: Lux Old and Base skin visual update Please
Lux already had her base model updated previously. She has an ultimate skin. She now has a “Prestige” skin. TLDR- Lux doesn’t need anything at this point.
Rioter Comments
: > [{quoted}](name=Boltonator,realm=NA,application-id=3ErqAdtq,discussion-id=Br5Q45XT,comment-id=000000000000,timestamp=2019-05-17T16:13:12.914+0000) > > Understandable but you also must factor in just how big of a boost the adaptive force conversion is when Yuumi is attached. Once she maxes her W it essentially grants adaptive force equivalent to an extra half-item early game, a good item mid game, and a full item late game. What she lacks in early game power she more than makes up for in adaptive force and the ability to scale frighteningly fast once she reaches the mid game. I thought she maxed W last in favor of Q and E? am I wrong on that?
> [{quoted}](name=Hammermancer,realm=NA,application-id=3ErqAdtq,discussion-id=Br5Q45XT,comment-id=0000000000000000,timestamp=2019-05-17T16:32:53.986+0000) > > I thought she maxed W last in favor of Q and E? am I wrong on that? Youre better off maxing W first since the base gain on damage and healing of her W and E is barely noticeable, while the mana costs go up with each rank. Maxing W quickly will also allow Yuumi to enter and leave her allies with much less cooldown, allowing her to proc her passive then quickly jump back into her ally
: > [{quoted}](name=Boltonator,realm=NA,application-id=3ErqAdtq,discussion-id=Br5Q45XT,comment-id=0000,timestamp=2019-05-17T16:06:41.974+0000) > > I think she is fine with her current W mechanics, giving her anything more puts her at risk of entering broken territory. fair but It would only open up one item, and her autos would be rather weak, but i think it would help a lot early game. The thing about yuumi is that early game the adc experiences 1v2 fun time as yuumi has long cooldowns and basically no hp
> [{quoted}](name=Hammermancer,realm=NA,application-id=3ErqAdtq,discussion-id=Br5Q45XT,comment-id=00000000,timestamp=2019-05-17T16:08:09.466+0000) > > fair but It would only open up one item, and her autos would be rather weak, but i think it would help a lot early game. > > The thing about yuumi is that early game the adc experiences 1v2 fun time as yuumi has long cooldowns and basically no hp Understandable but you also must factor in just how big of a boost the adaptive force conversion is when Yuumi is attached. Once she maxes her W it essentially grants adaptive force equivalent to an extra half-item early game, a good item mid game, and a full item late game. What she lacks in early game power she more than makes up for in adaptive force and the ability to scale frighteningly fast once she reaches the mid game.
: what if yuumi had *Extremely limited* auto attacks while connected
I think she is fine with her current W mechanics, giving her anything more puts her at risk of entering broken territory.
Rioter Comments
Müscles (NA)
: Yummi is Bad don't pick her if you are less then Diamond
You won’t be able to stop players from picking the new champ, even in ranked, so stop trying. By the way, telling people not to play a certain champion unless they are a certain rank is quite the elitist attitude.
DalekZec (EUNE)
: > [{quoted}](name=Boltonator,realm=NA,application-id=yrc23zHg,discussion-id=mjbkKTVT,comment-id=000100010000,timestamp=2019-05-16T21:18:44.393+0000) > > WHY are you posting this then? If you already know nobody will take you seriously why even bother unless you’re just seeking attention. Because the least people i want replying are Djinn, periscope and MoodyP.
> [{quoted}](name=DalekZec,realm=EUNE,application-id=yrc23zHg,discussion-id=mjbkKTVT,comment-id=0001000100000000,timestamp=2019-05-16T21:23:22.378+0000) > > Because the least people i want replying are Djinn, periscope and MoodyP. Well, these are public forums. If you can’t take constructive criticism I would advise against posting on the boards. You’re not special, I’m not special, very few people on these boards are special and even they can’t keep certain individuals from posting in their threads.
DalekZec (EUNE)
: > [{quoted}](name=The Djinn,realm=NA,application-id=yrc23zHg,discussion-id=mjbkKTVT,comment-id=0001,timestamp=2019-05-16T21:10:58.434+0000) > > Sure! You have a legal right to say a lot of things. > > You don't have a right to avoid the consequences for saying them in privately operated places that have rules against those statements. In this case sure -- you *can* post that stuff, and you won't face legal challenges from the government for doing so. That's your right to speech free from government intervention. Your content will end up being removed though, and your account may face punishment depending on the severity and your past offenses. That's because we have board rules against that. > > In short, the ***Universal Rules*** prohibit suggesting Riot employees be fired. If you ignore those rules on the boards, you will face the consequences for doing so. It's pretty clear-cut. Go away. You grind the rules too much and never question if they are too stupid or not. You're a sheep. Like that shit will ever stop me anyway.
