Rioter Comments
: The Ornn buff is the only thing that makes sense!
https://www.youtube.com/watch?v=nt5lHeuI-Jw This guy is a high diamond player and he agrees with a lot of the changes in this patch, and with some changes, he even says that they should have gone further. As an example, the Kai'Sa changes. What he says in that video is that Kai'Sa is the strongest ADC right now by a good margin and deserves more nerfs than she got. He also explains why Akali keeps getting nerfed is because diamond Akali players are literally unbeatable on that champion, similarly to how Azir was back in the day. Not particularly good in the hands of a lower tier player, but in the hands of someone who has mastered that champion, she is an unstoppable god.
Jesi Oni (EUNE)
: 'Mage' ADC?
Pretty sure Ezreal was initially designed to be a mage. And then people figured out that his Q applied on-hit effects and I think it could originally crit, so they started building him ADC and it just stuck.
: Imagine if any non ADC had a 53% win rate with a 21.2% win rate
: Riot, working on TFT in 2019
Welcome to CertainlyT in a nutshell. That guy should not be designing multiplayer games. He has actually said in an interview that it's "not my job to balance things."
Rioter Comments
Calenne (NA)
: Why is riot having maintenance during the afternoon?
That's what they usually do, but this time, for some unknown reason, they didn't. I just got dropped in the middle of a 40 minute game, panicking about what's wrong why am i attempting to reconnect, only to x out of the client and jump back in and see that the servers were down for maintenance. I just thought it was ranked that was going down.
: Kalisa needs new skins
Kalista won't be getting a new skin until Riot decide how to change her to make her balanced. As her kit is right now, in order to be good in lower levels of play, she has to be 100% of the time pick or ban in pro play. In order to be balanced in pro play, she has to be 30% win rate in lower tiers. While Riot will typically balance to the higher levels of play, they also want champions to be playable both in high and low tiers without being too overbearing or underwhelming in one or the other. A big thing about Kalista that causes this need is her team reliance. She is highly reliant on a single teammate, her support, as she straight up doesn't have an ultimate if that player leaves her. However, her other issues include that she has just too much stuff: dashes on every auto, an execute that can kill dragon/baron earlier than Nunu, her ultimate is an insanely powerful engage, and she has a free vision tool. As such, Riot doesn't want to influence people to play her by making new skins for her.
: Why is Katarina allowed to snowball so much?
Because snowballing isn't something that happens consistently or even easily on her anymore and if she doesn't snowball, she's useless.
: > [{quoted}](name=Brutalitops01,realm=NA,application-id=yrc23zHg,discussion-id=EbvTb1AI,comment-id=0000,timestamp=2019-06-11T11:44:11.219+0000) > > First off, cool name. Second, don't randomly play champions to try and synergize with your team. I'm looking over at your champions list on OP.gg right now to see what I can really offer. I would suggest taking a look there yourself. Stop playing any champion you have more than 20 games on and a negative win rate, first off. Second, you have 69 champions played this season. From 51 downwards, you only played a single game on that champion. 52 onward is losses. That's 17 games that you played a random champion you'd never played before and lost, when you could potentially have won them if you'd played something you already know. > > Your Neeko and Ekko both seem fine, especially your Ekko. He's your lowest death champion. Your jinx also seems to be amazing, being your highest win rate. Neeko and Irelia are also pretty good for you. I would focus on playing those 4 champions as you've been playing them. Just those 4. Huzzy, who is a diamond 1 player on EUW, does these op.gg reviews for his fans a lot and his biggest things are always more control wards (something I need to work on myself, but you don't really seem to) and shrink the champion pool. He recommends keeping 3-5 champions in your pool, so focusing in on those 4 is the best thing for you. Thank you for your feedback. I'll take it to heart and try to correct my faults. I'll main the champions you mentionned then. Thank you so much.
