: Questions on Kayn: Clarity regarding Shadow Assassin
All I know is vlad shouldn't live longer doing what he does, imagine all the diseases he must have.
Rioter Comments
Laura ß (NA)
: Mundo is boring AF to play and I would explain why but that can take me 1 hour so he needs a rework mainly for being a very boring champion
{{sticker:zombie-brand-mindblown}} Things are boring because they are simple/lack depth... why the hell would it take you an hour to explain why anything is boring? Its like the opposite of one loving something so much they could talk about it nonstop forever. Boring things take like three sentences tops.
: if you guys excuse of the champion being brain dead is you doing well on him on first time. then they should nerf blitz do to how freaking easy to play blitz, or morgana or whatever support you think off . pyke hook is the hardest hook to hit due to the fact it scream (guys i will hook) with the channel time compare to blitz who is insta and thresh who have bull shit range, his W is just a fine roaming/escaping ability and thats assuming the enemy dont have any CC to hold you after you E in, his E have a long deley so it should be good compare to other stuns, his ulti look op when you look at the pros, but its weaker when you look at the cons of being slow casting. you guys just want to gut him because he is the ONLY support who is meant take kills from his carries and is the first melee support that you cant poke to oblivion. also every single nerf in this op ask for him to be gutted completely,at best pyke only deserve a slight nerf aka some number changes not complete removal. (number 9 is asking to completely remove his passive and limit him with a passive that change stat without any real upside at all)
Thresh and pyke have the same range and thresh's wind up screams "I am about to hook" so hard its a whole thing with him doing mind games with it to the point its can almost be considered a mechanic. Thresh also doesn't have anything to make his hook easier. no mobility, stun, or invis… its the only way he goes in if he cant walk up to get something. Lastly don't gloss over the fact that pykes warning comes before you decide which way to hook with him while thresh's warning happens after* he has decided which way it will go. All pyke needs to do is get in range, line up the shot and fire, while thresh needs to look into the future factoring players mannerisms everytime he throws one more then 500 units. Typical assassin players always needing to believe those champ's to be so much harder then they are. Not saying you are but this seems to have become a thing which baffles me since I have played a decent number on both and simply cannot disagree more.
: So pretty much make him a useless assassin champ. That has a nerfed version of thresh hook then a 1 time ult not worth using/leveling at all great. His e with lethality was both nerf/buff so i have mixed feelings on that. Taking away healing... Pretty much says he cant exist in the game at all. Not to mention lowered q range why bother picking him if your gonna put all these things against him. I rather play lethality thresh at that point at least he will be a better version of pyke thats what your saying so far i see.
Pyke would still be a better assassin then thresh with those changes because he actually would have more then one AD scaling and those scalings would actually benefit from lethality cause they do physical damage. Why the hell would you play lethality thresh compared to anything else at all?
: I'm all for increasing the costs of all tank items if Riot wants to keep their stats, or their stats should be nerfed to match their costs.
XD that's not what I said and you know it. Every full item is more cost efficient then the components, this means tank and damage. Damage is more expensive but it also has way better scaling in the game. If you check then yes tank items have more stats to gold cost but so does every other full item in the game.
: So they get damage, tankiness, better teamfighting, CC and utility? Picking a tank should mean you're forgoing a good laning phase for superior teamfighting, why should they get the best of both worlds? How is that fair?
it depends greatly on which champs you are talking about. Moakai does have a weaker lane in favor of better team fighting capabilities along with Shen. Darius doesn't need conquerer to deal wit tanks, all he needs is 6 and they don't stand a chance. Olaf can make a joke out of anything in lane and tanks aren't an exception. Gang plank is a fighter with a bad lane regardless, he just wants to scale and will greatly out scale the tanks, in fact he reduces the cost efficiency of tank item when he levels up his e. Urgot is more a lane menace then even poppy. What champion do you play typically to find those three so note worthy broken?
: Conqueror is a necessary evil
Do note cost effective items have draw backs. You can build cheap items and get more immediate value sooner however when everyones builds are done you will have bought way less. This bothers me so much I wish they would add more expensive tank items with higher values and better passives. I always think a trinity force of tank items. Both resistances, HP, CDR, Mana, and two passives... one for healing and the other for shielding.
