magewick (NA)
: And you can do that better with the new rune system. It has been a week and I have already seen more off meta builds do well than I have for 6 months under the old system. There is a ton of potential because runes such as presence of mind on ap kog scourge on mid ad vi give far more opportunities to exploit the nuances of a champion kit. Mid vi level 1 has 2 charges of excessive force each of which can deal 157 damage (higher if you start ad item). That is insane harassment and could never be done on the old system.
Aatrox can't pick attack speed into tank masteries. The champions that are currently benefitting haven't changed their playstyle at all because the runes suit them regardless.
: Who are you kidding? The old system was super generic and everyone had the same stuff on the same champions all the time
Please go and stack attack speed and colossus so Aatrox can jungle clear and actually be a diver. To start with attack speed now you need to take adc runes that don't help you jungle just so you can get additional attack speed from secondary runes. Just because you didn't utilize the system creatively doesn't mean it wasn't there.
: Play him support, works fine as a relic shield user with decent engage and high damage. Just don't pick it into poke
> [{quoted}](name=Freezingwater123,realm=NA,application-id=yrc23zHg,discussion-id=EPWGdkAx,comment-id=0005,timestamp=2017-11-19T01:25:59.380+0000) > > Play him support, works fine as a relic shield user with decent engage and high damage. Just don't pick it into poke So don't pick it?
magewick (NA)
: That is the thing about off meta builds, you always hamstrung yourself in some way and hoped that the other aspects of the build made up for it. Klepto fiora is going at a 50+ winrate which above her actual winrate of 47%. How many off meta builds could clame to do that last season? The choices for off meta builds are out there and likely performing better than they were last season. The level of customization went up with the new runes even though you went from 60 runes/masteries to 6 runes because of how few meaningful choices there were in the old system. You just need to find them.
The purpose of off meta builds were to take champions in odd directions that were not optimal but exploited by a vet of that champion could be very strong in the correct situation, see Ashkway. It was never meant to be optimal and if it was it was broken like Tank Ekko.
: Think of the plus sides. You won't spend that much time on the game. And won't get addicted. Therefore you won't spend that much money. League has become more lifestyle oriented "only use what you need" less gaming = greater life results and time to improve
Hah, I mainly play LoL just to study its game design, though I knew from the beginning that the new runes had a greater focus on damage than customization since there are some really nice ones like Klepto, though I don't know why Colossus was removed when that allowed Juggernauts and bruisers to be psuedo divers every 40 seconds.
magewick (NA)
: Realistically, the most important part of the rune rework was to remove the pay to win aspect as well as the unwieldy 30 item rune pages for 4 different slots. On top of that, there is just as much meaningful choice now as there was before. On the old rune pages, there were accepted optimal builds and off meta builds where you knew you were getting suboptimal stats. The new rune system did not change this dynamic at all, the off meta builds are still there and still as strong as they were last patch. The only difference between now and before is that you have not subconsciously accepted the downfalls of the off meta builds now like you have for the old ones. Let's take an off meta build like klepto fiora. It is just as if not more unique than any of the off meta builds you listed and is running a >50% winrate on a champion sitting at a 50% winrate. Meanwhile, you also mentioned ap nasus. What part of the old rune and mastery system can compete with manaflow, summon aery, and scourge combo (supported by second wind and ironhide or mirror shield) for ap nasus? The off meta builds are there and strong as ever. I'll give you one more. What did the old rune pages have to support ap kog that comes anywhere near what presence of mind does? I would argue that scorch, coup-de-gras, and presence of mind give ap kog more than anything on the old rune pages and that doesn't even include a keystone.
Before if you wanted early game you go mana regen runes, if you wanted to farm you go scaling mana and get missing regen keystone. Klepto top lane is just hamstringing yourself, run into a Jayce or Gnar, or w/e ranged champ and you'll barely ever proc it, Fiora misses out on huge benefits going klepto as do many melees.
: Kinky
It's okay guys because she's an ancient cosmic being
: How elevation is making you miss skill shots (5 minute video)
The guide vectors aren't projected onto the terrain which would probably solve the mechanical clarity, but at the same time not look as clean, and I think Riot went of visual clarity over mechanical clarity if that makes sense.
