: Trundle is the Pinnacle of Gameplay Design and Balance Riot should Strive for
He's a ball of stats, not very interesting and extremely toxic to play against if hes not weak. Should he ever get even the slightest buff he would quickly become one of the most frustrating top laners to play against. Most of his problems stem from his Subjugate (R) and Frozen Domain (W, the big circle) IMO. They offer nothing but stats and even drain the stats of those he uses his ult on. It isnt fun to suddenly become momentarily 3k gold poorer because he ult'd you. What do you do? Run? Thats you avoiding interaction because it would be a death sentence. You couldnt outplay him during that time, only he could outplay himself. Then he'll catch up due to his W giving him movement speed and his pillar being a strong slow. That being said I think his kit doesnt require much to be fixed. Chomp (Q) is interesting and unique with its AD stealing mechanic. It's similar to his ult but requires the risk of being in melee range and causes him to lock himself in position. Frozen Domain (W) is a pretty iffy ability but you can walk out of it and still be able to turn and fight. And his Pillar of Ice (E) is definitely a great ability. It's probably the most devastating none ult terrain creating ability in the game, use it wrong and the devastation will be on your team instead. Trundle shouldn't be considered the pinnacle of balance until at least his ult is changed. Subjugate will always be the reason Riot will nerf Trundle should he become a strong pick outside of counters.
: The best way to induce rage into your opponents as Fizz
You're over complicating things. All you have to do is lock in Fizz and your enemy goes through an emotional roller coaster of despair and anger.
: apparently according to plats and diamonds u r supposed to git gud and somehow magically dodge that hook...
Blitz is bullshit, the entire champions kit is bullshit. Also getting to plat just meant you were luckier then 90% of the community and got less retarded teammates than the enemy. Lost my diamond promos because someone disconnected on my deciding game. I assume diamond is probably the same, until you get close to d1-3.
One35 (NA)
: Your Least Favorite Champion in the Game
Ashe or Ahri Can't stand playing against either.
: Your profile pic works so well with this comment https://tundrafizz.space/fek-avatars/46796382.gif
AR URF (NA)
: Is vision hacking real?
I'm almost certain she just guessed. Unless you can show many other examples of her using W as well to blind hit people in bushes or in fog of war. The location you decided to back was in lane so she was just firing down lane to get someone who walked back to base probably. The Kog'Maw knew she would guess the lane too and recalled just above the tower if you notice. Also, unless you have enhanced recall, its always faster to just walk back to the fountain if you're in your base. Saves a few seconds and lets you back into the action faster.
: Your spelling makes me want to die
: How about just PEOPLE. Jeez. As a scientific question, could it in some small way be possible they have the genes or bloodlines of the ancient Elves, Dwarfs, or Hobbits?
: TY for proving my point. The deaf never get taken seriously, just like midgets. Society likes to pretend it's progressing but it really isn't.
If you were really trying to be progressive then you would call "midgets" little people. Because that's the term little people prefer to be called. Midget is a derogatory term.
: On one hand, I do agree that it's super frustrating to play against a good Blitz. On the other hand, I can't agree with that level of exaggeration. If he stays in the bush, you can be farming. If he goes out of the bush to zone you out, either his ADC has to follow him and is now in the middle of your minion (bad trade for him) or won't be able to hurt you if Blitz grabs you. So punish him. You can also bait the grab and dodge it. You can play a Tank, and if he grabs you in late game, he simply offered you a free engage on his team. Yes it's frustrating, it forces you to adapt, but you have solutions.
I made that comment like 2 years ago haha. I still hate Blitzcrank though.
: Could taric recieve some minor buffs
The only buff I want for Taric is ignoring unit collision while channeling his E. I've lost games because a minion causes me to miss a crucial stun.
: Can we consider some buffs to Ezreal?
Triforce gets its annual buff before worlds. Don't worry, Corki and Ezreal will be more than viable in about 3 months.
: Why do people act like Caitlyn is balanced and has a weak point in the game
I would suggest adding a range near a champion the traps wont arm. For example, if cait places a trap within 300 units of an enemy champion the trap will take an additional 5 seconds to arm. The passive could also apply to towers too, but i dont think thats necessary.
