: Hey Junglers, let me explain to you why top laners are always so toxic (explaining; not excusing it)
this is a bigger issue about the state of top lane. Its not junglers' fault that things are so dicey up top. Yes, in all matchups, if possible, jungler should pressure all lanes in some way. But if their mid is an over aggressive yasuo who is playing like a dolt im gonna camp him to delay his inevitable 0/13 1v5 and get myself and midlaner some gold. If infernal is up im gonna play around bot side till its taken one way or the other. Another issue to point out is the position of rift herald. Top lane is so snowbally as you said and dictated so easily even by who reaches level 2 first that its so easy for top to get 2v1d or dove by jungle and then they take rift and push 2 turrets and 40% of the game is over. For a 5v5 game this is r%%%%%ed. Can never tell what to do when my top is losing, stay around and countergank/prevent them from taking rift, let the zed or yasuo mid farm my mid laner and minions endlessly then double kill bot and take infernal. No matter what you do its a crapshoot as a jungler. Thats why most, even in higher elos, just focus on getting themselves fed and keeping the enemy jungler behind by cj/killing him and treat jg as their lane and only gank when its obviously winnable.
: Darius Passive W/ Black Cleaver
he does too much damage and heals too much if played properly anyway. This needs to be removed. If he lands his spin on 5 enemies in a teamfight over a few seconds whole enemy team has massive armor shred done to them. Not to mention just 1 damage item he does too much damage, his ult is a true damage that refreshes and scales, and his Q heal even without spirit visage is too much
: wake up and fix tahm kench?
was jungle noc last game against a horrible top lane kench. Guy overextended 24/7 and picked every fight he could even if it was unreasonable (by normal lol logic). I ganked him and killed him like 4 times within the first 10 minutes. He had sunfire cape and a kill or two. I was like 7/1/4 and he was like 1/2/0 with even farm. He was gonna take top turret if I didnt ult in. I ulted in and used combo, feared him etc, he killed me under turret with like 35% hp left. This is supposed to be a support champ. Absolute bullshit. Although, if I timed my spellshield for his devour would have probably won. Still, broken AF.
Barso55 (NA)
: What would happen if Riven R2 didn't have an execute?
how would it do that? All were doing is removing the power in her ult in terms of it being an execute. Well ramp up the scaling a little to compensate (maybe not, it already does a shit ton of total damage even without the execute). everything else is still the same...
Barso55 (NA)
: What would happen if Riven R2 didn't have an execute?
Perhaps both, and increase the ad scaling on the r2 to compensate. Its a ranged aoe execute with a pretty fast movement speed and good aoe width and range. Given the rest of her kit and her being resourceless, I feel the execute mechanic should be removed from it.
Rioter Comments
: Junglers lane camping don't feel adequetly punished in farm and level gains
the design is flawed currently. The way it is right now, enemy jungler invades successfully and gets a camp or two and your behind in gold and levels and have nothing to do but try to look for ganks, which is entirely teammate and team comp dependent and therefore not reliable. Also, top and mid 2v1s can easily be lost in your favor because the enemy just focuses your underleveled ass, putting them further ahead and you further behind. right now mid/top are 6 when bot is 4 and jg is 4. Should be mid/top 6 bot 4 jg 5. That way, top and mid feel some pressure about using their ult before the jungler gets theirs in a couple of minutes. Also gives junglers some advantage if they have to 2v1 bot after an enemy double kill, without giving them the advantage of having an ult when bot lane is level 4.
: What is Urgot's weakness
hes oppressive. That infinite shield is a r%%%%%ed mechanic. Also, too easy to proc grasp on him and benefits from it more than anyone in the game.
Xavanic (NA)
: When's those lux nerfs coming?
aftershock gives 70mr and armor at level one. thats what hes talking about.
Rioter Comments
Rioter Comments
Barso55 (NA)
: Finally found a counter to this ridiculously overbuffed nasus
lol, i said 500 other things and you focus on the thornmail? The point is, even with a grevious item and armor or hp or whatever, if nasus is fed and stacked pretty much nobody can duel him. This nasus did, btw, have spirit visage. Hardly anyone builds any dmg on him other than TF. He was full tank apart from the TF. The point is, taking him out of the game for 7 seconds and having a good chance at killing him is a definitely a counter.
: I am a Nasus player. I've played Nasus since season 2. I've got thousands of games on him.
nasus player complaining about tahm kench... Yes, tahm isn't healthy for top lane right now. Nasus is not in a healthy state either. His ult is way too strong and he spikes way too early now and is too safe in lane for a champ with that ridiculous 90% movement and AS slow and the infinite stacking mechanic.
