: I wish I could see a stat that showed me how many of my attempted skillshots I missed and give me an accuracy %. Would be interesting to see how bad I really am.
If Planet Side is any indication, I have about 5-11% accuracy, depending on the weapon. (>_>)
: > [{quoted}](name=Jamaree,realm=NA,application-id=yrc23zHg,discussion-id=BqkQLopL,comment-id=0002,timestamp=2017-10-17T21:02:55.444+0000) > > Wow, EA sucks the life and shoves microtransactions down a game that didn't need, want, or have them and ruin the entire thing then kills them when their games become shit because of the forced microtransactions, never saw that coming. > > In other news, grass continues to be green and water continues to be wet. What I'm wondering is why studios even hook up with EA anymore. They've got to know that despite however much money they are offered, it'll be bad for them and their games in the long run by now.
> [{quoted}](name=Linna Excel,realm=NA,application-id=yrc23zHg,discussion-id=BqkQLopL,comment-id=00020000,timestamp=2017-10-17T21:12:27.878+0000) > > What I'm wondering is why studios even hook up with EA anymore. They've got to know that despite however much money they are offered, it'll be bad for them and their games in the long run by now. EA isn't exactly a small influence. You can sell out, or get buried under the strangle holed of large developers. And of them, EA appears to be the most active in picking up small indie teams. Even if they kill them almost every time. So unless your product is on the level of CDProjekt Red (With federal backing), EA is often a lesser evil. Get paid for your soul, or let it wither and die. The end result is the same. but you can always laugh at this: https://www.youtube.com/watch?v=CjYEi4PEqF4
: What games are you playing?
Warframe (Plains of Eidolon update!) Just reinstalled Planet Side 2. Dungeon Fighter Online is still waiting to be picked back up. HotS more than SR these days. (>_>) Sooner or later, I'll *finish* Legends of Grimrock 2, Torchlight 2, and Lichdom - Battlemage. Just finished Ronin. . . Again. (Seriously, that game rocks!) Along with Layers of Fear, and the first 2 S.T.A.L.K.E.R. games, and Knock-Knock. Mark of the Ninja is queued up next, followed by Unepic. Honorable mentions to Race the sun, Small World 2, Tyrian 2000 and Samurai Showdown 5 (Terrible emulator) which moonlight when I have small windows of nothing to do.
: Yu-Gi-Oh Cards Based on LoL- Scourge of Bilgewater Booster Pack
>and it will take either cooperation with your opponent Other than the field card, I don't see this theme anywhere. I'm also disappointed Oranges aren't a card. >Quick Play spell Target creature is immune to card effects other than it's self and Oranges during this chain (Effects can still activate, target, and resolve). Non-monster cards that would affect only the target creature are destroyed. >If Oranges is used on "Gangplank - Pirate King of Bilgewater" or "Gangplank - The Vengeful Scourge," You may set the card from your Grave Yard during each player's End Phase.
: > [{quoted}](name=Ariel the Cruel,realm=NA,application-id=yrc23zHg,discussion-id=t2tjVQUj,comment-id=000000010000,timestamp=2017-10-16T23:32:34.946+0000) > > I said "nice," not "game breaking." I would think having a game-breaking item that can't be nerfed IS nice.
> [{quoted}](name=Busty Demoness,realm=NA,application-id=yrc23zHg,discussion-id=t2tjVQUj,comment-id=0000000100000000,timestamp=2017-10-17T01:39:07.633+0000) > > I would think having a game-breaking item that can't be nerfed IS nice. You would think wrong. I like playing supports. Not items. With AC (even post-nerf), all that matters is how often I can apply it. My role has enough BS to deal with. This ankle weight just makes things even *less* fun. ***EDIT:*** But it *does* reduce the amount of complaining non-supports (players) have about playing the role. Who knew taking away all the skill expression they claimed the role never had whould actually make people happy? (- -_- -)
: > [{quoted}](name=Ariel the Cruel,realm=NA,application-id=yrc23zHg,discussion-id=t2tjVQUj,comment-id=0000,timestamp=2017-10-16T22:59:45.903+0000) > > Hay now. We want nice things too. . . you have Ardent Censor, shush.