: If Riot Does Not Return Some Form of Solo Queue, I Will Shave My Head
Hibeki (NA)
: > [{quoted}](name=The Deckowner,realm=NA,application-id=3ErqAdtq,discussion-id=cjyIA0rX,comment-id=0002,timestamp=2016-07-26T22:18:31.411+0000) > > The change should be a decent nerf because lower base damage means weaker sheen procs on triforce, ould be better if they reduced the ad by a bigger amount tho. 3 damage is nothing
> [{quoted}](name=Hebiki,realm=NA,application-id=3ErqAdtq,discussion-id=cjyIA0rX,comment-id=00020000,timestamp=2016-07-26T22:41:03.791+0000) > > 3 damage is nothing Exactly, real nerfs are 20+ damage taking away. These are just placebo nerfs that will cause everyone to stop playing a champion for no reason. See basically all of fizz's nerfs.
: > [{quoted}](name=FrostedReapers,realm=NA,application-id=3ErqAdtq,discussion-id=hU7BX6gq,comment-id=0000,timestamp=2016-07-18T23:27:11.117+0000) > > I think the main issue is that she can now get 85% CDR on all of her abilities... I see that as a major issue. (Well all of them but her Ultimate, but still.... That's a ton) (Cough) for 1 they stated that it is only like 67.5% cdr. 40% of 45% cdr. But yeah. Sona has always had a heavy poke laning phase. People never seem to figure Sona will be able to do much damage at all but then she bursts half your health away. Guess what? She has always been this way. She just has a faster pace while doing it now. Now to talk to the OP. Her heal is only 140 + 25% AP at max rank and costs 100 mana. Blitzcrank's pull costs 100 mana and has..... I think 240? Base damage with a 100% AP scaling. That said, if a Blitzcrank can actually hit a pull, she is going to need 2+ heals to get back to full hp and that is just from the pull. That isnt counting all the other damage she might have sustained. Yes you can argue that 18% more heals on her alone (10-18% on adc depending on if the adc has that "increase heals on you by 8% mastery" or not) will bring that up..... but rough estimate..... 200 that is less than 40 more heal. Meaning the Sona would have to have at minimum 240 AP just to heal off the Blitzcrank's base damage on his pull. No that is not factoring in the shield, ill admit that, but you mentioned her just healing to full HP in 1 heal, if you poke well enough, that just mathematically is NOT possible. And why are those stats brought up so much? That is like the same arguement of someone saying that the support is "feeding" because they are 0/5 and they are 8/10..... when the support has 20+ assists and the person complaining has 0. It makes absolutely no sense except for VERY general reference because that does not take into account skill level gaps between the Sona player and the other players (like Blitzcrank). It also does not take into account their teams. Sona may be dishing out damage, but I can assure you, if you can make that Sona use all her mana, you will win. Well, that does depend on how the enemy bott lane is too...... For example I was playing Sona with an ADC friend of mine and he played Varus. The sivir kept sheilding my Q leaving her wide open for SOOOOOO many Varus arrows. The enemy morgana got a few good binds, but for the majority of the time the bind just moved too slow and we side stepped it and she kept Dark Soiling as well even when the bind missed, so she kept using more and more mana, and the Morgana also kept using her shield to try to help reduce the magic damage that Sivir took, but that just made her use more and more mana and leaving both of them wide open to pokes and pokes and pokes galor. Moral of that story? Wait for ganks. They didn't get really any ganks from..... I think they had a Vi? Was either Vi or Amumu.... even though we had the bott lane shoved under their turret. I was still using way too much mana to be of any help if the enemy jungler ganked and we didnt notice it in time. Varus was too. But it was normals, so we decided to just go hard or go home unless the enemy jungler camped us. Counter story, I was Blitzcrank vs a Sona.... had ADCs and stuff, but I was pulling sona because she is a VEERRRYYY squishy early game support. Pretty much level 2 and my ADC (Jinx) had chompers and it was almost assured.... 1 pull = 1 death/flash/heal. Go friggen aggressive without pushing the lane. Make that sona choose poke or heal. If they choose heal, they can not poke. If they poke, they can not heal. If they do both they will run out of mana long before you do. K. Story time is done. Sona has plenty of weaknesses but also has some major strengths. I pointed out quite a few in my statistics and in the stories. All in all, I still think I prefer my Nami :)
