: Hi, I'm Dienekes, medieval historian with a focus on military history and HEMA practitioner (I'm shit though, literally the worst). I've seen this topic come up a lot the last few days, probably because Shadiversity dropped a video on it a few days back. Good guy, gets a bit excited for my tastes, I think he's overlooking some details on this one. Anyway, let's fucking do this. Point of order the first. Muscle cuirasses happened at a specific time and place in history. The Ancient Greek and Roman muscle cuirass had to deal with a lot less force than the medieval equipment, and furthermore the amount of muscle cuirasses that have actual battle damage to prove they were used in combat is somewhat limited. The ones that do, don't look like the highly detailed artistic variants we commonly see. They look like this: https://www.by-the-sword.com/images/product/medium/AH-6096N.jpg Or this: https://upload.wikimedia.org/wikipedia/commons/thumb/e/ea/Greek_bronze_panoply_in_RMO_AvL.JPG/220px-Greek_bronze_panoply_in_RMO_AvL.JPG The emphasis is there, but it is not to the huge extent that the artistic ones would have you believe. Now there's also a really important thing to note about military technology and what weapons people were facing when various developments occurred. The muscle cuirass came about during the bronze age by the Greeks and Romans. The most developed anti-armor weapon was an axe. The Romans may have faced some early maces, but only rarely. You don't need to have anything beyond just metal to protect you from swords and spears, and you can get away with these little eccentricities. By the late medieval period where the full plate harness we always associate with knights came about, that is no longer the case. Armor needs to deal with pollaxes, heavy shock cavalry with couched lances, and guns. It is not at all surprising that by the time that these weapons started to become dominant on the battlefield we see armor going from roughly flat or bell shaped like this: https://ugc.futurelearn.com/uploads/assets/1a/58/hero_1a585566-22b2-4339-a129-bb16f964f574.jpg To having a large crease, which developed into the full peascod style, like this: https://theknightarmor.com/store/image/cache/data/br/br04-armor-breastplate-500x500.jpg This lasted until armor was mostly abandoned. Because it's important against those heavy strikes that would hit the center of your mass: bullets, bolts, arrows, and lances. That is where the idea of not wanting the strikes to glance inward comes from. You want the strike to glance off out at an angle away from your body, not toward it. You are right, against most maces and swords and axes a boob plate would be fine. Against a lance pointed toward your chest? No it is the opposite of what you want. Now here's why shifting the point toward the chest and not the abdomen is kinda missing details. Look back at the peascod armor, unless you hit directly on the ridge, which is highly unlikely the attacks are not directed toward the waist. They're directed down and to the side. The goal is to angle the hit away from the body as much as possible. Now can an unlucky blow strike at the fauld? Of course. People still died in armor. Armor's amazing, but it happens. The faulds themselves also have a rather nice curve to them. They are not a flat surface for the weapon catch, nor does the angle of the fauld move the force inward. It's always outward wherever possible. The neck is harder, because it has the chin to deal with and the need to move your head. So that's always going to be a point of weakness, unless you get that thick sweet tournament armor, like this: https://collections.royalarmouries.org/media/emumedia/320/331/large_A5270_2.jpg Mhhmm. Look at that grandguard. See how the crease would move blows away from the body? See that nice curve is set up in a way that the enemy's weapon wouldn't catch on anything? Ohh man that's beautiful design right there. As to most plate armor being custom made. That's not always true. High Medieval to early Late Medieval period, sure. But then it gets cheaper to make and there's something called "munitions plate" and a lot of the armor we have that survived is this munitions plate. Many of them have these rather ingenious little quirks to help them fit varying body types. Like the Landsnechkt had these vambraces of overlapping metal so you could pull them apart or push them together so they would fit the length of the user's arm. As to the female requiring different general shape. Yeah probably, but I'd be willing to bet that a simple alteration that allowed more room for the breast of the wearer would come about more than basically a holster for each boob. I mean, bras weren't even really invented until the 1800s, most medieval and early modern women would be wearing more cloth linings and single hole boob bags that go around the body. So, no, I don't think boob plate is a good armor design. Redirecting things toward your center of mass is the opposite of what the goal of armor is to do. Now that said, I can see boob plate being invented, in the early ages before couched lances and the dominance of shock cavalry turning way into arquebuses and arbalists. Or, it could be like parade armor. You see we do actually find armor that is designed in such a way that a weapon would catch like this: https://www.thevintagenews.com/wp-content/uploads/2017/05/lead-hernuii876t.jpg See how the embossing creates a lot of rough surfaces for weapons to catch? Yeah, that's because this armor was never meant to be used on the battlefield or in a tourney. This is parade armor. It's meant to look damn good, and get everyone's attention when you're at a party, or making an entrance into a city, or participating in a celebration/parade. If boob plate would exist by the late medieval/early modern period I can only see it being used as parade armor. Furthermore, to get into the game design. Leona is not fine at all. All she has is a metal bikini a weird plate thing that just covers a narrow strip of her torso in such a way that should prevent her from rotating. And the rest she's wearing is spandex. She has horrible armor design.
Always a pleasure, Warlord Dienekes. {{sticker:slayer-pantheon-thumbs}} I started writing all sorts of nonsense to Zero, but the tl;dr is - given the choice, _I_ would wear the proven, cutting edge of armor technology, safest possible plate armor, and that is absolutely not the individual-cup type boob plate. Risking my life for anything else seems dumb.
iFestor (NA)
: Organized/In-Order Lore
I wrote up an experimental curated reading guide for some of the major Bilgewater stories, if you'd like to give that a try? https://boards.na.leagueoflegends.com/en/c/story-art/idaBsEQv-getting-in-to-the-lore-bilgewater-guide-unofficialish Otherwise this should be a link to Universe's explore page, filtered by short story, in oldest-to-newest order: https://universe.leagueoflegends.com/en_US/explore/short-stories/oldest/ Have fun and let us know if there are any problems :D
drash79 (NA)
: Is the planet of Runeterra Flat? 🤔
Nope, it's not flat. It's an oblate spheroid. The map that you see is a rectilinear projection.
