: > [{quoted}](name=Average Ahri,realm=NA,application-id=3ErqAdtq,discussion-id=lXyEvdAR,comment-id=00010000,timestamp=2019-11-25T15:30:46.897+0000) > > dont have the mechanics I'm gonna be real as a JG main. Sometimes this is very true >and game knowledge to lane. Gonna continue being real. This is literally the opposite of the truth. JG pretty much always have the best Macro and knowledge of how you should be playing lane. > So riot did something smart. They reduce the influence of them ruining the game. Nah. The JG nerfs are the biggest reason why the game has been becoming more snowbally over the past 2 seasons. Snowbally games are literally the least fun.
My bad i should have specified on the second point. Cuz i think you misunderstood. What i meant there is a lot of junglers lack the necessary knowledge against most non jungler champions to understand spikes. This is not a lie or an exaggeration. There is a pretty significant amount of junglers who would coordinate a game despite the laner saying and pinging no against champs such as a lv7 renek, lv6 darius lv 6 yas,etc they often underestimate dmg and give kils.
: What is with Ahri players and always being extremely mald. There's multiple people in this thread with Ahri in their name and they say the most unintelligent things I have seen in a while.
Youre not wrong on me being passive aggressive as heck in game. With that said, i dont flame people for being bad or trying their best but i do flame when they deliberately grief you like most junglers. Any sign of refusal to their calls is met with in lane exp leech, smiting my cannon minions, suicidal tower dive or simple refusal to gank. I cant see any laner doing that from my experience at least. I dont see an ahri suddenly goes apeshit on darius top and furiously charges in their lane to feed. So how about you brush up on some concrete facts before calling us ahri player out genius.
: > [{quoted}](name=Average Ahri,realm=NA,application-id=3ErqAdtq,discussion-id=lXyEvdAR,comment-id=0001000000000000,timestamp=2019-11-25T16:47:57.789+0000) > > Not true at all im honor 3. The only thing that actually makes me flip are junglers. They come in your lane and attempt a gank. If they fail and die they declare your lane loss and never come again. Then they blame you for losing the lane without realizing how significant 300 gold is to a laner. They make unreasonable demand such as "please give up 2 3 waves of minions for me and why didnt you support my red/blue/scuttle steal." Dude; I only came back into the lol season 9 half way through the final split and I hit honor 4. no joke. If you played the whole season and only hit honor 3 you may want to check your game play attitude.
: gonna just press X to doubt on the jungle statement since you haven't played a jungle game in over a month and it's a loss, ontop of that the w/r on any WW you did play is %27. yes, i seriously just op.gg'd you cause i doubted you on the jungle statement. also correct your rank, you're plat 3 and peaked plat 2 and i highly doubt you get that in plat 2 since i got friends up there that haven't had issues with junglers. i consider garbage jungles ones who try to defend their buffs and die instead of walking away, then blaming their laners for their deaths. i also consider any laner who can't help their jungler for a second over at their buffs when shoved up garbage. mostly play mid and jungle, and when i play mid i almost everytime will leave my lane to go assist the jungler if there's a problem. to me it just sounds like very ill attitude towards junglers and playing too much for yourself instead of the team.
Oh im totally fine with that. I dont claim to be a good jungler and i clearly said when i auto fill. I know how a laner feels so a try to do my best to make sure every lane is tend to at my own expense. Ive been lingering in high plat for a while i cant say for your friend but the majority of conflict ive encountered was with junglers. Very rarely does a laner abandon his lane to screw yours.
: >Not true at all im honor 3. so basically you never get honored cause you got a garbage attitude, gotcha bud. also ngl sounds like you just get garbage junglers or you are straight up being rude to em. >"please give up 2 3 waves of minions for me and why didnt you support my red/blue/scuttle steal." the wave thing is reasonable if you aren't in lane cause jungle XP has been gutted once again, no different than last season when they did the same thing, and you are also the center of the map, most readily available person to help in case of any issues in the river or their jungle. yes bot and top could help, but bot is a duo lane that also got hit hard in the XP department as well, and if top isn't available and you are, sorry bud but you gotta help em (if possible, and if they flame then fine it's their fault). Actually try playing the role and see how hard it is trying to manage objectives, lanes, vision, your camps, etc. instead of sitting mid all game and complain from what it sounds like you do.
