: It probably means you just need sleep. Take a nap.
> [{quoted}](name=LiteUpSketchers,realm=NA,application-id=yrc23zHg,discussion-id=zF1wEVOW,comment-id=0000,timestamp=2017-08-23T20:15:27.893+0000) > > It probably means you just need sleep. Take a nap. nah not bloodshot, like my left eye is all blood on the upper half
Rioter Comments
: hes not exaggerating LOL
not a single thing he said is right but why would I expect your kind to know a thing about Illaoi lol
SatomiKun (EUW)
: Why not? It is a counter mechanic for it. Saying it shouldn't work is like saying Teemo's {{champion:17}} blind shouldn't be able to prevent my Camille's {{champion:164}} Q.
counter mechanics like standing behind minions or dodging one of the slowest skillshots in the game? hm
: oh no, illaoi hit one skillshot, I deserve to lose 50% of my health and be forced to play like a bitch for the next 12 seconds. Much more fun and interactive gameplay than that, yeah?
when you have to exaggerate to have an argument lul
Salson (EUNE)
: Hey Lincoln, I picked {{champion:10}} into {{champion:420}} yesterday. Is there anything {{champion:420}} can do here except feeding a hypercarry?
no, unwinnable try to do something in another lane
Rioter Comments
: It's actually really nice seeing all of the Honor level 3's and 4's popping up recently
ulas (NA)
: > [{quoted}](name=Big Lincoln,realm=NA,application-id=3ErqAdtq,discussion-id=eKF4ersE,comment-id=0000,timestamp=2017-08-23T02:08:28.612+0000) > > he's not overpowered > > a mid game champion who's well farmed having a strong mid game is not overpowered He's pretty unkillable, while throwing huge numbers in damage He is a tank which deals stupid amounts of damage in the right hands.
that's the entire point of the champion. Nasus loses early and he loses late. he has a right to be a threat in between those points if you let him farm
ulas (NA)
: Nasus being neglected does not make it okay for him to be overpowered in his current state
he's not overpowered a mid game champion who's well farmed having a strong mid game is not overpowered
Saïx (OCE)
: Definitely Unpopular Opinion: General Expectations for Large Scale Reworks are too Unrealistic
Poppy and Galio sitting at trash win rates for a while each is really good balancing way too soon to say anything about urgot
: A question for my fellow Juggernaut players
Windoges (NA)
: Please don't complain about Eternum Cass
just makes me wish i could disable voice filters cuz hers is awful
: There's no reason to play Nautilus...
>When every other tank has ~~similar~~ **more** amounts of cc with more damage or durability **and mobility**. ftfy {{champion:154}} {{champion:113}} {{champion:79}}
Atuko (NA)
: Ashe is the champion of the year.
: > [{quoted}](name=Big Lincoln,realm=NA,application-id=3ErqAdtq,discussion-id=nNd9o04E,comment-id=0003000100000000000000020000,timestamp=2017-08-22T17:33:02.628+0000) > > old Sej had a pretty strong base kit actually > > malphite has really powerful debuffs but he's got crappy sticking power outside a 1v1 because his only mobility is tied to his ult > > and Amumu i think is actually perfectly fine right now I just don't like that she was considered a damage/carry tank, because, to me, those are two different concepts. If you're a tank in an MMO raid, for example, you have a lot of defense and utility, you deal less damage overall, and you have taunts and aggro tables (which only 3 tanks have taunts here). If she had other utility instead of CC and less damage, I wouldn't mind the way her kit was. Although I find "hug your opponent" a rather uninteractive mechanic, both her, Amumu W, and Sunfire Cape. Malphite doesn't feel that powerful outside of slowing aa's. Problem is he has too much in his ult and too much reliability. Unless you are outside of range, he's guaranteed to hit you with his abilities, which doesn't feel the greatest. He also doesn't have enough to draw enemy attention past his ult, in my opinion. Champs with dashes don't care about his slow, and casters don't care for his E. So basically he is best against immobile autoattackers. I would mind some different CC or utility on him, and think he could actually make decent use of the grounded effect. Take that AP ratio off his ult if you have to (seriously, I hate that ratio. Watching him deal 400 + 100% of his AP to an entire team with a really fast, low counterplay ult is disgusting to me). I don't mind Amumu's passive. Like Sej and sunfire, I'm just not the biggest fan of just hugging my opponent to deal damage or anything. I also want AP to be a little more prevelant because I actually want to see him around.
