: [CCOS] May Entries here! (Also some important news!)
Originality 4, effort 6, kit 8. Yeahhhh, thought this was serious contest with competent judges. Never have ever been this wrong. Fool me once, shame on you. Not gonna participate again.
regonas (EUNE)
: [Champion Concept] Arskin - The Sin Lord of Despair
Fools be trippin. -13 for normal concept, daaaamn. Completely destroys any wish to post anything in this board.
: ***
I am not an expert on things, but to me, you look like a person who skipped everything until you found something to complain. Not cool, dude. What is this free defense you get from offensive stats? 25% from bonus ad and 15% from ap. Dude, that is nothing. You get better defensive stats from {{item:3026}}, than from building full offence. These stats don't even matter, but you won't know, because you skipped other abilities. Other abilities don't scale form ad or ap, so building them is stupid. Personally, i think Fiddle stick should be immune to fear. If champion is based around inflicting fear, that champion should be immune to fear. Same maybe goes for this champion. Haven't read the lore, but abilities and title suggest that this champion is some kind of fear monster. And wtf is wrong with immunity to armor reductions? If you see this champion on enemy team, then don't build black cleaver. Problem solved. You haven't even read the whole ability. It clearly states, that taking magic damage will remove aura effect. Motherkitting {{item:3091}} and problem is solved. This is downside, don't just skip things. And shiiit, dude can make any scaling he wants, riot will change how they like them. Why is that a problem? Chillax. Don't know much about morde, so no comments there. Peace out.
regonas (EUNE)
: [Champion Concept] Maura - The Endless Legion
regonas (EUNE)
: [Champions' Rework Concepts] Ryze, Yorick and Warwick
Someone, quickly, inform the champion rework team in Riot. This needs to happen.
: > [{quoted}](name=Big Bad Minion,realm=NA,application-id=A8FQeEA8,discussion-id=dnHYi0dB,comment-id=0018,timestamp=2016-05-31T15:58:26.538+0000) > > Bad things and way you can improve them: > 1) Passive is too RNG. You can't control minion movement, you can't do anything about it. Either you will get tons or gold or you get no gold, as you will be pushing your lane either you want it or not. Also, instant AA is bad for ADC, because that makes certain champions not viable to play against you, when they are designed to play against ADC. I would Remove penetration, make bonus gold similar like Gangplank's, but with very lower bonus gold and make his AA into projectiles. > 2) Q is worthless. It doesn't do damage, and lets face it, bouncing ins't gonna work as a good thing. There is no reason to this champion to have this ability and there is no reason for anyone to use it. Simple AA does more damage than this ability. I would increase damage and range, while removing absurd bouncing mechanics. > 3) W is bad in everything. It is have casting time, so you either target area, move around and then teleport, or stand still, take damage and then teleport. Now teleport+stealth+silence+absurd AP scaling+absurd buffs. There is no way to redesign this into anything. I would just remove it completely and change into something else. > 4) E is too situational. It either worth nothing as enemies move outside of your E or they get hit by 3 instant AA from ADC. Early game this looks like completely useless ability, while late game this pretty much wins you any fight, because enemies will be forced to retreat or they will get killed. I would recommend removing 3 AA completely from this ability and instead make it to deal magic damage with AP scaling. > 5) R is boring and unpractical. Not only you don't know where are you firing, but it takes tons of time to get ready to fire or change directions. I would also redesign it completely. The thing that baffles me the most is that this is the exact opposite of most the reviews I've gotten on this guy, and through that, I'm at an impasse on what to believe. Ill take your word for it because you took the time to make a lengthy response and gave me a large sum of criticisms without saying "this is stupid" and moving on. Do you have any suggestions on what you would rework some of these abilities into? I'd prefer to keep the ult in it's framework as a controlled skillshot in some form.
