Byrden (NA)
: Are the championship rewards and stuff coming back after the kda event? I've been grinding for tokens to get a championship border and now its feelingbad that I might have missed my chance
I'm in the same boat
Jabalor (NA)
: Is the Urgot excecute indicator coming too?
It's pretty hard to see/notice, but if you look carefully, if the enemy champion is below the execute threshold(25% HP) BEFORE you fire off your ult, there is actually a Red crosshairs that appears. It's ridiculously hard to see though, IMO.
Rioter Comments
: The games just get deleted. I do believe if you won, you keep the LP But i dont think the game shows up.
> [{quoted}](name=ZenithEevee,realm=NA,application-id=yrc23zHg,discussion-id=fJn3VRV7,comment-id=0001,timestamp=2018-07-19T20:22:44.795+0000) > > The games just get deleted. > > I do believe if you won, you keep the LP > But i dont think the game shows up. the LP didn't show up, so that may not be the case. oh well, thought I'd ask.
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Vartius (EUNE)
: > [{quoted}](name=Malicious Metal,realm=EUW,application-id=6kFXY1kR,discussion-id=mbjJXcZZ,comment-id=00040000000000010000000000000000,timestamp=2018-05-21T16:37:38.784+0000) > > The armour design is bloody amazing though, but it's just the proportions that are anything BUT Morde. > He should be taller and more top heavy! Yeah, that's that. Also it's funny that the other options depicted on the pic are actually better - or at least more Morde.
that's true. It's a well-done design, but a terrible morde design IMO
Vartius (EUNE)
: > [{quoted}](name=Howling Carnage,realm=NA,application-id=6kFXY1kR,discussion-id=mbjJXcZZ,comment-id=0004000000000001,timestamp=2018-05-21T15:47:21.636+0000) > > Is this the "Gragas" Morde you're speaking of? > https://cdna.artstation.com/p/assets/images/images/002/049/810/large/taylor-jansen-taylor-morde-again-4.jpg?1464734411 Yes. It's the one.
: > [{quoted}](name=ArkenStorm,realm=NA,application-id=6kFXY1kR,discussion-id=0mRJ7eQe,comment-id=00020000,timestamp=2018-05-17T21:01:41.236+0000) > > You actually _worked_ on it?!? > How did you score THAT job? > That's awesome, thanks for responding! To this day I can't really explain how that happened either. I can just say I'll always be extremely grateful for it. Love the music, game and especially the team that worked on it so much.
I'm right there with you on that one! Can you say, "Dream job"? :D
: Gimme PK volume III with Morde's VGU and I'll die off a heart attack.
I'm editing my original post. I want it so bad.
Ifneth (NA)
: OMG IT’S PENTAKILL SONA! Yes, please make more albums! I would love to see you explore power metal, too, with less distortion on the vocals and more story to the lyrics.
I think the forced vibrato is more what needs to go, but power metal is awesome. I think thornmail fits that decently well, with the story anyway
Vartius (EUNE)
: Would be amazing to get another one. I mean... There probably WILL be a new one made. The question is more of: When. I'd love to hear a song with alternative vocals - have like a single song with death metal vocals "by" Mordekaiser. Would be pretty cool... Like "Executioner's Calling".
That would be super dope. https://giphy.com/gifs/funny-stephen-colbert-the-report-11t9sYRP19MFd6
: I would personally hope for something more personal to the band members themselves, rather than just their emblem, but I'll take what I can get.
a pentakill 2 album t-shirt would be SOOOOOO awesome!
: Hey = ) keyboard player of Pentakill II here, Just want to say it's nice to see people being excited for a potential 3rd album. I would absolutely LOVE seeing that happen as PK II was my favorite music project I've **ever** worked on. Can't say there are current plans for a next one (If there were I wouldn't necessarily know, and if I knew I wouldn't be able to tell), but I can tell you for **sure** that Riot seeing players ask for it would 100% help that happen, so don't be shy or silent ; ) Thanks for the post, {{sticker:sona-playing}}
You actually _worked_ on it?!? How did you score THAT job? That's awesome, thanks for responding!
Rioter Comments
Vartius (EUNE)
: > [{quoted}](name=ArkenStorm,realm=NA,application-id=6kFXY1kR,discussion-id=APqVLnWN,comment-id=0012,timestamp=2018-05-11T05:22:27.019+0000) > > Without being the master of metal, pentakill morde makes no sense. Gotta stick with the metal theme, IMO. So wait... The rest of the band's champs is inherently metal? Or do you say their pentakill skins make no sense?