> [{quoted}](name=Busty Demoness,realm=NA,application-id=yrc23zHg,discussion-id=t2tjVQUj,comment-id=00000001,timestamp=2017-10-16T23:01:26.485+0000) > > you have Ardent Censor, shush. I said "nice," not "game breaking."
: Yu-gi-Oh Cards Based on LoL- Piltover vs Zaun Booster Pack
Ziggs, Dilema, and Vault would have been nice in my mill deck. Not sure how I'd grab Ziggs though. I think there is already a card that works like Dilema. Overall, the cards seem a lot more useful than your previous topics'.
Rockman (NA)
: I honestly feel like quite a few of the masteries should of been items
>nstead of letting even support characters grab it? Hay now. We want nice things too. . .
: Ascension/Dominion are still my favourite game modes, much more lively and exciting, and on top it lets you try out new strategies and champions that you'd never see in SR. Doubt they'll ever move it out of an occasional RGM thing though, what with them dumping Dominion even when it had a small but dedicated competitive community.
>what with them dumping Dominion even when it had a small but dedicated competitive community. To be fair. Dominion's bot problem had gotten so bad by the end that competitive dominion was played mostly through custom games. And I'm not just referring to to Dominate Dominion (The unofficial LCS matches). According to Riot, almost all custom dominion games were "hide and seek." (>_>) (Still no word how they differentiated between the two.)
: Screw armor I want my AP and my 3 attack speed marks :c
I want my health regen build. 40 regen at lvl 1 is hilarious. XD
ChiTenshi (EUW)
: The issue is whether the Knock-ups are being added as a default CC (which is lazy), or they're doing it as an attempt to make Yasuo increasingly viable in more team-comps. If you start from Yasuo's release, most of the Champions released/reworked have a Knock-up (Azir had a Knock-up on release but this was removed due to him being broken). Seems very coincidental.
Actually, fun trivia: Knock-ups ignoring tenacity was originally a bug. Like Ward hopping (see old Kat, Jax, Lee), it was considered interesting enough to leave in the game. The reason Riot Likes Knock-ups now is *because* they're immune to tenacity. Riot doesn't have to balance them under the assumption that they can be reduced. Kinda funny, actually.
: I agree with the sentiment, but not with the form of your argument. Like, sure, Camille and Kled are technically knock-up, but it's so short that it would be useless if you could reduce it any more, and it's not the kind of things that can lead to uncleansable chain-CCs. The stun on Camille after the knock-back, and the heavy slow on Kled after the pull are much more important, and THAT can be cleansed. Just an example, same thing is true for a lot of champs in your list. Where I'm annoyed is when ALL Ornn's CC are knock-up. Not a single stun, nothing that can be cleansed. Compared to a Nautilus or a Malphite or a Maokai, that's far too much knock-ups, and not enough other CCs like Roots or Stuns.
{{item:3070}} {{champion:89}} {{item:3070}} There was a Time when ***I*** was the end-all god of CC. . .
: 6 of the last 10 champions have knockups/displacements
{{champion:136}} (ult), {{champion:163}} (W), and {{champion:164}} (ult) displacements are necessary for kit functionality. Theirs is justified.
: Yu-Gi-Oh cards based on LoL Champions- Strength of Noxus Booster Pack
Played the game briefly before Duel Network got shut down. Beatrice x2 (Field lock) and Citadel Walls could see use in my stall decks. Noxus might be useful in the mill decks. It's a little hard to control though. Probably not worth the risk. Border Crossing could be side-boarded for anti-pendulum. I think I recall another card having a similar effect. Not sure. The rest seem either too weak, or too hard to access to be worth using. Especially considering most people spammed decks that could pull out stronger monsters on their first turn (and often auto-kill by turn 3). Still; entertaining read. Good job.
: Might be too late, but here are my answers. 1. Magic damage/decent burst. It sets him apart from other juggernauts, and I think it actually allows him to serve as a niche pick in high elos (unlike most other juggernauts). In terms of specific abilities, I'd like his ult to stay most of all or at least something similar to it. I'd prefer to keep his Q and passive as well, but not as high priority. 2. Some cc, more upfront tankiness (rather than relying on W heal) 3. W, E 4. Can't think of anything I actively hate to want gone, but yeah, just W and E I would be fine with losing. As an overarching goal, I'm hoping they're able to keep him viable in both low level and high level play, maybe to serve as a model for other juggernauts. Other juggernauts like Yorick and Darius are great in lower elo but have no chance being seen in pro play nowadays. It would be great if he could serve as an alternate carry in bot lane too, but a lot of mains don't like that, so I wouldn't push it too much.
