Morgentau (EUW)
: Add "jerk" after "smarter." Fixed.
> [{quoted}](name=Morgentau,realm=EUW,application-id=yrc23zHg,discussion-id=BkTniTcE,comment-id=0003,timestamp=2019-02-10T20:38:45.333+0000) > > Add "jerk" after "smarter." Fixed. Good point.
: Can somebody tell to the blind of us what is the typo? The sentences seem identical to me.
> [{quoted}](name=Velzard of Koz,realm=EUNE,application-id=yrc23zHg,discussion-id=BkTniTcE,comment-id=0002,timestamp=2019-02-10T14:28:07.775+0000) > > Can somebody tell to the blind of us what is the typo? The sentences seem identical to me. "Blitzcrank was created by Viktor, and eventually became **a** stronger, faster, and smarter than any golem or automaton." It's the 'a'. It doesn't read very well to me. I think Jikker also made a good point: > [{quoted}](name=Jikker,realm=NA,application-id=yrc23zHg,discussion-id=BkTniTcE,comment-id=0001,timestamp=2019-02-10T04:26:32.637+0000) > > Wouldn't it be also "than any other golem...." > > Otherwise, he's better than himself somehow
Jikker (NA)
: Wouldn't it be also "than any other golem...." Otherwise, he's better than himself somehow
I'm wondering if they could also remove the 'a'. "Blitzcrank was created by Viktor, and eventually became stronger, faster, and smarter than any golem or automaton." Yeah I like your point of adding "other".
Rioter Comments
: Karma Gameplay Change Preview
> [{quoted}](name=Riot NeuroCat,realm=NA,application-id=A7LBtoKc,discussion-id=TkiBEVYV,comment-id=,timestamp=2018-10-24T16:32:30.058+0000) > _Souls Alight_ - Karma can see her allies' total basic ability cooldowns. By "total basic ability cooldowns" do they mean they'll add up every cooldown and show one number? Will they show the numbers in each ability slot?
Bimclunk (NA)
: I'm sorry for being mean in game and on the boards.
I like Venom, and I like Carnage too. :) https://vignette.wikia.nocookie.net/marveldatabase/images/9/91/Spider-Spider-Man_%26_Venom-Separation_Anxiety.jpg I don't know who the other one is.
Bimclunk (NA)
: I'm sorry for being mean in game and on the boards.
Yo, dude, Venom is hard to play in Guilty Gear. https://vignette.wikia.nocookie.net/guilty-gear/images/c/cc/Venom_REV.png
Rioter Comments
TobiasPak (EUW)
: Feedback to improve the Loot tab
Agreed. https://boards.na.leagueoflegends.com/en/c/alpha-client-discussion/Gea0Awec-forging-960-blue-essence-from-revel-tokens-is-going-to-take-forever-lol haha
Rioter Comments
Urf Kench (EUNE)
: How can I remove that annoying consumables tab from my item sets?
I also have this issue on the current patch.
: I meant to respond to this earlier but couldn't, because facism. It's rather rude to only skim what someone wrote when they wrote it solely for your benefit mate, especially since you did post the original comment signaling that you did want a response. As I said before you are not a pro and your teammates are not pros, you can't compare yourself to them and trying to emulate them is just going to fuck you over, because they play a very different game. Even in solo queue most of the pros and challengers (when my little brother was a challenger he and his buddies were familiar with almost every other challenger; who they mained, how they played, etc. and I highly doubt that has changed, there are only 200 of them after all) have played with and against each other before so it is not the same as amateur solo queue. The support role in particular is completely different for the pros because they are pretty much only there to provide cc, sustain, or a play making ult, and they intentionally weaken themselves in order to provide more benefits to their ADC's but that only works if both supports are playing by the same rules and you have an ADC you can trust and can make better use of the resource that you're giving up; that is certainly not the case at the amateur level. Its also not near as much fun to be even weaker than supports already are, especially just so some ADC twat can feel better about himself, which is why we don't play that way in amateur League. 