xSooyoung (EUW)
: Leona can dash with E while being rooted?
Leona's dash is more of a teleport if it makes sense. Same for Jarvan.
: tft when are shapeshifter dragons getting nerfed
Make it require three dragons. High investment you know?
: CAN U NERF KAYLE?
Very sure her jnvincibility is 1 second shorter
: gg riot is small brain
Brain size is not indicative of intelligence amongst humans.
: how long until aram goes back to normal colors?
This is why we never get to see any other map unfortunately. not because of your complaint, but because I do not believe riot has much interest in correcting the issue long enough to keep it permanent.
: Anyone have an advice for playing jg?
: Its clear that the nearly every rework has failed when...
> [{quoted}](name=Moonfall Saber,realm=NA,application-id=3ErqAdtq,discussion-id=wnuvVVsL,comment-id=,timestamp=2019-04-03T02:40:22.066+0000) > > Ryze win rate: 43.91 > Akali win rate: 44.55 > Aatrox win rate: 44.82 > > The games lowest win rate champions have all been reworked and nerfed into the ground. Ignoring every ither champion does not failed a rework make.
: If you could revert one rework, who would it be and why?
: Sigh, hate they did this. Was in a game yesterday as Warwick. We were losing, Amu was pretty fed, so I buy the real Wit's End. Amu jumps me in forest from bush, takes 20% of my life before i even attack back. I E-shield, I Q, by the time E runs out, I'm at about 20% life, Amu still over 80%. I ult, ult provs all the wit's end MR steal. After ult, amu still above 70% health, i'm just round 50%. He thinks im done for, blown whole kit, our champs start slugging. Then his life starts dropping in my chunks while mine bounces up and down. Then Amu DIES. He had two levels and the surprise on me, only Wit's End, the real one, would let me survive that encounter. The new one would not be enough.
> [{quoted}](name=Ambitious Minnow,realm=NA,application-id=3ErqAdtq,discussion-id=A7RAiZWA,comment-id=0007,timestamp=2019-03-29T18:43:46.533+0000) > > Sigh, hate they did this. Was in a game yesterday as Warwick. We were losing, Amu was pretty fed, so I buy the real Wit's End. Amu jumps me in forest from bush, takes 20% of my life before i even attack back. I E-shield, I Q, by the time E runs out, I'm at about 20% life, Amu still over 80%. I ult, ult provs all the wit's end MR steal. After ult, amu still above 70% health, i'm just round 50%. He thinks im done for, blown whole kit, our champs start slugging. Then his life starts dropping in my chunks while mine bounces up and down. Then Amu DIES. He had two levels and the surprise on me, only Wit's End, the real one, would let me survive that encounter. The new one would not be enough. A dueling champion who makes use of on hit abilities won against a non dueling champ who is primarily team based? Not surprised.
: Lol it's not impossible you just need to actually start nerfing that fuckin role. It's insane how little a jungler actually has to do to get control over the busted drakes, can influence the entire map, always be full mana and full health and has to mechanically outplay AI camps every two minutes for VERY good XP and gold gains considering what you have to do for it. There just needs to be a tradeoff. Rn jungle gets everything and more for very little you actually have to do and know.
> [{quoted}](name=GayFluffyUnicorn,realm=EUW,application-id=3ErqAdtq,discussion-id=EEhpLgZt,comment-id=000100010001,timestamp=2019-03-28T19:51:12.418+0000) > > Lol it's not impossible you just need to actually start nerfing that fuckin role. Okay. Hiw? > > It's insane how little a jungler actually has to do to get control over the busted drakes, can influence the entire map, always be full mana and full health and has to mechanically outplay AI camps every two minutes for VERY good XP and gold gains considering what you have to do for it. The gold and exp id slughtly ahead of a support so ulu are factually wrong. Dragon and rift herald control cannkt be established without their assistance. If bot loses and cannot remain in lane. Drake control is lost. Jungle is a powerful role, but it relies on the other roles to create its influence. > > > There just needs to be a tradeoff. Rn jungle gets everything and more for very little you actually have to do and know. Good joke.
