Meddler (NA)
: Quick Gameplay Thoughts: June 20
> * What our options are to make two and three star units more distinct and more satisfying. We'll likely refine the existing silver and gold visual effects further regardless, especially given we think they're looking really good on some champs and not others at present. Discussing other angles as well. When I read this my mind immediately went to potential future skins and masteries. Would it make sense to do silver/gold versions of base skins for both mastery rank rewards (level6/7) AND use those for two/three star units in TFT?
Meddler (NA)
: Quick Gameplay Thoughts: February 8
Would you ever consider doing a whole post where you breakdown the planning that goes into champ changes? For example, with Aatrox E moving to no charge and lowered cooldown, what was the process? How do you know it is the E that is the level to pull and not Q, W, or R? How do you know that a system change there instead of just cooldowns/damage/charge rates is the better way to go? What kind, and how much, planning goes into something that looks as simple as changed stats (1 "charge" instead of 2)? How many routes, and how far down those routes, do you end up trying/going before you try something different?
Meddler (NA)
: Quick Gameplay Thoughts: December 14
Would you consider adding/using taunt VO when a champ successfully taunts another champ (e.g. Galio)?
Snowbrand (EUW)
: Why isn't there any information about the range of Lissandras passive in the description of it or when you hover over it like Vayne for example? Intended or unintended? If intended then why?
Agreed. I've had it proc at times I wouldn't have expected (e.g. recently caused damage, but Liss already dead) and not proc when I thought I would be in range (or caused damage recently enough).
Meddler (NA)
: That's an ongoing discussion internally right now covering whether this is the sort of unique strength we should be preserving despite its costs or something we should remove because of its downsides, thereby as you say freeing us up to put some power elsewhere. Will update once we've got a conclusion.
A slightly different take on this could be to always reveal Akali under turret as if she were taking damage, but still not let the turret target her. Perhaps while under turret, attacking would cause Akali to be targetable long enough to take a turret shot (e.g. stays targetable twice as long).
Meddler (NA)
: Won't be in 8.23 at least. Still looking for another survivability item aimed at lighter fighters. Avoiding excessive overlap with existing ones, Sterak's especially, is proving tough though, so we don't have something we're happy enough with yet.
Out of curiosity, who do you consider to be "lighter fighters"? Fiora, Jax, Rumble...?
Meddler (NA)
: Quick Gameplay Thoughts: November 14
LeBlanc looks like she keeps taking a stronger step with her right leg, such that she would slowly move in a diagonal line over time (to the left). Maybe it's just because she has a real pant leg on the right so it looks like its moving over more. Love the new Quinn run! She looks like she's actually taking the time to scout instead of rushing ahead.
Meddler (NA)
: Good to know. That one seems to be particularly divisive so far, with people either loving it or hating it. Think some of that's how different it is and some of it reflects that, while it's more accurate to certain fencing/sword fighting actions, that's not what everyone's looking for from Fiora.
To me, it seems like the new pose she holds when walking that way isn't sustainable for long distance movement. It makes more sense as short move to gain ground, not run a marathon.
Sirhaian (NA)
: Visual Effects Update: Teemo
Q looks a fair bit like the new Veigar projectiles. My first thought when I saw it in a still was that the Veigar purple had been reused. Is it possible to change it a bit (or am I totally out to lunch here)?
Rioter Comments
: Preseason Development Update 1
Why are you leaning to higher numbers (30-40) as opposed to something like ~15? Seems like it would be less punishing to set up something like invades.
AD Yuumi (NA)
: Nexus Blitz - Week 3 Feedback and Patch Notes
When a team gets the Cannon of Champions (I think that is it's name), could the controls be changed so that left-click can still (and only) move around the mini-map and right-click is used to chose the location?
: Nautilus lore - what's most important to you?