that's fair, but i still like the pbaoe part of her i think they could have done other things to make that more reasonable to have though. Darius is still a champion with most of his damage being targeted, but he has a condition to maximize that damage so it doesn't feel unfair. sejuani should have been given something like that
: You know I can never decide on Black Cleaver or Tri for Illaoi both are good but I can't have both cause the CDR is too much
triforce into mobile scrub champs like riven and yasuo, reliable sheen damage makes those matchups a million times more winnable
Aguy77 (NA)
: Hmmmm the Gold 5 or the Platinum 2.... I wonder who is right
i already know i'm right majority of league players only think someone is skilled if they have a dash
: > [{quoted}](name=Im ur Blitzcrank,realm=EUW,application-id=3ErqAdtq,discussion-id=nNd9o04E,comment-id=00030001000000000000,timestamp=2017-08-22T15:39:12.126+0000) > > that's why you're all below biglinc on this discussion > what he said is to make tanks not cc bots anymore > > if you give sejuani only one cc on her ult, BUT give her other unique strengths on her base kit she wouldn't "just be picked because of her ult" The catch is making those unique strengths strong or rewarding enough to give them a reason to be picked for more than the old. If I recall correctly, while he says they should have more strengths than CC, he has also praosed old Sej, Malphite, and Amumu who have super impactful ults and not a lot else going for them..outside Amumu and his magic damage amp, but I don't see him around as much due to AD heavy comps.
old Sej had a pretty strong base kit actually malphite has really powerful debuffs but he's got crappy sticking power outside a 1v1 because his only mobility is tied to his ult and Amumu i think is actually perfectly fine right now
: > [{quoted}](name=LankPants,realm=OCE,application-id=3ErqAdtq,discussion-id=nNd9o04E,comment-id=000300010000000000000000,timestamp=2017-08-22T15:47:07.100+0000) > >Higher reliance on soft CCs, more slows, possibly add a ground to her kit but with less hard CC in general. I'd even be fine with her losing the knockup on Q TBH, if we just make her more about slows and damage and just let her have her one hard CC be her big engage R again. nop, not seeing unique utility anywhere except grounded which is a terrible idea, because it works against 70% of league's champs, and tied to a slow making the spell good in any situation there is a reason cass is top pick since a long time and if singed W wasn't hotfixed to get a higher cd he would still be
i dont need unique utility to need a reason to pick her she just needs to do something different from other tanks, before rework she was disruptive like them but she was disruptive because of potential damage + being able to jump your ADC and DPS them down
Rioter Comments
: Not in that case. Mordekaiser has one of the most generic and repetitive thematics ever. Every second fantasy franchise since forever has their evil overlord in spiky plate mail. You can't build entire champion around music puns, and that's the only thing worth keeping about Morde.
i don't care? it's a thematic that works. not everyone needs to be a super niche appeal like aurelion or kled
: {{champion:41}} {{item:3078}} {{item:3142}} {{item:3047}} {{item:3748}} {{item:3053}} {{item:3033}} Who're you calling mage scum?
begone barrel wizard
Rioter Comments
LankPants (OCE)
: I've always liked "throw out slow field, if you damage enemy in slow field stun them" Just nice and simple, still good engage, brings back the AoE stun. Your ult could work but there'd have to be a fair delay between the first and second cast so enemies actually have a chance to walk out. At that point it would kind of risk becoming an absolute clunkfest, you have to be thinking significantly ahead and trying to R for a pick would be pretty arse. It could be OK but I have a feeling that something like this could wind up feeling terrible to use.