Moody P (NA)
: But its the opposite, There's fewer jungle picks now They're still too influential Correct Correct
> [{quoted}](name=Moody P,realm=NA,application-id=3ErqAdtq,discussion-id=EEhpLgZt,comment-id=0001,timestamp=2019-03-28T19:16:43.914+0000) > > But its the opposite, There's fewer jungle picks now Some believe otherwise. > > They're still too influential It is impossible to not have jungle be influential. The way it plays means the jungler is most relevant before laning phase ends. That is impossible to change jnless you made it a carry role focused on gold and exp gains. > > Correct > > Correct Such irony.
: you've obviously never had spammed surrenders cause you always vote yes or get outvoted by the others.
> [{quoted}](name=Inkling Commando,realm=NA,application-id=3ErqAdtq,discussion-id=GyQJmffM,comment-id=00010000,timestamp=2019-03-27T03:24:16.575+0000) > > you've obviously never had spammed surrenders cause you always vote yes or get outvoted by the others. If you do not agree with me, you never experienced it. QQ emo kid. Some people arent annoyed.
: Everyone but me is bad in my games.
: The worst thing you can do to a champ is to break them on account of pro play
The game is balanced, and shoukd be balanced, around high levels of play play. Riots issue is they try to cater to both good and bad players.
: Dear dumb junglers
: Suggestion to fix jungle issues
BeTtEr JuNgLe WiNs. So does the better mid, top, and bot. Statistically, people who win morr are better. This idea that a singular role is wholly responsible for determinjng the outcome of a game is ignorant. You can be the best jungler in the world, but if your team cannot utilize the gains you obtain for them, you still lose. Junglers inherently are an early game role, and trying to change it to be the opposite means making it a farm meta, which the forums hate as well. You cannot bake the cake and eat it too and collect a profit.
NemeBro (NA)
: > [{quoted}](name=Bears Dont Care,realm=NA,application-id=3ErqAdtq,discussion-id=uHA76zZE,comment-id=000600000000,timestamp=2019-03-22T04:29:11.936+0000) > > That is a good question, I would say neither. > Garen lacks utility and survivability during the fight. Illaoi can heal a ton if she ults well, same for darius with his Q. > > All the juggernauts have some means of getting into the fight, and survivng it. Garen doesnt have a means of survivng enough to dish out the damage he needs to deal. There isn't a single juggernaut in the game as survivable as Garen. He is the fifth least likely champion to die in the entire game, statistically, in plat and diamond+. Garen has a lot of problems, but his survivability isn't one of them.
> [{quoted}](name=NemeBro,realm=NA,application-id=3ErqAdtq,discussion-id=uHA76zZE,comment-id=0006000000000000,timestamp=2019-03-22T04:34:14.480+0000) > > There isn't a single juggernaut in the game as survivable as Garen. > > He is the fifth least likely champion to die in the entire game, statistically, in plat and diamond+. > > Garen has a lot of problems, but his survivability isn't one of them. That is only in terms of laning as well as when the fight jsnt centered around him. He jas absolutely no in battle sustain. The ither juggernauts cannot escape as well as he can, and as such his survivability seems higher. In terms of being in the fight? He dies.
: How do I beat olaf and renekton with nasus ?
Play safe. Let them push the wave and freeze ot by your tower so you can be safe.
: Suggestion to fix jungle issues
We are still doing this better jg wins meme? Mmkay.
: > [{quoted}](name=Lovelle,realm=NA,application-id=3ErqAdtq,discussion-id=uHA76zZE,comment-id=0006,timestamp=2019-03-21T18:42:19.653+0000) > > Penetration would become more effective against him the longer the game went on. Also, Trundle would love stealing all those resistances and basically becoming immortal. > > All the current late game carries would still destroy him at full build. So what does garen suffer from the most? Being kited or being out damaged?
> [{quoted}](name=PVPmaster LOL,realm=NA,application-id=3ErqAdtq,discussion-id=uHA76zZE,comment-id=00060000,timestamp=2019-03-22T03:16:08.704+0000) > > So what does garen suffer from the most? Being kited or being out damaged? That is a good question, I would say neither. Garen lacks utility and survivability during the fight. Illaoi can heal a ton if she ults well, same for darius with his Q. All the juggernauts have some means of getting into the fight, and survivng it. Garen doesnt have a means of survivng enough to dish out the damage he needs to deal.
