: That's why you save your ult until after he uses his and poke him down until he is forced to ult you in an all in. I mean, are you even trying to put any effort into playing around what you know Mord can do? It's not like you're Illaoi whose ult does just about nothing inside Mord's. Yours still has the same impact it would outside the Death Realm as it does inside of it.
> [{quoted}](name=BlackKnightJack,realm=NA,application-id=yrc23zHg,discussion-id=rLu9ZhrX,comment-id=0003,timestamp=2019-08-28T22:05:59.549+0000) > > That's why you save your ult until after he uses his and poke him down until he is forced to ult you in an all in. > > I mean, are you even trying to put any effort into playing around what you know Mord can do? It's not like you're Illaoi whose ult does just about nothing inside Mord's. Yours still has the same impact it would outside the Death Realm as it does inside of it. Actually, using my ult in death realm as Yorrick, means that it doesnt leave the realm with me. Its an over time ability, that gets no value when cast in realm.
: Welcome to toplane.
> [{quoted}](name=MagicFlyingLlama,realm=NA,application-id=yrc23zHg,discussion-id=rLu9ZhrX,comment-id=0000,timestamp=2019-08-28T21:09:17.022+0000) > > Welcome to toplane. Fuck Riot games, ruining this once glorious role. Take me back to when SRO didn't make videos about cheesy one shot builds because Riot completely killed his brand about superior macro and lane decision making.
: man like if there isnt an item in the game that completely nullifies his ult oh wait there is {{item:3140}}
Yeah man, deviating 1100 gold from my build when I already have to invest 1000 gold into a bramble vest, because he and every other champion in the entire fucking game runs conqueor and has a massive heal. Yeah dude. I mean, its not like his ult still isn't an instant cast trundle ulti that steals more stans btw, and he has passive penetration that makes that extra painful. I mean sure. I know I already have to get brambles, and I need MR to address his free 1200 gold worth of magic pen, so yeah, I may as well just throw a QSS in there at level 6. Definitely.
Rioter Comments
: Just pink the shroud bro
> [{quoted}](name=PrismalDawn,realm=NA,application-id=yrc23zHg,discussion-id=Bmd3tERI,comment-id=0000,timestamp=2019-08-28T20:09:09.208+0000) > > Just pink the shroud bro Just dodge Q (through the 8 slows, with its 600 range, and .5 second cast and AoE slow from his auto procs) 4Head
Rioter Comments
: His ability to force fights was a problem because old Galio mains cried and cried when the rework first released that he was a tank, and not a mage. Riot listened to this cries. And we've had balance issues with him since. He has the perfect kit for a tank, it's amazing. But they gave him the scalings and ratios of a burst mage. That's when "too much ability to force fights" is a problem, because you can also handily win them.
Then maybe, here's a thought, take away his damage, instead of making him a janky burst mage with a tank kit, that way when a mage item gets poorly balanced, he in prime position to become OP, but on his own is just a useless degenerate champ until there is a game flaw to exploit
Rioter Comments
: On a more serious note, **how would you feel if they replaced his W with a simple form of CC **?: like Shen taunt or Rammus taunt? The last explanation I heard from Riot was that his W gave him too much power to force team fights.
A tank who's entire power level and relevance is centered around the concept of forcing fights? Is that even legal
Galiö (NA)
: Galio is zero fun anymore
"This champion is OP, because it has too many things on top of all the stuff that makes him cool" "Lets remove all the stuff that makes him cool or unique or recognizable, and just leave all the same stupid tedious generic bull shit that makes him actually obnoxious and fluctuate in and out of bottom barrel and OP" -Riot Game, literally every fucking patch.
: Is Jungle really so bad?
No, but, also, yes. In a game which plays out "properly" where people do relatively intelligent things most of the game and play to win to the best of their abilities, then jungle is an awesome role. In a game which some stupid fiesta bull shit happens and someone gets three kills, then jungle sucks. Mostly, this stems from the fact that once you have an advantage, lanes can more heavily press their advantage and "win harder" to a greater extent than jungle. Expanding a lead you obtain in the jungle is difficult, and certainly inconsistent. Once upon a time, junglers could just fuck up a lane even if the lane was ahead, so long as the jungler had their health. (Usually cause laners were around 2/3 health from trading) Now, not so much. Especially as lanes become more about just shoving and not fighting, no smaller incremental trades like in previous metas.