Barso55 (NA)
: Finally found a counter to this ridiculously overbuffed nasus
Rioter Comments
Rioter Comments
: Riven should lose Blade of the Exile when she uses Wind Slash
meh, I got this idea from alucard in mobile legends who is kind of a riven remove the execute on her ult. Just let it do flat damage. Super op champ no longer op. she doesnt need the execute it goes over her power budget.
Rioter Comments
Barso55 (NA)
: Role system and autofill suck and have been broken since s7
yes but thats not what im talking about. So what if mid is most popular, there can be a setting for 'wait till primary role is filled' i dont mind waiting even 10 minutes for my role. And i shouldnt have to do all the shenanigans stopping que and stuff, it shouldnt be an issue for 3 seasons.
Rioter Comments
Barso55 (NA)
: Lux has been too strong and too safe a pick for too long
eh, shes not fun mid either against anyone thats not a mage with waveclear.
Rioter Comments
Rioter Comments
Rioter Comments
: PBE Wit's End is an epic fail
i can see it being built on sylas vs mages (if the mr steal is still there). Healing to add to his healing theme, tanks him up while making enemy vulnerable to his damage, and adds good dps
Rioter Comments
Rioter Comments
: Following up about tipping your delivery driver/waiter.
"Well, they're not and there's absolutely nothing that anyone can do about that. You saying an opinion isn't going to change the outcome of the situation, drivers and waitors are still going to make $2.13-4.25 an hour, so don't discourage a tip because of your belief that capitalism is shitty. That's hurting your driver/waiter for no reason, we've done nothing wrong." Yes, there is. By not supporting it eventually the system will have to change. "We've done nothing wrong" - and neither have we. We paid for food and perhaps even a delivery charge. If no delivery charge then 'free delivery' was advertised. Were not getting the food any cheaper because we are expected to tip. It might suck that you earn below minimum wage because of the system, but it sucks that we are expected to pay employee wages too. It will continue to be a coin flip for you guys (and for us too in terms of having our food spat in the next time we order) until the system changes. Thats a fact,
Rioter Comments
Yenn (NA)
: > [{quoted}](name=very friendly,realm=NA,application-id=3ErqAdtq,discussion-id=V1EIIVi6,comment-id=0000,timestamp=2019-03-18T06:45:35.854+0000) > > he has his counters, obviously if you 1v1 melee fight olaf his kit is designed to destroy you. he gets kited easily and you can punish him when he has no ult 'Just never get hit by a single Q, ever, and somehow figure out how to kite him during his ult, regardless of the fact he's running you down at 470+ MS, and god help you if you don't have mobility in your kit' Alright.
> [{quoted}](name=Yenn,realm=NA,application-id=3ErqAdtq,discussion-id=V1EIIVi6,comment-id=00000000,timestamp=2019-03-18T07:22:52.262+0000) > > 'Just never get hit by a single Q, ever, and somehow figure out how to kite him during his ult, regardless of the fact he's running you down at 470+ MS, and god help you if you don't have mobility in your kit' > > Alright. Yeah, especially if he builds that ms item with cdr health and mana. His q is a pretty fast projectile and if he wants to get on you he will unless you blow both a dash + flash. Your not gonna kite him with slows either. But he does fall off later.
Yenn (NA)
: Can we talk about how absurd Olaf is right now
he was trash tier a few patches ago. what changed?
Dynikus (NA)
: > [{quoted}](name=Barso55,realm=NA,application-id=3ErqAdtq,discussion-id=EfzAUJ26,comment-id=0002,timestamp=2019-03-15T08:03:21.003+0000) > > it wasnt integral for like 5 seasons.. so no, its not 'integral'. What are you talking about?
> [{quoted}](name=Dynikus,realm=NA,application-id=3ErqAdtq,discussion-id=EfzAUJ26,comment-id=00020000,timestamp=2019-03-15T08:24:35.623+0000) > > What are you talking about? well, 2 seasons, just looked at her patch history. But yeah, she didn't have it for awhile and was still a terror. it was introduced in 3.8
Barso55 (NA)
: Riven third q wall jump might not be the central issue with her, but its uneeded power in her kit
it wasnt integral for like 5 seasons.. so no, its not 'integral'.
Rioter Comments
Poske (EUNE)
: > [{quoted}](name=GiraffeFactory,realm=NA,application-id=3ErqAdtq,discussion-id=v2AEvAiV,comment-id=00020000,timestamp=2019-03-14T00:00:41.189+0000) > > Alright no need for the snark dude. And I said in my post that it doesn't feel like he falls off anymore because of the insane power of Spear of Shojin You are looking at it the wrong way **Renekton before Spear of Shojin was irelevant because he was falling off to hard despite the early game power (which is overated)** He is finally high elo viable or close to being high elo viable Idk with what champion you are struggling so much vs renekton Rush tabi
> [{quoted}](name=Poske,realm=EUNE,application-id=3ErqAdtq,discussion-id=v2AEvAiV,comment-id=000200000001,timestamp=2019-03-14T12:05:06.489+0000) > > You are looking at it the wrong way > > > **Renekton before Spear of Shojin was irelevant because he was falling off to hard despite the early game power (which is overated)** > He is finally high elo viable or close to being high elo viable > > Idk with what champion you are struggling so much vs renekton > Rush tabi tabi only reduces w damage. He still gets full Q damage, which is maxed first, and e damage/armor shred if he uses rage on that, and the magic damage on his ult. Doesn't stop his short trade combo and doesn't reduce its damage all that much. That said, I love renekton but haven't played him in a long time because of how hard he falls off. Time to abuse him again!
