: How do you nerf an asshole like Ivern?
make it so that he doesn't put me in lose-lose situations as a melee where I can either chase him, break his shield and still eat a slow for my troubles, or walk away from him to avoid the slow and lose my pressure anyway
: Not really? It can and should exist, the issue is that Riot needs to decide who they want to build it and actually balance it for those champions.
it is balanced for those champions. shouldn't exist anywhere except in champion kits though
: > [{quoted}](name=Big Lincoln,realm=NA,application-id=3ErqAdtq,discussion-id=UbwbAlhz,comment-id=000100000000,timestamp=2017-04-30T00:07:22.133+0000) > > amping your own damage on an item with the stats that cleaver does is more than enough I wasn't being sarcastic.
: > [{quoted}](name=WhoIsThisDude,realm=NA,application-id=3ErqAdtq,discussion-id=mAL6ipwb,comment-id=0002,timestamp=2017-04-30T04:11:59.511+0000) > > LOL WUT Flash+ULT = you're aggressive
I used Leona ult for peel once Leona must be a defensive support
Gríff (NA)
: Is Lucian's absurd pick rate and strength going to be addressed?
WDx (EUNE)
: state of toplane.
what's the problem here
ACENOX (EUW)
: Any reasons for Lee ult to have almost no cd?
He wouldn't be able to make so many plays
Brascus (NA)
: Chronicle of changes made from Community Feedback
Riot should make a side server that only balances off player input so we can see what an absolute mess we'd make of the game if it was up to us
: Let's take a moment to remember some champions that used to be played in pro
Cabruh (NA)
: Lee Sin and Lucian have the highest pickrates by insane margins
AssauIto (NA)
: If you were permabanned, would you make a new account and comeback? (poll inside!)
: The classes which tend to lack any form of serious counterplay is generally the two that fall between assassins and fighters. They have the mobility and burst to not be kited, but the durability to not be worn down.
but you can already counterbuild those champions, most of them are burst oriented and the DPS ones are rightclickers who, besides Jax and Warwick, can be counterbuilt with frozen heart or randuin's while also building against their main damage source and counterplay is on an individual basis
: Please don't spam Taunt emote to your enemy laner as a "bait" for your jungler to gank
i do it on purpose so that my jungler will eventually fuck off
: > [{quoted}](name=Big Lincoln,realm=NA,application-id=3ErqAdtq,discussion-id=UbwbAlhz,comment-id=0001,timestamp=2017-04-29T23:47:38.775+0000) > > make it armor ignore/pen not armor shred > > teamwide AD buff on a core item shouldnt exist Tbh. Fuck my team anyway amirite or amirite?
amping your own damage on an item with the stats that cleaver does is more than enough
: So.... did we realise yet how stupid black cleaver is?
make it armor ignore/pen not armor shred teamwide AD buff on a core item shouldnt exist
: You realize his ult has an indicator to tell you when to last hit, right? How come you also see 7k HP Cho'Gaths but only like 4 or 5k hp Sions?
to be fair cho has no defensive steroids beyond gaining a lot of health Sion at least has a fat shield that also deals a lot of damage if it cooks
: You say that, but many subclasses have no real counter building options
can you provide me an example? an entire subclass?
TheGrot (NA)
: Adaptive Helm: Killer of Diversified Meta
DPS mages can actually be counter built now, rip indeed
ZyniX (NA)
: I am disappointed in Riot. They didn't even listen to the best idea for a Sejuani rework. Poor Bristle. http://st.elohell.net/public/chill/ca557c04c5ac9d2399a70028f35eef0b.jpg
i dont think you're allowed to post that
DJ Lucio (NA)
: Holy shit. Pings are the most infuriating thing on this game
{{champion:157}} signals that an enemy is missing {{champion:157}} signals that an enemy is missing {{champion:157}} signals that an enemy is missing {{champion:157}} signals that an enemy is missing
: So I've decided to protest the malzahar rework
im going to protest this protest by playing malzahar and only leveling W
: What's the difference to your mind? I'm genuinely curious.
