Anu3isII (EUNE)
: Because she historically barely used the ability defensively? Most of the times it was used to stack her Passive and surprise opponents with Ult Stun (or Buff Tibbers). Its defensive part could help sometimes, but it was barely used in that scope. And you can't tell me you don't see how a boost of movement speed can be helpful on a champion such as Annie, who engages almost every fight for her team. Moreover, take into account that she maxes her E last, meaning that she gets 8% less Damage reduction for 50% decaying Bonus Movement Speed for most of the game. The CD increase will slow her Passive stacking while barely affecting her Teamfight potential (unless you really want to rush max CDR on her). Any major boost in her engage potential is dangerous and Riot is apparently aware of that with these changes. Considering they also removed the Enrage on Ult Engage, they also nerfed her damage quite a bit, not only her defensive power. Besides, that movement speed boost may help more in dodging skills than absorbing them.
> [{quoted}](name=Anu3isII,realm=EUNE,application-id=3ErqAdtq,discussion-id=iaoF8I2Z,comment-id=00020000,timestamp=2019-08-23T20:26:23.336+0000) > > Because she historically barely used the ability defensively? Most of the times it was used to stack her Passive and surprise opponents with Ult Stun (or Buff Tibbers). Its defensive part could help sometimes, but it was barely used in that scope. > > And you can't tell me you don't see how a boost of movement speed can be helpful on a champion such as Annie, who engages almost every fight for her team. > > Moreover, take into account that she maxes her E last, meaning that she gets 8% less Damage reduction for 50% decaying Bonus Movement Speed for most of the game. The CD increase will slow her Passive stacking while barely affecting her Teamfight potential (unless you really want to rush max CDR on her). > > Any major boost in her engage potential is dangerous and Riot is apparently aware of that with these changes. Considering they also removed the Enrage on Ult Engage, they also nerfed her damage quite a bit, not only her defensive power. Besides, that movement speed boost may help more in dodging skills than absorbing them. Umm historically it is hard defensively. Often used to win auto trades early at level 2 when the enemy midlaner tries to all in you. It also would often help mitigate damage in not just trades but tower dives and poke through minion waves. Not to mention tibbers benefited from it as well. That's also the design point early its meant to survive harder auto based trades but late its just there for tibbers and passive stack/rotation.
: Thank You Riot For ABSOLUTELY Nothing...
Might I also add he is a lot like a burst mage with these changes. He loses that battle mage category. Why does everything in league need to burst? Cus it gets views on pro play and racks money in? Great. Like Vlad you don't even need to build tanky just build dmg. Ryze is another battle mage that burst. I remember reading once Idk where riot themselves said they tend to go for bumping up damage because its easier for them and it makes pro viewership less boring to watch. Because viewers don't want to see slow and strategic pushing over constant action and fighting. That's why they buff and nerf specific champs not caring about solo play because they want viewers to see different champs more often than the same ones. This is why aatrox lost his identity because pro picked him for his strengths AND the revive. Not just the revive. But riot decides its unhealthy. Aatrox still gets picked, riot decision nerf after aatrox already lost his revive. Riot on the case said it was far too easy to proc the revive and get away for free. As if tryn ult isn't the same bs. At least when they made aatrox kill before he could revive it made sense. Grrr.
: Thank You Riot For ABSOLUTELY Nothing...
Tbh I like A Sol as he is now despite legit never seeing him played in my elo and also only playing him a few times myself. I think his simplistic design makes me wanna learn him but I have a feeling I wouldn't be great as I tend to not pay attention to myself often. I kind of hate Riot's new lets slap a paragraph worth of interactions between abilities for every champ. A Sol despite, from what I know, being mechanically challenging is quite straightforward. His stars orbit and do dmg. His q stuns and can increase in size. His w allows him to change his star range. His e is good for roaming and ramps up speed if he moves forward. His r is a push back to his w star range. Then you look at sylas, neeko, yuumi and even reworks like panth. They all have some kind of out of the box element and I get there are meant to be champs that are out of the box but basically every champ touched recently has been that way. A good out of the box example is jhin, well orchestrated and designed to be easier to balance. Then there are these nightmare to balance champs sylas, yuumi who get touched and changed so often since release. I prefer the more simple things and champs. Maybe that's why I like Vlad so much his abilities are pretty coherent to the player. Also f in chat for A Sol. Our fallen brother.
: Or... Just dont Complaining has become a trend. Riot shouldn't be expected to fix every teeny tiny problem everyone has. There are much more important issues.
> [{quoted}](name=36ONoScopeJFK,realm=NA,application-id=ZGEFLEUQ,discussion-id=pX9HG8JF,comment-id=000d,timestamp=2019-08-12T23:30:32.133+0000) > > Or... Just dont > Complaining has become a trend. Riot shouldn't be expected to fix every teeny tiny problem everyone has. There are much more important issues. Yeah like the godamn literal game breaking bugs why waste time on such an insignificant thing like the non serious ggez.
: Takes a mentally weak person to whine about being offended to.
> [{quoted}](name=PermaBannedXDD,realm=NA,application-id=ZGEFLEUQ,discussion-id=pX9HG8JF,comment-id=000300000001,timestamp=2019-08-12T23:31:27.800+0000) > > Takes a mentally weak person to whine about being offended to. Lmao if he wants ggez to get people banned how about I get him banned for saying a**h*les when I don't wanna see such harsh language whilst casually reading forums? Ofc im not going to Cus im no snowflake and idc but like same logic can be applied to him.
: Which are the champions that are now currently at the S tier of needing a full VGU ?
Vlad doesn't really need a visual rework he does just fine in fact I wouldn't be surprised if he just never gets touched for the longest of times if that long of a time exists before the end of the world or league. L
: Riot's Attempt to Make Ganks Occur Less Achieved the Opposite Effect
I have been playing jungle more recently trying to learn it and holy all that I do is clear half my jungle, scuttle, gank, other half and back. Then rinse and repeat and if I feel like I'm able to 1v1 early I invade and take their buff usually as kha or hecarim. When it comes to evelynn or amumu I just clear all my camps, back and gank till at least half are back up until 6 then afterwards its spam ganking. I basically feel like a roaming support who gets my gold from the camps when im not harassing a lane.
: I hate the fact they gave ASol fucking Mecha instead of something like Cosmic or Dark Star.
> [{quoted}](name=14daysuspensionk,realm=EUNE,application-id=yrc23zHg,discussion-id=LkK30piz,comment-id=0006,timestamp=2019-07-23T16:08:23.078+0000) > > I hate the fact they gave ASol fucking Mecha instead of something like Cosmic or Dark Star. ASol legit has voice lines against dark stars and he's known to be already part of the cosmic/star universe.
: Dont forget the fact that reworks arent even that hyped atleast this year anyways. Morde wasn't given anything to hype him up except a video with Rioters talking about him when he shouldve gotten a cinematic, if Pantheon isn't given anything to hype him up it will clearly show that Riots not really make stuff hyped anymore I mean they leaked his skin map for his dragonslayer chroma so I wouldnt be surprised if they dont have alot planned. The best teasers IMO were Jhin, Aurelion Sol, and Warwick it brought you to their world and had you experience them and what they see or act like they are amazing. Sylas' theme is based off the Demacian one just turned sinister (Hes the only new champ Ive been hyped for) Qiyana, Yuumi, and Neeko all weren't as amazing as they could be ESPECIALLY Qiyana for the leader and poster child of a new region you'd think she'd be alot cooler and more original
> [{quoted}](name=Armored One,realm=NA,application-id=6kFXY1kR,discussion-id=xn9JZEv5,comment-id=0002,timestamp=2019-07-21T23:06:32.048+0000) > > Dont forget the fact that reworks arent even that hyped atleast this year anyways. Morde wasn't given anything to hype him up except a video with Rioters talking about him when he shouldve gotten a cinematic, if Pantheon isn't given anything to hype him up it will clearly show that Riots not really make stuff hyped anymore I mean they leaked his skin map for his dragonslayer chroma so I wouldnt be surprised if they dont have alot planned. The best teasers IMO were Jhin, Aurelion Sol, and Warwick it brought you to their world and had you experience them and what they see or act like they are amazing. Sylas' theme is based off the Demacian one just turned sinister (Hes the only new champ Ive been hyped for) Qiyana, Yuumi, and Neeko all weren't as amazing as they could be ESPECIALLY Qiyana for the leader and poster child of a new region you'd think she'd be alot cooler and more original Well even aatrox rework which I hated at first had a bomb Ass video which personified him very well.
