: Project Bias
I don't think Jinx, Irelia, or Akali really feel like Project Skins at all. Overall, these three don't feel like they belong in the PROJECT line. They feel far too organic instead of the mechanized and cyberized feel every other skin has. Jinx's helmet fits the motiff to a T, but lacks a lot of armor and looks far too human. The lack of armor would have been fine if her skin was something like a dead grey or had circuit patterns and other sorts of bits and connecty bobs to make it look she tore her bulkier cyberization away. Maybe some spray paint like she had on her guns. Granted, her in-game model looks like it does a better job at the PROJECT feel than her splash art. Irelia's base project skin looks more like a Super Galaxy skin. The helmet doesn't fit at all, with the whole transparent visor, and she looks far too human as a result. Hell, it looks like she's wearing some kind of skin-tight suit rather than actually being heavily cyberized/mechanized. Her Chroma fits the PROJECT vibe far better with the colors and mechanical construction, but it's also lacking any sort of helmet which then doubles back to "this doesn't look like a PROJECT skin." because of it. Akali? Basically the exact same boat as Irelia. A girl in a catsuit with a bit of armor slapped on. There's nothing robotic or mechanical about it. All in all, I think Irelia and Akali have got the shortest end of the stick, and it they look more like something that should be titled PROJECT: COSPLAY rather than RECKONING.
: Let's make Riot's job a little bit easier.
Jax - should count as a Rank 6 hero with the class ability "Wildcard" where he counts as every class at once. His ability? Every third strike deals bonus spell damage. Probably scales like a beast with items. Master Yi - Blademaster. Could arguably be classes as a new Ionian class, or be a Knight or Assassin depending on his skin. His ability is Highlander, which drastically boosts his attack speed. Then he becomes a fucking monster that tears through teams. Riven - A rank 5 champion with Blademaster, Imperial, Exile. She uses her Q, where she deals AoE damage around her and changes position every other attack. Tryndamere - Brawler, Blademaster Could use his spinning slash or his Q where he gains a heal and a stacking crit chance buff every time he uses it.
Kazekiba (NA)
: > [{quoted}](name=Johnny El Rojo,realm=EUW,application-id=6kFXY1kR,discussion-id=r44e2pMt,comment-id=00010002,timestamp=2019-06-12T20:11:14.073+0000) > > ... "Noxus was alright"? > They are like the medieval version of the USA. How is that in any form alright?! Theyre the Roman Empire, exaggerated. But Swain isn't exactly a malicious tyrant out for the blood of the weak like Darkwill, Sion or the original Noxus before its massive retcons. Like does Noxus even care about Demacia or anything? As far as I can tell, they just expand their territories, set up roads and gates, tax the farmers and supply them with soldiers trained from their own populations. Theyre a huge melting pot of cultures to the point of perfecting the taco after another culture they absorbed invented it. Yeah sure, they ordered an invasion of a nation of people with abundant magic and pacifist mantras prior to the war. And Riven ordered the execution of a *friggin fourteen year old girl* who was **already dying and wounded**, but I think her lore has been rewritten recently to make her less of the bloodthirsty monster she was and I know for a fact that ~~Jericho~~ Swain was turned into a well-intentioned Overlord rather than a ruthless General. The likes of the Black Rose and Vladimir remain ... I mean, they're the same and better written than ever. But you cannot deny that new Noxus is a lot tamer and less brutal than old.
Originally Riven was always more of a kind of idealist who believes in the best Noxus has to offer, and even after the 'betrayal' she was subjected to, she remained loyal to the IDEA of Noxus rather than the nation itself. If they're removing that from Riven's lore - or already have? I'm pretty much done. She was already on the Razor's edge with the Ionian war retcon and short stories they released a while back. Wasn't happy with some of the crap they had going on. As for Swain? Well, he was always both a well-intentioned Overlord AND ruthless General. Even back in the day, he realized that being an evil asshole is generally counterproductive to fostering a nation since they all rely on the rank and file peasantry and that Noxus' strength is the ability for those who are talented and dedicated enough to dethrone those at the top of the ladder. Noxus was a stagnating cesspool of corruption, and that was always something he was aiming to fix.
darkdill (NA)
: These comics are designed to make us hate Demacian politics, right?
While i haven't read the comics, a good chunk of this has been hinted at and mentioned in lore and cover stories. Demacia and Noxus are interesting because they embody the fantasy stereotypes of the 'good and lawful' versus the 'evil and chaotic' nations while also fleshing them out to enhance the realistic strengths and weaknesses you'd see with those ideals. Comparatively, Ionia appears rather boring as a result since it doesn't really have anything going for it as a society aside from their internal infighting after Noxus gave it a kick. As for the arranged Marriages itself? That's a potentially interesting can of worms depending on how it's approached. If it's only the women that don't have a say, then I'd say they really dropped the ball. If they're going for something that's supposed to exemplify social cohesion, order, and 'in the interest of the many over the individual' i'd expect the arrangement to be conducted by the parents with either of the children having no real say in the matter. Marriages would be conducted for economic and social reasons - Marrying your children off to strengthen ties with the broader community as a whole, and to those children of people who's skills could benefit the family business.
: We actually talked about this at Riot. It‘s because Lord Morde is supposed to be a tribute skin for his old mains, simple as that.
