Rioter Comments
: Is Riot trying to change the support role ?
I miss the days of {{champion:201}} {{champion:12}} {{champion:223}} {{champion:412}} But those days are gone. Your better off playing off meta's because most of the items in the game is nothing but armor pen, and Magic pen such as {{item:3036}} {{item:3035}} {{item:3033}} {{item:3134}} {{item:3135}} {{item:3151}} {{item:3020}} I remember the days when {{item:3075}} use to be really good to get. The only supports I play now are {{champion:17}} {{champion:161}} {{champion:99}} {{champion:1}} {{champion:63}} {{champion:143}} They are just better when it comes to the flow of the game, and you get items faster. We know Riot won't bring tanks back so mages bot won't be changing any time soon.
: Is Riot trying to change the support role ?
> [{quoted}](name=MOuHahaHAhahaaaa,realm=EUW,application-id=yrc23zHg,discussion-id=L8cR034r,comment-id=,timestamp=2019-10-30T14:50:45.345+0000) > > There were times when a company decided that : > > The support role was there to protect the adc shield him heal him and poke a little bit to create a little bit of peel. > > Nowadays the role of the support seems to be slowly Going to be a second adc and second damage dealer. The main cause of the support role changing is because most normal support champs have been nerfed, and tanks are not useful as they once were. Riot does not think about random players. They only think about the pro players that keep there game going. Pro players will play one type of way, but many players don't play the same. So in the end they removed front line play style, and most of the cc that came with supports. Most players know riot won't care what random players think so players just pick normal damage roles, and off meta roles to counter the play style riot try's to enforce.
Rioter Comments
: What do you guys miss most from league?
> [{quoted}](name=Blue Shift,realm=NA,application-id=yrc23zHg,discussion-id=Tg1vvopo,comment-id=,timestamp=2019-10-28T12:17:55.749+0000) > > Maybe Dominion, or an old event, or even an old youtuber. > > What do you guys miss most in League of legends? I miss tanks being able to be front lines in team fights.
Phäsed (NA)
: The Old League
> [{quoted}](name=Phäsed,realm=NA,application-id=yrc23zHg,discussion-id=HAL6lHdw,comment-id=,timestamp=2019-10-20T05:21:37.696+0000) > > Does anyone else just miss the old league of legends? > > I am sick of all of the re-works. I am sick of all these new champs that have these unbelievable kits. > > I Joined this Game 5 + Years ago and this game was my entire childhood. After school everyday My friends and I would spend countless hours playing this game and loved every minute of it. > > I left league of legends the minute they reworked Shen (3 plus years ago?) and decided to return a few weeks back due to TFT Which is great BTW. > > but the past few days my friends and I decided to play a few games of normals and it has been an awful experience. Don't get my wrong i totally understand mechanics are a major factor of this game and leaving it 3+ years ago I am incredibly rusty but it seems this game has become something I cant even return to. I Understand that with time this game needs to adapt/evolve but the way the game is now it seems that the new champions/reworked champions dominate this entire game and overpower the old champs I grew to Love. > > It seems this game has just become massive team death match. where everyone can one shot everybody. > > I apologize for the rant but I Just miss the old league of legends. The game is based around World Championships. That's why many things changed to what we have now. It won't last for ever though. There are way better games coming out. Riot can only last so long. FF7 remake is what I am waiting for.
: tanks in current meta
> [{quoted}](name=MrFawknSunshine,realm=NA,application-id=yrc23zHg,discussion-id=ML6E2x16,comment-id=,timestamp=2019-10-13T03:49:30.523+0000) > > people are arguing that tanks are good and strong despite shit win rates with shit pick/ban rates. > lets see what every one else thinks. > now average or base line pick/ban % is about 7% > > top lane tanks > {{champion:98}} 50.4% win rate 4.2% pick rate 0.4% ban rate > {{champion:27}} 50.7% win rate 1.5% pick rate 0.2% ban rate > {{champion:14}} 50.9% win rate 1.5% pick rate 0.1% ban rate > {{champion:516}} 50.5% win rate 3% pick rate 0.3% ban rate > {{champion:31}} 48.9% win rate 2.2% pick rate 0.6% pick rate > {{champion:78}} 47.9% win rate 2.1% pick rate 0.6% ban rate > {{champion:57}} 49.0% win rate 0.7% pick rate 0.1% pick rate > > jungle > {{champion:20}} 52.3% win rate 3.3% pick rate 1.4% ban rate > {{champion:154}} 52.5% win rate 5.8% pick rate 1.8% ban rate > {{champion:32}} 49.9% win rate 2.8% pick rate 0.6% ban rate > {{champion:79}} 46.3% win rate 4.2% pick rate 0.7% ban rate > {{champion:33}} 49.1% win rate 2.4% pick rate 5.6% ban rate > {{champion:113}} 44.2% win rate 1.6% pick rate 0.6% ban rate > > mid lane > {{champion:3}} 50.0% win rate 3.2% pick rate 1.1% ban rate > > support > {{champion:111}} 52.0% win rate 13.4% pick rate 24.7% ban rate > {{champion:53}} 52.3% win rate 14.7% pick rate 36.8% ban rate (and this is a stretch to call him a tank ) > {{champion:89}} 51.8% win rate 11.1% pick rate 9.0% ban rate > {{champion:44}} 49.3% win rate 1.1 pick rate 0.1% ban rate > {{champion:12}} 47.0% win rate 3.8% pick rate 0.9% ban rate > {{champion:201}} 45.5% win rate 3.6% pick rate 0.9% ban rate > > odd balls that travel in different lanes > {{champion:54}} overall 49.35% win rate 8.88% pick rate 13.40% ban rate > {{champion:223}} overall 43.99% win rate 0.89% pick rate 0.43% ban rate > > > out of all the champs listed we have 4 champs with a 50% win rate or better with above a 7% pick/ban rate > one boarder line just shy of 50% but above 7% pick/ban rate > > those champs are > {{champion:53}} {{champion:89}} {{champion:54}} {{champion:111}} > > plz discuss and tell me where im wrong? I would also point out that tanks, and front line strats were a core concept for years before riot made changes. I also would like to point out that if the goal of the changes were to remove front lines, and common strats that were used for years of the game then the kits that the current tanks have would have been changed to correspond to the changes made to the game. In other words if the goal of the changes were to change the play style people grew to love then they should have changed all of the tanks kits, and talents to compete with the play style they wanted to enforce.
: I think the problem with league's ranked system is that your LP gain is TOTALLY team performance dependent. In this game, it is WAY too easy to lose LP. Toxic players who leave games or spread their anger, trolls, and then the people who are literally just hopeless. **Everyone must suffer the consequence of a troll, toxic person and hopeless player who doesn't care to win.** If ranked was more dependent on _individual_ performance, maybe less people would be so angry at the fact they lost LP when its not even their fault. I mean seriously, how tilting is it to lose 18 LP because someone wants to int. I mean yeah they'll PROBABLY get banned, but your LP is 18 less now, and Riot won't return that back to you, leaving you with only more tilt to deal with. The snowballing in this game is also very bad. Games weren't even that long before now, it was the usualy 15-30min; **Thats normal**. However, riot ended up focusing too hard on shorter games ad ended up just making everything not balanced, and snowbally.
> [{quoted}](name=StillHittinLicks,realm=NA,application-id=3ErqAdtq,discussion-id=56bleUam,comment-id=000f,timestamp=2019-08-26T18:10:10.312+0000) > > I think the problem with league's ranked system is that your LP gain is TOTALLY team performance dependent. In this game, it is WAY too easy to lose LP. Toxic players who leave games or spread their anger, trolls, and then the people who are literally just hopeless. **Everyone must suffer the consequence of a troll, toxic person and hopeless player who doesn't care to win.** If ranked was more dependent on _individual_ performance, maybe less people would be so angry at the fact they lost LP when its not even their fault. I mean seriously, how tilting is it to lose 18 LP because someone wants to int. I mean yeah they'll PROBABLY get banned, but your LP is 18 less now, and Riot won't return that back to you, leaving you with only more tilt to deal with. The snowballing in this game is also very bad. Games weren't even that long before now, it was the usualy 15-30min; **Thats normal**. However, riot ended up focusing too hard on shorter games ad ended up just making everything not balanced, and snowbally. That's Old League of Legends, and its never coming back. Old league any one could carry them self's. Having a good team just made the matches easyer. But that's never coming back. its just a memory.