: Trying to read these comics but
Lots of folks recomending the mobile version, but I understand you want to see it bigger on your monitor. I'm _not on the comics team_, so consider this work-around advice from another player, rather than anything official - because it's a **super crappy bodge**! It's for Chrome. 1. Set the comic viewing options to full-screen, and scrolling (rather than clicking). 2. In Chrome, right click the page and select "Inspect" or press Ctrl+Shift+I. (i) 3. Ensure your tool display is docked to the left hand side (click the three little dots in the top-right of the tools panel, and select the second icon in the "Dock side" menu). 4. Toggle the device toolbar (the little phone/tablet icon in the top left of the toolbar, or Ctrl+Shift+M). 5. In the device toolbar that appears at the top of the screen, select something like "Ipad Pro" - don't let it pick "Responsive" for you. 6. In the zoom-level drop down (to the right of the 1024x1366 resolution display) select something to make the page bigger - 150% or 125% work for me. 7. If your tools panel is taking up too much of the screen, you can grab the handle on the edge of it, and resize it a bit. And you're done. The pages should be significantly bigger on your big monitor now, despite losing about 20% of the screen to non-comic nonsense from Chrome. When you want to go back to normal reading, just click the X button for the Inspector window, or press Ctrl+Shift+I (that's "i" not "L"). If you want to see the whole page at once, then you can just press Ctrl+Shift+I to toggle back and forth, but it's pretty awkward. Good luck!
: There is, its called "Shimmer" (as KestrelGirl pointed out) and its from Zaun. Here is what the wiki says about it: _"One example of Zaunites' love for freedom of expression is the unlawful synthesis of "shimmer", a corrosive techmaturgical waste substance that is popular among Zaun's rebellious youth. When slathered onto the skin the Shimmer stimulates intense emotions in its subject. The Shimmer then creates an assortment of shining colors that corresponds to the emotion the subject is feeling. Though frequent application of the caustic glop can result in progressive degeneration of the skin and muscle tissue, a rumor that Shimmer can grant its wearer unnatural abilities has simply increased its demand."_ However, i must mention that it is part of the old lore as far as i know and im not sure if it still canon. http://leagueoflegends.wikia.com/wiki/Zaun#Objects
> [{quoted}](name=Ebonmaw Dragon,realm=NA,application-id=6kFXY1kR,discussion-id=EhKcNMge,comment-id=000b,timestamp=2018-12-15T06:29:41.174+0000) > > There is, its called "Shimmer" (as KestrelGirl pointed out) and its from Zaun. > > Here is what the wiki says about it: _"One example of Zaunites' love for freedom of expression is the unlawful synthesis of "shimmer", a corrosive techmaturgical waste substance that is popular among Zaun's rebellious youth. When slathered onto the skin the Shimmer stimulates intense emotions in its subject. The Shimmer then creates an assortment of shining colors that corresponds to the emotion the subject is feeling. Though frequent application of the caustic glop can result in progressive degeneration of the skin and muscle tissue, a rumor that Shimmer can grant its wearer unnatural abilities has simply increased its demand."_ > > However, i must mention that it is part of the old lore as far as i know and im not sure if it still canon. > > http://leagueoflegends.wikia.com/wiki/Zaun#Objects Shimmer hasn't been confirmed as new canon, but check out Progress Day, If They Run, and Son of Ur.
: Thanks! Man, kinda puts all the regional/factional rivalries and warring into perspective, doesn't it?
> [{quoted}](name=Cecil Hoshino,realm=NA,application-id=6kFXY1kR,discussion-id=hYcxLmMn,comment-id=00010000,timestamp=2018-12-13T05:29:08.149+0000) > > Thanks! > > Man, kinda puts all the regional/factional rivalries and warring into perspective, doesn't it? Maybe in the same way our own world does. I think human conflict is fractal - you can zoom in or out to any scale, and still find it.
: Epic! Timeline of LOL Lore Story
Interesting! I know you're still in the process of translating, but I can already see you've put a lot of work into this. It's also lovely to see you again, My Fizz No Ult :D My map friend - and now timeline friend! Maybe I'll be better able to comment once you've very kindly finished translating for us. I'm sorry I can't read Chinese :(
: Chances are Riot is not sure either - they are probably leaving it intentionally unknown so there is room to expand later. This is pretty standard for worldbuilding, only as much as is needed is revealed, even if there is a rough outline the writers use for consistency.
> [{quoted}](name=MagicFlyingLlama,realm=NA,application-id=6kFXY1kR,discussion-id=hYcxLmMn,comment-id=0000,timestamp=2018-12-13T05:08:43.786+0000) > > Chances are Riot is not sure either - they are probably leaving it intentionally unknown so there is room to expand later. > > This is pretty standard for worldbuilding, only as much as is needed is revealed, even if there is a rough outline the writers use for consistency. Oh, I know. I _really know_. But we're not saying yet - not when there are three enormous continents to deal with at the moment. It'll be a big deal when we scroll the map a bit more.
: Map Boundaries
Dragons. So many dragons! Or rather, less metaphorically, the Runeterra map shows a little over 1/6th of the surface of the planet - we've not talked about what's beyond there (dragons!) but there's definitely room to expand. I've seen some players theorize that it's mostly water, but I have no clue where they've got that idea from.
