rujitra (NA)
: But my free shit ain’t good enough!!!!1!!1!!1
> [{quoted}](name=rujitra,realm=NA,application-id=yrc23zHg,discussion-id=YAuyFrQ9,comment-id=0000,timestamp=2019-10-27T18:26:03.172+0000) > > But my free shit ain’t good enough!!!!1!!1!!1 Exactly what I've been seeing lately, LOL.
Rioter Comments
CurS1VE (NA)
: What do you think is the Misconception of your Main Role?
Supports are only meant to stick by the ADC at all times, and are the only ones who should buy any control wards.
: Casters are avoiding saying the words ‘Hong Kong’.
Truth be told, if people want to do something about this they just need to quit the game. Uninstall, play something else more fun and less toxic and don't even pay Riot a minute of your time. Hell, once you're done uninstalling don't even check the league website unless it's because they've emailed everyone a genuine (and I mean GENUINE) apology. Otherwise if people who complain about it continue to play the game, watch the streams and feed into the company, nothing will change. Especially not on a matter like this.
Rioter Comments
Swimmx (NA)
: What if the LOL world Champions this year speak out in support of Hong Kong.
As much as I would love it, they won't. They're owned by Tencent after all.
: Thanks for the tip! Does that mean that putting points in q won't make much of a difference when a fight breaks out? Is Q's main purpose just to charge your frost fang and slow someone chasing you or if you are chasing someone?
Your Q Is good for being able to catch people out, but the later the game gets the more defensive stats people have and the less likely you'll be able to poke at the enemy's backline. If they have a squishy team it may benefit you to put a few points into it before maxing W, but otherwise it's just so heavily underwhelming now. The best that you get is some CDR on the skill for leveling it, otherwise it's just not as worthwhile since the slow is static across all levels. It still offers some good pick potential, but don't focus on weaving it in as much during fights unless you have nothing else to cast. Your focus during a fight shouldn't be to Q anyone really. It should be to land a good ulti, heal your marksman and utilize your double combat-summoners to win it. Oh and don't forget that passive! Once you hit level 11, you can hop off of someone, get your passive and hop right back on. It's saved many lives in the games I've played as nobody really expects the extra chunk of a functional health pool to be a factor. If you need anymore help feel free to ask! I'd love to help you out. {{sticker:slayer-jinx-catface}}
: Yuumi E max or Q max
Yuumi Main here! Wanted to offer you some advice: If you're getting way ahead - Q. Otherwise they've kind of turned it into a 1-point-wonder. Let me explain: Her E has been super-buffed since her release. If you **really** want to make the best of her, max her E first. Here's my line of reasoning: * They cut the mana cost on her E by half, making it less cumbersome to use Level 1. Personally, it's great to take 1st as you can use it to heal your jungle, **AND** mitigate some early poke from enemy lane-opponents. * If you max her E first, by the time you have an {{item:3174}} you'll be healing someone for 3/4 of their health bar. There's also the factor of having a potentially maxed dark seal playing into that as well. * With the nerfs to her Q, it's just much more worth it to go E-Max first. Honestly if you go for 3 points in Q intermittently while maxing E, switch to a W max. If you're way ahead you'll just be catapulting your carries with more adaptive stats. I'd recommend going for the following: Max E> Max W> Max Q. You won't have much damage on your Q, but the point of her now is to be annoying little buff-machine, not a ghost that can poke out enemies all game. Item wise: I'd say {{item:3174}} rush would be good, {{item:1082}} is also a good 1st back item. Just don't worry about upgrading your {{item:3098}}. The gold you spend on that is better spent on your core.
Hwke94 (NA)
: > [{quoted}](name=Metal Janna,realm=NA,application-id=3ErqAdtq,discussion-id=8s7t7HHI,comment-id=0001,timestamp=2019-08-22T21:03:12.505+0000) > > 44.1% WR > "no chance of winning" I would spit in your general direction. Win rate is so bull because of INTing feeding teamates that run it down even if your nice to them.