***Keep:*** - Magic damage burst (Juggernaut Niche) - Ult type of ability - Passive (low priority) - Q (low Priority) - Bot lane viability (low priority) ***Add:*** - CC - Non-heal durability - Cross-elo Viability ***Indifferent:*** - W - E - Thematic ***Remove:*** - None ------------------ Got it. Everything look correct? -------------- >Might be too late, but here are my answers. It's not too late. Tell your friends! Unlike Riot, I can't send out mass surveys to get this feedback.
Phazanor (NA)
: > [{quoted}](name=Ariel the Cruel,realm=NA,application-id=3ErqAdtq,discussion-id=JLa71X1W,comment-id=001400050000,timestamp=2017-10-13T20:59:05.233+0000) > > ***Keep:*** > - Ult (Champion theft) > - Q > > ***Add:*** > - Up-front Burst > - Resists steroid > - Base damage > - Slow > > ***Indifferent:*** > - Thematic > - W > - E > > ***Remove:*** > - Ult (Dragon Theft) > - XP passive > > ------------------- > > Look right? I'd just add the old W damage mechanic (no need for overlapping zones), but maybe that's just nostalgia and wouldn't actually be better (even though it would be better for me). Are you a hidden RITO agent in an undercover mission? Edit: and remove hybrid scaling. Just ap and resists scalings on W, shield no longer scaling off HP (either fixed or scaling with AP).
Updated. >Are you a hidden RITO agent in an undercover mission? I plead the 5th. (>_>) But when opportunity presents it's self, might as well take advantage. As someone who isn't affected by Mord's existence (I play utility heavy champions), There's no way I could draw a crowd for good Mord discussion. MM singing controversial praise on the other hand. . .
Phazanor (NA)
: > [{quoted}](name=Ariel the Cruel,realm=NA,application-id=3ErqAdtq,discussion-id=JLa71X1W,comment-id=0014,timestamp=2017-10-10T20:06:56.705+0000) > > So here's a question to all the Mord mains buzzing around this Thread. > > If/When Mord gets reworked again, what parts would you... > > 1. Want to keep as much as possible. > 2. Want added. > 3. Not care about staying or going. > 4. Want gone. > > This in reference to kit, play style, and thematic. Keep his ult and maybe the Q mechanic (but bug free). Re-add his upfront burst, resists on W and base damages (and maybe a slow, dunno). Remove his useless passives (dragon force and xp share).
***Keep:*** - Ult (Champion theft) - Q - W (remove ally cast) ***Add:*** - Up-front Burst - Resists steroid (scaling) - Base damage - Slow ***Indifferent:*** - Thematic - E ***Remove:*** - Ult (Dragon Theft) - XP passive - Hybrid Scaling (AP Only) - Passive's health scaling (AP or static) ------------------- Look right?
Meddler (NA)
: You could. I'm doubtful it'll be a good call often, or possibly ever, but it's certainly possible.
Selegun (NA)
: Just a response to your question above. I don't feel there is much that needs worked on, simply updating some visual elements is all that's needed.
: It's simple. His kit is pretty bland and doesn't really feel satisfying most of the time since all of them are basically just ways to deal damage and fill your passive.
Fair enough. Still. From a rework perspective, knowing you can basically Sion him is pretty liberating.
Phazanor (NA)
: > [{quoted}](name=TYRANNOSAURUS,realm=EUNE,application-id=3ErqAdtq,discussion-id=JLa71X1W,comment-id=00150000,timestamp=2017-10-12T11:13:46.680+0000) > > What is this Mordekaiser lacking? I loved Mordekaiser pre- and post rework and I feel like he's improved in every aspect. Upfront burst. AP only scalings. Resists on W. No power budget uselessly invested in 2 passives that force him botlane (drake ghost and XP share). I loved Mordekaiser prerework and I feel he's lesser in every aspect now. That's my opinion. No need to argue. If you love him now, then good for you. I just hate him now and I feel really bad that maybe I'll never get to play the thing that got me into the game and that I played for 5 years.