: You also forgot that Bristle was the one that cast her E but whatever. I guess now Bristle (which gender?) does nothing other than charge with Q. Unfortunate. If we are lucky, which we will not be, the new Sejuani can be so broken they revert back the changes... not happening though.
sejuani will be broken but don't expect a revert partially my fault for making her broken though
: As a girl, the new Sej is perfect.
sej good now https://68.media.tumblr.com/eb1a55ad6efbe2e5269a80b5f4451b24/tumblr_o0u49jKaLJ1urfxnco1_400.gif
SEKAI (OCE)
: > [{quoted}](name=Hellpyre,realm=NA,application-id=cIfEodbz,discussion-id=NWPiy1Qj,comment-id=0000,timestamp=2017-04-29T15:35:21.128+0000) > > It's that Yorick, as a minion based champion, gives Yasuo even more mobility in combat than he normally has. You aren't going to win that fight,any more than you would against (oddly enough) Nunu. It's a very poor matchup for Yorick, and there's very little you can do on your own other than swap lanes. Does Vel work well against Yasuo? Considering his kit which is all about range, lasers and ground attacks, and his only projectile is angled and possible to bypass the wall. So it would seem Vel poses a great challenge for the latter due to being almost a direct counter to his kit philosophy. But not sure.
Penns (EUW)
: {{champion:236}} with {{item:3153}} {{item:3071}} {{item:3046}} {{item:3047}} xd
{{item:3046}} xd
Ralanr (NA)
: Sion has no dash.
but he is pretty dashing :^)
: People don't like the current design of malzahar so we should rework him.
: Explain why in the form of a haiku.
Bard can surely kill He has very high damage Thunderlords OP
LankPants (OCE)
: I have too, from both the perspective of her pre rework kit and the one that's currently on the PBE and the one thing I can't wrap my head around is how this was the best they could come up with. As I said your idea is probably better than what is on the PBE and it's not like it's a super in-depth idea or anything, it's just a concept. The thing is I think you'd have to really try to fuck up that concept in execution to get a kit that's worse than the one on the PBE. What I would have personally liked to see done is to split her W between her DoT retained on W and her passive, which would be the AA enhancing part of current W which triggers after 4 seconds or so in combat with a very visual buff that lasts around 1.5 seconds. What this would do is backload Sejuani's damage even more than it already is, emphasising her as a tank who deals a significant amount of damage when she stick on a target but who generally lacks in the moderate burst that many other tanks have. I also would have gave her a secondary passive, probably on E causing her to deal increased magic damage and take reduced damage from targets she slows. In exchange for this I'd reduce significantly the damage on her E and possibly Q, if it wouldn't completely destroy her jungle I'd even go as far as removing her E damage but I'm fairly sure she needs at least a low damage E even with the damage increase she'd get from her new passive when clearing. Basically I'd like to see her primary theme be the AoE DoT "Tank" with her secondary being Frost Tank. Her secondary theme exists, she'd certainly do it better than other champs in League, but mostly it feeds back into her primary more mechanical based theme.
for mine I would've changed E to involve more bristle. give him an 'ice breath' move that works sort of similar to vel'koz ult, slows her down while casting and has a turn speed, but she can cover a wide area in a long-lasting 'slow zone.' It can be body-blocked to reduce the range but some of it will still get behind you so you can't just walk away freely. does DoT damage as well. so her specialty would be applying slow zones and making it a risk to pass through them if you can't get to the other side quickly enough. I had something similar for W in mind, back-loading the attack toward the end of it but it would be a skillshot slam. Big wide circle with an inner region that deals heavy damage, and the outer region is just another slow-field. Was contemplating if it could be a 'stance' thing; like while she's spinning her flail, she can cast W multiple times (think the new one's W2) and then holding W down will give her the empowered slam-down attack but ends the spinning effect. was thinking I'd give her a 'Frostbite' passive, as well, where her autos, W and E all apply stacks, fully stacked up it does a burst of damage and lowers resists/attack speed for a few seconds. Was thinking to make this a slow too but that seems excessive if she's already got 2 slow zones, might adjust it. and then R would be her hard CC spell, as it is now. Personally I'd be fond of changing her Q to be either a slower dash like Galio's or not a dash at all. i relish the idea of her playing more like a mix of juggernaut and tank
: That issue is compounded because Maokai's ult gives a ton of invisible power. Yes, Riot loves their buzz words, but shaving 200 damage off of a 600 damage ability isn't really noticeable. It also doesn't help that the ult is so stupidly powerful at being a tank ability because it also applied to Maokai. Sure, it was unique, but nothing super expressive. (His original ult where you placed it somewhere was WAY better in terms of skill and being interesting for zone denial.) I disagree that tanks HAVE to have dashes. That said, in being an initiator, you need a way to get in. This isn't unique to LoL either. In DOTA, if you're an initiator and you don't have a quick way in? Blink dagger is almost always a core or sometimes first purchase. Initiators ALWAYS need a way in. Be it flash, a dash or otherwise. Alternatively, if you lack a dash, you need to make up for it in a stupidly good way. Rammus has no point and click dash (No, I do not count powerball as a dash) but he makes up for it by being one of the tankiest bastards in the game. In addition, while a dash might look nice, a giant mega ult looks WAY cooler. Sure, it might be incredible viable but a massive wave of roots slamming towards you looks pretty amazing in a highlight reel.
