: That's funny cause Flex doesn't allow parties of 4
> [{quoted}](name=Triistana,realm=NA,application-id=3ErqAdtq,discussion-id=T6f1z514,comment-id=00210000,timestamp=2017-04-26T13:38:47.702+0000) > > That's funny cause Flex doesn't allow parties of 4 Except the four people I was playing with were part of the same Social Group and on my team. Perhaps matchmaking should prevent people from the same Social Group from being matched into the same game unless they queue together.
: "LOL ARE YOU PLAYING FLEX QUE SERIOUSLY?"
I tried Flex Queue. Then I got a match where I got paired up with a 4 man premade and remembered why I hated Dynamic Queue and never touched it again
: Unable to connect to server. Please check your network connection and attempt to reconnect.
The game is just broken at the moment. Gotta wait until they fix it again.
Swarovsko (EUW)
: Riot fix your fucking matchmaking
Game three of my placements in Flex Queue put me in a team of level 30s against a team of high plats. I have no idea how matchmaking works anymore.
Oglaf (EUW)
: As a Support main, I am disgusted by the hypocrisy at display concerning ADCs being "out-phased".
I feel the traditional supports are not performing as expected compared to what are now considered the mage supports. The sustain from them are very situational and weak compared to what the mage supports can bring. This season, I played almost Brand exclusively for climbing because of how overpowering he was in lane after seeing how underwhelming the traditional supports were compared to previous seasons. The ability of mage supports to harass and poke out the ADC is just far more useful unless you are playing an extremely passive lane. The kill potential is just far more useful, especially when other people do not play sustaining supports.
: Ziggs and a couple other odd bot lanes appear due to the meta
I feel the problem is that ADCs and traditional supports are severely under powered with lethality. It makes their already weak early game even weaker and why we have AP champions taking over their roles now.
ViperXL (NA)
: [SUGGESTION] Stop putting autofills into games with people doing promos/series
Auto fill is just disappointing as a whole. Promotion games are bad enough, but being auto filled into a random role just makes it even worse. This is the same problem where they prioritize queue times over matchmaking again.
: The Mathematical Reason Autofill Must Exist
The problem with League is that longer queue times does not actually result in more balanced games. It is still just as terrible. Placing people in fill does nothing to improve match quality, team balance, or gameplay experience. If you pick those roles, you should be getting those roles, no questions asked. There's something fundamentally wrong with the game's design itself if people are specifically going out of their way to avoid certain roles.
: when duo bot lane practically decides the flow of game, im not quite sure if supports are in the worst position rn
> [{quoted}](name=SAO T1 Yui,realm=NA,application-id=3ErqAdtq,discussion-id=EhbaWiqs,comment-id=00160000,timestamp=2016-12-21T03:28:31.114+0000) > > when duo bot lane practically decides the flow of game, im not quite sure if supports are in the worst position rn I have to disagree. I feel that more often than not, it is top lane that decides the flow of the game in solo queue. Bottom and mid can be ignored, but the top lane is by far more likely to carry than the others. A good mid laner can help, but bot lane can rarely do much on their own until long after the lane phase is over.
: Riot wants Brand/Zyra to be support options. I don't know why you guys are so lost on this. If they ever fell out, Riot would buff them back into bot lane. Janna is easily one of the most broken champs in this game, let alone just support. She's just a traditional support and requires smart teammates to be broken, but once you get them she's easy for most to play and does her job way too well for the amount of input required.