A little late on the comment here, but Lord Mordekaiser feels like the weakest of the new designs. My biggest beef is that the old colorations from the skin and the older GOOD splash art are lost. I'd have preferred a duller, darker red reminiscent of blood, or a dark purple. Throw in a darker, blackend steel? Oh boy, now we're talking. Throw in some dark copper colour that you never really see used instead of gold? Somebody help me, i'm in trouble. While the model work was kickass, I'd have likely given the skin a pass if it had the 'newer' splash art with the vibrant golds and reds. I was always miffed at Riot for changing the splash from this badass work of art https://wallpapercave.com/wp/vX0FfBW.jpg to http://www.lol-wallpapers.com/wp-content/uploads/2016/12/Lord-Mordekaiser-Splash-Art-League-of-Legends-Artwork-Wallpaper-lol.jpg
: > [{quoted}](name=usul1202,realm=NA,application-id=3ErqAdtq,discussion-id=EooXKlqA,comment-id=0003,timestamp=2019-05-03T18:33:19.750+0000) > > Yea, but new aatrox still has mechanics and fight conditions like landing w and hitting q sweet spots. I was under the impression that the main problem with old aatrox was that his w turned him into a stat checked drain tank, which isn't a healthy spot to be. I've mained him pre rework up to now. He's back to being a drain tank full stop. The only difference is he's a caster that weaves in auto attacks, not an auto attacker that uses abilities when needed anymore.
The other difference is that his old voice and quotes still remain superior.
: Riot Matchmaking Logic
I've seen silvers in games with plats.
: The old rune system was pretty unintuitive and incredibly solved, so it didn’t really add much to the game. I _do_ miss the old masteries though. But the new runes are pretty ingrained in the system now so reverting to old masteries is more trouble for Riot than its worth, if nothing else.
You're not wrong about that. I'm fine with those minor stat boosts to help things along, that could also be done by handing people more gold to get another item or two. When I talk of old materies, I mean from the days BEFORE things like Thunderlords. Where the masteries were much less outwardly 'interesting' than they were now. Even then, I think it might be best to remove them so that Riot can focus on the champions. While they are fun on paper, it's been shown that it just causes more problems in practice like the fiasco with the Conquerer rework... or how Dark Harvest is now the "Karthus Rune". Or even just how RIOT completely FORGOT that fighters as a class existed when they rolled the new runes out. I remember when ADCs had a delayed power spike. I remember when they tried delaying their power earlier this season. If you ask me, it didn't work out BECAUSE of the current state of runes. In the older days, before runes like Demolish or AP dealing bonus damage to turrets? ADCs were the best class for taking turrets because of their itemization and range. It would take a mage AGES to take a turret in the older days, much less a tank. Things are only going to get more difficult from here, especially with all the crap they're slapping into the kits of the new champions they're rolling out.
: Post MSI Gameplay Improvements
Well the first option is easy. Remove scuttle, or nerf it and funnel the gold and xp back into the rest of the jungle. A bunch of the other problems could simply be solved with "Remove Runes" or at least go back to the older and more 'borning' runes that simply provide something more in stats. The Keystones really don't seem like they're worth the hassle. Make them into items instead or something.
: I'm a Tryndamere Main and I haven't lost to Kayle yet. I'm fairly positive Kayle has weaknesses as boricCentaur1 mentioned.
> [{quoted}](name=Whirly Twirly,realm=NA,application-id=yrc23zHg,discussion-id=R0aiguZT,comment-id=0001,timestamp=2019-04-12T16:21:56.067+0000) > > I'm a Tryndamere Main and I haven't lost to Kayle yet. I'm fairly positive Kayle has weaknesses as boricCentaur1 mentioned. The only time i've ever lost to Kayle was when my entire team was feeding hard enough that the jungler could just sit in one of the top bushes for the entire laning phase and harass me under turret along with Kayle. Yes, this was also pre 6. I'm also pretty sure Riven and Nasus also do pretty great into Kayle.
: > [{quoted}](name=Axzarious,realm=NA,application-id=yrc23zHg,discussion-id=5NnEB3QB,comment-id=0000000400000000,timestamp=2019-04-12T02:10:59.515+0000) > > I'm talking about the previous edition of Conquerer that worked like grasp before the one we have now. Yes same, we didn't have it on the start and had to cry for more than three months for one. Is that good?
> [{quoted}](name=Laufplanke,realm=EUW,application-id=yrc23zHg,discussion-id=5NnEB3QB,comment-id=00000004000000000000,timestamp=2019-04-12T13:38:04.149+0000) > > Yes same, we didn't have it on the start and had to cry for more than three months for one. > Is that good? You are also not wrong regarding that. Which is also coincidentally why I've been advocating for the removal of runes and the possible transference of keystone and rune effects to items. Hell, maybe even removing the small stat boost runes would be enough. After all, Dark Harvest just became "The Karthus Rune" because he will just run over the game if it's halfway viable for anyone else.
Arakadia (NA)
: > [{quoted}](name=Axzarious,realm=NA,application-id=yrc23zHg,discussion-id=Ig6VVEa5,comment-id=000300010000,timestamp=2019-04-11T03:22:20.514+0000) > > TIL Taliyah is a girl. I thought she was just some very effeminate dude. How could you have thought this? She has an hourglass enough to make it obvious and her VO should confirm it. Assuming her face wasn't clearly female as well. This feels more like a jab at Taliyah not being the extremely feminine and attractive ideal that most League girls are.
> [{quoted}](name=Arakadia,realm=NA,application-id=yrc23zHg,discussion-id=Ig6VVEa5,comment-id=0003000100000000,timestamp=2019-04-11T23:49:41.285+0000) > > How could you have thought this? She has an hourglass enough to make it obvious and her VO should confirm it. Assuming her face wasn't clearly female as well. This feels more like a jab at Taliyah not being the extremely feminine and attractive ideal that most League girls are. Her face is super androgynous in her default and freljord art. Overally, i'd probably describe her as plain or unremarkable. Her body is as well, unless you're talking about the new SSG Taliyah art where it's more apparent. In the SSG art she does look more feminine, but if you just use the head she could easily pass for one of them bishonen.
