Blaxonec (EUNE)
: > [{quoted}](name=Blue Shift,realm=NA,application-id=3ErqAdtq,discussion-id=3eetulHw,comment-id=0006,timestamp=2019-11-22T10:01:35.838+0000) > > Their items are the cheapest in the game, they have the most impact in the game, and it is the best role to duo abuse since support is the most autofilled role in the game and you can use comms with a friend. > > Supports are going from the strongest role in the game by quite a bit to being just a normal role again. I'd say give it some time and see how things go because it's like ripping a band-aid off, people are gonna be hurt at the very start, but eventually it'll die down. They are cheapest for a reason. They give less stats because supports are getting less gold. If you are a midlaner why you dont build support items then ? Because you will fall off compared to the other lanes who has better stats. Support have impact in the game because they have synergy with adc. They are 2 players the game at bot lane, thats why its a more impactful lane. And always will be. Its going to be broken if a solo top/mid laner could 1v2 bot lane.
I can understand where you are coming from and where you get this idea, but please try to see it from my perspective. A mid laner typically won't build a support item because it gives stats that a normal mid laner won't use. I don't really see your point here at all. Ardent censor is an extremely good item and is even used on some off picks like Udyr and Fiddle because it gives very useful stats for how much it costs. People like singed and Zilean build reverie and tanks like Zac jungle are building locket and Zeke's. Supports have immense impact on the game due to many things. You win bot, that translates to roams and pressure mid, you get the most vision and vision denial in the game, and you are the closest to the most impactful objective, being dragon. A good Pyke or Alistar controls not only bot, but also mid very easily. I could even argue that support has a major impact on the jungle role as well due to how they can roam fast without very much punishment for leaving lane, and the fact that they can deep ward or get vision for a weaker jungler.
: Once you get the 1000 gold from your support item, all it gives you is 3 gold per 10. 18 gold per minute.
The passive gold income was almost never a support's main income and most came from the main passive.
: Supports need a new way of generating gold
Their items are the cheapest in the game, they have the most impact in the game, and it is the best role to duo abuse since support is the most autofilled role in the game and you can use comms with a friend. Supports are going from the strongest role in the game by quite a bit to being just a normal role again. I'd say give it some time and see how things go because it's like ripping a band-aid off, people are gonna be hurt at the very start, but eventually it'll die down.
Anhydrax (NA)
: Top lane is terrible in Preseason 10
This is what top laners wanted and have been asking for though, less jungle ganks and more freedom to express skill through 1v1. You have TP to impact other areas of the map. Stop taking ignite almost every lane and when you do take TP, actually use it to impact other lanes instead of just using it as a free ticket back to lane. Rift herald was almost never an objective that promoted top lane action, it was almost always a top laner soloing it when they got ahead and could use their pressure to impact the game through either forcing their turret down faster for gold and to be able to rotate around the map, or to help take other laner's turrets, most often mid lane turret. I think you are getting things mixed up. They made conqueror too strong on mages and not strong enough on bruisers by comparison. That and the fact that first picking 90% of the time means you will have to verse something that counters you so hard that it's not fun to play against, where it's less about individual skill and more about who can just pick the better counter. I'm not saying the dragon changes are healthy or even balanced, all I'm saying is you are fighting for the wrong cause. Also, for the whole being 6 kills up and still the least relevant person on the team, I think that's just not true in almost every case. Being that far ahead means you will be stronger for when you teamfight, and will mean you open the map a lot harder since most top laners are especially good at killing towers compared to every other role. Good macro can take you far, just by doing simple things like splitting and either forcing 2 or more enemies to come at you and just running away, or putting massive dents in their base.
: The scary part isn't that someone brainstormed this idea, it's that multiple people signed off on it. That indicates that their team has a massive blind spot.
They play tested it internally over probably a years worth of time.
SCP 106 (NA)
: R o t a t i n g g a m e m o d e s
https://nexus.leagueoflegends.com/en-gb/2019/07/dev-state-of-modes/ "the Modes Team is focusing all of our attention on improving the existing long-term game modes and discovering new, potentially long-term modes that you can play for years." Tl;dr on the entire post, the game modes like Ascension and One for all didn't make enough money, so they aren't bringing any of them back, instead only supporting the game modes like ARAM and TFT because they make the most money. This isn't Riot making the decisions, it's Tencent who owns 100% of Riot and just uses the name Riot as a mask as they try to make as much money as they can off the game.
: > [{quoted}](name=Exodus247,realm=NA,application-id=3ErqAdtq,discussion-id=u8hHNnZr,comment-id=0006,timestamp=2019-11-21T22:33:19.238+0000) > > Gee, i made the same post about 2 days ago, and got down voted into oblivion and insulted by the riot dick rider brigade. Funny how after actually playing the patch that people stop being super defensive about how bad the changes actually are. Its almost like when enough actual sane people make enough conversation about a topic the dickriders tend to hide in their little corners. Weird. Whether a post will get downvoted or upvoted it's random. I never care for downvotes of upvotes. And you should not care as well
You should care because it directly affects how many people will be able to see it.
BBQ Becky (EUW)
: First nail to the coffin
None of the points you said were fine, the new runes are garbage limiting creativity and diversity while also forcing a damage meta with the very few options you can choose from, almost every champion released since s6 is toxic and not fun to play against, the new client is broken as fuck and a massive downgrade to what we had before. I haven't even tried this new league because I quit the game awhile ago, but even someone that doesn't play can see that it was a stupid idea.
Vlada Cut (EUNE)
: > [{quoted}](name=Blue Shift,realm=NA,application-id=3ErqAdtq,discussion-id=BzVXEohZ,comment-id=000c0000,timestamp=2019-11-21T14:55:14.618+0000) > > All juggernauts have some sort of CC ability to help them chase, but the difference is that all of them are melee, so I think the best way to go about things would be removing his empowered W root altogether, keeping the slow, and maybe instead giving him something else. No they don't. They have those CC's to make sure melee's don't go anywhere from their friend zone. That CC can punish ranged only if they are stupid enough to stand still and cast their spells from mid to close range without kiting. EVEN with Ryze being a Juggernaut, he'd still be ranged and ignoring the immobile part of being a Juggernaut through Phase Rush just shows that THIS concept, would be a pure failure. Making him more of a Shielding/Utility Mage Fighter/AP Bruiser at the expense of losing damage or even waveclear would've been a better solution rather than giving him both free damage and HP at the expense of nothing.
I don't really know what to tell you, it doesn't seem like you did any research or even considered my point. It doesn't seem like anything I say can change your mind.
