: OMG! You're level 234! It's your fault that I feed and suck in general!
Some people are like that. Especially in silver. You guys dont know better. Now i wouldn't go as far belittle you but if you cant cimb out of silver at lvl 234 then theres a problem. You clearly enjoy the game but you're not improving... simply put it. Don't play rank. Rank is for continual improvement and the player your match against is a reflection of your skill gain. If youre not actively trying to be better. Then play norms and dont hinder your team.
Trapics (NA)
: Lets cut the bullshit and Nerf Ahri, Im over the cash crops.
Youre an idiot. What rank are you? Ahri doesnt get touch because her kit is so well thought out and perfectly balance that there is practically no room for a nerf. She is just the perfect example of riot getting their shit done right. YOU will never feel like youre cheated when ahri beats you down. This isnt veigar who can one shot you and reach 300ap 15min or pyke who can heal his entire hp pool just from being out of sight. This isnt yasuo who can block every projectile or morde that can single out a carry with a click. When an ahri kicks your ass is because she landed her charm and you suck at dodging. Her ult lvl 3 is not 20sec. It's actually 42 but then again this is late game where ahri falls off. Some champs are so dominant late compared to ahri that its not even funny. Take vayne or yi... have you actually played yi full build red buff in training... his dps is off the chart go do that and then do ahri full build and land her entire kit. Youre going to see her burst is less than stellar.
Divin1ty (EUW)
: How are GP and Shen on the same Level of Recent as Akali?
Rioter Comments
rujitra (NA)
: So basically how it already works, where players are given "strikes" by LeaverBuster and when it becomes too frequent are issued punishment?
Yes and no, ive expanded on the idea a little. The system should ban you and wait for youre appeal instead of letting you rejoin another game.
: How would the appeal process work? What would stop someone from intentionally disconnecting then appealing that their internet went out or their computer crashed? How does Riot confirm that there was some sort of real life event that pulled the player away from the computer such as pet knocked something over or got into something they shouldn't? What would stop Riot from getting flooded by appeals that they couldn't realistically handle on an individual basis?
that's where the 3strikes system comes in. I mean your pet knocking out your internet 3 times in 1 month and somehow it's always in the middle of a game? You really think that is a valid reason? if said person constantly bullshit for 3times in a mere 30days. Then they get whats coming to them.
Rioter Comments
: > [{quoted}](name=Average Ahri,realm=NA,application-id=3ErqAdtq,discussion-id=5xprAWE8,comment-id=0005,timestamp=2019-07-23T22:46:59.389+0000) > > Banning him is not an answer, no champion should be so broken that when unbanned its utterly unfair to play. We as a community (player base) shouldnt be force to ban someone because the fucking dev are morons You're complaining about a champion with a 50% winrate, while you play a champ who has historically had a high winrate (Ahri). Why even complain? You're also Plat... that doesn't give you much room to talk about what's broken. He's at the most balanced state since the rework launched
D5 actually, this is a smurf account. Unfortunately main got banned. However, being d5/high plat i think i know enough to argue about whats broken or not. Mechanically speaking p1/d5 and the rest of the diamonds are very close. Only changing factorin term of skills is decision making and macro play. Oh and ahri isnt unfun to play against. Outside of her high mobility she as a mage is not particularly bursty or durable. She doesnt excel at alot of things. Her kit is just really well thought out.
Ralanr (NA)
: So the issue is time? Because Lissandra can do this with her ult for a shorter time. And she stays to do shit.
[EDITED BY MODERATION - ULANOPO] So i dont blame you and ill explain. When liss is using her ult she is trading survivability for a 2.5second hold. it's a 1 for 1 trade. plus she is squishy with very little escape tool. Morde on the other hand is isolating a carry of his chosing for 7second while stealing his stats and if he wins he keeps the stats for the remainder of the fight. So how does the trade work???? morde uses 1spell that is a point and clicks to gain an upper hand in 1v1 because he slows and gains a percentage of the enemy stats. Second he isolates the enemy carry. Third he removes the enemy team's damage potential and fourth even if he doesnt win. He has successfully stopped the enemy carry from contributing in the fight while his own team's carries is dealing damage. So what do we have here? 1 for 3-4. That is way too low risk high reward and simply unfun to play against.
