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Rioter Comments
PhRoXz0n (NA)
: Crit Item Explorations
2 things that I think are just down right terrible: Stopwatch is already a problen in the fact it is too easy to double down and save your ass twice with the effect considering the items that give it. All this does is ruin hexdrinker and make it to where more champs can double down. You'll want the innate mgc rst, not the SW effect, but you will have those who build it specifically to do it. Next is Phantom Dancer... that is a terrible idea. Like, straight up garbage. It literally makes no sense. Adcs can already build items to help them survive. This will be the ultimate survive item for them. 280 shield when dropped below 30% hp with a 40% decaying movement speed over 5 seconds? What? If they go Ninja Tabi, GA, and PD they will not get insta bursted. Which, they are suppose to. Plus building just Tabi and another hp or armor item already gives them good survivability. Give them all around more/better damage, but not more survivability... that is insane! A BC, Tabi, GA, and PD Lucian will be way too hard to kill. Same with a Tabi, Iceborn, GA, and PD Ezreal. That is not okay. Also to add that will give assasins and some ad heavy bruisers more survivability when they don't really want the HP from Sterak's or Mgc Rst from Maw, which isn't healthy for the game either. You really gotta be careful with more damage, but more ways to survive is throwing the game for a loop. This will directly nerf invis assasins and overly buff other adcs and assasins too much. Do the hexdrinker change if you want, but I am telling ya'll right now that this PD change is a terrible idea and it will unbalance the game even further. GG Riot.
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Rioter Comments
: The one thing that I'm not sold on is the Invisible q. I feel like it should be a hard to hit skill shot in exchange for it's invisibilty
You will have a blast particle on you and you will see a glow from the right side of her face. So you will be able to see the charge from either side of the lane. As well as tell what hits you. The particle itself is invisible so Yasuo can't block it and is hard to block with spellshields. It also has relatively lower power early game and the CD is alright for went it will be a stronger hit. It is meant for more of a farming ability early that deals good damage later. I want her to scale really well. Hence why all her stuff has good scaling, but not too OP damage wise at any point.
fichde (NA)
: This is literally the female viktor
: 3 Champion Concepts: HELP US DECIDE!
I like Loovis. Thysias doesn't sound amazing to me. Aeron is cool, but I don't think his kit fits his name as well as his lore is a bit meh. Loovis thought reminds me of a Looney Toon version of Twitch and Teemo. I am all down for that. Give me some feedback too. https://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/O72t7w7Q-mahara-the-gravity-mage
: I love the idea behind this i would recommend the E being two parts first part being hit and lift then reactivating the ability to drop. The lore is a little gruesome but has a nice touch to it. Do you mind if i draw this champion? Ill of course send it to you or maybe leave it in the comments if i can and of course give you the credit for the design and idea of it
Hell yeah feel free to draw the champ I have no issues with that. I was thinking about making it 2 parts as well. Still a work in progress. But thank you. I can add you on league and give you my email there or you can post it here. your choice.
: New passive suggestion: (Since it seems you like my idea) "Applying any form of movement impair to an enemy 3 times in quick succession will cause an anomaly to spawn at their location. The anomaly slows enemies by x%, and speeds allies up by x%."
Or maybe an AOE move where if there are 2 successive CC's from anyone it spawns an anomaly at the 2nd?
: New passive suggestion: (Since it seems you like my idea) "Applying any form of movement impair to an enemy 3 times in quick succession will cause an anomaly to spawn at their location. The anomaly slows enemies by x%, and speeds allies up by x%."
I made a change to it. Go ahead and read the passive. I think 3 consecutive might be a bit much. She will only get 2 procs from W and you can't guarantee ult. Just let me know what you think.
: Ohh, I love the anomaly idea. I think if you find a way to make it not so random. (Quick idea: Chain CC'ing people would spawn the anomaly on either you, or them) As for the ult, I get what you mean. Scrap the pull in, but maybe since it is gravity, maybe just maybe people inside are affected x% more by cc?
So with her passive like using any form of CC will create an anomaly on them and any form of cc used on her will create an anomaly on her? So that way you have semi control and more potential to outplay and make the opponent think about their moves? On her ult I think I am gonna make it to where if they are in it at the 4th second they are snared so they have to take the last second of dmg.
