Rioter Comments
Akrid415 (NA)
: Riot should increase ARAM dodge time
I have posted similar thread here, saying the same thing - increasing dodge time in ARAM, however, most responses I got were from dodgers saying the current dodge time was fine and I was funny... Good luck bro... What I know is that many people have multiple ARAM accounts and they just dodge and switch accounts, until they get OP champions, for example, the current ARAM bug - Senna... They would even dodge the game if their teammates got great champions but refuse to trade with them... Under the current dodge time, they only need about 3 account in order to dodge whatever they want while rarely have to wait for the dodge penalty gone.
Rioter Comments
Rioter Comments
Rioter Comments
: Aram only ACCOUNTS usually refers to accounts that only own a low number of top tier aram champions to game the RNG. It does not necessarily refer to aram only PLAYERS. I don't think Riot has anything in place to punish either group though. Your rank means nothing to the aram mms, it is a seperate queue and therefore has an own rating. According to https://na.whatismymmr.com/BiggieSquirts you have a decent aram mmr, i assume your other accounts ratings are lower, which explains your different experiences. If you want to keep playing on this account i suggest you try to have a neutral mind set and lose your obsession over your win rate.
Actually my ARAM win rate went completely normal after Riot launched Patch 9.10 (I won 10 out of 18 ARAM games), and I can obviously feel that my opponents in these games were at similar skill levels as me. It seems that whatever Riot changed on ARAM matchmaking system in patch 9.8, they have reverted it in patch 9.10. I'm happy now, but I wish Riot would never make strange changes to ARAM matchmaking system again...
: Every patch they update your MMR. Last patch I was wining somewhere between 75-80% of my Normal Draft games. At one point I had a 14 win-streak, reason being before that patch I rarely played that mode. Despite being Plat I was was being matched against mostly silver players with very few gold players. This patch they corrected the MMR for my normal draft games, Now i see most of my opponents are high gold players with a few Plat. *Due to this patch giving actually better rewards if you reach 2,000 or 2,200 event tokens, ***I shifted to playing ARAM so I can start playing against Unranked and Silver players again so I can FARM TOKENS from newbies*** My win rate is 60% in ARAM currently, I expect it to only increase as I familiarize with this game mode. Good Luck BiggieSquirts. Maybe wait until event is over?
What you said makes a lot of sense. Actually my win rate went back to normal right after Riot launched patch 9.10, and I can feel that my opponents are again at similar skill level as me. So whatever went wrong in ARAM matchmaking system in Patch 9.8 and 9.9, Riot have corrected it. Kinda nice, but I wish they would never make similar mistake again...
Rioter Comments
Watafool (NA)
: > [{quoted}](name=BiggieSquirts,realm=NA,application-id=3ErqAdtq,discussion-id=OPFbjiOJ,comment-id=00020000,timestamp=2019-05-10T06:09:28.890+0000) > > Yes, I just heard from a friend of mine, who also plays a lot of ARAM games, that he also can hardly win ARAM games recently. There is definitely something going on specifically against "ARAM-only" accounts. Mine isn't even an aram only account. I own all of the champs and I enjoy playing like 90% of them on HA. But it's just the team mates lately. It's like my team will be level 40 summoners with like 2k champion experience, and enemy team will be like level 200 with 100k champion experience. It's crazy.
I have submitted a support ticket to Riot and asking them to explain the huge change on matchmaking of my account. I suggest you also do that. Even Riot really want to punish certain accounts, we deserve to at least know what they did and why they did that.
: Aram only ACCOUNTS usually refers to accounts that only own a low number of top tier aram champions to game the RNG. It does not necessarily refer to aram only PLAYERS. I don't think Riot has anything in place to punish either group though. Your rank means nothing to the aram mms, it is a seperate queue and therefore has an own rating. According to https://na.whatismymmr.com/BiggieSquirts you have a decent aram mmr, i assume your other accounts ratings are lower, which explains your different experiences. If you want to keep playing on this account i suggest you try to have a neutral mind set and lose your obsession over your win rate.