: > [{quoted}](name=Axzarious,realm=NA,application-id=yrc23zHg,discussion-id=5NnEB3QB,comment-id=00000004,timestamp=2019-04-11T00:25:12.400+0000) > > Before Riot ~~nerfed~~ reworked conquerer they had a pretty good one. We had no Keystone before Conquerer, dude. For more than three months, Riot employees even laughed about that in Scarras/QTs Podcast.
> [{quoted}](name=Laufplanke,realm=EUW,application-id=yrc23zHg,discussion-id=5NnEB3QB,comment-id=000000040000,timestamp=2019-04-11T07:01:49.173+0000) > > We had no Keystone before Conquerer, dude. > For more than three months, Riot employees even laughed about that in Scarras/QTs Podcast. I'm talking about the previous edition of Conquerer that worked like grasp before the one we have now.
Rustypug (NA)
: > [{quoted}](name=Thaum1568,realm=NA,application-id=yrc23zHg,discussion-id=Ig6VVEa5,comment-id=0003,timestamp=2019-04-10T16:00:42.251+0000) > > {{champion:163}} > This is the hottest champ {{champion:163}} is a high tier league waifu
> [{quoted}](name=Rustypug,realm=NA,application-id=yrc23zHg,discussion-id=Ig6VVEa5,comment-id=00030001,timestamp=2019-04-10T16:11:26.745+0000) > > {{champion:163}} is a high tier league waifu TIL Taliyah is a girl. I thought she was just some very effeminate dude.
: "Bruises have literally no good keystone" Riot: "Haha, lol, yes they don't."
> [{quoted}](name=Laufplanke,realm=EUW,application-id=yrc23zHg,discussion-id=5NnEB3QB,comment-id=0000,timestamp=2019-04-10T10:44:52.941+0000) > > "Bruises have literally no good keystone" > > Riot: "Haha, lol, yes they don't." Before Riot ~~nerfed~~ reworked conquerer they had a pretty good one.
: Right, and what has happened that has made Sylas weaker? Its not just the buffs, its people finally learning how to play against him. The only low cooldowns he has is Q, E has a pretty decent cooldown but it starts the cooldown after you cast E2. W with 40% cdr is at about 9 seconds. His burst has been hit time and time again, and if people are still complaining then they need to take a look at these two items and tell me how they are not the issue (when they are for more than just him): {{item:3285}} {{item:3152}} . Riven's kit use to be modest, until she got that execute change. With Conqueror existing along with her scalings practically untouched and items being hella loaded with cdr, theres a reason why she's strong. Items are too good on her, and her scalings just up the value of such buys. They need to target those, plain and simple. If you nerf the items too much, you will kill the class entirely and she'd be the only good one remaining (if we consider Spear being removed and the rest of the fighter items getting nerfed). Sylas will be in a better balanceable spot once AP itemization for fighters is allowed to exist without the interference of mages. People forget this is why his kit has so much.
I'll agree on the AP fighter itemization front being trash, though once they fix that I'm gonna say that Sylas will probably need more nerfs since he's likely overtuned because he's got sub-par item choices. Learning to play against him is another part of it, but he shouldn't be a universal safe or effective pick into everything regardless of the situation. His main strength should come from the ults he steals, and be a situational pick based on the enemy teamcomp. Go Sylas against a team that isn't stacked to the brim with strong ults? Yes. He SHOULD be a liability. Riven's kit "used to be modest"? Her ulimate execute hasn't been touched for three years. When it comes to CDR she actually had it BETTER back then than she does now. Conqueror is it's own can of worms. Believe it or not, old conqueror was BETTER on Riven in terms of raw damage and uptime. The new one is only good on her because RIOT made it worse for everyone else who used to use it because they wanted certain champions to be able to use a precision keystone. Scaling? I'll say she's ALLOWED to have her scaling just because she has half the mechanics in her kit that the newer overloaded champions have in their kits. Even then, some aspects of Sylas' kit arguably has BETTER scaling than Riven. Hell, there are a few ults which he uses BETTER than the typical champion... Riven is one of them since her ult scaling is LOWER than Sylas' same scaling, provided he's got enough ap. She's got HALF of the shit Sylas has, after all. Or Camille. Or Ekko. Or Ornn. If they're not overloaded, they're overblown like Zoey or maybe Neeko. Hard to say which Neeko is.
: > [{quoted}](name=Axzarious,realm=NA,application-id=3ErqAdtq,discussion-id=EafPVmOq,comment-id=00090000000000000000,timestamp=2019-04-09T00:37:10.941+0000) > > It may be the worst, but I also think it tends to be the most fun. Widest array of champions to go up against. I would argue it's the best, if you play it well. Top Lane right now is where the game often falls apart for teams, so if you are a good top laner, you can leverage that vulnerability. I think the main thing right now about Top Lane is that its a very different beast then it once was. You effectively have to make a quick determination and adjust your play style accordingly. 1. You clearly have an early champion advantage in the match up and you bully, push and abuse that advantage. 2. You are clearly at a disadvantage in which case you play it safe, don't die but keep the lane busy enough so the top laner can't roam for easier kills elsewhere. 3. You can't do anything to stop top laner, in which case you invade Mid hyper aggressively and force the jungler and top laner into the lane. This comes with a lot of drawbacks but 2 v 1 in midlane is always going to draw people down so if you can coordinate well with the mid laner you can stall the advantage they have and hopefully your bot lane and jungler can pick up the slack. In any case, I don't believe Vayne to be a big issue at all, I'm actually surprised people are having so many problems with her. Vayne is a one trick pony and if she is denied kills, on farm alone she can't domino so its just about no dying and keeping her busy so she can't gank.