: Nop. the reason there's more magic pen than armor pen is because, shockingly there's a class that does burst per second with point and click "spells" (auto attacks). While most mages need to manage cool downs. And other then 3 exceptions which might as well get nerfed,they follow that rule. Basic math. to achieve a similar result when one has less uptime. You need to increase the numbers of the one with less uptime.
> [{quoted}](name=Serika Zero,realm=EUW,application-id=3ErqAdtq,discussion-id=EYNhMcWk,comment-id=001c,timestamp=2019-03-21T09:09:34.073+0000) > > Nop. > the reason there's more magic pen than armor pen is because, There isnt. There is more armor pen than mr pen because armor can achieve higher levels than mr. Mr pen is still balanced.
: ***
> [{quoted}](name=stoyo8,realm=NA,application-id=3ErqAdtq,discussion-id=EYNhMcWk,comment-id=000f,timestamp=2019-03-21T02:51:41.300+0000) > > Yea, I've noticed no matter how much HP or MR I build, the mage still does absurd amounts of damage to me. I build health, they build liandryes. I build mr, they build void staff (while also having morellos and sorc shoes). > > Why are Magic Resists capped at 55 for bruisers and tanks? Offense always needs to scale faster than defense or the game becomes one of attrition. MR is not an issue despite what he, and the rest of the community wants to believe. Mages have access to at most, 40% pen and 33 flat pen. If you buy a null magic mantle for 450 gold, the mage has to spend over 2600 gold to counter it. If you xomplete a single mr resistance item, they must buy a void staff. This community is unudually stubborn and refuses to counter build defensively, then complains in the next breath there is too much damage. Stop building squishy and you wont be squishy.
: If void staff is going to have 40% magic pen, then achieving 150+ MR needs to be possible w/ 2 items
Again. The penetration in s 40% due to higher mr overall across the board. Prior to the retirement of the old rune system in s6, void staff had 35% penetration. Which meant the boost from 35 to 40 was meant to compensate because flat magic penetration had been reduced as well. Maged have less magic pen than they did in the past. Furthermore. Yes, you can get over 150 mr through items. No mage rushes magic pen. Build a null magic cloak for 450 gold, and watch them try to rush over 3k worth of gold to overcome it.
: except that we had 3 players with grievous wounds, and what should have been enough dmg/burst to kill him.. but he was literally outhealing all fucking 5 of us focusing on him during teamfights, along with sylas.. i kinda thought that was obvious from my post, since i literally stated exactly fucking that already?
> [{quoted}](name=USG Failsawce,realm=NA,application-id=3ErqAdtq,discussion-id=eU3Izyts,comment-id=00020000,timestamp=2019-03-13T18:44:42.899+0000) > > except that we had 3 players with grievous wounds, and what should have been enough dmg/burst to kill him.. but he was literally outhealing all fucking 5 of us focusing on him during teamfights, along with sylas.. > > i kinda thought that was obvious from my post, since i literally stated exactly fucking that already? You all must have clustered together and allowed him yo kill you. Rhaast is great at sustain but not invincible. Git gud
Nhifu (NA)
: I hate how AP shyv is the only viable build on her.
The math wasnt wrong, but you are adding item procs to increase the number which is misleading and makes the presumption of the ability itself achieving these numbers solo when this isnt necessarily the case. When you consider mr, the only people having issues are again, squishies. Building me goes a very long way to managing damage incoming, and consider shyvana literally walks at you, playung safely isnt an issue. If the issue is solely one that endangers squishies then it really isnt a concern. Squishies die tl everything in one hit. This has been the case for years, and you cannot balance damage so squishies can survive or tanks become too strong. We can list numbers, but you need to demonstrate how it overcentralizes the game. Is it possible to reasonably counter shyvana when she is ap based? Does she dominate the game e tirely? Who does this affect negatively. Let alone your 2k plus number is in the extreme late game. Evelyn can punch numbers that are just as high with q and e alone and that isnt considering how she has an easier means of getting to her target, her mr shred, and her ult. Big numbers are big. How these big numbers are delivered is what matters more, which is why ap shyvana is okay, not amazing. Graves and lee sin still would stomp her especially because of the jungle xp nerfs.