> [{quoted}](name=chipndip1,realm=NA,application-id=3ErqAdtq,discussion-id=zJ4A8Gs7,comment-id=000b0000,timestamp=2016-12-21T02:54:31.459+0000) > > Riot wants Brand/Zyra to be support options. I don't know why you guys are so lost on this. If they ever fell out, Riot would buff them back into bot lane. > > Janna is easily one of the most broken champs in this game, let alone just support. She's just a traditional support and requires smart teammates to be broken, but once you get them she's easy for most to play and does her job way too well for the amount of input required. The problem is that champions classified as Mages are doing better as Supports and are preferred over champions that are actually classified as Support. They should relabel Brand and Zyra into Support and show up as Support in the champion select instead of Mage if that is the case. They need Healer Support to be as viable as Shield Supports and both of them need to be as viable as Crowd Control Supports. The problem is that due to their nature, all the damage types like Brand, Zyra, and now even Miss Fortune end up as better Supports. Something is terribly wrong when the Carry champions are a better choice than than your actual Support champions. Janna can be broken, but the same could be said of any champion. Sona can be broken with her auras buffing her entire team. Lulu can literally point and click disable someone with Polymorph.
: If i had two bullets...
I'd shoot Dynamic Queue for putting Yasuo, Hitler, and Osama in the same group with me and then I'd shoot Auto-fill to make sure it doesn't happen again.
: Assassins have too much of an easy time getting to a carry
This seems like a very specific situation. However, I feel that a character like Rengar can just ignore 99% of this and just instant kill the Lucian before any of this has happened.
: Riot explicitly stated if queue times were longer, they would disable flex.
Flex Queue is just bad in general due to poor matchmaking. It doesn't matter whether you can play your role or not if matchmaking does not pair up similarly skilled players. Auto-fill only serves to make matchmaking even worse because players are already playing with a distorted MMR since they are often playing their best roles and auto-fill forces them to makes them play one of their worst roles. I'd rather deal with long queue times over terrible matchmaking. This was my Flex Queue game today. There's no way any of these premade groups belong in the same game together. https://s28.postimg.org/7r89cagf1/lolflexqueue.png
: What do people REALLY want from support itemization?
Mages should NOT be better Supports than actual Supports. The only reason Brands and Zyra are making it into Support is because the Supports we have are pretty bad. Supports either have slows and stuns for engage or some form of sustain. The problem is that a lot of high damage characters have the same built into their kits. With the weak heals and shields and the ability for Assassins to cleanse in their kit, many Supports suck at their job now. Your stuns mean nothing when they are immune to crowd control.
: "Ranged ADCs are in a horrible spot atm!"
I think Supports are in a way worse position than any of the others right now.
Eedat (NA)
: "We want the support role to feel more impactful so more people will play it"
The problem I see with the game is that it still snowballs way too much. You either have assassins that end up one shotting everyone or you have carries and tanks that can just push their way through with supports that are capable of healing through everything the carries can throw at them. This season is slightly less snowbally when it comes to closing games than last season, but it is still ridiculously easy for one person to win lane and then win the game for everyone else.
Breaku (NA)
: 10-0 should be minus one full rank. IE Gold 1 -> Silver 1. 6-4 should be minus 2 or so.
> [{quoted}](name=Breaku,realm=NA,application-id=3ErqAdtq,discussion-id=4EpnfkV5,comment-id=000000000000,timestamp=2016-12-19T08:48:52.182+0000) > > 10-0 should be minus one full rank. IE Gold 1 -> Silver 1. > > 6-4 should be minus 2 or so. That's only if previous soft reset elo isn't factored in (which it always is)
: In some cases it's justified, like if you are Platinum and you go 6-4 you shouldnt be placed in Silver. That's an extreme example but there still should be some reasonableness in how low you get placed (like not go down 2 tiers if you win majority of your games)
> [{quoted}](name=DHBGrimReaper,realm=NA,application-id=3ErqAdtq,discussion-id=4EpnfkV5,comment-id=0000,timestamp=2016-12-18T05:40:09.754+0000) > > In some cases it's justified, like if you are Platinum and you go 6-4 you shouldnt be placed in Silver. That's an extreme example but there still should be some reasonableness in how low you get placed (like not go down 2 tiers if you win majority of your games) I have to agree. Placements should at least be a little logical. Going 6-4 should roughly place you where you were last season. Someone who was Plat last season should definitely not go 6-4 and end up in Silver.
gottrjr (NA)
: Dodges are making ranked suck - auto fill is the problem
Auto-fill is a problem because before auto-fill, people could exchange roles. Auto-fill by comparison, assigns you your role and tells you this is what you get. Forget it. There's less chances and opportunities for negotiation and shifting positions around because the system assigns you your role. It is a terrible system unless people always get their primary role.
