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aight bet, gimme like 5 minutes
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You can download the korean client and then modify it to be able to play on the NA server to get the korean voices and language for any region
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Ya but {{champion:96}} and {{champion:110}} rely on rageblade too, you remove it and you kill both of them
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Rageblade is core to champs that build around on hit effects rather than crit just like how something like IE is core to champs that build crit. If riot were to remove Rageblade then on hit builds would take a huge hit.
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I mean I will admit the meta is not good for Kog right now, but rageblade still is built as a second item on kog after bork almost 100% of the time.
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Are you talking about the old version of rageblade that gave i believe aoe auto damage at full stacks?
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Actually that's not that bad of an idea, bring back 5.0 Kog'Maw and removing rageblade I would be fine with and I think most other kog mains would be as well.
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The 3rd post right now on gameplay right now:
"either nerf Vanye or nerf BotrK for ranged champs or just fucking remove Guinsoos already since it's being abused all over the map and is easily the worst thing about this game right now"
If riot just removed the interaction of Vayne's silver bolts with rageblade like they did with runnans I think it would be fine.
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If you make it melee only / remove the phantom hit then yes you would be solving the issue but you also would be killing champs that rely on it like varus and kog'maw
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As much as I don't want to agree with that statement about Kog unfortunately if Riot did remove rageblade something like that would be needed in order to make him playable again.
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In reference to the crit kog build you mentioned, that wouldn't really work anymore without some underlying changes to kog's kit, due to the nerfs on ap kog'maw riot made a while ago (which I don't think should be reverted because fuck ap Kog). Honestly I just think riot should remove the interaction with silver bolts and rageblade like they did with silver bolts and runnans.
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If you remove rageblade then you would just kill Varus and Kog'Maw even more then they already are dead in this current meta. All Riot would need to do is disable the interaction of silver bolts with rageblade like they did with runnans imo and it would be fine.
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Only "official" thing i can find from riot about Baron is https://boards.na.leagueoflegends.com/en/c/developer-corner/whbJ5lH1-the-preseasoning-day-1-open-forum-discussion?comment=00000001000000000000 which implies that Baron also is from the void. Other than that I can't find anything even talking about Baron anywhere post-lore update
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I mean ya the sound thing probally isnt that important in the grand scheme of things, ~~I def didn't post about it cause it's been annoying me for YEARS now~~, i dont expect riot to like change any of the audio stuff, but you gotta admit the line on battlecast and hextech's ult does make an impact in game
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LP gains and losses are based on your MMR, which is a hidden value, if you're on a win streak you'll slowly gain more lp for each win, similarly if you're on a loss streak you'll lose more lp for each loss.
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Keyru
(NA)
:
Boards Moderation Discord Verification
205871470037958656
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I think this is another morde bug tbh
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> [{quoted}](name=Ferrinova,realm=NA,application-id=yrc23zHg,discussion-id=4s6RbN1Y,comment-id=000100000000,timestamp=2019-01-11T02:42:00.951+0000)
>
> You see, normally they WOULD take away the rewards from capsules, but league is in such a horrible state that they are allowing this to keep players addicted to the game. I believe they just won a couple hundred permanent players with this.
I wouldn't be surprised if more people quit because of this, it definitely feels like I've wasted all the money I've spent on this game since some people can just get them for free
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> [{quoted}](name=2nd Chance,realm=NA,application-id=yrc23zHg,discussion-id=4s6RbN1Y,comment-id=0001,timestamp=2019-01-11T02:37:33.815+0000)
>
> Well that sucks for anyone who missed the exploit
Riot's banned people for abusing exploits in the past, technically buying hundreds of the capsules count as abusing an exploit
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> [{quoted}](name=Ferrinova,realm=NA,application-id=yrc23zHg,discussion-id=4s6RbN1Y,comment-id=0000,timestamp=2019-01-11T02:33:17.887+0000)
>
> what the hell are you even talking about?