the second cast could have a 'wind-up' like poppy's ult so you can point-blank ult for a very fast slow-field into stun at close range, but sniping people with it means you've gotta build up for a moment
: "getting chain cc'ed is fair, because you're eating up cc for your team"
new Darius build crazy sleeper hidden OP {{item:3504}} {{item:3190}} {{item:3107}} {{item:3071}} {{item:3047}} and then {{item:3504}} again 0/0/18 stoneborn hehE
: You say that, but quite often the reworks exist **because** the original kit needs health and skill improvements. And, about as often, the parts of the kit fans like most are the parts that need to change the most.
this is why we end up with so many boring-ass kits now
LankPants (OCE)
: >if we're bein honest i'd always enjoyed the idea sej Q should be a charge and not a dash. like a mini Sion ult or.. spirit breaker's Q. i'd like most of her old kit, or at least her W with a little skill added and some new way to apply slows. had an idea for an ult change to keep the old potential team stun with more telegraph to it, too I don't think Sejuani would actually function as a champion without a dash. She'd wind up like Rammus, too kitable and generally in a state where if she ever reaches you she just autowins because of how hard it is for her to reach you. I don't actually have a huge problem with this other than the fact that it makes Rammus significantly less unique. You could get around this with CC immunity, but I feel like that's just asking for trouble. I hold a very strong opinion that the dash should stay, while a charge may be thematically fitting it's an absolute nightmare from a balance perspective. I also never bought Riot's reasoning for removing Sejuani's old R. Are we really going to say "Sej's R has too much power" then immediately turn around with the Galio rework? Galio's R has 2x more power than Sejuani's ever had, even release Sejuani with her R that you didn't have to hit didn't have an ult on par with Galio. I don't personally see a problem with Sej's old R coming back TBH, the reason for removing it was utter bullshit anyway. Even if it doesn't come back she needs to have some method of actually impacting a teamfight in an AoE, the whole Sejuani rework was basically Riot looking at a champion and saying "how can we maintain absolutely nothing about her playstyle while at a surface level not changing her abilities that much". >i'd like his old ult back but condensed into a brief period, to make him the tank you pick when you want to shit on a wombo combo. so instead of it being some potentially 20 second damage reduction it's, say, 2 or 3 seconds where he redirects damage to himself, and then instead of bursting with it he translates the stored damage into extra DPS through autos I could see something like that working well. I do however think that Maokai's W needs to go. I know the whole "but targeted CC counters hypermobility" argument, but I don't personally think it's worth the cost here. His W's such a huge portion of his power budget for such a dull ability too, if you axed it you could do a lot with Maokai. You could play heavily on sapling/ally interactions to make him actually play like a Warden, rather than whatever the fuck he is now. >i think naut should be reverted to pre-s5 where he had less power on his E and his W was his main damage tool. it had more counterplay and was IMO much more interesting than him smashing E until he ran out of mana That's definitely and option. Naut's one case where I think he should definitely have some bonuses VS Jg monsters though. His clear is probably always going to be godawful without it, with it we might be able to bring him up to bad. >grag should be an AP fighter like he used to be, most of his mains play him like that anyway That would be pretty easy to do, nerf the stun on E to 0.5 sec from 1 sec, remove the slow on W or at least hit it down significantly and give him some better ratios. I'm still not sure how you ever plan on balancing that with his R though, a huge, non-committal AoE displacement is kinda power for an ult on anything that isn't a tank or a support.
i should probably actually tell you what my idea for her ult would be it'd be a 2-parter; first cast summons a really big cone from her location (roughly the size of MF ult or bigger) that applies a weak slow in the whole area second cast is the old ult, but with a catch; it's weaker if you don't throw it into the slow field. if you DO throw it, then the stun is stronger and it also erupts the slow field to do heavy damage across the whole area after a short delay, and applies a much stronger slow that sticks with them for a while after they leave it gives her versatility, it could look really cool, and it offers additional counterplay INCLUDING the original counterplay of someone bodyblocking the projectile to stop their whole team from getting frozen.