: https://dotesports.com/league-of-legends/news/riot-says-theres-bad-luck-protection-for-item-drops-in-teamfight-tactics This matches my anecdotal experience with the game too. I see where you're coming from and it’s fair to criticize the way RNG works now; having to wait for your items doesn't feel great at all. Would a guaranteed item drop every round be better game design? Admittedly, I haven't played any auto-battlers besides TFT.
> [{quoted}](name=AroundlyLily,realm=NA,application-id=3ErqAdtq,discussion-id=dgAvrpVf,comment-id=0006,timestamp=2019-07-20T03:58:47.584+0000) > > https://dotesports.com/league-of-legends/news/riot-says-theres-bad-luck-protection-for-item-drops-in-teamfight-tactics > > This matches my anecdotal experience with the game too. > > I see where you're coming from and it’s fair to criticize the way RNG works now; having to wait for your items doesn't feel great at all. Would a guaranteed item drop every round be better game design? Admittedly, I haven't played any auto-battlers besides TFT. Lol bad luck protection but when tested on the pbe it goes through many rounds of not getting any items till it can kick in still. Sure it higher chance to get one Cus you didn't earlier but that isn't protection that is a term gacha games use as pity. Pity increases your chance at the rare character but doesn't guarantee it. Once the pity breaks it resets. So if your pity is broken by an item drop you don't want it will still reset and you can easily have full on bad luck again. Think of it this way you don't get any items for the first 3 neutral monster rounds, which btw is a lot of rounds you go through and also I believe 2 carousels, so your "protection" increases the chance of a drop on the 4th. You get a drop on the 4th but it was an item that has of little use to the champs you selected were. Your protection dissipates and you don't get anything on the 5th round barely scraping by using carousel. And if you somehow manage to get to the 6 neutral round with less luck than others you still have a chance of not getting an item. That scenario I just explained leaves little room for strategy. Items impact games and are often deciding factors when selecting champs even from initial carousel or even when team building. Now imagine at least 3 others have greater luck than you. They get items far more often in fact in almost all neutral rounds. They will clearly have an advantage for doing absolutely nothing to get it. This breaks strategy games, lets look at other strategy games with luck basing. Magic the gathering or any highly competitive trading card game is a controlled luck game that still heavily brings strategy. By controlled luck I mean you know what cards you have in your deck presumably but do not control when they come to you. This creates players to adapt to scenarios to win still much like riot wants this rng to make you adapt to not getting an item now rather than later. The difference between that and getting bad luck in drawing cards in a card game is that there is in your deck a guarantee even in crappily built decks to at one point get what you are looking for. This means you can create the rest of your deck to stall. Tft there is 0 guarantee of anything including the champions you can pick to the very least. You never know in tft if you will get something at all even if you need it. If riot made it so for every player every neutral round gave an item just the item is random itself then everyone has an equal shot at adapting and working around it. If billy got a tear in first round I got nothing but gold which doesn't guarantee a champion I want either how do I adapt if I don't get that champion? If billy gets an item in round 2 and both carousels and all I have are the 2 items from carousel rounds how do I adapt when I need to decide whether I go for item combo or the need for specific champions from carousel in the first couple rounds? How is it fair if billy has little to adapt to but I have nothing to work with at all to even try to adapt? What prevents Billy from getting those early items not equipping till he gets to his first couple carousels to guarantee specific items to abuse a stronger strategy? How do I adapt and strategize like billy gets to if I never get that chance till it is far too late? Don't get me wrong im not getting mad at you specifically especially since you said you understand. I'm just replying to your comment while trying to preach to those who read this thread and try to argue it is entirely okay that items matter the most impact but have the highest rng rate.
Zardo (NA)
: It hasn't ever taken you 15 minutes? I get 3 minute+ queues, dodges after champ selects are almost done, then I have to stop the queue and requeue so I dont get a troll I just had, then I'm finally in game and it takes forever to load(which it generally does if someone didnt connect). This doesnt happen frequently, but it does happen.
> [{quoted}](name=Zardo,realm=NA,application-id=3ErqAdtq,discussion-id=aiJlH4ZA,comment-id=0000000000000000000000000000,timestamp=2019-07-18T18:24:50.684+0000) > > It hasn't ever taken you 15 minutes? I get 3 minute+ queues, dodges after champ selects are almost done, then I have to stop the queue and requeue so I dont get a troll I just had, then I'm finally in game and it takes forever to load(which it generally does if someone didnt connect). This doesnt happen frequently, but it does happen. Lol my queue times are like 1 minute at most then again I play mid/fill usually getting the second one... But the champ select takes like 3 minutes if they are slow and 2 if they arent. Loading is half a minute to 2 minutes at most. So most time lost is like 6 to 7 minutes but generally its 5 minutes. Albeit gotta wait till remake is possible but that's still affordable to me.
: How is adding a bunch of different cards to a card game where you are trying to match 3 of the same making anybody's life any easier?
> [{quoted}](name=Michael702,realm=NA,application-id=RaE1aOE7,discussion-id=EvBtm06W,comment-id=000d,timestamp=2019-07-19T12:34:06.126+0000) > > How is adding a bunch of different cards to a card game where you are trying to match 3 of the same making anybody's life any easier? They will remove some as time goes on too they want the pool to rotate and consist I read somewhere of 50 to 55 champs.
: > https://nexus.leagueoflegends.com/en-us/2019/06/dev-design-pillars-of-teamfight-tactics/ > > VOLTY > Lead Designer > David Abecassis > > "This brings me to my final point. Earlier I mentioned the League of Legends multiverse. There are nearly 1,000 skins in League. By tapping into this unbelievably creative and diverse selection, we can explore a huge variety of themes as we travel from one set to the next. For example, Yasuo appears in the first set as an Exile Blademaster, casting Steel Tempest in his base skin. **In a later set, he could return as an Odyssey Reaver, casting Wind Wall with the skin to match.**" Essentially, using your words, they are in fact going to be giving them traits that they don't have in their original lore. So far we only really have cutthroat Graves and cutpurse TF that are pirate. But Graves and TF are not pirates at all.
> [{quoted}](name=Z3Sleepier,realm=NA,application-id=RaE1aOE7,discussion-id=EvBtm06W,comment-id=0010000000000000,timestamp=2019-07-19T19:16:25.224+0000) > > Essentially, using your words, they are in fact going to be giving them traits that they don't have in their original lore. > > So far we only really have cutthroat Graves and cutpurse TF that are pirate. But Graves and TF are not pirates at all. I mean first point ok proven yes they don't mind using skins to add to a select category of champs. So devil teemo can happen but only as devil teemo. Regular teemo still can't be a demon. Cus its not like saying it has has an odyssey skin version released yas without the skin automatically becomes a odyssey reaver too. Its saying it need the specific skin to have that category for that skin only. Not to mention its probs going to be when they want to rotate champs is when they do skin changes Secondly tf and graves are pirates they literally fought together against their common enemy ,gangplank, at one point in their lore. Also by your logic of their current professions or standpoints in lore as not pirates pyke isn't one either despite having the category. He would fit more in the demon category cus he is undead in a sense.
: Surely they could give him his devil skin similar to how they made cutthroat tf a pirate
> [{quoted}](name=SpinachTendrloin,realm=NA,application-id=RaE1aOE7,discussion-id=EvBtm06W,comment-id=00100000,timestamp=2019-07-19T17:12:56.997+0000) > > Surely they could give him his devil skin similar to how they made cutthroat tf a pirate Umm they put the skins to emphasize their traits not gives them traits that they don't have in their true lore. Tf without the cutthroat skin is still a pirate due to being a colleague of graves in bilgewater. They just chose the skin to show his factor as pirate more evidently. Take Vayne for example. Her base splash doesn't scream noble. Her lore is she is hunting the "shadows" and is essentially hunting evils. Also she is demacian born. They gave her the arclight skin to emphasize why she is in the noble category. Teemo is not a true demon in lore like the darkin or brand or eve fit the bill. They could give teemo his own category as sadist or cruel if they want. Truthfully tho we all like to joke teemo is a demon Cus his gameplay is to be annoying and like a little piece of sh*t and his life makes him to be an undercover assassin capable of cruel killings. Doesn't rightfully mean he's a true demon race.