i can't think of an initiator that doesn't have a dash besides Kennen, who's still usually reliant on flash to do it. you're right though; they either need a way in through mobility or having ranged CC to start them off. in the case of sejuani i would have rather had the latter since I've never liked her Q for Maokai I would've just changed it to be a damage redirect to himself instead of being a flat reduction. encourages decision making and it would have worked amazingly well with his new passive, to boot
LankPants (OCE)
: > for example I would have kept {{champion:113}} as queen of slows but replace her auto-target permafrost with being able to generate slow fields, keeps her the same in terms of what she specializes in but does it in a healthier manner Holy shit, that actually sounds fairly decent. I'm guessing you spent more than the 15 seconds Solcrushed did thinking about it.
i've spent a lot of time thinking about how i'd have changed her, was actually trying to do rough sketches of it until i saw the one that hit pbe
: If Riot makes skins for the currently broken champions...
: That's actually interesting because you might run into the problem of "Am I making this character too support oriented?", which can be another problem with tanks. Take poppy for example, who was pushed into the support role for a short time because her disruptive power was in her kit and not in items, meaning she could get away with going full-on defensive. The other issue is that it's a fine line. Too little strength and they're CC bots. Too much strength and they're APCs/ADCs but with a shitton of CC. It's not a design conundrum I envy tbh.
Well, tanks _are_ support oriented by design, they just serve a different function. Take Maokai for example. I would contest that despite his ult being very generally powerful, that it provided unique power, because other tanks could not offer what his ult does. And I think that Riot should have kept the concept of it as an "intercepting damage for my team" rather than giving him more CC when he's already a fairly disruptive champion. It needed to change, but I don't think it warranted being replaced. I feel like there's a very large potential for tanks to dip into, with defensive utilities besides straight-up crowd control that Riot could tap into, that they're not. And while we're on that subject, I'm a little disappointed that initiators all have to have dashes, rather than something a little less cut-and-paste, but I doubt that's gonna change because dashes look nice for highlight reels
Rioter Comments
Ralanr (NA)
: Would you argue Sion's strength is his zoning?
I'd be more inclined to say it's his cross-map threat, but that can count as zoning
: The support when both teams are flaming
Implying that I'm not the one who started it
: Your problem there is that how do you make all tanks unique in that case? Look at the general problem with Maokai: He's so general and "does everything" that he becomes the bar. So let's pretend you get your way and rework tanks that way. How do you differentiate them? Which one has the best damage and which one has teh strongest avoidance. And no, a sliding scale of "SUPER EASY TO DODGE but does GODLIKE DAMAGE" doesn't work. Because then you have someone who has a giant pixel beam that moves at two inches a second but if it hits you insta-die. That doesn't feel like counterplay at that point, it feels stupid. Besides, Sion should feel special. Otherwise he stops feeling like Sion and starts feeling like "Undead Maokai" vs. "Water Maokai" (Naut) vs. "Sexy maokai" (Sejuani) vs. "Fat Maokai" (Gragas) vs. "NInja Maokai" (Shen) vs. etc etc etc.