[*<points to below pyramid>*](https://boards.na.leagueoflegends.com/en/c/gameplay-balance/JLa71X1W-certainlyt-mordekaisers-juggernaut-rework-in-retrospect?comment=0014)
: > [{quoted}](name=Malicious Metal,realm=EUW,application-id=3ErqAdtq,discussion-id=JLa71X1W,comment-id=00140003,timestamp=2017-10-12T08:54:38.845+0000) > > **Want to keep as much as possible.** > -Enslavement plays a huge part in his overall appeal, be it gameplay or lore, so keeping that &quot;Soul Conquering&quot; mechanic in some way should be kept in a way > -Hybridity. Mordekaiser is an Undead Necromancer encased in heavy Warplane, he&#x27;s got devastating physical might and dark sorceries at his disposal so he should be more of a Battlemage/Juggernaut Hybrid with AD and AP scaling like he does now > -No mobility, seriously, doesn&#x27;t fit him at all > > **Want added.** > -Some CC/Utility beyond his W speedbuff/heal > -More skill expression > > **Not care about staying or going.** > -Iron Man, I love that passive to bits but it can be reduced to simply &quot;gets durable the longer he&#x27;s in a fight&quot; > > **Want gone.** > Can&#x27;t think of anything Want gone: Pizzafeet
: **Want to keep as much as possible.** -Enslavement plays a huge part in his overall appeal, be it gameplay or lore, so keeping that "Soul Conquering" mechanic in some way should be kept in a way -Hybridity. Mordekaiser is an Undead Necromancer encased in heavy Warplane, he's got devastating physical might and dark sorceries at his disposal so he should be more of a Battlemage/Juggernaut Hybrid with AD and AP scaling like he does now -No mobility, seriously, doesn't fit him at all **Want added.** -Some CC/Utility beyond his W speedbuff/heal -More skill expression **Not care about staying or going.** -Iron Man, I love that passive to bits but it can be reduced to simply "gets durable the longer he's in a fight" **Want gone.** Can't think of anything
As with others, Just to be sure I understand: ***Keep:*** - "Soul conquering / enslavement" themes skill - Hybrid scaling - Juggernaut / Battle-mage - No mobility ***Add:*** - CC / Utility - Skill Expression ***Indifferent:*** - Passive ***Remove:*** - Pizza Feet ------------- Gotta say. I'm surprised so far how little attachment responses had to his kit. (Malevolent's response noted.)
Selegun (NA)
: 1. The kit 2. The base visuals and skins
: For a second, I thought I was using Internet Explorer
What online game, Website, or Software of any type that isn't a 1-off *isn't* in permanent Beta anymore? Really, I think we should just redefine the term at this point. Should probably redefine everything after it too; With the way companies are treating "full releases" these days. How about this: - Alpha - Screenshot Alpha - Advertisement Alpha - ~~Gameplay Preview Alpha~~ - ~~Gameplay Demo Alpha~~ - Pre-beta - Early access Beta - Pre-order Beta - Public Beta - Test Beta - Release Beta - ~~Release version~~ - 10 000 Loot boxes Release - DLC (1-10) Release - Expansion Release - 20 000 Loot Boxes Release - DLC (11-20) Release - *<Repeat last 3 steps an undefined number of times>* - Server shut down and unplayable (Even though it was a single player game with possibly no online components) - Hacker Restoration - Community Improved - Underground version (after publisher releases C&D on restoration.) This seems a lot more accurate to the current game environment. Other software isn't too far off - Just remove the loot boxes (for now).
: you can get 200 AP easy from a support build with Athenes
{{item:3174}} 30 {{item:3504}} 60 {{item:3092}} 60 {{item:2049}} 0 {{item:1001}} 0 {{item:2055}} 0 210 total {{item:3165}} 100 {{item:3102}} 70 {{item:3151}} 80 {{item:3135}} 80 {{item:3157}} 70 {{item:1001}} 0 400 total Yep. 200 AP is such a *massive* amount in this game. It's also entirely besides the point. -------------- Hyper scaling means your value increases multiplicitivly with the scaling stat. What support ratios aren't sub-par, are mostly on abilities with low usage. So They're not Hyper scaling off AP. Their itemization scales off max health at best; most scale linearly with level just enough to keep them relevant all game. I don't know if OP is exaggerating, or confused. But support are not "hyper scaling."