: For {{champion:202}} I think it would be really interesting if they made him both an Assassin and a Gunslinger, as Jhin tends to do a lot of burst damage and his background as a champion in the lore states that he is fact an assassin much like Zed, he just works for the Ionian Cabal instead. Making him a 4 cost Gunslinger/Assassin also seems quite fitting. For his ability/ultimate I think either: A. He shouldn't have an ability and they should use his reload mechanic, much like how Vayne has her Silver Bolts (W). His 4th shot would do execute damage sort of like in the actual game, maybe you could always have Jhin fourth shot the lowest health target within his range. With levels it would have a scaling critical multiplier, and the fourth shot would always crit of course. B. His Lotus Trap could be pretty interesting if they perhaps included the passive effect where when an enemy dies it spawns a trap under where they died. The passive effect wouldn't proc if Jhin didn't actually land the killing blow. The level scaling could increase how many traps spawn after a kill, or maybe how big they get?
> [{quoted}](name=White Warlock,realm=NA,application-id=RaE1aOE7,discussion-id=EvBtm06W,comment-id=0003,timestamp=2019-07-19T06:26:25.482+0000) > > For {{champion:202}} I think it would be really interesting if they made him both an Assassin and a Gunslinger, as Jhin tends to do a lot of burst damage and his background as a champion in the lore states that he is fact an assassin much like Zed, he just works for the Ionian Cabal instead. > > Making him a 4 cost Gunslinger/Assassin also seems quite fitting. > > For his ability/ultimate I think either: > > A. He shouldn't have an ability and they should use his reload mechanic, much like how Vayne has her Silver Bolts (W). His 4th shot would do execute damage sort of like in the actual game, maybe you could always have Jhin fourth shot the lowest health target within his range. With levels it would have a scaling critical multiplier, and the fourth shot would always crit of course. > > B. His Lotus Trap could be pretty interesting if they perhaps included the passive effect where when an enemy dies it spawns a trap under where they died. The passive effect wouldn't proc if Jhin didn't actually land the killing blow. The level scaling could increase how many traps spawn after a kill, or maybe how big they get? I think make him have 3 categories as assassin, gunslinger and artist. Artist being a category only he has and basically make it his lotus passive. I feel like he should get q actually for his ability and it can hit up to 4 characters if they are close enough. Second hit always takes more dmg from q than first, third more than second and fourth most damage. Or maybe just keep his auto passive idk.
Exin0 (EUNE)
: > [{quoted}](name=KnightsKemplar,realm=NA,application-id=3ErqAdtq,discussion-id=JhfEIQBg,comment-id=001100000000,timestamp=2019-07-18T16:56:18.688+0000) > > This just isn't true at all at equal skill. If mages with equal skill could duel assassins passably, assassins would be unplayable. It sounds to me like you don't want to play the style that is actually required to be successful with these types of mages. > > Now, granted, I agree that they seem a little weak, generally, at the moment. A cursory glance at stats sites can tell you that. But it's not correct to say they even *should* be able to duel assassins. That's too far in the other direction. What they need is the ability to waveclear and poke to maintain safety in lane. And if you *can't* do those things, then you *should* lose the lane to an assassin. That's healthy design. No it isnt it just put all work an risk onto mage player. Assassin should never win lane by weave clear or pushing its not their job and should be their weakness they are suposed to roam from lane and try to catch someone not contest and duel mage for priority yet they are now better in csing and clearing like what more do you want? acording to comunity here assasins job is assasinating, splitpushing, tankbusting, zoning, contesting objectives, snowballing, must have great clear to roam, have best mobility and burst and lowes cd, and be reasonably tanky because why not.
> [{quoted}](name=Exin0,realm=EUNE,application-id=3ErqAdtq,discussion-id=JhfEIQBg,comment-id=0011000000000000,timestamp=2019-07-18T17:32:18.125+0000) > > No it isnt it just put all work an risk onto mage player. Assassin should never win lane by weave clear or pushing its not their job and should be their weakness they are suposed to roam from lane and try to catch someone not contest and duel mage for priority yet they are now better in csing and clearing like what more do you want? acording to comunity here assasins job is assasinating, splitpushing, tankbusting, zoning, contesting objectives, snowballing, must have great clear to roam, have best mobility and burst and lowes cd, and be reasonably tanky because why not. You didn't even mention the main difference between the two that seems completely unfair which is with a control mage they have so many easy opportunities to miss something or fail a combo and so when you do your strongest full combo it still isn't rewarding. Meanwhile zed, talon, and other assassins can just harass you with one ability while whiffing everything else and still pull out more dmg than a full combo. Okay hitting 3 zed shurikens is a little difficult and I understand that reward. But when I take w 1 zed shuriken and e not even 2 shurikens and it does more than a perfect timed syndra qe auto w auto there is a major problem, not to mention he just has to auto ignite you after to kill you and it can happen every 7 seconds meanwhile syndra has to wait like so much longer to even have her low damage e back up. You should not be rewarded for missing everything but one thing sometimes not even. Like its ok for zoe to miss everything but kill you Cus she can flash ignite and her w and autos will kill you and also if you flash she will just flash again. So syndra basically has to go into the thick of the fight, survive and consistently spam her abilities to accomplish anything but a zed can sit on the outskirts weqew in an instant 1 shot mostly anything and be scott free and rinse and repeat? Sounds about right.
: > [{quoted}](name=The thigh guy,realm=NA,application-id=3ErqAdtq,discussion-id=JhfEIQBg,comment-id=00000000,timestamp=2019-07-17T01:07:54.941+0000) > > Syndra has been trash tier for over a year dude. "B-but her ult killed me in one shot when she was 8-0! Broken champ!"
> [{quoted}](name=General Esdeath ,realm=NA,application-id=3ErqAdtq,discussion-id=JhfEIQBg,comment-id=000000000000,timestamp=2019-07-17T04:15:32.565+0000) > > "B-but her ult killed me in one shot when she was 8-0! Broken champ!" And it only took her to get her max amount of balls out and qe!
: No it wouldn't. It would require Yasuo to actually need to predict his opponents, and could still be used reactively if the delay was 0.25s. Furthermore, the spell is there to offer him defenses against ranged opponents, as he was designed to function in mid against mages. It was so he would not get detonated on the spot for trying to lane against opponents with high burst from afar, and nothing about the ability specifically requires it to be used as a split second counter to a spell.
> [{quoted}](name=Oleandervine,realm=NA,application-id=3ErqAdtq,discussion-id=Gmu68FZt,comment-id=00010001,timestamp=2019-05-21T18:42:40.668+0000) > > No it wouldn't. It would require Yasuo to actually need to predict his opponents, and could still be used reactively if the delay was 0.25s. Furthermore, the spell is there to offer him defenses against ranged opponents, as he was designed to function in mid against mages. It was so he would not get detonated on the spot for trying to lane against opponents with high burst from afar, and nothing about the ability specifically requires it to be used as a split second counter to a spell. Plus it has all these other uses such as its not just limited to blocking skill shots but also ranged autos including minions. Spellshields don't do that and that is the difference of why ww shouldn't be more reactionary than what this bug provides currently.
: "AFK" in ranked
You don't just not gain lp btw you actually lose lp. You are in your first 10 games which means you will never lose lp but you will lose mmr. The first 10 games determine where you get placed so you can only gain lp. Trust me I've had it back when I lived with my mom she would shut my laptop off just Cus I couldn't hear her through my headphones. It would take me 6 minutes to get back in and we would win and it felt so great. Until you see the end screen and you lost lp even thought you tried hard and won. Its not like we can control outside forces for our computers turning off so why should we get punished so heavily. Not to mention leaverbuster.
: I'm so glad the client is working how it usually does. Keep up the good work Riot!
Lol yesterday I went to go play draft after a game of ranked just to untilt and I wasn't allowed to press anything but ranked and the store. All the other stuff did nothing when pressed. They be keeping that store strong lol.
