Rioter Comments
: He definitely shouldn't have an ability that gives him an AS and MS steroid while also making him immune to AS and MS slows. That'd be like Zed's ult ignoring Zhonya's. That said, there are dozens of champions that will demolish a team that didn't bring hard CC. Not just Yi. But on the flip side, if the Yi teem also has no CC you should be fine with anyone who can abuse it sooner than him. Kat, Tryn, etc.
> [{quoted}](name=The Ecdysiast,realm=NA,application-id=yrc23zHg,discussion-id=YpjBaATq,comment-id=0002,timestamp=2019-08-17T05:52:28.030+0000) > That'd be like Zed's ult ignoring Zhonya's. Oh no, why did you post that. Stop giving Riot ideas.
Rioter Comments
Kai Guy (NA)
: I have been around from season 1. I have never Seen a year where the majority of stuck in Silver did not fail at macro. You also don't seem to grasp what a rank represents. Here is a hint. Last year you could have 27 different titles for your account. This year Riot "changed" things and you can have up to... 27 different titles for your account. The most dramatic difference would be that the standard Tiers by losing Division 5 results in each Division this year representing 25% of a class interval rather then the prior seasons 20%. Assuming Riot did the logical method of Developing MMR titles. The only question is if riot adjusted the MMR range values their system had... which.... makes 0 impact on MMR or MM but it would affect your "Rank." So... match quality would not be impacted at all but your perception of it built off your rank would... which hey was why they made MMR invisible in the first place. Turns out most folks don't take the time to learn about the system.
> [{quoted}](name=Kai Guy,realm=NA,application-id=3ErqAdtq,discussion-id=4NKlp3qA,comment-id=0004,timestamp=2019-08-12T09:09:13.624+0000) > > I have been around from season 1. I have never Seen a year where the majority of stuck in Silver did not fail at macro. > > You also don't seem to grasp what a rank represents. Here is a hint. Last year you could have 27 different titles for your account. This year Riot "changed" things and you can have up to... 27 different titles for your account. > > The most dramatic difference would be that the standard Tiers by losing Division 5 results in each Division this year representing 25% of a class interval rather then the prior seasons 20%. Assuming Riot did the logical method of Developing MMR titles. > > The only question is if riot adjusted the MMR range values their system had... which.... makes 0 impact on MMR or MM but it would affect your "Rank." > > So... match quality would not be impacted at all but your perception of it built off your rank would... which hey was why they made MMR invisible in the first place. Turns out most folks don't take the time to learn about the system. Except you are wrong about "perception", it's not a matter of perception, it's a reality that players in Silver are statistically worse this year than last year. How do I know this? It's simple, take a look at the distribution of players in each rank. At the end of last season Silver and Bronze had almost an equal amount of players, both sitting somewhere around 30%.Meanwhile, Gold was only around 18 -20% of the total player base. Take a look at this years data thus far: https://na.op.gg/statistics/tier/ The amount of players in both Gold and Platinum as gone up this year, especially for Gold tier. The amount of total players in Gold has gone up roughly 8% since the end of last season, and the amount of players in Platinum tier almost 4% since last year. Last year when a player was Silver 1, they were in the top 47-48% of players. This year when you hit Silver 1, you are in the top 54% of players (meaning you are still well below the top 50%). 50% as a percentile is generally considered average, and in the past reaching Silver 1 made you an above average player. This season, reaching Silver 1 still places you well below average. So, you are saying that nothing changed, but that's not correct. Something did indeed change somewhere, but as to what that is no one can ever know unless they were able to see how the matchmaking algorithm is coded to figure out why there are abnormalities in the player distribution compared to previous seasons.
: What a bullshit thread, there's competition but it's not enough and those other MOBAS are worse than Lol
> [{quoted}](name=Sir Saltarin,realm=EUW,application-id=yrc23zHg,discussion-id=0mes6FyM,comment-id=0012,timestamp=2019-08-12T11:07:02.838+0000) > > What a bullshit thread, there's competition but it's not enough and those other MOBAS are worse than Lol I beg to differ. There has been quite a number of high quality MOBA's. No one plays them because of the fact that no one plays them, ironic right? People try them, then wait in a 10 minute queue, then say "this game is dead" and leave.. regardless of how good the game is. Do you know why people are willing to play League and DOTA? It's because they don't have to sit around all day waiting for a queue, and that is pretty much the only reason why. Master x Master had loads of players when it was released but the developers didn't know how to fix a lot of the problems and bugs with the game, so they were forced to shut it down. It's the same for a lot of MOBA's, and pretty much a vast amount of games in general. Bugs cause players to quit, and in that particular games case, they knew the rate of decline was too much for them to maintain a good enough income. Creating a MOBA to compete with League or DOTA is nearly impossible because you need an original idea for one, competent developers (which costs money), and a player base (which requires advertising, which also costs money). With the exception of maybe Blizzard or EA and indie developers, there's practically no company that's going to take a gamble on trying to overthrow League of Legends and DOTA 2. With the amount of failed MOBA's, there's a solid history showing that the odds of success are low. Gambling the massive amount of money it costs to pay developers and advertisers to create a game with next to no odds of success isn't something that anyone in their right mind is going to be willing to do (outside of indie developer teams obvious who have much less expense).
: > [{quoted}](name=Gathering Storm,realm=NA,application-id=yrc23zHg,discussion-id=0mes6FyM,comment-id=0003,timestamp=2019-08-11T01:20:48.225+0000) > > Clearly there is competition, what the hell? I don't know how you define competition, but if you have a popular MOBA and there also exists another popular MOBA, I think that classifies as competition. Lol. > > You're telling me League's playerbase is willing to deal with issues like a terrible client, unreasonably high damage, poor champion balance, and weak vision among other things with absolutely no other redeemable factors SOLELY because the learning curve in Dota 2 is slightly difficult? Um okay. Seems plausible. > > I detest Riot and all of their recent decisions regarding balance just as much as the next person, but don't kid yourself into thinking that there's no competition. That's flat out incorrect. Competition? DotA 2: Not for beginners Heroes of Newerth: Is it still a thing? Heroes of the Storm: Relevant much? Smite: Basically dead Mobile MOBA: Really?
