: > [{quoted}](name=Nasargiel,realm=NA,application-id=3ErqAdtq,discussion-id=mrv5PR8Q,comment-id=0006000000000000000000000000,timestamp=2016-04-05T18:11:38.410+0000) > > You get a huge "!" When rengar ulted (hardly out of nowhere), and trust me, I have had many people who have seen the "!" and literally just walked away from me. I'm silver 5 so that's low elo. If silver 5 ADC's have enough time to see the "!" and walk away that's plenty of time. I have also had the same low elo ADC's flash or dash away from my leap. It isn't a secret what zed wants to do. Ult the ADC. just stay out of range of his shadow and ult range. You are ranged after all. You are making the counter play to these champs rocket science when it's literally common sense. Put yourself in the shoes of a new player.
Again. MMR will put new players against other new players. And besides there are tons of mechanics that new players will have to get used to. It's part of the game. Your new player argument is really weak
: > [{quoted}](name=Nasargiel,realm=NA,application-id=3ErqAdtq,discussion-id=mrv5PR8Q,comment-id=00060000000000000000,timestamp=2016-04-04T21:46:43.421+0000) > > Why are you only putting bursty assassins into the category of having such a drastic impact on the game? Tryndamere is in your game? good luck stopping his split push in a lower MMR. Yi is on the enemy team? Good luck getting your team to save their cc for him. Malp/Wu on the enemy team? Good luck getting your team not to clump together in low elo. Soraka is on the enemy team? Good luck getting your team to kill her first in a team fight. EVERY champion has drastic effects that require you to play differently against them. Rengar's winrate is like 44% right now and in the bottom ten of all champions. No reason to nerf him more Mainly reaction time. Winrate does not say much about a champ. Do u know how cancerous is Nunu during the laning phase? He hurls snowballs at u and replenishes to full. Rengar and Zed gives a really small window of time to react to for players. Rengar comes out from nowhere and kills. A really fed Rengar can finish off 3 full-health squishies in 6 seconds. I've seen it done. And he's not supposed to be an AoE squishy mage or something. 2 seconds is too short a time to react. Zed's ult may need a stronger visual cue to players. Like something to tell them they're gonna die, apart from the big X on their head, or give a second more delay so they can QSS. Yes, I believe Yi ravages new players as well. But he does it in a more direct and clear manner- he's Autoattacking on u.
You get a huge "!" When rengar ulted (hardly out of nowhere), and trust me, I have had many people who have seen the "!" and literally just walked away from me. I'm silver 5 so that's low elo. If silver 5 ADC's have enough time to see the "!" and walk away that's plenty of time. I have also had the same low elo ADC's flash or dash away from my leap. It isn't a secret what zed wants to do. Ult the ADC. just stay out of range of his shadow and ult range. You are ranged after all. You are making the counter play to these champs rocket science when it's literally common sense.
: > [{quoted}](name=Nasargiel,realm=NA,application-id=3ErqAdtq,discussion-id=mrv5PR8Q,comment-id=000600000000,timestamp=2016-04-04T20:54:54.210+0000) > > I don't think that "A team of 5 players have to change completely their playstyle to accommodate this one champion." is a valid argument because literally EVERY champion makes people play differently, and they are intended to be this way. I would get very bored if I played the same way every game and didn't have to adapt and figure out how to win each game differently. That's why league is so fun to me I agree with that too. Unless the effects of the champ on the other team is very drastic- u know what happens when i'm in a losing streak = low mmr ... and I face a Zed or Rengar on the opposing team... I've to keep warning my teammates about dangers of them. I've to take a very hands-on approach... keep reminding them to get QSS and pinging them back when they're slightly overextended on immobile champs. I could do all that to try to 'manage' them... but it's tiring. Of course it gets better in the higher mmr. Just sometimes my mmr drops due to loss streaks. Why a champ can have such a drastic impact on the game?