AIQ (NA)
: I'm just going to take a stab at this. The diversity you speak of is (Anyone can go anywhere.) Let me preface this by saying I'm down for all champions every so long as the cost is not overwhelming let me explain. {{champion:223}} Is insanely overloaded. I welcome him to top lane, but not in his current state. I don't think I need to go into detail why. While I'd like for all champions to go everywhere if the cost is having a {{champion:223}} of any sort. Then no get that champion out of there. I was fine with the mix up bot lane. It was refreshing not to go ADC every game, but what was the cost? ADCs were gutted. It was not more diverse {{champion:8}} {{champion:74}} {{champion:50}} {{champion:39}} and a few others became MANDATORY. So the cost was not worth it. Personally I still play Swain and Syndra bot lane to great success. {{champion:37}} {{champion:44}} and top {{champion:555}}. In Solo Q these were not nearly as much of a problem as any other champion listed so far. Sona and Taric I think were EXTREMELY healthy for bottom lane as they did not oppress ADCs, but still had viability. You sacrifice a lot to have Sona and Taric in later fights. This should not have been nerfed so hard. Pyke top should have never been gutted. Nerfing the sustain on W in exchange for some Arm/MR would have balanced this champion to be a viable solo laner and support. Imo. These are the types of champion I'd like to be a part of the "everyone can go everywhere" diversity. However, most people that ask for diversity mean full champion viability for everyone assigned to that lane. For instance, "all marksman can be played with an equal chance of winning pending counter match-ups." Not "Marksmen need to be allowed to be viable I'm all lanes and even as supports." So when a random support champion shows up top lane or an ADC shows up mid or jungle. This is generally coming at a cost to the diversity of the role as the champion most likely joined that new role because they are flat out OP like {{champion:223}}. Personally I have no issue with TK. I've beaten him almost every time I run into him post laning phase. HE's a strong bully, but not great out of lane. He has weaknesses that's why I believe that he should be love tapped a few patches and would be a great Top/Supp candidate. TLDR: Theirs a difference between Diversity "of all champions everywhere" and Diversity "all champions for a role are viable." What the cost is for a champion to enter a new role must not be oppressive, and then can be welcomed.
> [{quoted}](name=AIQ,realm=NA,application-id=3ErqAdtq,discussion-id=EjFrjOEw,comment-id=0007,timestamp=2019-06-27T16:55:35.828+0000) > > I'm just going to take a stab at this. > > The diversity you speak of is (Anyone can go anywhere.) > Let me preface this by saying I'm down for all champions every so long as the cost is not overwhelming let me explain. > > {{champion:223}} Is insanely overloaded. I welcome him to top lane, but not in his current state. I don't think I need to go into detail why. While I'd like for all champions to go everywhere if the cost is having a {{champion:223}} of any sort. Then no get that champion out of there. > > I was fine with the mix up bot lane. It was refreshing not to go ADC every game, but what was the cost? ADCs were gutted. It was not more diverse {{champion:8}} {{champion:74}} {{champion:50}} {{champion:39}} and a few others became MANDATORY. So the cost was not worth it. Personally I still play Swain and Syndra bot lane to great success. > > {{champion:37}} {{champion:44}} and top {{champion:555}}. In Solo Q these were not nearly as much of a problem as any other champion listed so far. Sona and Taric I think were EXTREMELY healthy for bottom lane as they did not oppress ADCs, but still had viability. You sacrifice a lot to have Sona and Taric in later fights. This should not have been nerfed so hard. Pyke top should have never been gutted. Nerfing the sustain on W in exchange for some Arm/MR would have balanced this champion to be a viable solo laner and support. Imo. > These are the types of champion I'd like to be a part of the "everyone can go everywhere" diversity. > > However, most people that ask for diversity mean full champion viability for everyone assigned to that lane. For instance, "all marksman can be played with an equal chance of winning pending counter match-ups." Not "Marksmen need to be allowed to be viable I'm all lanes and even as supports." > > So when a random support champion shows up top lane or an ADC shows up mid or jungle. This is generally coming at a cost to the diversity of the role as the champion most likely joined that new role because they are flat out OP like {{champion:223}}. > > Personally I have no issue with TK. I've beaten him almost every time I run into him post laning phase. HE's a strong bully, but not great out of lane. He has weaknesses that's why I believe that he should be love tapped a few patches and would be a great Top/Supp candidate. > > TLDR: Theirs a difference between > Diversity "of all champions everywhere" and > Diversity "all champions for a role are viable." > What the cost is for a champion to enter a new role must not be oppressive, and then can be welcomed. See the issue with tahm and why he is so good top is cus he does what used to make him a good support before heavy nerfs and now even more need a as of late. I feel like if they gave him slight nerfs to him only when he isn't in a certain range he would be viable top and support. Because the state of things right now and not just for tahm is a champ has 2 vast different lanes and needs to be balanced around both but sometimes it flops because adding a little power to top could mean a lot to support tahm or vice versa depending on the buff. They need to have more decisive-ness. Like morg she shifted to support for the most part and they want her there now mainly which is fine but to compensate for her support she for higher dmg but with higher mana costs on her w. Because her w damage is higher mid morg who manages mana just fine early by simply clearing waves became oppressive. Thus she got a nerf to her dmg but not the mana. Don't get me wrong she's still a great support but is so much harder to play mid even tho that was her original role. Sure morg due to her kit is still decent in mid and strong in support but other champs who have the same issue aren't so lucky or are way too lucky. Some got the need a from both roles without compensation and some aren't even touched upon despite them clearly being an issue . Sion for example was oppressive due to runes mixing tremendously well with his kit allowing him to int and push loads of dmg to turrets. But ofc he gets nerfed over changing the runes to affect him less well. Then people realised he cockblocks a bunch of mid bursty champs and he becomes picked on more than just assassins btw. So he gets another nerf. Now you place him in top and all he is blasted good for is cc and tankiness if you do decent in lane. They needed his early quite a lot so he couldn't do either of the things I mentioned earlier impacting his tradings top. I feel like he isn't in the same balanced state he was prior to the realisation of the runes on him but just now slightly below par. He used to be my go to tank engage who could equally trade if you were smart. Now I just rarely play him when in need of a tank. Idk balancing is pretty messed rn and will take a huge amount of work to fix. Like heck if you take a look at dota for example they have basically a huge selection of heroes can go in any of the 3 lanes as the carry, mid or top and do really well. And it's healthy for the game. Sure some matchups are pure aids and some are even tide but that's what is healthy they are meant to counter pick and such but if they still end up losing those lanes it puts them far to behind to be of use if it isn't the lane they are usually tied to. Not to mention there are plenty of other sources that allow for either side to even the matchup or put it into their favor. For example a ranged mage vs immobile juggernaut. The mage will end up harassing the juggernaut and usually win lane right? But if the juggernaut builds and plays smart maybe a blink dagger to tip scales or such they will usually be far more useful going farther into the game. On the other hand tho the mage can still build and play smart thus controlling their lane even more. Its all about skill, patience and strategy at that point. Meanwhile over her team comps are never thought through in lobbies and people play what they want more often than not. Due to the imbalance in matchups this creates an influx in which one can't do anything all lane but also all game if the enemy knows how to control harass and the waves rendering them far out of existence for the game.
: > [{quoted}](name=TheLastShadow45,realm=NA,application-id=LqLKtMpN,discussion-id=XcAAtn4a,comment-id=000000000000,timestamp=2019-06-11T02:00:44.360+0000) > > Well I can still see the heal particles in that screenshot so I doubt she used it before the fight. It's even very close in cooldown of Flash. flash is a 300 sec cooldown while heal is 240... Even if you wanted to go with that excuse you can see how much damage she took from the red, that's execute range. HelI twice that health would be execute range.
> [{quoted}](name=SangreDeNoche,realm=NA,application-id=LqLKtMpN,discussion-id=XcAAtn4a,comment-id=0000000000000000,timestamp=2019-06-11T02:21:36.989+0000) > > flash is a 300 sec cooldown while heal is 240... > > Even if you wanted to go with that excuse you can see how much damage she took from the red, that's execute range. HelI twice that health would be execute range. Lmao cho has an execute indicator for his r first of all if his target is within execute range healthwise. Second in a comment higher on this thread you said she used heal way before fight even but I zoomed into the pic just close enough to see she had just used heal before you pressed r. Third any lifesteal or healing runes could of made it so her health barely increased above execute range. Fourth just because someone's health is in execute range for cho if they heal above it they will survive since its not a ensured execute like urgot but simply just a damage number that has benefits if it executes. Heck cho r doesn't even increase in damage the lower the health a target is like eve or veigar r does. It simply does true damage.