Ralanr (NA)
: No. You said specifically displacements. I'm fine with the CC he has, I just don't think displacements should be effected by brittle.
oh, i thought you were being snarky afaik it doesn't effect displacements.
LankPants (OCE)
: >if we're bein honest i'd always enjoyed the idea sej Q should be a charge and not a dash. like a mini Sion ult or.. spirit breaker's Q. i'd like most of her old kit, or at least her W with a little skill added and some new way to apply slows. had an idea for an ult change to keep the old potential team stun with more telegraph to it, too I don't think Sejuani would actually function as a champion without a dash. She'd wind up like Rammus, too kitable and generally in a state where if she ever reaches you she just autowins because of how hard it is for her to reach you. I don't actually have a huge problem with this other than the fact that it makes Rammus significantly less unique. You could get around this with CC immunity, but I feel like that's just asking for trouble. I hold a very strong opinion that the dash should stay, while a charge may be thematically fitting it's an absolute nightmare from a balance perspective. I also never bought Riot's reasoning for removing Sejuani's old R. Are we really going to say "Sej's R has too much power" then immediately turn around with the Galio rework? Galio's R has 2x more power than Sejuani's ever had, even release Sejuani with her R that you didn't have to hit didn't have an ult on par with Galio. I don't personally see a problem with Sej's old R coming back TBH, the reason for removing it was utter bullshit anyway. Even if it doesn't come back she needs to have some method of actually impacting a teamfight in an AoE, the whole Sejuani rework was basically Riot looking at a champion and saying "how can we maintain absolutely nothing about her playstyle while at a surface level not changing her abilities that much". >i'd like his old ult back but condensed into a brief period, to make him the tank you pick when you want to shit on a wombo combo. so instead of it being some potentially 20 second damage reduction it's, say, 2 or 3 seconds where he redirects damage to himself, and then instead of bursting with it he translates the stored damage into extra DPS through autos I could see something like that working well. I do however think that Maokai's W needs to go. I know the whole "but targeted CC counters hypermobility" argument, but I don't personally think it's worth the cost here. His W's such a huge portion of his power budget for such a dull ability too, if you axed it you could do a lot with Maokai. You could play heavily on sapling/ally interactions to make him actually play like a Warden, rather than whatever the fuck he is now. >i think naut should be reverted to pre-s5 where he had less power on his E and his W was his main damage tool. it had more counterplay and was IMO much more interesting than him smashing E until he ran out of mana That's definitely and option. Naut's one case where I think he should definitely have some bonuses VS Jg monsters though. His clear is probably always going to be godawful without it, with it we might be able to bring him up to bad. >grag should be an AP fighter like he used to be, most of his mains play him like that anyway That would be pretty easy to do, nerf the stun on E to 0.5 sec from 1 sec, remove the slow on W or at least hit it down significantly and give him some better ratios. I'm still not sure how you ever plan on balancing that with his R though, a huge, non-committal AoE displacement is kinda power for an ult on anything that isn't a tank or a support.
nah man spirit breaker's Q is a global targeted charge. just put that on sejuani, no problem haha
Ralanr (NA)
: It'd be great if brittle didn't effect displacements.