> [{quoted}](name=TheDOTA2People,realm=NA,application-id=yrc23zHg,discussion-id=0mes6FyM,comment-id=00030000,timestamp=2019-08-11T11:47:32.226+0000) > > Competition? > DotA 2: Not for beginners > Heroes of Newerth: Is it still a thing? > Heroes of the Storm: Relevant much? > Smite: Basically dead > Mobile MOBA: Really? I've played tons of MOBA's and similar genres for PC, all of them have died basically because there's not much audience for it outside of League / DOTA2. The ones I loved the most died the fastest. It's not even because of advertising, games like Master X Master and Paragorn were heavily advertised and still didn't survive. Dead Island: Epidemic, on Steam, was a thing. TOME: Immortal Arena, which started gaining popularity and then got shut down by incompetent devs. SuperNova, which was a sci-fi MOBA by Bandai (and the best MOBA I ever played). Strife, which was fairly popular on mobile for some time, but also had a PC port. Prime World, which actually is still running I'm fairly certain, but has no players (it's not even a bad MOBA). Battlerite, which still exists as well I'm pretty sure. WideCross, probably the most terrible MOBA I've tried. The list goes on and on.. There are countless MOBA's that have tried to make a name for themselves but that's exactly the problem, the market of MOBA's has been so flooded that it's like trying to pick a game from the iTunes Store or Google Play. The flooded market means, low chances of players sticking around, which means they will eventually shut down. What happens when they shut down? Everyone is forced to return to League or DOTA2.
Rioter Comments
DrDubb (NA)
: If I'm Diamond and some bronze players tries to tell me how to play my champ, or the game in general, I'm going to remind him of his rank. He can get over it, or mute me. No need to be over-sensitive about it.
> [{quoted}](name=DrDubb,realm=NA,application-id=ZGEFLEUQ,discussion-id=B70E9GXb,comment-id=000d,timestamp=2019-08-11T00:27:29.241+0000) > > If I'm Diamond and some bronze players tries to tell me how to play my champ, or the game in general, I'm going to remind him of his rank. He can get over it, or mute me. No need to be over-sensitive about it. That's different than what I'm speaking of really, although even there you have no excuse for bringing up someone else's rank. There is nothing wrong with showing your own abilities and talents. Saying something like "I'm Diamond 1, with over 100 games and a 60% win rate on this champion, and I don't agree with you", with a link to your stats, makes for a much better argument than saying "you're Bronze, you have no clue what you're talking about". With the first scenario, people can look at what you've accomplished, with evidence.. where as in the 2nd, someone is being put down and harassed with no true explanation or reasonable data to show them that their thoughts may be flawed.
: It's getting really hard to take this game seriously anymore
It's so hard to take anything in this thread seriously when people are trying to act like the most banned champion in the entire game is weak. God Tier (S+) Darius, with over a 30% ban rate above plat, and everyone here is trying to act like he's weak or something. Boards strike again. https://u.gg/lol/champions/darius/build
Rioter Comments
: I was wondering why this thread didnt have more upvotes from the title. But now i see its about more than just rank shaming. Yes that is harassment if you do it to make fun of someone. But taking a master's opinion on balance, over a silver's is just logical. When it comes to opinions on balance, the more masterful the player, the more credit their opinion is given. They have knowledge on counters, macro, micro, everything. You dont get high rank by knowing nothing about the game and just having good mechanics. I would not hold it against anyone if they disregarded my opinions on balance because im an average silver player.
> [{quoted}](name=Telephone Booth,realm=NA,application-id=ZGEFLEUQ,discussion-id=B70E9GXb,comment-id=000a,timestamp=2019-08-07T00:01:47.473+0000) > > I was wondering why this thread didnt have more upvotes from the title. But now i see its about more than just rank shaming. Yes that is harassment if you do it to make fun of someone. But taking a master's opinion on balance, over a silver's is just logical. When it comes to opinions on balance, the more masterful the player, the more credit their opinion is given. They have knowledge on counters, macro, micro, everything. You dont get high rank by knowing nothing about the game and just having good mechanics. I would not hold it against anyone if they disregarded my opinions on balance because im an average silver player. My post is not about a high rank players input, it is about another player making fun of someone because of their win rate. Discrediting is just one common form on these boards which everyone wants to blow out of proportion. For example, I've seen someone who was Gold V telling a Silver player their input doesn't matter, and yes it happened to me. The fact is however, that I actually was Gold V myself on another account at that specific time when that person said that to me. At any rate, I'm not arguing about someone at a higher rank "being better" at league of legends. My post is more so about respecting someone else enough to explain your opinion with a logical explanation instead of saying "your win rate sucks, so nothing you say matters", which is what is being said 99% of the time by people on these boards. And yes, in this thread specifically where this guy brings up my rank for zero reason: https://boards.na.leagueoflegends.com/en/c/general-discussion/smgRvjRO-season-10-anniversary-should-include-a-hard-reset Once again, makes me feel highly offended. I make a general post about how certain people get rewards they don't deserve (and that's really how I feel because I play a lot of games) and what happens? Someone feels they have to bring up my current 47% win rate and tell me that my post is invalid, when that literally had nothing to do with the content of my post. He tries to shrug it off by saying "you're complaining about people who aren't in your games" or some non-sense, but once again has absolutely nothing to do with the content of my post. Psychologically he feels good telling me about my rank and win rate, even though it doesn't curtail to anything at all about what I'm posting, and that's the general use-age of people's ranks on these boards. People make themselves feel good by essentially telling someone else that they're bad at the game. In this sense, it's quite literally bullying me, because he thinks I'm not allowed to have an opinion because this account is Silver 4 with a 47% win rate.
