: How do I freeze a lane? Also, If I wanted to roam against an assassin who pushes the lane, like the mr7 Katarina did against me whenever I wasn't in mid, how would I deal with that?
to freeze a lane you ONLY last hit the minions. No added damage, to maximize this you can even watch your minions attack to make sure whatever damage you add is minimal. Freezing lanes can allow you to control enemy positioning, making it so the enemy can be in an optimal spot to be ganked, or to deny cs. For example the other day I was against an ornn as darius and got first blood, so I froze wave knowing that I was stronger, if he came up I just started destroying him so he was forced to sit under turret most of the game. That ornn had 20cs at 15 min while I had around 120, his jungle couldn't help either cause I had it pushed toward my side of lane. To the other thing, I suggest just not getting caught out in those situations by kat and to have the area warded up. Also you just have to consider how fast the opponent can clear your minions, say you have a large wave at the enemy turret, it will take a while to destroy and in doing so would give you about 2-3 full minion waves of time to work with, which is about 20 seconds per wave. Or if you see a very good gank opportunity, sacrifice a wave of minions to pursue a gank instead if you know for a fact it will succeed. Also ask jg for help, if an enemy is pushed up a lot a proper jungler will gank you and either relieve some pressure off of you, burn summoner spells, or even get a chance to kill the opposing laner. Use those assist pings, most people have to be told what to do, just don't be rude by spam pinging.
: How do I do that with these 3 {{champion:91}} {{champion:55}} {{champion:105}} when I am playing {{champion:136}} vs {{champion:55}} and the laning phase has just started? Especially {{champion:55}} When the moment the stun ends she can easily attack me since she has shunpo resets/ or a low cooldown and deals extra damage with Electrocute to boot?
with aurelion sol versus kat you just hard roam, you don't think about fighting her. Don't even attempt fighting her. Getting gold and helping the team is more important than winning the 1v1 on aurelion sol
Balen (NA)
: So its very difficult to not get frustrated at certain champs, some may just counter you or your playstyle, but I can at least give advice on how to face them if that helps? {{champion:84}} : pick a mage or long range champion that has some mobility (ahri, lucian) or pick malzahar cause of R. Poke her out early and then just be careful after 6. Pre-6 is your window to dumpster her, but sadly cant get too close cause her dps at close range is still high early. {{champion:105}} : freeze lane and hard poke, he literally cannot do anything to hurt you pre 3, pick a range that can auto, or use hit and run tactics like ekko can. By the time he hits 3 he will be basically useless compared to you either in minion gold or exp. Be careful at level 6 but you should have magic resist items by the time he is level 6. {{champion:55}} : weak to hard cc, like REALLY WEAK to hard cc. Use that against her. Gragas destroys kat {{champion:61}} : Shes just really strong right now, at most you can all in her but that's not really an option due to items like zhonya's and oriana's ability to shield herself, so I suggest roam a lot. {{champion:157}} : Yasuo is weak to champions that do lots of burst and can get out fast, so try ekko, ahri, or leblanc against him. Also ninja tabi just destroys his overall damage if you are having extra difficulty. {{champion:112}} : viktor can be destroyed by those who can all in but also have range, my personal favorite against him is jayce, try that out. If the viktor goes tank make sure to rush penetration items such as last wisperer or lethality items. {{champion:163}} : Despite her E countering mobility, you want to have a mobile champ against her, ekko can sidestep her Q to mitigate some of the damage, and can also dodge her w to avoid her one-shot combo. After she E and W she only has Q to rely on, so go in then. {{champion:90}} : honestly I got nothing, this champ is really basic which in turn makes him semi broken, all I can suggest is pick a champ that can rush qss or pick a champ that can rush adaptive helm. Otherwise, You can pick a champion with a spell shield such as siver and nocturne who can block his r. Otherwise just focus on getting rid of his little voidlings in lane, without those his push power is mediocre at best. {{champion:127}} : Shes honestly just strong and is very reliable, the only real way to beat her is to dodge her Q's or just be fed. Qss helps a little too. {{champion:115}} : He is oppressive and will go for turret, so don't let him do that, take a champ that can all in and scare him. (ekko, yasuo) {{champion:238}} : Pick literally any mage and rush Zhonya's, you literally take away his ultimate ability for free just by using it properly. Not to mention his damage compared to other champions is relatively low due to his higher mobility. You should have a fine time against him. If you aren't a mage you are still basically stronger than him due to him being VERY weak right now. Just rush something like guardian angel or get some HP. Also stay behind minion waves at all times, his Q damage is