: Conqueror is a necessary evil
Tanks need to be able to farm and pose a threat to their laners so they need dmg or other champions can low risk harass them all lane phase preventing them from farming to become useful later. Thus they are given these ridiculous stipulation based damage values in order to be able to compete. The advantage that fighters and bruisers have is they scale up their damage way better. Thus the tank will build tanky and the fighter/bruiser will build more of a mix. If you wanna beat down on a tank that cant do threatening damage back to you then just go to the practice tool and wack on the dummies.
hoganftw (NA)
: > [{quoted}](name=Boatwhistle,realm=NA,application-id=3ErqAdtq,discussion-id=krsiikju,comment-id=00010000000000000000,timestamp=2019-02-16T19:55:57.916+0000) > > I am starting to think you are being serious... just in case. The mage will blow someone or if the enemy is playing poorly then an area of people. Then they need to wait for cool downs and are vulnerable during this time while an ADC can just keep going. ADC's are less of an immediate danger but with a combination of skill and teamwork then they are overall more effective. At least that's how it ought to be rather then everything being an assassin. yeah but ADCs die if they get caught while mages can just zhonyas when their CDs are down and are in danger.
yes they have a means to buy time to make up for their weakness, ADC's weakness is they have more of an immediate disadvantage to most damage dealing champions which is why guardian angel exists. That's more useful to an ADC as they can keep doing consistent damage until they die, comeback and decide to either keep fighting or run. Zonyas is useless for them cause all it does is buy time, ADC's don't need to buy time to do dmg if anything they are helping their opponents buy time.
: For Ohmwrecker to be remotely valid of an item, turrets would need to be a threat past level 3. When single-defensive item {{champion:6}} can sit under the thing pelting it without minions and walk away with 80% health there's a massive issue. Turrets need to be actually punishing to make Ohmwrecking them worthwhile. Besides changes to towers, the item's effect could stand improvements as well, like removing the turret's defensive bonuses they get from being attacked without minions.
The tankiest support isn't as tanky as most top laners, they pay for cost effective items so they get mostly more resistances and way less HP. It takes a while longer before supports can really start getting tanky and these champs are expected to tank turret during dives, ohmwrecker would be excellent to this end. Even discounting the passive just the combonation of armor with a heals and shield passive would be good enough on its own for champs that could use it.
hoganftw (NA)
: > [{quoted}](name=ChaosLordMadis,realm=NA,application-id=3ErqAdtq,discussion-id=krsiikju,comment-id=000100000000,timestamp=2019-02-16T19:12:29.075+0000) > > Yea they can blow up andADC with their spells not autos. Also there are adc items they can build toe negate some of the magic damge from mages. wits end sucks tho
I am starting to think you are being serious... just in case. The mage will blow someone or if the enemy is playing poorly then an area of people. Then they need to wait for cool downs and are vulnerable during this time while an ADC can just keep going. ADC's are less of an immediate danger but with a combination of skill and teamwork then they are overall more effective. At least that's how it ought to be rather then everything being an assassin.
: That's a nifty idea, but you didn't change the item, you created a totally new item that marginally elude to this one in a name. There are also over twice as many ADC catering items as support cattering items, surely some lovin' could be afforded.
Do note, whats good for the support is good for the ADC.
Kazekiba (NA)
: The active is basically only useful if the enemy team has no way to protect a tower and you want to preserve your last minion or two for a few secnods while you get the plates. To that end, make it build out of something like Last Whisper + 2 daggers to get AD, Attack speed and armor pen. Except the Last Whisper passive is renamed to Homewrecker - Ignores 25% of a tower's armor (LW + 2 daggers + 350g = 2400g. Gives 30% ASpeed, 30 AD) Though with that final stat line, it might be a generally good ADC item even with the minimal AD component. AP Counterpart is still lich bane, that thing melts towers absurdly fast
That's a nifty idea, but you didn't change the item, you created a totally new item that marginally elude to this one in a name. There are also over twice as many ADC catering items as support cattering items, surely some lovin' could be afforded.
: It should be an offensive item not a defensive item so I disagree with your idea. It should be moved towards champions that want to dive , but are squishy.
I took away absolutely no offensive properties from the item though, what do you mean?
hoganftw (NA)
: ADCs need buffs.
If an adc cant do obscene nonstop damage then they are useless and there would be no reason to have them in the game.