> [{quoted}](name=Abstrakted,realm=NA,application-id=yrc23zHg,discussion-id=EbvTb1AI,comment-id=00000000,timestamp=2019-06-11T17:46:09.586+0000) > > Thank you for your feedback. I'll take it to heart and try to correct my faults. I'll main the champions you mentionned then. Thank you so much. It's also not a bad idea to try to find a secondary champion to pick up for bottom lane. Your other most-picked bot laners, Caitlyn and Kai'Sa, are both pretty low. Namely, your win rate on them is below 50% with 20+ games, and as Huzzy suggested, that might just show that those champions are not for you. I believe one of them was like 49%, so that one is potentially fine to be your secondary, but a pick similar to Jinx would be better for you I think. Try practicing Twitch in some normal games, see if you like him at all. He's kinda like Jinx, but simpler. I would go with the basic build on Champion.gg for now. Being a main of him myself, I have my own rune build that I like and I don't recommend trying it because I know what I'm doing on hima lot better than you would, being new. Why I recommend Twitch is because his play style as a late game AoE hypercarry is very similar to Jinx's. That being said, he does have his differences, mainly in the early game. His range is lower except for the 5 seconds that his ultimate is active. His damage, however, is very high. Here's how I recommend building him (and Jinx too) for items: {{item:1038}} {{item:3085}} {{item:3031}} {{item:3087}}, from here, branch off based on the game: Surviving longer fights: {{item:3072}} {{item:3036}} Surviving Burst: {{item:3046}} {{item:3026}} (also gives 100% crit chance) Big Twitch Things to Remember: 1: Passive does 1-6 DPS/Stack, 6 stacks max based on level. Potions heal more health per second than the passive deals until you reach level 6. At level 6, passive does 2DPS with max stacks. 2: E does a very surprising amount of early damage. Don't underestimate it. My personal rune build maximizes this damage for early fights to try to get fed. 3: Q resets whenever an enemy dies with your passive on them and gives attack speed as you exit stealth. Use this to your advantage to keep resetting in teamfights. A very viable strategy to use in teamfights if you're afraid of enemy assassins, but know that you can take the enemy back line, is to become an assassin yourself, stealthing and moving to the enemy backline before ulting and taking them out while their front line is distracted, using stealth to reposition afterwards before joining your team in fighting the front line. 4: You are surprisingly bad at taking down tanks if you don't buy {{item:3153}} and {{item:3036}}. Work with what you need for the game. If the enemy team has a big pure tank, it's typically better to skip the early BF for BoRK, then go into the regular build. Last item will be the LDR. 5: Your Q is an attack speed steroid and your ult is an attack damage and range steroid. The double steroid there is a lot more valuable than it seems.
: I just can't.
First off, cool name. Second, don't randomly play champions to try and synergize with your team. I'm looking over at your champions list on OP.gg right now to see what I can really offer. I would suggest taking a look there yourself. Stop playing any champion you have more than 20 games on and a negative win rate, first off. Second, you have 69 champions played this season. From 51 downwards, you only played a single game on that champion. 52 onward is losses. That's 17 games that you played a random champion you'd never played before and lost, when you could potentially have won them if you'd played something you already know. Your Neeko and Ekko both seem fine, especially your Ekko. He's your lowest death champion. Your jinx also seems to be amazing, being your highest win rate. Neeko and Irelia are also pretty good for you. I would focus on playing those 4 champions as you've been playing them. Just those 4. Huzzy, who is a diamond 1 player on EUW, does these op.gg reviews for his fans a lot and his biggest things are always more control wards (something I need to work on myself, but you don't really seem to) and shrink the champion pool. He recommends keeping 3-5 champions in your pool, so focusing in on those 4 is the best thing for you.