Αdidas (EUW)
: > [{quoted}](name=Ash Lockheart,realm=NA,application-id=3ErqAdtq,discussion-id=56bleUam,comment-id=00080000,timestamp=2019-08-26T15:37:33.869+0000) > > There are no comebacks. That was the old League of Legends. The League of Legends of today is about snowballing, and keeping your lead. Riot even said in there videos they wanted to put the focus on those who are ahead so they can keep there lead. I think you are the one that has the wrong mind set. I often see comebacks in my games, just focus on yourself instead of others and you might see them aswell. Lol is a mental game at this point, not a team game.
> [{quoted}](name=Αdidas,realm=EUW,application-id=3ErqAdtq,discussion-id=56bleUam,comment-id=000800000000,timestamp=2019-08-26T15:50:39.976+0000) > > I often see comebacks in my games, just focus on yourself instead of others and you might see them aswell. Lol is a mental game at this point, not a team game. Mental does not affect game mechanics. Mental can not give free gold. Mental can not make towers take less damage. Mental can not stop 5 enemy players hitting the same target. Accept it, and just move on to the next match.
: >You just lose. ff at 15 DO NOT waste time One day you'll realize your attitude is part of the reason why you don't have comebacks. If you give up in your mind at 5 minutes, you're doing most of the enemy's work.
> [{quoted}](name=Sonic Adventure,realm=NA,application-id=3ErqAdtq,discussion-id=56bleUam,comment-id=0008,timestamp=2019-08-26T15:11:45.591+0000) > > One day you'll realize your attitude is part of the reason why you don't have comebacks. If you give up in your mind at 5 minutes, you're doing most of the enemy's work. There are no comebacks. That was the old League of Legends. The League of Legends of today is about snowballing, and keeping your lead. Riot even said in there videos they wanted to put the focus on those who are ahead so they can keep there lead. I think you are the one that has the wrong mind set.
: At what point is Riot start taking AFK/Leaver behavior seriously?
> [{quoted}](name=5 Dollar Holler,realm=NA,application-id=ZGEFLEUQ,discussion-id=8T1asWw4,comment-id=,timestamp=2019-08-25T18:36:28.984+0000) > > This is a behavior that's so easy to detect, but Riot does the least about. Riot's policy is to give them the benefit of every excuse possible. "Well you wouldn't want to punish someone whose modem just happened to be struck my lightning, and then his replacement modem was ALSO struck my lightning the next game. So back to back leaver games may not be intentional." In reality, people leave games (1) knowing that their leaving was a risk when they queue'd (bad internet, competing real life priorities), or (2) ragequitters. The impact is -18 LP for 4 innocent bystanders. > > Leavers should be punished properly. My most recent game, screenshot attached, is how blatant leavers have become. They don't care. They announce it in chat, because they know it'll never be punished. I played with a guy two days ago whose username was "I DC A LOT" (not his actual name, to protect the Board rules I'm not calling out an actual account ID, but it's very similar to that spirit). Sure enough he left 3 times during the match. It's such a joke, in the post game lobby I asked him about his name. He said "this is my account when I'm at school and know my internet will cut out a lot." I asked if he had been punished and he said "Not yet, and I disconnect all the time. Riot doesn't seem to track it, I'm thinking of just going back to my main since they don't enforce leaving." If players feel the team is doing poorly, and they know the team won't surrender at the correct time to not waste time leaving is the better choice. No one should be forced to drag out a loss when everyone can say gg ff and move on to the next game. As long as players don't leave every match there really is no rule breaking. Back in the old day surrender never happened because games would avg over the 30 min mark, and comebacks were common. None of those things exist any more. So ff should be used often, but its not. That's why afks are common right now. My self included.
: When you get matched with an excellent support in SoloQ, but they don't accept your friend request
> [{quoted}](name=Laughing Fish,realm=NA,application-id=yrc23zHg,discussion-id=XmE860TQ,comment-id=,timestamp=2019-08-22T18:02:10.190+0000) > > https://i.redd.it/20ugpanxrvh31.jpg LOL
: > [{quoted}](name=Ash Lockheart,realm=NA,application-id=yrc23zHg,discussion-id=vY2u10sE,comment-id=00030001,timestamp=2019-08-23T07:02:14.384+0000) > > I love the rules because us trolls can get way with a lot. Plus it protects us from afking so we are not forced to sit in a loss we know is going to happen. It might protect players from public ridicule, but that includes players that weren't being negative on purpose. Even still, Rioter's aren't obligated to look into these posts, let alone yours, which is why I always include a message to support/report in the post-game. You love the rules, but the rules love you back.
> [{quoted}](name=Periscope,realm=NA,application-id=yrc23zHg,discussion-id=vY2u10sE,comment-id=000300010000,timestamp=2019-08-23T07:15:08.275+0000) > > It might protect players from public ridicule, but that includes players that weren't being negative on purpose. Even still, Rioter's aren't obligated to look into these posts, let alone yours, which is why I always include a message to support/report in the post-game. > > You love the rules, but the rules love you back. :) Admits to trolling.
: I've edited your post to remove the name, as the [Universal Rules](https://boards.na.leagueoflegends.com/en/c/community-moderation/ITFIpNUE) prohibit naming and shaming. If you have any questions about this moderation action, don't hesitate to reach out to the Boards Moderation Team via: * The [**NA Boards Discord**](https://boards.na.leagueoflegends.com/en/c/community-moderation/7rtKBZLi-boards-moderation-discord-verification) * The [**Discuss the Boards**](https://boards.na.leagueoflegends.com/en/c/community-moderation) sub-board. If you did not report them in the post-game, write a [Support ticket](https://support.riotgames.com) or message them on [Twitter](https://twitter.com/RiotSupport) regarding the player. I did have a chance to look at that game. I'd be very hard pressed to call this an effort to lose the game. They got stomped in bot lane, but she built as expected for someone playing behind as a support healer. There were maybe two deaths that were questionable (like her 2nd to last death where she went past the nexus turret to try and chase down Garen, or her last death where she was in the enemy jungle when they had Baron+Elder), but otherwise, Silver/Gold player making silver/gold plays that I'd probably make. Except for chasing down Garen. Probably wouldn't have done that. Ya'll may have actually won if she just hit the turret/nexus. Edit: And no, she never went to your lane and fed Garen. She was rarely in the enemy jungle. Although, she did steal red buff, but then died on the way out trying to escape.
> [{quoted}](name=Periscope,realm=NA,application-id=yrc23zHg,discussion-id=vY2u10sE,comment-id=0003,timestamp=2019-08-22T15:08:06.735+0000) > > I've edited your post to remove the name, as the [Universal Rules](https://boards.na.leagueoflegends.com/en/c/community-moderation/ITFIpNUE) prohibit naming and shaming. > > If you have any questions about this moderation action, don't hesitate to reach out to the Boards Moderation Team via: > > * The [**NA Boards Discord**](https://boards.na.leagueoflegends.com/en/c/community-moderation/7rtKBZLi-boards-moderation-discord-verification) > * The [**Discuss the Boards**](https://boards.na.leagueoflegends.com/en/c/community-moderation) sub-board. > > If you did not report them in the post-game, write a [Support ticket](https://support.riotgames.com) or message them on [Twitter](https://twitter.com/RiotSupport) regarding the player. > > I did have a chance to look at that game. I'd be very hard pressed to call this an effort to lose the game. They got stomped in bot lane, but she built as expected for someone playing behind as a support healer. There were maybe two deaths that were questionable (like her 2nd to last death where she went past the nexus turret to try and chase down Garen, or her last death where she was in the enemy jungle when they had Baron+Elder), but otherwise, Silver/Gold player making silver/gold plays that I'd probably make. Except for chasing down Garen. Probably wouldn't have done that. Ya'll may have actually won if she just hit the turret/nexus. > > Edit: And no, she never went to your lane and fed Garen. She was rarely in the enemy jungle. Although, she did steal red buff, but then died on the way out trying to escape. I love the rules because us trolls can get way with a lot. Plus it protects us from afking so we are not forced to sit in a loss we know is going to happen.