The rest of the band isn't mordekaiser. He is the leader of pentakill. He is the BASIS of pentakill. He is the reason it exists. I think it would take a lot of thematic value away from him
Vartius (EUNE)
: What Should Mordekaiser's magic type be?
Without being the master of metal, pentakill morde makes no sense. Gotta stick with the metal theme, IMO.
Rioter Comments
: Yes, she definitely needs some sort of tankiness added to her kit early game (but keep her mid and late the way they are). After playing quite a few games with her, I understand having a weaker early game but she literally goes from AFK farming under tower and feeding her laner 3 kills to wandering and deleting anyone she hits her E with. It's a little ridiculous.
Exactly. Like I totally get the need for weakness early game, but you pretty much said it.
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: Urgot's itemization is horrendously limited
Not that you're wrong about the main point, but I think building {{item:3071}} {{item:3022}} {{item:3812}} every game works pretty well. Then again, I'm only silver, so what do I know? I usually also throw in {{item:3143}} or {{item:3742}} (whether it's a crit-heavy team or I need more mobility), {{item:3194}} and {{item:3111}} . But you're right, that's pretty much what he's limited to, he doesn't have a lot of options. As for runes, Grasp, PTA, and Glacial all work well on him, IMO.
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ExHentai (NA)
: Sign in to your PBE account to post on the PBE boards.
Rioter Comments
: Why doesn't Urgot count as a noxian champion?!?
Well that's dumb. I just always remember Noxian corrosive charge and that he was an executioner for Noxus. Maybe it was his previous lore that Noxus revived him?
Rioter Comments
Krytoric (NA)
: i meant in general, not just Garen :p sorry bout that
All good, just pointing out the confusion. :D (Besides, I main Garen, so I had to clarify. ;) )
: > [{quoted}](name=ArkenStorm,realm=NA,application-id=yrc23zHg,discussion-id=m5RiXL17,comment-id=000700020001,timestamp=2018-02-08T05:55:18.490+0000) > > What. > > Jk but really though, I think the damage on her q needs to be nerfed, and/or the ap ratio. That's it. Maybe, but her damage out put on her one real damaging ability isn't really the issue. The issue is the non duration scaling CC that has a morgana length lock down time. And her stealing summoners and active abilities. These two things make having to rely on a single damaging ability a non issue for the champ as there is little to no risk in spamming the ability willy nilly. Mana cost for Q should go up, duration of sleepy bubble should be changed to scale with rank and start at 1.5 seconds gaining an additional .25 seconds per rank, and spell thief needs a relevant cooldown.
> [{quoted}](name=oOBestEveNAOo,realm=NA,application-id=yrc23zHg,discussion-id=m5RiXL17,comment-id=0007000200010000,timestamp=2018-02-08T14:25:19.658+0000) > > Maybe, but her damage out put on her one real damaging ability isn't really the issue. > > The issue is the non duration scaling CC that has a morgana length lock down time. And her stealing summoners and active abilities. These two things make having to rely on a single damaging ability a non issue for the champ as there is little to no risk in spamming the ability willy nilly. Mana cost for Q should go up, duration of sleepy bubble should be changed to scale with rank and start at 1.5 seconds gaining an additional .25 seconds per rank, and spell thief needs a relevant cooldown. Those are all fair points. Obviously I didn't think through it a ton.
: Lumbering colossi that can singlehandedly dictate the flow of a fight. Gameplay wise I always felt that Juggernaut should be balanced around two core weaknesses: -Low mobility that makes them hard to maneuver through a teamfight and gives them lacking backline access -Telegraphed, so their damage can be outplayed, but on the flipside it SHOULD reward skillful play on the Juggernaut's part. Something I do NOT think should be a Juggernaut weakness is being restricted to MELEE range since it makes them overly opressive against other melee champions and really binary in their success/failure patterns in higher tier play where people know how to kite. Their threat range should be around 300-500ish range, so kinda battlemage-ish but as I said, be inherently loaded with outplay potential on both sides.
I sense a {{champion:82}} player. I agree with you. :D
: {{champion:75}} The standard that all juggernauts should live up to.
Stop. Late game nasus still gives me nightmares.