Mihalikb (EUW)
: There are executes and there are executes. There's Garen or Cho, who have single target melee range executes on cooldowns long enough that they can only be used once per fight in melee range on one target. There are executes like Darius' that have specific set up requirements and no range on a champ with limited mobility. Or Urgot whose ult can be bodyblocked by team mates and is a single target skillshot. Then there's dumb shit like Pyke. Which is just stupid. Elder execute is just off the charts dumb.
I agree with what you are saying, but I think the dumb part about Pyke isn't necessarily his ult. You can dodge it by just moving diagonally. His entire kit combined makes him too strong.
: > [{quoted}](name=Blue Shift,realm=NA,application-id=3ErqAdtq,discussion-id=NQARZX0r,comment-id=000f,timestamp=2019-11-21T22:19:04.834+0000) > > Everybody knows Riot-tencent are just making the game shorter for the chinese demographic who don't own home pcs. They use game cafes and having shorter games is better for them, compared to the old 30-45 minute games. > > They want money and nothing else, they couldn't give a fuck about the community at all and they've proved this hundreds of times now. It's not bad to cater to a wider audience and need of people. Lots of people who work and have kids also dont always have 1 hour of unobstracted time to play a league match. I am not in Riot's balance team and i don't get paid for it. If they can't come up with a better way to keep the games decently short but also still give you the thrill of the 50 minute games (because it must be doable somehow) then it's Riot's fault that can't balance their game and not some European dad's , chinese teen fault that has limited time and wants to play the game
If you don't have the patience or time to play a game up to an hour long, then don't play at all. Imagine cs:go if they decided to make the round time halved so you were forced to rush a site every round or lose to time. "But some people don't have the time to play a full game".
Zac x Me (NA)
: too bad rito doesn't care and all your words were for nothing
Riot probably does care, they were always a good company, but this isn't Riot anymore, it's Riot-tencent. Just like activision-blizzard, I think people should start referring to Riot as what they are, Tencent wearing the mask of our dead company; Riot-tencent.
: Elder execute is NO FUN FOR ANYBODY
Everybody knows Riot-tencent are just making the game shorter for the chinese demographic who don't own home pcs. They use game cafes and having shorter games is better for them, compared to the old 30-45 minute games. They want money and nothing else, they couldn't give a fuck about the community at all and they've proved this hundreds of times now. Also, they could be shortening game times for the inevitable mobile release. Nobody wants to sit on their phones for 45 minutes in a game, the whole point for a mobile game is to be quick for downtime.
: ryze has always been the "mana scaling" champion removing that from his abilities would sort of remove his identity (cough aatrox revive cough) if you want him to be a "tanky" juggernaut type champion while still being THE mana scaler my suggestion would be to give him a varient on the old singed passive have him gain either health from mana, or a % of incoming damage taken from mana before health, and keep his mana scaling on abilities (though maybe slightly lower then right now to compensate for defence as a damage stat) this would mean he is still the MANA champion, while at the same time building mana would still allow him to be a "juggernaut" type champion it would likely pull him away from seraphs and the like and back to his old builds of things like frozen heart
Mana scaling champion has never been his identity, he has always been and was intended to be a sort of gatling gunner mage. They could maybe find a way to keep it, but all it would do is force his normal numbers down, meaning that you need to build mana to be at what you should be, lowering his overall build paths to have to build mana. Removing it is just a better idea, you should be incentivized to build mana if you want to stay in fights longer, not be forced to build it.
: How long will Riot pretend that everything is okay lol?
Are you just now realizing the game is incredibly broken and not fun to play? Streamers and people have been complaining for years now, this pre-season is just more piled onto the massive pile they already have.
Vlada Cut (EUNE)
: No. Because he'd even have more damage and HP, even without his W having ajy sort of CC, he'd still chade you down with his spell casts cause of Phase Rush. And believe me, you DON'T want an AP Ranged Juggernaut with mobility which they shouldn't have. {{champion:8}}
All juggernauts have some sort of CC ability to help them chase, but the difference is that all of them are melee, so I think the best way to go about things would be removing his empowered W root altogether, keeping the slow, and maybe instead giving him something else.
Rioter Comments
: Counterproposal: Don't. Mode was a corpse sitting in a list, doing fuck all. Now Riot has space to put something with a playrate *above* Asol's there.
It wasn't played because it had a plethora of problems that Riot never addressed. Riot put more time into Asol than they did an entire game mode.
jtkitten (NA)
: We told you it would happen, and it did!
You guys seem to forget this is exactly what happened when they removed Dominion, all the bots went from Dominion to Twisted treeline. It's mainly why nobody liked Dominion, I would not be surprised if ARAM took a hit to it's playerbase like the others did. Bot accounts have been a problem for years but Riot-tencent only care if affects their profits, which is why after like 7 years, I wouldn't be surprised if now they decided to do something against it, because now it's in one of the 2 game modes in the game.
Teémò (NA)
: Why is vision always being removed from the game?
Remove trinkets from the game and bring back the old ward system.
Scarfang (EUW)
: Removal of Raptor Cloak and consequences
Why remove it instead of just fixing it? Are they that scared to try and change things like what they did with Banner of Command that they just opt to not even try? Pretty pathetic.