Pyrosan (NA)
: ***
> [{quoted}](name=Pyrosan,realm=NA,application-id=ZGEFLEUQ,discussion-id=B70E9GXb,comment-id=0000,timestamp=2019-08-06T09:18:47.415+0000) > > na i disagree > > it's factual that a silver player with a 40% w/r isn't going to be as knowledgeable as a diamond player so the diamond player's opinion will always matter regardless more even if they're toxic or whatever > > it's public provided information which can be used as a basis to determine somebodies level > > if you want everyone to feel equal then remove the ranking system coz it's there to identify who's better than who Games such as League are never perfectly balanced, because of this the "meta" or strong aspects are always changing. The majority of players at high tiers are players who understand how to play around and abuse these outliers of game balance. That's not to mention that it also requires a lot of dedication and time to reach and maintain a high rank (because after a while you will begin to decay). Most people who don't climb past lower tiers are there mostly because they aren't abusing the strong aspects of the game. There are certain aspects of the game such as trinket swapping, scuttle, certain champions, items, etc. and players at lower tiers do not utilize these. Myself personally, I never watch streamers, so I never know what exactly the "meta" is. I play whatever I feel like playing, and that's a big part of why I do not always win. So in response to what you are saying, I don't think it has anything at all to do with 'who is better', more so than, 'who abuses the strong or unbalanced aspects of the game'. Sometimes there is a big skill difference, but it varies greatly champion to champion and player to player even within the same tiers. Sometimes Challenger players cannot even beat Bronze players in lane because of how unbalanced certain champions are. There was a post somewhere not too long ago where someone in the top 10 players in NA lost to a Bronze player while smurfing because of what I just mentioned.
Rioter Comments
: According to op.gg, you are in silver 4 and have a 47% win rate after 400 games. You're not being held back by people who get to platinum and then never play or people who get to diamond and play only one game a month.
> [{quoted}](name=Darkdemon653,realm=NA,application-id=yrc23zHg,discussion-id=smgRvjRO,comment-id=0003,timestamp=2019-08-02T14:04:59.882+0000) > > According to op.gg, you are in silver 4 and have a 47% win rate after 400 games. You're not being held back by people who get to platinum and then never play or people who get to diamond and play only one game a month. Get out of here with that rank shaming.
: The only reasons they do a soft reset are to make the idiots who think they're "stuck" think that Riot actually cares about them, and to help perpetuate the ranked grind they've implemented to try to keep you addicted. Hard reset would basically be the exact same thing but with more complaints. And as little as Riot may care about complaints regardless of how justified they are, there's not actually any benefit for them to go with the hard reset instead of a soft reset.
> [{quoted}](name=Trollmanship,realm=NA,application-id=yrc23zHg,discussion-id=smgRvjRO,comment-id=0001,timestamp=2019-08-02T13:28:21.189+0000) > > The only reasons they do a soft reset are to make the idiots who think they're "stuck" think that Riot actually cares about them, and to help perpetuate the ranked grind they've implemented to try to keep you addicted. Hard reset would basically be the exact same thing but with more complaints. And as little as Riot may care about complaints regardless of how justified they are, there's not actually any benefit for them to go with the hard reset instead of a soft reset. I don't agree. I've seen way too many players that only play every season so they can get the skin, literally only play enough games to maintain their rank and not decay, and that's it. I've also had numerous players in my games who are "unranked" but were Platinum in Season 8, who play worse than Bronze players but still got placed into Gold. It's insulting if you ask me.
: Hard reset will result in literal coinflip games for something like a month. I personally don't like the idea of "which team gets more diamond-challenger players" game. Also, getting Diamond+ one season will at max give you high gold-low plat, and next season it goes down to silver anyway
> [{quoted}](name=Posui Gart,realm=EUW,application-id=yrc23zHg,discussion-id=smgRvjRO,comment-id=0000,timestamp=2019-08-02T13:23:51.479+0000) > > Hard reset will result in literal coinflip games for something like a month. > I personally don't like the idea of "which team gets more diamond-challenger players" game. > Also, getting Diamond+ one season will at max give you high gold-low plat, and next season it goes down to silver anyway You act like this doesn't already happen? People smurf non-stop every single season, especially near the beginning of the season when they're trying to avoid the "rush to the top" that happens the first few weeks after ranked starts up again. Literally the only thing that really changes is boosted players and people who shouldn't have been above where they belong get knocked down until their buddies come to boost them again.
Rioter Comments
: It would be interesting if Riot did a ninja patch where damage was reduced by 25% to prove a point.
You can't just "lower" damage. The damage in the game comes from so many different sources that lowering everything would do nothing. The different aspects of the game are more similar to an audio equalizer, with the various sliders that control different pitches of sound. Lowering all of them gives you the same exact sound that you had and literally does nothing. The only way to get the "sound" you want is to lower (or raise) specific ones individually until all of them are in the right spot to acquire a suitable sound. It's not a good topic to say "damage is too high", *what damage is too high?* What specifically makes it feel like you're dying too quickly? Is it a specific rune? A certain champion's ability? A critical hit? Some combination of an item with a champion's ability? An item in general? A champion's ability to snowball too quickly? It takes **WAY MORE** than saying "damage is too high" to fix the issue. Granted, I'm not siding against you, but I also know that Riot literally can't do anything without understanding what the hell people are talking about when they give vague and generalized statements like "game has too much damage" or "champions die too fast". Like, some champions are seriously tanky as hell, especially when snowballed or fed (Sion, Garen, etc) so saying generalized statements like that simply makes it impossible for any fixes to be put in through just that type of feedback alone.
: why do you people hate riven?
The answer to this question lies more in the state of the game than it does with Riven herself. For a long time (from roughly Season 4 until Season 7), Riven was never a topic of debate. She maintained a pretty tame win rate, even at higher tiers, only sitting somewhere around 50% for those few years. For those few years we had what people referred to as the "Tank Meta", which is probably fairly accurate considering how strong pre-rework Maokai was, along with other champions (reworked Sion, introduction of Illaoi, etc). Most tank items back then were stronger than they are now (with the rework of Maokai after worlds, most Tank items were also gutted). Basically all of these things kept Riven's "face tanking kit" in check. Fast forward to Season 8, most Tank items were gutted, new Keystones and runes added game changing damage and effects, the amount of possible customization from the old rune system was removed (which left many champions with very few defensive options), along with the introduction of new items which were primarily focused at DPS champions (like Riven). So basically, while it doesn't only apply to Riven, the general idea is that she keeps gaining more and more options while the champions that oppose gain less and less. This obviously results in Riven becoming more and more powerful, even though she hasn't been changed much. Despite the fact that Riven only has an average amount of mobility compared to the vast majority of champions these days, most players who have played since Season 3 still hold a stigma against her remembering the times when Riven was actually one of the most broken champions due to her unrivaled mobility back then and her oppressive early game damage (which only a select few champions back then could manage). Riven no longer has these strangle holds over the game, but they are very well remembered by players and thus Riven is looked at and hated more than the other champions who benefit from the current meta of the game. Thus to directly answer your question, people hate Riven because of her history. There are multitudes of champions who are equally as oppressive as Riven currently, but Riven is looked at explicitly out of memory of what she **was**, and that makes most of the player base ignore or lose sight of the other champions who are equally as problematic.