Ponderss (NA)
: Disagree. Stay behind your minions not on top of them. It also puts a barrier between you and the enemy, removing it would be a balance nightmare.
It's not without its problems, even the AI gets screwed by it, I don't think it needs to be removed either because there was a time when this wasn't as prevalent. https://i.gyazo.com/038016f22d4e195a55250eca78675616.gif The change could be as simple as pushing them out of the way at a slower speed.
Rioter Comments
: > [{quoted}](name=Redcadaver,realm=NA,application-id=yrc23zHg,discussion-id=QgadGXOo,comment-id=0000,timestamp=2017-11-18T16:04:08.107+0000) > > Well to be fair gamers are not the brightest bulbs in the world. The only reason they care about EA being jerks is because its cool to hate EA. They have been terrible for a very long time and only now do gamers care. They are still the same entitle types they always have been. > > Give it another month and these same people will be like "God can you let it go it's over already." Some of us have held a smoldering hatred for EA for many moons, for reasons that rhyme with FUNGEON SLEEPER And we will never let it go *wist*
> [{quoted}](name=Clock Codes,realm=NA,application-id=yrc23zHg,discussion-id=QgadGXOo,comment-id=00000000,timestamp=2017-11-18T16:20:26.344+0000) > > Some of us have held a smoldering hatred for EA for many moons, for reasons that rhyme with FUNGEON SLEEPER > > And we will never let it go *wist* There's an entire market of people willing to dump $800 million in microtransactions alone not including the box sales of Fifa. Let go man, it's over. Publishers are like dictators, you'll have good ones and bad ones. Business is business, it is a legit business PR campaign to say "hey we don't gouge our customers" like CDRProjekt and The Witcher franchise. Though is it sad and aggravating to see the company that makes games you like turn greedy or lose interest in your demographic, absolutely, but nothing stays gold forever, we all die, all stars will turn into black holes and existence will cease eventually. Don't let the hate define the rest of your short existence.
Dr Mercy (NA)
: Except it does, when I mentioned the part about it being "Intuitive", which is what the OP says the Rune system isn't. If someone does find the Rune system intuitive, and didn't have a problem, than you have a genuine out-of-the-rulebook counterargument. The only thing left is a rebuttal which could've been "Well, others may not, you could be an outlier", but instead you try to demean his counterargument by misinterpreting it.
He doesn't share how he doesn't have a problem which could be the solution to the OP, ergo it's an effortless post that doesn't further discussion and if I can't poke fun at that then be my guest enjoy the glory of a yes it is, no it isn't 'discussion'.
: Galbraith, The Bounty Hunter
I like the idea of the gun jamming, I would focus on that as the core mechanic. For example, the gun cannot unjam until you pistol whip 'x' times with it or use E to throw it at someone. After throwing your gun gain 'x%' movespeed, after picking up your gun also gain 'x%' movespeed, this is meant to stack, used as either an escape or a way to stun pick up your gun and reposition. You could also move the pistol whip from an active on the Q to a conditional on picking up the gun after throwing it, where throwing it slows targets and picking it up stuns targets in the area. - As for the R I'd changed that to: 'Ace in the Hole' or something more gun themed Currently it's more bruiser oriented while the rest of his kit points toward being a marksmen. You gave him zacs R, now imagine ranged zac; feels bad man. I'd change it to a skill shot that increases its damage after ricocheting off of terrain knocking back targets hit in the direction the bullet is moving, this way you still get displacement but more in the vein of a marksmen. - I'd also add a retractable key chain to the gun, so if you don't pick it up after 'x' seconds he reels it back in, instead of it just magically reappearing in his hands.
Rioter Comments
Dr Mercy (NA)
: That's not at all what he said. He just said that he himself has not had this problem, which would imply that some people do find it intuitive.
Santozed (EUW)
: Wishlist for the practice mode
Most of things I want to practice or test involve having full teams, there's not much you can practice with this tool than isolated mechanics and what build does 'x' amount of damage. Overall the tool is simply incomplete.
: I don't have this problem at all. It lets me choose two runes freely without a problem.