: Buddy he’s been getting nerfed every patch since the rework lmao what. Like just walk away from him just buy qss lmfao. If you’re playing mid then it should be even easier to deal with morde because you should have the range advantage on most mid laners lmfao
You dont seem to understand the core issue. Why morde is unbalance, His damage output or his survivability is not what im talking about. Some things are fundamentally broken. His ult is what breaks the game. By removing heavy damage dealer in some comp literally breaks the entire team.
: How the fuck is mordekaiser allowed to be on live???
Banning him is not an answer, no champion should be so broken that when unbanned its utterly unfair to play. We as a community (player base) shouldnt be force to ban someone because the fucking dev are morons
: Ban him like the rest of the community does. Posting here is useless because there are some lunatics that think Mordekaiser is a balanced champion.
sorry i just want to vent out some fustration.
Rioter Comments
: League of Legends in one Word
Azwel (EUW)
: Q is a damage buff. W is a nerf but it's not the end of the world. U gain 80 energy all times and CD starts sooner. E got AP scaling. With both scalings it will definitely do more damage. And with this change, Riot wants u to max E second cus shroud always stays 25 CD. R got CD nerf but that's also whatever because if you're good Akali, ur already deadly and CD doesn't matter that much. It's a nerf for bad players. Overall, it seems fine to me.
What is this misconception of using her e as a reliable tool for damage. She has no gap closer pre 6. Ur e is meant as either a momentary gap closer meaning e backward for flip equivalent of a flash or a source to proc ur passive e frontward and actually hitting the target admist minions and possibility of side step. Then hitting with auto then dash then run followed by a second auto.
iiGazeii (NA)
: Most of these changes are buffs. 10% more AP ratio on her Q is just straight-up more damage. Changing her Q into a flat 25 but having the cooldown start immediately is actually a cooldown buff. Before, Akali would need to wait 5-8 seconds for her shroud to expire, and then the 25 second cooldown would start. So it was actually a 30-33 second cooldown. The effective cooldown will be much shorter. She also gets a ton more energy from her shroud now at early ranks. So at level 2, she can Q-auto-Q-auto-W-Q-auto, which she couldn't do before that early. The base damage of her E got nerfed, but now it scales with TOTAL AD and it gained a pretty heft AP ratio, whereas before it only scaled with BONUS AD. The damage early on is comparable, and the damage with some items is much, much higher. It's tricky to land, but it's much more rewarding now, and engaging with it will do a lot more damage. Her ult cooldown got nerfed, but it was only buffed in the first place to try to make up for the heavy nerfs they had already given her. Overall, these PBE changes are a massive buff for Akali.
On paper it seems logical but in reality akali suffers heavily in extended trades. Its never a good thing for assassins. Longer shroud time circumvented her "squishy" status. Now with a shorter duration it's almost impossible to win extended trade. Sure against some pick we could pull off your example but against an aggressive... say yasuo for example. You wouldn't want to do that. Again her E is not a reliable tool for consistent dmg. Its meant as a gap closer. Q>auto is not exactly right. It's Q>run>auto. While you are running away to activate your passive you are not immune to AA and spells. So with 1 of the lowest armor gain champion. With a joke health gain per lvl with no sustain. Im not sure u want to use q run auto twice before using ur w. Were not talking about sej here... with 120hp per lvl. This is akali. An assassin meant to clear an enemy as soon as possible
Kanzler (NA)
: Wood 7. I would, but you probably wouldn't understand.
Seems like it, "claims it's a buff" lack the game knowledge to explain why. Good luck.
Kanzler (NA)
: I think OP struggles with reading comprehension. It's probably not even worth trying to explain how this is a buff for akali.