: > [{quoted}](name=Bløød Zerø,realm=NA,application-id=Ag8jgd8Q,discussion-id=sBuh6hfG,comment-id=0002000000000001,timestamp=2019-06-06T14:59:04.214+0000) > > He is tho alien doesn't mean extra terrestrial alone. Heck British people visiting France are considered aliens due to cultural difference. He isn't from origin from runeterra neither is the void which darkin coincidentally hate. Therefore they are aliens to Runeterra and its people. he is from shurima tho
> [{quoted}](name=TheWaxedTadpole,realm=NA,application-id=Ag8jgd8Q,discussion-id=sBuh6hfG,comment-id=00020000000000010000,timestamp=2019-06-08T22:32:57.112+0000) > > he is from shurima tho Hmm not exactly he's from another plane, sure he was born in shurima but on another understanding of existence. He never grew up with shurimans or any of the sorts he was an ascended and knew of the aspects which mortals do not. His very being changed and metamorphosis to very being he is today. He was as you put it a god being. Now lets say in our world if god came in a form nobody knew would look like whilst representing some form of terror and they didn't know he was god wouldn't they assume he was an alien? Like in most passages of holy text they say god is always there always watching and listening therefore he isn't an actually alien but simply a being we don't know or can't see. So for him to show himself without changing to the form of something we know we would either assume he is an alien or some sort of angel depending on appearance. Now imagine the many people who don't believe in God in both here and runeterra if they were to witness him or aatrox they would have 0 knowledge of him and therefore see him as an alien for sure. And last but not least it was a stupid joke lmao lets be real I was just making a dumb joke about alien daddy. XD
: Marksman aren't always bot laners. And they're going to be a "non-traditional" one so they very well could have some jungle shenanigans.
> [{quoted}](name=Quality Content,realm=NA,application-id=yrc23zHg,discussion-id=ByG1hzlb,comment-id=0008,timestamp=2019-06-06T23:10:57.445+0000) > > Marksman aren't always bot laners. And they're going to be a "non-traditional" one so they very well could have some jungle shenanigans. Yeah kindred and graves both classify as marksmen and are jglers. Also vayne and quinn are marksmen who frequent top.
: He's a Darkin smh
> [{quoted}](name=Confederate Cape,realm=NA,application-id=Ag8jgd8Q,discussion-id=sBuh6hfG,comment-id=000200000001,timestamp=2019-06-05T22:06:59.656+0000) > > He's a Darkin smh Still hot and in fact is an alien according to description in almost every dictionary. Aliens aren't always extra terrestrial... They can be hot guys from another part of the world or simply another country. Also mmf.
Catlon (NA)
: what exactly is being shoved down your throat? riots making an optional icon that you don't have to buy, mind you, to show support for a group that's kinda bashed on a lot in this community. don't like seeing rainbows everywhere, just don't look. you don't have to buy the rainbow stuff. no one's forcing you to do anything lol.
> [{quoted}](name=Catlon,realm=NA,application-id=Ag8jgd8Q,discussion-id=sBuh6hfG,comment-id=0017000000000001,timestamp=2019-06-05T23:38:40.313+0000) > > what exactly is being shoved down your throat? riots making an optional icon that you don't have to buy, mind you, to show support for a group that's kinda bashed on a lot in this community. don't like seeing rainbows everywhere, just don't look. you don't have to buy the rainbow stuff. no one's forcing you to do anything lol. Lmao I mean its not even like the rainbows are there for more than half the game people just wanna cry for no reason. Like I use the icon and everyone in game has only just joked and been all giddy about it and nobody has complained at all. Its just this board's group.
: he isnt an alien
> [{quoted}](name=TheWaxedTadpole,realm=NA,application-id=Ag8jgd8Q,discussion-id=sBuh6hfG,comment-id=000200000000,timestamp=2019-06-04T14:52:46.433+0000) > > he isnt an alien He is tho alien doesn't mean extra terrestrial alone. Heck British people visiting France are considered aliens due to cultural difference. He isn't from origin from runeterra neither is the void which darkin coincidentally hate. Therefore they are aliens to Runeterra and its people.
: Happy Pride to all, especially if your three men intertwined! {{champion:110}}
To be fair one of them is a hot evil alien.
: I think fear has a place somewhere on his kit, but I completely agree about his E, very annoying. I don't even know if the silence should stay, but if it does, maybe a skillshot or making the silence conditional would help.
> [{quoted}](name=AbiwonKenabi,realm=NA,application-id=6kFXY1kR,discussion-id=bfZb0XKK,comment-id=00020000,timestamp=2019-06-03T19:20:24.051+0000) > > I think fear has a place somewhere on his kit, but I completely agree about his E, very annoying. I don't even know if the silence should stay, but if it does, maybe a skillshot or making the silence conditional would help. I feel like his fear should be tied with his ult like he appears fears all enemies and the crows obvs circle around him the way they do already. I really like his current ult just maybe tone the dmg numbers down a little and add the fear to it for when he first appears. I feel like they should make both mid lane and jg fiddle somewhat viable so maybe like a in a small cone in front of him crows graze enemies and come back to him dealing damage twice healing him based on who is hit and the healing is amplified if it kills the target. His w could be some form of short root skill shot. Tbh idk i felt like this was a decent idea in my head.
: After 21 games in a row with Nami
What am I looking at lmao im lost? Sorry not sorry I live under a rock and don't understand.
: TBH I wondered the same thing for his other skin when I saw it. I imagine there may be some bugs when those images change. Riot seems to have nailed the changing aspect based on game events, such as Kayle's icon changing
> [{quoted}](name=AngusBoomPants,realm=NA,application-id=yrc23zHg,discussion-id=0nyb7PrW,comment-id=0002,timestamp=2019-05-26T00:51:07.576+0000) > > TBH I wondered the same thing for his other skin when I saw it. I imagine there may be some bugs when those images change. Riot seems to have nailed the changing aspect based on game events, such as Kayle's icon changing Yeah plus its not like on the scoreboard her skin transformation pictures show up just her basic ones. Only on the kayle's hub does the skin transformation pics apply. So why can't they do that measly 2 for the legendary kayn skin lol?
: We don't even need a full revert, we could just have them talk to us to see if they could give us some DoT elements, Beatrice, etc back... Cause he's played less than he was before his rework so even if people that don't play Swain think it's a successful rework, it obviously wasn't. Like I personally the passive and Q is the most annoying, we don't need that CC and since it plays off other players' CC it's taking up too much of his power budget and his Q stops him when he moves, which feels really weird. And they literally could put Beatrice in any of his spells instead of just being in his joke.
> [{quoted}](name=Seiferoth,realm=NA,application-id=3ErqAdtq,discussion-id=qFOYxGBF,comment-id=0000000000000000,timestamp=2019-05-25T03:43:23.401+0000) > > We don't even need a full revert, we could just have them talk to us to see if they could give us some DoT elements, Beatrice, etc back... Cause he's played less than he was before his rework so even if people that don't play Swain think it's a successful rework, it obviously wasn't. Like I personally the passive and Q is the most annoying, we don't need that CC and since it plays off other players' CC it's taking up too much of his power budget and his Q stops him when he moves, which feels really weird. And they literally could put Beatrice in any of his spells instead of just being in his joke. Tbh before rework I used to have swain in my top 3 along with azir and vlad. The thing I miss most was the toggle feature on his ult. I hate that the burst bit is so much of his teamfight damage now in bursts rather than dot. I like how one point for swains rework was his laning phase pre 6 was supposedly bad and most people just farmed. Now the whole laning phase sucks even after 6. Before a swain could fill two roles if he was ahead enough. Now he needs team coordination to even fill the role they *tried* to aim him into.
: > [{quoted}](name=Ragnaveil,realm=NA,application-id=3ErqAdtq,discussion-id=ABy0KmuN,comment-id=00000000,timestamp=2019-05-18T14:41:25.495+0000) > > Or even though the tank meta was spawned from massive oversight on botlane, we still get blamed for it because toplane was the designated tank lane? Like the only significance top has during lane is Rift Herald, thats it. Meanwhile botlane just sits nice and cozy next to a respawning dragon pit. > > Like I managed to get back into d3, but let me tell you: The majority of the work wasn't playing toplane it was playing ADC. Playing an adc made me feel like I had so much impact that by playing safe and not having to be agro like you have to be in top to make a difference, I practically could win games with much less effort. > > Also, Irelia and Jax are not meant to be high burst damage fighters, yet that seems to be the thing they do now. Heck its the main reason why Irelia was played mid. If you touched the reset mechanic for marks, she would have head back to toplane without them having to change the damage reduction or ult. Also, do you remember when mages and bruisers were viable bot for a few weeks? And how ADCs cried their eyes out and daddy Riot fixed it? When I complained about Vlad, Kennen, Quinn, Vayne, Viktor top, all I got was ,,They are supposed to be played there, variety is goooood".