: Ok, So 1. Keep nothing. Let's rebuild him from the ground up as a mobile marksman. 2. Ranged autos. We should swap out his mace for a bow. We'd then need to lighten up his armor significantly to suit his new, more dexterous style. Next thing he needs is some dashes, we need a new benchmark for mobile carries. I think each ability he has should have some sort of mobility and CC attached, but in return, his damage would be way lower than a normal ADC. Kinda like what Ashe is intended to trade off for her utility, but even more. Naturally, he'd be squishy, but that's just balancing. 3. Nothing, I'm pretty for or against stuff. 4. Death themes. He's way too grimdark in this game. Maybe we could brighten up his armor, add a rainbow in his kit, make him way happier. Also, those metal references. So 2000s. We need more references to modern Pop music. Maybe have one of his attacks talk about coming in like a wrecking ball. I figure this would really be a great VGU direction for Mordekaiser. What'cha think?
So..... ***Keep:*** - Nothing. ***Add:*** - Range - Mobility - CC - Pop references ***Indifferent:*** - Nothing ***Remove:*** - Durability - Damage - Metal references . . . . . Noted. And ***HIGHLY*** suspicious of trolling. (>_>)
: I don't think most people would agree with me (see the original post). I just want to see a modern-day Mordekaiser, and this is coming from someone with over 1 million points on him. I don't mind seeing his kit completely change if it's to make him healthier.
You never know. The second response already put most of his kit in the trash bin. XD
: I'm a big fan of what you're doing here. Stimulating further discussion from a slightly different angle, and better giving ideas to any Rioters perusing this thread. Just giving credit where credit's due, Ariel.
: Yeah sounds about right.
So that makes two votes in favor of Butcher Urgod. XD
Rainfall (EUNE)
: Can Other Lanes Get Scaling?
What supports are hyper scaling? And how are items doing it? {{item:3504}} average stats, massive level-scaling steroid. {{item:3174}} Mediocre stats, non-scaling healing bonus {{item:2055}} No stats. {{item:3092}} Average stats, good non-scaling active (and quest passive) {{item:3190}} Average stats, massive health scaling shield active (Such that non-supports are buying it). {{item:3109}} Average stats, healing/self-damage scales with *ally*. {{item:3107}} Average stats, ally level-scaling heal and non-scaling damage active. {{item:3069}} Mediocre stats, strong speed boosts {{item:3050}} Average stats, ally-scaling and non-scaling bonus damage. {{item:3401}} Average stats, health scaling allied shield and level scaling self-shield. {{item:2045}} Average stats, map hacks. Support scaling is a joke, and only 2 shields scale off anything the support does/buys.
: 1. I only want the hard hitting mace skill from his kit in some form. 2. Not sure something that can manipulate his movement/his own state/stats whatever so something that gives him control over himself or over others. Something like hardened shield where projectiles ricochet off him into a certain direction turning said projectiles into its own. etc. A better ulti. 3. Everything else can go for all i care. 4. His ulti in its current form.
To make sure I understand... ***Keep:*** - Q ("Mace hurts" type skill) ***Add:*** - Character or game state manipulation (Enemy or self) ***Indifferent:*** - W - E - Thematic - Visuals - *"Everything else"* ***Remove:*** - R
: Yeah, you actually have it right. There isn't much to keep within his kit, as it's either too unhealthy or just too bland/outdated. His W is his most interesting skill, and even then, it's just used because of the crazy heal. I love that last part though, basically true. I love Morde, but he just needs a big update already.
Good to know. And spread the word! I'm curious if this sentiment is shared by others (Especially the last part).
: OP.GG doesn't even list Udyr anymore. He needs help.
OK fine. We can buff Sivir back into the meta again.