reduced if it hits a minion first. {{champion:117}} : She is honestly just a really strong champion due to polymorph and her ultimate, so I suggest just banning her if she becomes too much trouble. {{champion:74}} : play a ranged champion that can outrange his turrets, if you pick first and you aren't a range champion go dorans shield an no matter what get resolve as either primary or secondary rune tree for second wind. Second wind destroys his poke based kit. {{champion:136}} : all in. Just all in the guy or hard cc him. He is very reliant on his stars for damage and is honestly relatively weak. If you are ahead you also need to put constant pressure on his turret so he is unable to roam, which is his strongsuit. Also don't roam to follow him unless you are predicting where he is going to be or unless you have teleport. The best option in that situation is to just push tower as hard as possible, make him lose cs, and get turret plating.
Also if you are in ANY matchup where you know the enemy will poke you hard, just going resolve secondary just for second wind is a very good option. Remember don't rely on just one set build, adapt to the enemy and you will have better chances of success.
: Uh, what can I do to imporve at this game so that bad matchups dont stress me out?
So its very difficult to not get frustrated at certain champs, some may just counter you or your playstyle, but I can at least give advice on how to face them if that helps? {{champion:84}} : pick a mage or long range champion that has some mobility (ahri, lucian) or pick malzahar cause of R. Poke her out early and then just be careful after 6. Pre-6 is your window to dumpster her, but sadly cant get too close cause her dps at close range is still high early. {{champion:105}} : freeze lane and hard poke, he literally cannot do anything to hurt you pre 3, pick a range that can auto, or use hit and run tactics like ekko can. By the time he hits 3 he will be basically useless compared to you either in minion gold or exp. Be careful at level 6 but you should have magic resist items by the time he is level 6. {{champion:55}} : weak to hard cc, like REALLY WEAK to hard cc. Use that against her. Gragas destroys kat {{champion:61}} : Shes just really strong right now, at most you can all in her but that's not really an option due to items like zhonya's and oriana's ability to shield herself, so I suggest roam a lot. {{champion:157}} : Yasuo is weak to champions that do lots of burst and can get out fast, so try ekko, ahri, or leblanc against him. Also ninja tabi just destroys his overall damage if you are having extra difficulty. {{champion:112}} : viktor can be destroyed by those who can all in but also have range, my personal favorite against him is jayce, try that out. If the viktor goes tank make sure to rush penetration items such as last wisperer or lethality items. {{champion:163}} : Despite her E countering mobility, you want to have a mobile champ against her, ekko can sidestep her Q to mitigate some of the damage, and can also dodge her w to avoid her one-shot combo. After she E and W she only has Q to rely on, so go in then. {{champion:90}} : honestly I got nothing, this champ is really basic which in turn makes him semi broken, all I can suggest is pick a champ that can rush qss or pick a champ that can rush adaptive helm. Otherwise, You can pick a champion with a spell shield such as siver and nocturne who can block his r. Otherwise just focus on getting rid of his little voidlings in lane, without those his push power is mediocre at best. {{champion:127}} : Shes honestly just strong and is very reliable, the only real way to beat her is to dodge her Q's or just be fed. Qss helps a little too. {{champion:115}} : He is oppressive and will go for turret, so don't let him do that, take a champ that can all in and scare him. (ekko, yasuo) {{champion:238}} : Pick literally any mage and rush Zhonya's, you literally take away his ultimate ability for free just by using it properly. Not to mention his damage compared to other champions is relatively low due to his higher mobility. You should have a fine time against him. If you aren't a mage you are still basically stronger than him due to him being VERY weak right now. Just rush something like guardian angel or get some HP. Also stay behind minion waves at all times, his Q damage is reduced if it hits a minion first. {{champion:117}} : She is honestly just a really strong champion due to polymorph and her ultimate, so I suggest just banning her if she becomes too much trouble. {{champion:74}} : play a ranged champion that can outrange his turrets, if you pick first and you aren't a range champion go dorans shield an no matter what get resolve as either primary or secondary rune tree for second wind. Second wind destroys his poke based kit. {{champion:136}} : all in. Just all in the guy or hard cc him. He is very reliant on his stars for damage and is honestly relatively weak. If you are ahead you also need to put constant pressure on his turret so he is unable to roam, which is his strongsuit. Also don't roam to follow him unless you are predicting where he is going to be or unless you have teleport. The best option in that situation is to just push tower as hard as possible, make him lose cs, and get turret plating.