Eggbread (NA)
: When Riot Declares Your Main as "Broken" and Leaves Them in the Trash Can for a Year+
BlackDesert (EUNE)
: Solo/Duo Ranked Queque so missed up
Matchmaking is just complete trash right now.
Niaphim (EUW)
: Can we make solo queue a pure solo queue (no duos) please?
I want this as well. Duos belong in Flex Queue, not Solo Queue
: Why is Autofill still a thing??!
I'd rather get my primary role and wait 10 minutes than be auto-filled, especially when match making is still awful.
: So besides wasting my time what is the point of placement matches?
Silver 1/Gold 5 last season. Won 6/10 games, got placed in Silver 4. Placements make no sense.
Jon1174 (NA)
: Watching the flood of post of people complaining about their placements
People will always complain about Riot logic because it is unpredictable and makes no sense.
Terozu (NA)
: This doesn't even make sense... What are you talking about?
> [{quoted}](name=darkcastkiller,realm=NA,application-id=cIfEodbz,discussion-id=TUVvERNR,comment-id=00010000,timestamp=2016-10-08T13:01:19.270+0000) > > This doesn't even make sense... What are you talking about? Riot doesn't deserve a "good job" when they've created more problems than they fixed this year.
Pnada (NA)
: In need of Secondary Opinion.
This most likely has to do with your gameplay style more than stats. If possible, upload a video of yourself playing or show us a link to the full match history so we can get a better idea of what a game looks like. If you have trouble closing out games, it probably has to do with your control of minion waves and warding. Get a blue trinket if you have too many items in your inventory. Place wards so you know when your enemies are coming and when to get out, especially if you are split pushing. That way, you will not die when the enemy team all rush you. Pushing does not always work if you cannot get into their base. This is the hardest part. It is not just about pushing. You also have to push at the right times. Look at a few pro games and see how they "stack" their minion waves by killing on the caster ones and leaving the melee ones. This will force the enemy to send someone to respond (which you can then kill and repeat) or you can move somewhere else on the map to push a turret. Option B: Play a champion that pushes insanely hard like Heimerdinger. Very obnoxious and powerful if done right, especially against the unskilled.
Terozu (NA)
: "Good Job Riot" Why do these posts always get downvoted regardless of Content?
Because they usually have plenty of screw ups and it's not good to reward them for fixing one thing when they've broke twenty other things.
: > [{quoted}](name=Blanchimont,realm=NA,application-id=3ErqAdtq,discussion-id=th6czOv7,comment-id=000f000100000000000000000001,timestamp=2016-10-07T13:16:55.268+0000) > > Riot doesn't need to deliver a superior product, but they need to deliver a working product. That is why Dynamic Queue is viewed as a joke by many, a broken system that does not truly reflect rank nor skill and that is the biggest problem. They don't need to deliver a working product > The second problem was that they were hoping to wait out the problem instead of fixing it. That is why they are losing players. They don't need you either. If worst comes to worst they could shut this game down as soon as their contractual obligations are covered and change their name to move on to bigger things. Don't kid yourself. > They waited too long to try to force a broken system instead of improving the old one that worked. No they didn't, they waited as long as they chose to wait and they had the muscle to do so. > In my opinion, lot of people were only silent about Dynamic Queue because Riot had promised that Solo Queue was there. That's not actually an opinion... I theorize that many were silent about soloqueue because they were so used to being abused over the last 5 years. > When the players learned that Solo Queue was not coming back (and not directly from Riot either, they had to learn it from a Korean Riot employee who kind of said never when they were asked about when it was coming back), that was when things started to get out of control for Riot. "out of control" > Riot only tried to appease the top tier players, like Diamond+, thinking that they were the only ones who cared. They were very wrong. The demand for Solo Queue was much greater than they had ever expected and it was demanded across all levels. But, Riot did nothing about it. It's been like 8 months and we probably have to wait another 3 months for a fix (Season 7). Solo Queue was needed back in February of 2016. Riot didn't try to appease top tier players. They gave the top teirs a stopgap because of a very real flaw in the system, one that is more significant than any selfish and shortsighted crocodile tears I saw in 90% of the anti-DQ argument spam.