25 MS is not much and it certainly isn't worth more than the extra gold production, and in the case of Relic Shield more healing, just so that you can deep ward less than 7.5% faster while you still only have your trinket and not Sight Stone (assuming you took the T2 starter over Sight Stone, if you took the T1 boots with Sight Stone you will have better deep warding ability but you'll get way behind in gold compared to the other supp) so at best all you can drop are 2 wards and that's only if you have a good ADC who's using his wards to protect the bot lane, and that would require a lot of cooperation and communication, which don't exist at the amateur level. The main reason pros take boots early is to rush tabis or merc treads against oppressive comps, and in a very few cases its for lucidity boots or mobis, but that is only in very specific circumstances with lots of communication and teammates you can trust. Think about it like this: If you were a laner are T1 boots worth giving up 1/3 of your CS or the ability to drop and clear wards faster so that you can protect your lane and setup for ganks? If a support could afford all three before the 10 min mark then this wouldn't even be a discussion, but they rarely can and I certainly wouldn't bet on being able to during the pre-game. Supports rely on their starters for gold and they are by far the most gold efficient and starved class in the game so you should be prioritizing getting your gold production online before getting T1 boots because once you do you'll be able to get boots faster and you'll be much more useful to your team. T1 boots would only allow you to move 7.5% faster, if you have a speed of 330 less if it's higher, which is fairly common for supps, but it's still only as fast as Mantheon's base MS; Targon's Brace offers a charge every 30 secs as opposed to 40, can hold 3 charges instead of 2, and heals for 40 instead of 10 when it is used, so which is more impactful? There's also the fact that unless you're playing bard you should not be deep warding without an escort and if you're paying attention to your map then you shouldn't need the boots to escape the enemy jungler because you can just 2v1 his bitchass, and even with boots a lot of junglers will still have a higher base MS speed than you. As far as using the boots to gank....well most of the time you'll be more of a liability if all you have is Sight Stone and T1 boots and if you do have a T2 starter and boots then you won't be able to clear your path and they'll see you coming resulting in wasted time and an unprotected ADC. In most cases taking boots before completing your Eye is a mistake, and as a support your gold production is so low that you're generally not going to be able to complete your Eye until around the 10 min mark which means that with the rune you'll be able to complete your Eye, get your boots, and get your ult all around the same time which is pretty dope as far as support power spikes go, so with the exception of some very rare scenarios Magical Footwear is likely going to be a staple for supports, though we won't know that for sure until they release more runes. Taking boots and running around to gank lanes and deep ward sounds great in theory but due to the nature of the support role and the fact that boots don't grant that much speed it's not going to work near as well in practice because there are just too many ways for the enemy to punish that choice especially since if you're ganking lanes then you aren't doing your real job of feeding and protecting your ADC, remember they're pretty worthless without us in the early game, so all it would take is for a competent bot lane pair or the jungler to capitalize on your absence for the enemy to wind up with a kill for their carry or worse, a tower. For a support it's all about the macro mate, and even little choices can have huge impacts for us. I really hope this helps you to improve your game (please don't take that as being condescending or offensive I actually am trying to help you) and see the value of the Magical Footwear rune.
> Taking boots and running around to gank lanes and deep ward sounds great in theory but due to the nature of the support role and the fact that boots don't grant that much speed it's not going to work near as well in practice because there are just too many ways for the enemy to punish that choice especially since if you're ganking lanes then you aren't doing your real job of feeding and protecting your ADC, remember they're pretty worthless without us in the early game, so all it would take is for a competent bot lane pair or the jungler to capitalize on your absence for the enemy to wind up with a kill for their carry or worse, a tower. It happens in practice if you're doing it correctly.