: > [{quoted}](name=Brutalitops01,realm=NA,application-id=3ErqAdtq,discussion-id=yLtXZRh7,comment-id=0002,timestamp=2019-06-11T10:45:14.693+0000) > > Their playerbase is the highest it's ever been at 100mil+ > > It's just that Plat/Diamond players rarely play anything aside from ranked, so their matchmaking has to put them in games with lower tier players. If they have 20+ minute queue times for Ranked, where most people in that rating are playing, imagine what their queue times would be in normals were they locked to playing in their rating. > > It's also true that normal and ranked MMR's aren't linked at all, which, while I feel like ranked MMR should influence normal MMR to an extent, is also understandable because higher rating players don't play normals very often. If they are, it's either to detilt after a loss streak and just shut their brains off (in which case, playing against low tier players is alright because they won't be playing at their real level) or because they're playing with friends that are low tier (again, fine because they're likely just gonna troll). To think that a Plat/Diamond player is in every one of your normal games playing at a serious level is just plain ignorance about these players' routines. You had me interested and listening up until you put words in my mouth, Plat and diamond players are fundamentally playing to win unless they're doing something that is completely dumb with the intent of not winning. Regardless of what you THINK, these players are playing to win because...SURPRISE! that's the point of a league match. Also you must have not read the reply I made after my OP I said that matchmaking should attempt to fill the gap with players that would make up for the discrepancy. https://imgur.com/a/lboUqcf Tell me how this is a fair matchmaking system, I'll wait.
It's fair because that's 1 single isolated game. I rarely see plat/diamond players in my normal games, and when I do, I tend to absolutely destroy them. If it's not ranked, why should they care? They're high rank because they, for the most part, only play ranked. I'm silver 4, and if I can comfortably stomp a plat/diamond player in a normal game, I can be sure that they weren't playing seriously.
: Can we stop matching plats and diamonds against fucking silvers and bronzes in norms please?
Their playerbase is the highest it's ever been at 100mil+ It's just that Plat/Diamond players rarely play anything aside from ranked, so their matchmaking has to put them in games with lower tier players. If they have 20+ minute queue times for Ranked, where most people in that rating are playing, imagine what their queue times would be in normals were they locked to playing in their rating. It's also true that normal and ranked MMR's aren't linked at all, which, while I feel like ranked MMR should influence normal MMR to an extent, is also understandable because higher rating players don't play normals very often. If they are, it's either to detilt after a loss streak and just shut their brains off (in which case, playing against low tier players is alright because they won't be playing at their real level) or because they're playing with friends that are low tier (again, fine because they're likely just gonna troll). To think that a Plat/Diamond player is in every one of your normal games playing at a serious level is just plain ignorance about these players' routines.
: > [{quoted}](name=Brutalitops01,realm=NA,application-id=yrc23zHg,discussion-id=ORRqZJA5,comment-id=0002,timestamp=2019-05-17T00:15:34.999+0000) > > {{champion:141}} Am I nothing to you??? He's classed as a fighter, apparently.
> [{quoted}](name=4 Step Cadence,realm=NA,application-id=yrc23zHg,discussion-id=ORRqZJA5,comment-id=00020000,timestamp=2019-05-17T00:17:11.282+0000) > > He's classed as a fighter, apparently. Probably because of the existence of Red Kayn.
: The next new champion that is an assassin
{{champion:141}} Am I nothing to you???
Ardo2k (NA)
: Memory full
Simply put, the amount of data that your computer can store is likely full. This is not a bug relating to League, it simply means that you need to clear some stuff off of your computer. Ccleaner is really good at cleaning unnecessary files, and I highly recommend downloading and running it.
DarkClown07 (EUNE)
: New Champion (Yuumi)
LOL complaining that a champion with a 28% win rate is the most broken champion in the game. Truth is, if you're not garbage, playing against a Yuumi is an auto-win right now.
DalekZec (EUNE)
: Yuumi so far...
My main thing with Yuumi is that her damage and healing off of her Q and E are too low. She's also forced to max W first because without it, you're making yourself not be a champion while also not providing much benefit to the carry.
: How to
The biggest thing you can do is flash away while he's in the jump and before he lands. You'll still take the first damage from him landing, but he'll be away from you before you can get hit by him. Another thing you can do is stick with your team and pray that they dog pile on him and help you kill him before he kills you.
: Why is Rek'Sai allowed to move through Zyra's E?
Because Zyra's E doesn't stop dashes. Rek'Sai's burrowed E is a fixed point dash that creates a burrow, which has a cooldown but allows her to dash back through it by clicking on one of the ends of it. Hit her right at the end of the dash and she'll get rooted for pretty much the full duration, but mid-dash and she'll just keep going and not care.