arowin242 (EUW)
: > [{quoted}](name=Blue Shift,realm=NA,application-id=yrc23zHg,discussion-id=hdNPzaEh,comment-id=0000000000000000000000000000000000000000,timestamp=2019-11-18T17:19:16.692+0000) > > If you want a true example of Riot's policy of nerfing/buffing champions, just look at this: https://na.leagueoflegends.com/en/news/game-updates/features/dev-blog-design-values-league-legends > > "It's long been our belief that to make a long-lasting game, we can't set our sights on a single target. Being able to constantly work on League of Legends means we'll never stop evolving and (hopefully) improving the landscape of the game. Hand in hand with that philosophy is also our desire to improve how we communicate – to have a real, meaningful dialogue with all of you guys so we can stay connected to the community while also holding ourselves accountable for the changes we make." > > "to have a real, meaningful dialogue with all of you guys so we can stay connected to the community while also holding ourselves accountable for the changes we make". I don't know when this part disappeared, but it is clear Riot stopped caring about what we said YEARS ago. > > There was also another link I had that I can't seem to find at the moment that said they want to balance the game for pro play and not for casual. If I find it when I get on again i'll let you know. > > I haven't enjoyed league for years and I finally decided enough is enough and quit. Nothing was bringing me joy anymore, but I still really love the game and want it to be fixed. I have an absolute fuck ton of stuff to make a youtube video with, for example, runes reforged, Riot fucking the community (summoner showcase, chat rooms, daily free tournaments, etc...), Toxicity and how most men are competitive by nature and being toxic in a video game should never be grounds for a ban, how they fucked the mmr system in s8 and never fixed it or did a rank reset allowing boosted animals to be in a rank they don't deserve, etc... > > I ran into a few problems though like how I don't want to spend $400 for an editing software that isn't garbage and buying a new mic because mine sounds like literal garbage. Maybe one day i'll give it a shot but I highly doubt it sadly, I had the whole thing structured and how I wanted to do it as well. its sad it went this way. i too quit playing league, the game simply no longer was any fun, and games became feast or famine. but the breaking point was when they stated they where going to remove treeline. the fact that they would willingly remove a game mode with a ranked queue is simply, baffling. i started playing in season 5, quit playing and came back in pre-season 8 at the behest of a friend of mine. of all that time, i genuinely enjoyed playing a somewhat less stressful game modes like treeline, or even bots. just talking with my teammates or enemies about stuff. That was truly enjoyable, ranked never appealed to me: i know what it does to me, so i swore it off. so there i was. week after week, checking the PBE (my friend didn't do so, so i always had to report changes to him so he wouldn't be surprised) and EVERY patch it was hoping to see them nerf dumb stuff in order to make SR playable. months went by and nothing happened. then TFT got released. in about 4 weeks time TFT got more QOL and overall changes than treeline has gotten in a 10year lifetime. then they revealed their wish to remove treeline (because honestly they wanted to remove it.) ever since i have been lurking the forums and PBE looking for a glimmer of hope that the game would improve a tiny bit, none came. and such a shame it is, this game can be truly enjoyable, even without it being a stompfest, the game has so much potential, yet it is squandered by riot. by this point my best advice for people playing this game is to ''take it casually only, only go ranked if you REALLY want to'' if only to spare them from disappointment. and that's my experience with league: a game that destroyed itself for nothing. That's all.
It breaks my heart everytime I hear stuff like this. My brother showed me this game in 2011 when I was just 11, and my cousin and I used to have 2-3 day sleep overs where all we would do is play league for 14+ hours then sleep and do it all over again. I remember so many amazing memories like when we had a challenge to listen to nyan cat for the full 10 hours from those old youtube 10 hour videos. The game was genuinely the best game I'd ever played and we were able to play 14+ hours at a time. Now I can't even stand finishing a single game with how it has progressed. There are a lot of reasons like them removing akali, the only champion I genuinely loved playing, or them removing all my niche picks like Yorick top with manamune, or Taric top stomping people that would never have expected a Taric top. My joy in this game was 100% from casual game and picking "troll" stuff because it was fun to play these off meta things and make them work. I had probably over 200 games played in Dominion, maybe even more, and when they removed it I was genuinely heart broken. They keep removing things like items, maps, champions, etc... from the game for no reason. Will of the Ancients was one of my favourite items in the game because it was so fun to use the spell vamp and heal for like 300 on each Annie Q. Going old Nunu with banner of command and maxing W to siege turrets incredibly fast. Farming for 25 minutes as old Kayle so I could surprise 1v4 when they try to dive me while splitting. Losing a game really hard, but you manage to R the fed enemy ADC and your assassin somehow one shots them, letting you guys make a massive comeback while thier 7-0-12 jinx wipes them as a morde ghost with rylais. So many things in League I will never get back, so many fun memories that will have to remain as such. League of legends became popular because of how fun it was. I guarantee you if League plays as it does now 8-9 years ago, the game would have been dead in a month.
arowin242 (EUW)
: > [{quoted}](name=Blue Shift,realm=NA,application-id=yrc23zHg,discussion-id=hdNPzaEh,comment-id=00000000000000000000000000000000,timestamp=2019-11-18T16:38:46.877+0000) > > I agree with you on everything, and I want to add to the runes a bit. I was going to make a youtube video about it because I have an absolute fuck ton of good evidence on a lot of things, but a few things stopped me unfortunately. > > Riot themselves stated in one of those dev blogs that the old runes and masteries system was too **"complicated, hard to balance, and didn’t give enough room to customize your playstyle or adapt to the situation in champ select” and to fix this they wanted to "concentrate the system’s power into fewer choices so that each selection matters more”**, like I kid you not this are direct quotes from the link I will supply at the bottom. > > I don't know if many people remember this, but they added the old runes' base stats to each type of rune that I can't seem to find anywhere. It was something like Domination got +20 adaptive damage +20 adaptive damage, I honestly don't remember the exact numbers but it was something along those lines. > > The old runes were minor stat increases, and not only that they gave a lot of options, whereas now it's literally just +x adaptive damage for domination, +x hp for resolve, etc... > > And the masteries were definitely not as impactful as they are now. There are so many runes right now that are just so overpowered like manaflow and ravenous, almost all of these create issues that are 10x harder to balance than the old masteries, which is apparent with how awful the balance has been since. > > Creating your own playstyle is dead, you pick a playstyle and are forced to play it or lose to someone that did. agreed. i've got another one for you to add on that video: it regards to Riot's past and present policy on nerfing/buffing a champion. earlier this year they released a table containing the number of win/ban rate a champion had to pass in order to be eligible for a buff or nerf. for you i digged up this quote from patch 4.21 ''We bet nobody saw this coming. Warwick's popularity (and subsequent insanity in the win rate department, even though we don't like using win rate as a statistic because it's loaded with so many other variables but let's not get into that) is a perfect storm of changes to preseason systems, the jungle, and the latent powers within his kit. We all know Warwick should be lowered a peg (or two. or five.), so we've decided to focus on Hunter's Call and Infinite Duress. We're going to be monitoring Warwick heavily to see if we need to go harder, but we're confident this reduces his power enough that you might actually be able to compete with him in games. 60%. Never forget. Now let's not talk about win rates again (seriously though, win rates are a correlation of game health, not a cause).'' this perfectly encapsulates riot's present and past stance on game balance. (do note that Warwicks nerfs that patch went as follows: hunter's call duration: 10 -> 6 seconds infinite duress damage: 250/335/420 -> 150/250/350 these are NOT small nerfs) that's all.