: What are your thoughts on the Aatrox Rework and the current state of Aatrox?
I loved old aatrox. The problem with balancing his entire kit around a single ability is: 1) he has no damage when its on CD 2) it has slow animations and is hard to land, particularly because its damage is maximized by the danger zone 3) most importantly, a big part of his triple q trading isnt just the knockup and crazy damage, its the sustain. This is countered by just a few hundred gold in lane or by ignite. old aatrox was also countered by grevious wounds, but he could poke well with the flying wind thingy, and if enemy built grevious wounds he could play around his w toggle being set to damage instead of the heal. Not much I can think of as a fix though. He needs some cc, which is his w and q, he needs a dash (maybe bring double dash back) and he needs a steroid (ult).
: Skarner and mordekaiser are both considered juggernauts, yet their damage output is quite mediocre at best. Damage doesn't define a juggernaut, it's their sustainability and tankiness, with mobility being a large sacrifice. Maokai does incredible damage, and his damage is up there, despite not seeming like it.
> [{quoted}](name=dontspinbutwin,realm=NA,application-id=3ErqAdtq,discussion-id=3ix20RO8,comment-id=00000000,timestamp=2019-03-14T03:21:24.671+0000) > > Skarner and mordekaiser are both considered juggernauts, yet their damage output is quite mediocre at best. Damage doesn't define a juggernaut, it's their sustainability and tankiness, with mobility being a large sacrifice. > > Maokai does incredible damage, and his damage is up there, despite not seeming like it. mordekaiser triple q is one of the strongest single target abilities in the game in terms of damages - both base and hybrid scaling. His e has a low enough cooldown that its damage output is higher than 'mediocre' as well. Last, the ult with liandries hurts a lot.
: Gunblade on Jax
rageblade is damage (sustained damage at that since you need to stack the passive). Gunblade is active + healing + hybrid scaling (ap and AD) which benefits a lot of his damage and one thing people forget is that the hybrid stats boost both his armor and MR on his ult, making him that much tankier.
Barso55 (NA)
: If Yi is not affected by AS slows (wither, FH etc), can Olaf's ult also make him immune
dunno whats so unclear about my post, but ill clarify: Yi cannot be slowed AND his attack speed cannot be slowed during his ult. Wither = 100% useless on him, FH passive too. But olaf only shrugs off the slow on wither, his AS is still lowered. Its also still lowered by FH. This is what I read on a post on these boards. I'm not complaining or saying it shouldn't be like this, I know its probably working as intended. But i'm saying I wish olaf was immune to AS slows during his ult as well, would make him a viable counter to nasus who is way too strong right now in my opinion. Had an AP jungle nasus the other day with 32 cs doing 1/3rd my health on a single Q on my jungle jax. That champ is shit overtuned with the stacking mechanics and especially all the changes to his ult (old ult was just health and AoE magic damage - now he gets bonus range, armor AND mr (which gradually increases over the ult duration) AND 50% CDR on q. the champ is overbuffed to shit and even if im not laning against him hes impossible to deal with in most cases. His 12% ls at level 1 passive + current rune system with revitalize + dorans shield means you cant really poke him out of lane any longer - hes no longer 'weak' early. Stacking mechanics means that by 40 cs his Q is doing high damage already.
: if olaf ults he breaks free and is immune to future cc while his ult is off he has armor/magic resist.
> [{quoted}](name=Corrector1,realm=NA,application-id=3ErqAdtq,discussion-id=K61h68oX,comment-id=0000,timestamp=2019-03-11T13:00:05.042+0000) > > if olaf ults he breaks free and is immune to future cc while his ult is off he has armor/magic resist. Uh, I know what it does, wasn't asking that but thanks
Rioter Comments
: Can we please address vayne for 9.6?
its the synergy with guinsoo that has to go. % max health true damage on every second auto with no cooldown is just too strong. If she was immobile/didn't have invis potential for counterplay I wouldn't argue but she has everything.
GigglesO (NA)
: Revert penetration formula...
