Rioter Comments
Kazekiba (NA)
: This has nothing to do with the xp changes?? The XP changes are intended to make top laners hit level 12-13 in big teamfights while the support is still level 7-9 and ADC is level 10 at best. It doesnt impact your interactions with your other top laners. The whole point is to end the 1v1 fighting game mentality that ignorant top laners have and give them more power in team fights
Yes it does it means: Bigger gold leads will be less impactful for longer into the midgame. Playing for your carry will less valuable and viable, as more toplaners, even when behind, will do more with less to eliminate your carry from the fight faster and with less interaction The current problems will get worse
Rioter Comments
Rioter Comments
: Maiden was dead in second half and Ashe was shooting at you. Jax stood no chance if it was 1v1 with maiden still up.
Maybe you don't know how Yorrick E works, but the Jax has aggro. He was healing through the damage.
Arcade Lulu (EUNE)
: It's jax What do you expect?
Maybe this video makes more sense when I show you the clip of just Stinger Tiamat Jax jumping on the Yorrick (who has ult cast) and just kills him in one rotation because ignite. But the Jax doesn't have to be afraid of the lane or the dangers of ignite, because Jax
La Bello (NA)
: I know you are being rhetorical and just getting a rant out of your system but it was over the second Yorick lost his maiden. in fights Maiden and zombies are literally 50% of Yoricks power budget. safe to say the second he lost those Jax and Ashe got to turn the tides on him. the fights that Yorick win are the ones where he forces his target to basically 1v3 him and his ADDS. when you remove Maiden and Zombies from the equation all Yorick really has is: 1. A on-demand TriForce proccer 2. a wall (no damage) 3. a ranged slow (very little damage) like yeah with those abiltiies you wont win against other more self-reliant kits. Its no different Its the same as fighting annie without Tibbers. try split pushing more and taking advantage your wierdo kit people arent used to playing into
But, I had all those things. I hit the E 3 times, and he was tanking them.
Aminumbra (EUW)
: > [{quoted}](name=Azeranth,realm=NA,application-id=3ErqAdtq,discussion-id=Lt3vWJAH,comment-id=00150000,timestamp=2019-10-12T23:17:43.652+0000) > > Right, so, you successfully freeze against Jax all lane. He has 49 CS and you have 102, its 15 minutes, turret plating is down. You haven't gotten any plates because you've been freezing. > > Jax gets all his pre 2 items damage from CDR, and base numbers. He leaps on you with counter and ulti, immediately regains the full farm deficit worth of stats. He is completely uninhibited by his lack of farm, because Riot is r%%%%%ed and doesn't understand how items should work. He all in an kills you, because whatever champion of the 3 that can fight him early, cease to be relevant against jax post 7. > > Option 2, you continue to do nothing, Jax gets enough items to challenge the wave, or generally moves fast enough and sustains enough that he can maintain farm pace. Your 50 CS lead doesn't shrink, but becomes a less significant part of the gold difference, and hes Jax, you lose. > > Option 3, the lanes rotate out and it doesnt matter, and hes Jax, and you can't stop him in the sidelane, the game stalls out, and you lose. > > Fun champion. You're beyond salvation :) Without linking you 10 clips of Jax beaten in 1V1 situations, you WON'T believe anything that we can say, as you are completely persuaded of the fact that Jax can, regardless of how you play, how you position and how you itemize, "jump on you with counterstrike and kill you during his ultimate duration that totally compensate for being 1 item behind". Enumerating several options the way you do is called False Dichotomy (in this case, it is not really a dichotomy as you present more than 2, but still ...)., as there are *many* other possible scenarii that you don't even seem to be considering. Within each of your points, you also master the art of Slippery Slope, where you simply do as if anything you say was a direct, unavoidable consequence of what you said earlier, while it is obviously not the case. And even if I linked you the aforementioned 10 clips, you'd still dismiss them, saying that for whatever reason, Jax fucked up and that if Jax was better, he would have simply killed his opponent without him being able to retaliate. Cordially.