Eldeazar (EUW)
: I was waiting for that Zyra lore update for so long and it nailed some of my expectations: it gave her a richer backstory, a place for her to be rooted in the universe and, most importantly, a purpose for her to blossom into in the future. Bud I believe her lore could branch into much more, because I ended the bio thinking it didn't *add* nothing to the character. Floral intents and purposes this was more of a lore "expansion" than a lore "update".
> [{quoted}](name=Eldeazar,realm=EUW,application-id=6kFXY1kR,discussion-id=yHVyyrjz,comment-id=000f,timestamp=2018-12-13T00:08:25.594+0000) > > I was waiting for that Zyra lore update for so long and it nailed some of my expectations: it gave her a richer backstory, a place for her to be **rooted** in the universe and, most importantly, a purpose for her to **blossom** into in the future. > **Bud** I believe her lore could branch into much more, because I ended the bio thinking it didn't *add* nothing to the character. > **Floral** intents and purposes this was more of a lore "expansion" than a lore "update". / >_> Don't think I don't see what you're doing there. I see exactly what you're doing, and... I like it. Carry on.
: Stopping? Like there won't be more tournament? Shame, I think a lot of people were enjoying it, and I had prepared my posts on "Where Icathia Once Stood" and "From the Ashes" and "Twilight of the Gods" in advance. They are my favorites, I think.
> [{quoted}](name=Blood Magicks,realm=EUW,application-id=6kFXY1kR,discussion-id=yHVyyrjz,comment-id=0000,timestamp=2018-12-12T21:35:11.638+0000) > > Stopping? Like there won't be more tournament? > > Shame, I think a lot of people were enjoying it, and I had prepared my posts on "Where Icathia Once Stood" and "From the Ashes" and "Twilight of the Gods" in advance. They are my favorites, I think. Nothing to stop you posting them anyway - I'd be interested to read what folks think.
: [My favorite was definitely Veigar's new story!](https://universe.leagueoflegends.com/en_US/story/veigar-color-story/)
> [{quoted}](name=Deep Terror Nami,realm=NA,application-id=6kFXY1kR,discussion-id=yHVyyrjz,comment-id=0002,timestamp=2018-12-12T21:36:21.767+0000) > > [My favorite was definitely Veigar's new story!](https://universe.leagueoflegends.com/en_US/story/veigar-color-story/) Aw shucks, you're pretty good at this flattery business :P
  Rioter Comments
  Rioter Comments
Terozu (NA)
: Nocturne's story was fucking chilling to me, when the twist came in I was really fucking freaked out, so theres my vote. Once again its losing but w/e.
> [{quoted}](name=Terozu,realm=NA,application-id=6kFXY1kR,discussion-id=3HuGm1lI,comment-id=0007,timestamp=2018-12-10T22:16:56.332+0000) > > Nocturne's story was fucking chilling to me, when the twist came in I was really fucking freaked out, so theres my vote. Once again its losing but w/e. I wouldn't count anything out so early. As others have said, this one looks like it could be a close one. (And they are both great.)
  Rioter Comments
Elen (EUNE)
: Any chances we'll be able to vote for other stories anytime soon? For me the voting is stuck on Frozen Hearts VS An Explorer's Journey for 4 days.
> [{quoted}](name=Elen,realm=EUNE,application-id=6kFXY1kR,discussion-id=Wns6RG83,comment-id=001a,timestamp=2018-12-10T11:33:06.451+0000) > > Any chances we'll be able to vote for other stories anytime soon? > For me the voting is stuck on Frozen Hearts VS An Explorer's Journey for 4 days. Oh! I'm sorry - there have been new threads for the different votes. A new one every day. Here's a link to the megathread where you can find links to the different threads: https://boards.na.leagueoflegends.com/en/c/story-art/NElv7TLw-megathread-2018-lore-tournament You should (if your timezone allows it) still have time to vote for "Leaving Weh'Le" vs. "Art is Life". If you miss that one, then tomorrow's should be up 5 hrs from now.
d00mface (EUW)
: What champs would you like to see interact with one another that haven't?
Gangplank and Singed. {{champion:41}} {{champion:27}} I think they'd have discussions on how to keep a victim alive while they work on it. _<shudder>_
: Weh'le is being pitted against an absolute juggernaut of atmosphere, imagery and storytelling. Not fair at all. By the way, did you notice that Vlad's backstory sort of references that of Vlad the Impaler (the entire political hostage thing) and right after hearing his story we encounter thousands upon thousands of butterflies pinned on needles... Which may again be a Vlad Tepes reference? https://www.factinate.com/wp-content/uploads/2017/12/8.gif That's just one way the story is being clever and fucking awesome.
> [{quoted}](name=Blood Magicks,realm=EUW,application-id=6kFXY1kR,discussion-id=EWlqEFon,comment-id=0000,timestamp=2018-12-09T22:25:27.847+0000) > > Weh&#x27;le is being pitted against an absolute juggernaut of atmosphere, imagery and storytelling. Not fair at all. > > By the way, did you notice that Vlad&#x27;s backstory sort of references that of Vlad the Impaler (the entire political hostage thing) and right after hearing his story we encounter thousands upon thousands of butterflies pinned on needles... Which may again be a Vlad Tepes reference? > > https://www.factinate.com/wp-content/uploads/2017/12/8.gif > > That&#x27;s just one way the story is being clever and fucking awesome. I picked a few stories that were either longer than usual and/or I felt had been pretty popular at the time of their release, as the seeds for the 2nd round, but otherwise randomized the matchups of the other stories. I fear there's always going to be a few stomps when that happens - but I couldn't figure out a more fair way to line up the matches! I definitely have a fave out of these two, even if I feel that, as a Rioter, I'm supposed to be a bit more impartial. As long as I don't get angry writers writing me angry messages about it, I should be fine!
  Rioter Comments
  Rioter Comments
: Question for my writers.
