: Let's talk about Taliyah
> Why is she so hit or miss with players? cus she's boring and ugly
Rioter Comments
: Bard was made to rely on an ally, morever his entire kit is based on roaming, so he doesn't actually lane, putting him toplane is asking to not use his kit Darius is a juggernaut and actualy needs an ally to do bring CCs, at least in high elo where people aren't trash at the game The real lane Darius needs is botlane, you can get a kill way easier bot than toplane if your support isn't new at the game
Rioter Comments
Paroe (NA)
: > [{quoted}](name=Big Lincoln,realm=NA,application-id=3ErqAdtq,discussion-id=W8X2MmAI,comment-id=0000,timestamp=2017-06-22T05:51:55.545+0000) > > because ap kits are stronger point and click 2.5 total AD scaling ability with a 0.5s cooldown. No, AP kits are not stronger. Especially since AD kits often have higher base damages and the same or better scalings than AP kits. The only upside to an AP kit is better resistance itemization, but then due to the sheer lack of strong AP options most AP kits are made up of {{item:3102}} {{item:3157}} {{item:3165}} {{item:3020}} {{item:3089}} {{item:3135}}. Wanna know the equivalent items for AD? {{item:3102}} ={{item:3156}} {{item:3157}} ={{item:3026}} {{item:3165}} ={{item:3072}} (Any 80AD item not named infinity edge really) {{item:3089}} ={{item:3031}} {{item:3135}} ={{item:3036}} 1:1 the AD items are MUCH better if more build specific than their AP counterparts. AP itemization is... just more homogeneous and scales less.
>point and click 2.5 total AD scaling ability with a 0.5s cooldown. itemization. >No, AP kits are not stronger. Especially since AD kits often have higher base damages and the same or better scalings than AP kits. AP kits are usually given crowd control and/or superior range to most ADs. AD kits have better scalings because there's more AP in the game.
Synnx7 (EUNE)
: Not sure if trolling or ..
: Why is AD customization so much better than AP.
: When You Look At all the Stats That Righteous Glory Gives You Now and You Are a Jugg Main
not even that good fam only volibear wants it maybe udyr because he's that desperate to be a good champ again hehe
: 5 bucks says Ekko will be the new Yasuo when Yasuo finally gets reworked
: Yasuo's cause in a nutshell
you're really salty about him winning huh
: Shen AA Damage
> I get it hes in the LCS a lot so riot wont nerf him uhhhhh
: > [{quoted}](name=Big Lincoln,realm=NA,application-id=3ErqAdtq,discussion-id=07118Blo,comment-id=000100010000,timestamp=2017-06-21T23:45:27.259+0000) > > apparently a rioter said that they want her to go full AD, especially with the ad ratio buff on her ult this pbe cycle huh, my bad then. interesting.
i don't think the direction suits her at all if true, especially with how much trouble she has entering and leaving fights
: > [{quoted}](name=Big Lincoln,realm=NA,application-id=3ErqAdtq,discussion-id=07118Blo,comment-id=0001,timestamp=2017-06-21T00:16:39.727+0000) > > because they want her to be an aggressive assassin and not a tank i thought they wanted her to be a dive fighter?
apparently a rioter said that they want her to go full AD, especially with the ad ratio buff on her ult this pbe cycle
: So I heard that the newest champ rework is going to be the biggest..
: > [{quoted}](name=Big Lincoln,realm=NA,application-id=3ErqAdtq,discussion-id=oey93XFL,comment-id=00000003,timestamp=2017-06-20T19:23:23.405+0000) > > what would be the fun in playing him if he didn't have a power play like the shuffle? Playing a balanced champion that isn't purposefully left in the gutter, for starters. > range nerf would let him stay as the better defensive counterpart vs assassins and divers as compared to Karthus or Cass, but he'll lose out to champions who are built for sieging from a distance like xerath and ziggs But with the mobility of the shuffle, he can aggressively dash into their ranges and ass-blast them while still being super safe against assassins, given how much distance the shuffle covers. Think of it like this: Would it be better to play it safe and remove the shuffle, or keep the shuffle only to have Azir turn out crappy anyway, at a point where it'd be too late to go back and just remove it?