: Look I'm not trying to flame you but you're the one that made the comment, I was just answering you because you quite obviously needed help and YOU POSTED ON A PUBLIC FORUM meaning you wanted a response, which I gave, so if you're going to be rude you can go piss up a fuckin' rope mate. I'm actually trying to help you as there aren't nearly as many good solo lane supports out there to learn from as there used to be and I get tired of people thinking that support is an useless role for newbs and shitters despite the fact that we're very important, as the jungler and support are the ones that typically define the comp since all ADC's do is damage and we're really the ones that actually define the comp by bringing utility and style and are, along with the jungler, the most macro oriented role in the game; a lot of this perception comes from a few support players not knowing how to play or doing stupid shit coupled with the fact that laning is easy while being a truly good support is not and there's no manual for it unlike laning. While I'm no support god I had the luxury of learning from a challenger support main who is supposedly the one who taught Aphromoo many of his tricks on Janna and old Taric back in the day, and I enjoy imparting some of this knowledge on other supports who are having difficulty with the midset of the role or simply making poor decisions especially in the early game where little mistakes particularly in build path can put you at a serious disadvantage. As a support if you buy boots before 10 mins then you have to forego Sight Stone or your T2 starter, which is not a good trade in solo queue, as it's generally a race to which support is going to get those items first because Sight Stone is so critical to your role and the T2 starters are not only your gold production but in the case of Relic Shield and Ancient Coin your sustain as well, not to mention the fact that in the case of Relic Shield it seriously helps your ally's sustain and wave clear (especially under tower) too. 25 MS is not significant enough to turn down these much stronger choices that help your team. You're a bloody support it doesn't matter if you're a tad slow pre 10 mins, especially since most everyone else won't have boots yet either, but being able to drop and clear wards earlier while everyone else is still seriously limited in terms of ward availability and have generally not started roaming yet, heal your ADC with RS procs, and generate more gold does matter, and in the early game these benefits are far more significant than an incredibly minor speed boost. Getting the T2 starter also enables you to finish your support quest faster which can easily be used to snowball your lane. As a support have you played against an enemy support that didn't buy their supp starter or didn't upgrade it all game? It was easy as fuck wasn't it? That was because support gold production is centered around these items and without them you're gimping yourself and denying yourself a very strong passive in the form of the quest rewards which were intended to offset our lack of gold. for example Relic Shield grants 2 charges that each let you share a minion kill with your laner and heal you both for a measly 15 HP, but only recharge once per 40 secs (not even once per wave); Targon's brace, it's T2 form, has 3 charges that each recharge every 30 secs and heal for 40 health; the T3 versions have 4 charges and grant 50 health. Slowing your acquirement of the T2 starters is like choosing to give up CS, or more accurately choosing to gain ~1/3 less gold from CS, until you do get it and then you're still down gold compared to your counter part if he already has it as most solo queue support players recognize it's importance; is that really worth 25 MS when you could have bought the T2 starter to better assist your ADC and gotten boots faster along with Sight Stone allowing you to actually deep ward significantly and better yet sweep while you're at it? You're a supp unless you're playing Bard you shouldn't be deep warding without an escort anyways and you generally have cc to help you escape if you do run into the enemy jungler, which typically results in an easy kill since if you timed your deep warding properly he should be alone and you should have an escort. Support is all about macro, maximizing your gold value, and giving your allies the most significant advantage you can and typically choosing early boots over a T2 starter or Sight Stone is not doing that and is just a selfish purchase for a role that's all about benefiting allies, min-maxing is just the way of the support due to our minuscule gold production and the fact that we have the highest gold efficiency of any other role. Those are pros in a team format, they are not playing the same game as you and I, and most of them don't buy their T2 items that would give them more gold and help their teammates more because they're stupid and don't realize the value of gold for a support and again mostly because they aren't playing the same game as the rest of us, so they can afford to get boots early since they won't be completing their starter, however the main reason pros take boots early is if they're in a bad matchup and rushing Ninja Tabi's or Mercury's Treads is the best way to keep from feeding and losing the game before 10 minutes in a bad matchup. The pros also do WAAAAAY more in the first 10 minutes than is even possible to do in solo queue due to the lack of communication and the fact that you don't know anything about how each other play. You aren't a pro, and most likely you aren't playing in a team format so trying to emulate what they do is a good way to get fucked in game. I hope this helps you to play support properly and start looking at more than just the surface value of an item.
Yeah, I just skimmed what you wrote. Let's look at some high ranked **solo queue** supports. Check out the pre-10 boots on both team sides. http://matchhistory.na.leagueoflegends.com/en/#match-history/NA/469064 That's Aphromoo. Here's a challenger, Liquid Pain, and of course their opponents: http://matchhistory.na.leagueoflegends.com/en/#match-history/NA1/210721968 Buy boots and Gank lanes to get your lanes ahead. Maybe I got it wrong.