: > [{quoted}](name=BlackKnightJack,realm=NA,application-id=yrc23zHg,discussion-id=eKtfBnRu,comment-id=00000003,timestamp=2019-08-19T21:59:28.752+0000) > > The shit show is the best when they give quick responses, though. You tend to see what they really think and how they really feel when they do that. Spewing out corporate bullshit is pointless because no one buys it anyway. Personally its never really corporate speak from us (at least I've never seen it / interpreted it that way, but it certainly could). However, as I mentioned it is **highly emotional**. Strong reactions are painful since the people that this negative sentiment is being aimed at (and often times insults which I think are totally uncalled for) have worked **incredibly hard** for months if not years to make a thing. They put in their love, passion, hope, joy, and care into making something they hope players (y'all) will love. To see the community not match how they feel is tough (notice I'm not saying incorrect, just saying its tough). The time delay is simply to give the team a moment to breath, collect their thoughts, and respond. Thats never a bad thing to do IMO. Just my thoughts as someone working to make something that I hope players will love as much as I do :) (I'm not nervous, you're nervous!)
> [{quoted}](name=Bazerka,realm=NA,application-id=yrc23zHg,discussion-id=eKtfBnRu,comment-id=000000030001,timestamp=2019-08-19T22:59:23.154+0000) > > Personally its never really corporate speak from us (at least I've never seen it / interpreted it that way, but it certainly could). However, as I mentioned it is **highly emotional**. Strong reactions are painful since the people that this negative sentiment is being aimed at (and often times insults which I think are totally uncalled for) have worked **incredibly hard** for months if not years to make a thing. They put in their love, passion, hope, joy, and care into making something they hope players (y'all) will love. To see the community not match how they feel is tough (notice I'm not saying incorrect, just saying its tough). The time delay is simply to give the team a moment to breath, collect their thoughts, and respond. Thats never a bad thing to do IMO. > > Just my thoughts as someone working to make something that I hope players will love as much as I do :) (I'm not nervous, you're nervous!) So which group helps the most when it comes down to keeping the game alive? Average players? Or Pro players? I know its one or the other when it comes down to money. Its OK if you can't answer, or you don't know. I don't expect to get a correct answer, but I think its a good question to ask seeing the subject is about a product you are trying to sell to us.
: Me and my wife spent $2,000 on this game in the last year - Here is my opinion on Eternals.
> [{quoted}](name=aTinyKittenYAY,realm=NA,application-id=yrc23zHg,discussion-id=vegwF0Et,comment-id=,timestamp=2019-08-17T06:08:16.494+0000) > > TLDR; We have spent $2,000 in one year on this game but won't spend another dime if Eternals releases in it's current form. > > I know that there are a lot of these threads going around but I wanted to share mine, from the prospective of a "whale". > > We have both been playing this game for about one year. I am 29 and my wife is 24 and I guess you would call us die-hard players (although we aren't the best). I am already almost level 275. We don't go out to bars or do anything expensive for "date night" since we are both gamers. Honestly I don't know HOW we managed to spend so much - a few skins each week or buying big packs during events, I guess it adds up. > > Anyway I have never had any problems justifying this expense for two reasons. First of all, we can afford it since I have a good job as an Engineer & we have no kids. As I stated before we don't really do date nights because we just prefer to stay home, game & watch adult swim, south park, etc. while we do it. The money we save from not going out drinking and out to eat I'm sure is more than we spend on League. Again, $2,000 is a rough estimate - it could be much more. I was only able to calculate that much from my checking account but that doesn't account for the numerous gift cards I've been awarded at my job for various achievements (also the $250 we got as a wedding gift from coworkers that mostly went into League). > > The second reason is that we feel that skins are a fair and long term benefit. We enjoy using skins & since I'm an ARAM player it's nice to have skins for all possible champs I might play. For the most part skins I buy I do feel that work was spent creating them that can justify the cost. I also understand that anyone **CAN** unlock skins through normal play so I don't feel like a greedy bastard that has some paid advantage over my opponents. > > **Even the event passes I've been fine with -_ I've gladly turned over 2% of my yearly income_ for you creating content that me and my wife enjoy, as much of our time spent together bonding is through League of Legends. ** > > > > And then came the Urf pass. > > > This really was the first time that I raised an eyebrow to Riot's money practices. Of course I bought the pass because I quite loved Urf but all the while I felt that it was a very greasy way to make money and essentially gave paying players like myself an advantage against those f2p players, which really breaks the spirit of a game like League - with that said it was a limited time event and quickly dropped from my mind. > > Then came the prestige points. I felt like this system was far too expensive & that Riot intentionally separated "event prestige skins" from "prestige point skins" as a greedy means to make even more money. I had one piss poor experience lately during the Battle Academia event. Basically I thought that I could use Prestige Points to get the Lux skin when it released. I already had 65 prestige points so I went ahead and bought a $100 event pack to get the rest of the points I needed for the skin. Since I had my 100 prestige points I went ahead and used 1k of my event tokens on other things. Once the Lux skin released I discovered I couldn't use my prestige points to obtain the skin EVEN THOUGH it's called a prestige skin. I contacted Riot support and begged them to trade my 100 prestige points *AND* the rest of my tokens (I still had over 1,000 left) for the skin. They refused. Support flat out told me that they understood and agreed the system is confusing but couldn't help me. To this day that still makes me mad. I did manage to grind enough tokens to still get the skin (and still have the 100 prestige points) so they sort of did me a favor by not making the trade but the lack of service to a customer who spends so much is unreal. > > Continue on to the biggest ripoff yet, Little Legends. When released me & my wife fell in love with them. She wanted that cute pink furyhorn so bad. So I said okay, let's buy $50 worth and I'm sure we will get some good stuff. Nope! She got ONE max level legend and it wasn't even the one that she wanted. Right at that moment I realized how fking insane of a ripoff Little Legends are and you know I haven't spent a DIME on those legends and I will not do so again, Riot should really be ashamed they are ripping people off so badly. I thought Call of Duty's loot boxes were bad but man looks like Riot wants to give them a run for their money. > > > Then with a bad taste in my mouth from ripping me off with the Little Legends you announce this trash Eternals. What in the hell am I supposed to even do with Eternals? > > I spend my money so I can show off an achievement that is really only showing that Riot achieved scamming me out of $5 or $10. I won't feel proud to show this off I'll just look like a giant douche who is either super loose with their money or has their parents credit card. I'd rather go give a homeless person $10 next time they ask me outside Walgreens then pay $10 to show off how much money I have.. Christ this is just another thing to flash in front of all the players who are less fortunate, those players who live in countries where they have to go to a cyber cafe just to play the game. What a slap in the face, you can't even unlock it in regular crates!!! > > Total elitist bullshit. > > > Bottom line is that this Eternal nonsense is, in the words of Bubbles from one of my favorite TV shows, FKING GREASY. G-R-E-A-S-Y. > > You outta be ashamed of yourselves and let this be a testament that you WILL LOSE some of your most loyal whales. $2,000 in my first year playing. 307 skins owned and that's not even including my wife's account. Feel free to look me up @Riot and if you do please respond to confirm that I have in fact spent this much (as I suspect it's actually closer to $3,000). > > I PROMISE you that I won't spend a dime on this game if you release Eternals in their current form. At LEAST give a base version of each champion to everyone for free. > > > > Also one last thing. STOP USING PR LIKE YOUR PLAYERS ARE STUPID. > > The ridiculous reasons for hiding Little Legends behind Loot Boxes and monetizing Little Legends is just so ridiculously dumb I can't believe you don't know we see right past it. **Greed will always lead to evil and failure.** At one point World of Warcraft seemed untouchable until the company changed things for money. The reason any company will keep doing evil things is because people out in the world will spend there money on things the company pushes. As long as there are people out there willing to give others money for the wrong reasons then the companies will keep putting out stuff many don't like. Unlike most people. I would never flash my money like it means nothing. I have more respect for my self as well as other people. You may not think 2000 is much, but to many that is a lot.