: > [{quoted}](name=Death by Glamour,realm=EUW,application-id=3ErqAdtq,discussion-id=m8AkMcGJ,comment-id=0003,timestamp=2019-07-23T16:30:45.195+0000) > > You have to remember though if tanks were to get a few true powerspike items like triforce infinity edge ect other classes would simply abuse them, just look at ez/insert tank mage and {{item:3025}} . Not if the power spike item gave % buffs to health armor and magic resist... The only non tanks that would touch them are juggernauts and they wouldn't get nearly as much since even they need to dedicate 1 or 2 item slots to damage.
> [{quoted}](name=Tahminatrix ,realm=NA,application-id=3ErqAdtq,discussion-id=m8AkMcGJ,comment-id=00030001,timestamp=2019-07-23T17:08:11.931+0000) > > Not if the power spike item gave % buffs to health armor and magic resist... > > Only juggernauts would touch them and they wouldn't get nearly as much since even they need to dedicate 1 or 2 item slots to damage. Then you're going to have non tank Junglers abusing Cinderhulk, or Cinderhulk might become meta on most laners regardless of tank or not, because it's going to so absurdly powerful.
: Ehhh i allllmost agree... but a 14 day ban first offense for gameplay offenses like griefing is alright. Idk about a permaban first offense... thats a bit harsh. At least give them a warning in the form of a temp ban before you permanently remove them. I think its an alright way to go about it, but I wouldnt be mad if they just outright permabanned em. As for verbal offenses, idk... i have no absolute opinion on those. I can see both sides. Theyre harmless to me, but hurtful to some. They have the potential to derail games due to it being hurtful to some. Idk. I dont think anything they do would ever please everyone of course. So to me, it just is what it is. The big thing i disagree with is the notion that people shouldn't have to "waste time" filling out reports. What do you want?
> [{quoted}](name=Telephone Booth,realm=NA,application-id=ZGEFLEUQ,discussion-id=x8HWt16r,comment-id=0000,timestamp=2019-07-23T03:39:18.225+0000) > > Ehhh i allllmost agree... but a 14 day ban first offense for gameplay offenses like griefing is alright. Idk about a permaban first offense... thats a bit harsh. At least give them a warning in the form of a temp ban before you permanently remove them. I think its an alright way to go about it, but I wouldnt be mad if they just outright permabanned em. Oh, no that's not exactly what I meant. I just meant, SOME form of punishment, each time the system can verify a report.. not that they should be permanently banned on the first offense. Right now, let's say you call someone a "f**** idiot" in the match and they report you.. Even if the system verifies that it's true, it won't do anything if you don't have a record of bad behavior. I don't think that should be how things work. As soon as it detects something like that, it should chat restrict and start the movement for punishment instantly. That is all I'm trying to say.
: What Champions would you like to see featured if Riot created a new Cinematic?
Rioter Comments
Zlysium (NA)
: Title: Conqueror does not do what most people think it does.
The healing is what makes conqueror strong. It's not a weak keystone by any means. Champions like Jax and Master Yi heal for absurd amounts using it, making them extremely difficult to bring down once they get an early lead. The only way to stop Yi is basically to kill him, seeing how even if you stun him he's fast as hell and can use his Q to gap close (and can't be slowed), but with Conqueror he's healing massive amounts from his already insane damage.
: isnt that countered by items like Morellonomicon and thornmail though?
> [{quoted}](name=Damoklese,realm=NA,application-id=3ErqAdtq,discussion-id=8EZuARVy,comment-id=0000,timestamp=2019-07-21T02:50:16.407+0000) > > isnt that countered by items like Morellonomicon and thornmail though? Grevious Wounds literally does nothing to healing. Have you played Nunu, Vladimir, ANY marksman lately? Have you seen the ridiculous amount of healing in the game? Grevious Wounds is literally a joke right now. Most people don't even purchase the armor pen (the last whisper ones) items because they're useless.
: Obviously you never played in the past then since that has never been the case. At least not since season 1. If you want to remove the ability to life steal from certain targets, then those targets should be minions as that makes much more sense. To heal from champions, you have to be in combat with them, which is way more risky than fighting with minions and that risk should be rewarded. Life steal doesn't exist so you can heal back up after you leave combat (although it can definitely be used for that). It exists to help you sustain in a fight so you can fight longer. Life steal has a lot of counters to it like thornmail, ignite and morellonomicon. Life steal also doesn't help at all against burst damage so it can be completely useless at times. Not to mention the life steal isn't as strong as you claim it is.
> [{quoted}](name=GonahtanuGepardi,realm=EUW,application-id=3ErqAdtq,discussion-id=8EZuARVy,comment-id=0001,timestamp=2019-07-21T03:02:58.742+0000) > > Obviously you never played in the past then since that has never been the case. At least not since season 1. > > If you want to remove the ability to life steal from certain targets, then those targets should be minions as that makes much more sense. To heal from champions, you have to be in combat with them, which is way more risky than fighting with minions and that risk should be rewarded. Life steal doesn't exist so you can heal back up after you leave combat (although it can definitely be used for that). It exists to help you sustain in a fight so you can fight longer. > > Life steal has a lot of counters to it like thornmail, ignite and morellonomicon. Life steal also doesn't help at all against burst damage so it can be completely useless at times. Not to mention the life steal isn't as strong as you claim it is. Once again someone who clearly has no idea what they're talking about. No, you are 100% wrong. When I started playing this game in Season 2 and even all the way until Season 5 (the last time I checked), lifesteal NEVER worked on champions. Like literally, one of the biggest strategies back then was to lifesteal camps while fighting enemies because the healing from life stealing camps used to be so ridiculous.