: Except...... that E literally can hit 2200 4 times during her ult, notwithstanding the Burn after it...... and she doesn't even have to engage anyone..... When I play it I literally shoot blind bushes and Quadra kill. Even early game, it does 30% of their Hp in the initial hit. By item 2, it's 60%. It takes no skill at all to play. As long as you know 1) CDR and 2) Second item death cap, it literally controls every game you play. If you get to charge your R at all, they are going to lose. I know you don't think it's OP because you think that the strategy revolves around using R to hit people. But it DOESN'T. I can literally ult passively in place, and just start throwing E's. If I have Minions near me, I can get 5-6 E's off simply by slowing the degen of her Rage. Think about Baron and Drake pits. She can literally burn 1/3 of each pit per Cast, and solo stop an objective take every single game, and do it from a longer range than the Morgana W people complain about mid lane passive clearing. Maybe you've seen a bad one. I don't know. But when I play this, I literally 1v5 the game. I get every single Drake, and The other team is forced to recall literally every time I ult. And I almost never die doing it, because I'm not even really in the fight. Btw...... I have actually tested how OP this is; I have spent a game doing nothing but casting E's to champions. I was the highest damage dealer on BOTH teams by over 19,800 damage to champions. Just from using E. None of the rest of her kit at all.
> [{quoted}](name=Illabethe,realm=NA,application-id=3ErqAdtq,discussion-id=sl86yto9,comment-id=000200000000,timestamp=2019-03-18T03:01:13.694+0000) > > Except...... that E literally can hit 2200 4 times during her ult, notwithstanding the Burn after it...... and she doesn't even have to engage anyone..... The math states 220 + 100% of ap. Unless you are standing in fire im not sure how you are hitting those numbers so easily. > > When I play it I literally shoot blind bushes and Quadra kill. Even early game, it does 30% of their Hp in the initial hit. Not sure jow unless you have substantial ap. It also wont oneshot anyone unless they are squishy, with no defensove items. Ap shyvana is hardly broken. Annoying but not broken.
: Can we do something about insane amounts of heals in this game already? Looking at Sylas and Kayn..
Kayn needs his healing in rjaast to actually perform decently. Just get a grievous and its extremely manageable.
: > [{quoted}](name=Sir Saltarin,realm=EUW,application-id=3ErqAdtq,discussion-id=Vh7kQK0F,comment-id=00010000,timestamp=2019-03-07T16:17:18.518+0000) > > He does, that's why he has been saying for a while that mage items are busted. > > Then Riot realized that Morello was broken and nerfed it + the orb. > > And more are about to come. Gonna be honest, I’ve been saying mages and mage itemization get disproportionate favoritism for years. And I’ve maintained that mage itemization is ridiculous and most superior and I just get downvoted into oblivion because a bronze 2 player lost to zed xd. So I just stopped arguing about it - no point in concusing myself further.
> [{quoted}](name=HateDaddy,realm=NA,application-id=3ErqAdtq,discussion-id=Vh7kQK0F,comment-id=000100000000,timestamp=2019-03-07T16:20:19.839+0000) > > Gonna be honest, I’ve been saying mages and mage itemization get disproportionate favoritism for years. And I’ve maintained that mage itemization is ridiculous and most superior and I just get downvoted into oblivion because a bronze 2 player lost to zed xd. So I just stopped arguing about it - no point in concusing myself further. Again, eveeryone is saying morello was broken but fail to realize mages had even greater access to mpen in items and runes in the past. Literally what xhanged for mages is +3 mprn for sorc boots. Liandry lost its mpen. Void staff went from 35 to 40% Mr increased across the board. The math has never supported the constant complaints about mpen.
GreenKnight (EUNE)
: > [{quoted}](name=Hotarµ,realm=NA,application-id=3ErqAdtq,discussion-id=uOUy0pTY,comment-id=0000000000000000,timestamp=2019-03-06T20:52:46.260+0000) > > I must have missed the passage in the lore where Morgana slept with 30 different people, murdering them all along the way. > > Very, very poor comparison. Rebellious attire and the placement of her wings doesn't make her equal to Evelynn. Psh, just because Riot didn't go with the dictionary definition of a succubus, doesn't mean they didn't took inspiration from the typical presentation of those characters. But please, do go on with defending idiotic design changes for the sake of selling things to kids.