> [{quoted}](name=DalekZec,realm=EUNE,application-id=yrc23zHg,discussion-id=mjbkKTVT,comment-id=00010001,timestamp=2019-05-16T21:15:14.411+0000) > > Go away. > You grind the rules too much and never question if they are too stupid or not. You're a sheep. > Like that shit will ever stop me anyway. WHY are you posting this then? If you already know nobody will take you seriously why even bother unless you’re just seeking attention.
: Just rework yumi into an ADC/mage already
People are still learning how to play her... Making her into an AP version of Pyke is the last thing the game needs.
: i think yuumi is fucking busted anyway. When you are a mid mage (Annie) and you full combo AND IGNITE an ADC and he is instantly back to 3/4 hp thats fucking wrong and needs to be addressed. Yuumi was a bad champ design. It makes burst mages entirely useless, why play a burst mage if u cant do the one thing you are designed to do?
> [{quoted}](name=Just the Lip,realm=NA,application-id=yrc23zHg,discussion-id=A2YWUpNN,comment-id=0002,timestamp=2019-05-16T20:36:11.606+0000) > > i think yuumi is fucking busted anyway. > > When you are a mid mage (Annie) and you full combo AND IGNITE an ADC and he is instantly back to 3/4 hp thats fucking wrong and needs to be addressed. > > Yuumi was a bad champ design. It makes burst mages entirely useless, why play a burst mage if u cant do the one thing you are designed to do? Annnnd it begins... I feel like you are exaggerating just how much Yuumi’s E actually heals for, considering it is usually pretty late into the game before she hits those high AP ratios.
: Yuumi
She needs buffs to her early game scaling and slightly less power in her late game scaling.
: Legit saw ADCs go AFK rather than play with Yuumi after 4 min in que.
The problem with Yuumi is her early game scaling is horrendous. If a game gets to the point where she can finish her build she is one of the most powerful shielders/healers in the game and I do sincerely mean that. The issue is truly her early game and, until it gets fixed, she will continue to harbor negativity for the team that has to put up with her. You can legit go without boots on Yuumi because of her W and that is quite frankly a mercy due to her early game scaling.
: > [{quoted}](name=Boltonator,realm=NA,application-id=3ErqAdtq,discussion-id=xGZAgP2g,comment-id=0001,timestamp=2019-05-15T19:28:43.890+0000) > > I’m glad you brought up the math involved with Yuumi, OP. > > The practice tool yielded some intriguing information regarding her ability scaling and just how big of an impact a late-game Yuumi can have. To be honest I feel like they may end up NERFING her passive due to the insane shield it provides at the late stages of the game, specifically when Yuumi has completed her build and can proc the shield once every 8 seconds at max level. For real, and also a Yuumi with AP after maxing W would make Ziggs/Zoe/Xerath poke insane from super safe range.
> [{quoted}](name=Sonic Adventure,realm=NA,application-id=3ErqAdtq,discussion-id=xGZAgP2g,comment-id=00010000,timestamp=2019-05-15T19:37:12.025+0000) > > For real, and also a Yuumi with AP after maxing W would make Ziggs/Zoe/Xerath poke insane from super safe range. I finished her build {{item:3504}} {{item:3174}} {{item:3089}} {{item:3092}} {{item:3040}} {{item:3905}} and added a {{item:2139}} . She had almost 750 AP while not attached. Now add in another 21% adaptive force for both her and whoever she is attached to. Now add in a dragon or two/baron. While this is an absolute best casebook scenario for Yuumi I fear that the incredible scaling of her passive would see a nerf come her way in the future. If you’re curious what a Yuumi passive shield looks like with the above mentioned build imagine 7 bars of white next to your hp. Now imagine that being possible every eight seconds. I’m not asking for nerfs but, if this situation happens again and again, I wouldn’t be surprised if she gets nerfed rather than buffed.
: Just some feedback regarding Yuumi from a D2 support
I’m glad you brought up the math involved with Yuumi, OP. The practice tool yielded some intriguing information regarding her ability scaling and just how big of an impact a late-game Yuumi can have. To be honest I feel like they may end up NERFING her passive due to the insane shield it provides at the late stages of the game, specifically when Yuumi has completed her build and can proc the shield once every 8 seconds at max level.
: So we lose the cool house finishers we unlocked, but as compensation we get a little orb -_-
For your information the finishers were removed due to players who suffer from epileptic seizures when one of those “cool” finishers triggers on screen. I am upset the finishers got removed as well but I will not be mad at Riot for removing something that could potentially result in permanent brain damage to certain parts of the playerbase.
nelogis (EUW)
: I present you, the most anti synergy bot lane to ever exist in League History
: Point and click abilities are the lowest skill test in the game. The mechanics required to successfully cast a point and click spell are similar to the mechanics required to buy an item from the store, or move your character around on the map. You are conflating a skill test with a game decision - the two are completely different aspects that effect one another. Shielding someone with Lulu is a simplistic skill test, and the forethought that you put into timing that spell is not a mechanical test - it's a result of your observational ability and game knowledge. If you know when to shield someone with Lulu, then you know when to shield someone with Lux, but the difference is that with Lux, you have to actually aim your spell - which makes it a greater skill test than Lulu's shield. So if you want to start calling point and click spells "skill tests," you should also acknowledge that it's literally at the bottom rung of every single type of skill test in this game - and that one's efficacy of said spells are more of a result of the player's game knowledge than them being able to meet the mechanical demands of that skill.