"I have not encountered this problem so it doesn't exist"
: This New BE system is honestly such a downgrade from the ip system
How about they normalize disenchanting essence
: "Klepto is the problem" (Ezreal)
Oh now I got it, if it's a support rune then put it on CD and increase its cooldown if you farm cs, if the spaghetti could not register relic shield we'd be golden.
: "Klepto is the problem" (Ezreal)
Make it only work if you got a support item
: they say a good jhin player always thinks 4 steps ahead
Porocles (NA)
: Hey there, sorry for the trouble. Everything should be coming back online now!
https://imgur.com/NMpR2e7?noredirect
Kloqdq (NA)
: Honestly Darius has a couple problems. Being tanky is a pretty big issue because I agree, he just doesn't pass for a beefy front liner anymore. I do think his raw damage has been hit hard over the past couple of months. First a shadow nerf, now removal of fervor, it all just kind of sucks for him. I do believe if we buff the resolve tree he will bounce back. The tree itself just kind of sucks ass.
Another layer to it is his mana as well, he goes oom significantly faster than he used to, 2 combos early and you're almost oom. I've tested going damage and mana, but you're too squishy, he's ok if you go full regen tank and start with dorans shield, though I'm trying one with corruption potion this second.
Kloqdq (NA)
: From what I can see he has just been dropping in strength for quite a while now. He was staying somewhat a float until this patch hit where he just fell like a rock. I am just really curious as to why he dropped so hard this patch compared to over the season where he was falling, but at least stayed close to 50%. Example of the drop -> http://na.op.gg/champion/darius/statistics/top
He's not tanky at all is why, even if you land Q's you're still going down very fast. It was a tight system before, but without any way to directly compensate his lack of tank stats early he's super squish. 230 HP and 5 armor is a fucking travesty.
  Rioter Comments
: It's amazing how I gotta work hard to do dmg, then I see ADC's right click for 600 crit.
The strategy is to turtle as long as possible, that way they will get carpel tunnel before they can right click you for the final time
: Riot, I can understand pushing for a faster game...
Jesus the enemy team didn't even get a kill You could say your team went overkill
Rioter Comments
: Jazzy =)
You're too kind {{sticker:slayer-pantheon-thumbs}}
Rioter Comments
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Rioter Comments
: Probably not, since the picture is clearly of him in his base skin. Ezreal, Lux, Lee, Teemo, and someone else were all used in art for teambuilder, none of them got skins for it. Lee Sin has a higher chance just for being in the legends never die picture with Ashe.
> [{quoted}](name=Daddy Issues,realm=NA,application-id=yrc23zHg,discussion-id=tVjfacPQ,comment-id=0002,timestamp=2017-09-26T07:18:46.680+0000) > > Probably not, since the picture is clearly of him in his base skin. Ezreal, Lux, Lee, Teemo, and someone else were all used in art for teambuilder, none of them got skins for it. > > Lee Sin has a higher chance just for being in the legends never die picture with Ashe. Lee Sin has a higher chance just for existing
: >a lot of these (including non damage) have very obvious synergy with specific champions that will be pigeon holed into using them. As opposed to what we have now?
There's no difference, that's the point.
: Come check out my stream!
lmao that akali, goes in 1v4 "no one helps me yall trash" benny hill ezreal whole team gets cucked 3v1
DelexPSN (NA)
: Rant about the shit community and terrible game balance
: > [{quoted}](name=Brascus,realm=NA,application-id=yrc23zHg,discussion-id=tVjfacPQ,comment-id=00010000,timestamp=2017-09-26T06:29:00.849+0000) > > Take my upvote, it's not much but it stems the incoming tide. Yea, you just got downvoted too. Haha, what is wrong with those people? I upvoted you too keep it normal.
> [{quoted}](name=Biscuit Bite,realm=EUNE,application-id=yrc23zHg,discussion-id=tVjfacPQ,comment-id=000100000000,timestamp=2017-09-26T06:31:46.045+0000) > > Yea, you just got downvoted too. Haha, what is wrong with those people? I upvoted you too keep it normal. I don't really know man, it's just a harmless GD thread, maybe you discovered Riot's plans and they're trying to shut you down. xfiles.mp3
: It's funny, people downvoting this post for no real reason. Guess if it's not a meme, people will downvote everything in NA.