https://youtu.be/BkbamNYi6lQ I will pay you $100 paypal if you can watch this video, and not feel like a complete idiot after that response
Rioter Comments
: I was thinking about this for a while now, and I think I've found the perfect balancing item for Jax. Unique passive, Spellblade. It is used by Sheen, Triforce, Lich bane, and Iceborn Gauntlet. If there was an added effect of Spellblade where only the empowered attack cannot be dodged, then Jax would easily be balanced. There are many toplaners and mages who use Spellblade through Lich Bane or Triforce. Of course, Jax would still be able to dodge ordinary attacks, but if just that one hit every two seconds is guaranteed to hit, then it allows some counterplay where Jax isnt entirely invincible. Champions like fizz, Ez, Fio, Camille, Dar, etc would be able to still land some damage while not entirely ruining Jax as a champion. Thoughts?
Aminumbra (EUW)
: No sustain. No mechanics AT ALL to farm from a safe distance. Poor waveclear, unless he takes a tiamat, which is a weak duelist item, and which delays even more his real core items. Quite a high mana cost on his Q. Quite a high CD on his E. (I'm talking about laning phase. Of course, after lvl 11, most of those weaknesses have disappeared, but if you are facing a lvl 11 with more than 2 items Jax who has not been delayed ... well, you deserve to lose.) -> You pick something stronger than Jax in lane (pretty much any toplaner), you take trades whenever he doesn't have his E, you freeze the lane as he has no way to farm safely in this situation, you outsustain him by taking short trades if you have Renek/Darius/any champ with innate sustain, you poke him ...
Right, so, you successfully freeze against Jax all lane. He has 49 CS and you have 102, its 15 minutes, turret plating is down. You haven't gotten any plates because you've been freezing. Jax gets all his pre 2 items damage from CDR, and base numbers. He leaps on you with counter and ulti, immediately regains the full farm deficit worth of stats. He is completely uninhibited by his lack of farm, because Riot is r%%%%%ed and doesn't understand how items should work. He all in an kills you, because whatever champion of the 3 that can fight him early, cease to be relevant against jax post 7. Option 2, you continue to do nothing, Jax gets enough items to challenge the wave, or generally moves fast enough and sustains enough that he can maintain farm pace. Your 50 CS lead doesn't shrink, but becomes a less significant part of the gold difference, and hes Jax, you lose. Option 3, the lanes rotate out and it doesnt matter, and hes Jax, and you can't stop him in the sidelane, the game stalls out, and you lose. Fun champion.
DJisKxng (NA)
: Literally just play kennen or cass, He will q you and u can kite him so easily. You farm off him with kleptomancy cause he cant do anything to use unless he wastes his gapcloser to u so u can either lightningrush/or proc phase rush as cass. Its not fun to play jax into these matchups, play jax against Kennen or Cass and it will be clear to you.
Yeah, that is, until Jax doesn't need to fight, Jax is totally free to just wait it out. The only reason Kennen and Cass counter Jax is because Jax players have a learning disability. They don't realize "Hmm, maybe this isn't like every other matchup where I can beat them at all stages of the game. Maybe I actually need to really rely on my in condition." Which is whats truly fucked about Jax. His worst matchups, are bad, because people who main him aren't familiar with playing him in the way that he is supposedly designed for and balanced around.
DJisKxng (NA)
: Like actually if you Q onto a kennen as jax he will lightning rush out of your damn E, and will spam klepto on you stun you and take u half health before you can even auto. Thing about jax is his lane is kinda weak, agree or disagree you kinda just lose every lane matchup that isnt bruiser till you have sheen first back.