I'd think most people who get stomped by Vayne top or Lucien are probably Bronze/Silver and even golds getting cheesed by smurfs or duos - usually their jungler who will just camp top and do co-ordinated dives when they build up a huge wave. It's a similar lane to Teemo if you ask me. If you're cheesed by one of them, there's little you can do aside from 'not feeding' unless they make a huge mistake, in which case you might be able to use that momentum to start snowballing against them. If every other lane is doing poorly, you're probably hooped.
: > [{quoted}](name=Axzarious,realm=NA,application-id=3ErqAdtq,discussion-id=EafPVmOq,comment-id=000900000000,timestamp=2019-04-08T21:49:44.645+0000) > > Vayne is similar to Lucien top in that it's a cheese pick. Since they buffed the stealth on her ult, she's even more obnoxious to lane against. It's less effective the higher you go, since jungles will more easily exploit her. Low elo? That can be a tossup - but it works both ways. Said vayne may also be a tossup. Champions that scale well and farm well can work great into her - as can early game bullies like Pantheon or Renekton - even if the latter might have a few problems for the early levels. > > Toplane is probably one of the most vulnerable to counterpicking because it's less safe than midlane. You really need to know how to manipulate waves along with patience and safe play to manage it. You can lose lane, but win the game. Yah top lane is the worst lane in this game to play at this moment
It may be the worst, but I also think it tends to be the most fun. Widest array of champions to go up against.
: Say the reasons you dislike the current state of the game
I'm beginning to think that Runes/Materies are probably one of the biggest problems with the game. While nice on paper, I feel they break more than they should. Some stat boosts might be nice, but I do wonder if they might be a little too much at times. It might be better to remove them... maybe making some of the keystones into items? Matchmaking also feels pretty wonky. I didn't mind the longer queue times of old as the people you got were always a little more in-line with your own skill. A division difference of 3+ can make a huge impact. It's even worse when you somehow get a high silver or low gold in your game of plats.
: Why do people still consider Sylas' kit overblown. Like, the recent nerfs the last two patches fucking decapitated his legs. Meanwhile Aatrox ever since the sustain nerf + dash nerf hasn't had any lasting changes on the PBE for several patches (longer than Akali and Irelia's).
Even before the buffs he was kind of stupid. I remember using Lux against him - despite basically steamrolling him in lane, I couldn't afford to make mistakes. He could just rush in and chunk over half my health and walk away largely unscathed despite facetanking my entire kit. And this is with a 2-3 item lead as lux. Granted, I was also less experienced at playing against him on release. People say he's overblown because he's got low cooldowns, 2 dashes/3gapclosers, a heal/execute on one ability, a shield, a stun, a knockup, 3 Auto resets, asstons of waveclear thanks to abilities and his passive, great burst AND sustained damage due to his passive and abilities, multi-target damage, a slow, and the potential to use any ults the other team might have. A champion able to steal ults SHOULD be a situational pick based on the enemy teamcomp - NOT a safe pick you can run into anything based on inherent power. ESPECIALLY when the enemy buying CDR also improves your ability to use their ult along WITH your own CDR. There's a reason a lot of new champions tend to be stupidly broken until they're repeatedly nerfed. They have so much crap in their kit that they dominate the game when they're good. They've got 2-3 times as much crap in their kits compared to older champions. As much as people rag on Riven, they make her kit look modest in comparison. She's got what... 4 dashes, a small stun and brief knockup, a shield, 3 autoresets IF you animation cancel, and an Execute on her ultimate?
: Riven doesn't 1shot unless you're completely unaware of how she's played losing to riven means you've probably picked a stat check champion and lost lane early to her or aren't knowledgeable on how to fight her and skilled enough to beat that riven player (Assuming you're on a more skill intensive duelist champion) {{champion:266}} {{champion:103}} {{champion:84}} {{champion:268}} {{champion:164}} {{champion:122}} {{champion:245}} {{champion:60}} {{champion:114}} {{champion:105}} {{champion:3}} {{champion:86}} {{champion:39}} {{champion:126}} {{champion:55}} {{champion:7}} {{champion:64}} {{champion:90}} {{champion:57}} {{champion:78}} {{champion:13}} {{champion:35}} {{champion:44}} {{champion:517}} {{champion:254}} {{champion:8}} {{champion:19}} {{champion:5}} {{champion:157}} are all very capable of defeating riven in their own ways, be it the easy stat checky format of Poppy or Maokai, or the more methodical Leblanc/shaco, or the "in your face" method of jayce, irelia, fiora, yasuo.
You forgot to throw Tryndamere onto that list.
: > [{quoted}](name=Axzarious,realm=NA,application-id=3ErqAdtq,discussion-id=EafPVmOq,comment-id=0009,timestamp=2019-04-08T21:07:39.725+0000) > > Learn to play talon. Then laugh maniacally if you ever see a Vayne top coming. Proceed to laugh as she can no longer play the game. I mean that if you have the chance to counterpick otherwise, lose the lane.