: [Champion Concept] Zone, the Opportunist (Work in Progress)
Bad things and way you can improve them: 1) Passive is too RNG. You can't control minion movement, you can't do anything about it. Either you will get tons or gold or you get no gold, as you will be pushing your lane either you want it or not. Also, instant AA is bad for ADC, because that makes certain champions not viable to play against you, when they are designed to play against ADC. I would Remove penetration, make bonus gold similar like Gangplank's, but with very lower bonus gold and make his AA into projectiles. 2) Q is worthless. It doesn't do damage, and lets face it, bouncing ins't gonna work as a good thing. There is no reason to this champion to have this ability and there is no reason for anyone to use it. Simple AA does more damage than this ability. I would increase damage and range, while removing absurd bouncing mechanics. 3) W is bad in everything. It is have casting time, so you either target area, move around and then teleport, or stand still, take damage and then teleport. Now teleport+stealth+silence+absurd AP scaling+absurd buffs. There is no way to redesign this into anything. I would just remove it completely and change into something else. 4) E is too situational. It either worth nothing as enemies move outside of your E or they get hit by 3 instant AA from ADC. Early game this looks like completely useless ability, while late game this pretty much wins you any fight, because enemies will be forced to retreat or they will get killed. I would recommend removing 3 AA completely from this ability and instead make it to deal magic damage with AP scaling. 5) R is boring and unpractical. Not only you don't know where are you firing, but it takes tons of time to get ready to fire or change directions. I would also redesign it completely.
: [CCOS] May Entries here! (Also some important news!)
http://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/EFduAsw4-the-best-champion-concept-ever-zafer-kul-the-templar-of-death
regonas (EUNE)
: [Champion concept] Animaru - The Doomsday Demon
What if i think that Jhin is overloaded and broken as hell?
: 1v5 Pentakill | One for All Vayne Pentakill 2016
Title of this clip should be: **Not broken at all, definitely balanced**.
StargirI (NA)
: What's a Unique mechanic that you'd like to see on new champions?
Champion, who is actually a pet of someone else. Nashor's kid - bit worm champion. Metal bender. Champion, who could manipulate his own minions. Some kind of craftsman, who could build buildings.
spyrkon (EUNE)
: why not anything is possible
No, literally http://ddragon.leagueoflegends.com/cdn/img/champion/splash/Veigar_3.jpg
spyrkon (EUNE)
: How about some skins based on movie characters?
Like {{champion:45}} gandalf's skin?
HISSSSSSSS (EUNE)
: 1. Whether this is concept is better than others is entirely your opinion. As said, it's absolutely disgustingly narcisistic. 2. "reward for not sucking" you mean for not winning. Honestly, you should consider moving some of these passives onto his abilities. if you love it that much. 3. It wouldn't be fun to be forced not to basic attack. If you made it not proc against champions (Maybe even heal), then maybe I would agree. Because seriously, it would feel absolute shit for taking damage simply for attacking enemy champions, especially those with high resistances. It's one thing to reward you for doing things well (CSing in this case), but punishing you for not is just unfun to play and would make the game overall seem more clunky (which is the reason why they're reworking champions instead of making a bounch of new ones). 4. Sometimes you're forced to attack different opponents. Dealing reduced damage simply for changing targets (sometimes the damage that goes to the other opponent would be useless) This should undoubtedly be an active component, maybe even to replace his Q (since it doesn't fit his kit as well as the other abilities). 5. Simple solution: Attack your opponent once, and then don't CS for a moment. They can't even run because the shades won't run out until they attack enough.7 6. He will untoubtedly be better in a lane though. Only because he CAN do something outside of a minion wave doesn't mean he can do it well enough. I don't get why you insist on him being a PVE champion here, there's nothing wrong with him sucking the souls of champions.
Neku21 (NA)
: cool concept, just there's just so many things going on :l
No. Just one main thing - don't kill yourself. Other than that, those are small details.