But you never need to worry about a weak lane, because the onus is never on you to fight before 6. Jax is free to take it completely laid back, do nothing all game, and still be ridiculous, because he "scales" even when he is 30 farm behind at level 7, he still has enough to obliterate any 1 v 1 with someone who just fights him flat out, and anyone else, Jax doesnt need to fight. And there is no forcing the fight on Jax, he has his E and Q making him effectively invulnerable in lane
: He has a lack of ranged waveclear, and... uh... Honestly, his biggest weakness is that he can't jump into 5 people and survive (unlike tryndamere, but hes similar to jax in toxic kits). I wish i was being ironic and such, but I really can't think of another way to say it. Best you might be able to do is hard cheese him early, and end the game while he tries to catch up. Champions who have damage sources apart from their body do well from my experience, like illaoi or heimerdinger.
But, he doesnt need ranged waveclear, because in lane, he never is concerned about challenging the wave, he can heal it all back because he goes corrupting because he doesn't need damage from items, because base damages and utility abound. He can jump into 5 people, he gets so much fucking gold in stats from his ulti and the damage reduction on E, eah bet you didnt know that, E reduces damage from AoE sources as well, good fucking champion.
Rioter Comments
: That's why you save your ult until after he uses his and poke him down until he is forced to ult you in an all in. I mean, are you even trying to put any effort into playing around what you know Mord can do? It's not like you're Illaoi whose ult does just about nothing inside Mord's. Yours still has the same impact it would outside the Death Realm as it does inside of it.
> [{quoted}](name=BlackKnightJack,realm=NA,application-id=yrc23zHg,discussion-id=rLu9ZhrX,comment-id=0003,timestamp=2019-08-28T22:05:59.549+0000) > > That's why you save your ult until after he uses his and poke him down until he is forced to ult you in an all in. > > I mean, are you even trying to put any effort into playing around what you know Mord can do? It's not like you're Illaoi whose ult does just about nothing inside Mord's. Yours still has the same impact it would outside the Death Realm as it does inside of it. Actually, using my ult in death realm as Yorrick, means that it doesnt leave the realm with me. Its an over time ability, that gets no value when cast in realm.
: Welcome to toplane.
> [{quoted}](name=MagicFlyingLlama,realm=NA,application-id=yrc23zHg,discussion-id=rLu9ZhrX,comment-id=0000,timestamp=2019-08-28T21:09:17.022+0000) > > Welcome to toplane. Fuck Riot games, ruining this once glorious role. Take me back to when SRO didn't make videos about cheesy one shot builds because Riot completely killed his brand about superior macro and lane decision making.
: man like if there isnt an item in the game that completely nullifies his ult oh wait there is {{item:3140}}
Yeah man, deviating 1100 gold from my build when I already have to invest 1000 gold into a bramble vest, because he and every other champion in the entire fucking game runs conqueor and has a massive heal. Yeah dude. I mean, its not like his ult still isn't an instant cast trundle ulti that steals more stans btw, and he has passive penetration that makes that extra painful. I mean sure. I know I already have to get brambles, and I need MR to address his free 1200 gold worth of magic pen, so yeah, I may as well just throw a QSS in there at level 6. Definitely.
Rioter Comments
: Just pink the shroud bro
> [{quoted}](name=PrismalDawn,realm=NA,application-id=yrc23zHg,discussion-id=Bmd3tERI,comment-id=0000,timestamp=2019-08-28T20:09:09.208+0000) > > Just pink the shroud bro Just dodge Q (through the 8 slows, with its 600 range, and .5 second cast and AoE slow from his auto procs) 4Head
Rioter Comments
: His ability to force fights was a problem because old Galio mains cried and cried when the rework first released that he was a tank, and not a mage. Riot listened to this cries. And we've had balance issues with him since. He has the perfect kit for a tank, it's amazing. But they gave him the scalings and ratios of a burst mage. That's when "too much ability to force fights" is a problem, because you can also handily win them.