> [{quoted}](name=CerealBoxOfDoom,realm=NA,application-id=3ErqAdtq,discussion-id=th6czOv7,comment-id=000f0001000000000000000000010000,timestamp=2016-10-07T16:40:34.460+0000) > > They don't need to deliver a working product > > They don't need you either. If worst comes to worst they could shut this game down as soon as their contractual obligations are covered and change their name to move on to bigger things. Don't kid yourself. > > No they didn't, they waited as long as they chose to wait and they had the muscle to do so. > > That's not actually an opinion... I theorize that many were silent about soloqueue because they were so used to being abused over the last 5 years. > > "out of control" > > Riot didn't try to appease top tier players. They gave the top teirs a stopgap because of a very real flaw in the system, one that is more significant than any selfish and shortsighted crocodile tears I saw in 90% of the anti-DQ argument spam. Riot does need to deliver a working product. That's the point of a game developer, especially one that is owned by a much larger corporation. These companies are often bought with the purpose of developing or maintaining a single game, maybe a game franchise. This is why publishers buy game developers. It's why companies like EA bought developers like Bioware and why Activision bought Infinity Ward. Once the game starts failing, they'll start taking resources from the company and shut down the developer to move the resources elsewhere. For now though, Riot's job is to maintain League of Legends. That's why even though it is a game development company. League of Legends is their only large video game project in 8 years (with a few spin offs last year). It was only this year that they finally released a second game project, a board game. The badges were a stopgap. Solo Queue is not a stopgap. Solo Queue is a real fix to the problem that is Dynamic Queue. Dynamic Queue itself isn't even socialism. It's a piece of crap that attempts to combine multiple different formats of a game into one, which doesn't work if you're trying to have a ranking system based on skill because people are playing different formats of the game with different rules. Your post has not shown anything about how Dynamic Queue is superior to Solo Queue, you just simply blast Solo Queue because you don't like it. There are plenty more examples of why Dynamic Queue is an inferior system. It is not even a solution to the lack of players in Ranked Teams. Not sure what the personal attacks have to do with anything though.
Velgam (NA)
: This is like the warmth before the storm...riot is going to hit us with something massively hated...
> [{quoted}](name=Velgam,realm=NA,application-id=Ir7ZrJjF,discussion-id=xWUKo3fA,comment-id=0020,timestamp=2016-10-07T13:34:14.878+0000) > > This is like the warmth before the storm...riot is going to hit us with something massively hated... I am imagining Solo Queue players having to play in the same games as Flex Queue players. If it does happen the nightmare of Dynamic Queue will return.