> [{quoted}](name=ixi Josh Sand,realm=NA,application-id=3ErqAdtq,discussion-id=RYOnyQQk,comment-id=00000000,timestamp=2019-05-15T14:12:54.822+0000) > > Point and click abilities are the lowest skill test in the game. The mechanics required to successfully cast a point and click spell are similar to the mechanics required to buy an item from the store, or move your character around on the map. > > You are conflating a skill test with a game decision - the two are completely different aspects that effect one another. > > Shielding someone with Lulu is a simplistic skill test, and the forethought that you put into timing that spell is not a mechanical test - it's a result of your observational ability and game knowledge. > > If you know when to shield someone with Lulu, then you know when to shield someone with Lux, but the difference is that with Lux, you have to actually aim your spell - which makes it a greater skill test than Lulu's shield. > > So if you want to start calling point and click spells "skill tests," you should also acknowledge that it's literally at the bottom rung of every single type of skill test in this game - and that one's efficacy of said spells are more of a result of the player's game knowledge than them being able to meet the mechanical demands of that skill. There is actually a degree of skill required with Yuumi’s shielding. Knowing when it is safe to AA for her passive, managing it’s lengthy cooldown so there are only very small windows where no shield is currently up, all while managing her extremely high early-game mana costs.
Rioter Comments
Fízz v2 (EUW)
: Well if you dont unattach for the shield, you are gonna be quite the weak champ. All you have to peel then is her garbage heal (that is only kinda good because she builds Athenes) and the little cc she has.
> [{quoted}](name=Fízz v2,realm=EUW,application-id=3ErqAdtq,discussion-id=5uPV7ucL,comment-id=000200010000,timestamp=2019-05-14T18:52:24.326+0000) > > Well if you dont unattach for the shield, you are gonna be quite the weak champ. All you have to peel then is her garbage heal (that is only kinda good because she builds Athenes) and the little cc she has. I summed up my impressions of Yuumi from my time spent testing her in the pbe in a previous post- she is a watered-down version of every other support in the game. She has a kit with variety but none of that variety stands out from other supports that do it better. She has a unique aspect to her kit in her W but it is a huge double-edged sword that, for many players, will garner more frustration in learning when to actually use it than any sort ignores satisfaction in using it. Her learning curve is, quite frankly, ludicrous at any level and the fact that it lists her officially as 1 out of 3 in terms of learning difficulty is more of a disservice to her actual difficulty than it needs to be. Her heal is weaker than Soraka’s, her peel is weaker than Lulu’s, her root is weaker and harder to pull off than Maokai and Morgana, her exceptionally weak base stats are only forgotten if she does extremely well early and mid-game ( Basically there are no compensations for her horrid early game, such as with a loaded kit like Pyke in exchange for being extremely susceptible to ganks and, last but not least, doesn’t really have any form of initiation like Taric, Blitzcrank or Braum.
: I don't think a lack of auto attacks is a big deal, even with her passive, and the main problem i see with her kit is that she seems EXTREMELY difficult to catch by herself.
> [{quoted}](name=Awful Thxngs,realm=NA,application-id=3ErqAdtq,discussion-id=5uPV7ucL,comment-id=00000000,timestamp=2019-05-14T18:21:07.411+0000) > > I don't think a lack of auto attacks is a big deal, even with her passive, and the main problem i see with her kit is that she seems EXTREMELY difficult to catch by herself. Early-game botlane ganks are one of Yuumi’s biggest Achilles Heels from what I saw on the pbe. Yes, she can attach to her adc but if her ADC gets caught out of position it will also spell disaster for Yuumi, who won’t have an ally to attach to if that happens.
Kazekiba (NA)
: Yuumi being attached Is a huge risk. Non support mains seem to struggle wuth this logic but you can't save yourself if you don't detach and use your passive and when your ally dies, youre good as dead too unless you have 600+ AP
> [{quoted}](name=Kazekiba,realm=NA,application-id=3ErqAdtq,discussion-id=5uPV7ucL,comment-id=0002,timestamp=2019-05-14T18:06:06.128+0000) > > Yuumi being attached Is a huge risk. Non support mains seem to struggle wuth this logic but you can't save yourself if you don't detach and use your passive and when your ally dies, youre good as dead too unless you have 600+ AP Summed the Yuumi counterplay quite well there. {{champion:350}}
: How to Balance Yuumi?
She can’t auto attack while attached. She also has the second-worst starting base hp out of every other support in the game. You catch Yuumi by herself and she becomes Chinese take-out.