Rioter Comments
Rioter Comments
Rioter Comments
Rioter Comments
Stacona (NA)
: Floo, the Huntress of the Snow
Passive needs a slight tweak. If you would be playing as floo and hiding in a bush with snowfield, everyone would know you are there since the snowfield would be visible.
Balen (NA)
: Item Idea: Twilight Orb / Twilight Shard
Just was a basic idea on a universal Item, That could not only be used by nearly everyone, but can also have some mini outplay potential, by switching the modes throughout battle, as the active paradigm shift has no cool-down. I hope you all enjoy. :D Leave some feedback if possible.
Rioter Comments
: Upcoming Jungle Changes for 8.10
I do understand the want for the jungle to be spiced up. I also understand that the jungle is too PvE based. But, instead of this RNG scuttle that is in favor of early game jg's. How about add a new system that puts an active on the Jungle item? Say about 60-40 seconds based off the level of the champion. This active would, when used, allow the champion to use a special jungle interaction. Say like a vine that hangs in the middle of the river that can rapidly swing you toward the enemy jungle. Or void gates set around the map to teleport a champion to another end of the jungle quickly. With void gates being contestable by using said jungle item active. It's just an idea I am throwing out there. Because I believe we need another thing, similar to plants, that are SPECIFIC to the junglers. Things like this can even effect team fights in the jungle by giving the jungle more placement mobility. The best part is that this would all be used BY THE PLAYER. No RNG would be included, the jungle gets changed, jungle becomes more active, and the jungle would have a more important role. I'm not saying to not go through with the current Idea, but I am saying that the jungle is simply not filled with **enough** toys to work with that are specific to jungler's. Also, **RNG is not the way to go in a competitive game, this is why a lot of players are getting irritated. I hate to say it rito but a world wide competitive sport is well... competitive.**
Rioter Comments
: 💬 C&C Discord -- [Information & Verification]
: http://imgur.com/gallery/2Ww0a here you go
Balen (NA)
: So the choice would be, do damage mainly with auto's with rageblade, or get rabadons and have a fine mix between auto and abilities. What do you guys think I should change?
Added damage to Q scaling, and it's crit. So it actually does more damage than an auto, with it's insane difficulty.
Balen (NA)
: Then again, with IE giving him the damage boost by late game to do 1000 damage auto's
So the choice would be, do damage mainly with auto's with rageblade, or get rabadons and have a fine mix between auto and abilities. What do you guys think I should change?
Balen (NA)
: I might need to add more to his crit. Due to his standard gunblade build without rabadons *using rage blade* would only be 525 ap.
Then again, with IE giving him the damage boost by late game to do 1000 damage auto's
Balen (NA)
: Zaub: The Hextech Experiment
I might need to add more to his crit. Due to his standard gunblade build without rabadons *using rage blade* would only be 525 ap.
Balen (NA)
: Zaub: The Hextech Experiment
This Will be more updated later on, this is more just a rough draft.
: I mean... bot lane is a top choice to gank when it comes to ganking just because ADC's tend to carry games if they have the peel.. ADC's have been like this for a very long time already, if you guys could just give ADC's there own items to were melee or tank champs and mages cant buy certain items like you did with hurricane and hydra would be a lot of help to adc's.
