: [Website] My "2016 Ranked Season Review" Is bugged.
Was your penta in one for all by any chance? I had the same bug and the page also wouldn't copy Orianna's portrait 5 times in the "who I killed for the penta".
Vanic998 (NA)
: Sion passive death glitch.
Yea, my team and I experienced this in a ranked game today...
vtrd (EUNE)
: Incorrect Evelynn preview.
Yes! I was going to post this as well. The preview is using the cropped dimensions of Evelynn's old splash art. You'll notice that the old Evelynn stands in that part of the frame. {{champion:28}}
: > [{quoted}](name=BBBombBB,realm=NA,application-id=3ErqAdtq,discussion-id=ofg4G7hq,comment-id=0009,timestamp=2016-01-03T03:43:07.303+0000) > > I appreciate the effort you put into this discussion. However, you are making large generalizations that aren't true. I have been a Cassiopeia fan before and after her rework. While I was sad to see her old passive leave, I welcomed the changes to her kit. Her new passive is engaging. It pushes me to use my abilities forcefully on enemies instead of spamming at nothing just to reduce costs (which is what the old passive did). I love sneaking into the enemy jungle before minions spawn to snatch a couple poison ticks on enemies. > > The changed added to her E to refund mana on kills is also interactive. I have to choose between forfeiting the cooldown to regain mana, using poison (Q or W) to refund less mana and keep the cooldown, or damage enemies at no mana refund. The E changes are what help me stay in lane (along with the healing integrated with the passive). Your post seems to be conflicting. You say that the old passive was spam and the new mana one is interactive. But everything you claim for the interactive new mana passive can be said for the older one. "I have to forfeit the cooldown to regain mana cost" Isn't that EXACTLY what the old passive did? If I'm spamming my Q every 3 seconds to maintain my old passive mana cost reduction, that signals to the enemy that I'm prioritizing mana over accuracy. Thus the mind games begun. I don't know of any other champion that has to deal with all the crap she has to go through to hit a power spike. Cass' old kit was simpler but at the same time more effective at everything, with less numbers and limits in the way. I mean, isn't she already hindered by her low mobility? (Remember her Q didn't give her a movespeed) Does she really need to be gated by Mobility, high mana costs, and low AP costs all for the sake of a passive that, if you crunch the numbers, is less effective for 80% of the game? And for the 20% that is more efficient, you're going to get blown up very quickly.
I liked both passives, and I was trying to explain what there is to appreciate about the new one (there are more options now). And you reminded me of something that can be improved: her tooltips are long and clunky especially the one for her passive. Cassiopeia has a favorable level 2 power spike. If you hit a Q, you can actually spam kill the enemy. I think her mobility is fine, because her Q can give a constant 20% bonus. We forfeit the reliability of movement speed for a spam ability (E).
: The problem with Cassiopeia indepth by a Cassiopeia Main since release.
I appreciate the effort you put into this discussion. However, you are making large generalizations that aren't true. I have been a Cassiopeia fan before and after her rework. While I was sad to see her old passive leave, I welcomed the changes to her kit. Her new passive is engaging. It pushes me to use my abilities forcefully on enemies instead of spamming at nothing just to reduce costs (which is what the old passive did). I love sneaking into the enemy jungle before minions spawn to snatch a couple poison ticks on enemies. The changed added to her E to refund mana on kills is also interactive. I have to choose between forfeiting the cooldown to regain mana, using poison (Q or W) to refund less mana and keep the cooldown, or damage enemies at no mana refund. The E changes are what help me stay in lane (along with the healing integrated with the passive). Also, Cassiopeia does not have a linear build, but her choices have been consolidated since her rework. Before, she could opt for cooldown items {{item:3174}} /{{item:3165}} . I rarely purchase those now because the passive provides enough CDR. You are missing items like {{item:3152}} that are great for healing and small amounts of CDR as well as {{item:3285}} for additional burst and movement speed. She has the same items to choose from as any AP mid laner. I don't buy {{item:3089}} most of the time because I prefer the utility in other items. Sure, some things I liked more in her previous state such as higher ratios on her Q and W, but it's OK because other things have improved (not to forget that her E cooldown refresh became more reliable). I was hesitant to try Cassiopeia when she was changed because I didn't know how she would turn out, but that's how it is with any champion that's changed. Some people will like the changes, and others won't. I'm open to changes in her kit, as I am to changes in any champion. It isn't necessary to overhaul her kit with a rework.
: What was that flash and shunpo thing at the beginning of the play? Slow it down on YouTube to x.25, it looked like she glitched out. O.o
And at the very end of the video.
: Anyone else see 2 flashes at the beginning? (The first one wasn't a flash I know, just curious about what it is.)
Sam here, and the second one couldn't have been shunpo; if you look closely in the slowed-down video on YouTube, Kat's shunpo isn't used until she moves into Leona. I'd like answers too :D
: If you watch it on youtube and slow down to the slowest speed, it looks like she shunpos onto that minion near the tower and then flashes, which which might of just been a missclick. Looked like she wanted to shunpo, then flash to the right not left. Either way, still worked out for her. Watching it on the slowest speed though makes this look much more incredibly with how she moves around.
I don't understand how she "flashes" twice. First she used her flash to move forward, but to "flash" left, she couldn't have used anything since there was no minion or ward there, and then she shunpos into Leona. I'm confused how she jumps distance twice before shunpoing for the first time.

BBBombBB

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