Well i dont know what you consider garbage or not but i get that shit in plat 1. Also when i get autofill jungle i can guarantee you that i tend to all my lane and i make sure i dont work in detriment to their effort. Because i know how shit it feels to be put behind by someone else.
: idk why people wanted Jungle influence nerfed. There are like two junglers in the whole roster that have impact in the event that their mid laner isnt winning. Nerf mid lanes influence on jungle, would be the right thing to do if u ask me.
Cuz most junglers are PoS. They are entitled and selfish as heck. im forced to simply write in lobby "if u gank me i feed" people who jungles are cowards that dont have the mechanics and game knowledge to lane. So riot did something smart. They reduce the influence of them ruining the game.
Tayzzer (NA)
: Can we get Tryndamere's E to scale with ms?
Reduce ult to 3second. Then we can negotiate.
: Magic Pen vs No Magic Resist
Depends on what rank you are but generally speaking sorc boots is the best in low elo. Once u hit plat/diamond u need adaptive buys. It isnt uncommon for a mage to simply get tabi or merc base on the match up. However the general rule is get pen if youre ahead.
: Why on earth did you buff Akali's Q scaling?
Stop the bitching and learn how to play. Have you ever played akali?
: Malphs will dive into my entire team if they are sure I will die. They do it ALL the time.
Theory crafting can only do so much but know this, AP malph is REALLY squishy. Tank malph does no damage. The mentality is very different for both play style. AP malph acts like a pseudo assassin going after carries and such. While tank malph will be an initiator giving great CC for your team or enemy team but they share one thing in common. If they can get a 2-3 or even 4men ult. They will take it. Your job is either not stack, not get caught or simply make sure he wastes it only on you making it a negative trade.
: How does a short ranged ADC play around Malph Ult?
You need to get your timing right and positioning. Knowing where to be is crucial to carries. Malphite will not walk into your team and ult you cuz that would put him in a disadvantageous position. Also know the trade. Look if youre 0-10 and say youre ahri is 10-0 get yourself in and absorb that shot for her. However if the situation is reverse. Stay on the opposite side of your mid laner and let him her absorb the shot for you.
Rioter Comments
rujitra (NA)
: Absolutely not. A death sentence **literally results in the death of the person**. There is no do-over. They can't go play another game. They can't move on and still have their life. The fact you think that a permanent ban from a video game is equivalent to a death sentence is appalling. Lastly, Riot does not **care** about being "friendly" to people who are toxic and break the rules. Riot isn't here to be your friend. Riot doesn't **want** toxic players to play the game, so of course they aren't going to do things to encourage/make it easier for them to play.
I beg to differ, the emotional, monetary and time invested can be quite significant. Unless you deny the fact that a life is finite. You have to agree that if someone spent 8years on an account. It hurts quite much to lose it. Im simply saying that giving a second chance isn't necessarily a bad idea. Now Riot doesnt need to be our friends but it has every incentive to treat us well. Consumer backlash is a real thing.(ea bethesda) you can treat it as a give give scenario. If a company treats its customer with basic form of leniency and respect. The feeling will be reciprocal. We will be more incline to spend money. So win win
: > [{quoted}](name=Average Ahri,realm=NA,application-id=3ErqAdtq,discussion-id=wMhUAEIm,comment-id=000300000000,timestamp=2019-11-06T14:28:23.997+0000) > > I agree in good hands her kit is very strong but with all the nerf she got, i cant really agree to the fact she is still problematic. As for renekton, tabi early game one of the hardest counter to him. so if anyone is struggling. just get tabi Perhaps you're right in that akali isn't problematic in general, since now you have to be good at her to perform well, unlike for a long time after her release. However, I still believe a champ is problematic who, when played at or near optimally, is objectively better in most situations than the average champ. Akali is that type of champ. So, she's not a huge problem at all elos anymore, but she's still unfair to play against when the matchup is between two plays of equal skill and experience, when played at a high lever of skill as well. Simply, akali performs too well against tanks and juggernauts, can escape almost any screwup, and simply has TOO MANY options to outplay an opponent who makes one or two mistakes, while she has safeguards against multiple types of screwups.