Rioter Comments
: To be honest, this game went completely down hill in Season 6
The difference between that buddy buddy team cooperation/communication and not is 100% the most broken thing in the game. When you go up against a team that's on discord made up of friends that commit to each others calls right away its the most obvious BS in the game. It is unbelievably effective and some how me and the other 4 strangers on my team are supposed to be able to compete with this? Are you kidding me? I am a player whom never enjoyed real solo que and even I am dream of those days, sad how I missed out. In all likely hood... the reason they force solo que players to play with duo's + is because because those of us that play alone probably out number them b a lot, not to mention they don't always form entire teams opting more so for 2-3 people. This means the solo que players must not only act as filler but the games balance is sacrificed in order to make duo que reasonably short.
DimPack (NA)
: In Tryndamere's it shows old Aatrox too
> [{quoted}](name=DimPack,realm=NA,application-id=yrc23zHg,discussion-id=Z9ZL3tgn,comment-id=0000,timestamp=2019-02-15T06:19:17.862+0000) > > In Tryndamere's it shows old Aatrox too huh neato.
: can we make garens isolated spins count as single target damage?
I would like thresh to be able to proc relic shield's execute if he hits a minion at melee range doing his little melee animation... unfortunately riot doesn't make exceptions to produce better synergies no matter how fair and reasonable it maybe.
Rioter Comments
Saevum (NA)
: As far as i know, one tricking a champion is not against the rules. Takes the competitive ethic away though.
didn't say it was at this moment, just saying how the quality of playing ranked could be improved.
: so...you basically want to nerf the ability for players to build anything their heart desires? no that ruins part of the fun of the game besides, items have a meta just like champs...and honestly not every item will always be good on said champion if I want to build ap shyv, which is useless outside of her dragon form then I will do so
You are the sort of person that either like having broken things to abuse or you don't give a shit about supports, maybe both, that's all your reply says.
: > [{quoted}](name=Boatwhistle,realm=NA,application-id=3ErqAdtq,discussion-id=Ubjdsskp,comment-id=000000000000000100000000,timestamp=2019-02-13T10:36:13.574+0000) > > Oh yes, I wait for the shroud to go down and the Akali will kindly sit there not rushing to a get away on the opposite side of a shroud I would be stupid to enter. She also suddenly doesn't have the movement speed from entering shroud, movement speed from her passive, or the dash from her E to work with. > > You don't aim your skill shot where she will be, you aim it randomly between right and left hoping you will get lucky... you know cause she is invisable and highly mobile? Like what even? > > Yes, you should leave her attack range by staying away from the shroud, unfortunately that guarantees her a lot of room to get away. Hence what your ill conceived retort was in response to. > > I do suck at the game, if I played near perfectly like a Diamond plus player then it likely none of this would matter as disparity for mistakes means less when you play near perfectly. Champions that suck cause of the slightest misstep become godly in the right hands. Things are very different when one has the knowledge and mechanics to deal with it. However most people play in a god damned mess of a game on top of generally not being so talented... and it is in this regard assassins really pop out as utter bs. Ok. Stay bad then and continue losing against a bad champion. Can't help you if you choose to ignore any advice and live in your bubble.
huh strange, you do realize I gave more then enough to argue with? You could even do it in sections explaining why each part is wrong with more then just assertions. If you don't have an argument at least afford yourself the dignity and say you don't. If you truly didn't feel your stance was worth the time of convincing stiff opposition then why even try to begin with, you obviously wouldn't have cared. Its almost like everything I just said was just too logical, of course you will never let me know the truth and I will be stuck as either being unhappily right or unhappily being denied key information. It's a real shame.
Rioter Comments
: Should support items be completely reworked?
THANK YOU!!! I cant count the number of posts I have made that fell into disinterest about this topic. Supports already build a ward item no other role is dumb enough to build... so make it so their is a support item pool that can only be accessed by completeing the fully build support item. Items that better accommodate the supports needs without being broken to the other champions that wont wanna do what must be done to get them.