If you want a true example of Riot's policy of nerfing/buffing champions, just look at this: https://na.leagueoflegends.com/en/news/game-updates/features/dev-blog-design-values-league-legends "It's long been our belief that to make a long-lasting game, we can't set our sights on a single target. Being able to constantly work on League of Legends means we'll never stop evolving and (hopefully) improving the landscape of the game. Hand in hand with that philosophy is also our desire to improve how we communicate – to have a real, meaningful dialogue with all of you guys so we can stay connected to the community while also holding ourselves accountable for the changes we make." "to have a real, meaningful dialogue with all of you guys so we can stay connected to the community while also holding ourselves accountable for the changes we make". I don't know when this part disappeared, but it is clear Riot stopped caring about what we said YEARS ago. There was also another link I had that I can't seem to find at the moment that said they want to balance the game for pro play and not for casual. If I find it when I get on again i'll let you know. I haven't enjoyed league for years and I finally decided enough is enough and quit. Nothing was bringing me joy anymore, but I still really love the game and want it to be fixed. I have an absolute fuck ton of stuff to make a youtube video with, for example, runes reforged, Riot fucking the community (summoner showcase, chat rooms, daily free tournaments, etc...), Toxicity and how most men are competitive by nature and being toxic in a video game should never be grounds for a ban, how they fucked the mmr system in s8 and never fixed it or did a rank reset allowing boosted animals to be in a rank they don't deserve, etc... I ran into a few problems though like how I don't want to spend $400 for an editing software that isn't garbage and buying a new mic because mine sounds like literal garbage. Maybe one day i'll give it a shot but I highly doubt it sadly, I had the whole thing structured and how I wanted to do it as well.
arowin242 (EUW)
: > [{quoted}](name=Blue Shift,realm=NA,application-id=yrc23zHg,discussion-id=hdNPzaEh,comment-id=000000000000000000000000,timestamp=2019-11-18T16:01:09.314+0000) > > I agree that Renekton is more of an ability based melee bruiser with too much damage being in the game. Just like how Ekko is a diver/setup with assassin levels of damage due to the same issue. > I Agree, a thing to notice about ekko is how he seems to also have been meant as a tank, as during his release the hypertank meta ran supreme (6khp tanks with 200 armor and MR) > I think the main reason they added so much damage in the game was to make the games more enjoyable for the top level of competitive play. It's more fun to watch a 50 kill game than a 6 kill game. > > It wasn't something unintentional like "oops I guess it's just damage creep". They keep adding more and more onto the pile without taking some off, and then setting their base to the new pile. > > It's hard to name just a few things, but if I had to, Runes reforged and Riot being sold to Tecent. > > I believe runes reforged fucked the games balance so incredibly hard, that things will almost never go back to how they were. And Riot selling their company to Tencent (100% of the company, not just a portion) so almost all decisions are made for profit instead of for the community/betterment of the game. > again agree. runes reforged removed additional stat runes from the rune pages. in return they buffed to the cap masteries to a new level, but made them more damage-oriented. Like seriously the only runes NOT damage-focused are glacial augment (which lead to easy damage setups) klepto ( which was degenrate.) gaurdian (which is rarely used on some support) phase rush (leading to un-gankable top picks) and fleet footwork, which like non-one takes anymore. unsealed spellbook might as well not be a keystone. > Just look at the recent changes to the game. Flashy new dragons owo weeb kawaii skins and little legends to distract you from the complaints of players and streamers. Blitzcrank hook buffed to be broken, nerf some of his armour a few weeks after, don't nerf the problem, just try and force him into irrelevancy while keeping his niche broken. > > A perfect example is Kalista, they tried and failed to add something new, so they just scrapped her as a champion and relegated her to a winrate in the 40s. Don't nerf what makes her broken, nerf other things like her attack speed so she is artificially forced into obscurity. with blitzcrank they buffed his biggest strength into broken-tier and then made him complete feast or famine, by making his all-in risky due to low base armor. Kalista, like Graves, Jhin and now senna all have fundamental changes in how their base AA works, in her case it lead to her breaking the game completely turning her into the single best ADC in the game in competitive, but useless in soloQ, just like Azir. Some champs just CANNOT be viable else the take over the game: Quinn, Kalista, Azir are good examples. Mord after his season 5 rework and Skarner after the same as well. Riot covering up their mistakes is in fact bad: they must acknowledge them and correct them, but are unwilling to do so. anything to add?
I agree with you on everything, and I want to add to the runes a bit. I was going to make a youtube video about it because I have an absolute fuck ton of good evidence on a lot of things, but a few things stopped me unfortunately. Riot themselves stated in one of those dev blogs that the old runes and masteries system was too **"complicated, hard to balance, and didn’t give enough room to customize your playstyle or adapt to the situation in champ select” and to fix this they wanted to "concentrate the system’s power into fewer choices so that each selection matters more”**, like I kid you not this are direct quotes from the link I will supply at the bottom. I don't know if many people remember this, but they added the old runes' base stats to each type of rune that I can't seem to find anywhere. It was something like Domination got +20 adaptive damage +20 adaptive damage, I honestly don't remember the exact numbers but it was something along those lines. The old runes were minor stat increases, and not only that they gave a lot of options, whereas now it's literally just +x adaptive damage for domination, +x hp for resolve, etc... And the masteries were definitely not as impactful as they are now. There are so many runes right now that are just so overpowered like manaflow and ravenous, almost all of these create issues that are 10x harder to balance than the old masteries, which is apparent with how awful the balance has been since. Creating your own playstyle is dead, you pick a playstyle and are forced to play it or lose to someone that did. Edit: https://na.leagueoflegends.com/en/news/game-updates/features/coming-preseason-runes-reforged Both quotes are just in the first few sentences.
arowin242 (EUW)
: > [{quoted}](name=Blue Shift,realm=NA,application-id=yrc23zHg,discussion-id=hdNPzaEh,comment-id=0000000000000000,timestamp=2019-11-18T15:22:45.915+0000) > > What would be the base in this instance? i.e: Who are we putting as the one being attacked? > > I think this would be best in laying grounds for a fair argument. For example a "dummy" that has a base 2000 hp. Also, this will assume the champions have no items. > > Also I will agree to exclude Riven and Yasuo from this as they are both abominations to league and are just cash cows for Riot-tencent. > > If this were the case for Renekton, I don't think "bruiser" is the right term as he doesn't do sustain damage, it's more short bursts of very high damage and very long cooldowns. I would say this is more akin to a caster mage like lux, where they are not full assassin levels of damage, and are instead put into another category, which in Renektons case is more tankiness, while Lux is more utility. > > What are your thoughts on this? A 2000 HP target with about 80-90 armor is quite average for a level 18 ADC, which is a high-priority target. for a bruiser taking one out is the first thing to do in a fight, as they pose a high threat. for renekton, he would build up his rage, ult -> flash -> E into empowered W (either proccing conqueror or PTA) AA -> use titanic/ravenous empowered Q. if he succeeds in killing the ADC then his job is done if he fails he's dead. however this will happen in the span of a max of 2 seconds. compare this to say... Jax. he would Q in, ult, use E -> AA -> W AA and keep on AA'ing till the ADC drops dead. the thing is here even with Jax's E being as powerful as it is it most likely would still at least 3+ seconds to kills the ADC, perhaps 2+ if he's already stacked his passive. mmhh... being as it currently stands it would seem that defining a bruiser is more difficult than i thought... with all the damage creep in the game. a jax from 5+ years ago would easily take over 5 seconds to kill an ADC, renekton would fail to one-combo most likely... but i will agree that renekton is more of a caster-type character. based around damage more then utility (though he has the empower E armor shred) what are your thoughts?