: Obviously you never played in the past then since that has never been the case. At least not since season 1. If you want to remove the ability to life steal from certain targets, then those targets should be minions as that makes much more sense. To heal from champions, you have to be in combat with them, which is way more risky than fighting with minions and that risk should be rewarded. Life steal doesn't exist so you can heal back up after you leave combat (although it can definitely be used for that). It exists to help you sustain in a fight so you can fight longer. Life steal has a lot of counters to it like thornmail, ignite and morellonomicon. Life steal also doesn't help at all against burst damage so it can be completely useless at times. Not to mention the life steal isn't as strong as you claim it is.
> [{quoted}](name=GonahtanuGepardi,realm=EUW,application-id=3ErqAdtq,discussion-id=8EZuARVy,comment-id=0001,timestamp=2019-07-21T03:02:58.742+0000) > > Obviously you never played in the past then since that has never been the case. At least not since season 1. > > If you want to remove the ability to life steal from certain targets, then those targets should be minions as that makes much more sense. To heal from champions, you have to be in combat with them, which is way more risky than fighting with minions and that risk should be rewarded. Life steal doesn't exist so you can heal back up after you leave combat (although it can definitely be used for that). It exists to help you sustain in a fight so you can fight longer. > > Life steal has a lot of counters to it like thornmail, ignite and morellonomicon. Life steal also doesn't help at all against burst damage so it can be completely useless at times. Not to mention the life steal isn't as strong as you claim it is. BULLSHIT. A few games ago I ignited a varus and had a grevious wound item and he outhealed my entire damage. Counters? Don't make me laugh. It doesn't do shit. He literally tanked two champions with a Blade of the Ruined King as his ONLY form of healing.
: > [{quoted}](name=Rainbow Slayer,realm=NA,application-id=3ErqAdtq,discussion-id=8EZuARVy,comment-id=,timestamp=2019-07-21T02:41:05.497+0000) > > In the past items only used to allow you to lifesteal from minions and Jungle monsters.. When was this? You thinking of spirit stone's passive? Life steal has always worked on everything.
> [{quoted}](name=El Condor Pasa,realm=NA,application-id=3ErqAdtq,discussion-id=8EZuARVy,comment-id=0002,timestamp=2019-07-21T03:03:44.786+0000) > > When was this? You thinking of spirit stone's passive? Life steal has always worked on everything. FALSE in the past the only form of lifesteal that healed off champions was Nasus' passive.
Rioter Comments
: That goes to show you haven't been playing for all that long.
> [{quoted}](name=The Ecdysiast,realm=NA,application-id=yrc23zHg,discussion-id=H317OMR5,comment-id=0000,timestamp=2019-07-20T07:20:38.038+0000) > > That goes to show you haven't been playing for all that long. Not long, only since 2012.
Rioter Comments
: okay as a pyke main..
The ultimate itself is broken. It's literally more powerful than Garen and Darius ultimate in terms of damage and it's an AoE with a free reset that lasts nearly half a minute every single time he kills someone (not to mention gives his allies gold on top of all that). Not sure who at Riot thought it's a good idea to give any champion an ability like that but clearly they didn't have their thinking cap on.
: Is Cait's ult unblockable?
It's more than likely a matter of timing, or like MagicFlyingLlama said, lag on your end or theirs. Buffer inputs accounts for latency from both their input and yours so if they were lagging you might not have been in front of the ultimate on their screen when the ultimate actually fired (even though it looks like you were on yours). There's a ton of strange interactions around the buffer inputs in league (such as champions like Tristana being able to jump while CC'd, Ezreal E'ing during a Blitzcrank hook, etc) and Cait's ultimate has issues with it as well.
: Can't stop losing arams
ARAM is basically which team has more "meta" champions and players that know how to use them. It's pretty sad because they started adjusting champions for the mode in order to fix this problem, but they actually didn't change much in regards to how powerful certain champions are. Certain champions are literally useless but commonly picked by the system (Rengar, Talon, etc), namely assassins which can only take out one target before getting blown up by the remaining enemy team. I loved playing ARAM until they started adjusting the balance manually, now I generally avoid it unless I'm really bored. Everything is even more out of line now than it was before they tried balancing it and it's not all that fun to play anymore.
Rioter Comments
: It feels like an huge number high skill floor champions right now are way overtuned...
Riven does not have a high skill floor fyi. She's not hard to learn, she is only hard to actually be great with. Anyone can play Riven without any experience as she's just a button mashing fighting style champion. Good Riven players can make some nice plays when mastered, but she is by no means hard to learn at all, nor has she ever been.
: > [{quoted}](name=Rainbow Slayer,realm=NA,application-id=3ErqAdtq,discussion-id=9UO14F53,comment-id=0001000000000000,timestamp=2019-07-14T21:19:00.635+0000) > > I gotta say, I don't see anything impressive outside of the play by raptors flashing the wall. All the other plays Qiyana does anything in that game is the Jarvan playing extremely well and setting up excellent fights for the team. They could have used nearly any assassin mid laner and easily accomplished the same thing as they did with the Qiyana. you don't have the same terrain zoning when you don't have a qiyana. she does very new things for this game believe it or not, she has power in all these new ways that can't actually be considered by most of the playerbase, and it's the pro scene where just about nothing happens solo so all champions fail by your metric.
> [{quoted}](name=preternatural,realm=EUW,application-id=3ErqAdtq,discussion-id=9UO14F53,comment-id=00010000000000000000,timestamp=2019-07-14T21:31:34.660+0000) > > you don't have the same terrain zoning when you don't have a qiyana. > she does very new things for this game believe it or not, she has power in all these new ways that can't actually be considered by most of the playerbase, and it's the pro scene where just about nothing happens solo so all champions fail by your metric. Lol literally every fight is won by the Jarvan. All Qiyana does is flank from behind and look for the other team flanking. Her ultimate was non factor in literally every fight.