: > [{quoted}](name=Bimclunk,realm=NA,application-id=A7LBtoKc,discussion-id=MZd3jemX,comment-id=000000000001000000030001,timestamp=2017-07-09T01:21:53.576+0000) > > I think early boots are good on supports who want to make plays or deep ward. I dunno. I probably wouldn't take the delayed boots rune as a support. I could be mistaken though and it's really op. ummm I main supp and I almost never have boots by 10:00, even on Bard, you need other things like Sight Stone or your T2 starting item way too much to waste 300 on boots that early; you can't deep ward too well if you can't afford Sight Stone. If you're buying boots before 10:00 as a support and you aren't way ahead then you're probably doing it wrong as completing your Eye ASAP is essential and much more helpful to your ADC and jungler than T1 boots, especially for Relic Shield users. 300 gold is pretty significant to a supp in the early game and delaying your gold production ability or Sight Stone at that stage of the game is very dangerous as it makes it that much easier for the enemy jungler to snowball your lane. Being able to get free T1 boots with more speed around the time you hit level 6 and about the time you complete your Eye item is going to be hella strong and offer you a significant power spike.
You can play your way and I'll play my way. :) BTW check out some pro / high rank support players and you'll see that some in fact do buy boots before 10 minutes, conditionally of course.
: Supports and Marksmen often only buy Boots at 10 minutes. It doesn't seem like they would be making a tradeoff.
I think early boots are good on supports who want to make plays or deep ward. I dunno. I probably wouldn't take the delayed boots rune as a support. I could be mistaken though and it's really op.
Bimclunk (NA)
: I look at it like the keystones. Some of them are arguably better than others, depending on the champion taking them or other conditions(?), but almost all of them are usable on all champions. I think that's the direction the new runes should go. I also think Courage of the Colossus could be done better. I dunno.
Mm, no, I think Windspeaker's enhances your heals and shields, as it says, so I think that applies to lifesteal/spellvamp and regen and shields, but I could be mistaken. Stoneborn gives 5% total hp. Anyone benefits from Stoneborn. The other keystones besides Courage of the Colossus are usable on anybody.
: Sorcery doesn't include all champs, only ones with AP or Ad ratios that need to cast a lot, it does nothing for most tanks and many supports who either don't cast much, have no ratios, or rely on health, armour, or MR for their abilities like Zilean, Taric, Braum, and Malphite. For the most part there will supposedly be several rune paths for each champ, and each rune is supposed to be meaningful, but that doesn't mean every rune should be good on every champ; that isn't possible and frankly would require an unbalanced and bland game. Not taking a mana rune on Shen isn't pigeon holing him, it just locks him out of being able to use mage runes to their full potential which is appropriate since he's not a mage and will likely want tank and utility runes anyways. Cass will be locked out of ONE minor rune choice that would be bad on her anyways (if the ability worked around her passive and gave her boots anyways it would be negating her primary advantage of not needing boots), So I honestly don't see why you see it as a problem when she'll have 2 other meaningful choices from that slot to choose from, not to mention all of the other runes from other slots she could choose from. Removing a rune because one champ can't use it would be a lot of trouble for something that is completely unnecessary.
I look at it like the keystones. Some of them are arguably better than others, depending on the champion taking them or other conditions(?), but almost all of them are usable on all champions. I think that's the direction the new runes should go. I also think Courage of the Colossus could be done better. I dunno.
: Doing that all because you don't want new players to make a simple pre-game mistake on a single champion would be stupid as fuck; if you're playing Cass you know you can't have boots or you will learn after a single game. New players don't need to be babied, if you do hold their hands constantly all you're going to do is produce a bunch of worthless new players that don't think for themselves, because humans are lazy sacks of shit when allowed to be. I also still don't see what you are talking about with regards to adaptive. Every champ is going to have bad mastery choices, and that is a quality of a decent system as you can't have a system where everything is good on every champ or the runes will be OP. Mana-less champs will be able to take mana runes, would you remove mana runes from the games to keep them from being punished by their own stupidity? This is a cognitively based game, the cognitively impaired should suck at it.
I'm going to wait and see what happens when runes are live and a while after. I think it's kinda silly to lock a champion out of a rune choice. I dunno. It's like they added Sorcery (increased ability damage) to include all champs, since all champs do ability damage..... or we can choose Fury (increased attack speed), since all champs have an autoattack.... I'm saying like runes could maybe be more open and the choice of one rune over another can maybe have meaningful but different impact. I dunno. I think having an obvious path for a champion is funneling them too much. Like not taking mana on a manaless champ. Maybe the choice can be handled better? I dunno. We see these if / else choices in the current masteries and I think they're interesting. You know, stuff like having more hp or more regen/shielding. More damage or more lifesteal/spellvamp. The choice of bounty hunter, double edged sword, or battle trance. I dunno. I think it makes the game more interesting than "if manaless then don't take mana" or "if {{champion:69}} then don't take boot rune." I dunno.