I agree that Renekton is more of an ability based melee bruiser with too much damage being in the game. Just like how Ekko is a diver/setup with assassin levels of damage due to the same issue. I think the main reason they added so much damage in the game was to make the games more enjoyable for the top level of competitive play. It's more fun to watch a 50 kill game than a 6 kill game. It wasn't something unintentional like "oops I guess it's just damage creep". They keep adding more and more onto the pile without taking some off, and then setting their base to the new pile. It's hard to name just a few things, but if I had to, Runes reforged and Riot being sold to Tecent. I believe runes reforged fucked the games balance so incredibly hard, that things will almost never go back to how they were. And Riot selling their company to Tencent (100% of the company, not just a portion) so almost all decisions are made for profit instead of for the community/betterment of the game. Just look at the recent changes to the game. Flashy new dragons owo weeb kawaii skins and little legends to distract you from the complaints of players and streamers. Blitzcrank hook buffed to be broken, nerf some of his armour a few weeks after, don't nerf the problem, just try and artificially force him into irrelevancy while keeping his niche broken. A perfect example is Kalista, they tried and failed to add something new, so they just scrapped her as a champion and relegated her to a winrate in the 40s. Don't nerf what makes her broken, nerf other things like her attack speed so she is artificially forced into obscurity.
: a bruiser in my opinion would be a dumb hunk of muscle. if i were to define it through game terminology and mechanics I would define a bruiser as: a humanoid type unit that sustains through lifesteal, regeneration, spell vamp, or any other form of mechanic that is not shielding or stacking resistances or health. These units would deal damage and regain health during fights and rely on a drawn out fight to succeed. These units would be offensive frontliners. lack hard crowd control and instead rely on heavy damage output through AOE attacks to enforce disengagement. in comparison to other forms of units this unit would be a 1 vs all type unit with heavy reliance on damage output. This unit's engage would be head on - not needing or benefitting from an ambush as this unit would be expected to be less strategic and more barbaric. this unit would be in most cases melee based and deal physical or true damage.
So would Vladimir classify as a Bruiser if this were the case?
arowin242 (EUW)
: > [{quoted}](name=Blue Shift,realm=NA,application-id=yrc23zHg,discussion-id=hdNPzaEh,comment-id=00000000,timestamp=2019-11-18T15:07:58.607+0000) > > Do you think champions like Renekton and Riven are bruisers with this definition? Both Renekton and Riven deal the majority of their damage while you are stunned and unable to fight back, technically they are bruisers (because unless you havent build armor they wont one shot you, leaving you at just low HP) . however i count Renekton as more of a lane bully (like Kled and Jayce) while riven is an abomination of a champion. (like seriously she is an entirely different can of worms) an actual bruiser would be {{champion:266}} {{champion:24}} or even{{champion:86}} all of these at the very least require more than an entire rotation of their abilities to kill you unless they are way ahead. if you want i can elaborate these points. That's all.
What would be the base in this instance? i.e: Who are we putting as the one being attacked? I think this would be best in laying grounds for a fair argument. For example a "dummy" that has a base 2000 hp. Also, this will assume the champions have no items. Also I will agree to exclude Riven and Yasuo from this as they are both abominations to league and are just cash cows for Riot-tencent. If this were the case for Renekton, I don't think "bruiser" is the right term as he doesn't do sustain damage, it's more short bursts of very high damage and very long cooldowns. I would say this is more akin to a caster mage like lux, where they are not full assassin levels of damage, and are instead put into another category, which in Renektons case is more tankiness, while Lux is more utility. What are your thoughts on this?
arowin242 (EUW)
: someone who can deal damage and take some as well. or someone who deal the majority of his damage over time, while not compromising on survivability too much (invest in AD and HP) just my toughts
Do you think champions like Renekton and Riven are bruisers with this definition?
Rioter Comments
: Any old timers have an extremely short trigger when it comes to league?
They started balancing champions to be fun to play with no regards of how the person that has to verse them feels. Almost every new champion they release has some incredibly cancer shit you have to verse. I queue up for a top lane game and am forced to first pick, and just get counter picked and the lane is over. I am having no fun at all due to how cancer some of the most played champions are, and finally I decided to just quit. This game is clearly not getting better and Riot don't give a fuck about their community. Like seriously it's always a meme that the devs don't seem to listen to the community, but Riot has honestly been some of the worst I've ever seen in my 7 years of gaming. They are pulling an activision-blizzard-EA approach and just doing things for money, even if it turns the community against them. The problem with this is the fact that Riot was SUCH an amazing company, like the best by far. They sold Riot to Tencent, the greedy money whore bastards that just took it and said "make me as much money as possible", and that's why we get 20 little legends every day, passes released every 2 weeks after one ends, game modes like dominion, twisted treeline, and Ascension being removed due to costing them money to make the community happy. Seriously, Riot-tencent can go fuck themselves and they lost my respect long ago.