I've only written one story for Riot, but there were a few phases to it. Note - I was _SUPER_ new to the process, so there was a misstep I made and quite a lot of hand holding on the part of the editing team, who were great. 1. **Coming up with a bunch of pitches.** First thing was coming up with several pitches with 4-7 beats bullet-pointed out. 0. **Identifying pillars.** (This should be numbered zero, instead of two!) At this point, I had several pitches, with beats, but I was having trouble identifying which ones were better than others. Another Rioter writer offered to talk me through the problem, and said that something that helped him was to work out what the pillars of the story were - what I was trying to achieve. There might be a couple of these, but until you've worked this out, you're really just wasting your own time! 2. **Narrow down to three pitches.** Now that I could measure the goodness of the many pitches, I could identify which best fulfilled the pillars (and/or come up with some new ones). Then I sent those three to the stakeholders (and told my editor which one I felt was strongest) to see if they agreed they were headed in the right direction, and what one (if any) to move forward with. In my case, the one I felt was strongest was picked. 3. **Write a first draft.** The editor had given me a deadline for a first draft (I requested that it be as soon as possible, so we could iterate more frequently) and a word count range. I spent a day stumbling over the start of the story before kicking myself into just finishing the first draft, crap beginning and all. That helped a lot. So over the course of a couple of days, I got that first draft written, hitting all of the beats from the bullet point list in the pitch. 4. **Cut.** At this point, I had written twice as many words as was the maximum allowed for the piece. Doh! Before I even let my editor take a look, I spent the last day or two before my first deadline, just cutting like a mad-woman. Whole paragraphs of setup and description - gone. In the style of Stephen King, I went on an adjective massacre. Even still, it was over 200 words over the maximum limit by the time my first draft deadline hit. 5. **Submit first draft.** Sent it off to the editor, and I gave him a few days to take a look over it. (This took a bit longer than might normally happen, but real life was going down, and couldn't be helped.) 6. **Fix problems for second draft.** A few days after that, I got a version back that, honestly, was more yellow-highlight-for-editing than it was untouched. Basically, I had too many character points of view, and for the length of the piece, that was overkill. So I rewrote about 80% of the story to have it be only from one character's perspective. Managed to trim down a few words while I was at it, but STILL over the limit. Fixed a few other issues, some suggested changes - but at this point, every beat in the pitch is still being hit. Very little deviation from that initial outline. 7. **Submit 2nd draft for SME feedback.** At this point, time was pretty short, and the state of the story was considered in a finished enough state, to submit to the rest of the process. It was sent off to various SMEs (Subject Matter Experts) for blind feedback, so that if there were any problems or contradictions or cross-product issues, they could be identified. They keep this blind so the writer doesn't get inundated with possibly contradictory, wildly irregular, feedback - it goes via the editor. 8. **Fixes and copy editing.** Working with my editor (in a Google doc, live editing a shared file) we picked apart any last sentences or paragraphs that needed a fix up, with the SME feedback. Here, there was one or two, but generally it was more correcting the order of a sentence or so, rather than anything content wise. We get this done in an hour or two - working remote because in this case, we're in different offices. 9. **Copy editing.** I say goodbye to my story, and leave it in the capable hands of the editing team. Life happens, again, so the copy editing doesn't go down until the last minute - I get 'accosted' once or twice by a manic looking editor asking for my feels about some last minute tweaks, and I respond as best I can. After that, it's out of my hands and off to the localization team for translation! So, long story short (ha! get it - I wrote too many words, again!) I stuck very closely to my pitch because A) it was a short story anyway, and B) because it was what had been approved by the stakeholders so deviating from it would have raised some questions.
Caithresh (EUW)
: Swain's story is cool! But Nida's story made me like a character whom I had no interest in at first. It was a very pleasant surprise. I like both (I mean, let's be honest, I like every stories that have been published so far), but I can't ignore the fact that a single story made me change my stance on a character. I'm not voting for a character here (ngl, I prefer Swain over Nidalee), but for a story, and even though both are really cool and well-written, Nida's the one I'm going for. I think I have already told you but what a nice idea you had! May ~~The Dreaming Pool~~ the best story win :p!
> [{quoted}](name=Caithresh,realm=EUW,application-id=6kFXY1kR,discussion-id=EA9F3tdj,comment-id=0001,timestamp=2018-12-07T21:45:20.331+0000) > > Swain&#x27;s story is cool! But Nida&#x27;s story made me like a character whom I had no interest in at first. It was a very pleasant surprise. I like both (I mean, let&#x27;s be honest, I like every stories that have been published so far), but I can&#x27;t ignore the fact that a single story made me change my stance on a character. I&#x27;m not voting for a character here (ngl, I prefer Swain over Nidalee), but for a story, and even though both are really cool and well-written, Nida&#x27;s the one I&#x27;m going for. > > I think I have already told you but what a nice idea you had! May ~~The Dreaming Pool~~ the best story win :p! Yeah I think this one might be a close battle. Swain comes across as _super_ creepy and powerful in his story, which I think is fantastic, but actually giving a damn about Nidalee from reading her story was quite the surprise. It's also hard not to be swayed by the art, which I think gave folks some perspective on what Nidalee-in-Runeterra might be like, vs. Nidalee on the Rift. However! I tried not to let that influence me, as this a story contest, not an illustration contest. (Maybe another time, we'll run an art version :D)
  Rioter Comments
: i cant vote..I click on that vote button and nothing happens
> [{quoted}](name=Camille Ferrøs,realm=EUNE,application-id=6kFXY1kR,discussion-id=Wns6RG83,comment-id=0019,timestamp=2018-12-07T21:20:28.115+0000) > > i cant vote..I click on that vote button and nothing happens (Hope this isn't a double post on my part.) Someone else was having trouble too - maybe try refreshing the page? I'm having a bit of trouble with this post too - where it doesn't seem like my "POST" button works - it just hangs there forever, and I end up closing the page or refreshing to find it updated. I'm closing this poll in 3 minutes though, so maybe we'll both have better luck on the next one in a few minutes!