: I really don't know how that would help? If anything I think it would hurt matters, more options are a generally good thing up to a point, and I don't know how adaptive would even matter as it applies to AD, AP, armour, and magic resist as far as we know and maybe even health and mana, but I don't know how it could apply to any other stats besides possibly lethality and magic pen or MAYBE health and mana regen, Move Speed doesn't have a counter stat and it would still require buying an MS item to cement MS as the stat and potentially even restrict CDR as it's the only stat that could possibly be a counter stat to MS.
Yeah, I don't know. Movespeed that scales over time, instead of giving boots, but that would be pretty good on {{champion:69}} I guess?... Conditional movespeed like if traveling in the river and bush, like the current Explorer mastery? I dunno.
: It could be easily prevented by knowing the passive of the champ you are about to play, as it only effects one champ, and its the same as non-mana champs buying mana items. Players shouldn't need their hands held.
I dunno. Considering we have Adaptive, it may be possible to lighten the number of runes / items.....
: That would be like remaking or removing mana items or runes just because there are mana-less champs in the game that can't utilize them. Players should be able to figure that kinda thing out for themselves, it's not like Cass's passive is an obscure ability, it's one of her major strengths and anyone playing her should know that she can't have boots.
I dunno. Considering we have Adaptive stuff, it may be possible to lighten the number of runes / items?
Zurkrem (EUW)
: How about giving a warning when you've both locked in Cassiopeia and the Magic Footwear rune telling you that it's straight up not going to work?
Yeah, or remake the rune to work with all champs / remove the rune?
: Yes, it is bad to take it on Cassiopeia. Though, it's not so different from mana runes existing alongside champions like Vladimir.
Why allow a player to select a dead / trap choice, if it can be prevented? I don't know how to prevent it.... EDIT: I think I've got an idea. Maybe the rune could give early homeguard (10 mins instead of 20), and then {{champion:69}} can take it? I dunno. Sounds OP.
Lyndris (NA)
: i does that in BEGINNER bots, but not the rest
Oh, beginner. Thanks. I guess the categories were swapped for me. Yeah, that one, the easiest one. My bad. Edit: Played the proper game mode after accidentally playing Intermediate when I meant to play INTRO. Sorry!! ... http://imgur.com/a/xPxKi http://imgur.com/a/t0lDQ I was able to reproduce it. INTRO bots. :)
AdeBug (NA)
: You'd be surprised how many new people have added custom settings or mods, as they are being helped by the friend that invited them to that game (not just lol) to begin with. The reason I'm asking is basically for me it doesn't look like that. The tree on the left, that is. '3) Create movement speed item' for instance indicates that it might just be a custom item set, for one, and two, the + and -> aren't in the normal client, so someone must've added those in between the items. But that doesn't mean the game says those 2 items equal black cleaver, on the left. That means that the custom item set has 3 items on the 4th line. And something, like a plugin, is adding those graphics that are, since the update, misleading.
I think you have to go to Intermediate bots. The mode that holds your hand. That's what I mean. I'll just play it and see for myself. I don't get ip but w/e.
AdeBug (NA)
: Are you using a plugin or smth? It's prolly the site it's getting the info from, hasn't been updated, item wise, hence the discrepancy.
I haven't checked on my account. I don't think this player is using any plugins or mods since they're brand new. I don't use plugins or mods either.
: _**F**_ eeding **_A_** FKing **_R_** aging FAR Talks
: {{champion:2}} has true damage which lets him kill anyone tanky, but he also has a ranged nuke that slows so he can kill ranged too How is that fair exactly
Hmm. True he has true damage but it's not percent so it's countered by flat HP I think.
Rioter Comments
Rioter Comments
DauKho (NA)
: They are indeed EXTREMELY common. Theres one in your second match btw, but i didnt bother to look at your entire history. You can usually tell in game-they have no masteries, usually. I just had a bot on each team. Match prior, three bots on my team, one on the enemies. Ive noticed bots are more active during the EST hours of midnight to 8am If you look at my overall history youll see a lot of aram matches where people go 0/15+++, those are ALL bots.