Well i dont know if i am "good" with her but im plat 2 with 52% winrate 200games plus(akali) but most juggernauts will overpower her if they survive the pre 6 harass. Not only that, i need to adapt builds and sometime go out of my way and utilise strategies that are out of the norm to overcome match ups. For me she is on the weak side. 160sec ult is way too long when karthus a global unmissable ult is 200sec. 135 is what i would call reasonable. If i use my ult for escape. Its a negative trade regardless of how we look at it. On the other side many champions will gain a positive or neutral trade if they use their ult for escape.
rujitra (NA)
: >Meaning league will one day become irrelevant, an object of the past. While sure, this is *possible*, there are many games that maintain playerbases (and even unofficial support) for dozens of years. Look at roller coaster tycoon, the sim city series, and many other games that have gone well over 10 years and maintain a relatively stable (but smaller than peak) playerbase. The future possibility the game ceases to exist is not a factor in deciding how to maintain the game today. >Our sentiments are whats giving our accounts meaning. The hard grind, the joy, the anger, etc. Once league fades into the past so will our attachment to the game. There's also the possibility of someone moving on in their life and simply quit league. Thus we don't know what will happen down the road in 1 or 2 years. That's why a ban of such length is as significant as permanently banning an account. So you're saying that because it *may* not be a thing in 2 years, a 2 year ban is akin to a permanent ban because everyone's going to sit here and think "well, it may not be around so it's as good as gone"? That's a... fairly abstract and uncommon train of thought. While it may be your train of thought, most people will think "welp, got banned again, time to hop on another account and set a reminder on my phone/google/apple account/whatever for 2 years to go back to my normal". Furthermore, what would this say to people who get a 2 year ban and are able to come back to their account? It'd say that Riot will never permanently remove someone - which is contrary to their goal. Riot does not want people coming back, ever, at all, when they're permanently banned. >There's also a second thing i want to point out. We change as time passes so 1-2 years later our personality might shift into a more mellow way. Riot has run currently two separate experiments separated by a couple years where they unbanned accounts that had been banned in some cases for multiple years. The first of these had over a 95% failure rate (i.e. over 95% of players kept misbehaving), and the second abruptly stopped enrolling people and there has been no changes from it, suggesting it was a similar result. Sure, some may change. But the bottom line is that most people who are toxic in a video game to the point of a permanent ban will never get out of their mindset that "it's behind a screen" and "there's no harm done" and "it's okay because i'm frustrated" and the like.
Why don't we draw a parallel here. Death sentence versus prison time. Perma ban is equivalent of a death sentence on your account. If and its a BIG if your statistic is right and 95% of player that were permaed resume their toxic ways. Then they would immediately be banned again with their sentence doubled. So 2years. Now if an account is locked for 2years then it is effectively lost. Now i dont want to use anecdotal evidence but i do have a friend with over 40account banned. Everytime he gets banned he goes on to buy a new one. The result are the same. If you lose your account permanently or you lose your account for a tremendous amount of time. You are fully capable of buying yourself a new one. While my way would allow redemption and is way more consumer friendly.
: Making perm bans into time length bans would be counter productive. Perm bans are meant to remove people who don't abide by the contracts they sign. A 14 day ban gives a person enough time to pause and consider their actions before returning. If someone were planning on 'returning' after a 3 month ban, they would instead just make another account to play until the time was elapsed.
Why is it counter productive? Having a ban time of a year is removing them from the game for a very significant amount of time.
Rioter Comments
: > [{quoted}](name=Average Ahri,realm=NA,application-id=3ErqAdtq,discussion-id=wMhUAEIm,comment-id=0003,timestamp=2019-11-06T12:13:44.028+0000) > > Renekton is indeed strong, im plat 2 and sometime i get shut off completely but it really depends on who you play. I play poppy/akali/yorick top. With poppy i barely struggle vs a renekton in any way or form. However with akali, it's an entirely different story but if you know your cd well you can beat him in an all in. Yorick is pretty even ish. Renekton's trade potential is pretty lack luster if he only relies on his w. Thus if you bait out his E and pressure the wave so he pops Q( positional pressure only.) Then you can trade with him with your entire kit while he only has W In all fairness, renekton should curbstomp assassins like akali, and she is a far more problematic champ than him in general. and yes renekton is strong and akali is nerfed, but her kit is all kinds of overloaded bullshittt. Like, if both are played optimally in an all in, a champ like renekton should fundamentally destroy akali in 1v1s at all points of the game presuming equal gold and level. Akali should never look to 1v1 a full hp renekton, but then again, this game is all kinds of messed up, and she can destroy a lot of champs that she shouldn't, when played well.