Bultz (NA)
: It really sucks that people are winning games because of champions and not skill
I think, to put a finer point on it: "Too many Champions where some stupid bullshit can happen, and THEN they're ridiculous" Especially in lower ELO, its really painful to be against something stupid like Yasuo, and they pick up 3 kills in the 9 man midlane fiesta at level 4 and then the game is over.
Rioter Comments
Ornn (OCE)
: agree with everything but you frogot to add the ranged garbage being way to strong
Where tf did you even find this old ass post? Its from like forever ago. Its still largely relevant, as I understand, but I have been out of the game for a while.
: Galio's W grounding him is one of the most hypocritical nerfs ever
"Galio can't have such reliable engage and so much damage/poke in his kit" So we're gonna gut his ability to engage, leave his obnoxious undodgeable poke and waveclear in so that his only place in the game is as a cheesy mindless pick. Hooray, more tanky champs with some seriously uninteractive laning session, that either is useless or picks up some free kills/gold and becomes completely ridiculous
TS Media (NA)
: I'm sorry, but 4 seconds is a big fucking nerf to her E. You people bitched about not minding her doing damage if you were able to kill her. Her E, with 45% CDR, being on 6 seconds from about 3 isn't huge enough for you? Imagine not being able to please the masses...
> [{quoted}](name=TS Media,realm=NA,application-id=3ErqAdtq,discussion-id=JA6lw70w,comment-id=0004,timestamp=2019-05-02T02:17:54.202+0000) > > I'm sorry, but 4 seconds is a big fucking nerf to her E. You people bitched about not minding her doing damage if you were able to kill her. Her E, with 45% CDR, being on 6 seconds from about 3 isn't huge enough for you? Imagine not being able to please the masses... "Able to kill her" is the key phrase. You need to understand that the issue is when riven needs to be in the fight. Mobility mean riven can freely pic and choose when to be in the fight. Essentially, there is no point riven needs to be in the fight, where she is in any realistic and imminent danger of getting blown up. Riven is totally free to space out the fight and disrupt foes with CC and dashes such that she rarely needs to actauly bear the consequences of being in melee. Sure, in the strictest sense, this nerf does definitely reduce her inate tankiness. But the fact that she still build vary tanky, is mobile, and loaded with CC means that the actaul danger she lives in VERY VERY VERY VERY low, even after this nerf.
Rioter Comments
: Item Shop Cleanup
When you start tinkering with itemization again, can we talk about a few issues: 1. CDR being overly cheap. I know riot is convinced "People like to use their abilities, so more abilities = more fun" but the result is a gross degenerate meta for so many champions, which makes base damages more relevant than they should be, and allow champions to over invest in uninteractive playstyles and builds/skill orders confident that the utility and numbers native to their kit will be creeped by low cost DCR 2. Mages pick up way to much health in their build without sacrificing much else. The balance point for a mage is that their damage rotations are supposed to be chunkier, meaning they have to constantly weave in and out of the fight to get multiple rotations off. Thats currently not how most mgaes work, and the abundance of health on every item is part of that problem, as they can face tank everything, and then one shot someone. 3. Tri Force ratio is a little too much, and by a little, I mean a lot. Sheen itself encourages a pretty degenrate one shot meta for toplaners like Jax and Yorick, but please god, just do something about this item
Rioter Comments
: If top is busted and conqueror is OVERPOWERED why can't you get out of silver 3 in 4 seasons?