: Riot Broke their game again it seems
> [{quoted}](name=FiddleMyGoochh,realm=NA,application-id=yrc23zHg,discussion-id=mOVJJ64f,comment-id=,timestamp=2019-08-07T15:27:49.904+0000) > > am i the only one who thinks all these bugs are becoming quite annoying, and the fact that the balance team doesn't seem to know what they are doing either........this game is becoming quite annoying to play.....especially since I've been playing the game since maybe around season 2ish. Is this the end of league? I'm sure I'm not the only one thinking these things right? Curious as to how others will respond let me read your thoughts peeps. Wow classic,Doom eternal,FF7 Remake, Ya league is just something to play when you are bored until what you really want to play comes out.
: Is it just me or are people slowly not playing league anymore?
Time will tell. The game is not as good as it once was. The boards show that. Things I miss 1.Tanks staying alive after a team fight, Zoning, and fights lasting long. 2. Teemo's traps filling the whole map. 3 Ap Shaco 4. 20 min lane phase 5 old Rengar ult, and being scared. Ya my list could go on about the fun days.
: > [{quoted}](name=Ash Lockheart,realm=NA,application-id=3ErqAdtq,discussion-id=xbjw88Iu,comment-id=002900000000000000000000,timestamp=2019-08-07T17:34:52.981+0000) > > Adjusting tanks to be more tanky would give the tools to allow players to work more as a team last I checked. Right now I see most players not helping the tanks after they engage because they know the tanks will die before they can get to the correct enemy players. That's the main reason tanks don't really get picked to play. Most tanks are placed in the support role, and rely 100% on there adc to react, and damage the enemy player, But if the tanks die so easy then that does not help motivate there team mates work with each other. it tells them they need to stay back more, and fight less. If a player keeps getting killed as the tank trying to help his team mates win then its only a matter of time before that player finds the game unfun playing tank because they die to easy, and they are not helping with winning team fights. Then it sounds like a player problem, not a design problem. From what it sounds, tanks as a character class and as a design are completely fine right now, backed up by pro play as well as higher ELO. So the problem again falls on people who don't know how to play with, around, and against tanks. You're right now pointing out that tanks are fine and the problem falls once again on the teammates and people they play with...so why change it? Changing this is a net-zero. Buffing tanks for low ELO makes them broken in high ELO/pro play, which is a negative. We should encourage people to learn how to play with tanks rather than just changing it because some guy can't FP a tank and roll his face across the keyboard. > I think many players love the whole high damage game play over having longer team fights that encourage more team work. Right now tanks don't encourage there team mates with any thing because they can die to easy. I mean if a player drops fast that does not really scream keep working together. Last I checked that means stay back don't fight. > > How the champs are designed, and play out in the game influence how players will react with team mates, and team work. Tanks, when properly played with and coordinated with, can survive longer due to teams being less focused on the tank and with players being able to divvy up damage and attention. If you want fights in Pro Play champions can often shrug off HUGE amounts of damage because of how they pick fights and how focusing happens. Diving 1v5 as Malphite with no support is going to end with a rock-shaped splatter no matter how tanky he's built. The design is fine. The game is fine. The champions are fine. The issue falls on players who apparently can't work with their team. Again, we need to instead allow resources for teammplay and to help people either improve their teamplay or learn to better coordinate. Buffing tanks won't fix this problem, it'll just shuffle the problem around. Hit the root cause. Don't chop off a few branches because those branches are just going to grow back.
> [{quoted}](name=CaptainMårvelous,realm=NA,application-id=3ErqAdtq,discussion-id=xbjw88Iu,comment-id=0029000000000000000000000000,timestamp=2019-08-07T18:39:56.989+0000) > > Then it sounds like a player problem, not a design problem. From what it sounds, tanks as a character class and as a design are completely fine right now, backed up by pro play as well as higher ELO. So the problem again falls on people who don't know how to play with, around, and against tanks. You're right now pointing out that tanks are fine and the problem falls once again on the teammates and people they play with...so why change it? > > Changing this is a net-zero. Buffing tanks for low ELO makes them broken in high ELO/pro play, which is a negative. We should encourage people to learn how to play with tanks rather than just changing it because some guy can't FP a tank and roll his face across the keyboard. > > Tanks, when properly played with and coordinated with, can survive longer due to teams being less focused on the tank and with players being able to divvy up damage and attention. If you want fights in Pro Play champions can often shrug off HUGE amounts of damage because of how they pick fights and how focusing happens. Diving 1v5 as Malphite with no support is going to end with a rock-shaped splatter no matter how tanky he's built. > > The design is fine. The game is fine. The champions are fine. The issue falls on players who apparently can't work with their team. Again, we need to instead allow resources for teammplay and to help people either improve their teamplay or learn to better coordinate. Buffing tanks won't fix this problem, it'll just shuffle the problem around. Hit the root cause. Don't chop off a few branches because those branches are just going to grow back. The champs may be fine to the small amount of high elo players that can react faster then any normal video game player to any form of game play in this video game in there eye's, but to the avg player that keeps the game a float I don't see tanks being fine. High ELO's may enjoy the style of the game, and champ Design now, but time will tell if there really is a Design issue, or a player issue. I see Design being changed over time over more tools being added as time goes on. A player should not be viewed as bad just because they didn't click 1.5 secs faster, and that would be a dangerous mind set to have as a dev for a video game that you want people around the whole world to play vs a small amount of high ELO players. League prides its self of competing, but I don't think the high ELO's are the ones paying riots bills, and if the avg players feel they can't compete because of game Design then I see bad times ahead for this video game. So in the end I think changes will come in the end. Unless High ELOs are the ones that pay riot the most for this video game. No matter what pro videos are posted I still don't see tanks being good picks over damage dealers in today's league of Legends. When tanks start to feel like tanks then I am sure things will get better.
: > [{quoted}](name=Ash Lockheart,realm=NA,application-id=3ErqAdtq,discussion-id=xbjw88Iu,comment-id=0029000000000000,timestamp=2019-08-07T07:21:28.593+0000) > > Hmm. So then how would you keep all those Low ELO players to keep playing the game, and buying skins if those players views don't matter? Is there only a small amount of low ELO players? I ask because I remember reading riot always saying most players are low elo, and its only a small amount that play high ELO. Then maybe those players need to understand that the problem isn't with the game but with them? As I often like to explain: I'm from the FGC. In the FGC you get good, suck it up or get out. If players want tanks to work, then maybe they should learn better teamplay and coordination. In _that_ case then yes, we can frag out Riot for not giving us the tools to hone these skills. Even so, we should look to improve our playerbase rather than continue to cater to them. The goal should be to bring players up, not nerf the game down.