: > [{quoted}](name=Rainbow Slayer,realm=NA,application-id=3ErqAdtq,discussion-id=9UO14F53,comment-id=00010000,timestamp=2019-07-14T21:00:35.591+0000) > > Link to match? https://www.youtube.com/watch?v=B3RFMDm0Xuk
> [{quoted}](name=preternatural,realm=EUW,application-id=3ErqAdtq,discussion-id=9UO14F53,comment-id=000100000000,timestamp=2019-07-14T21:02:35.055+0000) > > https://www.youtube.com/watch?v=B3RFMDm0Xuk I gotta say, I don't see anything impressive outside of the play by raptors flashing the wall. All the other plays Qiyana does anything in that game is the Jarvan playing extremely well and setting up excellent fights for the team. They could have used nearly any assassin mid laner and easily accomplished the same thing as they did with the Qiyana.
: She just stomped a game in pro play. Very bad champ indeed, omegalul.
> [{quoted}](name=SuicidePlank,realm=EUW,application-id=3ErqAdtq,discussion-id=9UO14F53,comment-id=0001,timestamp=2019-07-14T20:39:17.158+0000) > > She just stomped a game in pro play. > Very bad champ indeed, omegalul. Link to match?
Rioter Comments
Rioter Comments
Infernape (EUW)
: > [{quoted}](name=Rainbow Slayer,realm=NA,application-id=3ErqAdtq,discussion-id=MAgU5oOj,comment-id=000100000004,timestamp=2019-07-08T23:16:17.669+0000) > > First build in your link, Blade of the Ruined King on Varus. lol The item isn't even in his most popular items. More often than not pros aren't building it on him.
> [{quoted}](name=Infernape,realm=EUW,application-id=3ErqAdtq,discussion-id=MAgU5oOj,comment-id=0001000000040000,timestamp=2019-07-08T23:19:35.530+0000) > > The item isn't even in his most popular items. More often than not pros aren't building it on him. I just thought it was humorous that he said 'no one is building it' but there are like 3 or 4 pros in the last couple days that have built it. I am not arguing about what he's saying, just think the way he words it is a bit funny.
D357R0Y3R (EUW)
: which adc is building blade of the ruined king except lucian? They all went to build Essence reaver Ashe is not building blade anymore neither is varus https://www.probuilds.net/champions/details/Varus
> [{quoted}](name=D357R0Y3R,realm=EUW,application-id=3ErqAdtq,discussion-id=MAgU5oOj,comment-id=00010000,timestamp=2019-07-08T16:10:16.691+0000) > > which adc is building blade of the ruined king except lucian? > > They all went to build Essence reaver > Ashe is not building blade anymore neither is varus > > https://www.probuilds.net/champions/details/Varus First build in your link, Blade of the Ruined King on Varus. lol
: > [{quoted}](name=Rainbow Slayer,realm=NA,application-id=3ErqAdtq,discussion-id=FJEw6ia5,comment-id=000000000000,timestamp=2019-07-08T06:29:38.964+0000) > > Here's my question, so they both spawn at the same time... how are you losing both of them? When thinking about past meta where teams were trading towers without contest, I highly doubt that there would ever be a time in higher ELO's where one team magically manages to acquire both without some form of outplay going on. > > To me outplaying the enemy is what makes the game fun and interesting. In lower solo queue having two dragons will be a huge cluster fuck I'm sure, but that's also fun in it's own merit. Granted, I don't care for the "massive damage" meta we have in the game but I don't mind unusual things and this certainly would be one. > > For the guy who says "it'll add to the coinflip" I really doubt that it would. In your head you think having two dragons means there is two times more chance for one team to have two dragons, but that's not really always the case. Just because you have an early jungle like Kindred or Xin doesn't mean you will get BOTH dragons. > > As for the Rift Herald, it promotes snowballing, which is precisely the "coinflip" mechanism that you guys hate so much. The fact that it basically 1 shots a tower (or fairly close to it) means that if you don't stop whoever gets it, you're almost guaranteed to lose a tower and an ass load of gold. THAT is one hell of a coin flip / game snowballing event. > > Popping 5 plates and the tower instantly with a Herald is probably as BS as it gets. 40% health or 2,000 true damage, whichever is higher. It's actually not even close to popping 5 plates and a tower instantly. Your team has to basically ignore the herald for her to do serious damage, which is why the play around her has to be so methodical and during such a short time frame. Turrets have 5,000hp with plates, Rift herald has 4000-6400 based on level. We're talking super aggressive early rift control/push, so generally 4000-4400 tops. So the first hit would do around 1,760 damage, not even 2 plates. You really gotta blow it to take the kind of damage you're talking about to a tower, and that has nothing to do with Shelly just walking up and hulk smashing. As mentioned, as a jungle main, I try to keep myself very aware of Jungle monster mechanics, of which there are a lot that laners tend to not know about.
> [{quoted}](name=Beerstein,realm=NA,application-id=3ErqAdtq,discussion-id=FJEw6ia5,comment-id=0000000000000000,timestamp=2019-07-08T06:42:57.139+0000) > > 40% health or 2,000 true damage, whichever is higher. It's actually not even close to popping 5 plates and a tower instantly. Your team has to basically ignore the herald for her to do serious damage, which is why the play around her has to be so methodical and during such a short time frame. > > Turrets have 5,000hp with plates, Rift herald has 4000-6400 based on level. We're talking super aggressive early rift control/push, so generally 4000-4400 tops. So the first hit would do around 1,760 damage, not even 2 plates. You really gotta blow it to take the kind of damage you're talking about to a tower, and that has nothing to do with Shelly just walking up and hulk smashing. As mentioned, as a jungle main, I try to keep myself very aware of Jungle monster mechanics, of which there are a lot that laners tend to not know about. Oh here's another video, since you said it takes a long time to kill. I killed this thing in that game in roughly 30 seconds solo: https://youtu.be/wdYBBczTNZk
: > [{quoted}](name=Rainbow Slayer,realm=NA,application-id=3ErqAdtq,discussion-id=FJEw6ia5,comment-id=000000000000,timestamp=2019-07-08T06:29:38.964+0000) > > Here's my question, so they both spawn at the same time... how are you losing both of them? When thinking about past meta where teams were trading towers without contest, I highly doubt that there would ever be a time in higher ELO's where one team magically manages to acquire both without some form of outplay going on. > > To me outplaying the enemy is what makes the game fun and interesting. In lower solo queue having two dragons will be a huge cluster fuck I'm sure, but that's also fun in it's own merit. Granted, I don't care for the "massive damage" meta we have in the game but I don't mind unusual things and this certainly would be one. > > For the guy who says "it'll add to the coinflip" I really doubt that it would. In your head you think having two dragons means there is two times more chance for one team to have two dragons, but that's not really always the case. Just because you have an early jungle like Kindred or Xin doesn't mean you will get BOTH dragons. > > As for the Rift Herald, it promotes snowballing, which is precisely the "coinflip" mechanism that you guys hate so much. The fact that it basically 1 shots a tower (or fairly close to it) means that if you don't stop whoever gets it, you're almost guaranteed to lose a tower and an ass load of gold. THAT is one hell of a coin flip / game snowballing event. > > Popping 5 plates and the tower instantly with a Herald is probably as BS as it gets. 40% health or 2,000 true damage, whichever is higher. It's actually not even close to popping 5 plates and a tower instantly. Your team has to basically ignore the herald for her to do serious damage, which is why the play around her has to be so methodical and during such a short time frame. Turrets have 5,000hp with plates, Rift herald has 4000-6400 based on level. We're talking super aggressive early rift control/push, so generally 4000-4400 tops. So the first hit would do around 1,760 damage, not even 2 plates. You really gotta blow it to take the kind of damage you're talking about to a tower, and that has nothing to do with Shelly just walking up and hulk smashing. As mentioned, as a jungle main, I try to keep myself very aware of Jungle monster mechanics, of which there are a lot that laners tend to not know about.