> [{quoted}](name=Laufplanke,realm=EUW,application-id=3ErqAdtq,discussion-id=ABy0KmuN,comment-id=000000000000,timestamp=2019-05-18T14:47:15.565+0000) > > Also, do you remember when mages and bruisers were viable bot for a few weeks? And how ADCs cried their eyes out and daddy Riot fixed it? > When I complained about Vlad, Kennen, Quinn, Vayne, Viktor top, all I got was ,,They are supposed to be played there, variety is goooood". Okay like I agree with you its stupid but Vlad when his champ was created was meant to be a tanky sustain battle mage top. With how damage ramped up now he just builds straight damage occasionally spirit visage and is disgusting. I main Vlad and say its disgusting how he is now, but I feel like people complain about him alongside the other ranged champs like vayne, kennen, and quinn who actually were never meant for top just because he is ranged. Same goes for jayce. Both jayce and vlad were always meant to be part of that stalled wet noodle slap fights top were originally meant to be. But now these 2 burst and have unfair trades if they get ahead. Like recently jayce had his defensive stats tuned to a ranged champ because his base defensive stats were of a melee bruiser. This is stupid. Why not instead to "balance" him nerf his ranged form bullying potential lightly so he's forced to use his melee form even if he doesn't want to? Like riot thinks by doing that change they nerfed him sufficiently but instead all they did was put stats that barely affected his now cancerous play style to fit accordingly to other champs top with similar cancerous play styles. I like the new wukong changes about making him less about burst and more about extended fights and trades. Maybe now he will be able to comfortably be known again as a top primary champ. Ugh I miss the old seasons and their control of damage control. Of course they had issues but it was reversible over like 3 patches whatever it was. Now they are far too deep in this bs.
: > [{quoted}](name=TheCorreMaster,realm=NA,application-id=3ErqAdtq,discussion-id=Qr5MJFjW,comment-id=00010001,timestamp=2019-05-14T20:45:18.449+0000) > > Vlad is a good counter to trynda vlad will always be able to sustain, bully and wait out trynda ult especially since pool and bonuses combined is 4.5 seconds of invunerability. Not to mention Vlad can just e and q and keep running while tryn tries to chase and if you time Vlad ult it will pop after trynda ult stops to kill even if he escapes your immediate range. Vlad ult lasts 4 seconds you just have to wait 1 or more seconds into trynda ult to get it to pop after and finish him. The build it simple too its zhonyas rush into your normal full ap. Not to mention the armor from that item is blessed for laning. … As a Vladimir main I can tell you one thing.. Tryndamere counters Vladimir lol. try playing vlad into a tryndamere xD.
> [{quoted}](name=ReySolomon,realm=NA,application-id=3ErqAdtq,discussion-id=Qr5MJFjW,comment-id=000100010000,timestamp=2019-05-15T08:33:54.118+0000) > > … > > As a Vladimir main I can tell you one thing.. > > Tryndamere counters Vladimir lol. try playing vlad into a tryndamere xD. Ok lol I have played both ends of the matchup and always pick vlad into tryn if I see one. Tryn will win levels 1 to 3 but after wards Vlad sustain and poke pushes him out of lane. Tryndamere does triumph vlad in objective taking, gold income and roaming. Vlad outscales, has a far better team fight presence and bullies in lane if played to EACH of their strengths equally. I may be lower elo than you by a couple ranks in gold and played more games but I know for a fact a good Vlad will at the very least be able to hold lane against any tryndamere. Legitimately all Vlad has to do to win lane is bully turn if he goes to cs and maintain his range of they trade Vlad can sustain most damage from a trade and run away safely from tryn with phase rush due to tryn having one mobility spell and no hard cc. If you search statistics tryn wins more games albeit when laning against Vlad due to sheer objective taking and gold income on the average game. Vlad although wins when he does because he outscales and wins 4v5 teamfights with ease. If you can control your lane early, keep up with gold income and help your team secure objectives so they can help deny tryndamere his objectives then you will be able to control how useful a tryndamere is. Also tabis plus a zhonyas rush will always shut tryndamere down when dueling, trading or even simply laning for the first 20 minutes as long as you don't feed him and let him outfarm you or roam. I use to play mundo and tryndamere lots in normals before I picked up Vlad and let me tell you Vlad is a b**** to lane against as tryndamere unless you set up and get ganks 2-3 times early and have them be successful kills or forced backs from the Vlad.
Sucction (OCE)
: > [{quoted}](name=Kledy McKledFace,realm=NA,application-id=3ErqAdtq,discussion-id=eQiPKHXE,comment-id=00000000,timestamp=2019-05-16T01:28:37.903+0000) > > Nah the damage is too high. Even URF is unplayable now if you compare to other season. I'ts now a ''smash your keyboard'' contest, it's a ''land 1 damage ability first to oneshot everything''. > > Look at the situation of the sustain supports : {{champion:432}} {{champion:427}} {{champion:40}} {{champion:267}} {{champion:117}} {{champion:37}} {{champion:16}} {{champion:44}} , the only ones viable are Nami because she has AoE CC and Taric/Sona if taken together. Taric cant sustain anything because their adc always dies within a matter of seconds. > > All their healing abilities are ultra-nerf from mana regeneration and cost and higher CDR than other champions' damage abilities. Why would Varus q/Jayce e-q CDR be lower than Nami's w? or Taric's q stacks? And why does it have lower values in healing than enemy's damage? Who the fuck balances that? > > Really feels like this Balance team don't understand how hard they hit sustain support with this Damage Meta. There's no runes added for this class specifically, because other class would abuse them. And they never adjusted any of these champions in order to be viable in this fuckfest fiesta Wasn't Soraka literally the best support for months until her changes this patch?
> [{quoted}](name=Sucction,realm=OCE,application-id=3ErqAdtq,discussion-id=eQiPKHXE,comment-id=000000000000,timestamp=2019-05-16T03:57:04.172+0000) > > Wasn't Soraka literally the best support for months until her changes this patch? Yep soraka was the best enchanter support for many patches and probs still is unless rito overbuffs yuumi till she's god tier Cus god knows the other enchanters aren't being buffed anytime soon let alone not nerfed. Let's look at the situation only soraka and a couple other enchanters weren't hit by the shield nerfs that were champ specific. Like idk riot buffs damage to be powercrept so hard and people complain so much about this. On the other hand riot also nerfs shields and ways to prevent the power and high damage problems we have because people cry about being able to save your adc from a fed assassin. Jesus take the wheel at this point, like the whole point of shield and enchanter supports are to protect and buff their adcs and team. While I agree the ardent meta was aids and shouldn't be a thing, why is it I feel as if janna's primary tool being her shield is useless almost and now she's much better being aggro early while trying to just abuse her cc. Why does lulu feel like you now only use her e to give pix autos to your carry and not to shield anymore? Like this is backwards you can't take in one complaint of damage being too high, ignore it but something that prevents high damage from being an issue such as shields you weaken their strength and then further weaken it again while basically leaving the damage high still. Okay shields are annoying to play against when too strong but like you can reward for skilled shielding rather than removing the reward for that too. Like I think reducing lulu shield duration to 2 seconds from 6 is a good nerf but why nerf the strength of the shield too and shield power bonus on enchanter items? Like if you gonna make it so she has to shield basically right before the damage is applied make the shield get a bit of its former strength back. I like that janna shield decays but early its useless and only really blocks one auto while you probably will be cced to death by naut's new dmg buffs and whatever early damage the adc musters. Also someone tell me why did orianna shield get nerfed in the shield nerf? She rarely ever actually maxes it first or even second and rarely builds one singular support item???
: Yeah, he's been like this since I started playing league (S7) the only champion im able to handle him with is {{champion:122}} he's one of the only champions who can 1v1 him in lane from what I've seen.
> [{quoted}](name=ReySolomon,realm=NA,application-id=3ErqAdtq,discussion-id=Qr5MJFjW,comment-id=0001,timestamp=2019-05-13T12:10:39.458+0000) > > Yeah, he's been like this since I started playing league (S7) the only champion im able to handle him with is {{champion:122}} > > he's one of the only champions who can 1v1 him in lane from what I've seen. Vlad is a good counter to trynda vlad will always be able to sustain, bully and wait out trynda ult especially since pool and bonuses combined is 4.5 seconds of invunerability. Not to mention Vlad can just e and q and keep running while tryn tries to chase and if you time Vlad ult it will pop after trynda ult stops to kill even if he escapes your immediate range. Vlad ult lasts 4 seconds you just have to wait 1 or more seconds into trynda ult to get it to pop after and finish him. The build it simple too its zhonyas rush into your normal full ap. Not to mention the armor from that item is blessed for laning.