: How come Darius passive bleed doesn't stack conqueror?
Because Darius is already busted enough without this.
HailFall (NA)
: how do i deal with riven?
Depends on who you're playing. A skilled Fiora can Riposte one of her stuns back into her and kill her every time. Most champions, however, should just sit back and farm under turret against her. She was overbuffed with the recent creation of the Spear of Shojin, but has now been nerfed this patch.
Siphon (NA)
: > [{quoted}](name=Brutalitops01,realm=NA,application-id=yrc23zHg,discussion-id=jKqdqWn1,comment-id=0001,timestamp=2019-05-11T00:15:22.350+0000) > > I mean, if you didn't have to have all the info to get back into it, it would be super easy to steal by submitting one of those tickets. Hackers stealing accounts are an unavoidable problem that's always going to happen to someone. The only thing I can say is, hindsight is 20/20, shoulda asked for all the information you'd need to recover it in the event that this happened 4 years ago. I provided them with the entire history of the account including server transfers name changes and dates
> [{quoted}](name=Siphon,realm=NA,application-id=yrc23zHg,discussion-id=jKqdqWn1,comment-id=00010002,timestamp=2019-05-11T07:10:10.871+0000) > > I provided them with the entire history of the account including server transfers name changes and dates Weird. Well, then I dunno.
Siphon (NA)
: Refuse to recover my account
I mean, if you didn't have to have all the info to get back into it, it would be super easy to steal by submitting one of those tickets. Hackers stealing accounts are an unavoidable problem that's always going to happen to someone. The only thing I can say is, hindsight is 20/20, shoulda asked for all the information you'd need to recover it in the event that this happened 4 years ago.
: New champion state: Flatten
I like the idea of a gravity ability playing with flattening enemies, and then potentially other abilities in the character's kit moving them around while flattened, but not actually damaging them. Sort of like a Syndra W and a Yasuo ult put together.
Khaos4k (EUW)
: Ornns ult should zoom out like Jhins
I think that if it zoomed out, it would be more difficult to tell where the ram is relative to you and you'd be more likely to reactivate it early/late. I prefer it as it is.
: Rosetta Stone Yasuo
I might actually pick up Yasuo if that becomes a thing. Purely in the practice mode, of course, because I am weeb enough to wanna learn Japanese but I'm also trash enough at Yasuo that I would never play him even in a normal game.
: Toxic Jungler flamming for trying out a concept idea
I would argue that ADCs shouldn't be played top, though that's not to say that this J4 was right in the circumstances. I don't like seeing ADC picks top because that generally leaves your team without a tank. While potentially viable, it puts a big hole in your comp if it's not built to cover said hole. Jarvan was very much so in an incorrect position to be flaming you, however he did have a fair point about the pick being less than great. I don't know what the rest of your team was, but if there was no tank support, then that gap was just too huge.
: i wouldn't say its worth double 60. Its good but not wasting money good
> [{quoted}](name=Ðeath XIII,realm=NA,application-id=yrc23zHg,discussion-id=HbhwNa8G,comment-id=0000,timestamp=2019-04-29T05:44:29.222+0000) > > i wouldn't say its worth double 60. Its good but not wasting money good The problem is that if my brother doesn't get the PS4 back because he's leaving there, then it's either spend another $60 on another copy of it or spend another $300 on my own console. At least, I think that's what they're at now. I don't really know.
Rioter Comments
: The problem is that, actually, they kind of *are* strong (reksai is very strong), but they're not strong on their own. Everyone thinks of mages like Lissandra or Malzahar or burst assassins like Pantheon when they think of op p&c CC, but that's because they can solo kill a person with it. But most of those abilities are their *whole kit* power move. Fiddle and Udyr and Voli and Reks can spam their abilities though, so you just need a teammate to capitalize on it. If there's even a single person to back fid, udyr, or voli up you can't beat them in an equal fight, they'll flip/stun, then beat the shit out of 1 person, then the enemy is instantly outnumbered and waiting on the next inescapable cc pick. The only way to avoid them are to flash or cleanse it, both of which are worth a lot to burn in a fight.