HISSSSSSSS (EUNE)
: 1. Please don't think your champion concept is any more special than anyone else's. It's narcisistic and disgusting. 2. 3 Passives? Come on, Yasuo's 2 passives are enough. 3. I really like the concept and all, it's really damned good, but it really doesn't seem like you care much about the fun to play and fun to play against element. 4. His passive would feel extremely annoying and clunky to play with (drains HP for autoattacking, makes you deal less damage overall if you hit targets). Abilities like these should be an active/disactivate type. 5. His W minions should be killable. It would be imaginably unfun if Yorick's ghouls were immortal, so these shouldn't be either. 6. He seems way too reliant on killing minions to do anything. What will he do in a teamfight except Q? How ridiculous would this guy be to lane against? It's like old Mordekaiser.
1. K. When i see better champion concept, i will let you know. 2. Passive is passive. Damage one is only for flavor and theme, linked damage is true passive, bonus health is a reward for not sucking. 3. Why is that? I think it would be fun to carefully plan every step, think when to use abilities and basic attacks, carefully wait till minions drops low, only to last hit them, instead of blowing your health on non-killing basic attacks. It would also be but to plain against this champion, because there is many ways a math-up could end. 4. I disagree. His passive would feel awesome and fun. Mark two enemies, focus the one with lower mobility - deal damage to both of them. Because he is hybrid, he rely more on abilities, that on basic attacks, but his basic attacks scales with AD and AP. Of course, if you don't want to do damage to two enemies - then don't attack two enemies, because damage share is triggered by your basic attacks. 5. Yorick's ghouls focus enemy champion. My champion's **shades** focus any enemy nearby and lasts for 8 sec or until they perform 3 basic attacks. Yorick's ghouls last until they are killed or until they decay. 6. Laning: last hit enemy minions, sustain with E, harass with Q. Teamfights: Q to stun, R to pull, E for sustain, W for some extra damage, and with {{item:3153}} he can afford AA any enemy he wants.
gerawr (NA)
: Oh yeah sorry im dumb... I didn't read it ALL and you stop losing health when you are below 15%... Still think that it should be 30% instead of 15%. Cuz the you will be super low and the drain that stops wont even matter cuz u will get killed most of the time. This is STILL my opinion and i think that i screwed somghing up while i was thping this... Oh well. Mistakes were made.
gerawr (NA)
: I think that he is just a bit too OP and tanky with his passive. So much lifesteal! And if he gets fed or gets lots of assists it is just OVER for the enemy team! He will gain SO much life! But it is a really cool concept, if you make it less overpowered. Its just my opinion...
Passive also drains health, if you don't last hit. Any champion would be strong with many kills. Some need only 1 kill to get ahead and become monsters. This one needs quite few kills to become a monster.
: CAR SALES WOMEN ILLOAI
The car, who sells women? Whut?
: don't take this as offence but I did not like your champion's kit at all. his passive I way to crowded, and his w... just for clearing 3 waves you get as a minimum of 12 ghost( assuming u last hit at least half decently) by level 1 of the ability you deal 12x15x3= 540 damage without the scaling. it is simply to powerful. though the idea of summoning the ghosts of your enemies is nice and different from what exists in LOL(big plus), I think you should rework the ability so it is more manageable. his E seems to powerful too as just standing in a minion wave gives him 45 health per second( again, without scaling and by level 1). his lore could use some more work too. I did like the art though. vey cool.
How can you clear so fast and have so many minions piled up, that you could have 12 **shades**? Each spark last for 8 sec, each shade will lasts 8 sec. Also, if you aren't attacking someone, shades will attack any enemies nearby and disappear. Would like to see you clear 3 minion waves at level 1 within 8 sec, with only one ability, which doesn't do damage directly. E have health cost per sec, 15 health. His basic attacks have health cost. Also, this is the main sustain for this champion and without it, he would be zoned and pushed out of lane out by nearly any champion. Everything have a cost. If it looks good, there is a catch. Look deeper.
: Would love the see this in the game. Provides some new, cool, and refreshing elements in a champion. Nice job!
Thanks. Tried to make something, what isn't currently in the game.