: Small Diana Gameplay changes coming to PBE
I dont play Diana but the number changes don’t look “small” in the slightest... I’m also curious as to where Diana was in terms of pick/bans/winrate, since I rarely ever saw her in normals.
: Alright everyone let's see your Yuumi builds
> [{quoted}](name=ChickenWrap,realm=NA,application-id=yrc23zHg,discussion-id=R5Yd44ZE,comment-id=,timestamp=2019-05-14T16:29:18.839+0000) > > {{item:3098}} {{item:3030}} {{item:1001}} {{item:3504}} {{item:3089}} Sell boots for {{item:3285}} {{item:3092}} > > I want Liandry's burn to be worth it but idk? Soulstealer seems like a good buy as well? Might get T1 boots and sell them at the end if I have 15+ Soulstealer stacks since it gives you the bonus movement speed and Yuumi doesn't _really_ need MS. It shouldn't be too hard to get stacks on her at all. Provided a solid W rotation can be achieved during teamfights I can see Yuumi not needing boots in the mid-late game. My build, as it was on the pbe, would revolve around... {{item:3504}} {{item:1001}} {{item:3098}} {{item:3102}} {{item:2065}} {{item:3089}} then sell boots for {{item:3905}} Banshees is for when I’m about to swap allies and have a brief moment of vulnerability. Reverie is for pursuit/escapes.
: > [{quoted}](name=Boltonator,realm=NA,application-id=3ErqAdtq,discussion-id=y1QVFihv,comment-id=0003,timestamp=2019-05-14T14:40:36.485+0000) > > You put disarm 1/4 into the list, silence 1/3 into the list, Polymorph 1/2 into the list when it is essentially silence + disarm combined. I couldn’t help but notice you also put it ahead of root, which is by itself higher on the list than both disarmament and silence, despite Polymorph not having a root mechanic. > > I’m not trying to be nit-picky but the arrangement doesn’t make sense in this case. > > {{champion:117}} Maybe I just don’t like Lulu, i think her polymorph is also a slow to but to me it feels like a root.
> [{quoted}](name=Polaris I,realm=NA,application-id=3ErqAdtq,discussion-id=y1QVFihv,comment-id=00030001,timestamp=2019-05-14T16:42:44.894+0000) > > Maybe I just don’t like Lulu, i think her polymorph is also a slow to but to me it feels like a root. Fair enough, not many people like playing against her due to her crowd control and utility. That being said though, all of the CC Lulu can throw out and the utility she provides are essentially the only things keeping her viable as a support. I don’t want her to become trash tier like Yuumi is forecast to be upon release...
Sukishoo (NA)
: > Her champion portrait and information is visible under the “Collection” tab of the main HUD but it says she isn’t available for purchase when you try to unlock her and her ability previews aren’t loading either. This always happens when new content is added. You can see it you just cannot have it till they enable it.
> [{quoted}](name=Sukishoo,realm=NA,application-id=yrc23zHg,discussion-id=VtEyMEEB,comment-id=00000001,timestamp=2019-05-14T15:59:51.026+0000) > > This always happens when new content is added. You can see it you just cannot have it till they enable it. {{sticker:slayer-pantheon-thumbs}}
: those are outdated to some degree.
> [{quoted}](name=Corrector1,realm=NA,application-id=3ErqAdtq,discussion-id=y1QVFihv,comment-id=00030000000000000000000000000000,timestamp=2019-05-14T15:45:50.472+0000) > > those are outdated to some degree. Apparently so...
: They literally removed that from her patches ago. She does not have a disarm. No champion in league of legends has a disarm any longer.
> [{quoted}](name=OtterlyLost,realm=NA,application-id=3ErqAdtq,discussion-id=y1QVFihv,comment-id=000300000000000000000001,timestamp=2019-05-14T15:44:21.991+0000) > > They literally removed that from her patches ago. She does not have a disarm. No champion in league of legends has a disarm any longer. Yeah, I just did a little more research. What tricked me is the abilities tab for Irelia still shows the broken weapon animation when they pass through the blades.
: show me a video where it stops autoing altogether i wanna see a adc auto her then continue doing it AFTER walking through the wall while irelia is on the other side. as far as in my knowledge/ lol wiki disarm was removed while giving it a 90% slow. https://leagueoflegends.fandom.com/wiki/Irelia check her ultimate
> [{quoted}](name=Corrector1,realm=NA,application-id=3ErqAdtq,discussion-id=y1QVFihv,comment-id=000300000000000000000000,timestamp=2019-05-14T15:42:46.697+0000) > > show me a video where it stops autoing altogether i wanna see a adc auto her then continue doing it AFTER walking through the wall while irelia is on the other side. as far as in my knowledge/ lol wiki disarm was removed while giving it a 99% slow. That’s odd...it still shows the disarm animation on the champion ability page...