> [{quoted}](name=ImTheJuggernauty,realm=NA,application-id=3ErqAdtq,discussion-id=wMhUAEIm,comment-id=00030000,timestamp=2019-11-06T14:22:45.266+0000) > > In all fairness, renekton should curbstomp assassins like akali, and she is a far more problematic champ than him in general. and yes renekton is strong and akali is nerfed, but her kit is all kinds of overloaded bullshittt. Like, if both are played optimally in an all in, a champ like renekton should fundamentally destroy akali in 1v1s at all points of the game presuming equal gold and level. Akali should never look to 1v1 a full hp renekton, but then again, this game is all kinds of messed up, and she can destroy a lot of champs that she shouldn't, when played well. I agree in good hands her kit is very strong but with all the nerf she got, i cant really agree to the fact she is still problematic. As for renekton, tabi early game one of the hardest counter to him. so if anyone is struggling. just get tabi
: How is Renekton's damage not nerfed yet?
Renekton is indeed strong, im plat 2 and sometime i get shut off completely but it really depends on who you play. I play poppy/akali/yorick top. With poppy i barely struggle vs a renekton in any way or form. However with akali, it's an entirely different story but if you know your cd well you can beat him in an all in. Yorick is pretty even ish. Renekton's trade potential is pretty lack luster if he only relies on his w. Thus if you bait out his E and pressure the wave so he pops Q( positional pressure only.) Then you can trade with him with your entire kit while he only has W
: What the fuck are you even talking about?
> [{quoted}](name=FioraWillCarry,realm=NA,application-id=GgNYATV4,discussion-id=kGZVAE8K,comment-id=00030000,timestamp=2019-11-06T03:41:45.319+0000) > > What the fuck are you even talking about? U said feeding teammates are impossible to carry. Im telling u that in silver people dont know how to carry. So just play something ur not shit at and just go for objectives and win the fucking game. If youre in silver forget about making plays and other higher intellectual requirement decisions.
: IF YOU'RE FEEDER FUCKIN TRASH I WILL LEAVE!!
Got out of silver in 12games? Skipped 2 3 straight to one. And honestly, silver players are so bad it doesnt even matter how many kills they get
Aosy (EUW)
: Matchmaking... Broken as per usual.
Just play champs youre good at and you will climb. I am nasty akali/ahri main and im one trick level. The second i try something new i go back to plat 4-3 and the second i go back to ahri/akali and im back to plat 2-1 so yea. Just play champ you like. It's not hard to escape silver. I started in iron on this account. I got to plat in maybe 30games??
Trapics (NA)
: Being that she is STILL S+ tier (Since season 2) with a 53% WR and the 3rd highest pick rate mid lane Yeaaa, id say you should probably get a hard hat if you think she isnt OP. We get it you're a girl gamer who plays 1 champ and needs 50 skins and cant access u.gg to check the numbers on the current patch. You clearly just don't know how to play your main champion.{{champion:103}}
> [{quoted}](name=Trapics,realm=NA,application-id=GgNYATV4,discussion-id=Pf2JJM89,comment-id=0002000000000000,timestamp=2019-10-22T02:38:59.450+0000) > > Being that she is STILL S+ tier (Since season 2) with a 53% WR and the 3rd highest pick rate mid lane Yeaaa, id say you should probably get a hard hat if you think she isnt OP. We get it you're a girl gamer who plays 1 champ and needs 50 skins and cant access u.gg to check the numbers on the current patch. You clearly just don't know how to play your main champion.{{champion:103}} youre a troll.
: > [{quoted}](name=Average Ahri,realm=NA,application-id=3ErqAdtq,discussion-id=6ToaMvG6,comment-id=00000000,timestamp=2019-09-24T12:14:01.859+0000) > > yea please enlighten me, how do you counter shyv? Buy a Null-Magic Mantle.
thank you einstein, ingenious deduction
Manxxom (NA)
: We read your discussion and we have found a valid answer. https://media.tenor.com/images/bd03293eb2287c18bbccf1e5166abe97/tenor.png Second of all... HUGE AOE? it's not that big compared to many other champions... In fact she can be easily countered
yea please enlighten me, how do you counter shyv?