that's what i said. a champ who enhances ally CC probably shouldn't have a ton of his own
: {{item:3052}} "No longer needs to stack to get the extra 150 health. You should get what you pay for." By that logic, this bad boy shouldn't stack either, and give all of its armor right off the bat... {{item:3191}}
armguard's is pretty gold efficient when you buy it, iirc jaurim requires you to farm just to make it worth the purchase
: Illaoi being the best user of Steraks? B*tch please. {{champion:82}} ->Highest base Ad in the game and a 680% total AD Q rotation ->Double dips with Iron Man shield, sterak's and his insane healing ->Extremely cheap item for him, making his three item power spike extremely strong ->It's a piece of Armor and Morde's a walking piece of Medieval Plate
illaoi's definitely the best user considering her aoe burst and the fact she's the only person it's a genuine core item on
LankPants (OCE)
: Some ideas I think would be good for differentiating tanks in general. {{champion:154}} : Revert. Old Zac already did different shit to other tanks when he went into a fight. {{champion:113}} : Higher reliance on soft CCs, more slows, possibly add a ground to her kit but with less hard CC in general. I'd even be fine with her losing the knockup on Q TBH, if we just make her more about slows and damage and just let her have her one hard CC be her big engage R again. {{champion:57}} : Maybe play up his warden strengths a bit, give him abilities that gain bonuses if they go through allies and let saplings count as allies in cases where none are around or something. What if instead of his Q he had a line root like Zyra's E but a bit slower that expanded in a circle when it hit an ally or a sapling? That way he'd have a sort of "GTFO my carry" ability. You could mix that in with some other more engage heavy elements and make him a tank who starts out a fight with an engage, probably not as good as some others though then tries to peel back and protect his team more while other tanks would prefer to just pick a guy and sit on him. {{champion:79}} : I reckon you play up Gragas as the tank who actually does things at a range. Shift power out of his E, preferably by making the hitbox actually match the animation and reducing the stun a bit and put some power into his Q. Maybe if you W before Q you could gain a bit of bonus damage on Q (less than W though) have a mini knockback around the centre of Q and consume the W buff, I'm not sure if that would be absolute cancer to play against, but at least it gives him something unique that's not just his gravitational pull on E. {{champion:111}} : Play up the CC tank again. Since he clearly needs buffs I'd like to see the slow on E increased a bit and his W gain bonus damage to monsters. Overall I don't feel like Naut's in the wrong direction, he at least makes the tradeoff a high CC tank should.
if we're bein honest i'd always enjoyed the idea sej Q should be a charge and not a dash. like a mini Sion ult or.. spirit breaker's Q. i'd like most of her old kit, or at least her W with a little skill added and some new way to apply slows. had an idea for an ult change to keep the old potential team stun with more telegraph to it, too {{champion:57}} i'd like his old ult back but condensed into a brief period, to make him the tank you pick when you want to shit on a wombo combo. so instead of it being some potentially 20 second damage reduction it's, say, 2 or 3 seconds where he redirects damage to himself, and then instead of bursting with it he translates the stored damage into extra DPS through autos agree on zac, i don't like either of his new spells. he should be snappy and responsive i think naut should be reverted to pre-s5 where he had less power on his E and his W was his main damage tool. it had more counterplay and was IMO much more interesting than him smashing E until he ran out of mana grag should be an AP fighter like he used to be, most of his mains play him like that anyway
LankPants (OCE)
: I'll always reply to your threads when I see them, they're always interesting at the least.
Kloqdq (NA)
: I am insulted you would defile the Pirate Kings name with such an evil term. GP blows shit up with god old natural gunpowder.
: No it just makes people laugh even more about boards
and yet here i am, getting replies
Kloqdq (NA)
: Come on man. GP isn't even that good. Got to go Brusier to be viable.
gp is basically a mage in disguise which makes him extra evil
Escheton (EUW)
: {{champion:31}} {{item:1401}} {{item:3053}} {{item:3083}} {{item:3193}} {{item:3022}} {{item:3111}}
{{item:3153}} {{item:3151}}
LankPants (OCE)
: >2600 -> 3100 400 HP -> 700 . >Shield value decays over 5 seconds instead of 3 Probably going to have to chose one of those effects, both of them together is pretty absurd, as much as I'd love that as someone who already buys this item on both Irelia as a core and top Sej situationally. You could probably get away with both changes if the HP value was more in the neighbourhood of 500-550, but giving Sterak's damn near Warmog's HP and a considerably stronger passive than it has currently is a lot, to say the least.