My thoughts around Nautilus has usually focused on the idea that a sailor found a (sentient?) curse at the bottom of the ocean. Instead of dying the curse is given a host to use and move through. As I think about this, this idea could possibly be applied to other champs, like Amumu, Brand, maybe even Fiddlesticks. Curses that act like disease or a parasite. Though this may be too similar to the Darkin theme. To piggyback off of KindleJack, perhaps an extremely energetic and happy-go-lucky sailor found a curse of Sloth (for lack of a better title) and he is able to resist to an extent (unlike Amumu failing to resist a curse of Sorrow).
: > [{quoted}](name=Baedaf,realm=NA,application-id=A7LBtoKc,discussion-id=6G472GTv,comment-id=0053,timestamp=2018-02-25T02:46:51.918+0000) > Love Quinn, so glad you guys are fixing her up. Have you guys fixed the bug where the tooltip says Skystrike will do 0 damage? That'll be fixed before the changes ship, yes.
Hokey fritz, I got an answer from Riot! Seriously, my heart rate went up and I got a huge smile on my face when I realized you guys had answered my question!! Apparently I'm more of a fanboy than I realized...
: Quinn Changes Coming Soon - Strike from the Sky!
Given that you've announced your changes I'm guessing they won't change much now, but I can think of a way to make Quinn's ult interact even more with Valor. Instead of a rain of arrows at the end (which imo doesn't really make sense for a scout) her ult could give a buff when using Q or E. E.g., Q: Valor maintains his speed and does extra damage or maybe a slightly longer blind; E: Quinn is launched even faster doing extra damage or maybe briefly stunning the target (hard CC might be a bit weird for her though). One for a better AoE and one for better target selection. Love Quinn, so glad you guys are fixing her up. Have you guys fixed the bug where the tooltip says Skystrike will do 0 damage?
: As others said, she does on revive but not on recall. I'll look into making that change as well.
: As a heim main, since early season 2. I'm going to say that this is the worst. I was worried about heim after his first rework, but it seems you nailed it. I was then worried to see the announcement for Mage update. but was glad to hear you thought Heim was in a good spot. Now, I'm not sure you're making the right choices on changes, first you nerf his turrets hard and also take away his passive? I'm agreeing heim can be overly oppressive against melee, but that doesn't mean gut him so hard he wont be played. The new passive is awful. If you're making his turrets weaker/easier to kill. DON'T also take away his only method of sustaining. Speed isn't the right option here and doesn't fit who Heimerdinger is. If you're trying me make heim focus around the E RW combo, adding more damage to the Grenade isn't the option. possibly make it more reliable to hit? (I know RE gives it more reliability but if you're aiming for the RW, RE can't help you) This new cooldown system of rocket and turret beam seems like it could be one of the better changes you are trying. It still feels heim and also helps you balance him out. In the end, I understand what you're doing with Balancing him, but with the choices you're making it feels like a rushed idea that will more likely just push Heimerdinger out of the game completely. Even the few of us who have played (and loved) Heim since the early days, will be put off. Please don't destroy the best champ in this game. LunchimusPrime(rdinger){{champion:74}}
Totally agree, the movement speed buff isn't a natural fit for a siege master. It would be better if whichever turret Heimer is closest to got some kind of buff (damage, tankiness, etc.)