Vayne is similar to Lucien top in that it's a cheese pick. Since they buffed the stealth on her ult, she's even more obnoxious to lane against. It's less effective the higher you go, since jungles will more easily exploit her. Low elo? That can be a tossup - but it works both ways. Said vayne may also be a tossup. Champions that scale well and farm well can work great into her - as can early game bullies like Pantheon or Renekton - even if the latter might have a few problems for the early levels. Toplane is probably one of the most vulnerable to counterpicking because it's less safe than midlane. You really need to know how to manipulate waves along with patience and safe play to manage it. You can lose lane, but win the game.
: Honestly as top laner i'm sick of playing against Vayne, so sick of this BS
Learn to play talon. Then laugh maniacally if you ever see a Vayne top coming. Proceed to laugh as she can no longer play the game.
: Zhonya’s CD is already longer than most assassinatin ultimates. I think the item only hard ruins AD assassins in team fights, but that’s probably intended anyways. As in, most people who build Zhonya’s will get hard destroyed by AD assassins in a side-lane, so Zhonya’s exists to they at least win team fights, right?
As much as people might rag on Zhyonas, it's sometimes all that stands between a mage being a champion instead of a 300g minion against a competent assassin. Even then, it still has counterplay. The amount of times i've killed somebody right as they come out of stasis are too many to count.
: Item Shop Cleanup
Firstly, it would really be nice to see what items you feel are healthy or unhealthy. Certain polarizing items like Zhyona's is something that makes a mage a champion rather than a 300g minion the assassin can mindlessly dive when they hit level 6. As for things actually unhealthy? Frozen Mallet often seems to fall into this camp, but that's usually on Gnar who's able to just hardcore abuse it by stacking it with Cleaver's movement speed along with his 3-hit movement speed boost. As for "Items that are too similar/reducing or removing impact"? I'm still not pleased you folks decided to gut Phantom Dancer for melee crit champions to cater even harder to ranged ADCs when they already have Runaans and RFC as options that are useless for melee ADCs. Adding insult to injury, the original PD was STILL good on ranged champions and the reason for the change basically boiled down to "ADCs who are bronze and silver don't build this". Honestly, part of me is thinking it would be better to just remove Runes and maybe add items with some of their effects.
: Yeah, seems like you havent play Irelia in like... 1 year? Try to pick her into a Nasus, Garen or Darius and see how much she oUtDaMagE every one of them
Last time I played Irelia I remember going even in lane, roamed top to fight the fed pantheon, missed basically every ability except for maybe my Q and still killed him. If she's even slightly ahead, you're going to have a bad time. I might have had my passive procced at the time. I don't remember. What I do know is that she mows down Garen if she's ahead because even if you slap her with your Q, her autos still hit like a bus. Darius is likewise going to have a bad time considering how many times she can dump her Q on somebody and how easily she can deny him his heal and disengage.
: I'm not happy. First we lost Shyvana's human mother, instead her egg was tampered with by a mage and that mutated her. Yvva wanted to kill Shyvana and her father wanted to raise Shyvana. Now we got this kidnapper who doesn't have a name, who I don't care about, who dies. Where is Shyvana's father? Where is the time Shyvana's father was killed by her mother? Where is the time she spent trading game in a Demacian town? This is a straight up emotional investment downgrade. They removed the explanation behind Shyvana being a half-dragon. We went from human parent and dragon parent to a mage tampering with her egg to make her a mutant, and THEN to no explanation at all. She was just kidnapped. Screw that guy. He's just a kidnapper. Yvva. What is up with Yvva? She LOST her motivation. First she goes after the stolen egg. Later she feels Shyvana is still out there and goes looking for her. At this point, presumably because she wants her child back. She goes and burns down anything between her and her daughter. I can understand the ire. She burns and kills Shyvana's kidnapper, understandably so. Yvva isn't trying to kill Shyvana for being a mutant here. As far as can be seen, she just wants her daughter back so she can be raised properly, like her other children that left the nest. The scene of the battle between Jarvan, Shyvana, and the Demacians has been downsized. What happened to the petricite building and petricite arrows that helped ground Yvva so Shyvana could fight her? What about the burning power of the fire rune in Shyvana that she dug deep into to draw out power from so she could RIP Yvva's heart out? This was a change for the sake of change that decreased investment in the character and removed side characters that helped with investing the audience. The narrative presented here? I would say I just didn't care about it, but it is worse, because I know there is a better version of this story. I am disappointed. I expect better because it WAS better.
Most of RIOT's lore reworks remove the most interesting parts of the characters and the thematics that made them interesting in the first place. Shyvana's just another notch in the long line of disappointment, joining the ranks of Xerath, Karthus, Renekton, and several others.
: Do you really think that Irelia outdamage Darius or Garen? What game do you play?
I'm assuming they play this game. Irelia is more than capable of not only immense burst, but also ridiculous sustained damage. Sure, it takes her Triforce and Sterak's to get there, but if you're not ahead by then then you're gonna have a bad time. The bad time gets worse if she ever does get ahead. There's kind of a reason champs like Jax or Tryndamere who don't care much about autos or dying tend to do great against her.
: The only ahri skin I won't own
They should change Prestigious to either Autist's or NEET's. With the amount I had to grind to get the Kai'sa skin, I'd reckon you'd have to be either of those. Thank god I had a few days off, or I'd have never managed to get the skin. Never again. What's even more insulting is that after the Kai'Sa skin, all the others have been simple gold palette swaps and are even less worthy of your time and money.
: > [{quoted}](name=Ignika D,realm=EUW,application-id=3ErqAdtq,discussion-id=MwMabUj3,comment-id=0003,timestamp=2019-02-22T14:52:11.358+0000) > > tenacity is noob trap unless is vs nasus w I was playing vs Nasus. It had 0 effect on his W.