Thank you for explaining this. But I have 3 points to say: 1. Riot do not tell player their OFFICIAL MMR. The link you posted is from a third party website. How they calculate mmr is based on players recent matches. If Riot intentionally force my account to play against good players, of course on third party website, my account will have high ARAM mmr. In other words, high mmr in third party website only tells you my account has been matched against strong enemies, which is what I wrote in my original post, but it does not necessarily mean my account indeed has such high mmr and Riot matchmaking system is treating my account fairly. (actually on the website you posted, on the very bottom, they even specifically note that their score is different from real MMR). 2. Assuming that the mmr website you posted is meaningful, then I should have much higher mmr before patch 9.8 because my win rate was way higher before. However, I was able to easily win ARAM games before patch 9.8 and I felt my opponents were on par with my skill level. ONLY after patch 9.8, I stopped wining and suffered from the matchmaking system. It has been over 80 games --- it is not a small sample number. Something changed in the matchmaking system in patch 9.8 which forcing me to lose. Please explain this. 3. Assuming again your mmr theory is real. How is that possible that >80 games of 15% win rate is still not able to lower my mmr enough and my mmr on that website is still among the top 4%? You really believe a Bronze/Iron player like me can do such well in ARAM so that after a >80-game drop of mmr, I still rank amont the top 4%?? The only reasonable explanation is that there is nothing to do with my skill or real MMR (the one Riot use), the only reason that I am constantly matched against Platinum/Diamond players is that Riot did something in the matchmaking system to force me to lose. BTW, I have no obsession over my win rate. I did not even know my overall ARAM win and loss numbers. Only after suddenly losing so many games right after patch 9.8 and started to figure out why, I learned where to check the overall win rate and how to check my opponents. The only thing I want is FAIR matchmaking, which I experienced before patch 9.8. Now, lossing ~70 games out of 80? If Riot did nothing dirty in the matchmaking system, then I must be playing with my feet...
Rioter Comments
Watafool (NA)
: I've actually noticed this too, as someone else who primarily plays arams. I've been losing so many games the past few nights, it's insane.
Yes, I just heard from a friend of mine, who also plays a lot of ARAM games, that he also can hardly win ARAM games recently. There is definitely something going on specifically against "ARAM-only" accounts.
Rioter Comments
: I cannot win ARAM games after patch 9.8... Someone please help me and tell me what Riot have changed
Maybe because other people dodge when they saw bad champions but I do not?
: Holy smokes you're at 31% win rate. I had to check if you were exaggerating. I see you duo or more a lot, and see some diamonds in your games. Did you start teaming when you used to solo? Maybe try solo a bit, see what happens.
My win rate was even lower (<15%) in my first 40 games in patch 9.8... I do both solo and premade games, both before and after patch 9.8, and with the same people... For the diamonds in my game, they are put in my Riot's matchmaking system. I have seen diamonds a lot both before (probably because I had high win rate in ARAM) and after patch 9.8, I guess it's how Riot's ARAM matchmaking system works... And I don't feel having diamonds changed my win rate - I have played against diamonds so many times before patch 9.8, and my overall win rate is 53% in thousands games... Riot must have changed something in ARAM in patch 9.8... I'm so confused...
: Daily Garen post
If you hate Garen, then the best way is to get yourself into high elo - Garen has only 48.23% in Diamond ranked games...
Rioter Comments
Ratpie (NA)
: I do not buy the more gold crap. I have looked over my last 20 and if I had melee I was in the middle or top of gold CS. Then I looked at yours and it was the same story. So then I started going through some friends games. What pattern I saw was whoever was playing the best on their team got more gold, regardless of their ranged or melee status. The only exception in that story was if someone went with a pure tank in support of a damage team and then it was obvious that they would not have as much gold.
unfortunately, statistics tell the truth: Today: the top 10 champions with the most gold per ARAM game are 9 ranged + 1 melee (Gangplank)... the 10 champions with the least gold per ARAM game are 1 ranged (Soraka) + 9 melee... I mean, I love melee champions, and the least thing I want to believe is that they are all having trouble in one game mode. However, the fact and my experience after the ARAM update forced me to believe it, and I am sad... In term of your observation that I got nice gold number in my ARAM games, what I can tell you is that, I am really good at melee champions: in my diamond II main, I only play top lane melee, and this account is Iron III... And yes, I still managed to do well with melee in the current ARAM, however, if it were in the period when ARAM was relatively fair for melee champions (it was before Riot revised Dark Harvest - with the old Dark Harvest, you can collect souls from dead minions and get a strong autoattack, which means it's possible to get strong without getting CS, kills, and gold.), I did much better in every single ARAM games with melee champions...