  Rioter Comments
Terozu (NA)
: ...Queen Setaka? Bio you're the teasing the us. {{sticker:sg-shisa}}
> [{quoted}](name=Terozu,realm=NA,application-id=6kFXY1kR,discussion-id=hWbkjZKU,comment-id=000300010001,timestamp=2018-12-07T18:57:22.332+0000) > > ...Queen Setaka? > > Bio you&#x27;re the teasing the us. > > {{sticker:sg-shisa}} Sorry. I just love theorizing about this stuff the same as you folks. {{sticker:poppy-wink}}
: What if the assassins didn't kill all of Azir's siblings and now one of them swore to kill Azir to retake the "stolen" throne?
> [{quoted}](name=Shuriman God,realm=EUW,application-id=6kFXY1kR,discussion-id=hWbkjZKU,comment-id=0003,timestamp=2018-12-07T18:02:52.669+0000) > > What if the assassins didn&#x27;t kill all of Azir&#x27;s siblings and now one of them swore to kill Azir to retake the &quot;stolen&quot; throne? They were clear to state that all of Azir's _brothers_ were killed. No mention of any sisters...
Naalith (NA)
: I was about to make a strong case for what the top 4 stories should be, but then I realized I have a second top 4 that could easily tie the first top 4 I thought of originally. How can you expect us to vote in the later rounds if you make too many good stories?
> [{quoted}](name=Naalith,realm=NA,application-id=6kFXY1kR,discussion-id=Wns6RG83,comment-id=0010,timestamp=2018-12-07T01:06:57.484+0000) > > I was about to make a strong case for what the top 4 stories should be, but then I realized I have a second top 4 that could easily tie the first top 4 I thought of originally. How can you expect us to vote in the later rounds if you make too many good stories? Why do you think I made this in the first place? I need all of your help deciding - because I certainly can't.
: > [{quoted}](name=Bioluminescence,realm=NA,application-id=6kFXY1kR,discussion-id=Wns6RG83,comment-id=,timestamp=2018-12-06T21:26:00.008+0000) >no skin-universe *sobs in cowboy*
> [{quoted}](name=Carnival Knights,realm=NA,application-id=6kFXY1kR,discussion-id=Wns6RG83,comment-id=000c,timestamp=2018-12-06T22:29:08.216+0000) > > *sobs in cowboy* How else am I going to ~~chea~~ legitimately have some of these main-universe stories have a chance if Odyssey, Star Guardian, and High Noon, are competing?? (Also, I'd run out of days of the year.)
: > [{quoted}](name=Bioluminescence,realm=NA,application-id=6kFXY1kR,discussion-id=Wns6RG83,comment-id=00050000,timestamp=2018-12-06T22:10:14.114+0000) > > yo, I asked, and they linked me this: > https://twitter.com/Mortdog/status/1070030166921859072 > > Looks like Prestige Blood Moon Aatrox wil not be acquired via an event pass. > However, for future reference, I am a really bad person to ask about things like this. So not my area of expertise. Im unable to vote in the poll above, where do I report board issues?
> [{quoted}](name=Blades in Exile,realm=NA,application-id=6kFXY1kR,discussion-id=Wns6RG83,comment-id=000500000001,timestamp=2018-12-06T22:26:34.826+0000) > > Im unable to vote in the poll above, where do I report board issues? Perhaps in [Discuss The Boards](https://boards.na.leagueoflegends.com/en/c/community-moderation)? One of the mods there might be able to advise (I've never heard of that, myself, at least not with someone so high level).
Kaduva (OCE)
: yo can i just get a one word yes or a no.
> [{quoted}](name=Kaduva,realm=OCE,application-id=6kFXY1kR,discussion-id=Wns6RG83,comment-id=0005,timestamp=2018-12-06T21:52:54.534+0000) > > yo can i just get a one word yes or a no. yo, I asked, and they linked me this: https://twitter.com/Mortdog/status/1070030166921859072 Looks like Prestige Blood Moon Aatrox wil not be acquired via an event pass. However, for future reference, I am a really bad person to ask about things like this. So not my area of expertise.
: Frozen Hearts was really cute and a great way to show off Nunu's character and his relationship with his mom. However I feel like it was just kind of...there. Nothing really interesting happened other than Nunu's mom telling him small stories and how the Notai live and stuff. "An Explorer's Journey" however confirmed a sudden revelation that Zaun was originally a Shuriman settlement and that there is a huge catacomb of Shuriman treasures in the deepest, darkest parts of the city. The story itself was also a hell of a lot more entertaining and exciting, coupled with some nice pieces of art too! All in all, my vote is Explorer's Journey.
> [{quoted}](name=BonzaiBuddy,realm=NA,application-id=6kFXY1kR,discussion-id=Wns6RG83,comment-id=0007,timestamp=2018-12-06T21:54:36.588+0000) > > Frozen Hearts was really cute and a great way to show off Nunu&#x27;s character and his relationship with his mom. However I feel like it was just kind of...there. Nothing really interesting happened other than Nunu&#x27;s mom telling him small stories and how the Notai live and stuff. > > &quot;An Explorer&#x27;s Journey&quot; however confirmed a sudden revelation that Zaun was originally a Shuriman settlement and that there is a huge catacomb of Shuriman treasures in the deepest, darkest parts of the city. The story itself was also a hell of a lot more entertaining and exciting, coupled with some nice pieces of art too! > > All in all, my vote is Explorer&#x27;s Journey. That's a good call on the Zaun revelation. I hadn't considered that, and I really love juicy worldbuilding factoids. Hrm.