i overshot it intentionally, generates more discussion that way
: > [{quoted}](name=Big Lincoln,realm=NA,application-id=3ErqAdtq,discussion-id=cL9b72da,comment-id=0004000000010000,timestamp=2017-08-22T13:32:59.713+0000) > > iceborn's more preferable, at least in current meta where you need to scale up as quick as possible most nasus mains build triforce on him. you really only get iceborn when youre struggling against physical damage in lane.
i take it in majority of match-ups now being able to finish your sheen item w/ armor and cdr and go into your other tank stuff sooner is much stronger IMO
: Where do you stand on {{champion:254}} ? I typically build both Triforce and Sterak's on her. Since her E procs sheen, Tri is good, and once she gets in, especially if you pick a bad fight, Sterak's can help keep you alive or save you entirely sometimes. (I had 3 full hp enemies jump into my bush while I was recalling at 40%, I got a double on their support/adc before their jungler killed me, because Sterak's)
i dont see an issue with it, you're giving up the extra killing power an item like ghostblade would be giving you and this build would become very expensive for you on a jungle income (my proposed price up would make just those 2 items 6800 combined)
Kloqdq (NA)
: Yes Buff my GP {{champion:41}} + {{item:3078}} + {{item:3053}} make me a mini tank with super damage. I missed this combo ;-;
if it gives riot a reason to nerf gp again i'm all for it :)))
: > [{quoted}](name=Big Lincoln,realm=NA,application-id=3ErqAdtq,discussion-id=cL9b72da,comment-id=00040000,timestamp=2017-08-22T13:17:51.560+0000) > > a-aw shucks you gone done and made me blush > > triforce is actually really nice on some juggers {{champion:83}} {{champion:48}} being the ones who come to mind first, but like I said trundle doesn't really care about sterak's and yorick... who cares about yorick {{champion:75}} the doge aswell. id also throw {{champion:2}} into the group. i still think there is a fair point in too much of steraks power being tied to triforce. while were at it, we can also discuss {{item:3748}}
iceborn's more preferable, at least in current meta where you need to scale up as quick as possible
: why not? it gives counterplay hehe xd
because im still gonna eat the first rotation of CC spam :(
MagÊ (EUW)
: never played against trundle, but when i watch him in lcs he never builds triforce, sometimes he build iceborn trundle base ad in the first place is meh, i checked it's 111 which is nearly the base ad of a marksman
both are good, sheen items work nicely on him because of his low CD Q reset. same for Nasus but he's way better with iceborn, too
MagÊ (EUW)
: > [{quoted}](name=Big Lincoln,realm=NA,application-id=3ErqAdtq,discussion-id=cL9b72da,comment-id=,timestamp=2017-08-22T12:54:52.557+0000) > > > has some of its power unnecessarily tried to {{item:3078}} which is usually more popular with divers that's an interesting point, sterak should be used with triforce, yet triforce is garbage on juggernauts and sterak is garbage on divers biglinc, don't hate me pls i admire you even as a mage main
>biglinc, don't hate me pls i admire you even as a mage main a-aw shucks you gone done and made me blush triforce is actually really nice on some juggers {{champion:83}} {{champion:48}} being the ones who come to mind first, but like I said trundle doesn't really care about sterak's and yorick... who cares about yorick
: i will forever suggest cc immunity/tenacity on this item this item is the ultimate juggernaut item, that won't be abused by other classes the cost efficiency is directly tied to the base ad, yi yasuo riven+adcs or other shit have a trash base ad they will never buy sterak and juggernauts need something against cc because it's unplayable right now
maybe, tbh but I don't want my ability to tank through CC to be decided on my enemies hitting me
: Too be fair mr. walks into a bar and it had no counter, and you have double-triple ap so I win can feel quite binary.
bàn (NA)
: too strong.
Show more

Big Lincoln

Level 30 (NA)
Lifetime Upvotes
Create a Discussion