Jalfik (NA)
: I will say I do like the art and the over all concept of the guy. Summoning minions, especially on a death champion is a fun idea. My issue is with his passive and overall play style. For starters his passive is like three different passives. The basic attacks draining your health is like punishing the character for trying to cs. Although he gains a good portion of it back I can't imagine him not being zoned in lane. Camping under tower appears to be this guys only play style. My next question is where would he be played because of this? Top and Mid would most likely get him zoned and bot lane would be a joke with how much poke you would be receiving. As a jungler there is some cool potential due to his shades coming up and helping you kill monsters. Plus that opens up the build path with the new AD jungle item allowing you to murder tanks with your %HP damage from your shades. The only issue is when using health on basic attacks in the jungle you will most likely die. It that doesn't kill you lee and shaco will come out of the bush and make sure you are dead. Just for one second... {{item:1419}} {{item:3153}} {{item:3124}} {{item:3065}} {{item:3022}} {{item:3006}}... every 2 hits you are dealing 9% of the target's maximum health and 18% of their current health, you are also slowing them so they cannot run away. The first two hits drop the enemy to 75% of their health. Two more and they are at 54% Six hits in the enemy is at 37% Eight and we have less than 23% of our health left. All of this damage without even accounting for our base attack damage. Plus your summons can apply this effect so if I turn and clear a wave of 6 minions I have 12 shades. Drop a Q stunning the enemy and you easily have 24 auto attacks with no way for them to respond. It doesn't matter if they have 4000 health and 300 armor, that man is dead. My main point being, early game every single character counters him. Late game, he wins. I really like the idea and I think summoning shades is nice, if anything I would keep that (no on hit though please). Just change up his other abilities, maybe giving him a passive like old Syndra's where his abilities gain effects at max rank rather than taking away his ulty for it. Figure out where you want him played and make some of his abilities excell in that area but make sure he requires enough mechanics that he can outplay and be outplayed. {{sticker:slayer-pantheon-thumbs}}
You are right. This champion is pretty bad early game. If you start with 54 AD and 30 AP, then your basic attacks will deal about 62 magic damage on hit and drain some health. So, to counter this health lost, you should try to only last hit enemy minions or rank up E for some sustain. Early game, you should fit pretty well in top, mid, support or counter jungle. Q aura damage and root is quite disrupting and should help you to perform your role quite good, while ranking E will provide a lot of sustain in jungle, because it deals double damage to jungle monsters. Even with 54 AD, you will be draining 36 health from every jungle monster every sec and add it to yourself at cost of 15 health per sec. 3 Jungle monsters = 93.6 health per sec, but healing cap is 84, so it is still pretty good and should be bread and butter in jungle. Top might be very hard against range enemies or enemies with high sustain, but other shouldn't be too hard for this champion. Mid problem is only enemies with high mobility. Low mobility enemies shouldn't be problem. Support - Q them to death.
Rioter Comments
Rioter Comments
: League of Legends - Summoner's Rift - 9/4/12 - Player: Zeus Savage
: there's actually not a single post right now that hasn't recieved at least one down vote. my guess is Regonos being salty.
: his passive is a slightly stronger version of corki's passive. his Q is a stronger version of Vlad's E, his W is a stronger version of Tristana's Q (with the bonus crit chance) his E is a combination between a homing Xerath Ult, Hawk Shot, and Kindred's Passive. His Ultimate is very broken but at the very least it's unique. not only is this champion strong, it doesn't bring a lot of new things to the table that make it feel like its own champion. It also is very all over the place, and doesn't fit or fill any one role. Is it a high range attacker like jhin and caitlyn? Is it an attack speed roider like Kog'maw or Tristana? it winds up being neither because there are very few parts to his kit that actually work well together. I would recommend trying to come up with a role you want your champion to fill before you design the kit. also, don't take advice from Regonos.
: So...Warwick?
: {{champion:131}} {{summoner:4}} {{summoner:11}} {{summoner:32}} {{sticker:slayer-pantheon-rainbows}} {{item:3512}}
{{sticker:slayer-jinx-wink}}
: [CCOS] April Entries here!
http://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/haJloLIo-rydick-the-metal-scavenger my champion. Could also be WW rework.
Rioter Comments

Big Bad Minion

Level 6 (NA)
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