Inting teammates are an inevitability, but something I will say that I noticed from your match history is that you don't buy enough {{item:2055}}s. I will typically buy anywhere from 4-8 in a game, and always have at least 1 extra on my person in case I need it. These wards tend to be some of the most important ones for a game, so one or two won't do in a match. Support may have changed a lot since the days of building GP/10 items to fill an inventory with wards, but you're still going to need to buy a lot more {{item:2055}}s than your team. Though encourage them to buy one when they back too, and you'll see how much 75 gold a teammate can help with defending against ganks and roams. Hopefully you don't see the criticisms I'm offering as a nuisance, I'm just trying to help from my perspective as much as I can. :)
: > [{quoted}](name=Bionic Avian,realm=NA,application-id=3ErqAdtq,discussion-id=8s7t7HHI,comment-id=0004,timestamp=2019-08-22T23:21:23.645+0000) > * {{champion:16}} - A Hidden-OP counter in my personal experience. If Yuumi goes out to shield-bop you, you simply E where her ADC is and engage with your own ADC. She can't do anything in that silence. Fact. I've played Yuumi into Soraka and she puts the cat in the bag real quick if she ever hops off. However if she doesn't hop off... then she gets outhealed because Soraka is playing with her whole kit whereas Yuumi isn't using her passive at all.
True facts! Not to mention with Soraka's Q-empowered heal, she'll get a lot of Aery procs.
JnFnRu (EUW)
: > [{quoted}](name=Bionic Avian,realm=NA,application-id=3ErqAdtq,discussion-id=8s7t7HHI,comment-id=0004,timestamp=2019-08-22T23:21:23.645+0000) > > So from an avid support main (and Yuumi main,) let me offer you some advice: > > Your match history consists of a LOT of support {{champion:115}} {{champion:54}} and {{champion:45}}. You're not going to beat like to hear this. If you really want to win lanes better, stop playing those champions, especially {{champion:54}} as support. If you want to be relevant against a champion that can heal, you need to be able to engage on her AD hard, and I mean like **glue.** And this isn't just good for Yuumi lanes, this is just how you should be approaching support in general. > > Some recommendations for dealing with her: > > 1: Ban her if you don't want to see her, though there's better bans in the game right now. > > 2: Remix your pool of supports. > > * {{champion:45}} - Really doesn't benefit as much from support as he does from a solo lane. You might be able to catch people off of guard with his cage, but otherwise it's not too likely you'll get much poke off with the wave positioning the way that it does bottom lane. > > * {{champion:54}} - Offers some okay poke and some phenomenal engage potential after level 6, but that's where his biggest Achilles Heel lies. Pre-6 you're a walking sack of gold for Yuumi to poke down with her Q and Cut Down. He offers virtually no threat to an enemy AD who's smart about their own positioning and minion wave management. > > * {{champion:115}} - Good for poke and making some cheeky picks, but you'll tend to AoE a wave and frustrate your own marksman more often than not. Turret-taking potential is huge, but {{champion:350}} can heal up that poke pretty reliably. > > If I had to make some recommendations, here's a few that have worked for / against me personally when played right: > > * {{champion:111}} - The top of the top to make a Yuumi player sad. Especially early, if she hops off of someone and doesn't have her W available, it's a prime time to catch her out. Any engage that you go in on her expect to be {{summoner:14}} and {{summoner:3}}, so make sure you're at level 3. Most Yuumis are probably still running Q max early, so you can take advantage of that. > > * {{champion:63}} - Consistent poke, good CC, and a dominating lane-pressure spellcaster support, I firmly believe if you can avoid AoE'ing the wave too badly with him, you can make a lane super-easy. > > * {{champion:16}} - A Hidden-OP counter in my personal experience. If Yuumi goes out to shield-bop you, you simply E where her ADC is and engage with your own ADC. She can't do anything in that silence. > > * {{champion:53}} - He puts the GOAL in GOLEM. For real though, a good blitz can wreck a Yuumi lane. > > * {{champion:412}} {{champion:555}} - These champs offer good chunks of CC and catch potential. > > 3: Play her and learn her weaknesses for yourself. > > I'm not kidding, it will help you immensely to understand where she's vulnerable and most likely to fold in lane. > > TL;DR: Yuumi is counterable, it falls on you though to review what you can do to counter her. She's in a much weaker state now as compared to release. As harsh as it sounds, you're going to have to learn how to avoid tilting the moment you see her on the enemy team. I believe in you on this, just try out some new champions in flex-queue, find what works and grow! You got this! > > {{sticker:slayer-jinx-wink}} Thanks for that. As a support main, do you not max Q on Yumi anymore? is it E max or W? (Ive sometimes maxi e and w at the same time depending on the acc.)
Personally I max E first since the changes, though depending on how the game's going I go Q. The E buffs helped out a lot though, especially since it effectively costs half as much to use it now. Pair that with an early {{item:3174}} and you'll be pretty much set to heal a carry 400+ in one heal. If you're doing really well in-lane though with a good potential to kill them if you catch them with a Q, then max Q first!
Hwke94 (NA)
: Yuumi is unfun to play against.