> [{quoted}](name=Wolfcub2000,realm=NA,application-id=3ErqAdtq,discussion-id=hU7BX6gq,comment-id=00000000,timestamp=2016-07-19T00:40:33.268+0000) > > (Cough) for 1 they stated that it is only like 67.5% cdr. 40% of 45% cdr. But yeah. > > Sona has always had a heavy poke laning phase. People never seem to figure Sona will be able to do much damage at all but then she bursts half your health away. Guess what? She has always been this way. She just has a faster pace while doing it now. > > Now to talk to the OP. > > Her heal is only 140 + 25% AP at max rank and costs 100 mana. Blitzcrank's pull costs 100 mana and has..... I think 240? Base damage with a 100% AP scaling. That said, if a Blitzcrank can actually hit a pull, she is going to need 2+ heals to get back to full hp and that is just from the pull. That isnt counting all the other damage she might have sustained. Yes you can argue that 18% more heals on her alone (10-18% on adc depending on if the adc has that "increase heals on you by 8% mastery" or not) will bring that up..... but rough estimate..... 200 that is less than 40 more heal. Meaning the Sona would have to have at minimum 240 AP just to heal off the Blitzcrank's base damage on his pull. No that is not factoring in the shield, ill admit that, but you mentioned her just healing to full HP in 1 heal, if you poke well enough, that just mathematically is NOT possible. > > And why are those stats brought up so much? That is like the same arguement of someone saying that the support is "feeding" because they are 0/5 and they are 8/10..... when the support has 20+ assists and the person complaining has 0. It makes absolutely no sense except for VERY general reference because that does not take into account skill level gaps between the Sona player and the other players (like Blitzcrank). It also does not take into account their teams. Sona may be dishing out damage, but I can assure you, if you can make that Sona use all her mana, you will win. Well, that does depend on how the enemy bott lane is too...... > > For example I was playing Sona with an ADC friend of mine and he played Varus. The sivir kept sheilding my Q leaving her wide open for SOOOOOO many Varus arrows. The enemy morgana got a few good binds, but for the majority of the time the bind just moved too slow and we side stepped it and she kept Dark Soiling as well even when the bind missed, so she kept using more and more mana, and the Morgana also kept using her shield to try to help reduce the magic damage that Sivir took, but that just made her use more and more mana and leaving both of them wide open to pokes and pokes and pokes galor. > > Moral of that story? Wait for ganks. They didn't get really any ganks from..... I think they had a Vi? Was either Vi or Amumu.... even though we had the bott lane shoved under their turret. I was still using way too much mana to be of any help if the enemy jungler ganked and we didnt notice it in time. Varus was too. But it was normals, so we decided to just go hard or go home unless the enemy jungler camped us. > > Counter story, I was Blitzcrank vs a Sona.... had ADCs and stuff, but I was pulling sona because she is a VEERRRYYY squishy early game support. Pretty much level 2 and my ADC (Jinx) had chompers and it was almost assured.... 1 pull = 1 death/flash/heal. Go friggen aggressive without pushing the lane. Make that sona choose poke or heal. If they choose heal, they can not poke. If they poke, they can not heal. If they do both they will run out of mana long before you do. > > K. Story time is done. Sona has plenty of weaknesses but also has some major strengths. I pointed out quite a few in my statistics and in the stories. All in all, I still think I prefer my Nami :) I hate Blitz more than most people on the boards but youre comparing an ability that has amlost a 1 second CD to an ability that has 9 second CD when both champions have max CDR.
: When a remake is done, other players should gain a small amount of LP
That would be unnecessary. They have already given you an option to deal with AFKers. We should be glad riot has implemented this system not asking for more. I'm just happy we have a way to lose no LP/MMR when we have an AFKers. Being rewarded LP without proving you earned it isnt a good idea.
: why is rengar still not nerfed?
The only nerf that will hurt Rengar until his rework (this year) is making everyone have a base health of 4k. At his current state he chooses that 1 person just isnt allowed to play anymore. If he gets fed then its that one person plus the support trying to peel him.
: Does anybody actually miss Kalista?