Well, if you go 3 lethality items + Last whisper item where any of this is actually relevant, you have only one item slot left after boots and have low total AD (all the lethality items and the last whisper item have significantly lower AD than stuff like BT, Ravenous Hydra, etc.) You lose out on other AD stats or tank stats. I think its a fair tradeoff.
Rioter Comments
: A lot of champions only have skill shots and given that his skills would only work as skillshots that doesn't really seem to be a justifiable weakness. CC counters all champions and if you don't kill him during the CC duration he'll just run away and regen 70% of the health he just lost. On a champion designed to be an assassin, not being able to build HP is irrelevant. Just because Zed CAN build HP doesn't mean he would ever want to.
> [{quoted}](name=Toþykachu,realm=EUW,application-id=yrc23zHg,discussion-id=EMYtJ82q,comment-id=00020000,timestamp=2019-03-01T11:28:39.580+0000) > > A lot of champions only have skill shots and given that his skills would only work as skillshots that doesn't really seem to be a justifiable weakness. CC counters all champions and if you don't kill him during the CC duration he'll just run away and regen 70% of the health he just lost. On a champion designed to be an assassin, not being able to build HP is irrelevant. Just because Zed CAN build HP doesn't mean he would ever want to. Eh, Pyke is assasin-ish but hes not a real assassin. Real assassins have high single target burst and mobility, potentially some invisibility, are not too skillshot reliant, and usually have some form of escape. Pyke q is a skillshot that is obvious like Vi Q - needs to be charged up for a pull, his stun is a skillshot and puts him in harms way, and unless he has 3 lethality items his q + e burst isnt enough without a few autos to execute with R. His W is really strong, but honestly, he would be crap without it.
HàrrowR (EUW)
: I'll never understand why people play champs they dont know in ranked
Always practiced draft games in NA/EuW until I was comfortable with a new champ. But I play Garena SG where there is no draft mode. So, if I am trying to pick up a new champ and it is a jungler (like Kayne), after a few failed tries to get the jg role in BP I just jumped right into ranked with it. Did badly, had a duo top/mid who were in my next game, they flamed me in lobby and said 'ban his kayne' (i was FP and hovered on Kayne). Got upset with the whole system and these 2 idiots and inted. 2 minutes after game 14 day ban. nice system.
: Can you stop giving late game champions so much safety and ease in the early game??
hes not wrong... If pantheon goes damage he dies really easily late game with no escapes - and with the massive AS an ADC can get late game his passive becomes useless. If he goes bruiser he dies almost as easily without doing as much damage. If he goes tanky with 2 damage items hes just a stun bot. Renekton also doesn't deal enough damage without 3-4 damage items to be relevant lategame, and is too squishy otherwise. Nasus can just build TF and stack and full tank - true he can be CCd and focused - but that applies to anyone who isnt a Viking. Jax also scales really hard and can build straight health and damage and use R for resistances to be mobile, have that aoe stun + dodge (up frequently with SoJ), chase, escape with ward q, and a shit ton of damage. Meanwhile neither has a weak early game - it is quite hard to actually poke nasus down. With new runes, almost nobody has a weak early game, but there are still champs like vayne, nasus, tryn, and jax who are absolutely nightmares in late game. And theyve gone and buffed 3 of these quite hard for some reason - nasus stacking mechanics and 50% CDR q while ulted, vayne ult, and now tryn gets 50% crit I believe on full rage bar. Doesn't make sense. I guess something can be said for games not actually making it to late game frequently any more - but all these champs are overturned mid game as well.
: It's official, Wukong is a top tier garbage champ this season
Hes still quite strong in low elo as a mid lane AD assassin. So what if hes point and click? You can't remove that entirely from the game, it would be stupid. Some champs will always remain point and click. He doesn't have ArPen on his Q btw - its armor shred and he doesn't get the benefit on the q but on attacks that are done after. He blows up really fast if hes built assassin. Hes really bad top. His passive is useless. But yeah, he can farm up, all in really well with electrocute (and guarantee the kill with youmus/flash+ult ms). Also can w into a pushed lane for surprise kills. Hes fun, snowbally, and strong, but squishy, has no escape and no passive.
Moody P (NA)
: Nasus has a bit too much sustain now
My issue with the gamestate can be exemplified by Nasus has a passive that gives TWELVE percent lifesteal at level 1 and TWENTY FOUR at level 13 which is HUGE in terms of gold value and synergy (keeping him in lane while he stacks). While wukong basically doesn't have a passive which has been pointed out for ages.
: Can Riot post a blog that outlines their core design philosophies?
Well, one thing that comes to mind is that the founders of Riot have stated explicitly (they were friends in college) that they wanted to start a company that 1) Didn't keep making new games and stop developing/supporting old ones - This they have stayed true to. 2) Work closely with the community when it comes to changes and development - this they have NOT stayed true to.
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Barso55

Level 30 (NA)
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