> [{quoted}](name=GreenKnight,realm=EUNE,application-id=3ErqAdtq,discussion-id=uOUy0pTY,comment-id=00000000000000000000,timestamp=2019-03-06T20:55:47.554+0000) > > Psh, just because Riot didn't go with the dictionary definition of a succubus, doesn't mean they didn't took inspiration from the typical presentation of those characters. > > But please, do go on with defending idiotic design changes for the sake of selling things to kids. Eve isnt a succubus though, she is a torture demon. The closest to one is ahri and her story was changed
: Stop picking 1st time Kayle jg/sup in ranked.
Agreed. Kayle is too level defendant to ju bbn gle. She cannownl exclusively mid or top
: Shaco fix idea
Stop feeding the troll.
5050BS (NA)
: Spear of Shojin has to go. Its too OP on a few Champs
: My issue with Sylas
Once again, the league community ahomozes when they cannot rush the same build every matchup. It's like I am seei g a bunch of hanshinshin running amock.
: > [{quoted}](name=Bears Dont Care,realm=NA,application-id=3ErqAdtq,discussion-id=pMbAF4eq,comment-id=0001000000000000000100000001,timestamp=2019-03-02T23:44:16.108+0000) > > It gained .5% on spell hit and lost 1.5% on movement inhibited. > It wasn't a large buff and the item previously also had mpen. its still an issue, because it generates a stupid amount of damage on certain champions. a single application of brands passive with liandries burns more than 10% of your maximum health. with rylais and liandries alone, it burns 20%. this is ridiculous. its one thing if the champion leans into an ap heavy build and pays the gold for the scaling. but these two items together just increase certain champions damage so much, that they can murder fighters and tanks on support budgets. > The phantom hitnisnt the issue, the issue is how it is available for everyone now. > Before it was jungle exclusive and only for champions such as udyr and warwick who are easily kited. > Now, vayne has easy access to it. phantom hits were regarded enough of a problem to remove feral flare as an item just for junglers. rageblade used to grant flat ap/ad per stack. the item just scales up on hit champions extremely hard. it would be nice if they reduced the passive at least to every 3rd or 4th hit from every second. > Innate mr was increased across the board while flat mpen was reduced entirely. > The change from 35% to 40% was to make up for it which only occurs against high mr targets. > There is a reason for the change, and I wish the community didn't constantly suffer short term memory loss every time they disliked something. high mr targets are usually fighters and tanks. these champions arent supposed to just get bursted down by mages. wasnt the innate mr increase just to marksmen at the time? wouldnt it make more sense to increase flat magic pen and lower % magic pen in that case? > Innate healing was increased nearly across the board. only on some champions. the relationship between grievous wounds and heals was r%%%%%ed an%%%%%ken since day 1. throughout this games history one of the two has always been out of line. at the moment its grievous wounds. > Really? > Velkoz is entirely skillshot based, and MFs ult has only had number buffs. > The former you can dodge without boots, the latter you can move out of it. velkoz ult has a massive slow attached. these "skillshots" are designed in a way that once you get hit by them as a juggernaut, youre basically fucked and have to eat the entire damage. all velkoz has to do is hover his cursor over you from a distance and press r. against a champion like {{champion:122}} who has no mobility or other option than to flash out of it, he is forced to take the entire ult damage when velkoz decides to press r on him. even garen with the slow cleanse cant do shit against the ability, since the slow is immediately reapplied with the next damage tick from the ultimate. at the same time it deals just such a ridiculous amount of damage, that this single ability alone can shred a fighter to pieces. mf's "number buff" was to literally double the damage on the ability. her ult deals 2500 damage off two items at a stage in the game where she herself has 1500 hp. it easily goes up to 3500 damage with more items. how is a juggernaut supposed to avoid this damage when she also slows them with her e for a ridiculous amounts? the point is, that these abilities have been overtuned like shit with the champions class updates.