: > [{quoted}](name=Boatwhistle,realm=NA,application-id=3ErqAdtq,discussion-id=Ubjdsskp,comment-id=0000000000000001,timestamp=2019-02-13T09:56:30.250+0000) > > The shroud is a good example of lopsided tolerance for mistakes. Even if Akali does everything wrong she can always just shroud and avoid so much for so long. God forbid you don't leave stubbornly wanting to get rid of her last 10% HP she has the sort of dmg and animation speeds to up and take you down as a result. Any other sort of champion doing the same thing would be called the greedy one but assassins can not only do such but it's the sort of thing people expect. God forbid you actually wait until the shroud times out instead of taking free damage. Or aim your skillshots where she is going to be. Or walk out of her attack range for just a second. You guys are awful at dealing with anything that is slightly different from what you are used to, that is exactly why she is such a hated champion.
Oh yes, I wait for the shroud to go down and the Akali will kindly sit there not rushing to a get away on the opposite side of a shroud I would be stupid to enter. She also suddenly doesn't have the movement speed from entering shroud, movement speed from her passive, or the dash from her E to work with. You don't aim your skill shot where she will be, you aim it randomly between right and left hoping you will get lucky... you know cause she is invisable and highly mobile? Like what even? Yes, you should leave her attack range by staying away from the shroud, unfortunately that guarantees her a lot of room to get away. Hence what your ill conceived retort was in response to. I do suck at the game, if I played near perfectly like a Diamond plus player then it likely none of this would matter as disparity for mistakes means less when you play near perfectly. Champions that suck cause of the slightest misstep become godly in the right hands. Things are very different when one has the knowledge and mechanics to deal with it. However most people play in a god damned mess of a game on top of generally not being so talented... and it is in this regard assassins really pop out as utter bs.
Yenn (NA)
: > [{quoted}](name=RyzenLord,realm=NA,application-id=3ErqAdtq,discussion-id=VznjJZtK,comment-id=00000000,timestamp=2019-02-13T08:44:55.558+0000) > > i'd keep the shield but not let it be as strong as it is. As it is, at all stages of the game it's good. It shouldn't be able to completely deny poke. Maybe 2/3 the shield value would be enough. He is a melee squishy. That doesn't accomplish much, most mid lane champions can't interact with Yasuo enough to even pop the shield.
How about he gets the shield by landing the third q tornado? That way he is forced to do something to get it, something he should be doing anyway or he isn't a good Yasuo. This then allows some time for his opponent to poke him, perhaps even force out wind wall?
: > [{quoted}](name=Glîtchy,realm=NA,application-id=3ErqAdtq,discussion-id=Ubjdsskp,comment-id=00000000,timestamp=2019-02-13T09:34:27.245+0000) > > The Lv.2 power spike is ridiculous, she literally got a double as first blood when I early ganked her Here's the deal: Don't walk into her shroud like an idiot because you greed for her.
The shroud is a good example of lopsided tolerance for mistakes. Even if Akali does everything wrong she can always just shroud and avoid so much for so long. God forbid you don't leave stubbornly wanting to get rid of her last 10% HP she has the sort of dmg and animation speeds to up and take you down as a result. Any other sort of champion doing the same thing would be called the greedy one but assassins can not only do such but it's the sort of thing people expect.
Rioter Comments
Glîtchy (NA)
: welp bac kto perma banning akali
Assassins are champions that kill quickly with a very lopsided tolerance for mistakes and counter play, they cant be balanced only ever being absolute shit to play or shit to play against.
: I know Sylas isn't OP overall but what the actual fuck is that healing?
I gave a suggestion to turn the heal portion of Sylas's W scale with bonus HP along with the shield on his E. This way Sylas would need to carefully balance his build between damage, survivability, and mana more so then he does currently. This way just building something like a Ludens echo would get him mana and damage but his heal and shield would be lacking... ensuring he will die just as quickly as he can kill. Building something like a proto belt would give him a better heal with some dmg a bit earlier mind you but he wont be able to stick around thanks to needing mana. The best way to get all these would be a rod of ages, and that ensures he wont be such an issue for the 5 or so minutes it takes to start getting efficient. Point being he would need to decide what's more important early on and perhaps they could even adjust him to be stronger overall for it. Sadly that post fell into disinterest either way.
: Why are "energized attack" being turned into a unique passive?
the passives on the energized items are already unique passives, however they are also named passives. Are you sure that having "firecannon", "shiv lighting", and "storm" will only mean getting one of these passives effects or will you still get the additional range, damage to up to 5 targets, and have these enhanced by storm?
: Please help me
Help, I need somebody Help, not just anybody Help, you know, I need someone Help!