: I know you're limited to pull type things for the ults, seeing as Viktor and Orianna already basically have the monopoly on that. But I think you should figure some way to implement it. Maybe whenever they're effected by a cc, they get slightly dragged to the center? As for the passive, just seems kind of seems un-intuitive. For the most part, I think you'd forget it was there. At least for me.
I get what you're saying. She manipulates gravity so I don't see her pulling them with her ult, but a possible snare after the duration is over could be possible or snare them in the 1st second guarantying that they will take extra dmg from the ult. As in saying their bodies would have to take a moment to adjust to the new gravity pressure. Maybe even if they are in it for at least 3 seconds they are snared. In replying to the comment about the passive. Something we haven't seen yet would be what I was thinking of were random locations near you could spawn an anomaly where if you walk through it you speed up or if an enemy walks through it they get slowed. would allow you to position yourself in lane demanding you be outplayed. Although I do want to keep the slow and grounded immunity. I mean, she controls gravity. lol
: Not a fan of the passive and ult if I'm being honest, but the rest looks good. Especially the W. The W looks extremely fun, and thematic to use. Well done. 8/10
Thank you thank you. What is it about her passive and ult that you do not like? Is her passive ratios too low, because I am trying to figure out of I should increase them. She has CC hence the bonus % dmg off of CC. What are you thoughts on the ult as well?
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Rioter Comments
: Just watch Trick2G on youtube, the only Udyr guide you need. MOBAFIRE also exists.
He almost never plays Udyr anymore. He plays a lot more Volibear and Nasus now.
: He literally has a buff on the PBE right now Udyr AD growth increased from 3.2 to 5 Tiger Stance (Q) AD ratio increased from 120/130/140/150/160% to 120/135/150/165/180% Phoenix Stance (R) AP ratio increased from 45% to 60%
That only matters if they keep it though. Thanks for sharing that information.
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AR URF (NA)
: But why change him? The only ones complaining are those that generally don't play him. Those that do actually play him like me, hate getting kited by ADC's and bursted down without being able to do something about it. it sucks to try to run away as him because without minions,monsters and in some cases champs, he's immobile as fuck. That's why he sucks in virtually any game mode that is not played on the rift.
Get to them with E.... block all their dmg with W, and 2 shot thim with Q... lol
Kloqdq (NA)
: Look up NA then. He is in no way close to 80% or higher like you suggested. Yasuo is legit the most trashy hit or miss champion. Low elos will struggle against him but he has no good match-ups and has to scale or cheese early. Both of which are hard against players that are not dumb. Also most of your logic is very basis and untrue.
Your original argument is that he isn't even good high elo, yet more then 60% of the game is low elo. So actually my assumptions are extremely well founded.
Kloqdq (NA)
: https://www.op.gg/champion/yasuo/statistics/top 22.89% Banrate. This post is completely false. He has an average winrate of 50% and about 6-7% playrate. Yasuo is only strong in low elo and otherwise, he is just hot trash in high elo. https://www.op.gg/champion/statistics Not even breaking the top 10 most banned champions.
Your logic is flawed because that is specifically plat and higher in Korea. lol Nice try though man.
Rioter Comments
Bravyan (NA)
: I like the idea, but it would have late game problems, because players don't play around the lanes as much. So, I feel like he would be stuck as a split push and can only fight in lane, which is a problem for champs. Good concept.
He wouldn't be that different than Yorick or Tryndamere. Neither have amazing team fight, but they are able to team fight with what they have. Also in any case Fengrin would have more team fight than both of them. Does massive dmg because of his Q late game. The build path would also make sure of it. Has 6 minions under his control all with bonus dmg, atk spd, hp, and sustain. Yes he would primarily split push, but he can team fight. Thank you for the input though. :)
: yeah i was talking about the super minions and yoricks ghouls dont expire after time anymore they will follow him or push down a lane, but yeah if they follow him he should be good
Oh snap. Thank you. Did not know his minions don't die over time anymore. I would think a revived super minion would be so broken. Though if my concept gets anywhere Riot would ultimately choose. Mordekaiser gets a dragon though so it's not entirely out of the question.