Earlier today the Blood Moon Capsules were released to the store for 1 BE instead of costing 750 RP, some people bought hundreds of them in the small time that they were available, Riot's only reverting the prestige points and doesn't look like they're going to refund the BM capsules that people got for free.
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I would like some clarification on this tweet: https://twitter.com/KenAdamsNSA/status/1083507179921887232
Does this mean you're working on how to revert it or are you going to let countless people keep the loot from over 300+ skins because they abused a bug?
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Meddler
(NA)
:
Quick Gameplay Thoughts: December 5
I've said in the past that I think Kog'Maw isn't in a good spot right now, but after the Rageblade changes I'm happy with the spot he's in, He scales into late game and is one of the strongest adc's once you get 6 items and have a team to protect you, are there any more changes planned to Kog / his core build in the near future?
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As a Kog main I'm with you on that one
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Look at the play rate and the ban rate, rn only mains play him so of course his winrate is going to be boosted.
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m8 i think you just miss his ulti
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Would lower the skill cap of canceling animations that exists right now
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When I asked Cody_Sun about this post he shared similar thoughts.
https://twitter.com/CodySun/status/1059547727392993280
He also said that Kog's W should cost 0 mana
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Personally if we're looking at reworking some of Kog's abilities rather than just changes to his numbers / minor tweaks to some abilities I think his E and Passive are the two that need the most changes.
**Passive**
I completely agree with what you said about his passive, it doesn't fit with his playstyle of long range adc that stays out of the fight, but then suddenly when you die you want to go in and blow up in their faces. Lore wise it also doesn't really make sense as a passive. If Riot would change his passive I would like to see something using his "insatiable hunger" (I think that's the right word) that the lore mentions without being a knock off or a clone of Cho'Gath.
**Q**
I'm actually pretty happy with Kog's Q as is right now, it gives him a pre-6 tool to farm in lanes that just completely zone him off of cs that he wouldn't be able to get otherwise, if riot changes it I would be fine with lowering the amount of %shred for more flat shred, and maybe something similar to annie's q where if you kill a unit with it the cooldown lowers or refreshes, that might reward putting some more points into it or even maxing it first in certain difficult matchups to help Kog survive laning phase intact. However any flat magic pen / armor pen is huge, I feel like a nerf to his base numbers would have to come hand in hand with any flat magic pen and/or armor pen added to his Q.
**W**
I am super happy with his W right now, it adds an element of skill in managing the cooldown of it, making sure you have it up for fights, and offering some counterplay against Kog in working around his W's cooldown.
**E**
As ADC Kog I rarely use my E in lane, hell I sometimes don't even level it until I'm forced too, right now for AD Kog his E doesn't synergize with his playstyle that well at all. Its base damage is super low for the amount of mana it costs, and the slow at early levels is laughable, however if it was buffed AP Kog would become busted, as someone who plays pretty much only ADC Kog'Maw I think it's going to be hard to find a balance in the numbers with his E that would make getting it feel good without making AP Kog overtuned. Giving him and his allies some movement speed on it would be nice, but usually if you're in the spot that you need that movement speed you're already dead as Kog, and throwing it behind you to slow enemies is the norm when trying to run away.
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The reason why his winrate is where it's at is because only dedicated mains play him, inflating his winrate. If we look at the pickrate / banrate you'll see that not only is he picked in only 1.04% of games, but he is banned in only *.04%* of games. His banrate is the lowest out of any champion in the game right now. He's the third least picked adc only losing to swain and heimerdinger in that regard.
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I mean it's almost been 10 patches since Kog's been one of if not the worst adc. He's also like, the least banned champ out of every champ in the game, pick rate and ban rate are a pretty good indicator of a champ's health and Kog's banrate has been the literal lowest for the past 2 patches
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Kog'Maw's already one of if not the worst ADC right now, if you remove phantom hit from rageblade you might as well also just delete Kog'Maw from the game.