> [{quoted}](name=CaptainMårvelous,realm=NA,application-id=3ErqAdtq,discussion-id=xbjw88Iu,comment-id=00290000000000000000,timestamp=2019-08-07T16:50:28.423+0000) > > Then maybe those players need to understand that the problem isn't with the game but with them? > > As I often like to explain: I'm from the FGC. In the FGC you get good, suck it up or get out. If players want tanks to work, then maybe they should learn better teamplay and coordination. In _that_ case then yes, we can frag out Riot for not giving us the tools to hone these skills. Even so, we should look to improve our playerbase rather than continue to cater to them. > > The goal should be to bring players up, not nerf the game down. Adjusting tanks to be more tanky would give the tools to allow players to work more as a team last I checked. Right now I see most players not helping the tanks after they engage because they know the tanks will die before they can get to the correct enemy players. That's the main reason tanks don't really get picked to play. Most tanks are placed in the support role, and rely 100% on there adc to react, and damage the enemy player, But if the tanks die so easy then that does not help motivate there team mates work with each other. it tells them they need to stay back more, and fight less. If a player keeps getting killed as the tank trying to help his team mates win then its only a matter of time before that player finds the game unfun playing tank because they die to easy, and they are not helping with winning team fights. I think many players love the whole high damage game play over having longer team fights that encourage more team work. Right now tanks don't encourage there team mates with any thing because they can die to easy. I mean if a player drops fast that does not really scream keep working together. Last I checked that means stay back don't fight. How the champs are designed, and play out in the game influence how players will react with team mates, and team work.
: > [{quoted}](name=Ash Lockheart,realm=NA,application-id=3ErqAdtq,discussion-id=xbjw88Iu,comment-id=00290000,timestamp=2019-08-07T04:07:37.326+0000) > > I like how this post does not take in other points that were made about items, and true damage. Because I don't feel they're the issue at all? Tanks still see high levels of relevance in pro play. Several tanks still have decent win-rates with some pulling ahead of the pack (Hi Zac) to be phenomenal picks. The fact is tanks "not being relevant :(" is a myth. A fallacy. The true problem is that tanks don't function as well outside of higher ELOs because coordination is bad and solo carrying is stronger. Thus lower ELOs assume "Tanks ded plz buff tenks" when in actuality they're fine and it's the ELO/team-based aspect that they fail at.
> [{quoted}](name=CaptainMårvelous,realm=NA,application-id=3ErqAdtq,discussion-id=xbjw88Iu,comment-id=002900000000,timestamp=2019-08-07T06:08:04.882+0000) > > Because I don't feel they're the issue at all? Tanks still see high levels of relevance in pro play. Several tanks still have decent win-rates with some pulling ahead of the pack (Hi Zac) to be phenomenal picks. The fact is tanks "not being relevant :(" is a myth. A fallacy. The true problem is that tanks don't function as well outside of higher ELOs because coordination is bad and solo carrying is stronger. Thus lower ELOs assume "Tanks ded plz buff tenks" when in actuality they're fine and it's the ELO/team-based aspect that they fail at. Hmm. So then how would you keep all those Low ELO players to keep playing the game, and buying skins if those players views don't matter? Is there only a small amount of low ELO players? I ask because I remember reading riot always saying most players are low elo, and its only a small amount that play high ELO.
: Who are strong champs and who are weak?
It depends on how you want to play. If you are just doing solo playing then your list is not going to be long. If you plan to play with real teammates then your list will be very long. There are strong champs just for solo Q, and then there are way more strong champs for real teams. Solo Q I always pick these.{{champion:99}} {{champion:117}} {{champion:161}} {{champion:17}} {{champion:14}} {{champion:9}} {{champion:1}} Here is why I pick these champs always for solo Q {{champion:1}} She may have short range, but she makes up for it in raw burst. Once you get {{item:3089}} {{item:3135}} {{item:3151}} you will start to insta kill many players, and if you can time the combo correctly with teammates next to you then you will more then likely win the team fights. Plus most games your teammates will not work with you. So you have to rely on your self and your choices in order to carry. {{champion:99}} This champ is great because there spells are on low cool down, two of the spells are for cc, and her ult is on low cool down. Most matches your teammates will not work with you so this champ allows you to play safe and not have to worry about being deep into the fight. {{champion:17}} This champ can solo any lane. The Goal of playing this champ is to get all your items. Once you get {{item:3089}} {{item:3151}} {{item:3115}} {{item:3135}} {{item:3285}} Your traps will do so much damage, and you want to trap the lanes to stop the enemy from pushing. I can't tell you how many times I have turned matches around with this champ. I have had the worse team on the planet, and still turned the game around because I trapped the lanes, and stopped hard pushes. The {{item:3364}} can not stop the traps from being thrown. And to counter the {{item:3364}} all you have to do is place the traps further apart because the lens does not last that long when they use it. The lens will only work great if the traps are all piled together. This champ is also OP if you master the Fog of war, and time your passive correctly. {{champion:161}} This champ is also very safe when playing with teammates that you can't rely on. His ability's also don't have a very high cool down. His passive is one of the best in the game because his passive is true damage. So if you combo your Q,W,E,R in a team fight and hit many of the enemy players you will do so much damage even if many of them are tanks. The down side to this champ is you don't have any kind of eceap. So only combo if your team mates are really close to you so you have a chance of staying alive after the combo so you can repeat the Q,W,E. {{champion:14}} This champ is the only tank that is good for solo Q. His W passive will keep your health going up if you can keep killing minions or jungle camps. So you can permanently get 3k health just off his passive if the game goes on long. His main passive is not good for team fights. You should only use his main passive for taking out towers. That is the goal of his passive. To just push the lanes hard and take out towers fast. There is too much CC in the game to use the passive for team fights. You will find that out the hard way. His Q is great for keeping the enemy were you want them to set up your ult. Most of the time you will use your ult to get away, but Once in a while you will get the chance to use your ult for a great engage, but it won't happen a lot. This champ can solo towers if he gets a good lead, and your teammates are not good in team fights. {{champion:9}} This champ is great for support. because his E can hit more then one person, and they are silenced. So it can screw up the enemy's team fight. His ult can be a game changer, but you have to time it right other wise you will just feed. You want to wait til players are low enough before using it. This champ is good for solo Q because if the your team mates are not great you can just pick off the enemy with your E and ult. {{champion:117}} This champ is a good for solo Q because you can get one of your teammates very fed, and her Q slows a lot. How ever its her W, and E that will get one of your team mates fed hard because it gives a shield, and it increases your team mates attack speed by a lot, and it matches with {{item:3504}} Most of the time you want to follow who ever you want to get fed. This champ can make a {{champion:17}} into a monster because of how fast you can attack with darts. Its scary. The down side to this champ is if your team mates don't want to fight then your pretty useless and you will waste your mana giving your team mates buffs. Like I said in the post though. It depends on how you want to play. If you are only doing solo Q or you are going to work with real friends as team mates.
saurora (EUNE)
: dude are u ok? kill tanks in 1 rotation XD are u joking? they are fuckking tanks they shouldn't be killed in 1 rotation dude it think u are new player because ins eason 4 and 5 all thing was good tanks was actually tank and no one give a shiit to one shot them they was built to take damage and protect team from damage while adc do dps and i long term fights they could melt tanks and others also they were objective controller who gets objects better also in those time assassin have their own business destroy enemy adc (not destroy all champs even tanks) and mages were built to stop assassin to assassinate adc and also was kinda dps for those tanks. but right now in this fuckking new meta tank gets 1 shot and bruisers and mages can reach easily to adc and 1 shot them so which champs remains? haha assassins and mages also some op bruisers like fiora and .... so in new meta we have only 2 role (assassins and mages) others are shit and cant do any thing who give a fuck about tanks when they can be 1 shoted and after that u can go for adc in new meta peel means nothing and no more tanks can protect team from incoming damage assassins dont need good position for take down adc mages dont care about cc assassins because they 1 shot them or assassin do thier job with out inter-up
> [{quoted}](name=saurora,realm=EUNE,application-id=3ErqAdtq,discussion-id=xbjw88Iu,comment-id=00210001,timestamp=2019-08-06T16:47:24.207+0000) > > dude are u ok? kill tanks in 1 rotation XD are u joking? > they are fuckking tanks they shouldn't be killed in 1 rotation dude it think u are new player because ins eason 4 and 5 all thing was good tanks was actually tank and no one give a shiit to one shot them they was built to take damage and protect team from damage while adc do dps and i long term fights they could melt tanks and others also they were objective controller who gets objects better also in those time assassin have their own business destroy enemy adc (not destroy all champs even tanks) and mages were built to stop assassin to assassinate adc and also was kinda dps for those tanks. but right now in this fuckking new meta tank gets 1 shot and bruisers and mages can reach easily to adc and 1 shot them so which champs remains? haha assassins and mages also some op bruisers like fiora and .... so in new meta we have only 2 role (assassins and mages) others are shit and cant do any thing who give a fuck about tanks when they can be 1 shoted and after that u can go for adc in new meta peel means nothing and no more tanks can protect team from incoming damage assassins dont need good position for take down adc mages dont care about cc assassins because they 1 shot them or assassin do thier job with out inter-up I have killed a tank almost full health as annie with all magic pen. It can be done.