> [{quoted}](name=Critmaster Garen,realm=NA,application-id=3ErqAdtq,discussion-id=pMbAF4eq,comment-id=00010000000000000001000000010000,timestamp=2019-03-03T00:18:21.377+0000) > > its still an issue, because it generates a stupid amount of damage on certain champions. > > a single application of brands passive with liandries burns more than 10% of your maximum health. > > with rylais and liandries alone, it burns 20%. this is ridiculous. its one thing if the champion leans into an ap heavy build and pays the gold for the scaling. but these two items together just increase certain champions damage so much, that they can murder fighters and tanks on support budgets. This is generally an issue with the champion rather than the item. The coding could be altered so that o ly the first tick generates the effect rather than every singular tick. > > phantom hits were regarded enough of a problem to remove feral flare as an item just for junglers. Not quite. Keep in mind the environment at the time. Generally. Few devourers existed but it was considered too strong on those few champions. The current iteration would have been fine if it was kept from the champs who made it problematic in the first place. Namely vayne. > > rageblade used to grant flat ap/ad per stack. the item just scales up on hit champions extremely hard. it would be nice if they reduced the passive at least to every 3rd or 4th hit from every second. For ranged or melee or both? > > high mr targets are usually fighters and tanks. these champions arent supposed to just get bursted down by mages. > > wasnt the innate mr increase just to marksmen at the time? wouldnt it make more sense to increase flat magic pen and lower % magic pen in that case? > It was across the board when they were retiring the rune system because you couldn't get mr runes anymore. So, to manage this high Mr increase. They removed liandries mpen and increased void staff pen. Void staff is meant to counter tanks since magic champs deal burst in a window rather than overtime. Hence why halo and kassadin hard counter magic damage along with sejuani and shyvana. They get such high mr that void staff and 33 mpen cannot get them through the tanks hp. > only on some champions. the relationship between grievous wounds and heals was r%%%%%ed an%%%%%ken since day 1. I think garen and mundo both received buffs. Correct me if I am wrong but I know for sure mundo had a big ult bo > > velkoz ult has a massive slow attached. > > these "skillshots" are designed in a way that once you get hit by them as a juggernaut, youre basically fucked and have to eat the entire damage. all velkoz has to do is hover his cursor over you from a distance and press r. The slow is 20%. Hardly massive since it is a reduction of 60 ms. The movement of the beam is slower than 300. > > against a champion like {{champion:122}} who has no mobility or other option than to flash out of it, he is forced to take the entire ult damage when velkoz decides to press r on him. Which does.pitiful damage without stacks. Mooney pops r like that unless it's against a low hp target. > > even garen with the slow cleanse cant do shit against the ability, since the slow is immediately reapplied with the next damage tick from the ultimate. > > at the same time it deals just such a ridiculous amount of damage, that this single ability alone can shred a fighter to pieces. > > mf's "number buff" was to literally double the damage on the ability. her ult deals 2500 damage off two items at a stage in the game where she herself has 1500 hp. it easily goes up to 3500 damage with more items. how is a juggernaut supposed to avoid this damage when she also slows them with her e for a ridiculous amounts? > > the point is, that these abilities have been overtuned like shit with the champions class updates. It is a 3 second channel that does not move and she is extremely predictable in its use. Plenty of counterplay. The issue isn't the abilities, it's the change in runes and items
: > [{quoted}](name=Moody P,realm=NA,application-id=3ErqAdtq,discussion-id=pMbAF4eq,comment-id=00010000000000000001,timestamp=2019-03-02T17:54:15.022+0000) > > The only major damage creep is from runes its not just runes. they contribute, but its class updates with season 6 onwards aswell, and item changes. {{item:3151}} got buffed for no reason, making certain mages deal unreasonable levels of damage with 1 or 2 items. {{item:3124}} phantom hits buffed the shit out of every single on hit champion {{item:3135}} also got buffed for absolutely no reason grievous wounds everywhere cut into healing abilities that a lot of juggers rely on. and then certain champion abilities are just way over the top. they went past "tank shredding" and into the realm of "tank bursting". {{champion:67}} 14% max health damage on silver bolts without counterplay attached is beyond reasonable without even rageblade certain aoe abilities like {{champion:161}} {{champion:63}} {{champion:21}} ults that juggers cant really dodge have been buffed like crazy at one point, are so over the top, its absurd.