> [{quoted}](name=Volocaust,realm=NA,application-id=3ErqAdtq,discussion-id=uRWh9Ze8,comment-id=001e,timestamp=2019-04-19T05:22:45.868+0000) > > If top is busted and conqueror is OVERPOWERED why can't you get out of silver 3 in 4 seasons? Because 1.) I don't play that much, and I used to play all support not top 2.) My point was precisely that the state of toplane is either, you're unstoppable or useless. The enemy matchup is given all the ridiculous one sided tools you are. Learn to read
: > [{quoted}](name=Azeranth,realm=NA,application-id=3ErqAdtq,discussion-id=uRWh9Ze8,comment-id=,timestamp=2019-04-17T19:08:45.366+0000) > > I don't want to play as or against Darius, who no longer chooses between Stack health or Stack AD, and instead always chooses Stack Health the entire point of the champion is that he doesnt have to chose. juggernauts are melee carries who scale off building large amounts of health. this has literally been a thing since season 5, while the concept is even older and not since conqueror. if darius currently works off stacking as much health as possible, then hes working as intended. why do you think the heal on his q scales with % missing health, and his 5 stack bonus gives him such a massive amount of ad? the reason why fights feel so short and bursty is mainly because defensive stats overall dont feel statisfying enough at the moment and these same champions actually dont stack health, but stack more ad and try to outburst their opponents before they can get outbursted. if darius would go back to just stacking health and not blowing up anyway, then that would be wonderful.
> [{quoted}](name=Critmaster Garen,realm=NA,application-id=3ErqAdtq,discussion-id=uRWh9Ze8,comment-id=001c,timestamp=2019-04-18T23:52:06.410+0000) > > the entire point of the champion is that he doesnt have to chose. No, you have no idea what Darius is if thats how you think. Darius builds health because without it he can't last long enough in the fight to get his damage off. He needs deadmans to run people down and Visage to reset in the fight with his Q. Darius's ideal amount of durability is directly proportional to how much kill pressure the enemy laner has, regardless of trading. Darius should not be most ideal in all situations to always build all health. Thats shitty design. The champion is supposed to be about early damage, and an early damage item, and then transitioning to utility. Damage items used to matter on Darius early, because he used to be all about running down the enemy jungle after shoving in the wave. Thats no longer the case, so Darius has changed his meta. A juggernaut is supposed to bring high pressure to the Map early, eventually providing skirmish utility and a sidelane threat with no capacity to teamfight.
Velasan (NA)
: I really don't know that much about top lane, but I feel you on missing the layers of the game that provided more strategy. I was hoping season 9 was going to be the season of fixing all the (shall we say) less than fun aspects of the game including contesting scuttles, how elemental drakes can swing a game, snowballing, turret plate gold etc. Gave up on that now that we are four months in and not seeing any type of reversion of those tactics. It's like they wanted the whole game to be Skarner spires. You have a multitude of tiny things to keep track of and they all screw over your game when they go wrong, along with your teammates. The gold on turret plating was super unneeded, you can have to back for a lot of reasons including getting camped by the enemy jungler. Now they get free gold on top of forcing you out of lane. It just cements a winning lane even more towards a quick and easy win. No one likes contesting scuttles either, they take you away from your jg routes, and most people don't fight over scuttle you just run out and smite steal it or smack it with an ability. Also, even though it's rarely talked about, scuttles provide way too much sustain in the jungle. Used to be that healthy clears mattered. Now there is a ton of sustain everywhere.