Rioter Comments
BBKong (NA)
: > [{quoted}](name=Blue Shift,realm=NA,application-id=3ErqAdtq,discussion-id=Ebxy0W3e,comment-id=00030001,timestamp=2019-11-01T05:28:57.420+0000) > You just fundamentally understand the jungle role differently, it's not a role that is just for ganking and getting laners ahead, it is it's own role. It isn't just a second support to the game or even a role that is just supposed to be jungle vs jungle. The entire purpose is to make jungle more useless for laners, you should show your skill by solo killing your opponenent(s), not by having a jungler come and help you. Camille should never be in the jungle and xin zhao early would be too weak due to the jungle changes to able to gank, unless he sacrificed his early quite hard. See, there's a disconnect here. Because it's a damage meta currently, and lane counters matter so much, at times there's very little chance for one laner (or two in bot lane) to get ahead due to skill, and when both teams are skilled it'll either be a stalemate or a stomp in some lanes with less jungle pressure. I think you're seeing it as more of a jungle issue than a game issue - the way the game has progressed has made leads very effective - jungle becoming gank machines and mid lane roaming so much is a product of that. If junglers had less lane impact again, they'd need to change a lot of things for it to be relevant at all. I'm not even disagreeing with you! I love some farm heavy junglers! But completely eliminating a gank-heavy playstyle from the role wouldn't be good, they need to find a balance that allows both farm heavy junglers and gank heavy junglers to have place in the game, with different strengths and weaknesses. It brings diversity to the role, and it's bad that it so heavily favors jungles that can spam gank right now. The fix isn't completely eliminating one style because there's skill that managing both styles can take - understanding your win condition and what the opponent wants to do to play around it and trick them out of playing the way they want to. Scuttle could use some changes, it feels a bit too impactful, but removing scuttle isn't great because it benefits farm jungles when they can take one, it helps their laners and themselves with vision to protect from the enemy jungle, EXP and mana for themselves, valuable tools. I think the ideas about making the jungle harder and ***possibly*** adding camps are worth looking into, because I remember the days when it was difficult to clear. When I one-tricked Nidalee to diamond, I could fuck up kiting and easily get executed in ~4 camps. It required more skill and I enjoyed that. The goal shouldn't be to make junglers only interact with the enemy jungler most of the time, take longer to clear and be less healthy (and therefore more susceptible to invades), it should be that they can adopt both ganking and farming playstyles and not fuck over their team by not playing Nunu and rolling down a lane every 15 seconds. Having it be that diverse again would make for more skill expression which is what you're wanting, I take it. Diversity is a good thing, it feels like what you're saying is we should trade a shade of black for a shade of white instead of striving to make both balanced in gray. I don't know, it feels like you want jungle to become a 1v1 with occasional roams like toplane and that's just not what it should ever be. They're there to make impact on the game state where they can *while also* getting ahead of the enemy jungler and pushing them down, it's just the way it's currently balanced makes it so that you gank every 10 seconds and hope your laners don't die to ganks every 10 seconds. Their primary role should always be, farm the jungle and hinder the enemy jungler until you see an opportunity to make an impact and help your team. Right now it's farm camps when nothing's happening and force any plays you can elsewhere no matter what champion you're playing - **Which is how some junglers should be played! It's good on some kits! But it being the primary strategy on anyone in jungle is where the issue is. We can agree on that, just don't forget to recognize that it being a viable playstyle in some places is good for the game and diversity's sake.** Oh, and limiting it to "this champion has a damage buff to monsters so they may jungle" is gating and unhealthy for situational and off-meta picks. Of course some champions should be harder to make work (nerf karthus clear) but that's too gatekeep-y of a way to do it.
So you are saying. "Because my lane sucks, yours has to as well instead of fixing what sucks". This is an extremely horrible way of thinking. Obviously damage meta sucks, I've said this for a long time and it is nearly 100% because of runes reforged. Counter pick meta arises from the horrible rune choices because the options are EXTREMELY limited. There game is VERY broken with problems literally everywhere. At least we can try fixing it slowly instead of just saying "oh well it's already past the point of no return". Also, the point of making them weaker is because right now, the jungle items make it so you can gank a lane, and then go to HEAL off camps. It's a horrible situation because people don't use jungle for the exp anymore, abusing catch up exp is much easier and provides more to your team than if you were to just farm. It doesn't mean that once you clear 3 camps you will be one shot and about to die, it just means if you don't have a kit centered around jungling then you should be much weaker than someone who does. > Having it be that diverse again would make for more skill expression which is what you're wanting, I take it. Diversity is a good thing, it feels like what you're saying is we should trade a shade of black for a shade of white instead of striving to make both balanced in gray. For the balance thing, It would more clearly indicate which champions are good in the jungle. Xin Zhao has his passive heal with his good auto attacking damage because the jungle can't run away. It makes him a fast and good clear champion for the jungle. Something like a Karthus has a kit that is not good for the jungle in the slightest. He abuses the current jungle item with the isolation damage on his Q while kiting, then after the first 5-6 levels, he can clear extremely fast because the jungle is too weak. > The goal shouldn't be to make junglers only interact with the enemy jungler most of the time, take longer to clear and be less healthy (and therefore more susceptible to invades), it should be that they can adopt both ganking and farming playstyles and not fuck over their team by not playing Nunu and rolling down a lane every 15 seconds. Adding a few more camps would NOT remove ganking from the game, you just have it so ingrained in your head that you must gank all the time that you think lowering it to maybe once per lane is a bad thing. Right now it doesn't matter if the enemy isn't pushed, you have SO MUCH free time to just fuck around and get sums, put pressure, etc... that right now as a laner it feels awful. As a jungler some people love it because you have a lot of impact, but no role should have that much impact on the game. > I don't know, it feels like you want jungle to become a 1v1 with occasional roams like toplane and that's just not what it should ever be. These changes wouldn't make it just a jungle vs jungle as I said in my reply. Ganks still happen, but you actually need to think them through and plan instead of just going "welp I got no camps might as well walk bot lane and see what happens". They are not there to make impact on the game, Mid lane should have just as much pressure on other lanes as the jungle does and that's how it has always been. > it's just the way it's currently balanced makes it so that you gank every 10 seconds and hope your laners don't die to ganks every 10 seconds. This is close to how it is though, most junglers clear the jungle extremely fast because it is incredibly weak, and then instantly go to gank lanes. Only certain junglers that are not good at ganking can't do this, and even then if a lane is pushed slightly above half, then a gank is possible. > Right now it's farm camps when nothing's happening and force any plays you can elsewhere no matter what champion you're playing The problem with this is what I just said, the jungle is insanely easy to clear and takes way too long to respawn. Pair that with the fact that jungle doesn't give very much exp, it means that a good jungler is going to just spam camp lanes and take objectives like turret platings, rift, and dragons.
floo (EUW)
: By giving only specific champions bonus damage to minions and thereby allowing only them to jungle is exactly like labeling certain champs jungle-viable or not..
That is the entire point.