: yuumi
I’m not pleased with her release state currently. According to the champion profile she is a 1 /3 in terms of difficulty and has no outstanding qualities. As a matter of fact she is 3/4 in damage, 3/4 in crowd control, 2/4 in toughness and 0/4 in both utility and mobility. She is exactly like how she was in the pbe and they left her in a pretty bad state for release, which is rather disappointing considering the release states of champions like Sylas, Kai’sa and Neeko. Her champion portrait and information is visible under the “Collection” tab of the main HUD but it says she isn’t available for purchase when you try to unlock her and her ability previews aren’t loading either.
: When is she released {{sticker:sg-janna}}
> [{quoted}](name=BambiCandi,realm=NA,application-id=Ag8jgd8Q,discussion-id=Uq2LeQAY,comment-id=0000,timestamp=2019-05-14T15:26:58.266+0000) > > When is she released > {{sticker:sg-janna}} It shows her in the “Collection” tab of the UI but when you go to purchase her it gives the message “This content is no longer available for purchase.”
: > [{quoted}](name=Boltonator,realm=NA,application-id=3ErqAdtq,discussion-id=9uE4q6UW,comment-id=00000000,timestamp=2019-05-14T14:25:11.985+0000) > > I think what the OP is referring to is now, instead of rageblade, Yi can go crit and SoS to make his Q just as, if not more, effective than the rageblade build. I could be wrong though. > > Being able to 100-0 someone with a single ability should not be on a short cooldown which, when paired with Spear of Sojun, could make that a reality. the difference is that atk speed is a gated on crit build watch the cowsep videos where he goes crit the burst is insane but the speed at killing multiple players is slower thats what i mean there is more time for a team to react to an yi that doesn't mean he won't be able to 1 shot you it just means that he won't be able to 1 shot your whole team https://www.youtube.com/watch?v=uN9CYohOCBg&t=14m20s crit yi https://www.youtube.com/watch?v=EMKqTOOug7E&t=5m56s crit yi https://www.youtube.com/watch?v=EMKqTOOug7E&t=21m20s on hit yi the time frame of a kill is much different and the untargetability window is a lot lower ie crit build is fragile but bursty on hit build is not fragile and can still be a lot bursty also crit build can be itemized against while on hit can't be due to how his E works
> [{quoted}](name=Ornndyr2k19,realm=EUW,application-id=3ErqAdtq,discussion-id=9uE4q6UW,comment-id=000000000000,timestamp=2019-05-14T14:47:01.118+0000) > > the difference is that atk speed is a gated on crit build > watch the cowsep videos where he goes crit the burst is insane but the speed at killing multiple players is slower > > thats what i mean there is more time for a team to react to an yi > that doesn't mean he won't be able to 1 shot you > it just means that he won't be able to 1 shot your whole team > > https://www.youtube.com/watch?v=uN9CYohOCBg&t=14m20s crit yi > https://www.youtube.com/watch?v=EMKqTOOug7E&t=5m56s crit yi > https://www.youtube.com/watch?v=EMKqTOOug7E&t=21m20s on hit yi > > the time frame of a kill is much different and the untargetability window is a lot lower > ie crit build is fragile but bursty > on hit build is not fragile and can still be a lot bursty > > also crit build can be itemized against while on hit can't be due to how his E works Solid points, apologies for my confusion on the matter.
: Best forms of CC
> [{quoted}](name=Polaris I,realm=NA,application-id=3ErqAdtq,discussion-id=y1QVFihv,comment-id=,timestamp=2019-05-14T14:18:04.126+0000) > > This is MY opinion of all CC’s listed worst to best > > Slow > Knock down > Ground-Singed W no mobility spell like dashes, blinks, tp, leap, or others > Cripple-Malphight E attack speed slow > Blind > Disarm > Nearsight-Quinn’s Q/Graves W > Wither Nasus W slow+attack speed slow > Silence > Stasis-Zhonya’s Hourglass no target interaction > Root > Entanglement-Amumu’s R root+no aa > Polymorph-Lulu W silence+disarm > Taunt > Flee > Charm > Sleep-Zoe E stun after duration+bonus true damage > Stun > Air-borne Suspension-Yasuo R air-borne stun > Suppression > Knock aside > Knock back > Pull > Knock up > > And of course death, you can’t qss that > Notice any mistakes or CC left out You put disarm 1/4 into the list, silence 1/3 into the list, Polymorph 1/2 into the list when it is essentially silence + disarm combined. I couldn’t help but notice you also put it ahead of root, which is by itself higher on the list than both disarmament and silence, despite Polymorph not having a root mechanic. I’m not trying to be nit-picky but the arrangement doesn’t make sense in this case. {{champion:117}}
: yes you can assassinate people now but with rageblade you could insta gib whole teams and the insane atk speed meant your alpha was on an insanely low cd crit build has a lot of burst but a lot less durability and this means that low elo players can react in team fights to an yi before their whole team dies while higher elo players can assassinate priority targets and still be useful
> [{quoted}](name=Ornndyr2k19,realm=EUW,application-id=3ErqAdtq,discussion-id=9uE4q6UW,comment-id=0000,timestamp=2019-05-14T13:37:06.589+0000) > > yes you can assassinate people now > but with rageblade you could insta gib whole teams > and the insane atk speed meant your alpha was on an insanely low cd > crit build has a lot of burst but a lot less durability > > and this means that low elo players can react in team fights to an yi before their whole team dies > while higher elo players can assassinate priority targets and still be useful I think what the OP is referring to is now, instead of rageblade, Yi can go crit and SoS to make his Q just as, if not more, effective than the rageblade build. I could be wrong though. Being able to 100-0 someone with a single ability should not be on a short cooldown which, when paired with Spear of Sojun, could make that a reality.