Swiftness boots reduce slow severity, but it doesn't really feel all too different from treads either way. Often, you'll be better off with Tabi anyways due to the damage it will shave off his Q.
: Well, it did when there was longer base CC and more "normal" CC. 25-40% off a 3 second stun is a pretty big deal. Now there are knockbacks, displacements and more which CC does zip against along with standard CC being reduced to 1-2 seconds, which means 30% off 1.5 seconds doesn't feel like anything.
WTB Tenacity buffs. It can be pretty tough to justify it sometimes, unless there's a ton of enemy Magic Damage on the team. Even then, I've still went with Tabi because it ends up cutting more total damage while I'm CC'd anyways.
: Why else do you think I'm so excited for his VGU? I'm gonna need to get one of those mouses with proper key binds because boy, I'm gonna need one of my hands for something other than playing the game.
Only then will balance finally be achieved.
Rioter Comments
Camulos (OCE)
: On Kayle's Armour (and Female Armour Generally)
This video is a great look at things, and it's nice to see it crop up here. However, I think the most defining aspect of this that rustles people's Jimmies isn't the current look so much as how it breaks from Kayle's traditional look. They basically pulled a reverse-sejuani with this re-design: Armor was removed that shouldn't have been removed, where Sejuani had armor added that didn't need to be added. It's a prominent break from an aspect of a character that had already been established.
Ifneth (NA)
: I thought I was the only one who would complain: boob plate, skin-tight clothes, and even random pieces of metal to accentuate her thighs and hips. She’s a mighty angel of justice, clad in shimmering golden plate and wielding a terrible sword of wrath, not some cute cosplay babe.
I don't like the re-design as much either, but it goes beyond the whole 'another bodysuit' aspect. It's how Riot removed a crucial defining feature of the character. They basically pulled a reverse-Sejuani here, giving characters a kind of look they didn't have as much business being in.
: And you overestimate how quickly most ADCs kill most mages. You are not getting 3 shot with one right click until like 3 items+, while your win condition is consistent pretty much post-6. And if the ADC went Maw or Mercurial that ADC is not killing you with autos faster than you can kill with your spell rotation at 3 items.
Assuming something like 2-3 items? For most mages, if they miss a spell they are dying to the ADC before their spells come back up. Unless the ADC is bad.
: > Did you know most marksmen have some form of powerful CC built into their kits? You're comparing Draven's E to a powerful form of CC? Caitlyn traps? Quinn tiny knockback? Honestly you cant be serious, the only one i'd say you're right on is tristana which i will never defend her design. > Mages and Marksmen have different dynamics which riot has itemized for accordingly You're right, which is why i never called mages OP, just that their itemization is good for THEM to do THEIR job. I know you mage mains are highly triggered by thinking someone tries to shit on your class but rest assure that was not my inetion, more of a direction of what good itemization looks like. > Every champion even has access to zhonyas active - the pocketwatch. If your active is so strong you'd waste a mastery/600 gold to use it 1 time, then you just proved my point. > Ironically, you dont seem to understand that marksmen can be casters. There's a difference between AD casters and mages. Lucian and Graves use their spells but their auto attacks are still their main source of damage, their spells are short range and a way to weave between auto attacks. It's also why they dont suck at this meta. Ez plays like a Mage because he spams spells from long range and applies utility, that's what i meant by mage playstyle.
Slows and knockbacks are still utility, as are roots and stuns and even things like Sivir's ultimate which is even more utility. When used properly they can do just as much as some mage abilities can, even if they might not deal as much damage. So are roots. Defensively? Sivir has a spell shield. Xayah has her ult. Even a properly timed Quinn or Vayne E can cockblock an enemy champion. This might also surprise you, but a Dash, Jump, or other form of movement skill is also a potent defensive tool. A tool you don't often see on mages.
HàrrowR (EUW)
: > [{quoted}](name=Axzarious,realm=NA,application-id=3ErqAdtq,discussion-id=jg3IEvL0,comment-id=000a000100000000,timestamp=2019-02-07T01:04:37.192+0000) > > Oh FINE. I'll change mages to "Mages with the exception of fringe cases like malzahar who can potentially point and click to delete the ADC if they haven't bothered to buy a mercurial scimitar." There is also the flipside with ADCs like Twitch being capable of nuking a mage who lacks hard CC like a stun simply by pressing R and critting 2-3 times with the added burst of Statikk Shiv and getting a chunk of extra HP through lifesteal to survive the next part of the attack... though that was more of a problem when IE did 250% crit damage. So it's possible that will make a return. > > It also seems that you're missing the point i'm trying to make here, so i'll put it more simply. > > ADC vs Mage boils down to this: If the Mage misses their CC the ADC gets to auto them to death. The amount of Damage in this game right now has resulted in what amounts to 'rocket tag' between the two. The first one to make a mistake instantly loses. This assumes this fight is in a vacuum and that there are no summoner spells involved. Honestly Mage vs Adc match up is one of the fairest things in this game, Mages having a bit of an upper hand due to their burst,cc and access to zhonyas, meaning that basically a mage has the first turn, if he misses his CC and abilities then by all means carry will blow them up, but if he hits the CC adc is dead.
I think you underestimate just how good Mercurial Scimitar is if you think Zhonya's is better. Not only does Scimitar cleanse CC, it also gives you a huge burst of movement speed.