giving them other strengths beyond having an abundance of CC would be a good start
: But neither of those can be countered by anyone hit, which is almost as bad as not interruptible at all. Just being honest.
you just gotta predict it I did it with draven once
: As the game goes on, Tanks don't do shit to ADC's anymore, best we can do is CC them so our carries can burst them (without them lifestealing through it), And THEN we can probably survive for a while since there's no marksman to melt us. I'm mainly talking about early- midgame tho
what r u talkin about dude my adc jhin got destroyed by this full tank garen building {{item:3071}} {{item:3142}} {{item:3053}} {{item:3742}} {{item:3065}} {{item:3047}} tanks r fuckin broken in this game
: > [{quoted}](name=Limrick,realm=NA,application-id=3ErqAdtq,discussion-id=RKPl0PAM,comment-id=000000010002,timestamp=2017-04-28T21:01:55.406+0000) > > Lol, go play like 3 games of HotS, and you will find new appreciation for the tanks in League. Their tanks are twice as bulky and hit twice as hard. The actual tanks hit like a wet fucking noodle lol. Tyrael and Johanna do basically no damage, and the very idea of one of them rolling up on a Tychus or Valla for example and killing them 1v1 is laughably unrealistic. What HotS does have are "successful juggernauts" like Artanis and Sonya. Beefy heroes who do a lot of damage, but aren't dogshit like most League juggernauts.
buff juggernauts i've been saying it for years
: Yasuo Main wants to try out supports
play bard, he's the only good one
: So Make his passive into a 5 hit passive? Can't say I like the aound of that
it's just a hypothetical, i don't think he needs to be changed at all
Shadòw (EUW)
: > is only seeing good win rates as a bruiser indicating that he is far from balanced. Shaco is like far, far away from the most balanced champ in the game. as long as he has his cancer blink+invis on Q he will never be balanced.
he was sitting around 50% for several patches before his rework
: I'd rather list the champions I do feel outplayed by. {{champion:122}} It takes a ton of mistakes to get 5 stacked by him. {{champion:432}} If you die to bard it's because you did something very, very stupid. {{champion:223}} It's very easy to position against him and avoid getting three stacked. {{champion:36}} Anyone who still plays Mundo deserves to kill me. {{champion:48}} His ultimate is a very clear indicator of when you need to back off. {{champion:82}} Anyone who still plays Mordekaiser deserves to kill me. {{champion:161}} Barring support Vel'koz with a jhin that knows how to land W the moment Vel uses ult, everything Vel'koz does is very easy to avoid and counterplay {{champion:101}} Same as Vel'koz {{champion:19}} Not outplayed in terms of kit, but map positioning. {{champion:497}} Once you memorize his range it's not hard to avoid getting knocked up. {{champion:44}} Dodge one extremely delayed skill shot. Ult is very hard to use well. {{champion:202}} Everything in his kit is avoidable. He's immobile, squishy and his autos are relatively short ranged. The champions most well known for "outplays" give the enemy no opportunity to play against them. They own the onus of victory in its entirety.
>If you die to bard it's because you did something very, very stupid. wrong
: Maiphite's ground slam. Whenever they end up reworking him, turning that into an AOE grounding effect could be cool.
hahahahaha i get it GROUND slam haHAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
Ralanr (NA)
: Honestly, fuck triforce.
I ran {{item:1413}} {{item:3078}} {{item:3053}} {{item:3742}} {{item:3065}} {{item:3047}} I think it was did ridiculous amounts of damage, and it was all mixed damage to boot, and had close to 5000 health with the Elixir activated. used grasp as a keystone for that extra ~160 magic damage as well. you thought hecarim was cancer, get ready for this
Rioter Comments
: The worst is when this dumb meme leads to your champ getting an unnecessary rework. Cough cough.
{{champion:113}} turning into a triforce bruiser on PBE lol
Meteora (NA)
: Who is the most balanced champion in league?
{{champion:420}} most counterplay in the game, is all about capitalizing on mistakes
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Big Lincoln

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