> [{quoted}](name=Velasan,realm=NA,application-id=3ErqAdtq,discussion-id=uRWh9Ze8,comment-id=0008,timestamp=2019-04-18T00:44:00.196+0000) > turret plate gold etc. Yes, but turret gold is actually iportant. There needs to be a middle ground for some champs between "I am unstopppable in lane by default with my base kit" and "I'm not 4/0 so I'm not a champion" Plates are a vital mechanism which enable smaller victories, a critical part of good lane dynamics >Used to be that healthy clears mattered. Now there is a ton of sustain everywhere. Yeah
Rioter Comments
JuiceBoxP (EUNE)
: When i singlehandedly give my adc 6-12 kills on bot lane as support only for them to throw the entire mid game by playing solo 1v5 and then have them say "I GOT NO SUPPORT".... best feeling ever
> [{quoted}](name=JuiceBoxP,realm=EUNE,application-id=3ErqAdtq,discussion-id=AHQr0Er1,comment-id=0000,timestamp=2019-04-07T21:41:11.683+0000) > > When i singlehandedly give my adc 6-12 kills on bot lane as support only for them to throw the entire mid game by playing solo 1v5 and then have them say "I GOT NO SUPPORT".... best feeling ever The same is true for AD. What they really mean by "AD is overpowered" is that, you can be absolutely terrible at the game, get spoon fed 3 kills in lane, have the jungler deny the enemy lane, and then just follow the tank around and do as your told and you'll win every game
Rioter Comments
Whomp3r (NA)
: Hey fellow summoner, i honestly like this idea quite a bit, but to see this in action would take massive amounts of changes to the game to settle the no rune system. For example all lane bullies would probably become incredible in the due to not being able to take any defensive stats or even heals against them. But i really like the idea but i think it would settle weird. As much as i like the idea i dislike it as well they have always been in the game one way or another and to take that away would flop the game on its head.
Ok, but heres the reverse ask. If a champion is balanced around the notion that they don't have the tools needed to survive early, or even don't have the tools to be impactful early, does the availability of runes run counter to that notion. And furthermore, if you were to contend that the existence of runes and masteries provides the same potential to elevate their advantage for champion in the reverse scenario, isn't it then the case that they would disproportionately benefit certain unique balance states and dynamics, to disturb what would be an otherwise "Even" playing field. It would appear to me that Runes and Masteries simultaneously allow players to double down on a strength, or patch up a weakness, and while this represents a unique skill expression, it inevitably exists on a scale such that it serves only to exasperate existing balance problems, rather than playing out on a large enough scale to actually matter. A good example is the various "fighting styles" in Mortal Kombat, where truly you can cater the baseline abilities to a unique line, which allows you as the player to distinguish yourself and your strategy. However, in league, Runes are too small and too broad to really make that much of a difference such that individual expression would ever surpass statistical advantage and META (Most Effective Tactic Available). In essence, Rune and Masteries contort original design and balance intentions, exagerate existing problems, and obfuscate potential solutions
Rioter Comments
Rioter Comments
Rioter Comments
: well the issue isnt the runes it was the fact it was gated by an IP cost. all they had to do was remove the IP cost let every one have full runes and didnt need to do the rune reforged
> [{quoted}](name=MrFawknSunshine,realm=NA,application-id=3ErqAdtq,discussion-id=EjwvUTBK,comment-id=000000010000,timestamp=2019-03-15T22:51:44.205+0000) > > well the issue isnt the runes it was the fact it was gated by an IP cost. > > all they had to do was remove the IP cost let every one have full runes and didnt need to do the rune reforged The idea of runes in general is just unfun in many ways. The more base stats you introduce the more valuable CDR and utility become. They're already super overtuned. Flat stats on runes make the game less fun. Shouldn't exist.
Rioter Comments
: i still want the old runes back. i never liked the idea of rune reforged
> [{quoted}](name=MrFawknSunshine,realm=NA,application-id=3ErqAdtq,discussion-id=EjwvUTBK,comment-id=0000,timestamp=2019-03-15T01:22:14.958+0000) > > i still want the old runes back. i never liked the idea of rune reforged Having a stat disadvantage because you weren't willing to pay money for runes was really ass
: Don't get me wrong. I've mained Yorick for 2+ years and I can say that yes he did actually need a nerf. How they nerfed him was wrong - they went for gimping numbers instead of trying to reign in his ultimate's up-time (which is to say a fuckin' eternity until it's killed) despite the fact he wasn't a problem until the QoL buffs came out. But it is astounding that they would nerf Yorick before Riven instead of side-by-side when Riven offers far less options in terms of counterplay than Yorick does. Yorick you can dodge his E and have your jungler come and take out his maiden really easily (the damn thing can be smited for fuck's sake, lol), not to mention he's completely immobile as a champion and relies on trying to get people trapped within his wall, which isn't an impossible feat but it's certainly far from easy. Riven just dashes away with her insane mobility or dashes in. You can't run from her and you can't chase her down, meaning if she's ahead she stays ahead except by her own stupidity, and spear makes this issue far more glaring.