dEAdbUs (EUW)
: I ve got some ideas. Ult update ideas: 1. Separate cds for E(W) and RE(RW) - this will give you options: RQ - sustain damage, RW+W - burst damage, RE + E - utility. 2. RW update - Heimer becomes ball shooting rockets (a-la Frozen Orb from Diablo 2) and dashes forward. It will be his escape/position tool. 3. RQ update - Heimer places 3 more turrets. For ult duration he's able to have up to 6 turrets. When ult ends, previous turrets will be destroyed. RQ will become instrument to reposition his turrets fast. Q ideas: 1. Enemy champion will take more damage with every beam hit. This will give reason to dodge beams and same time Heimer will be intrested to hit enemies with more beams. Skillcap update: E - toggle skill, alternative mode When E is off: Q - put turret (with auto beam or no beams) W - shoot rockets. When E is on: Q - every time you press button, closest to cursor turret with charge shoot beam to cursor (beams get longer range and more damage). So you'll be able to press Q three times to make all turrets shoot. Damage can depend on charge amount. W - grenade. Same time you can make turrets need 3 hits to be destroyed. Actually I'm thinking my skillcap update is all you need to make him more skillful. Image combos like Q+W+E+W+Q+aa+Q etc. And can be combined with charge mechanics from Riot changes. UPD: Passive idea - Master Upgrader. Active items on Heimer has special or stronger effects. I just thought about longer dash range on dash item, and bonus shield on turrets when Heimi in Zhonia, to prevent enemies easily kill turrets while Heim in Zhonia (but they still will be killable). Some effects can be not stronger, but different. The rest actives you can image by yourself. It will help balance Heimi and add more skill requirements for him, and fits him thematically.
Definitely enjoy the E-on Q idea of skill shot to cursor idea. It's like a slightly simpler Viktor laser.
PhRoXz0n (NA)
: Heimerdinger Changes for 7.10 (Request for Comment)
Have you considered any mana scaling on Heimer's abilities? It feels to me like he's less reliant than he used to be on a large mana pool, but with the push to make mages more mana pool based (and not mana regen) it feels like it could be a natural progression. Perhaps turret health scaling off max mana. I will admit I'm also worried about the reduced turret damage, but if Heimer is getting 3 kits from the get go, maybe this will be a smaller concern than initially perceived. Tankier turrets, plz Rito? {{champion:74}}
Atuko (NA)
: Yorick teaser is circulating
My excitement levels are sky rocketing right now!!! Can't wait to see the new Yorick! Never forgot you, bud!! Plz Rito, don't screw this one up!!!!!!
xBushx (NA)
: This already happens with champ designs. But at the same time taking it to a new level could help. BUT you would have far worse balance issues than now. because of certain outliers that in my opinion would ruin them or their kits if you FORCED these specializations. This is the revers of adding - (Negative stats) to items. Like plus 100 armor minus 100 ap. But then tanks would have their abilities reworked to scale with TANK stats. BUT this would then create a "STAT Check" meta where there will be ONE champ in each role that is hands down the best. Which we would NOT want in league.
Fair enough; that last part makes sense. However, I do think that there are some missed opportunities in terms of tanks scaling differently than the usual AP/AD like so many do. More Armor or MR scalings, and not just armor/mr buffs, but utility like IBG's slow radius.
Rioter Comments
Meddler (NA)
: Yorick will still be pretty summons heavy post update, we see that as a core of his gameplay identity. We're also aiming for fairly tanky, or at least building a number of tanky ish items, with juggernaut as the sub-class he's closest to. Thematic details, like his appearance, personality, backstory etc are things we'll talk about closer to the time. There's both some stuff still to be polished/finalzied there and that's the sort of stuff that's a big part of a major update's reveal (see Taric or Poppy for recent examples). Not sure on the music side of things sorry, not my area of expertise in the slightest.
Don't need anything concrete, but just curious, how close you think Yorick is to complete as a percentage? A percentage for kit, art, and story would be a bonus.
: I do think Taliyah is still at the beginning of her journey in terms of power. Fear what a 40 year old Taliyah will be able to do.
Sounds similar to Annie...
: Champion Reveal: Taliyah, the Stoneweaver
"Shurima's greatest (and only) surfer" Guess Rito forgot about Surfer {{champion:27}}
: We need a new Braum skin that has Braum using Taric as a shield now.
Either Braum Braum or Definitely Not Braum
shyv (NA)
: lol thank u! still more excited about URF though.... is that bad?