: This is such a neat idea!!! *So* ready for the rest of the tourney, although it seems my pick is losing so far for this round :(
> [{quoted}](name=KnightsKemplar,realm=NA,application-id=6kFXY1kR,discussion-id=Wns6RG83,comment-id=0002,timestamp=2018-12-06T21:44:29.165+0000) > > This is such a neat idea!!! > > *So* ready for the rest of the tourney, although it seems my pick is losing so far for this round :( The day is young. Maybe you could make a compelling argument for your pick and sway the masses? :D
  Rioter Comments
: The comics are a direct continuation of the **cannon** lore
> [{quoted}](name=Camille Ferrøs,realm=EUNE,application-id=6kFXY1kR,discussion-id=tpPsaa7Z,comment-id=0001,timestamp=2018-12-02T19:41:19.516+0000) > > The comics are a direct continuation of the **cannon** lore The OP is correct that the term is "canon" not "cannon" :) [https://www.dictionary.com/browse/canon](https://www.dictionary.com/browse/canon) Easy to get them mixed up though, seeing as they sound exactly the same!
: Yeah I've been aware of this curious inconsistency for a while now. Just putting it out there, one of the conceptual/draft versions of the Runeterra map indicated a city called "Old Zuretta" which is in fact somewhere south-ish. But, and pretty big but, this hasn't been officially canonized yet. So its difficult to tell what Narrative's intention with this will be. At this time being it's definitely an error in Renek's bio. There is a chance, albeit low, that sometime in the future Renketon could have his bio re-updated, just to fix any kinks or small inconsistencies that exist. As over the last year or two, a lot of new world building has been established and sometimes it doesn't quite align completely. Example: Ryze's bio was re-updated recently as originally it suggested he was witness to the destruction of Icathia, whereas now he wasn't even born until long after the city was consumed.
> [{quoted}](name=Whyte Lyon,realm=OCE,application-id=6kFXY1kR,discussion-id=3NhiiZBE,comment-id=0001,timestamp=2018-11-27T23:33:17.081+0000) > > Yeah I&#x27;ve been aware of this curious inconsistency for a while now. > > Just putting it out there, one of the conceptual/draft versions of the Runeterra map indicated a city called &quot;Old Zuretta&quot; which is in fact somewhere south-ish. But, and pretty big but, this hasn&#x27;t been officially canonized yet. So its difficult to tell what Narrative&#x27;s intention with this will be. At this time being it&#x27;s definitely an error in Renek&#x27;s bio. > > There is a chance, albeit low, that sometime in the future Renketon could have his bio re-updated, just to fix any kinks or small inconsistencies that exist. As over the last year or two, a lot of new world building has been established and sometimes it doesn&#x27;t quite align completely. Example: Ryze&#x27;s bio was re-updated recently as originally it suggested he was witness to the destruction of Icathia, whereas now he wasn&#x27;t born until long after the city was consumed. I wondered if anyone had found that on the less-than-well-released WIP map :) Excellently spotted, Whyte Lyon! Hopefully it's something we can clear up in the future, so it doesn't seem so broken to folks who haven't scoured every corner for secrets. Sorry, Slade25!
Atgo (EUW)
: Nice post Bio! Since the "Sea myths"(Pyke, Nautilus, Fizz and TK) were alredy mentioned, I think that GP's bio would be better placed right after Down Among Dead Man and Illaoi's bio(together with the trial minigame) right before Shadow and Foturne, so I'm curious: Why did you place them in those positions? Again, nice post! For a long time I was thinking in something similiar to Shuriman lore, but I never really shared it in a post like this one. Maybe you gave me the motivation to do so...
> [{quoted}](name=Atgo,realm=EUW,application-id=6kFXY1kR,discussion-id=idaBsEQv,comment-id=0018,timestamp=2018-11-11T16:51:59.741+0000) > > Nice post Bio! Since the &quot;Sea myths&quot;(Pyke, Nautilus, Fizz and TK) were alredy mentioned, I think that GP&#x27;s bio would be better placed right after Down Among Dead Man and Illaoi&#x27;s bio(together with the trial minigame) right before Shadow and Foturne, so I&#x27;m curious: Why did you place them in those positions? > Again, nice post! For a long time I was thinking in something similiar to Shuriman lore, but I never really shared it in a post like this one. > Maybe you gave me the motivation to do so... It was a tricky choice, some of the placements. Having Illaoi's color story, The Burden, before the Epilogue of Burning Tides, works chronologically, but 'ruins' the surprise of Shadow and Fortune introducing Illaoi for the first time. Then if I were to place Illaoi's bio and mini-game immediately following, would (in my opinion) be too much of Illaoi testing captains all at once. But that's all it is here - my opinion. I'd tried to keep as much of Illaoi's mystery intact, without breaking the chronological order of events, as I could. As for the Gangplank bio - again, it's down to opinion rather than a definitively right or wrong answer. My intention was that, the last few lines of Gangplank's bio speaks to the return of the Reaver King, the threat of his rise - and that's still to come, rather than detailed in Shadow and Fortune or the related pieces. Glad you liked it, Atgo!
Grau (NA)
: Thank you so much! This is such a useful page to have and I have a few friends I will be sending it to. Is there any relevant Pyke stuff to add to this since he is one of the major players in the current story arc for bilgewater? Or will that wait until we have a few more answers?