> [{quoted}](name=Biscuit Bite,realm=EUNE,application-id=yrc23zHg,discussion-id=tVjfacPQ,comment-id=0001,timestamp=2017-09-26T06:26:43.942+0000) > > It's funny, people downvoting this post for no real reason. Guess if it's not a meme, people will downvote everything in NA. Take my upvote, it's not much but it stems the incoming tide.
: > Ezreal will never not take Electrocute and only champs like Ezreal can even use it. Excuse me, what? Electrocute can be used by anyone that fires 3 different damaging spells at a target or who fires 2 spells and uses an Auto Attack. That covers a *wide* range of champions, from every class and every play style. There's a decent chance Ezreal could use Fleet of Foot or Phase Rush too, and those might be better if he's trying to sustain in a poke contest or if he wants to double down on kitting respectively (particularly if there's an Olaf ultimate on the other team). There's just enough variance in these Runes I wouldn't say it's all decided just yet.
I re-read it, brain farted when it said attacks and only read abilities. It's 3 unique attacks of any kind, but you got only 2 seconds, TLD gives you 3 seconds per hit, which means you can have a total exchange time of 6 seconds before failing to proc. There's definitely a smaller roster of champions that will be able to do this reliably and safely, though almost everyone should be able to use it, there will be more reliable options for others. It's an improvement over TLD for sure, but it's not like TLD was even needed to begin with which is my main point because you pick the champion to fit the rune and not the rune to fit the playstyle.
KoKoboto (NA)
: The new rune system gives damage but does so in multiple ways. This means that there isn't a mandatory option anymore for what runes you go. In comparison to what we got now where you ALWAYS go the same thing and once in awhile switch one thing.
Unfortunately, despite the variety they are all tailored to have synergy with specific champions. When it comes to damage output you default on what gives you max output, Ezreal will never not take Electrocute and only champs like Ezreal can use it reliably and effectively. The questions boil down to: what does the most damage? Someone has that figured out, the choice was gone before the question landed. It's Deathfire Touch for Malzahar all over again.
Rioter Comments
: Bots aren't meant for improvement past the bare basics of getting the feel of the game/champion. As for jungle bots, it would be incredibly difficult to program a bot to attempt to be a jungler. Junglers make on the fly decisions based on multiple different pieces of information.
Getting the feel of a champion is not enough when the alternative has you up against people extremely comfortable with their own. You can't take risks in pvp as it is, snowballing is pretty rough this season, not being able to take risks is not conducive of learning.
SatomiKun (EUW)
: Explicitly avoiding damage.... what are you expecting ADCs, mages, assassins etc to spec in then? It would be kinda strange if I am playing Jinx and there is no option to increase my damage at all.
They are meant to customize play patterns and strategies not give you clear damage/defensive output increases, otherwise whatever has the most synergy with your stats becomes mandatory undermining Riot's entire effort to give you pre-grame choice. If you do add clear defensive/offensive boons it only hastens the arms race, and diminishes anything that does not fall into that category without it being extremely overpowered to compete in choice.
: lolwhat Electrocute is Thunderlords, like word for word.
Anonagon (NA)
: Three trees dedicated to damage, and no Spell DPS Keystone?
The new runes should have explicitly avoided adding damage, no parallels of the current system should have gone through for things like Thunder Lords, Death Fire etc
MenoOG (NA)
: Sarah Fortune, Fan art
mm ( ͡° ͜ʖ ͡°)
: Some feedback on Evelynn's new in-game model/art assets
I have seen Riot fix certain inconsistencies like tarics v crotch shirt originally not reaching his crotch, that's a texture fix so no big deal, but the fx could be trickier meaning they either tried it out and couldn't get it to work the way they wanted, either delaying it or axing it. My money's on the latter ofc, though it would be great if I was wrong.
KoKoboto (NA)
: Evelynn Art Work points
The expression and eyes in the first one looks like proper heresy, the 2nd seems too friendly because of the additional human features and mannerisms i.e: 1st is an emotionless monster who has this fake smile 2nd is saying 'daddy slay me teehee" Though this might be exactly what Riot wanted to do, since it's very obvious that the 2nd one is significantly more lewd than the 1st.
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Brascus

Level 33 (NA)
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