From one college student to another... NO
: We've poked around with kits having that kind of flight in the past, and even on Ao Shin and Aurelion - either permanent flying or a long-duration toggle or being able to hop walls really often. Unfortunately, it does gross things to melee opponents, since they can just never hit you more than once. Going over walls is so powerful that having a character that 1) can ignore walls and 2) has a vision radius is already like 80% of a champion's regular power budget. I think some kind of pure-support character could pull it off (e.g. spotter zeppelin), but they'd end up being even more niche than Bard, and for Aurelion we wanted something more straightforward than that.
What if said kit was added to a heavily-melee champion? I have wanted to make a champ design for myself that including phasing through walls, and I figure that if the champ is melee, he may be hard to hit, but he can't hit back either. Perhaps a short "lifespan" within walls (shorter than recall duration).
: Hey there! I'm sure this question is going to get asked a lot / upvoted a ton, so I thought I'd tackle it first. TL;DR: Aurelion's passive is visible in brush so that it's clear and understandable to his opponents, but also because I'm interested in finding out just what happens when a character bends the rules around vision. **First off, to be totally clear** (for other readers) - **if Aurelion is in brush, his character model is invisible like anybody else.** Can't be targeted or basic-attacked. Only his stars will loop out of the brush, giving the enemy a very good idea of where exactly he is. That said: Aurelion's stars do a lot of damage - enough that getting hit by an invisible one out of a brush would be a pretty big deal. This presents us with a choice - we can make the spell both strong and invisible, which is _unfair_ (we don't like unfair very much), we can make the spell weaker and invisible, which is _lame_ (we wanted Aurelion's stars to be a big deal), or we can make the spell strong but visible, which is _inconvenient_ (Aurelion can't hide in bushes). That's an oversimplification, but it's the sort of spectrum of choices that we have. Given that, I decided to lean hard into the "strong but visible" camp. Present the counterplay clearly to the opponent at all times, and if they fail, or Aurelion succeeds, then Aurelion gets to _win_. The second part to the decision has to do with a desire to test the limits of the rules of the game. Given that Aurelion was shaping up to be a big, boisterous, magnificent spectacle of a character, it made me think that maybe this was the first character in League to _not be sneaky_. A star dragon does not crouch in a bush waiting to pounce, he soars above his enemies and rains down the heavens upon them. I'll admit that this is (perhaps) my curiosity as a game designer getting the better of me. But I believe that providing new and different gameplay experiences is one of the jobs of a champion designer, and that we should always challenge assumptions. So what happens to the game when a character can't hide? What kinds of things can their kit do instead to compensate? What happens to their playstyle when I tell the player that standing still, ever, is a bad idea? What gameplay comes out of being out of vision (so, not targetable) but having your position given away? I'm excited to find out :) All that said - I stand by my decision as it is, but I'm also aware that **I might just be _wrong_**. If Aurelion comes out and he just isn't finding success because his stars give away too much information, then I'm absolutely open to re-evaluating. League is great in part because we get the chance to take risks and adjust if they don't work out. But players are clever - I'm pretty sure once Aurelion is out there, you guys will figure out how to work around his vision game pretty darn quickly. Finally, just so you guys know, if I were to change it later on I would probably go with "Passive stars are visible only when Aurelion is visible. Toggling on W makes them visible on their own, like missiles". This is in part because "in brush" and "out of vision in fog" are so similar to the opponent's view. Thanks for reading this far - I went with a long post because I know this is a big topic with a lot of players across the world :)
Just a subtle change idea: what if the stars only disappeared if Aurelion Sol was in the bush AND the star's path entered the bush. While it existed in the bush, that one star (maybe two, with potential bush layout and positioning?) would be invisible, unless an enemy unit was in the bush with him. I can side with the "he's a dragon, dragons don't hide" aspect, but then he sure as hell better deliver on the "he's a dragon, get out his way" aspect.
: Aurelion Sol and Taric for Mount Targon?