PzyXo (EUW)
: You asked for a discussion in the end, here I go : >For example Kha Zix Q and Kayn Q being changed to do more damage to monsters and minions. This will stop champs like Karthus and Dr Mundo from going into the jungle, creating balance nightmares for everyone else I didn't understand this one. Can you please make it clear? >Add more jungle camps. There should be more jungle camps, making people pick and choose which ones they can do early without dying or being too low in case of a counter jungle. This will allow junglers to counter jungle the enemy if they decide to gank, making ganks more rare and making jungle an interactive role. This will make junglers useless 100%. This will make them just farming simulators + Its boring to just farm all game. You saw the jungle role from inside, not outside. Imagine botlane playing Ashe/Janna vs Draven/Blitz with the enemy jungler being Camille for example. This will be nightmare for them. When we talk about jungle, we talk about the secondary support who controls the game. Take that in note friend <3 >Rework the scuttle. Scuttle isn't fun or interesting because it's almost always based on your laners and not how good you are at the jungle. Maybe make it so it only spawns for your team if you kill X amount of camps. (Must allow for counter jungling to be done if the enemy decides to rush scuttle for the vision and extra sustain/exp. I'm against these, This will make junglers more useless for laners. the jungler's job is to help the team by either ganking, taking objectives, giving laners vision. As we used to see in s7, scuttle was the most important thing in the game after drake in early game, because of Xin Zhao and Camille..etc, so by removing the scuttle, it'll make it more harder for laners to react to these champs who gank early. Even if the farmer junglers can't gank well, they help laners by using scuttles/drakes. What I suggest is to just give less exp from lanes to anyone who got "SMITE", and balance camps's exp. The jungle problem is done. This is my point of view since I play every type of junglers : - Xin Zhao for early ganks - Kha'Zix for early midgame controlling - Kayn for farming simulator - Shaco for anti-farming simulator XD I still respect your points tho. Just giving my ideas
> I didn't understand this one. Can you please make it clear? Of course, thanks for the congenial reply. What I mean by this is putting things on kits that more suite them to the jungle, because as it is, many would not be able to do the jungle that is being proposed. If you look at Fiddlesticks, his E does 100% bonus damage to monsters as well as having the very good W for sustain. Champions should have something along these lines added to help them so they can actually do the jungle. Another example is Nunu with his old Q and passive, his Q was used to deal massive true damage to monsters and minions while also healing him and giving him some bonuses, while his passive was used to keep his mana pool high, also synergizing very well with his w when he's able to auto attack. > This will make junglers useless 100%. This will make them just farming simulators + Its boring to just farm all game. You saw the jungle role from inside, not outside. Imagine botlane playing Ashe/Janna vs Draven/Blitz with the enemy jungler being Camille for example. This will be nightmare for them. When we talk about jungle, we talk about the secondary support who controls the game. Take that in note friend <3 I'm not quite sure I understand this part but i'll do my best to respond. This will make junglers less impactful to lanes, allowing real skill expression and more 1v1/2v2s to happen. It will make jungle vs jungle an actual thing again, allowing you to outskill the opponent in multiple ways like taking camps, killing them, etc... This will not remove ganking from the game whatsoever. If you still want to gank and get your laners ahead, you can do that. This will just allow for more skill expression in the jungle and not just as a gank slave and being used as a walking smite for objectives. I'm not quite sure the metaphor that was made and I will need some further explanation, but camille will 100% not be a jungler if this update went through. She will be a top / mid laner or whatever the community wants to do with her. Her kit is nowhere near able to do the jungle and the only reason she can now is because of how little you actually need to kill the jungle to succeed. Also, this COULD make jungle a farming simulator, but how is this any different from any other lane? I think the problem is the fact that it's been so long since jungle was fun and engaging, that people forgot what it used to be. You used to farm the jungle a lot and you used to be able to play things like Master Yi and carry just as hard as others. If the enemy team is good, they will gank, get objectives, counter jungle, and push things hard that are all things that stop something like a Master Yi from just afk power farming. The new camps are a MASSIVE question mark and nothing is set in stone. Maybe one could be a camp that is weaker than the dragon, but much stronger than any other camp. It will give a lot of gold/exp, but you would not be able to do it until you are much stronger. One could be a new buff that gives bonus EXP for the time that it's active or make it so all damage you do to champions is reduced by 20%, but teammates that attack the marked enemy do 20% increased damage. At least one should be added as a somewhat normal camp like the others though, maybe two with how the jungle experience is being nerfed again. > I'm against these, This will make junglers more useless for laners. the jungler's job is to help the team by either ganking, taking objectives, giving laners vision. As we used to see in s7, scuttle was the most important thing in the game after drake in early game, because of Xin Zhao and Camille..etc, so by removing the scuttle, it'll make it more harder for laners to react to these champs who gank early. Even if the farmer junglers can't gank well, they help laners by using scuttles/drakes. You just fundamentally understand the jungle role differently, it's not a role that is just for ganking and getting laners ahead, it is it's own role. It isn't just a second support to the game or even a role that is just supposed to be jungle vs jungle. The entire purpose is to make jungle more useless for laners, you should show your skill by solo killing your opponenent(s), not by having a jungler come and help you. Camille should never be in the jungle and xin zhao early would be too weak due to the jungle changes to able to gank, unless he sacrificed his early quite hard.
: >Maybe levels could work, for example once the jungler hits level 3 How would this make it better at all? Now scuttle just spawns at 2:00 - 2:15 like it did before
>Note, these are only suggestions and could be detrimental to the game. If you have better ideas then go ahead and use the comment section, that is what a forum is meant for Make it level 5 then, it doesn't matter. Whatever works best after gameplay testing. Also, you are assuming you are running off the current leveling.
Rioter Comments
Pyrosan (NA)
: it's been like what 6 months now and biscuits are still stopping remakes
It's been a lot longer than 6 months, over 2 years. https://boards.na.leagueoflegends.com/en/c/bug-report/KVQHu3Ah-biscuit-delivery-breaks-remake
: Is Riot trying to change the support role ?
It's been so long that people have forgotten that champions used to be released and the players were supposed to come up with their roles and what they were good at. Truly a bad timeline that we live in.