Not to mention, if the Gank is successful, you get two kills for the team instead of one.
Meddler (NA)
: Current Thoughts on Marksmen
speaking of Adc's Could this be a good potential character at all? :D It would give the bot lane more variability P.S. Still not a mage, just a wierd marksman. http://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/QjiGVo5j-zaub-the-hextech-experiment
FeeNeeX (NA)
: > [{quoted}](name=Durimzi,realm=NA,application-id=A8FQeEA8,discussion-id=gOEOsAb1,comment-id=0000,timestamp=2017-01-06T21:50:48.891+0000) > > Yes....Yes just take my mother fucking money now. ^^My Reaction when i first saw it
Activate rule 34 {{sticker:slayer-pantheon-thumbs}}
Balen (NA)
: The very first TRUE APC <3
Would probably get rid of the {{champion:115}} mage bot meta too. lol
Balen (NA)
: Zaub: The Hextech Experiment
The very first TRUE APC <3
Rioter Comments
Balen (NA)
: This will also make it so the extra ult shield perk wouldn't be a complete waste early game, cause at least with an aatrox that cant get cc'd, he can deal way more dammage and tank more in the time frame that he has to fight. Both in solo brawls and in team-fights, especially since he is a skirmisher type of champ like tryndamere
This will also go with his lore of inspiring others to fight with him just as logical, Because honestly, who wouldn't follow a warrior that's just going to be a true front-line for them?
Balen (NA)
: although that would mean the cooldown of the ult would have to be higher, to make it balanced
This will also make it so the extra ult shield perk wouldn't be a complete waste early game, cause at least with an aatrox that cant get cc'd, he can deal way more dammage and tank more in the time frame that he has to fight. Both in solo brawls and in team-fights, especially since he is a skirmisher type of champ like tryndamere
Balen (NA)
: I feel Aatrox's worst weakness is really CC. He also seems more like a lone wolf fighter type of champion. Instead of his ult giving everyone a shield, it could make him immune to CC for a period of time? Making it so he can lifesteal at his fullest? Just an idea
although that would mean the cooldown of the ult would have to be higher, to make it balanced
syssun (NA)
: Here is some ideas- Passive - Same Q- Same as before BUT CANNOT BE DISRUPTED W- Every 3rd hit gives you life back(doubled below 50%hp, life the old one), you can activate this ability to also get more attack speed and percent of hp damage for the next 5 seconds. E- Same as before, but give him two charges and in return reduce the slow. R- Words of courage (based off of his lore) - All attrox's allies (or allies around him at the time of the ult) gain a "Pool" of extra hp for the next 5,10,15(at each rank) seconds, at the start of the ult all the allies pools would be at 25% full, but dealing damage fills them. (similar to attrox's passive) If an ally would take fatal damage during this time they will tap into the pool of extra hp to keep them alive. (pool reserve can be around 200hp-300hp-400hp) While tapped into this extra pool they gain extra attack damage and movement speed. (This means while they are below 0% hp remaining) At the end of the time any ally who is under 0% will die. Also regardless of lifesteal or spellvamp once you are under 0% hp you cannot go back above it. Just some ideas, I believe this ult would make him unique and also it is based off his lore (inspiring solders to turn the odds in battle) {{champion:266}} Tell me what you guys think
I feel Aatrox's worst weakness is really CC. He also seems more like a lone wolf fighter type of champion. Instead of his ult giving everyone a shield, it could make him immune to CC for a period of time? Making it so he can lifesteal at his fullest? Just an idea
BeeCuz (NA)
: Can you say "Interactive Story-Telling Experience?"
Rioter Comments
: {{champion:136}} Just comes up and says: "THEY ARE THE SAME LIGHT YOU DARN TARGONIANS"
: My friends said supports cant deal dmg ROFL, they've never seen a full AP leona with a AD taric.
nor have they seen a triforce leo with titanic. freaking dammage heavy bs while being tanky af.