So from an avid support main (and Yuumi main,) let me offer you some advice: Your match history consists of a LOT of support {{champion:115}} {{champion:54}} and {{champion:45}}. You're not going to beat like to hear this. If you really want to win lanes better, stop playing those champions, especially {{champion:54}} as support. If you want to be relevant against a champion that can heal, you need to be able to engage on her AD hard, and I mean like **glue.** And this isn't just good for Yuumi lanes, this is just how you should be approaching support in general. Some recommendations for dealing with her: 1: Ban her if you don't want to see her, though there's better bans in the game right now. 2: Remix your pool of supports. * {{champion:45}} - Really doesn't benefit as much from support as he does from a solo lane. You might be able to catch people off of guard with his cage, but otherwise it's not too likely you'll get much poke off with the wave positioning the way that it does bottom lane. * {{champion:54}} - Offers some okay poke and some phenomenal engage potential after level 6, but that's where his biggest Achilles Heel lies. Pre-6 you're a walking sack of gold for Yuumi to poke down with her Q and Cut Down. He offers virtually no threat to an enemy AD who's smart about their own positioning and minion wave management. * {{champion:115}} - Good for poke and making some cheeky picks, but you'll tend to AoE a wave and frustrate your own marksman more often than not. Turret-taking potential is huge, but {{champion:350}} can heal up that poke pretty reliably. If I had to make some recommendations, here's a few that have worked for / against me personally when played right: * {{champion:111}} - The top of the top to make a Yuumi player sad. Especially early, if she hops off of someone and doesn't have her W available, it's a prime time to catch her out. Any engage that you go in on her expect to be {{summoner:14}} and {{summoner:3}}, so make sure you're at level 3. Most Yuumis are probably still running Q max early, so you can take advantage of that. * {{champion:63}} - Consistent poke, good CC, and a dominating lane-pressure spellcaster support, I firmly believe if you can avoid AoE'ing the wave too badly with him, you can make a lane super-easy. * {{champion:16}} - A Hidden-OP counter in my personal experience. If Yuumi goes out to shield-bop you, you simply E where her ADC is and engage with your own ADC. She can't do anything in that silence. * {{champion:53}} - He puts the GOAL in GOLEM. For real though, a good blitz can wreck a Yuumi lane. * {{champion:412}} {{champion:555}} - These champs offer good chunks of CC and catch potential. 3: Play her and learn her weaknesses for yourself. I'm not kidding, it will help you immensely to understand where she's vulnerable and most likely to fold in lane. TL;DR: Yuumi is counterable, it falls on you though to review what you can do to counter her. She's in a much weaker state now as compared to release. As harsh as it sounds, you're going to have to learn how to avoid tilting the moment you see her on the enemy team. I believe in you on this, just try out some new champions in flex-queue, find what works and grow! You got this! {{sticker:slayer-jinx-wink}}
Rioter Comments
: What's the most evil thing you've done to win a game?
One game two of my friends (in a 5 man premade) camped the enemy jayce top lane. And I don't mean light camp. I mean he'd TP in - die. Walk to lane - die. Farm a minion - die. Unfortunately we got crapped on bot lane as a result of them literally sandbagging top, so we had no chance. Was still funny as hell though.
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Rioter Comments
: Please, I beg, stop allowing new champions in ranked.
Or even just a 1-2 week delay before the champion is unlocked for ranked. Overwatch does it, and it gives them a chance to balance the hero so that it's not broken / underpowered in a competitive environment on release, and people get EXPERIENCE with that hero (both playing as and against) before it's released. Even if they had to do something special like allow potential mirror matches in draft would take the edge off of it. Just something would be nice, you know?
: Thats stupid, you gotta think people can play them in PBE, hell, they could have gotten really damn good from them off PBE, damage numbers might have changed, but general mechanics would have not, there for, the person you are referring to may have had a ass load of practice on morde in PBE, and looking to abuse his, currently, over tuned Q and E damage for easer Lane and LP gain. TL:DR If someone is hovering a champion and YOU ban them, you should be held accountable as a troll, and responsible if they decide to int, after all, in this scenario YOU are the asshole. If the enemy team picks/bans the champion said person is hovering, and they troll or int, they they are the assholes, however.