: [https://universe-meeps.leagueoflegends.com/v1/assets/images/homebound-splash.jpg](https://universe.leagueoflegends.com/en_US/story/homebound/) https://youtu.be/BWjbBlvf9cw https://youtu.be/3Eu7NzzHC84?t=97 https://youtu.be/ZjvDFvzfxsQ [Homebound](https://universe.leagueoflegends.com/en_US/story/homebound/), [Dark Passage](https://youtu.be/BWjbBlvf9cw), [The Climb](https://youtu.be/3Eu7NzzHC84?t=97), [Shadow's Embrace](https://youtu.be/ZjvDFvzfxsQ), then [Senna's release](https://universe.leagueoflegends.com/en_US/story/champion/senna). But sure, keep telling yourself the lore doesn't progress. Anyone who says that or rides on the "_but the constant retcons_" train immediately proves they haven't thought about it twice. ---- For your original point, that "it doesn't feel the same", sure. Institute of War lore was goofy. It was a bunch of self-inserts and they could go wild with the backstories. Dark kid playing with a fire bear? Sure. Dude too angry to die (maybe even x2 or x3)? Haha, go ahead lol. A godlike ice phoenix fighting alongside a prince and a cop against an electrical furry and a rat with poison? No problem, and the two furries would probably win. How many times did we have the "being from a different world/dimension" backstory? How many different worlds? I can remember Kayle and Morgana, Nasus and Renekton, Taric, the Darkin, Fiddlesticks all being alien entities, and let's not get started on the void champions. But Riot decided that's not what they want: They want a real, rich fantasy universe, with myths, stories and history. And for that, the gameplay itself can not be canon, even if I understand that this is part of the original appeal of League, that your games matter. (They usually didn't, but that's besides the point). This is where the reboot comes in. They even showed us some of the _Legends_ of Runeterra, maybe you have heard of that? I hear it's quite a good game. So yes, of course it feels different, because it is. Riot chose a vastly different approach, however I would argue it's way better to have independent characters instead of being controlled by some shady summoners telling each other they fucked their mothers, to fuck themselves, to kill themselves, that everyone else is a "re\*\*\*\*" and "hardstuck". ---- I can understand if not everyone likes the new lore. But you can't deny it is a thing, with a book coming out soon, the third comic series starting in November. There are a lot of people who enjoy it, and the Rioters behind it sure enjoy creating it. https://www.twitch.tv/videos/495050165?t=02h16m05s
I don't think I said anything like that, I was just asking opinions of the older players. I don't understand why 90% of the people on here are so fucking hostile. Just chill man.
Rioter Comments
KazKaz (OCE)
: URF isn't bad this time around, it's the community
It's because SO MANY champions are so extremely frustrating to verse. Their design philosophy for a while now has just been "make it fun to play and balanced for pros so we sell more skins". No champion in the past like 2 years have had actual thought put into how people that play against them feel.
Rioter Comments
: > [{quoted}](name=Blue Shift,realm=NA,application-id=yrc23zHg,discussion-id=4EEvY9J5,comment-id=000000000000,timestamp=2019-10-30T12:09:46.158+0000) > > If it's 7:02 there then you aren't living in PDT, sounds like CDT. lol oh awesome you think they would have taught me that in school but nah 23 now and still have no clue about timezones XD
I'm 19 and the only reason I learned was because back in the old days of league they had daily tournaments on third party sites and the times were always Eastern standard time because that's most Americans use. If not for that I would have probably never learned.
ApeOne (EUW)
: #teamtrees and skin/ward idea
Fiddlesticks but when he freezes for his passive he looks like a tree.
: The differences between blue and red side relative to the wall by wolves
Pretty sure I saw a video on this but I don't remember the name. It was due to the angle that you view the game from. It's the same as how the hitbox on your screen isn't your player model but is their feet.
: > [{quoted}](name=A Bad Mystic,realm=NA,application-id=yrc23zHg,discussion-id=4EEvY9J5,comment-id=0000,timestamp=2019-10-30T12:02:08.660+0000) > > Its says at 5:30 pdt which is 30 minutes from now. Its 7:02 here i thought 5:30 pdt meant 5:30 am which is when the server shut down for me.
If it's 7:02 there then you aren't living in PDT, sounds like CDT.
Skoùt (NA)
: > [{quoted}](name=Blue Shift,realm=NA,application-id=yrc23zHg,discussion-id=RAQYvkpQ,comment-id=0000,timestamp=2019-10-30T00:38:12.996+0000) > > Anivia needs a better auto attack, up there with karthus for the worst in the game IMO. > > Leona needs better abilities. Tenacity affects ALL of her cc whereas most cc champs are not affected (displacements, knockups, etc...) > > Kai sa needs parts of her kit removed like Akali post rework. > > Amumu probably could use a few updates, VGU mainly. > > Aatrox doesn't feel like a god killer. His kit is so lackluster and the only part that lives up to the name at all is the ult sound. > > I genuinely don't know if Kayle was always like that, but her entire lore kind of turns me off from loving her. She is a strong angel that fights for justice, but all her voice lines are borderline psychopathic and her lore makes her the enemy. I mained Kayle before her rework and she is not fun at all to play anymore, she lost every part of her kit that I enjoyed. Completely agree on Anivia auto attack. Exactly, I know she isn't the first to come to mind for people, but she's right behind Amumu for champs I think needs a significant update. Mostly I believe they can do better with a concept like Aspect of the Sun. I sort of agree just don't know what they'd remove. I think she needs the invis, so I'd go with good Q nerf or passive nerf. Is kit is pretty decent to me, but I agree it doesn't make me think god killer. I have my own headcanon that fixes their lore, so not much I can say there lol.
Kai sa is and has been one of the strongest champions in the game due to how overloaded her kit is, ADC players are just the most vocal and high pitched of the cries so Riot listens. Kai sa has true sight on her w, her q doesn't stop her from auto attacking while using it, her e gives her stealth and attack speed with a dash, her ult gives her a massive shield and a dash that you can use in a very large radius. I don't know the exact fix, but a start would be removing the true sight, making her ult not give a shield, and making her ult a lower cooldown more akin to blitzcrank (but a bit longer).
Kyaza (NA)
: i think you are missing my question, I asked whether making condescending sarcastic statements to your teammates in game is worth being reported for, not whether trash talking the opposing team
Let me rephrase it then. Talking in chat should never be grounds to have your account permanently taken away.
Skoùt (NA)
: Champions I Think Need Updates - Just Looking for Feedback or Discussion
Anivia needs a better auto attack, up there with karthus for the worst in the game IMO. Leona needs better abilities. Tenacity affects ALL of her cc whereas most cc champs are not affected (displacements, knockups, etc...) Kai sa needs parts of her kit removed like Akali post rework. Amumu probably could use a few updates, VGU mainly. Aatrox doesn't feel like a god killer. His kit is so lackluster and the only part that lives up to the name at all is the ult sound. I genuinely don't know if Kayle was always like that, but her entire lore kind of turns me off from loving her. She is a strong angel that fights for justice, but all her voice lines are borderline psychopathic and her lore makes her the enemy. I mained Kayle before her rework and she is not fun at all to play anymore, she lost every part of her kit that I enjoyed.
: URF "fun"
Try Malphite and Fizz.
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Blue Shift

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