: > [{quoted}](name=Dextix LT,realm=EUNE,application-id=3ErqAdtq,discussion-id=th6czOv7,comment-id=000f0001000000000000,timestamp=2016-10-07T06:49:54.338+0000) > > IF it is the superior choice it would be left here, because it was SUPERIOR, do you even english? this is the online industry, the superior choice is not always convenient. They could upgrade their graphics to match the best of the best and speed the load times up and everything. they could improve the community and all that but the price they'd pay is making more money at the expense of people nobody cares about. They aren't forced to make a superior product. They just do and are the thing they want. > And no, its not because we screamed enough, its because they saw their moneybags, the most hardcore playerbase leave, while not gaining more casual players to cover for it. It hurt their bottom line. Because riot is a business and it only cares about money. They wont do what is not profitable. If it was about money they wouldn't wait until after worlds and all their other money making opportunities to do so. They waited until the season was over. By your logic dynamic queue at some point makes more money anyways and thus occurs because money. They have always done what is not profitable in some sense. Riot isn't blizzard
> [{quoted}](name=CerealBoxOfDoom,realm=NA,application-id=3ErqAdtq,discussion-id=th6czOv7,comment-id=000f00010000000000000000,timestamp=2016-10-07T08:12:46.693+0000) > > this is the online industry, the superior choice is not always convenient. They could upgrade their graphics to match the best of the best and speed the load times up and everything. they could improve the community and all that but the price they'd pay is making more money at the expense of people nobody cares about. > > They aren't forced to make a superior product. They just do and are the thing they want. > > If it was about money they wouldn't wait until after worlds and all their other money making opportunities to do so. They waited until the season was over. By your logic dynamic queue at some point makes more money anyways and thus occurs because money. They have always done what is not profitable in some sense. Riot isn't blizzard Riot doesn't need to deliver a superior product, but they need to deliver a working product. That is why Dynamic Queue is viewed as a joke by many, a broken system that does not truly reflect rank nor skill and that is the biggest problem. The second problem was that they were hoping to wait out the problem instead of fixing it. That is why they are losing players. They waited too long to try to force a broken system instead of improving the old one that worked. In my opinion, lot of people were only silent about Dynamic Queue because Riot had promised that Solo Queue was there. When the players learned that Solo Queue was not coming back (and not directly from Riot either, they had to learn it from a Korean Riot employee who kind of said never when they were asked about when it was coming back), that was when things started to get out of control for Riot. Riot only tried to appease the top tier players, like Diamond+, thinking that they were the only ones who cared. They were very wrong. The demand for Solo Queue was much greater than they had ever expected and it was demanded across all levels. But, Riot did nothing about it. It's been like 8 months and we probably have to wait another 3 months for a fix (Season 7). Solo Queue was needed back in February of 2016.
: Once again, and I have said this many a time, Riot did not lie. To lie is to make a misleading statement on purpose. For Riot to "Lie" on SoloQ, they would've had to never even plan on bringing SoloQ back in the first place. What happened was that they said something too soon, and when things proved otherwise, a previously true statement turned false. That is not lying, that is falling susceptible to factors previously not considered. And they gave it a year to try and fix things. So what? DynamicQ was a huge undertaking in a transition that most Games never do. Of course there were going to be rough bumps ( or an entire rough journey lol) but to instantly revert a major change because of initial displeasure is stupid. They gave it a year, to actually TRY and make it a good system for all, but they couldn't, so they admitted in the end that they were wrong, instead of dragging along a dead horse.
> [{quoted}](name=Dr Mercy,realm=NA,application-id=3ErqAdtq,discussion-id=th6czOv7,comment-id=000600000000,timestamp=2016-10-06T06:29:07.565+0000) > > Once again, and I have said this many a time, Riot did not lie. To lie is to make a misleading statement on purpose. For Riot to "Lie" on SoloQ, they would've had to never even plan on bringing SoloQ back in the first place. What happened was that they said something too soon, and when things proved otherwise, a previously true statement turned false. That is not lying, that is falling susceptible to factors previously not considered. > > And they gave it a year to try and fix things. So what? DynamicQ was a huge undertaking in a transition that most Games never do. Of course there were going to be rough bumps ( or an entire rough journey lol) but to instantly revert a major change because of initial displeasure is stupid. They gave it a year, to actually TRY and make it a good system for all, but they couldn't, so they admitted in the end that they were wrong, instead of dragging along a dead horse. Riot lied. It wasn't about reverting a queue. It was about what they said about their plans about Solo Queue existing alongside Dynamic Queue. It doesn't matter what problems they had with Dynamic Queue as long as they failed this fundamental point, which they did. It is now around something like 8 months since Dynamic Queue replaced the others and I still do not see Solo Queue available. This is already a broken promise.
: So This actually became a thing.
If I actually play more ranked games (won't happen until a real Solo Queue is brought back, not that weird hybrid system with separate ladders), I would probably do Support/Top Exclude Jungle.