: i love the concept and can see him as a strong top laner in a simular way yorick is but more focused on tank rather than juggernaut. but as with yorick currently he seems very strong in lane where he can get lots of minions but as for roaming and team play in the jg and around the major objectives he is more restricted to his q-w (both of which are good for team fights though). this seams to limit him to either fighting in lane or being a tanky split pusher that forces the enemy to repond. Lastly can he bring back siege minions because a siege minion with both baron buff and all his stats could prolly just take down the towers buy itself if they dont have a team specialized in killing or suspending minions exp. tahm/syndra/nunu but all in all it a great idea and id love to see how it goes.
Yes. I currently see him being able to control one cannon minion at a time, and to maximize the potential you'd want to make a cannon the commander, but yes he can revive cannon minions. The only thing I have not decided is can he revive supers? Can he use banner on his commander? Things like that. The reason he can team fight is because his minions and commander can follow him they don't die off after time like Yorick's ghouls. Thank you for the comment.
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Kyrrion (NA)
: > [{quoted}](name=Azrael Evernight,realm=NA,application-id=3ErqAdtq,discussion-id=fQVo7LGq,comment-id=00000000,timestamp=2017-01-08T02:41:00.937+0000) > > So why is knock back not labeled in the keystone? That's my point. Cause a knock up and a knock back are quite different in terms of displacement when it comes to spells. Like Yasuo ults off of knock up and not knock back. Because both knockups/backs put the champion in a status of "airborne" - which is essentially the mechanical term for a knockup. They are literally the same thing, we just call them different things for ease of understanding. Think of it as Fighters being broken down into Juggernauts and Divers - replace Fighters with Knockups, Juggernauts with standstill knockups and Divers with knockbacks. I also believe Yasuo should be able to ult with knockbacks, but I don't play him nor will I ever care to. He can also ult off Nami bubbles which are considered a suspension, so CC as a whole could probably be cleaned up a bit.
> [{quoted}](name=Kyrrion,realm=NA,application-id=3ErqAdtq,discussion-id=fQVo7LGq,comment-id=000000000000,timestamp=2017-01-08T02:44:29.963+0000) > > Because both knockups/backs put the champion in a status of "airborne" - which is essentially the mechanical term for a knockup. They are literally the same thing, we just call them different things for ease of understanding. Think of it as Fighters being broken down into Juggernauts and Divers - replace Fighters with Knockups, Juggernauts with standstill knockups and Divers with knockbacks. > > I also believe Yasuo should be able to ult with knockbacks, but I don't play him nor will I ever care to. He can also ult off Nami bubbles which are considered a suspension, so CC as a whole could probably be cleaned up a bit. You are most definitely right that CC as a whole needs to be cleaned up. Though Nami's bubble actually provides the stun icon. Now Yas can't ult off of Poppy's E. Which means it is in fact not a knock up cause he can ult off of Vi's Q which is. I see what you mean by Fighters, Juggernauts, and Divers. That however does not explain the issue with Poppy's E and CoTC.
: Her E is a knockback that is a situational stun. Forced displacements are hard cc.
> [{quoted}](name=LostFr0st,realm=NA,application-id=3ErqAdtq,discussion-id=fQVo7LGq,comment-id=0001,timestamp=2017-01-08T02:36:41.248+0000) > > Her E is a knockback that is a situational stun. Forced displacements are hard cc. They only label 4 things of CC in the keystone. Knock back is not one of those. It needs to be updated or the E changed.
Kyrrion (NA)
: Knockups/knockbacks are treated the same way essentially from what I know - so when she does E you to push you along, that technically counts as a hard CC.
> [{quoted}](name=Kyrrion,realm=NA,application-id=3ErqAdtq,discussion-id=fQVo7LGq,comment-id=0000,timestamp=2017-01-08T02:35:41.876+0000) > > Knockups/knockbacks are treated the same way essentially from what I know - so when she does E you to push you along, that technically counts as a hard CC. So why is knock back not labeled in the keystone? That's my point. Cause a knock up and a knock back are quite different in terms of displacement when it comes to spells. Like Yasuo ults off of knock up and not knock back.