Rioter Comments
Trapics (NA)
: Wait, did you actually just try and compare Yi to Ahri??? AND say Ahri isnt played? Yi is one of the shittiets champs in the game because of champs like ahri. Land your charm and he dies hahahah. Glad to see your capable of using your brain. PS. Ahri is the highest pick rate champ for a mage for a reason 5head. Why do you think 50% of the bans in high elo are for champs like ahri??? Yikes maybe because they are extremely safe to play and have an absurd amount of true dmg with hard cc. All of which hard counter all in champions like yi. DEEE DUH DEEE. But you're an Ahri OTP what should we expect from someone who isnt good at the game and can only play one champion. If you even consider that playing... I mean how much fun is spamming all of your abilties on a target that cant move and then walk away freely and sit under tower until you can do it again/jg comes mid to gank off your charm. Get real. https://u.gg/lol/tier-list?role=middle check the link obviously I need to give the boosted plat 4 some proof here. Ahri IS THE highest pick rate mage in the game BY FAR. WITH MOST amount of games played for a mage BY FAR. Shes been an S+ Teir champ for 2 seasons FOR A REASON. Doesnt need nerfed though HAHAHAHAHA. Reach for the sky a little harder Buzz Lightyear
you are actually a fucking moron, holy fuck. First learn to read. I said if were talking about pure damage potential ahri is pretty average. I did not say who is better in an actual match. So enough with the strawman u dumb piece of shit. Second, yes ahri is my OTP and what of it? You think OTP are "less good" get real you potato brain. Now onto as why she is the highest picked. LIKE I SAID her KIT IS VERY BALANCE BETWEEN MOBILITY UTILITY AND DAMAGE. no shit people will play her you dense piece of shit. Her charm is not particularly hard to dodge either. I mean let's look at the best stun/snare/charm in the game. Annie/ryze are point and click. Lux xerath morg have a ridiculously long range snare with very long snare time. Veig has a giant ass stun with huge zoning potential. you still think her charm is that good??
: OMG! You're level 234! It's your fault that I feed and suck in general!
Some people are like that. Especially in silver. You guys dont know better. Now i wouldn't go as far belittle you but if you cant cimb out of silver at lvl 234 then theres a problem. You clearly enjoy the game but you're not improving... simply put it. Don't play rank. Rank is for continual improvement and the player your match against is a reflection of your skill gain. If youre not actively trying to be better. Then play norms and dont hinder your team.
Trapics (NA)
: Lets cut the bullshit and Nerf Ahri, Im over the cash crops.
Youre an idiot. What rank are you? Ahri doesnt get touch because her kit is so well thought out and perfectly balance that there is practically no room for a nerf. She is just the perfect example of riot getting their shit done right. YOU will never feel like youre cheated when ahri beats you down. This isnt veigar who can one shot you and reach 300ap 15min or pyke who can heal his entire hp pool just from being out of sight. This isnt yasuo who can block every projectile or morde that can single out a carry with a click. When an ahri kicks your ass is because she landed her charm and you suck at dodging. Her ult lvl 3 is not 20sec. It's actually 42 but then again this is late game where ahri falls off. Some champs are so dominant late compared to ahri that its not even funny. Take vayne or yi... have you actually played yi full build red buff in training... his dps is off the chart go do that and then do ahri full build and land her entire kit. Youre going to see her burst is less than stellar.
Divin1ty (EUW)
: How are GP and Shen on the same Level of Recent as Akali?
Rioter Comments
rujitra (NA)
: So basically how it already works, where players are given "strikes" by LeaverBuster and when it becomes too frequent are issued punishment?
Yes and no, ive expanded on the idea a little. The system should ban you and wait for youre appeal instead of letting you rejoin another game.
: How would the appeal process work? What would stop someone from intentionally disconnecting then appealing that their internet went out or their computer crashed? How does Riot confirm that there was some sort of real life event that pulled the player away from the computer such as pet knocked something over or got into something they shouldn't? What would stop Riot from getting flooded by appeals that they couldn't realistically handle on an individual basis?
that's where the 3strikes system comes in. I mean your pet knocking out your internet 3 times in 1 month and somehow it's always in the middle of a game? You really think that is a valid reason? if said person constantly bullshit for 3times in a mere 30days. Then they get whats coming to them.