: I briefly had a 100% winrate with Nami in ranked. Ergo, I am a god with Nami in ranked.
> [{quoted}](name=Amasa Delano,realm=NA,application-id=3ErqAdtq,discussion-id=fERuBdOQ,comment-id=000000000000,timestamp=2016-09-28T20:50:59.705+0000) > > I briefly had a 100% winrate with Nami in ranked. Ergo, I am a god with Nami in ranked. If you have that for like even 20 games, that is already supper impressive!
: Have you ever banned a champion not because they are broken but because you hate fighting them?
I always ban Fizz first if possible. If he is already banned, then I ban Zedd.
UnwardiI (NA)
: Dynamic Q is almost 10 months old
Separate ladders mean nothing if the queues themselves are not separated because the whole ranking system is invalidated when players are playing with different formats of the game and being placed into the game ranking system. Personally, I do not want to be playing with any premade groups at all. If Dynamic Queue showed me anything this season, it is how awful premade groups actually are. On top of that, Dynamic Queue feels like a completely different format from both Solo Queue and Ranked Teams. However, it feels more like Ranked Teams than Solo Queue. Dynamic Queue should in fact replace Ranked Teams and allow people without 5 man premades to play in Ranked Teams to shorten their queue times. I hope every ranked season fails until a real Solo Queue is brought back.
: Except if i remember correctly scarra said he prefers shorter Q times over match quality which is the dumbest thing anyone can want. Why playing 6 horrible one sided games a day when you can play three games you enjoyed and felt good afterwards?
> [{quoted}](name=GayFluffyUnicorn,realm=EUW,application-id=3ErqAdtq,discussion-id=hZ6ok7Jq,comment-id=000900000000,timestamp=2016-09-29T22:33:38.984+0000) > > Except if i remember correctly scarra said he prefers shorter Q times over match quality which is the dumbest thing anyone can want. > Why playing 6 horrible one sided games a day when you can play three games you enjoyed and felt good afterwards? Scarra argued against shorter queue times. He said that you shouldn't completely sacrifice one thing in exchange for another. He said something along the lines of "I'd rather have three things at 60% than one thing at 100% and another at 0%." He was saying something along the lines of Riot should not sacrifice match quality for shorter queue times.
: Rito please lower the price of rune pages
Runes are an essential part of the game yet the IP prices of them makes it a massive barrier to entry that prevents players from playing at their fullest. Having it cost any IP at all was pretty stupid in my opinion.
: Why does Riot bend over for the pros but ignore 85% of the player base?
Dynamic Queue is a problem at all stages of the game regardless of whether it is Bronze or Challenger. Matchmaking is still heavily imbalanced with premades being favored. Players need to be subject to the same rules and conditions in order for the ranking system to be accurate. All they've done is messed it up even further by adding another queue into the ranked rating. It's been almost a year and Dynamic Queue is still a broken piece of crap.
: Do you think riot should bring back premade detection for ranked games?
Premades vs solo is already an extremely unfair system. You should be able to see who is premade in all game modes except custom games.
Frius (EUNE)
: this ip weekend made me realise how low ip we usually get and how many things are to buy
IP gains are pathetic. New players are forced to choose between runes and champions, which should never be an issue.
Nikoros (NA)
: That's all great, but then Queues will be very long for teams. Besides, people will always try to abuse the system. Riot is doing what Blizzard did to WOW, they are trying to please everyone and ruining a great game. What they need to do is only give rewards for solo queue, period. It's the dumb a$$ skins reward that is causing all of this to happen, people want the stupid f'ing borders and skins so they pay people to boost them. Maybe just take rewards out of the game completely, or give the rewards for being friendly instead. The rewards are ruining the competitiveness of the game.