Nobody on my team banned them though. The enemy team banned them and they instalocked nunu and said "I'm not dodging." Also I've had my champion pick I've hovered banned from me before. I picked another champ and moved on with my life and helped carry the game. Doesn't matter what people do, you're always accountable for your own actions. :L
Rioter Comments
: > [{quoted}](name=Bionic Avian,realm=NA,application-id=3ErqAdtq,discussion-id=i0V2vLoW,comment-id=0008,timestamp=2019-06-11T17:51:19.091+0000) > > I've actually had to stop playing top lane altogether. I enjoyed it as a role, and I was beginning to expand my champion pool (got into it with Illaoi originally as my only top laner,) but with how neglected it feels and anti-fun I just swapped to support so I could actually do something useful for my team to help them out. > > I understand balance is hard, but when I play against cheesy lanes like TK top, I lose my marbles. I've banned him every game since I played against him just so I don't see him in my games anymore because of how silly and unhealthy his kit is right now. "Just don't fight him" Like what kind of fucking excuse is that? He wants to fight you every time you want to CS, and the only thing you can do is just not trade? Its ridiculous.
You can't avoid fighting him when his lick has the hitbox of an ocean, and all it takes is a lick and a minion being hucked at you from across the lane and you'll be one tick away from getting stunned and/or eaten. He's got such a ridiculous lane presence that it's toxic. :/
: Toxicity.
This is the thing I don't appreciate about the attitude of the online competitive gaming community. I come from an athletic background, and even if you did something like what some players do in this game you would be thrown off of the team and never allowed back on. It boggles my mind that players in the competitive realm of this game are allowed to do what they do on a regular basis, especially with how forgiving riot is.
: Put a 10 game restriction on champs in ranked
I actually think this would be a good way to encourage people to learn the champion's kit before diving into ranked with it. I drew a lot of skepticism from Marksman when I'd hover {{champion:350}}. I didn't play her 10 games, but I did practice her in normals at least 3-4 games prior to diving into ranked with her, and the results showed when I turned skeptics into believers. People need to be practicing champions before they dive into ranked with them, otherwise they're putting their own team on a crutch already.
: Tahm's toplane situation explains the complete lack of balance for toplane.
I've actually had to stop playing top lane altogether. I enjoyed it as a role, and I was beginning to expand my champion pool (got into it with Illaoi originally as my only top laner,) but with how neglected it feels and anti-fun I just swapped to support so I could actually do something useful for my team to help them out. I understand balance is hard, but when I play against cheesy lanes like TK top, I lose my marbles. I've banned him every game since I played against him just so I don't see him in my games anymore because of how silly and unhealthy his kit is right now.
Rifter34 (NA)
: Can't wait to see Illaoi 1v1 reworked mordekaiser whether it's testing his spirit or ulting him. Once he banishes her to the death realm to 1v1 him she will have to use all of her strength to defeat him. Trust me.. It will be the Battle of the GODS fighting on the Rift.. It will be the awakening of the Age of Gods walking on the summoners rift.
Except if she uses her ult with the right timing she completely nullifies his ultimate altogether. {{champion:420}}
Rioter Comments
wildfox9T (EUW)
: i think they should just standardize the interactions and then it's fine if {{champion:103}} and {{champion:134}} can't stack multiple times with their W/R so {{champion:29}} and {{champion:420}} can't do that as well with their R/passive or the other way around
Illaoi already can't get multiple stacks off of any number of tentacle swings that land on multiple opponents.
: Does {{item:3748}} interact with it at all?
The active will count as an additional stack, but it won't make multiple enemies damaged by it count as multiple stacks.
: I feel like "mental boom" loses more games than "feeders".
One of my recent ranked matches reflected how healthy team relationships can help bring you back from a terrible loss. I went from being 0/4 against a Riven to helping our Corki carry the game as tank Sion because they didn't give up on me. Meanwhile our jungle who started off reasonably well went on to die over and over again because he was making bad decisions and getting ridden on pretty hard for it. Pressure is already high in ranked matches, it gets even worse when your teammates begin flaming you for a poor start.
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: Who would have guessed this company would turn into a money grabbing shit like bethesda...
> [{quoted}](name=Snarf of thunder,realm=NA,application-id=yrc23zHg,discussion-id=V2wAgQRH,comment-id=0000,timestamp=2019-01-12T23:00:03.965+0000) > > Who would have guessed this company would turn into a money grabbing shit like bethesda... Never in my wildest of dreams would I have imagined Riot releasing this in the state that they did. But here we are. :L
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: is brand a burst mage or a DoT mage or a teamfight mage?
He's a burst mage with some DPS, but primarily AoE. He's also great at team fights and multi-target skirmishes. His early poke is also strong since it can chunk people out fast. He also has options to choose from once his passive is stacked up on someone, from stuns to bonus damage to AoE + Wave clear. Oh and he has gets mana back on minion kill.