> [{quoted}](name=Toxic Control,realm=NA,application-id=3ErqAdtq,discussion-id=h4beGyFv,comment-id=00010000,timestamp=2019-03-12T04:56:24.233+0000) > > Don't get me wrong. I've mained Yorick for 2+ years and I can say that yes he did actually need a nerf. How they nerfed him was wrong - they went for gimping numbers instead of trying to reign in his ultimate's up-time (which is to say a fuckin' eternity until it's killed) despite the fact he wasn't a problem until the QoL buffs came out. > > But it is astounding that they would nerf Yorick before Riven instead of side-by-side when Riven offers far less options in terms of counterplay than Yorick does. Yorick you can dodge his E and have your jungler come and take out his maiden really easily (the damn thing can be smited for fuck's sake, lol), not to mention he's completely immobile as a champion and relies on trying to get people trapped within his wall, which isn't an impossible feat but it's certainly far from easy. > > Riven just dashes away with her insane mobility or dashes in. You can't run from her and you can't chase her down, meaning if she's ahead she stays ahead except by her own stupidity, and spear makes this issue far more glaring. Yorrick uses mana and has to control the wave. "Was control and resource management? What's that" -Every fucking riven player ever.
: {{champion:157}} {{item:3031}} {{item:3087}} E > Q > AA _**" nice freeze "**_
> [{quoted}](name=Galaxyburstz,realm=NA,application-id=Ir7ZrJjF,discussion-id=4joAP8Vm,comment-id=0001,timestamp=2019-03-11T17:22:44.640+0000) > > {{champion:157}} {{item:3031}} {{item:3087}} E > Q > AA > > _**" nice freeze "**_ Such interaction, much wow, many fun
: Flame isn't you giving constructive criticism to your team mates, in fact I'd encourage constructive criticism in any scenario it can be given. However, if you're trying to claim that the majority of what goes down in ranked is anywhere near constructive, you're lying out your ass lol. Don't get me wrong, I do totally believe ranked should be competitive and treated as such, but that doesn't give you the right to be a dick to someone because they did something wrong. You correct, you do not insult.
I don't have the voice comms to give me the luxury of farming and explaining that. "Get off your fucking camp and help me bounce the wave" is all I have time for
: Everything in the post seems to make sense except > The "Stop telling me how to play my champion" or "Don't tell me what to do" attitude needs to get out of ranked. To which i say https://youtu.be/0z2cLKmggoo?list=RD0z2cLKmggoo&t=24 Because seriously there is an extremely slim chance you actually know my champion better then me (assuming im not the d who first times it in ranked)
If full damage vi top is "How you play your champion" regardless of the game state, and you care more about that than the win, you are violating the summoners code. Thats blatant gameplay sabotage
: Imagine you fucked up at something you wanted ------------------------- like you really wanted a girl, but you failed to seduce her. like you really wanted to get the best grade on a test, but you totally failed to get it. Like you really wanted to buy the food from the shop, but it ran out and you didn't get it. Like you wanted to do well this game, but you died a few times due to your misplays or the enemy being better. How would you feel? My guess is, frustrated. Angry. At the enemy and/or yourself. And then someone else comes bossing you around. Are you going to listen to their advice or not? How often did you listen to TOTAL STRANGERS in this game telling you what to build or how to play while having a bad game. I don't recall a single instance of that happening to me. How many times, after something shitty happened irl, then a stranger came to you and started acting as if they are in charge and you were totally OK with it? While for girls it might happen. On average guys are more aggressive and non-agreeable. The worst thing you could do is make your own team mate your enemy. You will not make them play better, you'd give them a reason as to why losing is ok (to get back at you. And most players in this game are male. And even the girls and women playing this are having tomboy tendencies. Very few are girly girls that are agreeable, pacifist and will follow orders in order to rely on you. Most people in this game, based on the words you said above will mark you as an enemy rather than ally. Which means they are less likely to follow your calls. The only exception is when you are feed or you make big plays, then you might get some respect or authority, which will make other players follow you. But that's about it. This is also why I stopped trying after like the first year, telling people how to play or build in-game. They won't listen anyway. Sure sometimes when I see my adc always alone and the enemy with an assassin. I'd say something like hey xxxxx try to stick with the adc. Or : meh, the enemy adc is sooo hard to kill, always having the support by her side. I wish our adc won't solo farm at 30mins. Etc. And just ping objectives or call them to objectives. The first one is going against my entire thing above, but it's kind of a basic thing that I still passively aggressively say. While the objective call, is the main thing I should be doing.