: A look at Grievous Wounds for AP champions
I feel like grievous wounds should be on oblivion orb and the magic pen of oblivion orb should go back to haunting guise and liandry's. That item was never the same after losing its magic pen. Morello has always and should stay as the grevious wounds item.
atorelle (NA)
: > [{quoted}](name=Sukishoo,realm=NA,application-id=yrc23zHg,discussion-id=UZrAgAT7,comment-id=000300000000,timestamp=2019-05-06T04:28:40.878+0000) > > Source of said "rule"? And also, champions with ultimate skins shouldn't receive legendary skins. That already would be unbalanced in terms of shares of skins. I'm pretty sure it's a rule, but if it wasn't, why would you make a legendary skin for a champion who already has a Tier 1 level skin?
> [{quoted}](name=atorelle,realm=NA,application-id=yrc23zHg,discussion-id=UZrAgAT7,comment-id=0003000000000001,timestamp=2019-05-06T04:37:16.543+0000) > > And also, champions with ultimate skins shouldn't receive legendary skins. That already would be unbalanced in terms of shares of skins. I'm pretty sure it's a rule, but if it wasn't, why would you make a legendary skin for a champion who already has a Tier 1 level skin? Remember ezreal also has the highest amount of skins in the game and all of them got visually updated basically. Like I get giving him the new skin but why give him the legendary one out of the other viable options they had? Like why not make the graves skin legendary give him a calm professor VO and Idk other tidbits? Only reason I dislike this skinline is cus the legendary skin is on the one of two champs it didn't need to be. Like im sure if jayce or kat got the legendary it would sell just as well because one they are popular actually and two they are merely in the same skin line as ezreal and lux. Also I love lux completely but why does the prestige skin look like how the original skin should have been while the original just idk doesn't feel the same? Maybe that last bit is just me. One last thing is can we get like either an update or reference to academy ahri, Vlad, darius and ekko? Or make them like rival academies.
: Clearly you've never truly listened to their voice lines. Yes, there are cringe parts, but they both have some serious, vastaya-specific lines that have to do with their current situation in lore.
> [{quoted}](name=BladeSingularity,realm=NA,application-id=6kFXY1kR,discussion-id=be0U1HAE,comment-id=0001000000000000,timestamp=2019-04-19T17:12:28.716+0000) > > Clearly you've never truly listened to their voice lines. Yes, there are cringe parts, but they both have some serious, vastaya-specific lines that have to do with their current situation in lore. Also her speaking vastayan constantly *clearly* makes her basic, right?
: ***
> [{quoted}](name=Kamille W,realm=EUW,application-id=6kFXY1kR,discussion-id=ahZ5A9Qo,comment-id=0005,timestamp=2019-04-17T19:12:59.612+0000) > > Fix these two while you are at it. They refer to their summoners a lot and it gives me the creeps. > > {{champion:21}} {{champion:40}} Well one thing that janna needs to keep is the breath taking joke she has. It's my fave thing to hear from her lines.
iTaLenTZ (EUW)
: > [{quoted}](name=Eleshakai,realm=NA,application-id=3ErqAdtq,discussion-id=L5yn3XGz,comment-id=0004,timestamp=2019-04-16T19:26:56.652+0000) > > This is 'funeral' syndrome. You're only allowed to remember the positives about someone once they're gone. That's why you never see someone at a funeral go "Jim here.... well, Jim was a racist, a bigot, and a womanizer and we all hated him. Thank goodness he's gone, enjoy your time in hell!" - it's always "Jim was a wonderful father and a loving husband, and we'll always remember how much he loved teaching his kids to ride a bike, whether it be their first training wheels or their first motorcycle!" I am very realistic. Not everything he touched turned into gold but the game was generally much more fun and balanced. Just go to youtube and watch clips from those seasons.
> [{quoted}](name=iTaLenTZ,realm=EUW,application-id=3ErqAdtq,discussion-id=L5yn3XGz,comment-id=00040000,timestamp=2019-04-16T20:08:43.473+0000) > > I am very realistic. Not everything he touched turned into gold but the game was generally much more fun and balanced. Just go to youtube and watch clips from those seasons. Yeah a lot of my fave champs like azir and aatrox were left gutted; untouched and sure I hated it but, I generally found the game to be super enjoyable since it wasn't burst or get bursted. I could actually play champs the way I enjoyed them best. Like I could build half tanky on Vlad and sustain through a fight, now I build full ap and end up one shotting their carries with my full combo. Sure its effective but I really dislike the playstyle when I have tasted toplane ap tank Vlad.
Poske (EUNE)
: Can you list those mages? Which ones are not viable? Maybe Brand but thats because he no longer has extra spellthief synergy Azir is trash Viktor is in an unknown state to me Aurelion sol is OP Vladimir is OP Swain is prob balanced but might be in an unknown state for me Kennen is OP Cass is balanced Ryze is OP but most cant comprehend him Anivia is OP > to almost balanced Orianna was balanced but then Riot gave her like 3 buffs over the year for no reason Taliyah is OP but not really a battle mage
> [{quoted}](name=Poske,realm=EUNE,application-id=3ErqAdtq,discussion-id=TcW3XZAo,comment-id=0006,timestamp=2019-04-17T12:44:45.346+0000) > > Can you list those mages? Which ones are not viable? Maybe Brand but thats because he no longer has extra spellthief synergy > > Azir is trash > Viktor is in an unknown state to me > Aurelion sol is OP > Vladimir is OP > Swain is prob balanced but might be in an unknown state for me > Kennen is OP > Cass is balanced > Ryze is OP but most cant comprehend him > Anivia is OP > to almost balanced > Orianna was balanced but then Riot gave her like 3 buffs over the year for no reason > > > Taliyah is OP but not really a battle mage Azir is in a good spot right now cus of his recent buffs, taliyah is a control mage. Orianna is a utility mage like lulu used to be when she could mid reliably. Also you forgot sylas even tho he is really stupidly bursty he is a battle mage.
: Riot recently made the best addition ARAM ever got just to remove it mere days later...
When I play aram I always stick with whatever I get never reroll unless its something I just recently played that's I have no interest to play for a bit again. Tbh I love playing champs that are far from OP and crushing others with them because its random and half of the players have no clue what they are doing. Tbh I got tired of people getting shit like veigar brand so that's what I banned. If it wasn't banned somehow they refilled enough to get that champ on either side and was hella boring for me if they were even on my team cus it was so uninteractive.
: Oh well. When people who are so racist that the first thing they think of when they see the last part of raccoon is a slur instead of the animal are in charge of the rules, you gotta abide by them. At least you didn't get permanently banned for it.
> [{quoted}](name=The Ecdysiast,realm=NA,application-id=ZGEFLEUQ,discussion-id=0LXvhw5U,comment-id=0000,timestamp=2019-04-12T09:38:45.450+0000) > > Oh well. When people who are so racist that the first thing they think of when they see the last part of raccoon is a slur instead of the animal are in charge of the rules, you gotta abide by them. > > At least you didn't get permanently banned for it. Its not even a racoon this guys name is based after to buy a cocoon like the stage in metamorphosis lmao society these days.
AthenaXI (NA)
: Does it even matter? Rather AFK for real then.
Or better yet I afk for legit 5 minutes because I couldn't connect to riot's server when they were about to do maintenance, lost lp despite winning and getting leaverbuster for 5 games. Thanks rito for yknow not letting us know the exact time you will do maintenance or at least disabling ranked for an hour before the maintenance. I work and am constantly awake at night so I run into maintenance on other games too cus they frequently do them at night for their larger playerbase. But at least I am told in news or notifications beforehand when it happens. And if its an emergency maintenance they not only compensate but also don't fuck the thing you were doing beforehand over twice for their fault. {{sticker:zombie-brand-mindblown}}
y0r1ck (NA)
: > [{quoted}](name=zPOOPz,realm=NA,application-id=ZGEFLEUQ,discussion-id=uBm72eF3,comment-id=0001,timestamp=2019-04-12T22:23:53.604+0000) > > I have a question. Do you take offense if I tell you to keep yourself safe right now? If you do (then I assume you will report), then that future is what you created. Rito will only act on your report. The way the IFS works (and learn), no report = no review = no learning = no problem. If you don't find what I said offensive, then you would not need to report. The IFS will not be triggered. Rito and the IFS will not need to act on that phase because they never get the chance to review it. > > All that is to say, Rito will not be the one to decide if that phase needs to be "censored". It is the players' choice. Again, remember that the IFS is machine learning. No report = no review = no learning = no problem. If no one report that phase, the IFS is incapable of learning that to be something people don't want in their games. If enough player base report that phase, then the issue is the player base don't want that phase in their game. That's not a Rito issue. The zero tolerance filter is a list of words that trigger an immediate and harsh punishment regardless of a player's history. These words were not introduced to the IFS through report learning, they were artificially introduced because of their overt offensiveness. We're talking about two different things. You're talking about reports in general, but I'm talking about a list of words that were artificially given high priority in the punishment system.