: I'd blame tanks being more oriented to teamplay. Look at pro play. Tanks still see PLENTY of play and routinely are picks in balanced comps. "Damage comps" aren't always there and there's a healthy mix of everything. Hell, even in high ELO we see tanks being good. Nunu, Zac, Cho'gath, Poppy, Rammus and even off-tanks like Volibear or Nasus are plenty pickable. The problem is that as the game has moved more towards team-oriented play, lower ELOs (which most of this board is) fall off and can't use tanks because they're too often punished for mistakes. Tanks were a safety net. Now they get properly punished for poor play. Anything with team play will become harder to use at lower levels. This leads to the false-positive that "NO TANKS BAD HELP" when in actuality it's the focus on teamplay and the inability for lower ELO to coordinate that leads to players having to "self carry", which leads to gravitating towards slippery champs vs. team-enabling champs. Tanks are still plenty pickable and tanks are still viable. Problem is low ELO can't abuse Bronzodia anymore.
> [{quoted}](name=CaptainMårvelous,realm=NA,application-id=3ErqAdtq,discussion-id=xbjw88Iu,comment-id=0029,timestamp=2019-08-06T01:41:44.802+0000) > > I'd blame tanks being more oriented to teamplay. > > Look at pro play. Tanks still see PLENTY of play and routinely are picks in balanced comps. "Damage comps" aren't always there and there's a healthy mix of everything. Hell, even in high ELO we see tanks being good. Nunu, Zac, Cho'gath, Poppy, Rammus and even off-tanks like Volibear or Nasus are plenty pickable. The problem is that as the game has moved more towards team-oriented play, lower ELOs (which most of this board is) fall off and can't use tanks because they're too often punished for mistakes. Tanks were a safety net. Now they get properly punished for poor play. > > Anything with team play will become harder to use at lower levels. This leads to the false-positive that "NO TANKS BAD HELP" when in actuality it's the focus on teamplay and the inability for lower ELO to coordinate that leads to players having to "self carry", which leads to gravitating towards slippery champs vs. team-enabling champs. > > Tanks are still plenty pickable and tanks are still viable. Problem is low ELO can't abuse Bronzodia anymore. I like how this post does not take in other points that were made about items, and true damage.
: Its really annoying that I can tell who's going to win a game 80% time just by going on OP.GG
> [{quoted}](name=AleishaBreasts,realm=NA,application-id=3ErqAdtq,discussion-id=nZ8ruwWm,comment-id=,timestamp=2019-06-28T00:42:52.425+0000) > > You go on OP.gg and look up your match while it loads and you can usually predict who will win quite accurately just by looking at your team mates win rates vs the enemy team mates. I do not understand why Riot can't balance matchmaking even slightly better. Seeing the last video they did talking about Balance, they said that they feel its Balance. They like the idea of high damage, and games being very fast. So it looks like what you have is not going to change.
: PSA: Please remember Juggernauts =/= Tanks
There are no tanks in League of Legends.
: Mordekaiser is NOT busted..
> [{quoted}](name=Senior Papi,realm=NA,application-id=yrc23zHg,discussion-id=2TUnABRP,comment-id=,timestamp=2019-06-26T03:47:17.113+0000) > > I don't understand why people say mordekaiser is busted? > He just has good snowball potential even if hes 6 kills behind. > He's only sitting at a 56% winrate average (if played more then 5 times) > His AOE damage isn't too high, it's punishing all in melee champions, 700 damage isnt too high from a passive? LOOK AT TEEMOS E LIKE COME ON > > > No but seriously, he needs to be looked at. his ult is fine IMO (yes it's annoying but not completely busted) . but the AOE and MS buff from his passive is broken. Feels like no cool down, and there is absolutely no way to fight with mord in an extended trade. basically you can't all in morde, if you do he can punish you if he hits his E almost every time. Even AA proc his passive, he can basically run you down doing 33% health from his passive alone. > doing 300+ early game from literally autoing champions is absurd. People say he is broken because his ult has a long animation, and no one can damage him until his ult is over. That is very over powered. The fact that you can't be damage by enemy players until you come out of an ult is not good. So if you have one person carrying hard, and {{champion:82}} keeps them locked up in the team fight with his ult then its going to be a very crappy team fight because your team can't defend the carry once they are in his ult. If you can't see the over power issue there then I feel bad for you.
Rioter Comments
: treat every game as an already lost 1v9 and you'll have fun. cause...really, most games are that.
> [{quoted}](name=preternatural,realm=EUW,application-id=yrc23zHg,discussion-id=5QEmFJae,comment-id=0000,timestamp=2019-06-25T23:34:42.991+0000) > > treat every game as an already lost 1v9 and you'll have fun. > cause...really, most games are that. I still laugh every time I see that one player spam "we can still win this"
Rioter Comments
: With the items you had and maybe runes, the 179 ap in his ult seems normal as it only has a 45% scaling.
> [{quoted}](name=TheLastShadow45,realm=NA,application-id=LqLKtMpN,discussion-id=AU68zXUB,comment-id=0000,timestamp=2019-06-13T09:01:50.113+0000) > > With the items you had and maybe runes, the 179 ap in his ult seems normal as it only has a 45% scaling. No way. his ap ration for his ult is way higher then that. His other ability's maybe. I played him for years. death cap gives his ult close to 1000 damage a sec.
Rioter Comments
: Fix the game riot.
> [{quoted}](name=iron 4 twitch,realm=EUW,application-id=LqLKtMpN,discussion-id=ubp6exPO,comment-id=,timestamp=2019-06-12T10:32:27.015+0000) > > The disconnection issue has been going on for 3 days now and still no fix. On NA I saw there is something saying about avast causing the problem but I don't have avast on my pc. I have avg and I tried turning off my firewall and the anti-virus and it's still happening. Also yesterday it only happened in 1 match then after that the game worked fine. So please just fix the game it's been way too long for a game breaking glitch like this to not get fixed. > {{sticker:slayer-jinx-unamused}} There client is connected to the web browser that is mostly why there are so many issues. They did this so players have to focus on the game over watching you tube videos or other things. You can test it your self by opening up the web browser, and then trying to play a match. you will notice the client start to slow, and crash every few secs while the browser is open.
: An age where a full AD team has nothing to fear from a team building Armor on everyone
I can except the fact Riot does not want tanks anymore in there game. If they wanted them they would have changed things around long time. What they should do is rework all of the tanks, and have them do damage so they are worth the pick. And you can lie all day long, but I know players would pick damage dealing champs over tanks. What sounds more fun. Dealing a lot of damage or taking a lot of damage and still die? At the end of the day Riot does not want tanks in there game, and very few people play them as of now. How do I know this? My proof is right there in all of the patch notes over the last few years. If they wanted tanks they would have added stuff for tanks long, long, long time ago. That's proof enough.
5050BS (NA)
: Playing High/Drunk in Ranked should be bannable
> [{quoted}](name=XXXMurderPenguin,realm=NA,application-id=3ErqAdtq,discussion-id=uTmQOUEu,comment-id=,timestamp=2019-05-20T09:24:50.902+0000) > > If they admit to it in chat and are 2/15 it should be taken as Prosperously Feeding. I agree. RIP heath ledger. Riot should say no to drugs, and other things related.