Then maybe, here's a thought, take away his damage, instead of making him a janky burst mage with a tank kit, that way when a mage item gets poorly balanced, he in prime position to become OP, but on his own is just a useless degenerate champ until there is a game flaw to exploit
Rioter Comments
: On a more serious note, **how would you feel if they replaced his W with a simple form of CC **?: like Shen taunt or Rammus taunt? The last explanation I heard from Riot was that his W gave him too much power to force team fights.
A tank who's entire power level and relevance is centered around the concept of forcing fights? Is that even legal
Galiö (NA)
: Galio is zero fun anymore
"This champion is OP, because it has too many things on top of all the stuff that makes him cool" "Lets remove all the stuff that makes him cool or unique or recognizable, and just leave all the same stupid tedious generic bull shit that makes him actually obnoxious and fluctuate in and out of bottom barrel and OP" -Riot Game, literally every fucking patch.
: Is Jungle really so bad?
No, but, also, yes. In a game which plays out "properly" where people do relatively intelligent things most of the game and play to win to the best of their abilities, then jungle is an awesome role. In a game which some stupid fiesta bull shit happens and someone gets three kills, then jungle sucks. Mostly, this stems from the fact that once you have an advantage, lanes can more heavily press their advantage and "win harder" to a greater extent than jungle. Expanding a lead you obtain in the jungle is difficult, and certainly inconsistent. Once upon a time, junglers could just fuck up a lane even if the lane was ahead, so long as the jungler had their health. (Usually cause laners were around 2/3 health from trading) Now, not so much. Especially as lanes become more about just shoving and not fighting, no smaller incremental trades like in previous metas.
Bultz (NA)
: It really sucks that people are winning games because of champions and not skill
I think, to put a finer point on it: "Too many Champions where some stupid bullshit can happen, and THEN they're ridiculous" Especially in lower ELO, its really painful to be against something stupid like Yasuo, and they pick up 3 kills in the 9 man midlane fiesta at level 4 and then the game is over.
Rioter Comments
Ornn (OCE)
: agree with everything but you frogot to add the ranged garbage being way to strong
Where tf did you even find this old ass post? Its from like forever ago. Its still largely relevant, as I understand, but I have been out of the game for a while.
: Galio's W grounding him is one of the most hypocritical nerfs ever
"Galio can't have such reliable engage and so much damage/poke in his kit" So we're gonna gut his ability to engage, leave his obnoxious undodgeable poke and waveclear in so that his only place in the game is as a cheesy mindless pick. Hooray, more tanky champs with some seriously uninteractive laning session, that either is useless or picks up some free kills/gold and becomes completely ridiculous
TS Media (NA)
: I'm sorry, but 4 seconds is a big fucking nerf to her E. You people bitched about not minding her doing damage if you were able to kill her. Her E, with 45% CDR, being on 6 seconds from about 3 isn't huge enough for you? Imagine not being able to please the masses...
> [{quoted}](name=TS Media,realm=NA,application-id=3ErqAdtq,discussion-id=JA6lw70w,comment-id=0004,timestamp=2019-05-02T02:17:54.202+0000) > > I'm sorry, but 4 seconds is a big fucking nerf to her E. You people bitched about not minding her doing damage if you were able to kill her. Her E, with 45% CDR, being on 6 seconds from about 3 isn't huge enough for you? Imagine not being able to please the masses... "Able to kill her" is the key phrase. You need to understand that the issue is when riven needs to be in the fight. Mobility mean riven can freely pic and choose when to be in the fight. Essentially, there is no point riven needs to be in the fight, where she is in any realistic and imminent danger of getting blown up. Riven is totally free to space out the fight and disrupt foes with CC and dashes such that she rarely needs to actauly bear the consequences of being in melee. Sure, in the strictest sense, this nerf does definitely reduce her inate tankiness. But the fact that she still build vary tanky, is mobile, and loaded with CC means that the actaul danger she lives in VERY VERY VERY VERY low, even after this nerf.