Rioter Comments
: > [{quoted}](name=Average Ahri,realm=NA,application-id=3ErqAdtq,discussion-id=5xprAWE8,comment-id=0005,timestamp=2019-07-23T22:46:59.389+0000) > > Banning him is not an answer, no champion should be so broken that when unbanned its utterly unfair to play. We as a community (player base) shouldnt be force to ban someone because the fucking dev are morons You're complaining about a champion with a 50% winrate, while you play a champ who has historically had a high winrate (Ahri). Why even complain? You're also Plat... that doesn't give you much room to talk about what's broken. He's at the most balanced state since the rework launched
D5 actually, this is a smurf account. Unfortunately main got banned. However, being d5/high plat i think i know enough to argue about whats broken or not. Mechanically speaking p1/d5 and the rest of the diamonds are very close. Only changing factorin term of skills is decision making and macro play. Oh and ahri isnt unfun to play against. Outside of her high mobility she as a mage is not particularly bursty or durable. She doesnt excel at alot of things. Her kit is just really well thought out.
Ralanr (NA)
: So the issue is time? Because Lissandra can do this with her ult for a shorter time. And she stays to do shit.
[EDITED BY MODERATION - ULANOPO] So i dont blame you and ill explain. When liss is using her ult she is trading survivability for a 2.5second hold. it's a 1 for 1 trade. plus she is squishy with very little escape tool. Morde on the other hand is isolating a carry of his chosing for 7second while stealing his stats and if he wins he keeps the stats for the remainder of the fight. So how does the trade work???? morde uses 1spell that is a point and clicks to gain an upper hand in 1v1 because he slows and gains a percentage of the enemy stats. Second he isolates the enemy carry. Third he removes the enemy team's damage potential and fourth even if he doesnt win. He has successfully stopped the enemy carry from contributing in the fight while his own team's carries is dealing damage. So what do we have here? 1 for 3-4. That is way too low risk high reward and simply unfun to play against.
: Buddy he’s been getting nerfed every patch since the rework lmao what. Like just walk away from him just buy qss lmfao. If you’re playing mid then it should be even easier to deal with morde because you should have the range advantage on most mid laners lmfao
You dont seem to understand the core issue. Why morde is unbalance, His damage output or his survivability is not what im talking about. Some things are fundamentally broken. His ult is what breaks the game. By removing heavy damage dealer in some comp literally breaks the entire team.
: How the fuck is mordekaiser allowed to be on live???
Banning him is not an answer, no champion should be so broken that when unbanned its utterly unfair to play. We as a community (player base) shouldnt be force to ban someone because the fucking dev are morons
: Ban him like the rest of the community does. Posting here is useless because there are some lunatics that think Mordekaiser is a balanced champion.
sorry i just want to vent out some fustration.
Rioter Comments
: League of Legends in one Word
: Q is a damage buff. W is a nerf but it's not the end of the world. U gain 80 energy all times and CD starts sooner. E got AP scaling. With both scalings it will definitely do more damage. And with this change, Riot wants u to max E second cus shroud always stays 25 CD. R got CD nerf but that's also whatever because if you're good Akali, ur already deadly and CD doesn't matter that much. It's a nerf for bad players. Overall, it seems fine to me.
What is this misconception of using her e as a reliable tool for damage. She has no gap closer pre 6. Ur e is meant as either a momentary gap closer meaning e backward for flip equivalent of a flash or a source to proc ur passive e frontward and actually hitting the target admist minions and possibility of side step. Then hitting with auto then dash then run followed by a second auto.
iiGazeii (NA)
: Most of these changes are buffs. 10% more AP ratio on her Q is just straight-up more damage. Changing her Q into a flat 25 but having the cooldown start immediately is actually a cooldown buff. Before, Akali would need to wait 5-8 seconds for her shroud to expire, and then the 25 second cooldown would start. So it was actually a 30-33 second cooldown. The effective cooldown will be much shorter. She also gets a ton more energy from her shroud now at early ranks. So at level 2, she can Q-auto-Q-auto-W-Q-auto, which she couldn't do before that early. The base damage of her E got nerfed, but now it scales with TOTAL AD and it gained a pretty heft AP ratio, whereas before it only scaled with BONUS AD. The damage early on is comparable, and the damage with some items is much, much higher. It's tricky to land, but it's much more rewarding now, and engaging with it will do a lot more damage. Her ult cooldown got nerfed, but it was only buffed in the first place to try to make up for the heavy nerfs they had already given her. Overall, these PBE changes are a massive buff for Akali.