Completely in agreement here. I'm thinking Taric will be the 5th member of that roster. I thought maybe as one of the new constellations, or (if you've seen the new Aurelion trailer) maybe he's from a different galaxy, kinda sorta like his old lore, and gets transplanted in Runeterra.
GreenLore (EUW)
: Hm I doubt that this VO is part of the announcer for a new map skin,I mean if that was the case,then they could have used the complete VO here. Buuut anyway I'd really like to see butchers bridge return in some way. Maybe make it so that people can vote for a map during champion select,or just make it random.
My thoughts exactly.
: the new VO is either 1. teaser for the new champion (possibly Aurelion Sol) 2. Mount Targon event
I think I've read somewhere on SS@20 that it's not going to be an event like Bilgewater was, more just a lore event. That said, I'm thinking your right about teaser stuff for AS. Kinda like when Tahm had his laughter when you laughed in the river.
: I see what you did there lol
Oh my goodness, I never thought something I said could be popular (even if it is on a basically dead topic). My 15 seconds of fame :3
Rioter Comments
: Jhin login music
I completely agree this is one of best they've ever produced. I only have one minor dislike for it, and it's that they didn't use the gun sounds throughout. The quieter choir/violin portion still sounds amazing, but felt a bit disjointed when spliced into the second half of the song. I almost want two songs for him: one all guns and threatening sounds, and a second emphasizing his dramatic flare.
: > It's always very counter-intuitive to me when a mage (or any champion for that matter) that was clearly designed to scale well with a certain type of offensive stat scales with an opposite stat. To me, Malzhar is a mage and his kit should be designed accordingly in order to meet that expectation, even at the cost of eliminating an awkward, niche (and quite frankly unhealthy) build like AD Malzahar. The hope is that Voidlings can be a meaningful source of damage and gameplay for Malzahar regardless of build.
Perhaps this is treading too closely to Yorick territory (can't wait for that rework!), but perhaps shifting more focus to the voidlings could be good. Less ability damage output, but summoning more voidlings and using their focus mechanic to supply his damage. eg. every voidling that is active will immediately change focus on to an enemy champ that Malz has under his R. Keep the voidlings squishy, but have Malz supply the cc and the minions can destroy anything in their wake.
AD Yuumi (NA)
: The reveal is missing something that got locked in too late for localization. Beauty in Death - Killing blows spawn a blooming flower on the corpse that reveals and slows enemies nearby before detonating for damage.
Not entirely sure what you mean here: are you saying this will be added in soon, or isn't going to make the cut after all?
: Champion Reveal: Illaoi, the Kraken Priestess
My jaw dropped when I saw her. Rito, shut up and take my money!!!
: Give it to top rather than the jungler insane top pushing power xD
Yeah, it definitely needs to benefit the top laner more. Otherwise, it just another jungle buff.
Jynx (NA)
: Kindred community creations!
Looking at the Kindred/Bard picture, it makes me wonder if Soraka once had a mask of her own before she became mortal...
: People whose names I need definite pronunciations on: Veigar (Vay-gar or Veye-gar?) XIN ZHAO Irelia (Eye-relia or Ear-elia) Taric (Tear-ick or Tar-ick?) Varus (Vair-us or Var-us?)
Lol I'm a Varus main and he's probably the only champion I could be happy with either pronunciation.
: Mordekaiser not getting full experience in ARAM
I got this too. Wish it was more consistent. Or had more CLARITY! {{summoner:13}}
: New Champion Q&A: Kindred, the Eternal Hunters
Haven't looked through nearly all the posts to see if this has been answered, but what happens if Sion dies and his passive kicks in, but he's in Kindred's ult radius?
Gräce (NA)
: ***
They gains a stack, precious. Gollum, gollum.