Rioter Comments
: Item Shop Cleanup
When you start tinkering with itemization again, can we talk about a few issues: 1. CDR being overly cheap. I know riot is convinced "People like to use their abilities, so more abilities = more fun" but the result is a gross degenerate meta for so many champions, which makes base damages more relevant than they should be, and allow champions to over invest in uninteractive playstyles and builds/skill orders confident that the utility and numbers native to their kit will be creeped by low cost DCR 2. Mages pick up way to much health in their build without sacrificing much else. The balance point for a mage is that their damage rotations are supposed to be chunkier, meaning they have to constantly weave in and out of the fight to get multiple rotations off. Thats currently not how most mgaes work, and the abundance of health on every item is part of that problem, as they can face tank everything, and then one shot someone. 3. Tri Force ratio is a little too much, and by a little, I mean a lot. Sheen itself encourages a pretty degenrate one shot meta for toplaners like Jax and Yorick, but please god, just do something about this item
Rioter Comments
: If top is busted and conqueror is OVERPOWERED why can't you get out of silver 3 in 4 seasons?
> [{quoted}](name=Volocaust,realm=NA,application-id=3ErqAdtq,discussion-id=uRWh9Ze8,comment-id=001e,timestamp=2019-04-19T05:22:45.868+0000) > > If top is busted and conqueror is OVERPOWERED why can't you get out of silver 3 in 4 seasons? Because 1.) I don't play that much, and I used to play all support not top 2.) My point was precisely that the state of toplane is either, you're unstoppable or useless. The enemy matchup is given all the ridiculous one sided tools you are. Learn to read
: > [{quoted}](name=Azeranth,realm=NA,application-id=3ErqAdtq,discussion-id=uRWh9Ze8,comment-id=,timestamp=2019-04-17T19:08:45.366+0000) > > I don't want to play as or against Darius, who no longer chooses between Stack health or Stack AD, and instead always chooses Stack Health the entire point of the champion is that he doesnt have to chose. juggernauts are melee carries who scale off building large amounts of health. this has literally been a thing since season 5, while the concept is even older and not since conqueror. if darius currently works off stacking as much health as possible, then hes working as intended. why do you think the heal on his q scales with % missing health, and his 5 stack bonus gives him such a massive amount of ad? the reason why fights feel so short and bursty is mainly because defensive stats overall dont feel statisfying enough at the moment and these same champions actually dont stack health, but stack more ad and try to outburst their opponents before they can get outbursted. if darius would go back to just stacking health and not blowing up anyway, then that would be wonderful.
> [{quoted}](name=Critmaster Garen,realm=NA,application-id=3ErqAdtq,discussion-id=uRWh9Ze8,comment-id=001c,timestamp=2019-04-18T23:52:06.410+0000) > > the entire point of the champion is that he doesnt have to chose. No, you have no idea what Darius is if thats how you think. Darius builds health because without it he can't last long enough in the fight to get his damage off. He needs deadmans to run people down and Visage to reset in the fight with his Q. Darius's ideal amount of durability is directly proportional to how much kill pressure the enemy laner has, regardless of trading. Darius should not be most ideal in all situations to always build all health. Thats shitty design. The champion is supposed to be about early damage, and an early damage item, and then transitioning to utility. Damage items used to matter on Darius early, because he used to be all about running down the enemy jungle after shoving in the wave. Thats no longer the case, so Darius has changed his meta. A juggernaut is supposed to bring high pressure to the Map early, eventually providing skirmish utility and a sidelane threat with no capacity to teamfight.
Velasan (NA)
: I really don't know that much about top lane, but I feel you on missing the layers of the game that provided more strategy. I was hoping season 9 was going to be the season of fixing all the (shall we say) less than fun aspects of the game including contesting scuttles, how elemental drakes can swing a game, snowballing, turret plate gold etc. Gave up on that now that we are four months in and not seeing any type of reversion of those tactics. It's like they wanted the whole game to be Skarner spires. You have a multitude of tiny things to keep track of and they all screw over your game when they go wrong, along with your teammates. The gold on turret plating was super unneeded, you can have to back for a lot of reasons including getting camped by the enemy jungler. Now they get free gold on top of forcing you out of lane. It just cements a winning lane even more towards a quick and easy win. No one likes contesting scuttles either, they take you away from your jg routes, and most people don't fight over scuttle you just run out and smite steal it or smack it with an ability. Also, even though it's rarely talked about, scuttles provide way too much sustain in the jungle. Used to be that healthy clears mattered. Now there is a ton of sustain everywhere.