>But with the mobility of the shuffle, he can aggressively dash into their ranges and ass-blast them while still being super safe against assassins, given how much distance the shuffle covers. it'd cover less distance if he has less range. >Playing a balanced champion that isn't purposefully left in the gutter, for starters. fun has nothing to do with balance, removing the shuffle won't fix anything but it'd take away one of the most fun and rewarding parts of his kit. anything after that would just make him a turtle champ who's still cancer to play against because he'd still have long range poke, burst and DPS. he'd just lack any potential to actually make a play and would be completely discouraged from doing anything except turtling up removing his drift removes a giant % of azir as a high skill champion. no, it should stay
ybuR (NA)
: Why does tank mains pretends that other roles doesnt require any game knowledge to play?
: The stuff they had back in the 7.12 Cycle was pretty juicy, along with those changes it had Fling (E): Mana cost changed from 100/110/120/130/140 to 70/85/100/115/130 % of Target Max Health as magic damage changed from 6/6.5/7/7.5/8 to 6% at all ranks. [new] Now has a [2% per 100 AP] ratio And this Insanity Potion (R) : Mana cost lowered from 150 to 100 at all ranks. Stat bonus changed from 35/50/80 to 30//60/90 Stat bonus duration changed from 25 to 15/20/25 [new effect] "Poison Trail's cloud duration is also doubled."
yeah, those were really nice, i like the ult change in particular just getting mana buffs isn't gonna help any of his issues in meta, since they pulled them again i'm guessing we have to wait another patch
: Rammus not only has the most fun ability but also the least fun now
Quepha (NA)
: That line of thinking only makes sense if you believe all mechanics are equally frustrating to play against, which is obviously false.
and yours only works if you assume frustration is universal
Quepha (NA)
: But part of the reason they're reworking Azir is to make him less frustrating to play against. If they listen only to Azir mains they'll leave in all their favorite mechanics that everyone else hates to play against.
if we removed every mechanic that was frustrating to play against we would not have a game
Ralanr (NA)
: When they say to lower his range, I don't imagine it being equal to Cass more or less.
its a good estimate to compare it to other dps mages and a shorter range azir would still be more tolerable for melees
Ralanr (NA)
: Cutting down his range might make him less likely to be played in mid though if he can't deal with harass. He could end up being played in top more.
range on par with Cass won't invalidate him from mid
: Whichever party wants to get rid of the Shurima Shuffle is the right one.
there's nothing wrong with rewarding player ingenuity
Ralanr (NA)
: I still feel like option 1 wouldn't really fix his problem.
lower range means he keeps what makes him so high skill but offers more opportunity to be counter attacked seems like a solution to me, now he can be outranged by other champions and keeps his play making
Ralanr (NA)
: But wouldn't Azir mains also have the problem of not thinking Azir needs changes or suggest changes that are mainly reverts of intentional nerfs? I know mains are more informative, but they can also be very biased.
look at the azir subreddit. they have already made many good threads about how to change him and Riot should pay attention to them incidentally they mostly want option 1 unlike nonmains
: Yeah sorry it's my fault for being on the other side of the map clearing gromp
Rioter Comments
: Just had a darius AFK at 3 minutes because he died to a gank.
Ralanr (NA)
: Am I the only one who feels Rek'sai's tunnels are out of place without her global ult?
: Quaker's Unpopular Opinions.
riven, jax and aatrox are carries though do you mean glass cannon melee carries? if so then i agree, because those don't work when League doles out hard CC like candy
: Has anything in LOL this year gotten you excited?
support item changes I get excited for some re works until I actually play them
: > [{quoted}](name=Rexxiee,realm=NA,application-id=3ErqAdtq,discussion-id=cRT5lT6P,comment-id=00020000,timestamp=2017-06-21T01:11:36.907+0000) > > We are not going to keep from balancing the game because "poor" garen is going to get a small indirect nerf out of this. > > Garen has other issues with his binary kit. Nerfing an item because assassins/adcs are abusing isn't "balancing". You're nerfing one class while compensating another class. What I suggested is no different to what they basically did to Redemption. Redemption was only nerfed for any non-support that didn't take Windpeaker's or Ardent. If BC is too good on full damage dealers then you nerf it for full damage dealers only. Assassins, adcs, and full damage fighters don't build health items outside of BC. This suggestion also reduces the effectiveness of Illaio abusing DD too.