Axxuka (NA)
: https://en.wikipedia.org/wiki/The_Wolf_and_the_Lamb Enjoy, I knew there was a fable about a wolf and a Lamb,. The wolf is tyrannical and evil, while the lamb represents Reason and Innocence. By splitting himself, he created two opposites entities. It fits. Wheynthey say : Splitted himself in two, we clearly see something made in wood shattering to make two Masks and the man did it with an Axe (Because Axe cuts through wood). I expect a wood spirit, a death incarnation in some forest who soul was either trapped or apart from him in a tree... I'm very hyped to see more and I thought I could make these speculations to ease it up. EDIT : Did he CHASE them all ? I expect a hunter... may seem weird but the sort of tree in the video makes me think that it is spirit is related to nature. The hunter's heart/soul was sealed away in a tree so he could chase FOREVER the animals in the forest without a feel of guilt. Then he felt so lonely, he just split himself in two so he could always have a friend and ironically, the Tyrannical and evil wolf part of himself will always hunt the innocent and reasonable lamb of himself.
I had wondered if there might be some kind of wood cutter thing going on here. And I think you are right about the first image being a tree of some kind. A world tree, or spirit tree of sorts. Maokai if he had actually wanted to wake up... {{champion:57}}
: > [{quoted}](name=Stars Shaper,realm=EUW,application-id=6kFXY1kR,discussion-id=EwcFK3mx,comment-id=00090000,timestamp=2015-09-14T17:16:20.392+0000) > > That makes everything more creepy, expecially the last sentence. > > There is a subtle change of pace in that one. Not _pace_....**force**, at least when mentioning the axing. The very _very_ last line I dont sense any changes at all.
Lamb does kinda whisper the last line to Wolf, or at least put a bit more of an airy sound to it. My guess is it was done for the "slightly creepy and mystical" effect more than anything else, though.
: Karthus isn't death though he is a Lich who uses the power of death If the new champ was actually death I would think Karthus would bow to it but Im not so sure wolf and lamb would like what Karthus has done
I almost feel like the Lamb and Wolf are a kind of gatekeeper for Death. All people must meet him (Wolf?), so they may not necessarily be killing people like Karthus would. Maybe Karthus is stealing some part of them if Karthus just tries to make Liches; the aspect of a soul perhaps?
: Lmao^ I think that him slicing himself was a metaphor bruh. The way wolf talks... He doesn't seem very knowledgeable, maybe lamb was saying it in a way wolf can underatand.
I agree that it is likely metaphor, but what if Lamb specifically picked the "axe" because it was something that Wolf recognized? Wolf didn't freak out at all about the pain it may have caused. On the other hand, if the fairy tale theme mentioned somewhere else in this post is true, then the "wood cutter" could come into play as well... maybe?
: > [{quoted}](name=360D3GR3SS,realm=NA,application-id=3ErqAdtq,discussion-id=vwolEtxi,comment-id=00060000000000000000,timestamp=2015-09-14T05:36:56.711+0000) > > wat, he means things like redbuff and Yi's true damage per hit and stuff would not be applied however you are still damaged from auto attacks. Nothing like blind, its actually a weaker mechanic than blind. it still would do nothing to counter most adc's though.
Well, it would probably counter all life steal effects, which could still hurt adcs
Sylian (EUW)
: > [{quoted}](name=Bergk,realm=NA,application-id=3ErqAdtq,discussion-id=FVcKXpE6,comment-id=00080000,timestamp=2015-09-08T15:05:53.165+0000) > > nah, just put 2 points in the "Sorcery" mastery and then buy 40%. > Or just use a couple CDR runes. Having one special rune page just for Heimerdinger would be annoying. You'd usually spend 4 points in Sorcery for 5% CDR on mages anyway. Just give him 2% CDR for free (and adjust his stats to compensate, if need be). Assuming they want to do this at all. I'm not sure it's worth breaking the rule of 40% CDR for a joke.
Sooooo... I actually have a rune page for Heimer... it has 2.5% cooldown from 3 glyphs
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Baedaf

Level 116 (NA)
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