: > [{quoted}](name=Br4ndon,realm=NA,application-id=3ErqAdtq,discussion-id=euJI7A85,comment-id=0003,timestamp=2016-07-01T00:15:48.763+0000) > > Her nerfs are honestly not going to make any difference. She lost 10 damage off an ability she didnt typically max first and 36 damage off her late game passive. A level 18 full build Lux is doing 1154+(2.25ap), assuming she only triggers her passive once. Going from doing 1118+(2.25ap) from 1154+(2.25ap) will be almost completely unnoticed. > > But this nerf will cause people to stop playing her for no reason, then when they realize her nerfs did nothing she'll become popular and get more nerfs. I saw someone refer to this kind of nerf as a "placebo nerf". It doesn't actually change the overall power or playstyle of the champion but the community over reacts to it and the champions winrate and playrate decline. dude they buffed her passive
Oh they did? I must of misread it, my bad. The point i was trying to make remains the same though.
: @Riot another nerf to lux
Her nerfs are honestly not going to make any difference. She lost 10 damage off an ability she didnt typically max first and 36 damage off her late game passive. A level 18 full build Lux is doing 1154+(2.25ap), assuming she only triggers her passive once. Going from doing 1118+(2.25ap) from 1154+(2.25ap) will be almost completely unnoticed. But this nerf will cause people to stop playing her for no reason, then when they realize her nerfs did nothing she'll become popular and get more nerfs. I saw someone refer to this kind of nerf as a "placebo nerf". It doesn't actually change the overall power or playstyle of the champion but the community over reacts to it and the champions winrate and playrate decline.
: Why does Fiora ult have a AOE heal at the end?
I think the goal was originally that she was supposed to hit all the vitals and making her win the duel as a result of the insane healing she gets. But normally the enemy dies before all the vitals are hit and it triggers after theyre dead anyway or the enemy gets away. I dont think ive ever seen someone have all their vitals hit and they live.
Poske (EUNE)
: > [{quoted}](name=venomous frost,realm=EUW,application-id=3ErqAdtq,discussion-id=HjbqLHJ4,comment-id=0001,timestamp=2016-06-28T20:31:10.860+0000) > > his previous rework was just a straight up failure, he still permarooted while one shotting except that he wasnt permarooting before There was like 0.2 second downtime
That basically perma stunned, there are few things that can happen in 1/4th a second in this game.
: > [{quoted}](name=Br4ndon,realm=NA,application-id=3ErqAdtq,discussion-id=7n67U7zO,comment-id=00030000000000000000,timestamp=2016-06-27T18:59:06.666+0000) > > Its a comparison. I wasnt saying stabbing was equal to what you want to do. I'm saying that your way of justifying smurfing was similar to how i was trying to justify stabbing someone. I could switch out stabbing with smurfing. > > Also what am i suppose to assume when you say "You think they're going to improve playing against the same level people over and over again?". Because if teaching them wasnt what you were implying then explain what you meant. Your previously explanation is just describing teaching without actually saying teaching. No thanks, just going to drop the conversation here. You sound like someone who thinks losing a game is a big deal and the only reason to play ranked is to win, when it should be improvement. I don't really care what you think of smurfing, the fact of the matter is that I can't play with my friends from Plat and I want to help them improve at the game (And they'd have a better chance of it with someone with a good grasp of the game playing with them) soooooooo. Go ahead and demonise me all you want, don't expect another reply.
NotSid (NA)
: Steam Forums, for any game, are literally the worst of the entire internet
: Reminder that Caitlyn is massively overpowered
Remember when the boards were praising CertainlyT for making Caitlyn not insanely oppressive or broken?
CLG ear (NA)
: what if u want caitlyn to punish you
> [{quoted}](name=CLG ear,realm=NA,application-id=mNBeEEkI,discussion-id=5RBx5zwT,comment-id=0000,timestamp=2016-06-27T15:25:04.966+0000) > > what if u want caitlyn to punish you Does her goggles rise with her eye brows in your avatar?
: > [{quoted}](name=Br4ndon,realm=NA,application-id=3ErqAdtq,discussion-id=7n67U7zO,comment-id=000300000000,timestamp=2016-06-27T18:31:39.339+0000) > > The matchmaking system is made to help you improve gradually. You dont need to justify stomping lesser skilled players with "im helping them learn". Also just because you had to deal with smurfs doesnt give you an excuse to force other people to have just as miserable time. > > Thats like saying I am allowed to stab anyone i want because i was once stabbed. Then telling everyone im just teaching my victim self defence. That's actually completely different. Stabbing someone is against the law. Playing at a higher skill-level on a new account on a competitive ladder is not. And I never said I was 'helping them learn', that was an assumption on your part. But if i'm able to beat a player in lane, perhaps they'll look at their mistakes and improve from that. I've lost to many players in lane and done the same.