> [{quoted}](name=Critmaster Garen,realm=NA,application-id=3ErqAdtq,discussion-id=pMbAF4eq,comment-id=000100000000000000010000,timestamp=2019-03-02T17:58:11.730+0000) > > its not just runes. they contribute, but its class updates with season 6 onwards aswell, and item changes. > > {{item:3151}} got buffed for no reason, making certain mages deal unreasonable levels of damage with 1 or 2 items. It gained .5% on spell hit and lost 1.5% on movement inhibited. It wasn't a large buff and the item previously also had mpen. > > {{item:3124}} phantom hits buffed the shit out of every single on hit champion The phantom hitnisnt the issue, the issue is how it is available for everyone now. Before it was jungle exclusive and only for champions such as udyr and warwick who are easily kited. Now, vayne has easy access to it. > > {{item:3135}} also got buffed for absolutely no reason Innate mr was increased across the board while flat mpen was reduced entirely. The change from 35% to 40% was to make up for it which only occurs against high mr targets. There is a reason for the change, and I wish the community didn't constantly suffer short term memory loss every time they disliked something. > > grievous wounds everywhere cut into healing abilities that a lot of juggers rely on. Innate healing was increased nearly across the board. > > and then certain champion abilities are just way over the top. they went past "tank shredding" and into the realm of "tank bursting". > > {{champion:67}} 14% max health damage on silver bolts without counterplay attached is beyond reasonable without even rageblade > > certain aoe abilities like {{champion:161}} {{champion:63}} {{champion:21}} ults that juggers cant really dodge have been buffed like crazy at one point, are so over the top, its absurd. Really? Velkoz is entirely skillshot based, and MFs ult has only had number buffs. The former you can dodge without boots, the latter you can move out of it. Some of the complaints are not valid because they were done as a power shift, to compensate for defensive buffs which the boards forget about, or are based on all skillshot champs. The only one o can understand hating is brand because of the rework and vayne because her mechanics are very low.
SonicAF (EUW)
: > [{quoted}](name=rujitra,realm=NA,application-id=ZGEFLEUQ,discussion-id=mKsaMEAA,comment-id=0001,timestamp=2019-02-28T05:01:17.740+0000) > > So, you've failed the first step of statistics - **gather your sample from as representative a group as possible**. > > The boards are heavily biased towards punished users. As such, no matter what "data" you gather here, its as good as dirt. Punished users do not hang out here. They come here to cry, get mocked by your kind and leave.
> [{quoted}](name=SonicAF,realm=EUW,application-id=ZGEFLEUQ,discussion-id=mKsaMEAA,comment-id=00010001,timestamp=2019-02-28T06:41:14.928+0000) > > Punished users do not hang out here. They come here to cry, get mocked by your kind and leave. Your kind = people who take responsibility for their actions. From all I have seen, you seem to advocate for dumb behavior.
Rexxiee (NA)
: Hashinshin on how to fix mage items
Magic pen is an issue? Did everyone forget how base MR was raised and that most if the damage resulting is due to rune changes?
Moody P (NA)
: Nasus has a bit too much sustain now
No. He is perfectly fine with his current design. If you want to be as t nasus you let him push, then freeze the rest lane by your tower and gank him.
: Vi buff on PBE, pretty gamebreaking
Post what the buff is instead 9f making people chase after the information. Makes them more likely to comment
: Zed passive is out of place
Jesus the bi was obvious and you all bit.
Kadranos (NA)
: So..anyone experience how stupid Azir is now with the conqueror changes?
The rune does not fix the mass of his core issues. Namely his garbage early game
Moody P (NA)
: Please don't gut RekSai, just revert some damage buffs
Conqueror is garbage on nearly every jungler. She is better served with electrocute
: > [{quoted}](name=Z3Sleeper,realm=NA,application-id=3ErqAdtq,discussion-id=Id99gpAI,comment-id=000100010000,timestamp=2019-02-23T14:47:50.474+0000) > > Because tank eve was flat out better. There's a reason you never saw damage eve in lcs. tank anything was better in the older seasons, especially tank assassins. aka rengar/zed/kha/eve/ekko/fizz all had tank builds with assassin dmg.