: I mean Yuumi has a decent ult and W Though I think arguing the champion is good requires a bit more substance than your opinion. Q and E are undertuned compared to any other enchanter support and W is good but is usually second max. R being a pretty reliable root is the kit's saving grace. Even if people are in OMG TROLL mode over Yuumi's winrate, we're talking about you losing 5-20% more than usual depending on your luck. Not every game is decided on other people's tilt and you have to factor that people playing the champion exclusively are ranging from 40-60% winrate, albeit these are people listed as having 40-80 ranked games so its a small sample size. When you consider the slow missile speed of Q, low damage and scaling on Q, weak base heal on E and weak scaling on E only really made up for by the 300% boost when low (which again barely helps the heal match Sona/Nami levels), this champion has a lot holding her back. People have the right to be skeptical of the pick as long as they don't int. She's undertuned and could be good with buffs given there is useful utility in the kit. But as is I think its hard to argue that she's not flawed when put into context of the other enchanters.
> [{quoted}](name=TwitchInMyPants,realm=NA,application-id=yrc23zHg,discussion-id=njk32rpo,comment-id=0014,timestamp=2019-05-19T17:50:21.354+0000) > > I mean Yuumi has a decent ult and W > > Though I think arguing the champion is good requires a bit more substance than your opinion. Q and E are undertuned compared to any other enchanter support and W is good but is usually second max. R being a pretty reliable root is the kit's saving grace. > > Even if people are in OMG TROLL mode over Yuumi's winrate, we're talking about you losing 5-20% more than usual depending on your luck. Not every game is decided on other people's tilt and you have to factor that people playing the champion exclusively are ranging from 40-60% winrate, albeit these are people listed as having 40-80 ranked games so its a small sample size. > > When you consider the slow missile speed of Q, low damage and scaling on Q, weak base heal on E and weak scaling on E only really made up for by the 300% boost when low (which again barely helps the heal match Sona/Nami levels), this champion has a lot holding her back. People have the right to be skeptical of the pick as long as they don't int. She's undertuned and could be good with buffs given there is useful utility in the kit. But as is I think its hard to argue that she's not flawed when put into context of the other enchanters. Yuumi is bad. There is no ifs ands or buts about it. She is bad. However, only for the 99.99% of players who don't play in professional games. I actually think she might be broken in pro play. This champion requires communication and teamwork, both are completely absent from solo queue. So they have really 2 choices, buff the hell out of her to make her a functional laner in solo queue and disable her in pro play, or keep her balanced around pro play. Up to them, this champion will thrive on stage but will never be good in solo queue without insane buffs.
: To what address do I deliver your Noble Peace Prize?
> [{quoted}](name=Galaxyburstz,realm=NA,application-id=3ErqAdtq,discussion-id=MTQZ0a6k,comment-id=000000040000,timestamp=2019-05-19T16:10:50.848+0000) > > To what address do I deliver your Noble Peace Prize? 7969 Shit happens Drive
Cevrad (NA)
: Yuumi is bad. There is no ifs ands or buts about it. She is bad. However, only for the 99.99% of players who don't play in professional games. I actually think she might be broken in pro play. This champion requires communication and teamwork, both are completely absent from solo queue. So they have really 2 choices, buff the hell out of her to make her a functional laner in solo queue and disable her in pro play, or keep her balanced around pro play. Up to them, this champion will thrive on stage but will never be good in solo queue without insane buffs.
> [{quoted}](name=Cevrad,realm=NA,application-id=yrc23zHg,discussion-id=njk32rpo,comment-id=0011,timestamp=2019-05-19T15:46:22.493+0000) > > Yuumi is bad. There is no ifs ands or buts about it. She is bad. However, only for the 99.99% of players who don't play in professional games. I actually think she might be broken in pro play. This champion requires communication and teamwork, both are completely absent from solo queue. So they have really 2 choices, buff the hell out of her to make her a functional laner in solo queue and disable her in pro play, or keep her balanced around pro play. Up to them, this champion will thrive on stage but will never be good in solo queue without insane buffs. This player gets it.
: Playing Yuumi is like playing with a handicap.
Yuumi requires the whole team to react, and work together. That is what her whole kit is, and what it was made for. That is the issue. 90% of the player base is not in high ranks. There for Yuumi will only work in the 10% of the player base. Most players don't want to work together. They fight to be the main person carrying the game. If people can't see that then what else is new. Its league. Same old, Same old. Riot, and others will never see what players see. Riot was successful with making me not care, just like in time others will not care as well. Then soon trolling will be the only fun thing left to do in the game because its the only time people have fun, and don't stress or worry about losing or winning, plus it does give you less of a reason to type in chat.
: * Extremely high skillcap. Mistakes are punished heavily. (SamuraiShowdown.png) * Large, viable champion pool. (Most champs hover around 52-48% winrate. The lowest sans Yuumi is 45%. The highest is 54%) * Excellent diversity of strategy (Almost every type of champion is viable to some degree.) * Decent changes for those who didn't like the meta completely. (Such as scuttle being pushed back) * Despite complaints, almost every "complained about" class is viable in some way. (Tanks, Mages, etc. are all pickable.)
> [{quoted}](name=CaptainMårvelous,realm=NA,application-id=yrc23zHg,discussion-id=mc7tKcAQ,comment-id=000c,timestamp=2019-05-18T20:59:26.305+0000) > > * Extremely high skillcap. Mistakes are punished heavily. (SamuraiShowdown.png) > * Large, viable champion pool. (Most champs hover around 52-48% winrate. The lowest sans Yuumi is 45%. The highest is 54%) > * Excellent diversity of strategy (Almost every type of champion is viable to some degree.) > * Decent changes for those who didn't like the meta completely. (Such as scuttle being pushed back) > * Despite complaints, almost every "complained about" class is viable in some way. (Tanks, Mages, etc. are all pickable.) If your team mate react correctly every time then I would agree 100% with this post, but seeing how the pool of champs to choose from has many that rely on team mates reacting to there ults, and spells many of them become useless if team mates do not react. the top 1% are the ones that feel they can play any champ, and most are well balanced.
: Why does armor feel useless
There is no such thing as tanks really. Tanks in game get kited easy, and die in seconds. I have not seen a tank make a dive, and live in a long time. The last time I remember playing a real tank, and building tank was when {{champion:111}} came into the game. The game has been about damage for the last few years, and I don't see riot changing it anytime soon. I expect tank champs to get full reworks some day to do damage, and not be tanks anymore. Besides when you see someone play a tank the whole team sits back, and waits for him to die first before trying to fight. Its funny to watch though. Seeing a good engage. and watch him melt, while everyone is in the back hiding.
: Here is why the core game of League of Legends is currently broken
Tanks got hurt the most with the ruins being changed. I say this because I find my self playing damage dealing champs to win games over picking tanks almost all the matches. Tanks only work if your team mates react to them. If they ignore the tanks getting hit then the tanks just feed over and over. So I agree with the main post.
Zardo (NA)
: It's not an either or sort of scenario. First off, discrimination of any kind should not be tolerated and should be looked into and fixed. Even if you dont agree with this, riot has to do it because they are a company and would get sued to death if they dont. Secondly, there are different people working on different things. The balance team isn't working to fix the HR side of riot games.
> [{quoted}](name=Zardo,realm=NA,application-id=ZGEFLEUQ,discussion-id=n9UkEVOg,comment-id=000e000000000000,timestamp=2019-05-13T21:51:35.835+0000) > > It's not an either or sort of scenario. First off, discrimination of any kind should not be tolerated and should be looked into and fixed. Even if you dont agree with this, riot has to do it because they are a company and would get sued to death if they dont. Secondly, there are different people working on different things. The balance team isn't working to fix the HR side of riot games. Seeing behavior being a big part of this game for years they have things in place to protect them self's from people trying to sue. Almost all company's have protections in place just for these kind of things. This is nothing new. Most people don't read the fine print, and just hit the accept button. Ignoring the main thing the whole player base wants more then all other things is not smart. Keep in mind no one said they shouldn't fix discrimination, but they should worry about the main issue first for the many over the very few. They have had years of time to adjust things, but they don't there for the game will get worse, and more people will start not caring, and trolling because of the choices Riot makes. At the end of the day this is a Video game. Video games get things added, and fixed to them daily, and weekly. There is no good excuse for a video game.