: Mages have better itemization. Yes marksmen have tons of DPS but it's on the tipping point where it's overkill, mages do more than enough damage but can have utility and defenses in their build. Tear active, zhonyas, health and resistances added onto core items, mages itemization gives them right enough of everything to function. Mages also outrange every other class in the game, the thing about mages is that if lux misses her binding, she simply walks back, she doesnt need to put herself in danger, so the interaction between marksmen and mage is much more dynamic then "lux misses E adc 2 shots her". No other class can 1 shot you from the other side of the lane or CC an entire team while bursting them in the same motion, so simply comparing marksmen vs mages in a vaccum is kinda unfair. Add on that the fact most mages have tons of utility and AoE and they do their JOB perfectly fine and even better, which is why they struggle less -in current balance state-
Better itemization? I'd disagree there. Mercurial Scimitar is huge, giving you a cleanse AND movement speed when you activate it. Death's Dance provides deceptive damage mitigation. Bloodthirster has some potential, but it's usually overshadowed - They should have left PD alone and then mucked about with BT's shield active... Maybe by making it something you build up by killing minions to activate it later? Or maybe just giving it the effect they gave PD? Also, if you're getting hit by a lux Q at max range while you can both see eachother? Yeah, you probably deserve to die there considering you've had more than ample time to briskly walk out of the way. Mages NEED that range, because the moment anything gets to them, they usually die. When it comes to utility and defenses? Are you SURE you're playing League of Legends? I was going to throw a list of ADCs that had at least one of the two out here until I realized that I'd basically just listed every ADC in the game. Know what's easier? Listing the only ADC that DOESN'T have BOTH in their natural kit. Know who it is? Ezreal. Give him Iceborne Gauntlet and he's got utility.
HàrrowR (EUW)
: > [{quoted}](name=Axzarious,realm=NA,application-id=3ErqAdtq,discussion-id=jg3IEvL0,comment-id=000a0001,timestamp=2019-02-06T21:54:59.259+0000) > > To be fair to mages, they suffer from the exact same frailty of ADCs. Except they actually have to land skillshots to kill people instead of having the conditions of "in Range" and "Right Click on the enemy". Mages actually NEED a fair bit more effort to outplay their opponents and pick up a kill than an ADC. While a mage might be able to kill an ADC in 2 or 3 spells, the ADC can easily kill the mage just as quickly with autos if they can get in range with a simple right click. That is one of the most outstandingly fake statements on this thread, no it's not a GIFT FROM GOD knowing how to hit a skillshot, no not all mages are even skillshot oriented, Malzahar, no its not easier to kill people with ADCs just for the fact that you don't have as clear windows of engagement, you can go in chasing a low hp Zoe only to eat her bubble and get deleted, if anything mages have one of the easiest kill conditions in the game, it's usually landing the CC and then doing the damage, most of the time you'll know exactly if you can kill an enemy or not and landing one CC on him will effectively make the rest of your kit as easy to land as an auto attack.
Oh FINE. I'll change mages to "Mages with the exception of fringe cases like malzahar who can potentially point and click to delete the ADC if they haven't bothered to buy a mercurial scimitar." There is also the flipside with ADCs like Twitch being capable of nuking a mage who lacks hard CC like a stun simply by pressing R and critting 2-3 times with the added burst of Statikk Shiv and getting a chunk of extra HP through lifesteal to survive the next part of the attack... though that was more of a problem when IE did 250% crit damage. So it's possible that will make a return. It also seems that you're missing the point i'm trying to make here, so i'll put it more simply. ADC vs Mage boils down to this: If the Mage misses their CC the ADC gets to auto them to death. The amount of Damage in this game right now has resulted in what amounts to 'rocket tag' between the two. The first one to make a mistake instantly loses. This assumes this fight is in a vacuum and that there are no summoner spells involved.
: > [{quoted}](name=Axzarious,realm=NA,application-id=3ErqAdtq,discussion-id=gUHTjB25,comment-id=0008,timestamp=2019-02-06T22:01:42.208+0000) > > I think it's actually impossible for RIOT to update the Death Recap. From what I remember hearing earlier, it's because that the recap is embedded in some core part of the game that makes changes nearly impossible because of what I can only assume is spaghetti code. If they change something in it, it's liable to break hundreds of other things and cause some serious bugs in things you'd never reasonably expect, so they just decided to leave it as is. Then perhaps they should re-do the core code...with far more resources at their disposal it should be easier and arguably might help make the game run smoother.
You'd probably be right about that. Though that could take a few months and they'd probably have to cease updating.
: I think the question "should there be more mobility in the game" oversimplifies the issue, generally. I think it's good to have both kinds. Playing slower, more deliberate champions puts the emphasis on positioning and strategic decision-making, while flashy champs put more emphasis on mechanical play and reflexes. I think both have their place. What it sounds like to me is that you should have been playing more assassins all along; you seem to enjoy that playstyle a lot more. But I still think there's a place in the game for Nasus and Yorick. When *everyone* can dash around, dodging skillshots and gap closing with impunity, it actually lowers the value of those skills for the champions that have them. I personally like the diversity, even if it's more challenging to balance for it.
Well, there's also the other issue in that those mobile champions don't really seem to pay for their mobility when you stack them up against the immobile ones. They don't sacrifice damage, CC, or bulk.
: Death Recap update is overdue.
I think it's actually impossible for RIOT to update the Death Recap. From what I remember hearing earlier, it's because that the recap is embedded in some core part of the game that makes changes nearly impossible because of what I can only assume is spaghetti code. If they change something in it, it's liable to break hundreds of other things and cause some serious bugs in things you'd never reasonably expect, so they just decided to leave it as is.