: how do you actually counter karthus?
Mobility is Karthus’ biggest weakness, especially in the early game. If you are constantly moving during your attack patterns and making sure to change your approach so you don’t become predictable you can negate a lot of his impact inlane. As far as his R is concerned there is a very special item called Banshees Veil. If you are a caster champion I highly recommend getting that early on. You could also purchase a Zhonyas if you aren’t sure that you’ll survive the damage. Aside from those two options the only thing I can suggest is building Magic Resist, forcing Karthus to invest heavily in magic penetration. It may not seem like it helps but I assure you it does.
: The only way to restore them would be to remove heal and shield power, but supports will whine about being useless without it, despite them being TOTALLY fine before heal and shield power was ever even a thing. Removing heal and shield power would cause enchanters to build AP like they were originally intended. Janna wouldn't max Q though building as an AP support, she'd probably still max E, or at least W. Maybe then, just MAYBE, Twin Shadows and Shurelya's Reverie would get used more often.
> [{quoted}](name=VoraciousX,realm=NA,application-id=3ErqAdtq,discussion-id=5LOXFJ0u,comment-id=0000,timestamp=2019-05-11T08:17:21.483+0000) > > The only way to restore them would be to remove heal and shield power, but supports will whine about being useless without it, despite them being TOTALLY fine before heal and shield power was ever even a thing. Removing heal and shield power would cause enchanters to build AP like they were originally intended. Janna wouldn't max Q though building as an AP support, she'd probably still max E, or at least W. Maybe then, just MAYBE, Twin Shadows and Shurelya's Reverie would get used more often. Supports were fine before heal and shield power was a thing. Then our AP ratios got gutted. Shield and heal ratios were eventually considered too powerful and hit hard with several nerfs AND without restoring a Little AP that wasn’t lost in the initial support nerfs. True supports aren’t borderline useless right now, in case you haven’t been keeping track of professional play. Champions like Brand, Gallo and Nautilus are making waves in botlane and they aren’t true support champions. True supports have been hit with nerf after nerf after nerf without much, if any, compensation.
Pika Fox (NA)
: *buys new ez skin* *Presses dance* *Slightly moves to the side flailing arms* Enemy tilt sequence initiated
> [{quoted}](name=Pika Fox,realm=NA,application-id=3ErqAdtq,discussion-id=jeJ8M6fB,comment-id=0000000000000001,timestamp=2019-05-11T13:20:26.464+0000) > > *buys new ez skin* > > *Presses dance* > > *Slightly moves to the side flailing arms* > > Enemy tilt sequence initiated {{champion:117}} *presses joke* *Twirl around the hat a few times at super speed.*
: I mean, I was being sarcastic too. Let's just...uhh...Say I was being sarcastic with you. Yeahhh...Let's go with that.
> [{quoted}](name=DuskDaUmbreon,realm=NA,application-id=3ErqAdtq,discussion-id=4ljZB9fY,comment-id=000000000000,timestamp=2019-05-11T14:13:27.885+0000) > > I mean, I was being sarcastic too. > > Let's just...uhh...Say I was being sarcastic with you. Yeahhh...Let's go with that. Sounds like a winner. {{champion:117}}
: Gimmick comps are just gimmicks? Wow. Who would have thought. It's completely unbelievable that this is the case.
> [{quoted}](name=DuskDaUmbreon,realm=NA,application-id=3ErqAdtq,discussion-id=4ljZB9fY,comment-id=0000,timestamp=2019-05-11T13:14:55.877+0000) > > Gimmick comps are just gimmicks? Wow. Who would have thought. It's completely unbelievable that this is the case. I was mocking those who complained that Sona/Taric was a “cheesy, gimmick comp with zero counterplay.” It seems I’m terrible at conveying sarcasm over the internet however.
Rioter Comments
Krayzie (EUNE)
: Fight for your house mission doesn't work
I actually encountered this issue last night. When you complete the mission it adds to your mission quota on the UI but, once the mission resets, that tally mark is lost. That is the source of the OP’s frustration I believe.