Udyr is a 1v1 champion and is a very strong pick into the right enemy team comp. If the enemy team has little to no hard cc or ability to slow you down at all, an Udyr will just run around the map killing everything by himself with his stun -> tiger stance. Problem is that he needs to get into melee range to do so. I actually don't personally count basic attack steroid abilities like that as point and click cc because if you auto the wrong thing or can't get onto the enemy to auto them, you just completely lost that ability. Very few champions can 1v1 an Udyr because of his stun and Q damage, but if you can kite extremely well or if there's some peel for you on the team, he's basically useless if he tries to run at anyone other than a frontliner. Volibear is the exact same way. The flip is strong and he has insane damage, but the problem is getting there. An Anivia can just throw down a wall and stop him, Veigar Cage, any slow, stun, wall, or anything else to slow his approach will leave him dead in the water. The reason why Fiddle's Q isn't very great is because it very commonly pushes enemies out of his W range, thereby cancelling the most important ability in a jungle Fiddle's kit. Fear used to make them randomly run around in circles, and his Q was 3 seconds at max rank, making it a MUCH more powerful ability that forced enemies to sit in his R and W for 3 full seconds, at which point they were likely dead, and he could Zhonya's during all this to guarantee that nobody else in range could hit him back. Rek'Sai isn't very strong because even when you build her full tank, she kinda feels like paper nowadays. Not tanky enough to be considered a viable pick with how close she needs to stay and how long she needs to stick, lowering her teamfight potential. The W Unburrow is also pretty unreliable for something that you can right click on an enemy to trigger because you have to already be in burrow and not use your ult as a gap closer, leaving you with e, which is far weaker because it's fixed distance, leaving you to run the rest of the way. The general point that I'm trying to get at is that every single targeted hard cc in the game has some form of drawback to it. Something to make it be weaker because most champions that have it would, if left unchecked, just kill everyone all of the time.
: Fiddlesticks Q, Volibear Q, Udyr’s E stance, and to a small extent Rek’sai’s W (unburrow) since it can be P&C activated by rightclicking the target you want to hit
And why couldn't I think of those champions? Because they're all low-tier. Point and click hard cc is strong, yes, but it has its drawbacks. Namely, targeted abilities can't be fired at an enemy that you can't see. While a skillshot can miss, it can also hit an enemy that sits outside of vision. This is a significant advantage in comparison.
: There should be no place for POINT AND CLICK hard cc abillities in this game.
These abilities tend to have high cooldowns and low ranges because Riot recognizes how powerful they are. They have also been being steadily reworked out, replaced by either delayed AoE cc or skillshots. In fact, Pantheon's W (likely next on the chopping block since he has an upcoming rework), Lissandra's ultimate, and Lulu's W are all i can think of that's really left.
: How stopwatch/zhonya should be properly nerfed.
I mean, having Zhonya's and Stopwatch at the same time lets you delay enemies from killing you once per game and then that second stopwatch is typically a waste of 600 gold because there's nobody that's gonna buy 2 items that build from it. Cooldowns going down is a mechanic that's always been important, and abilities can't be cast while in stasis. It's only if they start the cast time of the ability and get through the point of no return before activating stasis that an ability will go off while there. Personally, I think that Zhonya's has always been fine as an item in the game, but Stopwatch even as just a single-use no stats 600 gold item can be too much. I think they should at least remove the Perfect Timing rune, if not remove the Stopwatch altogether.
: Change for vayne
Top-tier Vayne players already play her exactly like this to get more burst off. They intentionally hold Q until it's the 3rd shot every time. All this will do is make Bronze/Silver/Gold/Plat Vaynes even more trash than they already are. As for Varus, his is an on-hit mechanic that has always done a small portion of magic damage on every hit. Popping it with Q or E, and being able to use his W to increase his Q damage, are easier to pull off because of his higher range. It doesn't make him more difficult, nor does it interrupt his play pattern, as his W+Q combo is meant to be a finisher for when opponents get away with no hp. In my first game on Varus pretty much ever, I was able to snipe low-health enemies through fog of war and get stupid last hits that I shouldn't have gotten by predicting where they would go. This doesn't interrupt the play pattern during combat, though.