Gtfo what rank are you? Say some constructive argument or don't bother.
fire263 (NA)
: I think the changes are more of a rebalance, finally removing the obscurity from her W and making it invisibility is much better as now more power can be added to the - The Q changes are just a flat out buff - The W changes will make a few more things reveal her, but its cooldown is actually buffed now as cooldown begins when the shroud starts. Not to mention the energy restored is another buff, and this should allow for more counterplay in pro play, which could leads to more buffs down the line. - The E may look at first like a nerf, but it scales with total AD now which makes up for base damage nerfs, and it even has a 50% AP ratio which is huge, giving her a lot more damage on E, although perhaps slightly less early game. - Ults a nerf, but they are giving her power elsewhere so I'm not sure it matters too much. Overall, this feels more of a buff than a nerf, and it's also experimental so any of this could change if it does make her worse.
Her main source of dmg comes from her passive. Anything that hinders you from maximizing your passive is a nerf. Ive played quite a few game with akali. I can guarantee her e is not a source of reliable dmg but as a set up for Q,run,passive,AA then repeat. The 10 % ap increase on her q is useless. Do the math. U can do 3 Q with the energy u receive from w but because of the reduce shroud duration you can no longer reliably proc your passive twice. 2passive+2Q> 1passive 3Q.
Jøkèr (NA)
: I think the changes on her W are the best changes for Akali. For starters, the cooldown starts once you cast the ability. With the base duration 5-7 secs depending on ranks, the cooldown will actually be 20-18 secs (the current cd being 25 on rank 1 of W). Even if they remove the extension, it doesnt mean they wont consider increasing the duration of her shroud. For all we know Riot might just give her the full duration of 7-9. And on top of that, they will give her 80 energy instead of having to level up the ability to get it. If they did it this way, there would be no reason to max W second anymore but instead max E second which is probably the reason why they are nerfing it a bit. Again everything is a work in progress, so dont get too worked up about it. You have every reason to be upset/worried about these changes and I can relate, but we'll just have to wait and see.
Very well written however, its the positioning time lapse I'm worried about. Since you seem to know what you're talking about. You know the example i gave is in a perfect world. In actuality 5 sec is probably enough for 1 cycle. Her ult doesn't need a nerf. Riot has no idea how hard it is for her against skilled opponent. Yes she stomps low elo but that's because the skill gap difference. As you climb higher and higher the mechanical disparity grow smaler
Rioter Comments
: Why is Riot dumbing Akali's mechanics down...
I hope this shit isn't true or im gonna flip the fuck out
: I truly think lane rengar is just too oppressive
Well idk how to put it simpler but here i go. If you know someone will gun you down at the end it the street. Will you still go there? You know rengo's combo... its not a complicated one.. if you know it. You can counter it. Regardless of ur pick.
Dukues (NA)
: I can't tell Gold 3 from like silver 3 anymore
I can't tell plat 3 with gold 3 anymore
: > [{quoted}](name=Average Ahri,realm=NA,application-id=3ErqAdtq,discussion-id=dPdZ6oPW,comment-id=000000000000000100000000,timestamp=2019-06-01T22:47:45.250+0000) > > Of course i dont want the game to die. However, we cant factor in low elo player. There has to be a limit. Let me give you an example. Let's say we make a race car. Do we factor in professional driver's opinion on the car dynamics or do we take a everyday driver opinion. The same logic applies here, the top 10% includes a lot of people. League has a big audience. Heck, if you want, think of it this way. Do you take suggestion from someone who has knowledge and understanding of a topic of your chosing or do you take suggestions from some random guy. yeah, boards have sure proven to me that high elo players know what they are talking about. Boards have proven to me that EVERYTHING low elo players say is ALWAYS wrong. You have proven to me that easily to search information on stuff is beyond EVERYONE but high elo players. You have shown to me that somehow challenger means you are smarter than everyone involved. You have shown to me that if a challenger player tells me to build nothing but mana regen items on Riven I should listen to him over the iron player telling me that AD is a better choice.
Ok your example is a little exaggerated but unfortunately. I have to say if a challenger tells me something. Im far more incline in doing so then an iron player. League is a logic base game at it's core. Im afraid to say yes. In most case high elo are somewhat smarter. Every decision you make that is not mechanic focus is pure logic base. Not walking in a 1v3 is logic not game knowledge. Do you go pick a fight against 3 guy in a bar alone? Even thought ur clearly weaker than them. The answer is no... and even if u are stronger than them. The odds are against you. So bronze player making bad decision isnt simply because they are mechanically inferior or lacking in game knowledge. Their ability to reflect on a situation base on mathematical value is clearly inferior. No offense intended by the way. Also this is my smurf account. I started from bronze 4. I know how mindless low elo is. I know the problem there. Ive encountered trolls and unwinnable game not because of balance but simply unwilling players. Btw searching for info or watching a pro stream is easily accessible but applying what you have learned isnt.