"Careful, the person you criticize might not take your criticism well and become less cooperative" Sounds like they're not a team player. Win as a team, lose as a team. Some people like that just are determined to lose as a team
Jo0o (NA)
: You're correct, but in practice, the tone of the suggestions are often condescending or outright hostile, and the advice itself is frequently dumb. Let's say I'm playing Garen and getting camped into oblivion, so I'm 0/3 relatively early in the game with a Phage and a Tabi. Pinging my Phage and telling me to "get tanky" is pointless advice. Obviously I'm going to get tanky at some point, but I've sunk 1250 gold into a damage item already, and I'm losing lane because I'm heavily camped, not because I didn't pretend it was 2015 and rush Sunfire. Advice isn't flame. But condescending and uninformed advice, especially if spammed, is unhelpful and detrimental to morale.
You do realize iceborn and cleaver build out of tri force components. She had sheen phage. Thats it
Voldymort (EUNE)
: >Me telling you "Get off your camp and come cover me mid so I can complete the reset, get plates, and back" isn't flame. as long as that is **exactly** the way you phrase it and you don't include negative adjectives or other forms of toxicity, then yes. it's not flame. You need to keep in mind tho that the one you're speaking to is perfectly free to choose not to do as you ask. And you need to adapt to that outcome and not procede to throw a tantrum. >The "Stop telling me how to play my champion" or "Don't tell me what to do" attitude needs to get out of ranked. but... why do they only need to do what you say and not make decisions of their own? who died and made you team captain in a solo queue game? >We're here to win. If what it takes to win is unfun to you, too fucking bad, should have played normals truth be told, if you're not having fun playing, the win is no longer meaningful. if you haven't had games where, despite winning, you didn't feel any shred of entertainment from the game then you probaly won't understand my p.o.v. on the matter >telling you "Stop trying to get triforce, go cleaver iceborn." isn't flame. There isn't enough gold on the map for you to continue that stupid fucking build. what someone builds and how they play the game is **their choice**, not yours, regardless if it's an optimal strategy or not. >because you are actively sabotaging the game when you continue to try and force a strategy that has failed. Being bad at the game is allowed. Being a backseat gamer is not. The mute button exists for that sort of attitude in particular. >When you have failed, ~~telling~~ **asking** you to change tactics is not flame. FTFY
> [{quoted}](name=Voldymort,realm=EUNE,application-id=ZGEFLEUQ,discussion-id=eErkmAcg,comment-id=0001,timestamp=2019-03-07T12:38:33.677+0000) > who died and made you team captain in a solo queue game? They did, they died. Repeatedly, and put all of us in the position where we have to be carful and strategic with our remaining time ans resources on the map
Rioter Comments
: ping spamming
Trust me, when my mentally handicapped jungler is face checking the baron pit when they're obviously just camping the bush, when he stops to type at me and tell me to fuck off, i got what i wanted. He doesn't walk into the bush, cause hes too busy flaming me. I get what I want
: Getting raged at for uncommon Champion selections/builds?