Arcade Lulu (EUNE)
: '' I hate running ignite due to its boring point and click nature'' Exhaust is point and click too?? And ignite is nowadays a lot better than exhaust
> [{quoted}](name=Arcade Lulu,realm=EUNE,application-id=yrc23zHg,discussion-id=Y6abhbl9,comment-id=0001,timestamp=2019-05-09T19:54:41.684+0000) > > '' I hate running ignite due to its boring point and click nature'' > > Exhaust is point and click too?? > And ignite is nowadays a lot better than exhaust
iiGazeii (NA)
: Why does Pyke take Revitalize?
Tenacity isn’t really worth it since a Pyke that gets CC’d is likely doing to die fast. Healing faster makes sense when your hp pool is a glass plate against an anvil.
JuiceBoxP (EUNE)
: Click R to statcheck harder
> [{quoted}](name=JuiceBoxP,realm=EUNE,application-id=3ErqAdtq,discussion-id=spkGM2fe,comment-id=,timestamp=2019-05-08T16:48:26.542+0000) > > I really dislike those champions' design and i think it's unhealthy for the game. > Basically giving a champion an ultimate that amplifies what they are already supposed to do. > > It doesn't give you anything interesting or allows you to outplay. > It just drops you a ball of stats for x seconds. > > {{champion:67}} {{champion:92}} {{champion:58}} {{champion:75}} {{champion:24}} {{champion:48}} {{champion:15}} {{champion:11}} > > In my opinion, it's just dull, boring, uninspired champion designs and i wish they would get reworked in the future to stop this > "Press R to stat check harder" mechanism from existing in the game. What about statstack Q’s? W’s? E’s? You do realize that if Riot ends up changing R’s that grant stacks of stats it won’t end with just Champion ultimate abilities.
: Twitch Lulu is extremely boring to play against
> [{quoted}](name=TheViscero,realm=NA,application-id=3ErqAdtq,discussion-id=XWQGXtqs,comment-id=,timestamp=2019-05-08T07:19:27.990+0000) > > There is no counterplay to a 2k dps tank with 4k hp in shields and more range than you can even gap close. I'm tired of losing to low skill duos abusing this combo. Twitch needs nerfs and a rework. Lulu needs shield ap ratios heavily reduced/removed. Lulu mid with twitch jungle is the main problem. 2K dps tank? I didn’t know Twitch was now considered a tank carry. 4K hp in shields? What mods are you using to get those high shield caps? I can’t even get a 1k shield late-late game with full build and {{item:3222}} Twitch is fine as he is. He has no way to escape after he comes out of stealth until his Q comes back up/he gets a kill. Twitch has and always should be a priority target for your team when deciding kill order. Lulu nerfing nerfs? If you want to completely remove her usefulness as a support than by all means. She already lost her AP ratios on her Q and W, which were nerfed months after her release. Her E can hardly be called a shield now with a 2.5 second duration, as well as having its AP ratios nerfed several times already. Speaking of Lulu’s AP ratios did you know not a single ability of hers scales higher than 0.5 per AP? Only Sona has worse AP ratios on her abilities than Lulu does. Lulu mid? That’s a niche pick that doesn’t work nearly as often as it used to due to the heavy nerfs to Lulus’s offensive capabilities. You remind me of people claiming to be “Lux mains” that supposedly couldn’t burst through Lulu’s shield back when Ardent Censer was legitimately a problem. If you are having issues bursting through Lulu’s shield in 9.9 than you are either building completely wrong or are so underleveled it isn’t even funny.
: Warwick's death sound is way too loud.
Yep, when he hits the ground it sounds like a 500-pound bag hitting the wood on an outdoor patio deck.
nelogis (EUW)
: Yuumi is exactly how you should NOT design an enchanter
> [{quoted}](name=nelogis,realm=EUW,application-id=3ErqAdtq,discussion-id=WkgRExer,comment-id=,timestamp=2019-05-07T13:51:48.441+0000) > > You know why it took so long for another enchanter to be made? > It's because if you want to make an enchanter that doesn't resemble the existing ones AND has a modern kit with counterplay and decision making you realize that the kit you just made is no longer an enchanter because they don't work that way. > > At that point you get designs like Bard / Rakan. They kind of have a heal, they kind of have a shield and other methods of keeping enemies away and protecting allies however their playstyle differ a lot when compared to existing enchanters. > > The problem with existing enchanters that aren't named Nami is that their main use is to heal / shield someone. > A champion being focused around 1 thing isn't a problem on it's own, the problems arise when their 1 strength isn't directly counterable apart from killing them. > Enchanters can't miss heals or shields, would be kind of stupid if they could. So the only method of dealing with them is to either brute force trough their heals and shields or kill them before they can heal and shield. > > {{champion:40}} {{champion:117}} {{champion:37}} {{champion:16}} > > What do these champs all have in common? They are piss easy and walk right next to a carry all game like a fly to a piece of shit buffing them off cooldown. > > They can't offer frontline protection like Braum or Alistar WHILE being a support > They can't offer pick potential like Bard and Pyke WHILE being a support > They can't offer engage like Rakan and Thresh WHILE being a support > > The only thing they can do is to sit back and protect something that is all they are good for. THIS makes them a problem and when you try to make a modern enchanter you make supports that