: > [{quoted}](name=Average Ahri,realm=NA,application-id=3ErqAdtq,discussion-id=dPdZ6oPW,comment-id=0000000000000001,timestamp=2019-06-01T14:32:54.574+0000) > > Champion pools are very different across all elo. Catering to people without the basic knowledge of league and taking "their advice" on champion balance is a huge mistake. When most of their problem can be solve via mechanics,macro,warding etc. you sound like the classic dude here who somehow thinks that being higher up in the ladder somehow means you are knowledgeable in the game instead of just having better mechanics. Now you want the game to die? cool ignore the MAJORITY of the player base because you think that their input is invalid. yet there are PLENTY of evidence saying otherwise and how dumb a lot of high elo players sound. Just because someone is high elo doesn't mean they know more about the game. There is no mistake here other than people like you being butthurt because everything doesn't revolve around them
Of course i dont want the game to die. However, we cant factor in low elo player. There has to be a limit. Let me give you an example. Let's say we make a race car. Do we factor in professional driver's opinion on the car dynamics or do we take a everyday driver opinion. The same logic applies here, the top 10% includes a lot of people. League has a big audience. Heck, if you want, think of it this way. Do you take suggestion from someone who has knowledge and understanding of a topic of your chosing or do you take suggestions from some random guy.
: > [{quoted}](name=3TWarrior,realm=NA,application-id=3ErqAdtq,discussion-id=dPdZ6oPW,comment-id=00000000,timestamp=2019-06-01T01:59:26.058+0000) > > maybe, maybe not considering league's population was a lot higher previously. They did make some balance changes for lower elo, but usually only in excessive cases where there was nothing that could be done against the opponent by someone of that skill level > > now it's "get a certain win percentage and ban rate even if they're not in the same position or role and we nerf for bronze" sorta thing So... pretty much nothing changes? If a champion has both high winrate and banrate then the champion deserves to be nerfed. Regardless of where the the champion is. The question then becomes "how to nerf this champion in a way that only affects this group of players or impacts the other groups the least". Instead of "hey X group sucks that whatever champion is too strong... bye!" At least people now have a better idea why things would get buffed/nerfed and why things are left untouched for a while.
Champion pools are very different across all elo. Catering to people without the basic knowledge of league and taking "their advice" on champion balance is a huge mistake. When most of their problem can be solve via mechanics,macro,warding etc.
: What they're doing is exactly what they should be doing (however - they should be doing MORE, will get to that later): 1. They are addressing Overpowered stuff in ANY group first This is the right mindset. Master Yi can't see play in high elo without being completely busted in low elo, so it makes sense that they would balance him around low elo. Ryze could never be strong in low elo without being completely busted in pro play, so it makes sense that they would balance him around pro play. Put simply: The negative effects of a champion being extremely overpowered are FAR worse than the negative effects of a champion being extremely underpowered. You SHOULD be able to depend on people not picking a champion that is extremely underpowered (and people that do will quickly drop in ranking until their poor pick is no longer a hindrance to their team). You CAN'T depend on people not picking a champion that is overpowered - in fact it's the opposite, you can count on them picking it. Further, you can't require players to use their bans on these things, as it means you can never ban counters or things you simply dislike. 2. They're addressing stuff that's underpowered in ALL groups second. Basically, every champion should be balanced SOMEWHERE. It's a shame if you really love Master Yi but are in challenger - yes of course. However Master Yi is still worth having as a champion if he can be balanced in average play. 3. They're attempting to bring champions into viability in multiple groups last. If everything in 1 and 2 is done, then this makes sense. It's a risky area (you might accidentally break the champion in the category it's currently viable in), but it's the only direction to continue to improve at that point. Now - as to what they should be doing more: The big problem is with their criteria for balance. It's not simply enough to identify a champion as overpowered in average play and top-10% due to extremely high win rate, or a high win rate with a high