> [{quoted}](name=Nikoros,realm=NA,application-id=3ErqAdtq,discussion-id=AaB6eNaE,comment-id=000500000000,timestamp=2016-09-18T01:53:51.696+0000) > > That's all great, but then Queues will be very long for teams. Besides, people will always try to abuse the system. Riot is doing what Blizzard did to WOW, they are trying to please everyone and ruining a great game. > > What they need to do is only give rewards for solo queue, period. It's the dumb a$$ skins reward that is causing all of this to happen, people want the stupid f'ing borders and skins so they pay people to boost them. > > Maybe just take rewards out of the game completely, or give the rewards for being friendly instead. The rewards are ruining the competitiveness of the game. The queues are already long for teams, which is why Dynamic Queue and ranked teams need to be combined instead of split. Dynamic Queue should place people without 5 man teams into games for Ranked 5s.
psieks (NA)
: Boosting through queueing with a higher rated player you couldn't normally be able to queue with is always against the rules. That's just as against the rules as playing on somebody else's account. Silvers queueing with golds and winning enough to get to gold themselves isn't being boosted. It's part of the game that's been present in past seasons. So what is okay: Silvers queueing with golds who win enough games to get to gold themselves. Golds queuing with silvers and plats. What is not okay: Golds queuing with bronzes on a smurf. Plats queuing with silvers or lower on a smurf. Etc. Solo queue doesn't stop boosting. There will always be different methods available to players who don't want to obtain their rank legitimately.
> [{quoted}](name=psieks,realm=NA,application-id=3ErqAdtq,discussion-id=iLGW9mAu,comment-id=0004000000000000,timestamp=2016-09-17T22:25:18.080+0000) > > Boosting through queueing with a higher rated player you couldn't normally be able to queue with is always against the rules. That's just as against the rules as playing on somebody else's account. Silvers queueing with golds and winning enough to get to gold themselves isn't being boosted. It's part of the game that's been present in past seasons. > > So what is okay: > > Silvers queueing with golds who win enough games to get to gold themselves. > Golds queuing with silvers and plats. > > What is not okay: > > Golds queuing with bronzes on a smurf. > Plats queuing with silvers or lower on a smurf. > Etc. > > Solo queue doesn't stop boosting. There will always be different methods available to players who don't want to obtain their rank legitimately. Solo Queue doesn't stop boosting, but it makes it significantly harder to boost, thus placing a barrier between the booster and the person who receives the boost. For starters, they cannot group together with Solo Queue. Just getting into the same game together would be a massive problem. It would force them them to share accounts, passing control of their account over to the person doing the boosting and automatically triggering "strange logins" that would flag the account. Silvers in queue with Gold is not fair for either side if the Gold player is the one who ends up carrying the game for them because the Silver player did not earn it. Their Gold level friend brought them to Gold. They did not earn it themselves. The other Silver players are already at a significant disadvantage when you consider the skill difference. In the most extreme case, it would be close to a 1000 LP point difference between a Silver 5 and a Gold 1 (which happens a lot more frequently than it should). This is unacceptable at any tier because that is almost a 1000 point difference in their rating. It is already considered unacceptable at Master/Challenger even though they are technically in the same tier, but the skill difference even at that level is massive as well. tl;dr - Solo Queue is not a solution to boosting, but it makes it significantly harder for people to boost.
Nikoros (NA)
: The problem is you are competing against Master's and Challenger opponents. Many players are getting rich now boosting people into gold 5. So at Silver 1-3 you are in boosting central, since its so close to the rewards threshhold. Most people just get boosted to gold 5 and stopping there for the rewards. Also, you are playing solo in a team based system (Dynamic Queue), in any other game, this would be considered extremely stupid, but in lol it seems to be accepted since there is no alternative bracket. Your only option is to find a group of players and play as a team with a voice chat. This way, you know you won't get AFK, feeders etc. If you are soloing in this bracket, you are battling uphill since you will be paired with the losers (boosted). Next season they will try to fix it, but it will fail too. The only answer is a completely solo queue and a completely team based que, rito will never get this through there thick skulls though.