: Remove Grievous Wounds From Morellonomicon and Make A New AP Item With It
Honestly, an item like this would be too overloaded. Not to mention I'd rather not see another on-hit of grievous wounds because then we'd be setting up for the league of anti-sustain. Any sustain-based hero would immediately fall out of favor for one that would do pure, raw damage rather than fighting within opportunities, or nerfing the sustain of some of the heroes that these items are needed against in the first place. Also, is it just me or is Grievous Wounds too easy to access as a tank or an AD hero? Truth be told, nothing frustrates me more than when someone builds an Executioner's calling against me when I rely on either my base sustainability or even my items, and even with items it feels like I get nothing. I play a lot of {{champion:420}}, so whenever someone rushes Executioner's Calling or Thornmail, I want to scream. I can be in the lead, and these items shut down any chance of me playing aggressively anymore, just because of how badly they merk my sustain during trades, even with a Death's Dance (DD Is a core-build item for me, often my 1st item too.) I like the concept of what they've done with Morellonomicon. It makes the player work to get an opportunity with this. But being tapped by any source of physical damage, or just trying to go in for a trade as any champ that relies on auto-attacks feels really frustrating when you know one auto-attack will immediately cut your sustain in half
Meddler (NA)
: The big issue we had with old Zilean and Janna passives were the amount of power they'd offer to other lanes early game. Ornn's upgraded items for his team aren't relevant until, at absolute minimum 500-1000g after you complete your first big item. Even then there are plenty of other options you could be putting that gold into for equivalent or greater power. Where we're expecting they'll shine most is late game, when you're capped, or getting closer to capped. Pretty different to much of the impact of Janna/Zilean as a result.
Here's my biggest problem with the design philosophy behind his passive: Let's say you have a team of 5 champs, each getting these upgrades. If at minimum they're 750 each average, you're looking at a late-game team that has over 3.7k gold that they can utilize more effectively than the other team, if not more. And this means the end game, when 2 teams are supposed to be -even- in items, this immediately tips the scales in the team's favor with Ornn, a hero whose core strengths are fairly massive, his passive just being the icing on the proverbial cake. Ornn being in the game tips the scales towards the team that has him in the late game, and some champion's passives fall off towards the later part of the game, especially when it's full build time (A time when he literally accentuates everyone else's builds with a stronger item.) In other words, it feels like TF's, Janna's or Zileans' old passives pale in comparison to the usefulness of this in the late game, or even other points of the game depending on what the base stat increases actually amount to. :/ Him being able to shop anywhere and upgrade his own items feels like it's enough as it is, but bringing this to a whole team kind of feels like it defeats the purpose of the nerfs / changes to other heroes who had passives that affected their whole team. I get that you guys want this guy's thematic to extend to his allies, but he's strong enough without all of this, and his kit already offers more than enough value to any team with CC. There is no counter-play in being able to strengthen an item, none whatsoever, that's the biggest problem I think everyone is facing right now. 2 teams at their end-game are no longer balanced with this kind of a passive.
Porocles (NA)
: I'd like to help but need more info! What do you mean exactly by crashing? Are you getting any error messages? What are you seeing? Let me know so I can help!
Hey Porocles! Thank you for responding, but I managed to fix it through the repair tool a little while ago. I should've updated my post sooner, sorry!
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Dankstin (NA)
: I'm almost certain I know who this is unless he's not Bronze V. He strives to stay Bronze V even though he plays like he gets paid to win. Just to chime in, is your summoner name a reference to Hextech Anivia?
Nope, not a reference to it. But he's actively aimed for and gotten Master on that account. That's what's so baffling about it.
: Trying to report a player who somehow avoided the system.
*edit, forgot some details of the player's bad behavior.
Rioter Comments
: Goodbye, League of Legends. I'll miss you.
Riot's owned 100% by Tencent now. It's game over for them and the longevity of this game.
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: [Skin Idea] Arclight Jhin
Kai Guy (NA)
: I remember a lot of hate for duo players. A lot of folks whined in lobby if you told them ya was a duo, do bot lane duo and folks freakout if ya don't win lane massively, do any non bot lane and folks get mad you took their roles. Did one bot and one else ware and they also complained that your making them support in addition to what ever other role you asked for. Hell when i asked for support if people where aware i was a duo with some one, they would still blame us if they lost their lane. "GG Mid/top/jungler only ganks for his duo." Go to the point where personally i just did not bring up when i was duoing.
But it's not as bad as having 3+ people who can do the same if the people outside their group is doing badly.
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Bionic Avian

Level 227 (NA)
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