Balen (NA)
: almost like that. But not quite. sort of like an aa combat master
that uses that mechanic. But in the form of a changing aa enhancement/skill. But thats a good example. plz plz plz riot make this a thing
Nekusen (NA)
: https://www.youtube.com/watch?v=oCcsA4P3dUM
almost like that. But not quite. sort of like an aa combat master
Balen (NA)
: Also, If its a thing like an udyr rework, the combo would be up to 4, before setting a new one. So each skill would be litterally a total 4 skills per skill. But the different combinations would help a lot in higher levels. Making a huge outplay potential.
In the end, at least we can use udyr as a basis for an idea
Trinth (NA)
: Combo Based Champion Idea, I would love to see it in action :D
the combo limit would be 4 if its udyr [10:52PM] Trinth: have like... bear stance turn into ram stance after a spell is cast. have him dash forward and nit just run. [10:52PM] Rai825: and for like a lvl 4 pheonix, it turns to a dragon stance blast aka *dragon roar* doing massive ap burst or something [10:54PM] Trinth: i really like that idea [10:54PM] Rai825: for bear, it would be a grapple [10:54PM] Trinth: would make ap udyr a big thing tho... and i dont like it enough [10:55PM] Rai825: like a lvl 4 bear would be a throw or slam [10:55PM] Trinth: and if you hit lvl 5 in an ability, it wouldbe... hmm... idk [10:55PM] Rai825: im just imagining a full combo of mashing Q. just being like JoJo ORAORAORAORA [10:56PM] Trinth: OROROROROROOROROROOROR RURURURURURURURURU [10:56PM] Rai825: lol besides [10:56PM] Trinth: i really do think it could be a good champion in its own right. but it would be really good grounds for an Udy rework [10:57PM] Rai825: it wouldnt make udyr too op anyways. because he already just mashes his skills anyway. It would just make him a little more interesting :D and a Huge outplay potential [10:57PM] Trinth: bring a lot more to the table, peel for his adc, make him tankier, 1v1's would be... interesting to say at the least. [10:59PM] Rai825: like pheonix 1 = fire sweep *making a sunfire ring for like 3 seconds* pheonix 2-3 would be ap enhanced strikes. then pheonix 4 /dragon roar would make him shoot a blast of flame that scales better and has more base dammage [10:59PM] Trinth: i like that idea, but wouldnt that be a lot of coding? [10:59PM] Rai825: not really think about it they would just have the base 4 skills then it would create a passive proc and for each proc, would change the abilities [11:00PM] Trinth: i guess : :3 * or... maybe bear stance lvl 4 would be a bear hug that you could move someone (like skarner ult) but y'know ... not as long [11:00PM] Rai825: besides. It would keep udyr from getting a free rapid fire cannon's worth of attack speed nah. I think it would be more like a pounce or a knockup [11:01PM] Trinth: or Aoe Stun, bear sweep or something [11:01PM] Rai825: or just like a gragas e body slam. lol and turtle... mmm turtle would be interesting [11:02PM] Trinth: Adamantoise... https://www.google.com/search?q=adamantoise&espv=2&biw=1366&bih=643&source=lnms&tbm=isch&sa=X&ved=0ahUKEwii6o2H_7fMAhUF2yYKHT0xAcUQ_AUIBigB or... some other turtle name cuz that's a Square Enix name [11:03PM] Rai825: turtle 1= normal turtle stance.