ban rate. I've consistently argued in the past that a champion's playstyle, place in the meta, and difficulty to play, should all factor in to balance. The article implies these things don't matter. Some clear examples of this: - in almost every meta ever, any AP damage comes from mid lane. AD Mid laners should satisfy a very useful role when they have allied AP damage, and have every right to be strong niche picks in these games. However AD Mid laners (especially Yasuo and Zed) are often so extremely popular that they are picked regardless of team comp. If this is the case alongside a >50% win rate, they are Overpowered. In order for them to have an over 50% win rate while being picked so often, means they must have an over 50% win rate in suboptimal games (e.g. 90% of their games are on all AD teams where they SHOULD be at a disadvantage). FURTHER, this means they likely have an EXTREMELY high win rate when they are in an appropriate team comp (making this up, but e.g. they might have a 60-70% win rate when the allied top lane is an AP damage dealer like Sylas or Vlad). This makes them super abusable in those cases, but more importantly unfair to people who have to play against them. It's NOT FUN to lose lane to a champion that's overpowered even if you have a 50% chance at winning the game because your tank can stack armor and become unkillable due to them not having magic damage. - a champion that is difficult to play shouldn't have a >50% win rate in low elo alongside a high play rate, especially a high inexperienced play rate. This implies that the champion is balanced around inexperienced players, but being difficult to play will be much stronger than this with experienced players. Players who take advantage of this state of balance can easily climb far above their decision making abilities due strictly to the power of the champion and their ability to play it well mechanically. When the champion is eventually moved out of favor, these players will be far weaker than their current elo and this issue is likely the source of people that you question why they're in your games.
solo/duo queue dont go hand to hand with teamwork. Unfortunate but truthful, picking the right champion in the right comp can get you a win without much teamplay. I main yorick/poppy top, my win rate with yorick is pretty good and all ive done is split push at the right time. Now with that said let's address your points. Number 1, the term "overpowered" differs vastly from elo. Like i previously mentioned, alot of the overpowered champion in low elo can be circumvented by mechanics and macro play. Overpower in high means no counter play possible or unreasonable trades for an edge. A good ryze for example has no counter play at all. Literally none, you cant break his shield nor can you outdamage him. Number 2 average play for me is plat/diamond. Why you ask? Low elo hasnt even mastered the fundamental of league. Such as warding, laning, wave control, pressure management, build order, positioning, counter ganking, objective priorities, zoning, etc. If you can decently manage all of the thing i said above then you are probably plat regardless of what champ you play. Then you can start "talking" about champion strengths and weaknesses. Since you have a solid foundation Number 3 Nerfing or buffing character stats(including spell damage and cooldown reduction) cannot make a character viable in high elo. We dont look at their dmg or durability. We ask ourselves, is the kit fundamentally broken. Some kit are simply busted regardless of number tweaking. With all of that said, low elo player should focus on the basic first hand . Then talk about balancing next.
Rioter Comments
Rioter Comments
: 3 years plat, 2 years gold - stuck in silver
I mean, what role are u playing? In low elo you can't expect crap from your teammate. They are literally animals and the game is the zoo. I went from bronze 4 to plat 3 and soon to be play 2 with akali/ahri mid and yorick top. In addition, if you are truly high plat, every game is a feeding frenzy for you. You are the apex. When i was in silver, nearly every game my k/d/a was off the chart.
BayoNX19 (NA)
: If you don't declare intent and someone bans the champion you "wanted", you're the only one at fault
I mean, i usually declare my intent and nothing happens. Also if your ranking u should have at least 2 champ for each preferred lane. 1main and 1 pocket pick. For me it's ahri and akali. I can play them well enough at my elo. So banning one shouldn't affect your win chance. As for intentional ban. That's called griefing and you can report for that with a ticket.
Rioter Comments
Rustypug (NA)
: unpopular opinion
Trust me if she was a real kitsune id give my liver for that ass.
: More Lv1 ganks, Lv1 cheese and Lv1 frustrating bullshit? Please, Riot.