So heres an important thing you need to realize. There are circumstances which make those strats workable, to the point that its whatever. However, there are scenarios where certain builds are just straight up inting. Like, you are intentionally putting your team at a disadvantage. If you play toplane vi full damage, ok. If you play toplane vi, are 0/4 at 16 minutes and have you PhageSheen Tabis and nothing else you have a choice. If you build CLeaver Iceborn deadmans from that point on, its unfortunate you din't get to do what you wanted. If from that point, you continue to go triforce sterraks shojin, you're actually inting. Theres nothing wrong with off meta builds and strategies. What is a problem, is where you have failed to execute the strat, and the choose not to adapt to the game situation and play according to whats happening in the game. If you keep building expensive damage items when you're behind on a champ like Vi toplane, you're inting. You will reported. You should be banned.
: The game is actually unplayable.
Well here's a thought. You may be here to play a certain champion, but everyone else is here to play league of legends. If you getting to play the champion how you want interferes with everyone else playing a fair, fun, and interactive game, then you can go pack sand. I haven't seen new Kayle, but old Kayle blew dick. Her kit was so badly designed, that the only way she could be even remotely balanced was to just get numerically dumpstered. That champion was so unfun to play against. You either did nothing, and she was useless, and you won the game doing nothing. Or, you made a.mistake, Kayle got ahead, and she massacred everything while invulnerable and there was nothing you could do to stop it because the champion was "balanced" around not getting a lead. Learn new Kayle, learn a new champ, play League. If you're here to play Kayle of Legends, then you're not who they're designing for, and shouldn't be who they're designing for.
: > [{quoted}](name=Azeranth,realm=NA,application-id=3ErqAdtq,discussion-id=0PJigy1g,comment-id=00010000,timestamp=2019-03-02T09:30:45.604+0000) > > Actually, Yasuo doesn't underperform. > > His winrate is low, 48.65%, but that's just winrate in NA in platinum plus. > > According to stat analysis on Champion.gg, despite a low winrate, Yasuo hold 3rd place in his role (mid) for combined stats of damage, kills, deaths, CS Gold Per Minute, and pressure. > > Outside of NA, Yasuo also performs well. The most apparent causitive factor being that the people who play him there actually play him. The rate of people just trying out Yasuo or playing him here and there is far lower outside NA. > > NA is the only place you'll find Yas Mordekaiser botlane in Masters. Don't believe, go watch some Imaqtpie and Dyrus where they play it bot and jungle. > > 9/10 they feed their ass off and lose because they weren't really trying to win. > > In less for fun regions, Yasuo is a monster. > > Also, as for why he's not played in LCS is because he offers absolutely nothing to his team. He's total single player experience. > > To be clear, I didn't say he was crazy op, or even easy. I said he was uninteractive and unfun to play against. Yasuo isn't about being better than the opponent. It's about meeting a minimum mechanical skill floor. Oh, and am I completely correct in assuming you tried checking the numbers for other regions and didn't include them because they also prove you wrong? A long-winded false claim is still a false claim.
> [{quoted}](name=The Ecdysiast,realm=NA,application-id=3ErqAdtq,discussion-id=0PJigy1g,comment-id=000100000000,timestamp=2019-03-02T09:33:18.213+0000) > > Oh, and am I completely correct in assuming you tried checking the numbers for other regions and didn't include them because they also prove you wrong? > > A long-winded false claim is still a false claim. I did mention the numbers in other regions. His ban and play rates are lower every where else, his win rate is higher. So far this patch, his winrate is 49.4 in Korea, last patch it was 50.2 In EU it is 48.7, last patch it was 48.3 In in OCE it's 49.6 last patch, 49.3 That's really good for a champion who is ostensibly all about highly committed players with lots of experience and mechanical talent on his kit.
: Just as well, the claim >He has no Mana, so any champion with Mana must either. A.) Fail miserably to match his push, ooming yourself and losing all the minions to the tower. B.) Attempt to trade with him, losing every trade because he has the wave advantage at all times. And still oom yourself, because you can't trade and push. Also has no basis in reality. Before mana enemies get their single item with 400 mana, 80 AP, and 20% CDR, they still outrange him. You not knowing how to conserve your mana correctly until the point where you get 400 extra has nothing to do with Yasuo.