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I mean there's some adcs that are just super relevant and then others that are just unplayable rn, if you're not a crit adc you just aren't allowed to play the game pretty much
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Also Kai'sa just outdamages Kog at every point in the game while also being super safe
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It's because he is extremely weak, his winrate is inflated because only mains pick him. Just look at his ban rate, it's the lowest out of every other champ in the game
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Meddler
(NA)
:
Quick Gameplay Thoughts: October 31
I noticed that there isn't a lot of bot lane changes in the last few patches (compared to around patch like 8.12 and 8.13), is the balance team happy with the current state of bot lane right now or can we expect changes to be shipped once preseason starts?
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Riot Sirhaian
(NA)
:
Visual and Sound Effect Updates: Anivia, Dr. Mundo, Renekton, Gragas & Teemo
Any plans on making Trynd's ult less subtle since rn its super hard to tell when he's in ult other than just guessing
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Meddler
(NA)
:
Quick Gameplay Thoughts: October 26
Thoughts on Kog'Maw?
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Same with the state of Kog'Maw o/ We're in this fight together brother
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The Void will destroy all
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My biggest issue is that Kog'Maw is just a weaker Kai'sa, even with these recent nerfs to her there's pretty much no point in the game where a Kog is stronger than a Kai'sa (assuming same gold). Kai'sa has a better early game, better/same midgame, and much strong late game.
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Meddler
(NA)
:
Quick Gameplay Thoughts: October 24
As a Kog'maw main for 6 years now I have a couple of questions about current/future plans for my favorite little void puppy.
1. Is the auto passive bug that happens sometimes where you're able to auto once whenever you're in your passive under VERY specific circumstances ever going to be fixed? Some more details on the bug: it happens more often at higher attack speeds, and I was able to replicate it more when orb walking around a target rather than just standing still and autoing. Here's a video of it happening with dragon: https://www.youtube.com/watch?v=ZyxXYqrnlXo , this same bug also works on champions, any jungle camp, minions, and pets with the same level of frequency. It also works on towers, plants, and inhibs / nexus but is much rarer and more difficult to execute. I'm able to provide more videos and a more detailed walk through of how to replicate this bug if needed.
2. Kog'Maw's current state in the meta is not the best at all, in fact I would argue it is one of the worst. As an on hit ADC Kog has never really been able to use crit that effectively, so after the release of the new crit item Stormrazor Kog'Maw wasn't really effected directly by it, but because it's emphasizing earlier power spikes he's fallen in tier a decent amount because while he needs a few items to get going stormrazor adcs only need 1 item to really hit their power spike. However the main thing that's been holding back Kog'Maw in my eyes from the meta is the strength of Kai'sa and Varus. Kai'sa and Varus (mainly Kai'sa) are the other two on hit ADC's that exist beside Kog'Maw. However neither of them have been hit by the current meta as hard as Kog'Maw, for a few reasons. I'll start with Varus, he brings CC and reliable poke to the table in the form of his ult and his Q, Kog'Maw does outpoke him with his ult and q, but having a good form of CC makes Varus just that much better than Kog. But when it comes to late game Kog'Maw with his W will outdamage Varus, so it isn't really a problem late game. However with Kai'sa there's no point in the game where Kog outdamages her. She brings everything Kog does and more to the table. Where Kog has his W to deal %health damage Kai'sa has her passive which does the same. Kai'sa also brings waveclear, greater poke, and more self peel than Kog has. In a meta where Kai'sa is this strong there is no reason to pick Kog'Maw when Kai'sa is unbanned since she does everything Kog does but better.
3. The third and final point I would like to talk about is the impact current meta supports have on Kog'Maw. In lanes where common supports are Pyke, Thresh, and Leona, Kog'maw not only does poorly against these supports, but he has poor synergy with these supports as well. I'm not saying this is a problem, hell I think Pyke is super fun to play and I always love seeing thresh in the meta, but I'm just bringing up this last point because it's another contributing factor in my eyes as to why Kog'Maw's current state in the meta is one that needs changes.
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Send Cloud9 Your Worlds Energy!
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Best Kog NA

Level 197 (NA)
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