: Juggernauts when it comes to me are essentially the kind of people/champs that don't necessarily move fast (except maybe with a few cases) but pack a punch when you fight them. That certain mix of damage and tankiness. To just take a beating, but still keep on coming a bit with a beating of their own. In terms of outside references, D&D fighters or Dragon Age two handed warriors are typically what I think juggernauts are: heavily armored, in the front line, dealing shit loads of damage and providing a good amount of team support/CC. To the actual game standards: low but some amount of CC, some sustain if possible, low mobility, good defenses, lots of damage (especially in duels), and typically melee or at least close ranged enough in the case of {{champion:6}}. There are a few Juggernauts that feel a bit out of place though, like {{champion:82}} since he's a bit too immobile and has no CC whatsoever (plus doesn't really build a lot of defensive items from what I can tell), {{champion:102}} has a bit more of a diver aspect with her ult and no other CC outside of that, {{champion:77}} is probably the fastest out of all Juggernauts when he gets items and going, & {{champion:31}} is... just a mess at this point with a not so clear direction of what he is ( I mean is he still a tank, a juggernaut now, what is he?) Point is: a juggernaut is suppose to feel like a walking tower of sorts. Slow, but powerful.
I feel like the Urgot rework was spot on, honestly. I don't feel like he's broken, but I don't feel like he's weak either. {{item:3153}} absolutely destroys him, and he doesn't do craptons of damage on his own unless you let him dance around you.
Jamaree (NA)
: > [{quoted}](name=ArkenStorm,realm=NA,application-id=3ErqAdtq,discussion-id=dvrEoXHx,comment-id=00010000,timestamp=2018-02-08T06:30:59.359+0000) > > Well, now they're complaining that they want it back. Again, this just seems to be a compilation of the things that I've seen. > It's kind of like people complaining about how the Last Jedi was too different, but they complained that The Force Awakens was too similar? > I don't understand people. People don't know what they got until its gone. Perfect example, Morello balancing the game, just about everything he said would happen if he wasn't balancing has. He said people don't want tanks doing damage, people bitch, tanks do damage, not having fun. Morello was right about Irelia's strengths, called an idiot, meme made, people then realized oh wait, a champion with everything in their kit is strong. The list goes on.
Oh trust me, I know. Most people are dumb. I also happen to agree with a lot of what I said in the OP, I liked the state of the game a few years ago. Now it just seems like there are too many people to ban. You pretty much HAVE to play one of the ~25 strong champions, or else you lose, simply because of the way those champions are. For instance, if I wanted to play somebody like {{champion:43}} , I really can't because she's not one of the best. There's just a huge gap between the strongest and the next best, I think. Ok actually now that I look at it, there are quite a few champions that are super busted in certain situations, but horrible in others, then there's the same ~20 that you see almost every game. I don't even know what to think.
Kekistan (NA)
: https://clips.twitch.tv/HungrySpookyLorisTBCheesePull you're fucked but you right dude it's her E
"WHERE'D HE GOOOO?!?" sounds suspiciously like "WHAT ARE THOOOOOSE?!?"
Jamaree (NA)
: To be fair with the tanks one, it was like that back in the day, people bitched.
Well, now they're complaining that they want it back. Again, this just seems to be a compilation of the things that I've seen. It's kind of like people complaining about how the Last Jedi was too different, but they complained that The Force Awakens was too similar? I don't understand people.
: To be fair, Morde's in a spot where he not particularly good or bad right now. Sure you may think I don't have any weight in something like item interactions but I did use him to climb to Plat from Silver. Morde's kit as it is right now is for the most part balanced, bar a few janky ghost AI's and numerous other bugs, most lane match-ups he either wins or loses depending on how he plays the lane. Of course in the event he gets fed he becomes quite the monster of a Juggernaut, but the same can be said for most champions who win their lanes. Morde has clearly defined weaknesses and strength's, he neither trumps the majority of the champion pool or loses to it. Changes to Liandries and Guise are the most optimal decision to make in this scenario
> [{quoted}](name=What Is Smite,realm=NA,application-id=3ErqAdtq,discussion-id=zkkPX6Ne,comment-id=001d0011,timestamp=2018-02-08T04:46:27.494+0000) > >most lane match-ups he either wins or loses depending on how he plays the lane. Isn't that...how everybody works? ;)
: It's obvious that Mord needs to be nerfed to the ground. /s
plz no, I was already sad when he got reworked the first time. :'(
: How about add mechanics to the game that require player skill?
No way. That's too much to ask. ;) I wasn't sure whether or not to talk about runes either, but I figured that with everything else mentioned, runes wouldn't be as big of a problem?