> [{quoted}](name=Beerstein,realm=NA,application-id=3ErqAdtq,discussion-id=FJEw6ia5,comment-id=0000000000000000,timestamp=2019-07-08T06:42:57.139+0000) > > 40% health or 2,000 true damage, whichever is higher. It's actually not even close to popping 5 plates and a tower instantly. Your team has to basically ignore the herald for her to do serious damage, which is why the play around her has to be so methodical and during such a short time frame. > > Turrets have 5,000hp with plates, Rift herald has 4000-6400 based on level. We're talking super aggressive early rift control/push, so generally 4000-4400 tops. So the first hit would do around 1,760 damage, not even 2 plates. You really gotta blow it to take the kind of damage you're talking about to a tower, and that has nothing to do with Shelly just walking up and hulk smashing. As mentioned, as a jungle main, I try to keep myself very aware of Jungle monster mechanics, of which there are a lot that laners tend to not know about. Okay, this is exactly what I'm talking about: https://www.youtube.com/watch?v=2T-iUhJt25k -- 3/4 health tower, Leblanc recall, couldn't even make it back to lane before I killed her tower. I literally doubled my gold off this one tower (1100 to 2200g). This definitely should not be a thing.
: I'm a jungler with what I'd like to think is pretty good control over both (and stats seem to heavily back this claim up), but I am not a fan of this. The thing about the Rift Herald is it lasts from 10-20 min mark, but plates fall at 14. Because of this, it has relatively low value after a few short minutes, but within those few minutes has a VERY high value. If you take dragon control you can time the spawn around it, or even value the dragon or herald over eachother and trade objectives without the enemy knowing until it's too late. All the above said, as a jungler that understands how all the jungle monsters work, I think putting a dragon in place of the herald would be a HUGE step backwards. Much like the Mountain Drake, the Herald has a pretty long kill time and you have to decide if and when it's worth that time, because for that window, you do open other areas of the map to the enemy. Beyond that, due to its super low "critical high value" period, it should be a highly contested area for that period, and teams should prepare for that. Preparing means prepping positioning, hitpoints of lanes, and even potentially a sneak dragon. There's a LOT of strategy involved that would honestly disappear around the dragon. Then you DO get he herald and the enemy KNOWS you want to crack its head on a tower by 14 min. Again, a very short window. Now it's up to the enemy team to keep hard CC pressure on your teammember that picked up the herald for as little as 30 seconds or as much as a few minutes to try to land a channel cancel. A lot of vision, lane control, and positioning is involved here. Or simply to get so much control that the enemy can't get a favorable position to even get a herald on your tower until 14. You lose almost all of this with a second dragon. Beyond all this, a second dragon would give exceptional power to certain junglers that are good at controlling them (like Nunu) especially when late game rolls around and elders come into play. I'm not saying it wouldn't be a fun challenge to fight that. But for many it would be frustrating, and strategy-wise, it would take a lot away from the current JG in my opinion.
> [{quoted}](name=Beerstein,realm=NA,application-id=3ErqAdtq,discussion-id=FJEw6ia5,comment-id=0001,timestamp=2019-07-08T06:05:16.662+0000) > > I'm a jungler with what I'd like to think is pretty good control over both (and stats seem to heavily back this claim up), but I am not a fan of this. > > The thing about the Rift Herald is it lasts from 10-20 min mark, but plates fall at 14. Because of this, it has relatively low value after a few short minutes, but within those few minutes has a VERY high value. If you take dragon control you can time the spawn around it, or even value the dragon or herald over eachother and trade objectives without the enemy knowing until it's too late. > > All the above said, as a jungler that understands how all the jungle monsters work, I think putting a dragon in place of the herald would be a HUGE step backwards. > > Much like the Mountain Drake, the Herald has a pretty long kill time and you have to decide if and when it's worth that time, because for that window, you do open other areas of the map to the enemy. Beyond that, due to its super low "critical high value" period, it should be a highly contested area for that period, and teams should prepare for that. > > Preparing means prepping positioning, hitpoints of lanes, and even potentially a sneak dragon. There's a LOT of strategy involved that would honestly disappear around the dragon. > > Then you DO get he herald and the enemy KNOWS you want to crack its head on a tower by 14 min. Again, a very short window. Now it's up to the enemy team to keep hard CC pressure on your teammember that picked up the herald for as little as 30 seconds or as much as a few minutes to try to land a channel cancel. A lot of vision, lane control, and positioning is involved here. Or simply to get so much control that the enemy can't get a favorable position to even get a herald on your tower until 14. > > You lose almost all of this with a second dragon. Beyond all this, a second dragon would give exceptional power to certain junglers that are good at controlling them (like Nunu) especially when late game rolls around and elders come into play. I'm not saying it wouldn't be a fun challenge to fight that. But for many it would be frustrating, and strategy-wise, it would take a lot away from the current JG in my opinion. How does the Herald have a long kill time? Popping it in the eye you can kill it almost instantly. I'm not a fan of the Herald early right now. To me it is one of the core problems in the game right now, ever since they added those the tower platings. That massive influx of gold that you can get off it is super unhealthy for the game. I get what you're saying about how it "adds strategy" but it's not a healthy form of strategic decision making because it's an objective more often that not picked up by the winning team. It's an objective with the purpose of helping a winning team, but if it gets plate gold it REALLY helps the winning team to an extent that cannot be made up for by the losing team. To me that's a problem, and is not healthy. If anything Herald should not give plate gold at all if it's used on a tower.