> [{quoted}](name=ChristmasEvelynn,realm=NA,application-id=3ErqAdtq,discussion-id=Id99gpAI,comment-id=0001000100000001,timestamp=2019-02-23T19:54:28.409+0000) > > tank anything was better in the older seasons, especially tank assassins. aka rengar/zed/kha/eve/ekko/fizz all had tank builds with assassin dmg. As far as I recall, in pro play the only champion who went a dedicated tank was evelynn. The rest had more than 1 damage item due to the nature of their damage particularly rengar, zed, and kha. Eko and fizz went tanky because eko had high base damage and could burst while building tank. Fizz was doing similarly iirc. Eve had to build tank because the changes made to her overtime made her garbage at assassination. Her E went from magic to physical. Her ult went from max hp to current hp. Her Q had its base damage gutted repeatedly. This is one of the strongest moments as a champion she has been, and people still hate on her even though she tells everyone where she is located with her charm.
: I mean, its stupid. Some champions completely break due to the rune (ones youve mentioned) and others are hot garbage now (Darius, Trynda). Just give us fucking fervor of battle and slap on 15% armor pen.
> [{quoted}](name=5StackUltOneShot,realm=EUNE,application-id=3ErqAdtq,discussion-id=bRFxQhoM,comment-id=0006,timestamp=2019-02-23T19:12:06.519+0000) > > I mean, its stupid. Some champions completely break due to the rune (ones youve mentioned) and others are hot garbage now (Darius, Trynda). Just give us fucking fervor of battle and slap on 15% armor pen. That is essentially what they did dude.
: Conqueror is busted
It is much weaker than it was previously. This community is just wood tier logic level
: Conqueror is busted
This community is never happy and seldom ever uses math to push its beliefs.
: > [{quoted}](name=Bears Dont Care,realm=NA,application-id=3ErqAdtq,discussion-id=E8rdmNhM,comment-id=00020000,timestamp=2019-02-18T13:40:36.643+0000) > > It is Don't grammar nazi me. That's actually the correct way to shorten "it is". "Its" is the possessive form you're thinking of.
> [{quoted}](name=Sonic132,realm=NA,application-id=3ErqAdtq,discussion-id=E8rdmNhM,comment-id=000200000001,timestamp=2019-02-19T00:21:35.718+0000) > > Don't grammar nazi me. I wasn't, take the tin foil off your head.
: Assassins are 100% the problem with this game.
: Uh no. They are at her butt and look hideous. Literally just about everyone I see is asking for her old wings back. Kayle does need more armor. Don't know why they needed to sexualize her with a skin tight body suit. Morg looks worse, not better.
> [{quoted}](name=MiracleMorg94,realm=NA,application-id=3ErqAdtq,discussion-id=MjPsUVrG,comment-id=00060000,timestamp=2019-02-18T19:16:45.464+0000) > > Uh no. They are at her butt and look hideous. Literally just about everyone I see is asking for her old wings back. They are on the small of her back > Morg looks worse, not better. mmkay
GreenKnight (EUNE)
: > [{quoted}](name=Bears Dont Care,realm=NA,application-id=yrc23zHg,discussion-id=9d8Gt4fo,comment-id=00000000,timestamp=2019-02-18T19:15:35.166+0000) > > Warwick says shut up. > > > > > Anyway, the reason her wings look like that is because the game is viewed from the top down. > If you watch the gameplay video you'll notice its not that her wings are small, its that they are slightly angled so that they looked better from a top down view. > > I do agree the armor should be closer to full armored, and I would like her face blackened by the helmet. Gives a stronger arbiter of justice feel Akali says: wake up. Her wings look bad because of idiotic design. But, at least we can agree on armor and helmet.
> [{quoted}](name=GreenKnight,realm=EUNE,application-id=yrc23zHg,discussion-id=9d8Gt4fo,comment-id=000000000000,timestamp=2019-02-18T19:17:49.370+0000) > > Akali says: wake up. Akali was great, the community is mad cause bad as always. Of course, let's totally ignore all the other reworks which were successful. No no, we need to say if its a rework it is automatically bad! Just like Aatrox...who was never played. > > Her wings look bad because of idiotic design. This is not a valid complaint. Look at the gameplay trailer >But, at least we can agree on armor and helmet. Agreed
Show more

Bears Dont Care

Level 107 (NA)
Lifetime Upvotes
Create a Discussion