: @RiotRepertoir @RiotMeddler PBE Janna Thoughts
If a lot of Janna's power budget is in her shield giving bonus AD to her ADC, maybe that should be replaced with something else? E.g., ally shielded is given [x%] bonus move speed and [x] bonus damage? Dunno, just a thought.
: Victorious Lee Sin?
I seriously hope not. So many better options for the Victorious Skin. Bard and Taliyah would be my choices.
: Nah these changes a huge nerf to her overall. The damage she gains from her passive isn't noticeable until later in the game when her ADC is doing all the damage. She loses out on so many base stats for a gimmicky passive.
> [{quoted}](name=IIIlIlIIlIlIIll,realm=NA,application-id=3ErqAdtq,discussion-id=Bb64LuYv,comment-id=0000,timestamp=2017-09-13T22:15:14.293+0000) > > Nah these changes a huge nerf to her overall. The damage she gains from her passive isn't noticeable until later in the game when her ADC is doing all the damage. She loses out on so many base stats for a gimmicky passive. She needed a nerf (I'm saying that as a Janna main with thousands of games played on her). Most of these changes are in the right direction. Pushing her away from being a shield bot, and more into doing something with the rest of her kit. The issue is that she's forced into maxing E right now with how huge that CD was made to be, and not doing anything else in lane due to how risky it is to go in with an 18 second CD shield. She'll probably end up being more passive until the shield is tuned appropriately, but it definitely DID need to be nerfed... maybe just not 18 seconds. I'd personally like to see Janna's Eye of the Storm be more like 15-14-13-12-11, and then W to have an increased AP ratio to incentivize building some AP, rather than tanky items. Maybe take some of the AP ratio off E's shield or bonus AD to compensate (or remove ally bonus on tailwind entirely, and add that power budget to the rest of the offensive parts of her kit).
Rioter Comments
: Janna changes aren't going in that W direction I believe.
> [{quoted}](name=penguin,realm=NA,application-id=A7LBtoKc,discussion-id=b9Jf5xTa,comment-id=00040000000100000000000000000000,timestamp=2017-08-10T17:02:09.224+0000) > > Janna changes aren't going in that W direction I believe. That's really good to hear. Are you still happy with the other changes? (i.e., Howling Gale CD nerf and shield nerfs?) I would be interested to hear your thoughts on her passive, as the ~16% increase she gets with coin is a lot of invisible power to her allies. One possible idea is changing her passive so that allies in her vicinity get a brief burst of move speed when Janna procs Zyphyr or Howling Gale.
: Can Janna W damage nerf be reverted
The entirety of the Zephyr changes should honestly all just be reverted (why does Janna need or want mana return? She isn't mana hungry like sona is) - The current Zephyr changes make playing Janna feel like a really unfun minigame. Nerf her shield and rework / nerf her passive. It's giving ~16% movement speed to allies when combined with coin, which is a ridiculous amount of invisible power.
: True, but she's a playmaking champion with a fairly safe laning phase. I'd expect pros to value that pretty highly in a world where a lot of the other champions are nerfed.
> [{quoted}](name=penguin,realm=NA,application-id=A7LBtoKc,discussion-id=b9Jf5xTa,comment-id=000400000001000000000000,timestamp=2017-08-10T00:16:32.774+0000) > > True, but she's a playmaking champion with a fairly safe laning phase. I'd expect pros to value that pretty highly in a world where a lot of the other champions are nerfed. What are your thoughts on Janna with coin and ardent getting nerfed? Are the Zyphyr changes locked in? A lot of Janna mains are feeling like it's a really annoying minigame and doesn't really hit her where needed.
: It should be pretty obvious why her W had its damage reduced. > Mana cost lowered from 40/50/60/70/80 to **0** at all ranks. You remember how Lucian getting a slight increase to his Q mana cost essentially dumpstered him? Removing the cost of Janna's W _completely_ is absolutely **massive**. Without damage nerfs, the changes would have been a buff or power-neutral change for her, rather than the nerf she needs.
> [{quoted}](name=Glory ln Death,realm=NA,application-id=3ErqAdtq,discussion-id=xUEAuVvP,comment-id=000300000001,timestamp=2017-08-09T22:32:18.260+0000) > > It should be pretty obvious why her W had its damage reduced. > > You remember how Lucian getting a slight increase to his Q mana cost essentially dumpstered him? Removing the cost of Janna's W _completely_ is absolutely **massive**. Without damage nerfs, the changes would have been a buff or power-neutral change for her, rather than the nerf she needs. You realize Janna's Zephyr costs next to no mana already, right? It's hardly massive, especially when using Zyphyr has a tendency to result in Janna dying.