On paper it seems logical but in reality akali suffers heavily in extended trades. Its never a good thing for assassins. Longer shroud time circumvented her "squishy" status. Now with a shorter duration it's almost impossible to win extended trade. Sure against some pick we could pull off your example but against an aggressive... say yasuo for example. You wouldn't want to do that. Again her E is not a reliable tool for consistent dmg. Its meant as a gap closer. Q>auto is not exactly right. It's Q>run>auto. While you are running away to activate your passive you are not immune to AA and spells. So with 1 of the lowest armor gain champion. With a joke health gain per lvl with no sustain. Im not sure u want to use q run auto twice before using ur w. Were not talking about sej here... with 120hp per lvl. This is akali. An assassin meant to clear an enemy as soon as possible
Kanzler (NA)
: Wood 7. I would, but you probably wouldn't understand.
Seems like it, "claims it's a buff" lack the game knowledge to explain why. Good luck.
Kanzler (NA)
: I think OP struggles with reading comprehension. It's probably not even worth trying to explain how this is a buff for akali.
Gtfo what rank are you? Say some constructive argument or don't bother.
fire263 (NA)
: I think the changes are more of a rebalance, finally removing the obscurity from her W and making it invisibility is much better as now more power can be added to the - The Q changes are just a flat out buff - The W changes will make a few more things reveal her, but its cooldown is actually buffed now as cooldown begins when the shroud starts. Not to mention the energy restored is another buff, and this should allow for more counterplay in pro play, which could leads to more buffs down the line. - The E may look at first like a nerf, but it scales with total AD now which makes up for base damage nerfs, and it even has a 50% AP ratio which is huge, giving her a lot more damage on E, although perhaps slightly less early game. - Ults a nerf, but they are giving her power elsewhere so I'm not sure it matters too much. Overall, this feels more of a buff than a nerf, and it's also experimental so any of this could change if it does make her worse.
Her main source of dmg comes from her passive. Anything that hinders you from maximizing your passive is a nerf. Ive played quite a few game with akali. I can guarantee her e is not a source of reliable dmg but as a set up for Q,run,passive,AA then repeat. The 10 % ap increase on her q is useless. Do the math. U can do 3 Q with the energy u receive from w but because of the reduce shroud duration you can no longer reliably proc your passive twice. 2passive+2Q> 1passive 3Q.
Jøkèr (NA)
: I think the changes on her W are the best changes for Akali. For starters, the cooldown starts once you cast the ability. With the base duration 5-7 secs depending on ranks, the cooldown will actually be 20-18 secs (the current cd being 25 on rank 1 of W). Even if they remove the extension, it doesnt mean they wont consider increasing the duration of her shroud. For all we know Riot might just give her the full duration of 7-9. And on top of that, they will give her 80 energy instead of having to level up the ability to get it. If they did it this way, there would be no reason to max W second anymore but instead max E second which is probably the reason why they are nerfing it a bit. Again everything is a work in progress, so dont get too worked up about it. You have every reason to be upset/worried about these changes and I can relate, but we'll just have to wait and see.
Very well written however, its the positioning time lapse I'm worried about. Since you seem to know what you're talking about. You know the example i gave is in a perfect world. In actuality 5 sec is probably enough for 1 cycle. Her ult doesn't need a nerf. Riot has no idea how hard it is for her against skilled opponent. Yes she stomps low elo but that's because the skill gap difference. As you climb higher and higher the mechanical disparity grow smaler
Rioter Comments
: Why is Riot dumbing Akali's mechanics down...
I hope this shit isn't true or im gonna flip the fuck out
: I truly think lane rengar is just too oppressive
Well idk how to put it simpler but here i go. If you know someone will gun you down at the end it the street. Will you still go there? You know rengo's combo... its not a complicated one.. if you know it. You can counter it. Regardless of ur pick.
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Average Ahri

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