Bultz (NA)
: > [{quoted}](name=Syrile,realm=NA,application-id=3ErqAdtq,discussion-id=KPzb0zER,comment-id=0003,timestamp=2019-02-11T21:01:32.272+0000) > > {{sticker:slayer-pantheon-popcorn}} > > Yasuo's 83% pick/ban rate disagrees with this post entirely sure keep telling yourself that.
Just saying, I made a post asking for down votes and got half as much at the rate yours is getting, even got more up votes.
Dynikus (NA)
: I really wish this were satire, but sadly I don't think it is. >The reason he has a good win rate is because most players are bad or casuals who invest no time in learning to counter him Those same players wouldn't invest time into learning to counter other champions either, so a fundamentally flawed argument. > Yasuo players are hardcore mains who invest hours upon hours in practicing the champion No more so than literally any other champion. Again, a flawed argument based off of nothing. >Do you know how long I practiced airblades for? What you did doesn't reflect the average player. >Yasuo has one of the highest play rates in the game. Number wise he is the most popular champion Which completely refutes what you said about all yasuo mains being hardcore players. If he's that popular, that means a lot of casual players play him as well. >That means a lot of people are good with him No, that means a lot of people play him. A high playrate doesn't mean all the players playing the champion are good with them. > Saying he needs nerfs after he reaches 52% winrate is the funnest and stupidest thing I have seen. By your own admission, he has a high skill ceiling (you said nothing about a skill floor, but I assume you can agree it's a moderate skill floor as well). A high playrate and a high winrate on a champion that's admittedly not easy to play well is an indication that they're too strong. You can't compare his winrate to ahri's, as ahri is easier to pick up and play moderately well. I've never really had an issue with yasuo before, but he _is_ too strong right now, and riot acknowledges that and said there will be nerfs coming soon.
This all just goes to show the type of people gravitating towards Yasuo. I am fairly certain this person both complained Yasuo cant engage team fights and is only decent in 1v1 not specifying champions mind you, just a suggesting in general. Not only are these his reality but he takes issue with both suggesting he believes his champion should have an affinity to both if I understand correctly. Not only should his 1v1 require even less effort vs most champions BUT he should be able to engage team fights better as well then what's provided by [insert knock up] in combination with his ult. Meanwhile you got players like TF mains off to the side banging their heads on the wall asking how so little justice can be in the world.
: If you hate a person for playing a certain character in a video game, then you are a sadistic psychopath. It's not limited to girls playing support champs, or to league of legends.
> [{quoted}](name=Flavi Kang,realm=NA,application-id=yrc23zHg,discussion-id=3EUFMgqV,comment-id=0020,timestamp=2019-02-09T10:15:11.559+0000) > > If you hate a person for playing a certain character in a video game, then you are a sadistic psychopath. It's not limited to girls playing support champs, or to league of legends. That's a pretty big stretch, In what way is discontent sadistic? Also I sociopathy would be way more in line then psychopathy would be. Now if they were capturing and torturing people over playing annoying champion then you could call them a "sadistic psychopath" correctly.
: Doesn't {{champion:267}} kind of have a negative ratio? On her heal? It gets less effective percentages on consecutive bounces as you build more AP. Not the best example, but it IS in the game, so it can definitely work to balance kits.
no, it beomes 85% (7.5% per 100 AP) *as* effective not less effective, meaning building AP only ever increases the effectiveness like any other ratio on anything else.
: Champions are a different object entirely. So while yes, technically you could call them "particle effects", we all know that's pedantic to do so as an ability effect is something completely different from an actual champion
What always really got me though was okay stop the Q damage.... whatever, now the rest of Azirs kit is entirely useless cause he cant get his soldier where he needs them to be. That's the real thing to nit pick if anything.
: this includes people/automatons like Azirs soldiers going from point A to point B. This however does raise the question as to why Yasuo wind wall doesn't stop things such as Shen, Camille, Jax, and Xin Zhoa's projectile like dashes sending them from point A to B with a travel time. Okay okay… they are dashing/leaping but hang on what this specified in Azirs Q? "Active: Azir orders all Sand Soldiers to *dash* toward the target location" Now of course this is what it says in the wiki... in the client it specifies Azir "sends" his soldiers, strangely leaving out the method of which the soldiers are moving to the desired location. I will say how ever it defiantly looks like they are jumping towards where they are sent in such a familiar way, oh what its called again?