> [{quoted}](name=Grau,realm=NA,application-id=6kFXY1kR,discussion-id=idaBsEQv,comment-id=0016,timestamp=2018-11-10T13:24:32.857+0000) > > Thank you so much! This is such a useful page to have and I have a few friends I will be sending it to. > Is there any relevant Pyke stuff to add to this since he is one of the major players in the current story arc for bilgewater? > Or will that wait until we have a few more answers? I think we may need to wait until we have a few more connective pieces - including Pyke (and Fizz, Nautilus, and ol' Kenchy) would be a bit of a disconnected jump at the moment. Like issues of a comic before the crossover episode :)
: I see what you're saying but in my opinion Dark Souls has the best lore in all of video games because it asks you to delve deeper and explore. Makes you feel like an archaeologist, like your putting together this giant conspiracy if you know what I'm saying. Course there is something to be said for linear story telling A-B-C-D in order But I like that one person can go A-C-D-B and another D-B-C-A and it might work either way, like your having your own unique experience digging through the lore.
> [{quoted}](name=mrmeddyman,realm=NA,application-id=6kFXY1kR,discussion-id=idaBsEQv,comment-id=00000000000000010002,timestamp=2018-11-10T05:36:13.672+0000) > > I see what you&#x27;re saying but in my opinion Dark Souls has the best lore in all of video games because it asks you to delve deeper and explore. Makes you feel like an archaeologist, like your putting together this giant conspiracy if you know what I&#x27;m saying. Course there is something to be said for linear story telling A-B-C-D in order > > But I like that one person can go A-C-D-B and another D-B-C-A and it might work either way, like your having your own unique experience digging through the lore. Oooh we gonna talk about narrative delivery methods in games? Because I am all over that. I think that, for many games, the non-linear, asynchronous, storytelling is excellent for certain types of narrative information - Dark Souls, like you say, does well for giving you information about the world, and some limited information about relationships between characters. I believe that the VO lines for champs in League, for example, excel in non-linearly building up an understanding of a character, and the character's relationships with other champions. And it does so in a way that doesn't require breaking out of the game experience, which is great and highly accessible. Even Dark Souls, for all its wonderfulness, generally requires you to go into a menu screen (or rather, the inventory) to read background text for the items, to start your learning process. (Obviously later, you can use those clues to gain information in the world - such as where an item was found and its relationship to other items and characters - but that's only really useful _after_ you've read the descriptions.) The position of those objects is environmental storytelling - another wonderfully immersive method of conveying story, and one that doesn't require you to break out of the game and shift into a different mode. For example, The Return of the Obra Dinn is pretty much 'environmental storytelling: the game' - where the placement of objects, people, and the contents of them, conveys the narrative of what went on in that location. It's like reading a crime scene. Many many games (some of which I've worked on) have used this to deepen the sense of immersion of the player - the most basic form of which is usually a trail of blood leading away from a trap or hazard in a horror game. Even League experiments with some environmental storytelling, even though Summoner's Rift isn't 'canon' to Runeterra at the moment. The stories its telling, however, are the stories of both the history of the game (finding old, retired, items hiding in the jungle, or in the goods of the shopkeepers) or the stories of the Rift - such as the cracks emanating from the Baron Pit showing the corruption, or even the wear marks on the lanes implying an age to the entire location. For games, there are usually some storytelling methods that are more appropriate than others. Your typical linear single-player shooter or RPG for example, is often best served by dialogue, environmental narrative, sometimes playable flashbacks, and some will have cutscenes; how you feel about those can vary from person to person. Asking the player of a typical shooter game to stop and read will break up the tempo of the game, and they'll likely avoid doing so if possible. Other games, such as say, League, find ways to convey information in a way that won't interrupt your experience, too. The loading screen tips, the VO lines, the animations, champ models, even the mechanics (if you're a fan of ludonarrative resonance - you couldn't think I wouldn't drop the old buzzwords with this much of a wall of text, could you?), all help convey character and relationships narratives. What it fails at spectacularly at is linear storytelling. Or, maybe that's unfair. What it has failed at so far, is linear storytelling. One could argue, if you were especially contrary (and what are designers if not contrary), that if you zoom out far enough, there is a linear story being played out on the Rift. That the release or update of champions, in sync with the stories that exist outside of the game (bios, color stories, short stories, etc.) convey a progression. The easiest example would be someone who saw Gangplank before Burning Tides, played the game during his 'death', and then saw him post-Update. That could be considered a linear story, conveyed through the experience of playing the game. And of course, that brings us to the player-narrative. Every match is a story that the players create - one with highs and lows (too many lows) with villains and heroes and twists and turns and big finishes. Then there's the narrative of a player's promos, or of the season. Or their entire experience with League of Legends. I know that those player-narratives aren't what we generally talk about, but they are critical to the game and in fact work in concert with the more conventional champion narratives we try to convey. You are experiencing and enacting the narrative of a match with 9 other players, and with 10 champions as your agents. Like 10 actors on a stage, playing 10 different improvisation characters. The characters have relationships, quirks, and abilities - a range of expression that molds the player story. Ok, I've written enough nonsense to choke a goat now. I just get very excited when talking about narrative methods in games, and even though I've wittered on here incessantly, I've only talked about maybe 1% of the fun awesome methods and styles. PS - As an example of where Dark Soul's method was perhaps unexpectedly used, Destiny had a similar out-of-the-game method of gathering story together in their online Grimoire cards. While some players really enjoyed digging through that as a method of learning about the world, many players chose not to interact with something so disconnected from the game experience. Sounds familiar to me.