: "...we'll start to prioritize reworks based on need rather than on a champion's specific class."
single low/mid scope updates usually don't have the opportunity for riot to throw their kit out the window, either no complaints here
WolfOfIU (NA)
: My Analysis Of The Azir Post By Wav3break
i would rather keep the shuffle and lose range and i haven't played azir in more than a year
Ralanr (NA)
: Honestly Sion's passive could do true damage and it'd still be weak.
lethality sion wrecks shit post-death tho
Ralanr (NA)
: Like having a fighter kit that relies heavily on buffs and debuffs?
{{champion:59}} has a teamwide attack speed boost around his flag j4 is not a stat check champion
Ralanr (NA)
: Aren't buffs and debuffs just invisible power? Or just advanced forms of stat checking.
shields are a stat check too stat check is only bad if it makes up the entirety of a champ's kit
: > [{quoted}](name=Big Lincoln,realm=NA,application-id=3ErqAdtq,discussion-id=GejjdbIE,comment-id=0000,timestamp=2017-06-21T00:13:46.480+0000) > > when i play j4 i'm particularly fond of the team utility he brings. i think that'd be a better overall direction as the most 'team player' diver if he gets reworked, since he's got so much going for him that benefits his team already. > > either that, or you'd probably have to remove some in favor of making him strong on his own, because between his knock-up, his armor shred, his team AS buff and his circular wall, he offers a lot more for his team than more selfish divers Yeah, that's a fantastic point. He's one of the few team oriented divers. He's not a selfish diver like the likes of Olaf. He brings a shit load of zone control to the table while initiating - olaf can't initiate a fight, he just dives at the right time once the fight starts.
unrelated but i'd like to see more utilitarian fighters in general give me a champ that offers buffs and debuffs rather than damage+CC every time
H3rCarry (NA)
: Rek The New Garen? Why?
because they want her to be an aggressive assassin and not a tank
: With Jarvan becoming fomt in Top Lane, it's time to consider a few things
when i play j4 i'm particularly fond of the team utility he brings. i think that'd be a better overall direction as the most 'team player' diver if he gets reworked, since he's got so much going for him that benefits his team already. either that, or you'd probably have to remove some in favor of making him strong on his own, because between his knock-up, his armor shred, his team AS buff and his circular wall, he offers a lot more for his team than more selfish divers
: It does, but it barely meets the quota. He has less hard CC than many fighters, which is the main factor of a tank. Also, he focuses more on beating down one person than collectively disrupting the enemy team, which is strange for a tank. That's why people are confused why he's classified as a Warden and not a bruiser.
there is such a thing as hybrids
: > [{quoted}](name=DeathBurs7,realm=EUW,application-id=3ErqAdtq,discussion-id=APQo3cHE,comment-id=00020000,timestamp=2017-06-20T15:12:48.693+0000) > > You may not like the Villain passive, but it's not the problem. It accounts for a small part of his total power budget, you won't gain much wiggle room by removing it. Take that and his passive and you suddenly have removed tons of hidden power and can actually give him something to teamfight with as compensation.
passive isn't hidden power, it's just not interactive or interesting but it works for his gameplay of in-out fighting
Rioter Comments
Raoul (EUW)
: WTF? Taric is barely reaching a 50% Winrate, and he is not reall hard to play.
: What pressure? Is it even possible to spawn ghouls without stealing cs?
: I've had it with people belittling the amount of effort it takes to play tanks
"hey guys tanks are very skilled, you should play tanks more hehe" \- very inconspicuous juggernaut main
Dasdi96 (NA)
: Mindless gameplay should not be rewarded.
: and then he moves back mid lane as his natural habitat, no thanks
yeah can't have those pesky melees posing a threat to mages, you're right
Ralanr (NA)
: But what would be his weaknesses if he keeps mobility along with damage?
what would be the fun in playing him if he didn't have a power play like the shuffle? range nerf would let him stay as the better defensive counterpart vs assassins and divers as compared to Karthus or Cass, but he'll lose out to champions who are built for sieging from a distance like xerath and ziggs
: Why doesn't Garen have more Anti-Mage components in his kit?
because he's not an anti-mage and juggernauts don't lend themselves to that kind of archetype
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Big Lincoln

Level 30 (NA)
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