Excuse me if sometimes I feel like such considerations are made loosely.
: “Projectile” is a game concept. It’s not a literal term for actual projectiles in real life like bullets or rocks. Anything that goes from point A to B with a travel time and a particle is a projectile. Things that apply damage instantaneously across their area count as lasers.
this includes people/automatons like Azirs soldiers going from point A to point B. This however does raise the question as to why Yasuo wind wall doesn't stop things such as Shen, Camille, Jax, and Xin Zhoa's projectile like dashes sending them from point A to B with a travel time. Okay okay… they are dashing/leaping but hang on what this specified in Azirs Q? "Active: Azir orders all Sand Soldiers to *dash* toward the target location" Now of course this is what it says in the wiki... in the client it specifies Azir "sends" his soldiers, strangely leaving out the method of which the soldiers are moving to the desired location. I will say how ever it defiantly looks like they are jumping towards where they are sent in such a familiar way, oh what its called again?
: Why is lucian immune to nerfs ?
yeah still cant understand why they buffed his Q, that wasn't even what made him lame, it was his lack range and E requiring 40% cdr to open up his potential overall. One day he will be nerfed and when they do god I hope they just revert his Q damage ratio so he can go back to being a decent pocket pick and not be made irrelevant. I love playing the champion, but aint gonna lie that buff was stupid worlds pandering bs.
: Lol, good luck with {{item:3076}} vs {{champion:8}}... "countered", I mean, it works, yeah, but healing is still sooo big, while dmg is untouched by that... 35% ban rate in Korea, idk, these guys knows the game better than Rito themselfs, but ok {{champion:96}} Yeah, Kog becomes untargetable after he dies, so yeah, it is almost same I wouldn't say abuseable early, but more like, his weakest moment is early, still too strong tho, bcs of never ending sustain(q +{{item:1054}}) and W, you either spend every resourse you have(jng, ultimates...) to shut him down early, but since he is toplaner(poor toplaners...), you will probably lose dragons, your jng and botlane will cry.
Vlads success in high elo come from him just being super reliable. In a way you could say its OP, but I consider OP being over bearing where this champion more just passively avoids issues until hie has three items. Grievous wounds is such an efficient buy against Vladimir **because** of how huge his healing is. In a well done full combo including his ult from a late game Vladimir he can easily heal from 100 HP back up to 16-1800 HP or so. Get grievous wounds that becomes just 1000 HP if someone ha grievous wounds on him and then he cant heal significantly for about 6 seconds which if someone on your teeam played well and forced pool out of him in the prior events then it should be easy as cake to take down the 1,000 HP fast enough. In fact it should be an issue to take down the 1800 HP either.
Szydney (EUNE)
: ZED BUFFS
I don't keep up with assassins and it wouldn't make a difference if I did since I am bias against them. What specifically has been wrong with Zed to warrant him buffs and make him trash tier?
LoagI (EUNE)
: Nerf Vladimir
Would it kill you to form a compelling argument rather then a ton of assertions? Vladimirs has his pool the way it is because its his only counter play measure... no cc, mobility, or shields nothing. He also has a success shackled to his q with is a 6 second process of looping this ability amidst the enemy team. He has an invulnerability spell like that because if he didn't he would just be a squishy immobile mage that dove way to far and will die. Trust me, you don't want that pool to be mobility or cc or then Vladimir would really show you broken.
: How negative ratios could promote strong yet balanced champions onward.
https://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/0zEbVEym-champion-idea-ambras-petrus-is-he-a-man-or-beast-whats-anything-that-comes-from-the-void This is a link to another post of a champion idea I quickly cooked up to demonstrate how negative ratios, even used to an extreme amount can still make sense thematically and produce interesting/unique gameplay.
: How negative ratios could promote strong yet balanced champions onward. Boatwhistle (NA)
https://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/fEyGsgAm-how-negative-ratios-could-promote-strong-yet-balanced-champions-onward link to the concept this champion is based on.
: Champion Idea: Ambras Petrus- is he a man or beast, what's anything that comes from the void.
How negative ratios could promote strong yet balanced champions onward. Boatwhistle (NA)
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Boatwhistle

Level 138 (NA)
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