* turtle 2-3= thornmail -like effect. * turtle 4= a counter. that negates an aa and reflects the dammage back, along with scaling his own ad/ap [11:03PM] Trinth: so... like old fiora parry? YOU'RE SO MUCH BETTER AT THIS THAN ME [11:04PM] Rai825: i mean. it would give him utility for other aa champs making it 1. WAY more useful because turtle is kinda ehh [11:05PM] Trinth: i mean it's literally just a filler, while you wait for the bear stun cd to go away [11:05PM] Rai825: and also, it would make udyr so much better at combat and utility all around BUT with the bear change. the speed would only proc on bear 1 and turtle would only proc on turtle 1 so it would be a good thing, limiting him on how to run away get a shield? or get a speed boost? [11:07PM] Trinth: yee :3 [11:07PM] Rai825: it would nerf his movement increase his fighting ability while also increase in utility [11:08PM] Trinth: yee ;3 WHY ARE YOU SO MUCH BETTER THAN ME AT THIS T_T IM JEALOUS [11:08PM] Rai825: im an engineer :3 so im trained to think [11:08PM] Trinth: *slap* [11:08PM] Rai825: im being serious. lol im a softmore, but with all my school ive been doing, i could be in college if i chose to. lol [11:09PM] Trinth: *slapslapslapslap TURNS INTO TARIC SUPERSLAPSUPERSLAP* [11:09PM] Rai825: lol it would also be good because it would nerf udyr's attack speed passive. because he wouldnt get that bonus attack speed so if you went into a fight, you would have to know what your doing as an udyr and it would make him less fucking broken eg it would be an all around buff to combat, but a nerf to movement, but also make him even MORE mana heavy [11:11PM] Trinth: lel [11:11PM] Rai825: I just think it would really improve how the classic udyr is known for besides from speed, shields, and OPEN THE FUCKING GATES [11:12PM] Trinth: i would love to see Trick rage lmao [11:12PM] Rai825: xD [11:20PM] : i mean just imagine [11:20PM] Trinth: ? [11:20PM] Rai825: an udyr just using the tiger 1-3 ora's against a jax then jax uses e [11:20PM] Trinth: lmaooo [11:21PM] Rai825: *passive would reset in like 5-3 seconds 5 at lvl 1. 3 by lvl 18 [11:21PM] Trinth: yeee [11:21PM] Rai825: so those 3 seconds would be an eee W just imagine a jax w getting counter'd [11:21PM] Trinth: huehuehue [11:21PM] Rai825: just all that dammage and more being reflected and it would have to be so perfect and specific ap jax = 1000-1500 ap dammage at max lvl [11:22PM] Trinth: the terror :3 Trick2G would have to actually Git Gud [11:23PM] Rai825: imagine all that being reflected by an udyr turtle 4. along with whatever udyr's armor scaling is turtle 4 would probably scale with armor or health, definately [11:23PM] Trinth: just imagine the trick rage. ON HOW HE'D HAVE TO GET GOOD HAHAHAHHAHA sry i dont like him [11:23PM] Rai825: xD np udyr is hard to use as he is now sortof you just have to have a brain [11:24PM] Trinth: .... okayyyyy [11:24PM] Rai825: but if you use this new udyr rework idea... it be so much better for a skill scaling [11:24PM] Trinth: low skill floor high skill ceiling kind of deal? [11:24PM] Rai825: very noobs could just spam Q being jojo but pros would be using a mix of turtle, pheonix, bear and occasionally turtle [11:25PM] Trinth: having a Dragon Udyr Split push playstyle... kinda scary [11:25PM] Rai825: yea. because just spamming r would just do great pushing spamming bear = utility and speed spamming turtle = utility and defence [11:26PM] Trinth: or... what if you'd have to use a different ability, you couldnt use both skills as the same change [11:26PM] Rai825: that would be too limiting because then how will he farm at lvl 1? [11:26PM] Trinth: true.... [11:27PM] Rai825: should I just send this whole convo on the page? [11:27PM] Trinth: idgaf XD i guess the more ideas the better for Riot, ez work for them
Balen (NA)
: I know, But the general idea is, it would be a mana heavy brawler. So might as well let riot know. lol It would also be good to have a general idea for a build. Like manamune/ iceborn being the main items. Or who knows? it could be ap and be the other way around, or mixed
Also, If its a thing like an udyr rework, the combo would be up to 4, before setting a new one. So each skill would be litterally a total 4 skills per skill. But the different combinations would help a lot in higher levels. Making a huge outplay potential.