: > [{quoted}](name=The thigh guy,realm=NA,application-id=3ErqAdtq,discussion-id=FJEw6ia5,comment-id=0000,timestamp=2019-07-08T05:54:09.679+0000) > > That will make the game even more coin flip my dude. > > If you pick a early control jungler and get double cloud. Well. Sucks to be you. > > You didn’t pick an early jungler and then double inferno spawns? Sucks even harder to be you. Or even worse, you are/have the strong early game jungle, but the enemy just out positions/outplays you/him. Now your team is stuck with an early game JG that lost both dragons. Maybe it wasn't even his fault, maybe it was your laners priorities/positions. But it doesn't matter, your chances of recovering a game off of this would be near impossible. The thing about dragons, from weaker to stronger ones is that they ALL add up pretty heavy by late game, and they really come online harder late game. So the concept of fighting from behind, and fighting behind against dragon stacks are two very different things, against dragons stacks being the rougher of the two. Right now if you drop a dragon (ANY dragon) for a herald pre-14 and take plates/first tower gold with it, you get an edge which dies out over time. With a dragon there would be no edge early vs late, there would be you either got the better end or you didn't. There's no tradeoff/decision at all. Herald is kinda like baron in that it's a power play, you can get a lot with it fast and then use that to take advantage for a short period. Dragon is a long term objective, a buff that follows you and grows (particularly when win dragons play into split push or infernals into late game items, or even mountains into barons)
> [{quoted}](name=Beerstein,realm=NA,application-id=3ErqAdtq,discussion-id=FJEw6ia5,comment-id=00000000,timestamp=2019-07-08T06:15:54.596+0000) > > Or even worse, you are/have the strong early game jungle, but the enemy just out positions/outplays you/him. Now your team is stuck with an early game JG that lost both dragons. Maybe it wasn't even his fault, maybe it was your laners priorities/positions. But it doesn't matter, your chances of recovering a game off of this would be near impossible. > > The thing about dragons, from weaker to stronger ones is that they ALL add up pretty heavy by late game, and they really come online harder late game. So the concept of fighting from behind, and fighting behind against dragon stacks are two very different things, against dragons stacks being the rougher of the two. > > > Right now if you drop a dragon (ANY dragon) for a herald pre-14 and take plates/first tower gold with it, you get an edge which dies out over time. With a dragon there would be no edge early vs late, there would be you either got the better end or you didn't. There's no tradeoff/decision at all. Here's my question, so they both spawn at the same time... how are you losing both of them? When thinking about past meta where teams were trading towers without contest, I highly doubt that there would ever be a time in higher ELO's where one team magically manages to acquire both without some form of outplay going on. To me outplaying the enemy is what makes the game fun and interesting. In lower solo queue having two dragons will be a huge cluster fuck I'm sure, but that's also fun in it's own merit. Granted, I don't care for the "massive damage" meta we have in the game but I don't mind unusual things and this certainly would be one. For the guy who says "it'll add to the coinflip" I really doubt that it would. In your head you think having two dragons means there is two times more chance for one team to have two dragons, but that's not really always the case. Just because you have an early jungle like Kindred or Xin doesn't mean you will get BOTH dragons. As for the Rift Herald, it promotes snowballing, which is precisely the "coinflip" mechanism that you guys hate so much. The fact that it basically 1 shots a tower (or fairly close to it) means that if you don't stop whoever gets it, you're almost guaranteed to lose a tower and an ass load of gold. THAT is one hell of a coin flip / game snowballing event. Popping 5 plates and the tower instantly with a Herald is probably as BS as it gets.
Rioter Comments
abscondita (EUNE)
: How do I cs properly?
**General Information:** 1. It depends largely on what champion you are using, and what their base Attack Damage is! -- 2. Different champions utilize different attack animations. As an example, with equal attack speed, Riven's auto attack animation is actually faster than Ekko's. Even with the same attack speed, Riven will always land her auto attack before Ekko due to Ekko's animation being slightly longer than Riven's. -- 3. Range is also a factor. While most melee champions have 125 attack range, the speed of your auto attack actually increases the closer you are to your target (especially on a ranged champion). You must factor these things in when you are trying to last hit your creeps. On melee champions you have a bit of an advantage CS'ing over most ranged champions. Since you are closer to the minion, your basic attack will hit the creep faster (when you are right next to it). You are also able to cancel your attack animation much easier on a melee champion than on a ranged champion (this is called Orb Walking, and it's much easier to do on a melee champion). -- **CS'ing under tower:** *Note: Values are estimation and vary based on time in game* (Minion stats increase with time) **Melee Minion** approx. 75+ AD = Two tower shots, then attack it. approx. 74 AD or less = Auto attack before tower hits it, Two tower shots, then attack it again. **Ranged Caster Minion** approx. 75+ AD = One tower shot, then attack it. approx. 74 or less AD = Auto attack, One tower shot, then attack it again. -- **CS'ing with abilities** This one requires a lot of champion specific knowledge. Every champion in the game has a different farming pattern with their abilities, so I can't give you much here. The best thing to do is watch how a high tier player or your favorite streamer uses your champion to clear minion waves.
: Rate my yuumi build and skill max order
Check my Wizard Alistar build guys: {{champion:12}} {{item:3089}} {{item:3089}} {{item:3089}} {{item:3089}} {{item:3089}} {{item:3089}} R > Q > W > E
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Best Ekko NA

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