Krytoric (NA)
: when did i say garen has no counterplay? and i played when DFG and devourer were in the game (i was new mind you) but if you think stop watch is even remotely okay, we dont need to talk lol
The way the paragraph with Garen in it is worded makes it so it seems like you are talking about Garen when you say there's no mechanics, outplay, etc. Which you very well could be. Or you could be talking about your general post.
Rioter Comments
: > [{quoted}](name=Nyloaf,realm=NA,application-id=yrc23zHg,discussion-id=m5RiXL17,comment-id=0007,timestamp=2018-02-07T17:50:56.873+0000) > > > besides, theres junglers like kha'zix or assassins like zed that can one-shot the midlaner or adc and few people care to complain about them. > {{sticker:sg-janna}} These champions have to take actual risks and expose themselves to disadvantageous positioning to do so. Doing that damage from 1500 units away means your "risk" is that you miss and try again 4 seconds later. Doing that kind of damage from complete safety is just a poor design choice for a basic ability. At least lux has to wait half a minute to try to snipe you again (and hers doesn't even one shot anything).
> [{quoted}](name=oOBestEveNAOo,realm=NA,application-id=yrc23zHg,discussion-id=m5RiXL17,comment-id=00070002,timestamp=2018-02-07T18:01:38.881+0000) > > At least lux has to wait half a minute to try to snipe you again (and hers doesn't even one shot anything). What. Jk but really though, I think the damage on her q needs to be nerfed, and/or the ap ratio. That's it.
Goldilux (NA)
: > [{quoted}](name=ArkenStorm,realm=NA,application-id=Ir7ZrJjF,discussion-id=9lEk9IpB,comment-id=00180000,timestamp=2018-02-03T03:40:14.739+0000) > > I keep pushing for an arcade skin, where it alternates the colors of all his abilities and autoattacks, and provides a little more flair to his abilities. > I would also like some sort of skin where he actually shoots lightning, not a laser beam, and all his abilities look a little more lightning-y. Or maybe a pre-ascension xerath where his abilities look like lightning but because he got ascended, they look the way they do now?
Ooh, not a bad idea! Somewhat along the lines of Wizard Ryze or Pre-void Kass?
Drugoth (NA)
: I've had ADCs spam ping me for last hitting minions when they aren't there to get the CS. {{sticker:zombie-brand-facepalm}} Like really? You're not even in range to get the CS relax.
shicky97 (NA)
: Funny you should mention this, just last night I was duoing with a friend of mine, and we were playing top and mid respectively. In 3 straight games our bot lane got stomped hard and we lost. We decided the next game to take bot lane for ourselves. I have little to no experience on any ADC except pre-rework graves, and my friend almost never plays support, but we were able to win simply by playing safe, not dying, and letting our opponents make mistakes for us to capitalize on. I think bot lane players feel like they have to get fed early and carry the game, but sometimes you just need to step back, look at your team composition versus theirs, and realize that simply not **losing** botlane is enough to win the game.
I mean look at the pros, they don't get stupid fed off kills! (most of the time) They pretty much get fed off of cs and go from there. You rarely see a professional game where someone has double digit kills, and even more rarely double digit deaths. There's a reason for this.
: I'm an ADC main and I'm gradually shifting more to mid and top. I've been maining this position since I started playing the game and I just feel like everything is out of my control as an ADC. I don't feel like I deserve the credit for getting fed and I don't feel like I deserve the blame for feeding. I hate it when my skill and all the practice I put in is irrelevant. There are so many external factors to my ability as an ADC in every match that none of it seems to rely on how good I am at carrying. It's more about if my team is good or trash.
Please don't tell me you're one of those quinn top players. :P
: More likely that there are a lot of new adcs since it is obviously the most favored lane by RiOT. Everyone wants to feel like they can make a difference, not be stuck in top lane with thumb in ass all game.
hey, I like playing top! Garen and Urgot are my go-to guys!
Goldilux (NA)
: Hes a fire spirit that has possessed a mans body, so thats why he must wear pants. I mean, you could turn him into like the human torch and just bathe his whole body In flames, but then you wouldnt have all of the cool skins...I mean, look at Xerath. Hes basically a lightning elemental. What else can you do for him except recolor him over and over? If you make him naked, there are fewer opportunities for: https://media.giphy.com/media/m7FO0p9hTc59e/giphy.gif
I keep pushing for an arcade skin, where it alternates the colors of all his abilities and autoattacks, and provides a little more flair to his abilities. I would also like some sort of skin where he actually shoots lightning, not a laser beam, and all his abilities look a little more lightning-y.
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ArkenStorm

Level 117 (NA)
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