Get good. Honestly.... once u know how t wave control ur fine.
nelogis (EUW)
: > [{quoted}](name=R E K D S O N,realm=NA,application-id=yrc23zHg,discussion-id=XolE0uzJ,comment-id=0000,timestamp=2019-04-09T08:11:23.887+0000) > > because zed is banned almost every game, and picked in almost all of them that he isn't banned in, it makes the game really toxic when you MUST have a certain champion in every game First off, Riven has a higher pickrate so you see Riven more than Zed (in game at least) So what? People need to ban Riven for her to become OP? What does a champion strength have to do with Banrate? If a champ is strong it's strong, doesn't matter what banrate it has. The banrate only matters if it doesn't make sense. Like Akali having a 70% banrate with 44% winrate, THEN you can look at it and see the champ at it's core is a problem and not the strength of the champ. BUT Zed is recieving simple nerfs AKA just strength nerfs so in other words Riot doesn't see Zed as a champion with a core problem but rather a champ that is just too strong. Now tell me how Riven is not getting nerfed when she is objectively stronger than Zed. > but almost all melee top laners do need nerfs as well I will just assume this is meant as a bad joke
> [{quoted}](name=nelogis,realm=EUW,application-id=yrc23zHg,discussion-id=XolE0uzJ,comment-id=00000000,timestamp=2019-04-09T08:20:23.929+0000) > > First off, Riven has a higher pickrate so you see Riven more than Zed (in game at least) > > So what? People need to ban Riven for her to become OP? > What does a champion strength have to do with Banrate? > > If a champ is strong it's strong, doesn't matter what banrate it has. > The banrate only matters if it doesn't make sense. > Like Akali having a 70% banrate with 44% winrate, THEN you can look at it and see the champ at it's core is a problem and not the strength of the champ. > > BUT Zed is recieving simple nerfs AKA just strength nerfs so in other words Riot doesn't see Zed as a champion with a core problem but rather a champ that is just too strong. > > Now tell me how Riven is not getting nerfed when she is objectively stronger than Zed. > > I will just assume this is meant as a bad joke Well it depends on what elo you are, i went from bronze 4 to gold 2 in this account and my main is p1/d5. As my name suggest, i one trick ahri. So i know zed like the back of my hand with my rank to back up what i say. Low elo zeds are clowns. They might as well as be bots. *Bronze/silver/gold) Zed is obnoxiously annoying starting at plat 3. People starts to have mechanics and game knowledge. I can barely go even with a decent zed pre 6 and i get absolutely ravage by a good zed. There is so much he can do. Its almost like cheating. Let me name a few, he has an escape, an immunity, long range poke, a slow and deny on low. Once u figure out ur opponent's pattern of movement. Youre going to proc every thunder lord. Then at 6, you kill with ult. While ur opponent is behind by at least 30cs thanks to your zoning. I also play top at relatively ok level(poppy yorick) while riven might be strong early. Its really not that bad. You can usually read the intention of your opponent. Start cloth 4pots or doran shield, when the opposing riven is going for a trade. You can iust back up into your minion wave n your guaranteed to win the fight.
: What you said has nothing to do with what I explained. Not even worth acknowledging. This only goes into effect if your comments are related to the offense of the Terms of Use. Regardless what you think you're getting away with is not an offense. Like your example, had NOTHING to do with my statement.
My bad, maybe i misunderstand your intention. However, League Is a competitive team game in rank. Normals/urf/aram are modes meant for fun. With that said, if you played any competitive team sport in your life like american football. You surely understand that an individual that seek to troll or waste other's time won't get a shred of encouragement or respect but disdain instead. Now back to league, i used to play at a pretty high lvl d5. I know when someone is trying their best. I will encourage or even defend this individual against harassment but if u expect the same kind of treatment for someone who actively seek to frustrate their teammates. You sir are living a fantasy land of snowflake.
: Because you're not here to insult or play at other player's expense. You also agreed to those terms before you even downloaded the game. You're only here to play a video game with a friendly attitude or simply don't say anything at all. **Period**. Encourage other players you play with in the most positive way. If you're not here to do so, then you have no place in our community. You're either part of the game or part of the problem. You were a problem, so like any other problem, you were removed. Next time don't sign an agreement that you cannot follow and you will not be in this particular situation.