: He is talking about full ap malphite who can't really be classified as a tank or a mage
You're telling me that Malphite was never intended to be an AP burst assassin over anything else with the way his kit is designed and his scaling ratios?!
: There's a fine line between getting 1 shot by supports to going back to the ardent meta. Please stop spamming "BuT ArDeNt mEtA 'mEmBeR?" Nobody liked that meta. But maybe go back a bit further when damage wasnt so high, and people needed to use stuff to 1 shot you. No one is arguing that adc should eat a full zed combo and survive or duel him, but i dont need to die to R+AA duskblade when my support doesnt even have time to react. What's the point of having damage when i m out of the fight from 1 CC and a stray mage ability. To put it on equal terms in your juggernaut brain (since i know you love circlejerking juggernauts) it would be like removing any catch potential, and MS boost in juggernauts kits and items since kiting them is their weakness and thats their counterplay. Im sure you're gonna reply with some comment on how garen is mechanicly complex for having AA reset or something and marksmen are only right clicking to 1 shot everyone in a 700 unit radius.
To be fair to mages, they suffer from the exact same frailty of ADCs. Except they actually have to land skillshots to kill people instead of having the conditions of "in Range" and "Right Click on the enemy". Mages actually NEED a fair bit more effort to outplay their opponents and pick up a kill than an ADC. While a mage might be able to kill an ADC in 2 or 3 spells, the ADC can easily kill the mage just as quickly with autos if they can get in range with a simple right click.
Akrid415 (NA)
: I went against Lucian top
If you KNOW you're going against an ADC toplane then picking an assassin will usually make their life absolute hell. So that means Talon who has a bloody fantastic level 2, or an assassin like Malphite who can delete them once you hit level 6 and you're not too far behind and building your AP. If not, and your champion will have a rough time against them? Having resolve as a secondary will help with the poke with the that one rune that restores health. Run the armor runes. Both of them. Ninja tabi are something you can't go wrong with either.
: "I want ADC to be less shitty to play"
Part of what made ADCs more balanced in the past was that each kind of 'class' had more consistent strengths and weaknesses. For example, Mages typically brought burst and waveclear, while ADCs typically offered sustained DPS, which also made them one of the best classes for securing objectives and mulching turrets (THE best class for it in ideal situations). If a class was to branch out of those strengths, they typically had to make sacrifices. These days, it's not hard for an ADC to potentially bring everything to the table when they're super good. Up front burst + waveclear from the energized items. As much as people complain about burst mages like Lux, those champions actually NEED that ability to burst, because if they miss just ONE skill, the ADC will win simply by being in range... And then there are edge cases like Twitch when IE did 250 crit damage- Catch the rat out with a Q? No prob. He can just press R and crit me to death before the laser kills him.
: Malphites i see nowadays build tank again. That says something
But Malphite is an AP burst assassin. Even more these days with how fast tanks melt!
: > [{quoted}](name=BestPudgeNA,realm=NA,application-id=3ErqAdtq,discussion-id=jZaHAQ7j,comment-id=000d0001,timestamp=2019-01-30T03:17:03.163+0000) > > 600 health on the only Zeal Item that wasn't supposed to be for ADCs but rather the crit melee users {{champion:157}} {{champion:23}} {{champion:41}} {{champion:11}} then maybe they should give it different values for melee and range. otherwise i assume that the rioter who came up with this is just nuts or heavily biased.
I'm going to lean towards Biased. I have no idea why they don't just make a new Zeal item and leave PD as is.
: I agree. The change to phantom dancer is a really bad move. I'm not opposed to having a "defensive" zeal item, but this guts Trynd and hurts Yas a lot. I can only conclude that Riot simply doesn't care about those champions or the people that play them enough to go through the arduous task of coming up with a name, creating an image, and adding an item that accomplishes their goal of making a defensive zeal item. This will probably spell the end of my playing trynd until a new item is added or phantom dancer gets reverted. First, shiv was rendered useless on trynd in 8.6. That's okay. Tiamat was still an option for a waveclear item and even though it became the ONLY option, we were still content. Then his core item was simply made crap on trynd in 8.11. That was essence reaver. Then, he got a compensation buff. AP tryn got too strong and rather than nerfing his AP ratio on his e and making his mid game weaker, they just reverted the e buff. The build got more expensive and didn't synergize as well with Trynd's kit but you know what? Didn't complain. Trynd still had a build that was okay. Now tiamat got nerfed too. STILL DIDN'T COMPLAIN. But now the only good rush item is getting completely gutted too. PD is the only zeal item Trynd can build and feel good. This change guts it completely. It loses 15% AS, dueling stats, and its passive will do just about nothing other than baiting us into ulting too early or not ulting at all. Very few ranged ADCs build PD but it IS CORE on trynd and yas. Is it really that hard to create a new item? I'm not flaming I really am curious what the reasoning is here. I expect the response I'll get is: Just build Shiv. You already " pivot between Shiv and PD" so just go back to shiv. Shiv has always been a worse item IMO. the attack speed is less, the dueling stats are inferior, and tiamat is a better waveclear item. Having two waveclear items is redundant and inefficient. Anyone have a justification or explanation or is Trynd and the people that main him just going to be ignored again?
I like how they said they were going to buff Trynd elsewhere after they reverted that E cooldown buff. Still waiting. Edit: While Shiv is overall worse than PD, it DOES have it's use in certain matchups. They mentioned something about buffing Shiv to make up for the removal of PD, but as it stands, it's going to have to be completely overtuned and then crowd out the other options. Or it will need some melee-only effect.
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Axzarious

Level 208 (NA)
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