can do more things other than heal and shield AKA actually NOT making an enchanter. > > Now why is Yuumi bad design in that regard? > > Yuumi is like an enchanter but with even less counterplay. You can't kill her. > She becomes a LITERAL ball of stats, she could almost be an item. > > Yuumi - 3500 Gold > > +20% Adaptive stats > > UNIQUE PASSIVE: Once you take damage that puts you 25% HP heal self for 40 - 120 (based on level) Health (8 second cooldown) > UNIQUE PASSIVE: Gain a shield 50-300 (based on level) when you auto attack, lasts until broken (8 second cooldown) > UNIQUE ACTIVE: Launches 7 waves of magical magic dealing 60-200 (based on level) magic damage and enemies hit with 3 waves will be snared > > Here, that is Yuumi. > > Instead of making an enchanter like Nami that has an actual good design for an enchanter you went ahead and made the worst enchanter in terms of counterplay imaginable. > > Let's create a situation here, there is a Jax running around and a Janna is protecting him. You can KIND OF get rid of Janna by hooking her or nuking her thus making the fight with Jax a lot easier. Guess what happens with Yuumi, you just got a Jax deluxe edition to fight because you can't get rid of Yuumi without killing Jax. > > But if you actually kill Jax you get a 2 for 1 deal because Yuumi on her own is about as useful as a super minion. > > You call that good design? DId you even play Yuumi on the PBE? Her AP ratios are a joke, she has the second-lowest base starting hp of any support, has less AA range than most supports, has obscenely long early-game cooldowns, cannot auto attack while she is attached, has an ultimate that serves no real use except when pursuing or if the enemy team is super clustered... Her Q is essentially a non-piercing version of Lulu’s Q (can be guided but requires her to be attached) Her W is not spammable so she can’t just jump from one champion to the other without penalty, also she can only cast abilities while attached, making her unable to auto attack. Her E is stupidly weak, healing only 130 base and that’s if she waits for her target to hit 20% or less, the movement speed buff is a weaker version of Lulu’s W without the attack speed component (hell, I think Rakan’s Q actually heals more than Yuumi’s E and it is on a much shorter cooldown) AND has to acquire charges to use it. Her R is essentially a faster version of Maokai’s ultimate except she has to land multiple waves for it to even root, the AP ratios are pathetic for what is supposed to be an “ultimate” But no, continue preaching how she is a “ball of stats” and how she has no counterplay when she is essentially a weaker version of every other support in the game.
Done25 (NA)
: Her skill expression is in playing keep away from the enemy. She's made of wet tissue paper, so jumping out at the wrong time can get her annihilated.
> [{quoted}](name=Done25,realm=NA,application-id=3ErqAdtq,discussion-id=u6M9uvdG,comment-id=0005,timestamp=2019-05-06T12:50:36.666+0000) > > Her skill expression is in playing keep away from the enemy. She's made of wet tissue paper, so jumping out at the wrong time can get her annihilated. Prettymuch this.
Raoul (EUW)
: Im kinda fine with supports doing little damage. Take away all their damage but give them some freaking utility for petes sake... Most supports in the game right now are only good to poke the enemy out, hell, most support guids say "max your damage ability first" because literally every utility ability is a joke. What good is a 210 shield when every decent ADC does like 300 dmg each attack after 2 Items?
> [{quoted}](name=Raoul,realm=EUW,application-id=3ErqAdtq,discussion-id=pPniWAsV,comment-id=00000000,timestamp=2019-05-03T05:20:36.407+0000) > > Im kinda fine with supports doing little damage. Take away all their damage but give them some freaking utility for petes sake... > > Most supports in the game right now are only good to poke the enemy out, hell, most support guids say "max your damage ability first" because literally every utility ability is a joke. > > What good is a 210 shield when every decent ADC does like 300 dmg each attack after 2 Items? Prettymuch. From what I’ve seen controlling Yuumi on the PBR her moments of weakness are dramatically exposed after it hits late game, where she shields weaker than Karma or Janna (and with worse AP scaling), heals less than Soraka PLUS has to wait until her target is at 20% to get the maximum effect. The speed boost is weaker and on a significantly longer CD than Lulu, her Q is essentially a Lulu Q you can control if you are attached to someone (without piercing enemies however.) her R is laughably weak and only surpasses Maokai’s Ultimate due to the speed of the waves she fires. She cannot really peel for her carry if she is attached since it would create travel time with her Q. Essentially Yuumi is a substantially weaker version of many Supports we already have. What worries me is that Riot may end up nerfing other supports to Yuumi-tier in the future if there aren’t going to be buffs to bring Yuumi up. The mere fact that you have people thinking there is too much power invested into her W tells me that Supports in general are about to enter very dark times. When the new support comes out of the gate substantially weaker than every other support yet some big brains think the one unique aspect of her kit is too strong should tell you what Riot thinks of Supports as a whole.
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Boltonator

Level 137 (NA)
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