: and when more people see that adcs are busted and unfun, they'll start banning them
however, the situation is, people do not ban champions because these champions are op, instead people ban those champions that they just hate to play against... After the 900 unit damage nerf and the poke mages nerf, long range mages are not very op at all. For example, Ziggs (56.09%) and Xerath (55.96%) win rates are lower than the win rate of Caitlyn (56.45%) and Jhin (56.41%) today. Also another example, Maokai (55.75%) and Vel'Koz (55.69%) both have lower win rate than Ashe (55.86%) today. However what you see is that people ban Ziggs, Xerath, Maokai, and Vel'Koz in 90% of the matches, and people rarely ban Caitlyn, Jhin, and Ashe, even these ADCs are more op than those poke mages. So, do not expect the bans will get rid of op champions - it only lower the chance of disgusting champions...
Rioter Comments
Rioter Comments
: Surprisingly, they are already on the case. https://nexus.leagueoflegends.com/en-us/2019/03/dev-more-experimental-aram-changes/ They are making a LOT of changes to help melee champs (buffs, new Summoners tailored to Divers/Assassins, Ghostwalkers for flanking and an altered version of GA that lets a fighter potentially get a kill before dying) while tuning back ranged champs, especially ones with poke abilities, all while trying to get to the late game faster and make "decided" matches end quicker (so matches where it's been a one sided curb stomp won't drag on for ages). Now these are just experimental changes but depending on how they test we could end up seeing some of these (if not all of them if all the changes test well) get moved into normal ARAM (Aside from Butchers Bridge as they stated in the post).
I don't think the update is gonna make ADCs less OP. The updates are mainly against mages, but for tanks and fighters, mages are not their real problem because {{item:3065}} + {{item:3083}} solve it (and people do build these two very often). However, the reason that ADCs are OP is because they get much more CS than tanks/fighters, and the critical strike items change make the their damage already high with only two items. I would say the best ways to solve it may be: 1. lower the golden income from minions specifically for ranged champions. 2. make critical strike items more expensive in ARAM. 3. make {{item:3143}} less expensive (tanks usually cannot build these thing among the first two items unless the other team is full ad, because this item provides no CDR, no MR, no mana, no movement speed, no health regen - it's purely a defensive items against ADCs, and it is expensive...)
Jaspers (EUW)
: ARAM is 100% more fun without an ADC in it (Ezreal included mind you). Of my games yesterday I won my fair share against an ADC but I had one on my team so evened out, yet I would say that out of all my games yesterday not one ADC (including Ez) had a negative KD, even in the games they lost. That's a bit weird. There was one game from Friday though however, the enemy team was mostly ADCs and I just built {{item:3047}} and {{item:3143}} and we won (the Yi on my team and them being only ADCs with no hard CC helped).
yeah, you can do {{item:3143}} and {{item:3047}} against ADCs, however, you can only do {{item:3047}} when your enemy team does not have hard CC champions (which is rare, because most mages or supports have hard CC, and people love using them in ARAM...), and you can only get {{item:3143}} when the other team is mostly ADCs (because this item provides no CDR, no MR, no mana, no movement speed - it's purely designed to agains ADCs...). So in most games, you still suffer from ADCs.
: It's ARAM, even if they gutt adc's in ARAM you'll still get poked back to the shadow realm by Mages and enchanters. Fighters and tanks are weak because ARAM isnt designes well enough for them, they THEMSELVES need to get changes to be up to par, instead of nerfing every class.
Actually back to several months ago, when Dark Harvest gathers souls from dead large minions and champion deaths, fighters and tanks were doing okay in ARAM, because they have a way to develop their strength without having as much as gold as ADCs have. Also, back to that time, it took longer for ADCs to get 50% critical strike rate and do crazy amount of damage.
: Why is this even a discussion right now? Is there not a huge ARAM update coming next patch that nerfs poke and buffs meele champions?