> [{quoted}](name=Velasan,realm=NA,application-id=3ErqAdtq,discussion-id=uRWh9Ze8,comment-id=0008,timestamp=2019-04-18T00:44:00.196+0000) > turret plate gold etc. Yes, but turret gold is actually iportant. There needs to be a middle ground for some champs between "I am unstopppable in lane by default with my base kit" and "I'm not 4/0 so I'm not a champion" Plates are a vital mechanism which enable smaller victories, a critical part of good lane dynamics >Used to be that healthy clears mattered. Now there is a ton of sustain everywhere. Yeah
Rioter Comments
JuiceBoxP (EUNE)
: When i singlehandedly give my adc 6-12 kills on bot lane as support only for them to throw the entire mid game by playing solo 1v5 and then have them say "I GOT NO SUPPORT".... best feeling ever
> [{quoted}](name=JuiceBoxP,realm=EUNE,application-id=3ErqAdtq,discussion-id=AHQr0Er1,comment-id=0000,timestamp=2019-04-07T21:41:11.683+0000) > > When i singlehandedly give my adc 6-12 kills on bot lane as support only for them to throw the entire mid game by playing solo 1v5 and then have them say "I GOT NO SUPPORT".... best feeling ever The same is true for AD. What they really mean by "AD is overpowered" is that, you can be absolutely terrible at the game, get spoon fed 3 kills in lane, have the jungler deny the enemy lane, and then just follow the tank around and do as your told and you'll win every game
Rioter Comments
Whomp3r (NA)
: Hey fellow summoner, i honestly like this idea quite a bit, but to see this in action would take massive amounts of changes to the game to settle the no rune system. For example all lane bullies would probably become incredible in the due to not being able to take any defensive stats or even heals against them. But i really like the idea but i think it would settle weird. As much as i like the idea i dislike it as well they have always been in the game one way or another and to take that away would flop the game on its head.
Ok, but heres the reverse ask. If a champion is balanced around the notion that they don't have the tools needed to survive early, or even don't have the tools to be impactful early, does the availability of runes run counter to that notion. And furthermore, if you were to contend that the existence of runes and masteries provides the same potential to elevate their advantage for champion in the reverse scenario, isn't it then the case that they would disproportionately benefit certain unique balance states and dynamics, to disturb what would be an otherwise "Even" playing field. It would appear to me that Runes and Masteries simultaneously allow players to double down on a strength, or patch up a weakness, and while this represents a unique skill expression, it inevitably exists on a scale such that it serves only to exasperate existing balance problems, rather than playing out on a large enough scale to actually matter. A good example is the various "fighting styles" in Mortal Kombat, where truly you can cater the baseline abilities to a unique line, which allows you as the player to distinguish yourself and your strategy. However, in league, Runes are too small and too broad to really make that much of a difference such that individual expression would ever surpass statistical advantage and META (Most Effective Tactic Available). In essence, Rune and Masteries contort original design and balance intentions, exagerate existing problems, and obfuscate potential solutions
Rioter Comments
Rioter Comments
Rioter Comments
: well the issue isnt the runes it was the fact it was gated by an IP cost. all they had to do was remove the IP cost let every one have full runes and didnt need to do the rune reforged
> [{quoted}](name=MrFawknSunshine,realm=NA,application-id=3ErqAdtq,discussion-id=EjwvUTBK,comment-id=000000010000,timestamp=2019-03-15T22:51:44.205+0000) > > well the issue isnt the runes it was the fact it was gated by an IP cost. > > all they had to do was remove the IP cost let every one have full runes and didnt need to do the rune reforged The idea of runes in general is just unfun in many ways. The more base stats you introduce the more valuable CDR and utility become. They're already super overtuned. Flat stats on runes make the game less fun. Shouldn't exist.