Trinth (NA)
: Shhhh like i said im letting Riot take full liberty to do whatever the heck they want with this idea, but... y'know... not getting rid of it... :D
I know, But the general idea is, it would be a mana heavy brawler. So might as well let riot know. lol It would also be good to have a general idea for a build. Like manamune/ iceborn being the main items. Or who knows? it could be ap and be the other way around, or mixed
Trinth (NA)
: Or just really high mana scaling? Kappa??
not exactly. it would make sense if each skill was like, 30 mana, like udyr is. But if your comboing with them every fight, then the usage would be high. Making it a very mana heavy champ
Trinth (NA)
: Combo Based Champion Idea, I would love to see it in action :D
the mana of that would be so high. manamune= definate if this happens
: they start the patch update at 2am cali time. It's down for 3 hours or so. So at around 7 or 8 am your time
Xrusa (NA)
: Shen rework tonight after patch, Jhin released in a week
Rioter Comments
: With full build there's no room for a pink ward, and it isn't impossible to assassinate for champs like Shaco/Rengar etc it just adds counter play to it, like how QSS does to malz ult, or Zhonya's to Zed ult. These stealth champs could still assassinate their target, they just won't have as much power as they do now, which is a lot
yea. but with champs like talon or evelynn and shaco. They are just too reliant on the stealth system. which would destroy them. *mains talon, so slightly biased* although with rengar, sorry bud. pinks aint helping that o-o. once hes in range, hes in range, and by the time hes in range of your pink. hes already jumped. lol. besides, games are quick now, its rare that you actually get full build anymore
: State of the Season: Preseason Progress
Also... one last thing. Please bring back sword of the occult and give it a starter item. Its not fair that mejai's stays in the game and gets a starter item, while sword of the occult is taken out.
: State of the Season: Preseason Progress
*I also forgot to add on my last post* add more magic penetration items too. For the tank issues. Because there are VERY little magic pen items. At most I see 3. 1 is underused, the other 1 only has reliability if your enemy is ap too, and the other 1 just does not give that much magic pen at all.
: What about the current state of the sweeping lens and it's upgrade? Are we to expect them to reveal stealth champs like they used to? Because I think that would add the counter play that was removed when they made the trinkets how they are now
Nah, then that makes assassinating impossible for assassins, besides, thats what pink wards are for, right? :P
: State of the Season: Preseason Progress
With mage type jungler's, I believe that there should be a whole entire item type. No saber's or knives like warrior, devourer, or tracking knife. We could call it like the mystical rod or something, and give it 3 special ap variants, much like devourer,warrior, and trackers knife. But designated with effects that help ap jg's more. Such as sheen proc, or ludens proc, and wards. The base rod jg item could also give spell vamp and cdr reduction as well, to help mages early on in the jg. Also with a comment below, I do agree that we SERIOUSLY need to nerf juggernauts. Although they build full tank, they do too much dammage. (and if your darius, do too much dammage and heal too much). Either nerf the tanks, or give a new set of items that can give armor penetration. I know the new last wisperer add-ons were very good, but we need more than just last wisperer, yomuu's ghost blade, and black cleaver to deal with these behemoths, and whatever the next armor pen item is, it cant have a reduce armor pen with hits (like black cleaver) because, the majority of the time, say if im going talon. I'm not really going to grab a black cleaver, even if it gives me armor pen. Honestly the only character that can get 100% armor pen is wukong, and hes not exactly an assassin, hes a fighter. Thats with black cleaver, and last wisperer, on him specificly because of his Q's armor pen passive. Also with the stealth wards early game, they dont last long enough, maybe add another 30 seconds to how long they last would help, and since the yellow wards would last longer, blue wards could have 30 second longer cooldown? Just a few ideas I had. Honestly if I saw these changes with a new ap jg item, ward changes, tank dammage nerf, and more armor pen options. The game would be more fair and balanced, and a lot more fun. Also, nerf rift heralds dammage a little . I still think it should take the minimum of 2 people to do it still, but nerfing its dammage a little would help a lot, more often than not, the jg and the top laner have to both be around lvl 8 or 10 to only get less than a minutes worth of a buff. Not to mention *mainly the jg* has to back because they had to tank it, and they are around 10 health because it does so much dammage. Those are just a few ideas I had that I would like to throw out. Maybe change the buffs of dragon all together as well (besides the 5th buff) because, the only one that really makes dragon good, is for the jg to get stacks, and the dammage buff from the first drag. Just a few ideas I wanted to throw out that I had in mind :D cant wait to see season 6!
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