Not necessarily, while i condemn aggressive behavior and derogatory insults. I don't think berating your teammate respectfully is bad. I do it all the time. Something like "your decision making is detrimental to our team effort."
: Why do people hate jungle the most?
You want to know why people hate jungler. Excuse me for my language. Every facking junglers are twats. Hands down no argument here. Junglers are for people who has no confidence in their own laning abilities. They hide in their little forest and then blame the laner for dying. Personally, my own laning phase is pretty sick. I rarely lose lane. In season 6 i got to plat 3 in 45ish games starting from silver 1. Pure laning skills and mechanics. Average game knowledge but enough to climb. However winning lane isnt winning game. So with that said, those rare games i actually lose lane are because of junglers. For example, there's actually so much its getting my blood boiled up. Well first of all lets establish another fact. In no way or form should a laner be winning lane because of his jungler. He should have the ability to do so without. So back to my example, i get into my game, i exert a lot of pressure and i attract the enemy jungler. I like that because it feeds on my ego when i 2v1. Its very hard to gank me even when shoved cuz of lane control and positioning. However, i had a game once where the enemy ganked me at 3-4 min in game. I manage to outplay him and poked him pretty hard. So u know what the genius does. He waited for the ward to disappear. Which had about 40sec left and came back for more. Which he failed again.... however my own ward was on cd at this point. Which is about 30sec. He fooking sat in the bush for another 30sec.... what the actual shit and that was in low plat. So he finally got me. It was around 7minute in game and he was lvl 3. He literally gave up on his jg to be a douche. Then it was non stop camp. NON STOP. So i asked my jungler to do something. I wasnt dying much but being forced under the tower isnt good for me. I pinged him twice and he flipped the bird on me. Junglers are so toxic. On a personal note. This is probably bias. My main got perma because of junglers. I might be very sarcastic and passive aggressive borderline belittling but ill never curse someone out in a game. Arguments with these tards get you ban. Every single ban was an argument with a jungler. I shit you not. I had to make this account. They make unreasonable demands. Do dumb shit, that force ur laner to lose lane, Etc etc.. i got myriads of example.
: > [{quoted}](name=Average Ahri,realm=NA,application-id=3ErqAdtq,discussion-id=ExiPpUEg,comment-id=000100000000,timestamp=2019-03-21T16:28:09.716+0000) > > Absurd argument. Just get good. I main ahri and i last hit with AA just fine on avg i get 70-80cs at 10min I'm just talking about cannon minions.. Her wave clear is pretty good.
You dont wanna wave clear with spells in general. Lvl 1-6. Mana management is very important. Especially vs certain match ups. If youre trigger happy. You wont survive the lvl 6 spike. In any case, try using the practice tool. You can get the timing right after the hundredth wave. Then add a friend to the practice and practice some moar!
: > [{quoted}](name=Bolter,realm=NA,application-id=3ErqAdtq,discussion-id=ExiPpUEg,comment-id=0001,timestamp=2019-03-20T17:09:18.593+0000) > > Just use an ability then lmao It's still hard for champions like ahri or orianna or Jinx. It's just funny that it's not just a low elo thing. I've seen Doublelift, Midbeast, and other streamers miss many cannons just from missing the last hit. Also many mids/tops are going corrupting potion-dark seal instead of Dorans ring/shield which gives the bonus on hit damage. Also not all champs can use abilities for bc of mana.
Absurd argument. Just get good. I main ahri and i last hit with AA just fine on avg i get 70-80cs at 10min
UniSect (NA)
: Help a Silver in Need: Counter rammus
Well at this point it isn't your problem but your team. Although you can try getting sash without completing item. Finish your priority item that makes you scale and then finish sash. Sash should prevent taunt and give you a free kill. You must understand that if a rammus is so deep into your line that he can taunt the adc. Then your team can delete him. If not your playing with clowns. Then just give up at this point.
RAKCUS (NA)
: You are pretty spot on I'd say on how to climb. A little harsh on lower tier players though, they tend to dedicate less time to gaming overall. Also I think your underestimating the time it takes to understand which champions scale and champion matchups. Unless your actively looking this stuff up, its hard to get an understanding of every 140 champions league has. Not to mention the game is constantly being updated and mechanics are constantly shifting. You don't belong in these lower tiers if you were diamond/plat, you can't expect them to know nearly as much.