Rioter Comments
: i still want the old runes back. i never liked the idea of rune reforged
> [{quoted}](name=MrFawknSunshine,realm=NA,application-id=3ErqAdtq,discussion-id=EjwvUTBK,comment-id=0000,timestamp=2019-03-15T01:22:14.958+0000) > > i still want the old runes back. i never liked the idea of rune reforged Having a stat disadvantage because you weren't willing to pay money for runes was really ass
Barcid (NA)
: Don't get me wrong. I've mained Yorick for 2+ years and I can say that yes he did actually need a nerf. How they nerfed him was wrong - they went for gimping numbers instead of trying to reign in his ultimate's up-time (which is to say a fuckin' eternity until it's killed) despite the fact he wasn't a problem until the QoL buffs came out. But it is astounding that they would nerf Yorick before Riven instead of side-by-side when Riven offers far less options in terms of counterplay than Yorick does. Yorick you can dodge his E and have your jungler come and take out his maiden really easily (the damn thing can be smited for fuck's sake, lol), not to mention he's completely immobile as a champion and relies on trying to get people trapped within his wall, which isn't an impossible feat but it's certainly far from easy. Riven just dashes away with her insane mobility or dashes in. You can't run from her and you can't chase her down, meaning if she's ahead she stays ahead except by her own stupidity, and spear makes this issue far more glaring.
> [{quoted}](name=Toxic Control,realm=NA,application-id=3ErqAdtq,discussion-id=h4beGyFv,comment-id=00010000,timestamp=2019-03-12T04:56:24.233+0000) > > Don't get me wrong. I've mained Yorick for 2+ years and I can say that yes he did actually need a nerf. How they nerfed him was wrong - they went for gimping numbers instead of trying to reign in his ultimate's up-time (which is to say a fuckin' eternity until it's killed) despite the fact he wasn't a problem until the QoL buffs came out. > > But it is astounding that they would nerf Yorick before Riven instead of side-by-side when Riven offers far less options in terms of counterplay than Yorick does. Yorick you can dodge his E and have your jungler come and take out his maiden really easily (the damn thing can be smited for fuck's sake, lol), not to mention he's completely immobile as a champion and relies on trying to get people trapped within his wall, which isn't an impossible feat but it's certainly far from easy. > > Riven just dashes away with her insane mobility or dashes in. You can't run from her and you can't chase her down, meaning if she's ahead she stays ahead except by her own stupidity, and spear makes this issue far more glaring. Yorrick uses mana and has to control the wave. "Was control and resource management? What's that" -Every fucking riven player ever.
: {{champion:157}} {{item:3031}} {{item:3087}} E > Q > AA _**" nice freeze "**_
> [{quoted}](name=Galaxyburstz,realm=NA,application-id=Ir7ZrJjF,discussion-id=4joAP8Vm,comment-id=0001,timestamp=2019-03-11T17:22:44.640+0000) > > {{champion:157}} {{item:3031}} {{item:3087}} E > Q > AA > > _**" nice freeze "**_ Such interaction, much wow, many fun
: Flame isn't you giving constructive criticism to your team mates, in fact I'd encourage constructive criticism in any scenario it can be given. However, if you're trying to claim that the majority of what goes down in ranked is anywhere near constructive, you're lying out your ass lol. Don't get me wrong, I do totally believe ranked should be competitive and treated as such, but that doesn't give you the right to be a dick to someone because they did something wrong. You correct, you do not insult.
I don't have the voice comms to give me the luxury of farming and explaining that. "Get off your fucking camp and help me bounce the wave" is all I have time for
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Azeranth

Level 127 (NA)
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