No No No, I'm not talking about poke, because poke isn't OP at all - it only dominates the first half of the game, and in the second half Spirit Visage + Warmog's Armor on tanks and lifesteal on ADCs make mage's poke like a joke. I'm saying ADCs are OP, they are strong from beginning to the end, thanks to the fact that they can CS more than melee and the change of critical strike items. I would love to see ARAM updates that either nerf the gold income from minions on ADCs or raise the price of critical strike items specifically in ARAM (normal ranked games are fine, because ADCs do not have more money than top melee and also are 1-2 level lower than the top lane).
Saianna (EUNE)
: Main problems with ADCs in ARAM imo, isn't really their insane damage they dish out, but the fact they can lifetap like fucking vampires with at least 1 lifesteal item. You simply cannot punish them, as they can facetank almost anything given they have target to lifesteal on. Would be cool if we had ARAM-stat balance that reduces crit chance by 30-40% and/or lifesteal from items by 50-70%.
you are right. Those poke mages that people afraid of only dominate the first half of the game, and in the late half, Spirit Visage + Warmog's Armor on tanks and lifesteal on ADCs make mage's poke like a joke. However, ADCs, are OP in both half: in the early ADC does decent amount of damage and can farm and get gold advantage. in late game ADC does crazy amount of damage that no one can tank and are unkillable due to lifesteal. The only reason that ADCs champions do not get crazy win rate in ARAM is the fact that usually both of the two teams have at least one ADC...
: Mages braindeadly dominate aram since season 6. Enchanter supports are near instant win. There are 2 champions with literally over 70% winrate in aram. There are garbage champions with below 40% winrate in aram. There are a lot of champions with over 63% winrate, guess what role all of them are, except Maokai. Playing melee champions including divers juggernauts non tank supports and even assassins feels like trash gameplay and is a death sentence. Riot: snowball, 10 mr and going back to sleep for another year
It is reasonable to look at win rate and tell whether a champion is good (because, for example, in one game the red team get Ziggs, then the blue team will not have Ziggs). However, to tell whether a group of champions are OP, win rate is meaningless, because it's common that both teams have one or more champions from this group. For ADC, it's very likely that the two teams both have at least one ADC in ARAM (I would say >80% of games) and their OPness cancel out in terms of team winning, so no matter how OP ADCs are, they cannot get 70% win rate. However, super OP ADCs like Sivir, Kog, Jinx, Jhin, and Ashe still get ~60% win rate, which is unbelievable, considering the fact that they often have two fight against each other. If you play tank or fighters a lot in ARAM, you will know mages are piece of cake - Spirit Visage + Warmog's Armor make their abilities do nothing on you. However, in this patch, this is no way to survive from ADC's damage in ARAM.
: {{champion:37}} and {{champion:115}} at 70% winrate on ARAM: I sleep. ADCs are good on ARAM: Real shit ?
1. Sona and Ziggs are op champions in ARAM, no one denies that. However, the reason that they have high win rate is that when your team have a ziggs, the other team won't have a ziggs. If every team have ziggs, no matter how op ziggs is, he cannot have high win rate. 2. ADCs are OP in ARAM, it's because the CS advantage and the change of critical strike items (makes adc reach their strong stage sooner). However, when your team have an adc, the other team is also likely have an adc, which means no matter how OP adcs are in ARAM, they cannot get super high win rate as Ziggs. 3. If you play tanks, fighters, and ADCs a lot in ARAM in this patch, you know ADCs are OP.
Rioter Comments
Voldymort (EUNE)
: only if you were toxic or broke the rules in some other way. otherwise no. it doesn't matter how many people report you or how often. if you do nothing wrong, there is no punishment. simple! {{sticker:fiora-cool}}
Voldymort (EUNE)
: you have to keep in mind that no matter what you do, you can never please everyone at the same time your two allies needed someone to blame so they can feel beter about their own performance. mute. report. move on.
Thanks bro! BTW, they reported me (for trolling I guess). Will I get banned?
Rioter Comments
: You can't get a harsh punishment through dodging. All it does is make you wait longer to que up again.
I see. That's why there are so many people dodge in ARAM... It feels like Riot is encouraging dodging in ARAM by not including permanent ban into the penalty.
Rioter Comments
: Zhongya refreshes Ekko's ult
this is soooooooooo true. please fix it

BiggieSquirts

Level 167 (NA)
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