Scryble (NA)
: I've been maxing Q first so far, but I'm planning to try E max next time I play. The increased mobility does seem really useful, but having auto resets more often is also really good.
The E also does true damage if you're at max Fury, and I think it's just better overall if you do a gank-heavy jungle path. Q is probably overall better if you're going to be farming more, but E's true damage and mobility is just too insane for ganks. The cooldown on using the burrows scales down from 18 seconds at rank 1 to 4 seconds at max rank.
Scryble (NA)
: Let's Talk Rek'Sai
What do you max first on her? I personally like an E max because that true damage gets insane, as well as using the tunnels as often as that lets you being really good.
: Scaling top laners are way too strong early
Tryndamere is very much so an early game champion. Jax and Fiora don't have too insanely strong early games if you know how to punish them. They're annoying abilities have 20 second cooldowns each. Bait them out, then all in and they die.
: Should still play League? Help me guys
A few things to try to fix this: 1: Turn your computer off and back on 2: Run League as an administrator (right-click on the icon, click "run as administrator." You will need an admin password if you don't use admin account) 3: Click the gear in the upper right hand corner of the login screen of the client and click the button that says something along the lines of "fix installation" (I'm not sure exactly what it says) 4: If ALL ELSE FAILS, try uninstalling and reinstalling the game. 4 should fix guaranteed, but it's only if all else fails because uninstalling and reinstalling is obnoxious and could take all day, depending on your internet.
: I am Carlos on expanding old skin lines
The thing about Spirit Guardian Udyr is that it's an alternate lore-based skin. In the canon lore, Udyr left his training early. In this alternate timeline lore, he completed his training. While it would be a cool idea, there would be no real way to do it without revamping the lore around the Spirit Guardian Udyr skin. The dojo that trained Udyr is the same one that trained Lee Sin, too.
: Only Person in Iron EUW Flex 5v5
Was it your first Flex queue game ever? Because if you didn't play Flex at all last year, you will start your promos at the lowest possible rank now.
Rioter Comments
: I need to escape from silver
Tip number 1: Don't play ADC in solo queue. The bot lane has the highest impact in the game. If you win, you'll probably just win the game by yourself. But if you lose, you'll probably lose the game by yourself. And with you being reliant on another player, it's more likely than any other role that you'll lose in any given game. HuzzyGames on YouTube is a great example. ADC is his favorite role mechanically, but he refuses to play it because he doesn't trust his teammates. And he's a high diamond player. I'm in the same boat where, if I had a duo partner and wanted to duo, I'd probably main ADC, but since I don't, I'm a jungle main.
: QoL for Shyvana
I think that, once you're a bit later in the game, you can recharge it by taking 2 camps anyway because it recharges in bursts when you auto people. There is absolutely no reason to increase the recharge rate. It's already faster to get up than most ultimates with similar impact and you can recharge it by autoing, not to mention that Q counts as 2 hits for it and any hit with a fully charged Guinsoo's will also count as 2 hits.
: About ADCs
The weakness of ADC is the fact that they NEED to keep moving to stay alive. You only think ADC is hard because yes, their main damage source is basic attacks. But if you get jumped on by an assassin, you're only not dead if you have a huge lead. If any juggernaut runs at you, you die unless you can kite like an LCS player.
: Old School League of Legends?
A lot of people liked S3. The most mature people (like HuzzyGames) admit full on that, if you were to revert the game back to how it was in Season 3, they'd probably hate it. And yes, Season 3 was his favorite as well. Personally, I've been playing since S1 and just kinda roll with it at this point.
: Also there was a gamebreaking bug that when Velkoz ults it would make the game crash at that time.