Which second game? I posted 5 months ago, so are you talking about a game played on 2/1/2017 since that was 7 days ago? Are you talking about the game where I played {{champion:63}} in co-op vs AI? If that's the game, then I would be playing with my friend {{champion:222}} who never played LoL before and didn't use masteries. Can you link me to the game where I had a bot, please? Thanks. I still don't think I'm encountering bots in my ARAMs. Maybe it's happened, but I don't think it happens frequently. I dunno. I do think there could be bots in ARAMs and that I am a higher MMR than the bots are able to reach. I dunno.
Rioter Comments
nep2une (NA)
: *makes a change to a champion* *breaks or guts said champion* *makes more changes instead of revert*
It's possible sometimes the older version is simply not good. They may break / gut a champion by trying to update it, but reverting it may not be a decent option either. Possibly.
Forfang v2 (EUNE)
: If that wasn't obvious enough, yes.
Never assume. It makes an ass of u and me. I realize I assumed also. Well, better safe than sorry.
Forfang v2 (EUNE)
: There could easily be more reasons. But you'll most likely see alot of improvement once you get the MS quins. They help when dodging skillshots, which most mid laners has alot of.
Also for getting into range to gold card and getting closer for some ults.
DaNinad (NA)
: Which one to get?
I think {{champion:51}} is up there? Considering you have high range and some mobility.
Rioter Comments
Rioter Comments
: As Rito's graphs show, there's an easy way to get to diamond.
I've heard CDR called king (by Dyrus?) and now I understand. However it must be said that accuracy probably matters too.... People win by button mashing in fighting games, but eventually the random mashing becomes ineffective (I think)...
: > [{quoted}](name=ClearedToEngage,realm=NA,application-id=3ErqAdtq,discussion-id=dAyI6oIB,comment-id=000000000000,timestamp=2016-10-26T16:29:45.077+0000) > > Gameplay tab You're correct, have to hit show all. False alarm. Peeps, am a noob, my apologies.
Ohhhh. It was set to "Tier 3"...
: who should be what?
Play free week champions every week until you figure out what you like. Spend very little IP on the cheap 450 IP champions to start your roster. {{champion:22}} {{champion:15}} {{champion:20}} {{champion:32}} {{champion:11}} {{champion:16}} {{champion:10}} {{champion:86}} {{champion:1}} {{champion:13}} {{champion:27}} {{champion:19}} etc. There's one for every role and they see play at high soloqueue elos. Pick up {{champion:18}} {{champion:12}} for free by getting their free skins from Riot. If you can't unlock them from the super old links, then email Riot support about it because I heard they'll unlock them for you.
: I genuinely feel bad for any nice people who main...
I think replace the word "everyone" with "I".
: what did ivern do when his business was failing?
Ha Ha Ha http://vignette2.wikia.nocookie.net/lotr/images/1/1a/Hola_gai_dol!.jpeg
: You get mystery gifted other support champions.
I think they're telling you to stop one tricking and play something with skill. Kidding.
: Lol, ^ this guy is positive as fuck, good luck in life my man.
Thanks... Good luck to you too...
: Rune Pages
I can't find them too. I guess they took them out. lol
: Zed loses lane. Goes Afk at 6 minutes. -20 LP.
Report the leaver, or rely on leaverbuster, and if they keep up such negative behavior soon they won't be playing _any_ games. So you and some others have some bad games but they lose the ability to play on their account. That's how it should be...
Deycide (NA)
: You know you played support well when...
You know you played support well when nobody on your team calls you out.
Luxychan (NA)
: I love my simple kits. Morgana: Passive: Spellvamp Q- root W- AoE E- spell shield R- Slow then stun Lux: Passive- AA after landing an ability Q- Root with potential second root W- AoE Slow/Damage E- Shield/Shield R- Line KA-BOOM Cho'Gath: Q- AoE knock up and slow W- Cone silence E- AA enhancer R- Nom to gain health Not saying having a complex kit is bad, but don't ruin my gameplay preference because of it.
http://leagueoflegends.wikia.com/wiki/List_of_champions Order the champions by difficulty and you'll find {{champion:25}} at the bottom. I too like {{champion:25}} .
: Some people actually enjoy simple kits...
I like {{champion:37}} and she also happens to require almost no aiming. I just got {{champion:8}} for a similar reason. ... One value of a complex kit may be outplay potential if your opponent doesn't understand the kit as well as you (the one playing it). That's why they said {{champion:13}} needed to be changed.
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Bimclunk

Level 101 (NA)
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