That's why i wrote this post. I want people to improve. Ive been playing since beta. So im giving them a head start from my experience. So they dont need to spend time learning the trick. A 3minute read changes a lot. The game becomes much funner when you improve. Although you are right, i might be too much. However i learned like that.
Rioter Comments
: Riot Lets talk about Fiora
Well, first it depends on what rank you are. Fiora in high plat/d5 is pretty strong starting from lvl 3 and spike at 7. I was a fiora main once so i can guarantee if u play her right at lvl 3 u should first blood. Let me explain, fiora's passive has a pattern. If you are a serious about fiora here's some pointer. If it spawns right the other one has to be from the opposite. If its bottom it goes left. If its right it goes top. Although i havent played fiora in a while so take it with a grain of salt. Lvl 1 get q and then w. E at 3. If you couple it with wave control. Your set for 6. However in low gold/low plat. Wave control is pretty bad. So why i say she spike at 7? Well if im not mistaken, her q should have 3-4sec cd if hit thus if you hit ur q. Ur opponent cant escape.
Meddler (NA)
: Quick Gameplay Thoughts: February 13
Akali at 39% win rate. Thank you riot.
so on99 (NA)
: 9.3 akali
This is coming from a somewhat high elo plat1/d5. I just played a game and i was gutted by an orianna. Even with the hp per 5 increase with doran shield. Were at 11hp per 5 meaning 2.2 a sec. Constant punish and pressure from a d4 orianna. Made me furious. I was down 30cs at 7min... 36 vs 63. What the actual fuck???? I mean i get the match up is hard but no healing plus increase cooldown on w??? Are riot employees fucking stupid??? Like are they missing a link in the head? Sorry for my language but im frustrated as fuck right now. Im so fucking piss i had to let it out here. It wasnt fun at all. I manage to survive but my transition to late was complete garbage. Thanks riot. Thank you for understanding the game. Nerfing akali when her avg win rate is 43% plat+ from champion.gg
Meddler (NA)
: Quick Gameplay Thoughts: January 30
This is coming from a previous d5/p1 ahri main 1.5mil point *cough cough* *blushes* but joke aside why are you guys removing akali heal on q. I don't understand, i tend to play akali/xerath when my ahri is taken/banned and boy is it hard to lane. You see every type of one tricks in p2/1 d5. For instance I've played against a jayce. I got harassed constantly by him. The lane would be unplayable If i didn't buy cloth 4pot with the little bit of healing you get from her q. Akali has no gap closer pre six. Her e+q combo is a one directional short range tumble. To top it off the animation is extremely slow. Now i don't want to get into the details but if you e in for all in trades you are in a very bad position. You need to do what you must and get out asap. Low elo wont be able to punish as effectively so its alright but in high elo. One single all in e trade is literally 2 or 3 potions worth of health and flash if the other commits with minion aggro. Her w contrary to popular beliefs is much more suited for offensive usage. So the possibility of akali keeping a cs gap of 15 is nearly impossible against certain match up/most match up. Low elo won't be able to see the bigger picture here but we do. The fact her sustain is out of the picture means we need to start using tp instead of ignite further reducing her kill potential in all in trade post 6. So why i must ask? The explanation you gave us is invalid.
: Why do you let troll accounts exist?
The ban system is shit and we know it for quite a while. Gatekeepers are real in high elo and riot doesn't do anything about it. I did my diamond promos 5times in my main account. Lost all 5 of them, granted some of them are my fault but the tilting part is a vlad who told me in lobbychat "I don't like your name. I will feed your lane" i wrote a frigging essay to riot threatening them xd and nothing happened. Yet i got banned for calling someone a "moron". They deem that word as an extremely offensive usage of english linguistics. I have the ticket debating with these baffoons. So you see, the banning is completely random. As a college student, i think my capacity to word my thoughts into properly formed and coherent sentence are adequate enough yet these incompetent numb skulls frustrate me to no end. So good luck with your case.

Average Ahri

Level 82 (NA)
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