> [{quoted}](name=Zeppelins circus,realm=NA,application-id=yrc23zHg,discussion-id=wayJj8KA,comment-id=0010,timestamp=2018-12-06T03:25:44.856+0000) > > Also there was a gamebreaking bug that when Velkoz ults it would make the game crash at that time. I found (and reported) a bug on PBE where every time Spirit Guard Udyr pressed his E, all 5 players crashed.
: coming back to league after a 10 month break
The ADC as anything meta got really nerfed when everyone started leaving the game over it. Marksmen are still better bot lane than anything else, though Heimerdinger can still be an annoying pick for your opponents. We just got a teaser for the new champion, and next patch is bringing the preseason changes: New Champion: Neeko, the Curious Chameleon: https://na.leagueoflegends.com/en/featured/champion-reveal-neeko Honestly, she looks fun as hell and I'm excited for her release. Preseason Changes: Dev Update: https://boards.na.leagueoflegends.com/en/c/developer-corner/aIUyiwdc-preseason-dev-update-number-2 The rune paths you choose will no longer determine your stat bonuses. Instead you can choose up to 2 points in any of up to 3 stat buffs. You must choose at least one bonus in both Offense and Defense. Offense: Attack Damage, Ability Power, Attack Speed, and Scaling CDR Defense: Armor, Magic Resistance, Scaling Health Turrets: Turrets in general increase their damage with each shot against champions even more, adding risk back into turret diving. Outer turrets also have barriers on them. Barriers have 5 layers of 1,000 health each. They disappear at 15? minutes and give a small local gold influx each time one is destroyed. Outer turrets progressively lose armor/MR as the barriers get knocked off, making them easier to kill if you've killed all the barriers as compared to if you kill only one or two before they fell off. Or maybe they gained armor/MR, I can't remember. Outer turret health has also been increased to 5,000 and, without any armor/MR bonuses from the barriers, their stats for them are 0. Minion farm now helps build a bounty as well, though nowhere near to as big of a bounty as champion farm. If you, say, shut a Jax down in lane and then leave to roam while he goes on a farming spree, he'll be worth gold again when you come back to kill him if he's farmed enough. Minion movement speed now scales with the duration of the game, rather than with the number of turrets destroyed. A team that's behind can win a teamfight and actually have minions to push with now. Minion health and turret damage resist scale harder with the game's duration, but are weaker early game. This helps a decided match to end quicker, since everything will be squishier and easier for the ahead team to push through, but also enabling a match that is still recoverable to be recovered by making it so that a team that can protect their turrets will be able to make it later into the game and survive until natural champion scaling enables one team to run the other over. Ranked: Your ranks will now be divided by the role you play as, however all your MMR will be heavily influenced by the highest rank. As an example, if you're in Gold 1 with your highest rank, you won't be placed too much lower with your other ranks. Placements are also now much more clear about where you'll be placed before you are.
: There was a teaser video posted where some of the Star Guardian champs are getting "Star Guardian Onesies".
> [{quoted}](name=4 Step Cadence,realm=NA,application-id=6kFXY1kR,discussion-id=gmAAERux,comment-id=00000001,timestamp=2018-11-06T18:21:10.906+0000) > > There was a teaser video posted where some of the Star Guardian champs are getting "Star Guardian Onesies". Ok then, see I only saw the one with the 4 awesome skins for Diana, Leona, Camille, and I forget who the 4th one was. But I want all of them.
Tusutaki (NA)
: Can we please do something about Shyvana?
Shyvana gets better the higher rating that you go because your teammates will be more active in trying to get dragons. That being said, she can very easily be a strong champion in lower rating, too. People won't actively try to deny you dragons as much and you can take over the game with relative ease if you play her well. Ganking from behind lanes is very effective, especially after you hit level 6, and her clear speed is so ridiculous that she can keep her own and her opponent's jungles basically permanently cleared if you focus on that. She's also strong enough to fight a lot of other competitors, with her W and E both providing consistent damage. Granted, you will want to have your Bloodrazor, or at least the Recurve Bow for it, before you actively try fighting the enemy jungler too much. But once you have them, both jungles are yours and there's nothing your opponent can do to tell you otherwise in a 1v1.
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Brutalitops01

Level 157 (NA)
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