Its a comparison. I wasnt saying stabbing was equal to what you want to do. I'm saying that your way of justifying smurfing was similar to how i was trying to justify stabbing someone. I could switch out stabbing with smurfing. Also what am i suppose to assume when you say "You think they're going to improve playing against the same level people over and over again?". Because if teaching them wasnt what you were implying then explain what you meant. Your previously explanation is just describing teaching without actually saying teaching.
: > [{quoted}](name=Br4ndon,realm=NA,application-id=3ErqAdtq,discussion-id=7n67U7zO,comment-id=0003,timestamp=2016-06-27T17:50:07.272+0000) > > I'm sure the people youre going to be smurfing against are gonna be having fun too. Oh wait. You think they're going to improve playing against the same level people over and over again? I didn't get Plat fighting Silvers every game. I had to deal with Smurfs too.
The matchmaking system is made to help you improve gradually. You dont need to justify stomping lesser skilled players with "im helping them learn". Also just because you had to deal with smurfs doesnt give you an excuse to force other people to have just as miserable time. Thats like saying I am allowed to stab anyone i want because i was once stabbed. Then telling everyone im just teaching my victim self defence.
: Riot, Leveling an Account is not fun.
I'm sure the people youre going to be smurfing against are gonna be having fun too. Oh wait.
: Ever thought about bringing the game on an old patch
"Do you know how happy people would be to see AP Yi again" I think the number of people who would be glad to see AP yi again is roughly 0.
: AP carries as Supports
Only elitests and douche bags will say your opinion is worthless. Game knowledge doesnt require certain ranks. Mechanical skill, decision making and (majority) luck will cause you to have a higher rank.
: Would making only Rek'Sai be able to see Tremor Sense be too harsh of a nerf?
She would need huge buffs else where. Her passive and ult is what makes her insanely good in pro play. They use most of her power budget. Which is why shes been devolved into a knock up bot.
Omiwom (NA)
: Every time I stomp a Caitlyn in lane she outscales me and wins anyways
I'm more amazed that you managed to stomp a Cait in lane. What scripts do you use?
: of course, but Varus should destroy Azir's early and midgame. After that he depends on his team and on a good team comp
I think Varus would do good up until the point Azir gets a Rhylia's. From then on Varus would be forced to farm with Q.
: Varus
Azir would destroy Varus. Come late game Azir would likely 2 shot varus. Varus is not mobile and tanky enough to handle Azirs kit.
: I concur, "ez" didn't even use to be a bannable offense way back when until Riot created a stance on it. Now people are just nitpicking to get more and more things to be "bannable offenses". My friend is level 187 in Overwatch, and he ends every win with "GG Easy game" just to see if Blizzard does anything to punish saying that, no one's even complained about him saying it. I'm not condoning it, but the difference in how one company spoonfeeds its playerbase compared to the other is definitely there.
Your friend is hands down the most impressive person I've ever heard of. Does he also beat up children? I wish he was my friend.
13enito (NA)
: Survey to Determine how players are using Dynamic Queue-Results to follow
You should probably post this on a more neutral medium. The boards are clearly more bias about disliking DQ and will result in your pole being screwed up.
: Whats wrong with Nunu?
Fizz looks balanced and fun to play against when Nunu is strong. Nunu will always be on the weak side or nerfed immediately after becoming strong pick. Just count your lucky stars Nunu isnt popular right now. Especially as support.
SS Pappino (EUNE)
: Just clearing a few things here: Yasuo has a lot of things, poke is not one of them. That 3rd q tornado can hardly be considered poke, not to mention that if he spams it, he will push the wave. Also, his mobility can only be used on enemy units, which makes the skill overrated.