: * Slow, durable, and high damage-dealing champion. That's obviously a Juggernaut, but if they can't get away with that, force him into the battlemage class. He feels a lot more like Vladimir than a normal Juggernaut anyways. He shouldn't get any mobility with his rework, but a tad bit of CC would be perfect. Nothing crazy, but every other Juggernaut has some form of CC/mobility in their kits, so it's not asking too much. He should keep some form of a "ghost" skill, but nothing like it is on live. Right now, it's very feast or famine, and usually just breaks Morde's kit if he gets a fed ADC. His theme is perfect, keep it all, just enforce the undead, general of the Shadow Isles theme. There isn't too much to keep in his kit, because it's so bland. Q is damage, W is damage and a heal, and E is damage. * Some CC as stated before. It could be a slow, a short stun, short root/snare, grounded, short knockup, anything would be fine, as long as it's not some long, hard CC. More base stats! With his rework, I'm sure they would actually give him some Juggernaut base stats, something akin to Yorick (which is crazy, go look at his stats). I do have high hopes after seeing other Juggernaut's reworks like Urgot's and Yorick's. There isn't much else I want added, I'm sure Riot could figure out something that works well and fits Morde's character. * I'm going with either STAYING or GOING, not really in between with his kit * His passive needs to be removed if we ever want Morde in a healthy state. Ever since release, his shield passive has always made him super toxic to play against. If you're ahead, you're unkillable. If you're behind, it doesn't really do anything. Because of his shield, he has to have the lowest HP regen in the game. For reference, Yorick has an 8 HP regen at level 1, Morde has 4. Yorick has 21.6 at level 18, and Morde has 9.1. A level 1 Yorick has almost as much HP regen as a level 18 Mordekaiser. Again, this is because of Morde's unhealthy combination of high sustain and shields. Because of his passive, he also has to have a really low armor and base HP (again, one of the lowest in the game). **Fun fact: during preseason, Morde will have the lowest base armor at level 1 in the game, all because Riot isn't compensating him as much as other champions for the loss of armor runes. Wooooo, Riot loves him.** Dragon ghost needs to be removed, another feast or famine part of his kit that feels tacked on. Most of the time, the dragon doesn't even work, so who cares. It's either too strong or too weak (when the AI decides). Remove the EXP passive, another tacked on thing for a champion who almost only goes into solo lanes. It's just there, and doesn't even do much in duo lanes either.
Ok, This I like. Just to make sure I understand... ***KEEP:*** - Slow, Durable, high damage - Juggernaut. - Mage play-style (Vlad-esk) - No mobility tools - "Ghost" themed skill (Summon a pet) - Undead General Theme ***Add:*** - Soft or minor CC (Sticking power) - Better base stats (remove passive) ***Indifferent:*** - [None] ***Remove:*** - Passive - Exp Passive - Q ("bland") - W ("bland") - E ("bland") - Ult dragon/champion theft (R) - *So basically his entire kit. (o_O)*
: Just start making weekly posts that the new indicator is inferior to the previous one, thus starting a chain of me swapping the indicator back and forth every few months.
OK! *<to to the "to do" list.>*
Rockman (NA)
: Is Udyr a stand user?
Beitoka (NA)
: A streamer could have a backlog of crew members in their army with smurf accounts at the same elo ready to take the hit for the convenience of the streamer, and/or people might claim to be willing to buy someone a skin if they afk for them. Either option would be very rare, but I gotta plan ahead and start streaming if rito puts anything like this in the game in order to abuse it for personal gain
This is actually one of Riot's stated reasons for not implementing this type of system, (I'm not going back to the old forums to find this reference.)
: You should understand that Lps are worth nothing. It's just fancy stuff. Your matchmaking is not decided by your current lps or division, but by your mmr only, which is not tied to your lps. So what you proposed would achieve ... nothing.
I think people are looking for a vent outlet. Or they don't understand how match making works. Or they confuse LP with MMR. Any of these could explain the down-votes on your replay. XD
: getting bashes because support takes exhaust instead of the Heal
Do people even *understand* the thinking behind ADC barrier / Support Heal?
: @CertainlyT, Mordekaiser's Juggernaut Rework in retrospect
So here's a question to all the Mord mains buzzing around this Thread. If/When Mord gets reworked again, what parts would you... 1. Want to keep as much as possible. 2. Want added. 3. Not care about staying or going. 4. Want gone. This in reference to kit, play style, and thematic.