> [{quoted}](name=y0r1ck,realm=NA,application-id=ZGEFLEUQ,discussion-id=uBm72eF3,comment-id=00010000,timestamp=2019-04-12T22:31:05.510+0000) > > The zero tolerance filter is a list of words that trigger an immediate and harsh punishment regardless of a player's history. These words were not introduced to the IFS through report learning, they were artificially introduced because of their overt offensiveness. > > We're talking about two different things. You're talking about reports in general, but I'm talking about a list of words that were artificially given high priority in the punishment system. Its still needs to be reported for those people to get punished over the zero tolerance words I could say it not get reported and not get an issue.
: Vladamir
Hmm as a Vlad main let me give you a few tips. Riot is afraid to touch him due to actually being balanced in all his statistics in both pro and high elo play. Unlike Riven and vayne sitting with their fatty winrates and high pick rates. Riot said themselves they dislike touching him due to him being either broken when buffed or flat out weak when nerfed. So to remain in a strong state but still have a wide array of counterplay in minor bits is actually healthy. Just because Vlad players know their champ better than you know Vlad doesn't simply mean he's OP. Vlad has many weaknesses; save your cc for after he wastes pool and he will always lose a fight or trade unless he has good peel/protection. He's immobile no matter how many movement items and runes he may take he will still largely remain immobile. Therefore he suffers ganks and being harassed by either hyper range champs or mobile champions if played to their strengths. He lacks any real wave clear early. If you freeze the minion wave near your turret but not under it he can't harass you, can't farm comfortably and is susceptible to ganks. Vlad's health costs hurt him most early so high burst trades in between his q's he wastes on minions will win you health wise. For example a kat player would simply have to wait to see his q on a minion instant shunpo wq and shunpo to each and then away before he can hit a max charge e. That is a huge chunk of damage and if he wastes w to dodge damage even better as it wastes his strongest utility for himself. Lastly he suffers more than a plethora of champs in this game when needing to last hit any minion, his q range is similar to his auto range therefore he can be poked when going in for a minion. Sion can prove to be annoying early as a Vlad goes to last hit sion would kick a minion and q. If the Vlad w then it again wastes 20% of his current health and puts his utility on cd for a while. If he doesn't he takes a nice hit from the sion resulting in health difference. If you can control both your and his health outputs and lane/wave control you will give him not only a vastly harder time getting to his spike but also have a fair chance of winning and a greater chance if your jg decides to pop over a couple times. Vlad is a safe champ if they play safe. If you force them to need to play dangerous even to farm they suddenly lose that safe pick they had. If you aren't a fan of that style well champs that outpush Vlad and can harass him under turret safely can also give him a hard time. This method tho leaves you available to ganks but is probs easier to pick up. {{sticker:vlad-salute}}
: I think things would go a long way if Riot could figure out an intuitive way to help explain some of the weirder mechanics champs have while in game. Like having a sort of "optional side quest" message thing to tell you things like: >{{champion:427}} has left a present at (Insert name of buff monster). Pick it up if you wish to gain a (insert buff name). {{champion:427}} is in your jungle. He won't need your help with the small camps but always be mindful of enemies trying to sneak into his jungle for him. {{champion:432}} has left a shrine. Let it fully charge to get most possible HP from it. {{champion:203}} is marking targets. Let them get kills on these targets to allow them to gain more power. {{champion:412}} GRAB. THE. LANTERN! {{champion:429}} Has sent you a friend request. click the black spear on the ground to accept. {{champion:555}} Let him have the kills to maximize gold profit for whole team. {{champion:516}} Upgrade an item with a Ornn master work upgrade. limited 1 per customer.
> [{quoted}](name=Blue Moon Wolf,realm=NA,application-id=3ErqAdtq,discussion-id=dfvKrpBp,comment-id=000d,timestamp=2019-04-11T05:34:28.897+0000) > > I think things would go a long way if Riot could figure out an intuitive way to help explain some of the weirder mechanics champs have while in game. Like having a sort of "optional side quest" message thing to tell you things like: > {{champion:427}} is in your jungle. He won't need your help with the small camps but always be mindful of enemies trying to sneak into his jungle for him. > {{champion:432}} has left a shrine. Let it fully charge to get most possible HP from it. > {{champion:203}} is marking targets. Let them get kills on these targets to allow them to gain more power. > {{champion:412}} GRAB. THE. LANTERN! > {{champion:429}} Has sent you a friend request. click the black spear on the ground to accept. > {{champion:555}} Let him have the kills to maximize gold profit for whole team. > {{champion:516}} Upgrade an item with a Ornn master work upgrade. limited 1 per customer. Kindred doesn't need kills on monsters nor champs to get marks just assists or dmg alone on either will give it to her. This allows her to give up blue and red but still stack. A kindred player knows this hidden memo.
BTheM (EUW)
: As Ivern main I have to explain how my abilites works almost every game
Lol Vlad is popular in pick and ban but ppl still don't understand his ult mark lasts 4 seconds and whole it is applied it increases ALL dmg to them by 10% including turrets and dragons. More than 75% don't even know it marks them then bursts for more dmg let alone the 10% part.
: I think there's two issues to that. 1) She already has a LOAD of damage, and her only glaring weakness is in her immobile, squishy persona. If they gave her the ability to turn into an eldritch plant monster and heal a lot, she's honestly going to cover a large portion of that weakness. 2) being able to create and empower two types of plants is already a pretty big deal. Most decent Zyra players could tell you that what plants you spawn when is THE essential part of her kit. I personally don't play much Zyra (I just die to everything, honestly, and do better with Morgana or Brand) but I know from a friend of mine that the most basic part of playing her well is to take Zyra's advice, and "wait until your seeds take root." He said "wait until you can catch someone too close to your passive seed(s) and root them/activate the seeds with your E, then Q/W/W/R as fast as you can, and they're pretty much *going to die* unless they waste all sums and buttclench hard." Which makes sense...cause they're rooted for a moment, they take your kinda low burst damage, but then afterwards they just can't leave your zone since you have a *minimum* of 3 empowered plants (probably more), a 2nd cc, and a huge slow that pins them under your murder plants for 10,000 years. I don't think she needs to really be changed as much overall, I just think they need to give her some QoL bumps to make her more mid-viable. Maybe increase the area her E can affect her plants *just slightly* and give her slow plants like 25 more range, and she'll be a decent mid laner, without making her support game *ridiculously busted* by buffing her ratios through the roof.
> [{quoted}](name=ChaosReyn,realm=NA,application-id=6kFXY1kR,discussion-id=2e6j0VF2,comment-id=00000000000000000000,timestamp=2019-04-05T22:41:15.920+0000) > > I think there's two issues to that. > > 1) She already has a LOAD of damage, and her only glaring weakness is in her immobile, squishy persona. If they gave her the ability to turn into an eldritch plant monster and heal a lot, she's honestly going to cover a large portion of that weakness. > > 2) being able to create and empower two types of plants is already a pretty big deal. Most decent Zyra players could tell you that what plants you spawn when is THE essential part of her kit. I personally don't play much Zyra (I just die to everything, honestly, and do better with Morgana or Brand) but I know from a friend of mine that the most basic part of playing her well is to take Zyra's advice, and "wait until your seeds take root." He said "wait until you can catch someone too close to your passive seed(s) and root them/activate the seeds with your E, then Q/W/W/R as fast as you can, and they're pretty much *going to die* unless they waste all sums and buttclench hard." Which makes sense...cause they're rooted for a moment, they take your kinda low burst damage, but then afterwards they just can't leave your zone since you have a *minimum* of 3 empowered plants (probably more), a 2nd cc, and a huge slow that pins them under your murder plants for 10,000 years. > > I don't think she needs to really be changed as much overall, I just think they need to give her some QoL bumps to make her more mid-viable. Maybe increase the area her E can affect her plants *just slightly* and give her slow plants like 25 more range, and she'll be a decent mid laner, without making her support game *ridiculously busted* by buffing her ratios through the roof. I know many zyra players and none of them want her old passive back but instead the old q. It was more consistent apparently due to not being a weird line and was useful since it was great when you rooted two or three at once to full combo. I am not too sure myself as I don't play zyra either and didn't before the changes but I can see where my zyra friends come from saying that. The new q apparently shifts her far too hard into support as well since wave clear was also more consistent in the small but quick circle.
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Bløød Zerø

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