> [{quoted}](name=Nikoros,realm=NA,application-id=3ErqAdtq,discussion-id=AaB6eNaE,comment-id=0005,timestamp=2016-09-17T09:38:45.066+0000) > > The problem is you are competing against Master's and Challenger opponents. Many players are getting rich now boosting people into gold 5. So at Silver 1-3 you are in boosting central, since its so close to the rewards threshhold. Most people just get boosted to gold 5 and stopping there for the rewards. > > Also, you are playing solo in a team based system (Dynamic Queue), in any other game, this would be considered extremely stupid, but in lol it seems to be accepted since there is no alternative bracket. Your only option is to find a group of players and play as a team with a voice chat. This way, you know you won't get AFK, feeders etc. If you are soloing in this bracket, you are battling uphill since you will be paired with the losers (boosted). > > Next season they will try to fix it, but it will fail too. The only answer is a completely solo queue and a completely team based que, rito will never get this through there thick skulls though. I don't think a completely team based queue is necessary. Dynamic Queue should place players into a Ranked Team queue that makes it easier for players to get into Ranked 5v5. It definitely has no place being treated as a Solo Queue ranking though though.
: But would the law of averages not work out to actually put solo players at a disadvantage? This is purely speculative, but suppose someone plays solo every time they queue up. It's impossible for them to be in a 5 man queue, but it's possible to get placed against a 5 man. Would this alone not already put them at some degree of disadvantage?
> [{quoted}](name=Zyklon Marathon,realm=NA,application-id=3ErqAdtq,discussion-id=kJp6jhrO,comment-id=00010000,timestamp=2016-09-17T13:39:19.387+0000) > > But would the law of averages not work out to actually put solo players at a disadvantage? This is purely speculative, but suppose someone plays solo every time they queue up. It's impossible for them to be in a 5 man queue, but it's possible to get placed against a 5 man. Would this alone not already put them at some degree of disadvantage? The law of averages does in fact put solo players at a disadvantage, but the problem here is not with the law of averages. The problem is the ranking system itself is invalidated. You are placing multiple different formats under the same grading system. Each format plays with different rules and conditions. It is why ranked teams are separated from the other queues in the first place. Right now, Dynamic Queue treats premade teams the same as solo players and invalidates the rating of both groups of players. It would be like telling someone who plays Magic the Gathering in Two Headed Giant (players share lives, resources, and turns) to play against a group in Emperor (players do not share lives or resources and only have to protect one player). They're both different formats for teams.
psieks (NA)
: People will still get on accounts that aren't theirs to boost.
> [{quoted}](name=psieks,realm=NA,application-id=3ErqAdtq,discussion-id=iLGW9mAu,comment-id=00040000,timestamp=2016-09-17T15:41:41.131+0000) > > People will still get on accounts that aren't theirs to boost. It's a lot harder to do so when you have to boost alone. It doesn't mean you should ignore it just because it doesn't stop it completely. It's still better than Dynamic Queue as a whole, which makes it easier to boost many players at the same time.
: You can't stop boosting service, but you can stop unsportsmanlike players become boosters.
: Dynamic Queue is Devaluing Achievement
Dynamic does not reflect the individual skill of the player regardless of whether they play solo or dynamic because it is impossible to gauge the skill of solo players when they are up against premade groups or being supported by premade groups. This is why most games treat them as different formats with different ladders as well.
: So why are Silvers allowed to play against Platinums again? I thought we removed this.
Because Dynamic Queue. Silver can queue with Gold, then Gold can queue with Plat. With the right luck in matchmaking, Silver vs Plat
: Over paid? They are only paid like 16k per split they are in.
> [{quoted}](name=Pexagon,realm=NA,application-id=3ErqAdtq,discussion-id=5X0Lel8G,comment-id=0001000000010000,timestamp=2016-09-08T20:26:21.089+0000) > > Over paid? They are only paid like 16k per split they are in. That's how much they get from Riot (12.5k last I heard). They are also paid by their teams and do sponsorship stuff as well.
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Blanchimont

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