> [{quoted}](name=The Ecdysiast,realm=NA,application-id=3ErqAdtq,discussion-id=0PJigy1g,comment-id=0002,timestamp=2019-03-02T09:22:18.273+0000) > > Just as well, the claim > A.) Fail miserably to match his push, ooming yourself and losing all the minions to the tower. > B.) Attempt to trade with him, losing every trade because he has the wave advantage at all times. And still oom yourself, because you can't trade and push. > > Also has no basis in reality. Before mana enemies get their single item with 400 mana, 80 AP, and 20% CDR, they still outrange him. You not knowing how to conserve your mana correctly until the point where you get 400 extra has nothing to do with Yasuo. The point I'm making is about the ability to shove him in or abuse him. Which is to say, there isn't one. Usually first back in an uneventful lane is level 7-9. When he hits 6, and gets his first back, his passives put him far beyond reach of normal laning with gold efficiency, and it only gets worse. Especially, since even with that Mana to spam and harrass, you still don't out push him, and if he catches you with a single tornado, you're just instantly dead as an immobile mage. Especially if you've burned cooldowns shoving. Which is another important note. The example i gave was a pure hypothetical, demonstrating how unrealistic it was to create a situation where you truly were ahead of the Yasuo's tempo. In reality, it's actually worse, because you can't trade AND push. You can't farm and harrass with autos. Each time you approach the wave, you must choose one. Given how heavily he is able to pressure on a neutral wave, you also don't get many chance to walk up for free. Since he doesn't make the same decisions, as his abilities do both simultaneously, and he doesn't have to expend a common resource between his ability to fight and push, such as Mana. He wins sustain, flat out. He pushes better from first wave, flat out. He trades better because of his passive, slipperiness, and the AOE CLEAVE EMPOWERED AUTO RESET. And even if you beat him in all this, he still has such a massive mound of free shit in his passives that it never actually puts you in a position of advantage, it only mildly decreases your disadvantage.
: But you're not even comparing him to anyone, so your first claim >Yasuo is, to date, the single most uninteractive and poorly designed champion yet conceived of by Riot Games, and new conqueror actually makes it worse. holds no weight. Nor do the claims after. You've provided no context. If anything, the fact you listed all this and yet Yasuo still underperforms is evidence to support that he is part of the norm, where every champion sounds just as crazy, not an exception to a normally balanced game.
Actually, Yasuo doesn't underperform. His winrate is low, 48.65%, but that's just winrate in NA in platinum plus. According to stat analysis on Champion.gg, despite a low winrate, Yasuo hold 3rd place in his role (mid) for combined stats of damage, kills, deaths, CS Gold Per Minute, and pressure. Outside of NA, Yasuo also performs well. The most apparent causitive factor being that the people who play him there actually play him. The rate of people just trying out Yasuo or playing him here and there is far lower outside NA. NA is the only place you'll find Yas Mordekaiser botlane in Masters. Don't believe, go watch some Imaqtpie and Dyrus where they play it bot and jungle. 9/10 they feed their ass off and lose because they weren't really trying to win. In less for fun regions, Yasuo is a monster. Also, as for why he's not played in LCS is because he offers absolutely nothing to his team. He's total single player experience. To be clear, I didn't say he was crazy op, or even easy. I said he was uninteractive and unfun to play against. Yasuo isn't about being better than the opponent. It's about meeting a minimum mechanical skill floor.
Azeranth (NA)
: Yasuo is a Problem
Also, to be clear. There is a censored part in this post. The censored word is C'h'i'n'k Just real quick, I want to inform Riot that the word %%%%% is not just a racial slur. It's actually a part of the English language, and its actually a part of idomatic expression "%%%%% in the armor" Here's the Merriam Webster for %%%%% noun a narrow opening or crack, typically one that admits light. But I'm glad to see you've got your priorities hammered out here.
Rioter Comments
: I don't understand why mobile/evasive champs get to enjoy strong damage values
It's almost like champions with reliable backline access shouldn't be able to make most effective use of that access, because that encourages a degenerate meta of greedy solo play, one shotting and Jax, Irelia, Camille and bruiser Zed.
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Azeranth

Level 110 (NA)
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