Why are you only putting bursty assassins into the category of having such a drastic impact on the game? Tryndamere is in your game? good luck stopping his split push in a lower MMR. Yi is on the enemy team? Good luck getting your team to save their cc for him. Malp/Wu on the enemy team? Good luck getting your team not to clump together in low elo. Soraka is on the enemy team? Good luck getting your team to kill her first in a team fight. EVERY champion has drastic effects that require you to play differently against them. Rengar's winrate is like 44% right now and in the bottom ten of all champions. No reason to nerf him more
netsuad (NA)
: > [{quoted}](name=fraggleroc,realm=OCE,application-id=3ErqAdtq,discussion-id=mrv5PR8Q,comment-id=0006,timestamp=2016-04-04T13:47:09.844+0000) > > It doesn't alleviate the fact that he is extremely obnoxious to new players who haven't confronted him much. > > That IS bad game design PERIOD. > > A team of 5 players have to change completely their playstyle to accommodate this one champion. It's like having to buy QSS and standing far away from Zed while laning to avoid his Qs... just so u can be viable against him. Sure, with practice, u will do well vs Rengar and Zed... but a single champ shouldn't be able to change completely and very drastically the way a team has to play when faced against him. > > A new player basically will not even have time to process the damage Rengar dealt unto him until it's too late. > > > edit: Therefore I dubbed Rengar thee Cheese Kitty. I dont see what you mean by forcing a team to drastically change their playstyle, against rengar, all you have to do is Ward well, and not be horribly out of position, and then he can't do shit, sure he can oneshot you in the middle of your team, IF he's fed, but he won't get fed if yoour warding and positioning is good, how is using basic game skills a change in playstyle?
I don't think that "A team of 5 players have to change completely their playstyle to accommodate this one champion." is a valid argument because literally EVERY champion makes people play differently, and they are intended to be this way. I would get very bored if I played the same way every game and didn't have to adapt and figure out how to win each game differently. That's why league is so fun to me
: It doesn't alleviate the fact that he is extremely obnoxious to new players who haven't confronted him much. That IS bad game design PERIOD. A team of 5 players have to change completely their playstyle to accommodate this one champion. It's like having to buy QSS and standing far away from Zed while laning to avoid his Qs... just so u can be viable against him. Sure, with practice, u will do well vs Rengar and Zed... but a single champ shouldn't be able to change completely and very drastically the way a team has to play when faced against him. A new player basically will not even have time to process the damage Rengar dealt unto him until it's too late. edit: Therefore I dubbed Rengar thee Cheese Kitty.
But that's why there is MMR. That way, new players are playing against new players, so if someone is playing rengar against a new player, he is more than likely new to rengar. And EVERY champion in EVERY lane makes you play completely different against them based on their abilities and those abilities cooldowns and what they do. That's what makes every league game unique and fun. The game would get boring if you played the same way every game, that's why there have been people playing league for 4-5 years.
: Firstly, ignite could use a buff. It's not in a strong place currently. Secondly, the issue here is teleport, not ignite. If buffing ignite would overrride the constant 4tele games we see (top and mid running tele on both sides) then I would say it's a net gain in any case.
I agree that the tp meta is pretty stale, I am just saying that buffing another summoner spell could result in the same thing. I think ignite is fine in the early game, but could use better scaling
: But isn't exhaust basically mandatory for supports, with the occasional ignite? O.o
I have seen a lot of supports take ignite, but if they buff ignite, but if they buff it to the point where it is way better than exhaust, ignite would be mandatory. It was just a hypothetical example
: > [{quoted}](name=Meddler,realm=NA,application-id=3ErqAdtq,discussion-id=qWGbZX8N,comment-id=0000,timestamp=2015-10-05T19:00:29.491+0000) > > We've been talking about possible TP changes for the preseason. It's a spell that creates some really cool amounts and allows a range of additional strategies. Current thinking is that it may have become a bit too mandatory in many cases however, which then ends up reducing overall diversity rather than creating it. If that's the conclusion we settle on we'll probably make some small nerfs to it (CD at a guess). Now.... before you decide to nerf Teleport... What about bringing other summoner spells up to Teleport and Flash's level? It might not be a matter of "Teleport is better than my other options" so much as it is "My other options aren't as good as Teleport."
The problem with this is that then it makes that summoner that got buffed mandatory for another lane. Say they buff ignite, next thing you know every support is just going to run ignite because its a better option than exhaust.
Lyte (NA)
: Rewards for positive play
I try and be as positive as I can but I know for a fact I have lost my cool on a few people... That's really after I lose multiple games in a row. I don't get the opportunity to play much and I'm very competitive and don't like losing when I get the chance to play. Sorry to anyone I have offended.

Brian Finn

Level 121 (NA)
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