: I just want to say this about toxicity and league...
> [{quoted}](name=Ariel the Cruel,realm=NA,application-id=3ErqAdtq,discussion-id=ENqFxcun,comment-id=0008,timestamp=2017-08-30T04:13:28.527+0000) > > Not exactly. > > The system will not let you advance unless you can prove you&#x27;re able to play at a higher level. So it will statistically stack the odds against you slightly. Whether that&#x27;s by giving you lower MMR team mates, or higher MMR enemies (affecting the *team* average). > If you&#x27;re on a winning streak, the system will try to force you back to 50% win rate. This also results in higher MMR enemies / lower MMR allies. > Neither of these systems purposefully give you &quot;bad&quot; allies. They give you enemies that are statistically better than your allies. > > If you&#x27;re on a massive winning streak *and* in promos... RiP. > > ------------- > > Also. > When match making tries to make a balanced team, it will average everyone&#x27;s MMR. That means pairing the best player in a group with the worst. This isn&#x27;t unique to promos though; just some perspective. Being in promos means your at the highest MMR tier for that division. So all players will either be a higher division, or worse than you.
: > [{quoted}](name=My Pet Dinosaur,realm=NA,application-id=yrc23zHg,discussion-id=c3K40ZOY,comment-id=0006,timestamp=2017-10-10T15:50:55.647+0000) > > Knowing how insane people are, a jerk ADC would probably say something along the lines of &quot;Fine, fucking do it. I&#x27;ll buy it myself.&quot; > > And then they slowly realize that they had made a critical error in judgment. Eh sometimes I decide my ego is more important than winning and ill get a sightstone on adc if my supp neglects it.
> [{quoted}](name=SnakDatSmilesBak,realm=NA,application-id=yrc23zHg,discussion-id=c3K40ZOY,comment-id=00060000,timestamp=2017-10-10T19:13:48.681+0000) > > Eh sometimes I decide my ego is more important than winning and ill get a sightstone on adc if my supp neglects it. All too often, I find myself getting it when not support. And censor. And redemption. Apparently I am forever condemned to play {{champion:117}} {{champion:16}} {{champion:44}} {{champion:12}} {{champion:267}} {{champion:37}}{{champion:43}} {{champion:432}} in every lane. Just to compensate for the {{champion:143}} {{champion:63}} {{champion:161}} {{champion:20}} {{champion:99}} {{champion:1}} {{item:3089}} Also, for some reason, I'm *still* buying executioners VS {{champion:36}} {{champion:8}} {{item:3072}} and the like. No matter who/where I go. ######Useless sheep.
: Expect another Ryze rework because of this.
Except, when has Riot ever *removed* anything from Ryze's kit during a rework? Seems like they're always trying to find creative new ways to add things.
PaladinNO (EUNE)
: >{{item:3504}} No need. http://68.media.tumblr.com/be3a89e90414da65926673d7982ba713/tumblr_ol9gpkN7Hh1v3ckk2o1_1280.jpg
Report Sona. Smurfing! XD
: We do not negotiate with terrorists
The support or the Vayne? Which one is the terrorist in this scenario?
: "Being Bad is the First Step to Not Being Bad"
This will make 7 long seasons that I have endured. And my rank hasn't fallen once. *Unranked master race*
Cowseed (NA)
: Not everyone starts out as trash. Some people are recyclables from the gene pool and start out with their parents genes. Like how SKT Faker inherited his moba skills from his great great grandfather who played the _true_ predecessor to the genre: Legue of Angels
It should go without saying that Korea and it's many sleeper agents don't count. XD
: Why do minions randomly change pathing out of nowhere?
Because it saw me in brush and started to attack. Then remembered it's not supposed to act until another champion sees me and returned to what it was doing (sometimes revealing me to another champion in the process).
PaladinNO (EUNE)
: "But...but I need gold so I can help the team more!" {{champion:37}} - {{item:3100}} {{item:3165}} {{item:3285}} {{item:3089}} {{item:3135}} {{item:3020}}
Report Troll Sona. no {{item:3504}} .
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Ariel the Cruel

Level 30 (NA)
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