Nylisa (EUW)
: But... Earthquake is shaking or trembling of the *Earth* (Volcanic or Tectonic). is it still earthquakes when we are not on earth? we all know Runeterra is another planet! Jokes aside i just wonder how events such as these are perceived in a place like Runettera.for example 500 years ago a lightning and thunder was sign of a god's wrath on earth. but now it's just... air. I wonder about the strangest things! like how often vikings use to take bath. (they were obsessed with it it seems)
> [{quoted}](name=Nylisa,realm=EUW,application-id=6kFXY1kR,discussion-id=kjL9wGzg,comment-id=0003000400000000,timestamp=2018-11-10T03:22:39.513+0000) > > But... Earthquake is shaking or trembling of the *Earth* (Volcanic or Tectonic). is it still earthquakes when we are not on earth? we all know Runeterra is another planet! > > Jokes aside i just wonder how events such as these are perceived in a place like Runettera.for example 500 years ago a lightning and thunder was sign of a god&#x27;s wrath on earth. but now it&#x27;s just... air. > > I wonder about the strangest things! like how often vikings use to take bath. (they were obsessed with it it seems) And of course there's the extra complication that, there really might be gods in Runeterra causing the thunder and lightning. How does something like the scientific method hold up in these sorts of circumstances? (Hypothetical - no need for a reply. I too wonder about strange things.)
Nylisa (EUW)
: What would a Demacian calls an Earthquake? Runneteraquake? Jarvan's anger? Demacia's sneeze?
> [{quoted}](name=Nylisa,realm=EUW,application-id=6kFXY1kR,discussion-id=kjL9wGzg,comment-id=00030004,timestamp=2018-11-09T23:01:15.209+0000) > > What would a Demacian calls an Earthquake? Runneteraquake? Jarvan&#x27;s anger? Demacia&#x27;s sneeze? https://universe.leagueoflegends.com/en_US/story/lux-color-story/
: > [{quoted}](name=Ozzie Storm,realm=EUW,application-id=6kFXY1kR,discussion-id=idaBsEQv,comment-id=00000000,timestamp=2018-11-09T02:12:29.704+0000) > > i second this! > I&#x27;m very intrigued in the lore but it feels too much to the point i don&#x27;t know where to start. Bilgewater is a good start because it's the only region that feels complete. All the pieces are set up and story can only move forward. After that do Shurima and Icathia because that's also pretty complete after this years Void and Darkin updates Azir Xerath Sivir Taliyah story Nasus The story where they all together Then learn the history with Fall of Icathia, followed by the Darkin story (forget its name) Aatrox Varus Kayn + Rhaast Then use Kayn to pivot into Ionia OR Noxus Tbh just read about whatever makes you interested. Everything is connected so reading one story will make you want to read another maybe sometimes in a different region. Just explore
I agree with the idea that folks should read what interests them and go from there, but sometimes we've made it hard to know if there IS something that leads on from it. Bit of dropping the ball there. {{sticker:zombie-brand-facepalm}} Us lore-heads may know that Sivir at the watering hole in "Water" follows the Rise of the Ascended, but what I'm attempting to do with this (these?) is lay out a known path. Otherwise you might listen to Rise of the Ascended, and check to see what Azir is up to now on his Champion page on Universe, and find nothing (yet). A few dead ends, and you might give up. Shurima seems a good candidate for a guide, Noxus too. Some of the other regions have lots of content, but lack a clear through-line of connected story, and work better as more of a scavenger hunt than a playlist, imo.
: Wouldnt a great majority who linger to SA&S be the type who's fully equipped at finding these stories, and sufficiently familiar with Bilgewater's content and even any lore. **Like I fully support the intention here but is the boards the best place to promote more 'accessible' lore?** The majority of SA&S are the niche circle of already hooked people, we don't really benefit from a thread like this but **it's those elsewhere that need this guidance. Yet the thread has a day at best to be discovered**, so long as this isn't pined by moderators, which it hasn't so far.
Well, I could pin it myself (I have phenomenal cosmic powers) but I want to see if it will, ahem, sink or swim on its own merit first. I also want to see if folks have suggestions for improvement - consider this a 0.1 release. I also will be keeping a link to this handy so that if I see another inquiring thread in the future, I should be able to direct them to it. I agree this is a little 'preaching to the converted', but even here we have folks who have been here for a while, but for whom this is a splash art discussion Board. I'd be super interested to hear the experiences of people who haven't read all these stories, the way we have.
  Rioter Comments
: What I Appreciate Most About The Expanded Lore And Universe
This makes me happy. {{sticker:sg-ahri-2}} What sort of things would help you even more, do you think? No promises, just checking for unexpected ideas that we've not considered yet.
: Map is Busted
Can you post if you're on mac, pc, mobile, laptop, etc. what browser you're using, and if you've got your hardware acceleration turned on? This is the (short) FAQ page, to help with the accelleration thing, and testing that you have WebGL https://support.riotgames.com/hc/en-us/articles/360001672968 If that doesn't help, all the infoz above will help the map team's QA lovely-person to track down replication steps, and ultimately get it fixed.
: I'm Starting to Appreciate Graves more
Have you read Burning Tides? He features quite a bit in it, and I know it made me appreciate him a lot more - might do the same for others. It's one of our longer stories, but it's broken into nice manageable chunks if you don't have a lot of time all at once. https://universe.leagueoflegends.com/en_US/story/bilgewater-story/ {{champion:104}} {{champion:4}} {{champion:21}} {{champion:41}} (Ignore the weird pink chapter indications - it's a bug I think was introduced a little while ago, but the team have been made aware. I blame Odyssey ;) )
: No need to be short about it. Sorry, had to take the pun shot. Is that the measure because of the glamour?
> [{quoted}](name=Imperial Pandaa,realm=NA,application-id=6kFXY1kR,discussion-id=7VbaRfcM,comment-id=00000000,timestamp=2018-11-01T19:42:47.690+0000) > > No need to be short about it. > > Sorry, had to take the pun shot. > > Is that the measure because of the glamour? Aw I thought you might be referencing Veigar. I had so much fun with his glamoured height in his color story :D But no - the average height listed does not take perceived glamour into account.
: Answer My Question About Yordles Riot or Riot
By my measure, the average height of our current roster of Yordle champions is 84.7cm, or 2ft 9in. No, I probably won't be able to answer any more height questions, before anyone asks!
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