Zardo (NA)
: The thing is I'm not talking about bronze elo. I'm talking about mid plat elo, where for the most part everyone knows at least the bare minimum(shoutout to the stormrazor rush jinx though). Also >They only care about gender issues, and other Clown world things. Just because an issue doesn't affect you doesn't make it a "clown world thing"
> [{quoted}](name=Zardo,realm=NA,application-id=ZGEFLEUQ,discussion-id=n9UkEVOg,comment-id=000e0000,timestamp=2019-05-13T21:39:00.639+0000) > > The thing is I'm not talking about bronze elo. I'm talking about mid plat elo, where for the most part everyone knows at least the bare minimum(shoutout to the stormrazor rush jinx though). > > Also > > Just because an issue doesn't affect you doesn't make it a "clown world thing" If you did a real poll for all the players in league and just asked what matters most at this point for the game, I am pretty sure it would be balancing the game a cross the whole board over all other issues. Many of the post Riot has done are about things that don't even come close to fixing there game. So yes it does make it a clown world thing.
Zardo (NA)
: I think i'm starting to see why everyone gets all these "trolls" on their teams
> [{quoted}](name=Zardo,realm=NA,application-id=ZGEFLEUQ,discussion-id=n9UkEVOg,comment-id=,timestamp=2019-05-13T17:37:40.858+0000) > > It's because YOU CREATE THEM YOURSELF. I can't tell you how many games i'm playing in where one player is doing poorly, then someone decides to just rip into them for NO REASON AT ALL, causing the player they're flaming to just give up and stop trying. Honestly, I rarely see people who just queue up to troll. That's like a 1 in 1000000 thing. However, I do frequently see people who stop caring after their teammates continue to flame them. And as someone who queues exclusively for support this is the worst feeling on earth because i'm not playing champions who can 1v9 if say my ADC just decides they've had enough. > > This is the tangible effect flaming has. This is why riot bans for flaming. It doesn't matter if I mute them, someone on my team is trolling and there's absolutely nothing I can do about it. They won't listen to me trying to calm them down, and all of this is because someone decided that they were going to be a terrible human being for absolutely no reason. I'm not condoning people who give up/soft int, i'm just saying that it would not be as big of a problem as it is if people stopped being terrible towards anyone having a poor performance. A big part of this falls on Riot, and here is why. For the longest time the game does not teach basic items to new players. The new players have to watch videos, and guides for each champ so they know what build works. So if the players don't watch videos, get info then they will always make bad build choices, and end up feeding hard when they play the game. Riot has never updated that part of the game for new players. So if you really think about it. Once the good, and old players leave the game. You end up with new players joining that don't know anything because they didn't feel they needed to watch videos, or look up things. They think after they killed enough bots they got the basics down, or after good players carry them in normal's they got the basic's down, and then they are ready for rank games. This is easy to see, and one of the reason's why I don't care anymore about the game, or how people feel in the match. Always expect to lose because the feedback is there for Riot, but they don't care. They only care about gender issues, and other Clown world things.
: You keep trying to argue things that aren't even remotely analogous. When you drive, you know the state of your car. When you order food, you know what will be coming. But even if we go along with your insane non-logic... there is an age limit on driving. There IS a chance to lose with loot boxes. Just because you can't get literally nothing does not mean there's no lose condition. A consolation prize is not a win condition. You simply don't know what the word gamble means. That's the fact of the matter. Regardless of what lies and unfit analogies you want to make, you are objectively incorrect. Like I said, if you want to discuss the ethics of it, sure. But whether or not is gambling is not a discussion. It is an objective fact that it is.
> [{quoted}](name=The Ecdysiast,realm=NA,application-id=yrc23zHg,discussion-id=E4s6BGIM,comment-id=0003000000000000000000000000,timestamp=2019-05-09T00:08:01.941+0000) > > You keep trying to argue things that aren't even remotely analogous. When you drive, you know the state of your car. When you order food, you know what will be coming. > > But even if we go along with your insane non-logic... there is an age limit on driving. > > There IS a chance to lose with loot boxes. Just because you can't get literally nothing does not mean there's no lose condition. A consolation prize is not a win condition. > > You simply don't know what the word gamble means. That's the fact of the matter. > > Regardless of what lies and unfit analogies you want to make, you are objectively incorrect. Like I said, if you want to discuss the ethics of it, sure. But whether or not is gambling is not a discussion. It is an objective fact that it is. we don't have to spend 10 bucks every time we get into the cars. Money is the element needed in order to classify gambling.
Nadiri (NA)
: North America Server is full of trolls.
> [{quoted}](name=Nadiri,realm=NA,application-id=yrc23zHg,discussion-id=wOb9QQKW,comment-id=,timestamp=2019-05-08T02:06:51.029+0000) > > Impossible to play game. Just pathetic. Trolls are not born. They are made from bad game designs. I support all form of trolls because at the end of the day riot wanted the game to be fast pace, and high damage dealers. No more tanks, and no more zoning. Just pure damage dealing play style. If you miss your dead. Thats all there is to it.
: > [{quoted}](name=Jamaree,realm=NA,application-id=3ErqAdtq,discussion-id=ajghN71I,comment-id=000000000000,timestamp=2019-05-07T08:19:37.017+0000) > > Then don't? I don’t want that to be the option I like playing this game but I guess I’m gonna have to
> [{quoted}](name=Captainn Ginyu,realm=NA,application-id=3ErqAdtq,discussion-id=ajghN71I,comment-id=0000000000000000,timestamp=2019-05-07T08:21:33.055+0000) > > I don’t want that to be the option I like playing this game but I guess I’m gonna have to Got to miss the old days were if you were good enough you could do anything.
: > [{quoted}](name=Captainn Ginyu,realm=NA,application-id=3ErqAdtq,discussion-id=ajghN71I,comment-id=00010000,timestamp=2019-05-07T07:26:03.489+0000) > > as much as i agree with you im still stuck in bronze everyone here wants to be the next faker and refuses to do anything thats not for them selves 90% of the time split pushing is the only strategy a player needs to learn to get to platinum honestly split pushing is cheating in low elo you can win insane deficits just because people don't look at their maps and don't know how to respond to splitting nasus yorick trynd ekko teemo etc can just stay top and win nearly every game being stuck in bronze iron gold is just you being bad not your teams failing at being faker
> [{quoted}](name=Ornndyr2k19,realm=EUW,application-id=3ErqAdtq,discussion-id=ajghN71I,comment-id=000100000000,timestamp=2019-05-07T07:36:11.343+0000) > > split pushing is the only strategy a player needs to learn to get to platinum > honestly split pushing is cheating in low elo > > you can win insane deficits just because people don't look at their maps and don't know how to respond to splitting > nasus yorick trynd ekko teemo etc can just stay top and win nearly every game > > being stuck in bronze iron gold is just you being bad not your teams failing at being faker Seen too many games were top is split push all game, and feeds because one person vs 5 is easy to get fed from even if they are ahead. Does split work. Sure once in a while, but not all the time.
: So what point is there in doing well now?
> [{quoted}](name=Captainn Ginyu,realm=NA,application-id=3ErqAdtq,discussion-id=ajghN71I,comment-id=,timestamp=2019-05-07T07:06:18.225+0000) > > When you can stil lgo positive be super ahead and your lane and STILL lose the game because everyone else is to far behind or someone else on the enemie team just deals more damage out right to you than you do :| Because they don't like the idea of one player winning. They want the whole team to win it. Not one. Got to love team base games that are heavy on how the team does, and not just one person.
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Ash Lockheart

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