His Q is most definitely poke. If you apply your logic to other champions that have much better poke you could just call them pokeless champions too. Solo Lulu pokes but will end up pushing the wave. Caitlyn is a poking ADC, usually with autos and Q (which pushes the wave). His E requiring units to be casted doesnt make the ability any less frustrating to play against. It means its difficult to land any poke other than autos on him in lane. Which, unless youre playing an AD mid, wont do much more than break his shield and force his feast masteries to go on CD while restoring him back to full health.
: S6 minion block is a terrible nerf to Singed, please do something.
http://i.imgur.com/6wzRoQc.png Fixed it for you
: 95+ LP is the most frustrating thing ever
My friend suggested the same thing except he said to add the LP if you lose your promo since you'd be in the same rank anyway.
zlumpy (NA)
: Thats how malphites passive works. Dmg resets the activation and it takes him 10 seconds to get a shield. A friggen minion can resdt his shield charge.
Yasuo just has a better version of malphs passive. Malph passive wont even have a larger shield until malph builds 5k health. Not that Malph is suffering.
Revali (NA)
: What's got varus on the 'rare' side?
He's one Jarvan from being useless.
: If you could go back to S5 League in it's entirety....
: *Picks Skill-shot mage into Yasuo* "I didn't want to hit any skill-shots anyways." - My Life as a Karma Main I think you shouldn't be able to counter **almost** an entire line-up of mages (or even half) with a champion.
Majority of the champions in the game would be a better description.
: I would offer two hard nerfs and they would kill him. 1. Knock-up immunity for 10 seconds after he last used it on you. For an ability that is available so often and with such a constant threat it should not be able to knock you up every single time it's available. The width of it is deceptive too because I have been hit numerous times when I see myself past it to the sides. 2. His shield cannot recharge if he has taken champion damage in the last 2 seconds and resets every time he takes champion damage before it fills up. Before people go "NO" to this it's worth pointing out that every time Aurelion Sol takes damage his long range dash counter resets to 0. Considering he still has his near infinite dash, double crit, frequent knock-up and a walking shield something has to go. I know he can only dash through the same target once every X seconds but tell me, when was the last time you got away from a Yasuo in lane with minions around? I can't be the only one that is actually close to getting away and then a new minion wave from your side comes to aid his bullshittery. Riot will never admit it but he cannot be balanced by number changes alone. He will either be OP or trash tier at all times with no middle ground. Hit his kit, I don't care if it changes his identity. Yasuo mains will care but I would think they would prefer a champion in a state where he can be played and his performance is based on skill instead of an abusive kit. I saw a brief bit of the LCS yesterday and I was pretty pissed at one of the players. In his interview he was saying that the nerfs to Ekko were too much! That is utter bullshit and he knows it. What he really meant was the nerfs to Ekko stopped him being super OP so they can't abuse him any more. Boofuckinghoo. Riot caters to these morons who play the current most OP picks so I would not be surprised to see Ekko buffed back up and permanently picked again soon.
That no recharge if you've taken damage from a champion in the past 2 seconds is a great suggestion. It's one of the best suggested changes I've seen in a long while.
Zetto (NA)
: Just saw a guy smurfing his account from bronze to plat.
No ones making money from streaming bronze to shiny bronze LOL. I get your point though, i hate dealing with smurfs. Smurfs ruin the competitive environment and the experience for the opposing team. Poeple who use smurfs use excuses like "I want to learn a role im not good at" or "I'm learning a new champion". Thats what you do in normals people. . .
: Cassiopeia helpless vs Velkoz 6+?
Vel'Koz is really difficult for champions who have to stand still to do their things. Cass needs to stop moving to cast all her abilities so Vel'Koz can easily E>W>R, even more so that her E range is shorter than his E (his knock up). My suggestion would be to avoid fighting him until you see him use E, its CD is about a 15 second CD early game. Another suggestion would be to save your ult for his because he needs to look directly at you to use his ult on you. Dodging Q, obviously, but i know thats a lot easier said than done. Pre6 Vel'Koz will try to land Q on you for an easy E>W follow up then run while on CD. If you do get hit by that combo just all in him since he blew all his CD, you'll have a 10~ second window. Post 6 Velkoz will likely follow up with ult so be prepared to counter ult him and follow up with your normal combos since he'll be on CD for about 10~ seconds.
ßoy (NA)
: PSA: Playing champions you know > Counter Picking with a Champion you barely play.
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Br4ndon

Level 40 (NA)
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