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Rioter Comments
: State of the Season: Preseason Progress
Meanwhile I'm still waiting for the new patch. Grind my teeth down with hopes of {{champion:42}} {{champion:36}} {{champion:114}} {{champion:420}} {{champion:39}} {{champion:2}} {{champion:78}} {{champion:26}} nerfs. Not extremely drastic ones, but I've seen all these champions get shutdown in lane and all of a sudden they get a power spike while still underfed. It just makes no sense. If I'm lvl 13 with 197 farm going 9/2/5 and one of them are lv1 10 with 123 farmgoing 2/6/1 and they are starting to carry... that's a big problem. The whole point of laning phase is to beat your opponent down so come team fights they don't play such a big impact. The worst ones right now are Corki, Dr. Mundo, and Zilean. I've seen them completely get curb stomped in lane and then about 25 minutes all of a sudden they're an issue after you tried so hard and thought you were successful in putting them down. Which in all right if they're coming out of lane behind 4 kills, 3 lvls lower, and 100 farm short they shouldn't be a serious note. When it comes to people that are just strong all around right now... Illaoi, Irelia, and Olaf are too difficult to lane against. When Irelia is lvl 2 and dealing over a 170 tru dmg... that's a pretty big issue. Olaf is insane with Fervor right now. I haven't seen 1 person beat and Olaf top yet, even with a counter. I don't even need to explain Illaoi. Being able to 1v5 is evidence enough. Fiora and Poppy are pretty easy fixes to be honest. Poppy has too much dmg early for as tanky as she is... Fiora just needs to be reevaluated in general. Her parry is kind of ridiculous. People say bait it out, but a lot of champions now have quick succession combos that have an easy tail to spot. So basically parry the combo. And you have 4-10 seconds of free time to get messed up by her. Plus her slows, dashes, and guaranteed crit/tru dmg from her skills is completely bogus. Two more things. Thunderlord's is not OP, but surely the other keystones need buffs. As well as Ice Queen Claim is by far the dumbest item rework. When jg, mid, and supp are taking it that is a major issue. It reveals you and slows you ridiculously. The cooldown on it is also way too low. I love League and I really thought ya'll couldn't mess up as much as I felt ya'll did with the reworks of towers and minions plus masteries, but this stuff is getting out of hand. I don't think ya'll really do care about balance. I think it's all bout money grubbing now and doing slight changes here and there to keep "interest". I don't think the needs of the core players who actually spend money on this game matter anymore. Competitive play this competitive play that... no, the normal players are the important players. Two more quick things, the surrender time should be shortened. People are rage quitting too often now for ya'll to make players wait 20 minutes to ff. No one should have to sit in a 3v5.
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: The wonder above
Bard? The Great Caretaker? I want to know more of abut these names.
: Ummm... yes... please. This is awesome.
Please spread this around. If it gets famous enough they'll most likely do it. XD Thank you Kao
Preeti (NA)
: Big Plays Spotlight: Caitlyn’s Sidestep Snipe
DDDDDDDDAAAAAAAAAAAAAAAAMMMMMMMMMMMMNNNNNNNNNNNN!!!!!!!!!!!!!!!!!!!!!!!
Rioter Comments
: {{champion:57}} I am Groot.
{{champion:57}} {{champion:115}} {{champion:104}} {{champion:28}} {{champion:23}} This would be the Guardians of Runeterra. Change their color yes, but the personalities fit.
: Gnar Reveal
I love the idea of Gnar. I will be sure to get him. He will suit my Top Lane preference nicely. Usually using these 3 Champions: {{champion:266}} {{champion:75}} {{champion:106}} It'll be a nice add on to my collection of Top Lane Champs. He is by all means, "A make it or break it style of game play."
: "Who's a good boy? Who's a good boy? ... OH GOD! :(" - every top lane match up against him.
I top lane, so I'm gonna love this guy. I'm getting him first chance.
: Gnar Reveal
Does anyone know when Gnar is actually being put in the game?

Azrael Evernight

Level 140 (NA)
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