: Hello, I'm the concept artist on Ahri. Great catch! This was a tough decision for sure. The whiskers were removed to make the thematic and her aesthetic to be stronger and powerful. We wanted her to feel regal/pristine and a step above season 1 guardians on an aesthetic level. We even thought of other markings like hearts or stars on her face but felt off balanced and distracting. This was discussed during pre-production and even during the production but ultimately the team felt this was the right decision. Thank you for the feedback.
> [{quoted}](name=RiotZeronis,realm=NA,application-id=6kFXY1kR,discussion-id=WAr3GvAi,comment-id=0002,timestamp=2017-08-09T20:13:55.776+0000) > > Hello, I'm the concept artist on Ahri. > Great catch! This was a tough decision for sure. The whiskers were removed to make the thematic and her aesthetic to be stronger and powerful. We wanted her to feel regal/pristine and a step above season 1 guardians on an aesthetic level. We even thought of other markings like hearts or stars on her face but felt off balanced and distracting. This was discussed during pre-production and even during the production but ultimately the team felt this was the right decision. Thank you for the feedback. Makes sense, but it's kind of weird she still has a fox nose then?
Rexxiee (NA)
: Janna doesnt need nerfs riot, NERF COIN AND ARDENT (and the other broken support items)
I'm a diamond 1 Janna main, and I have over 600 games on Janna. I believe she does need nerfs. It's just the /way/ they're nerfing her that doesn't make sense. Zephyr turned into a weird mini game - Howling Gale (which is already on a long CD) getting an even longer CD, More damage being taken off her kit (not her problem), mana restore added to her kit (also not a problem for Janna). The only nerfs that really make sense right now on the PBE are her shield CD nerfs, which are deserved. I'd like to see them nerf that and leave Howling Gale and Zyphyr alone, and take a look at her passive. Right now her passive is adding a ton of invisible power when stacked with Coin, which is probably where they should be looking instead. That, or her shield duration. Riot has been nerfing Janna's damage for years and it's never fixed her issues. It just makes her feel increasingly flimsy, and the Zyphyr nerfs will definitely make her feel a lot worse to play with.
: You must have not seen the full set of changes : Howling Gale (Q) : cooldown increased from 14/13/12/11/10 to 17/16/15/14/13. Zephyr (W) : - Damage lowered from 60/115/170/225/280 to 60/105/150/195/240. - Mana cost lowered from 40/50/60/70/80 to 0 at all ranks. - [New Effect] "Damaging a champion with Zephyr restores mana and reduces Janna's cooldowns" -->Mana Restore: 40/50/60/70/80 mana -->Cooldown reduction: 2 seconds Eye of the Storm (E) : - Mana cost increased from 70/80/90/100/110 to 90/100/110/120/130. - Cooldown increased from 10 seconds to 13 seconds. This makes it so she can't have her Q and E up as fast as she does now without putting herself in danger (close) to an enemy champion. - This does reward her for being aggressive. - This is a nerf to her shield CD (in general, with 45% CDR it's a tiny buff when you use W). - This is an overall nerf (which it is meant to be), but a much bigger nerf to players who won't utilize her W.
> [{quoted}](name=Sir Rouge,realm=NA,application-id=3ErqAdtq,discussion-id=xUEAuVvP,comment-id=0003,timestamp=2017-08-09T07:49:00.536+0000) > > You must have not seen the full set of changes : > > Howling Gale (Q) : cooldown increased from 14/13/12/11/10 to 17/16/15/14/13. > > Zephyr (W) : > - Damage lowered from 60/115/170/225/280 to 60/105/150/195/240. > - Mana cost lowered from 40/50/60/70/80 to 0 at all ranks. > - [New Effect] "Damaging a champion with Zephyr restores mana and reduces Janna's cooldowns" > -->Mana Restore: 40/50/60/70/80 mana > -->Cooldown reduction: 2 seconds > > Eye of the Storm (E) : > - Mana cost increased from 70/80/90/100/110 to 90/100/110/120/130. > - Cooldown increased from 10 seconds to 13 seconds. > > This makes it so she can't have her Q and E up as fast as she does now without putting herself in danger (close) to an enemy champion. > - This does reward her for being aggressive. > - This is a nerf to her shield CD (in general, with 45% CDR it's a tiny buff when you use W). > - This is an overall nerf (which it is meant to be), but a much bigger nerf to players who won't utilize her W. Considering Janna maxes Howling Gale Last, a 17 second Cooldown at rank 1 is huge. Janna is punished heavily for missing Howling Gale, due to how highly telegraphed it is (it's the slowest moving projectile in the game), and a non-charged Q only acts as a small disruption that isn't going to do much in most scenarios unless Janna gets into melee range. Janna's E cooldown is still longer even if she does Kamikaze suicide to proc her W (that now does reduced damage). The "reward" for going in is to knock 2 seconds off an ability? for what? Putting your Zephyr on a 12 second cooldown and likely getting yourself killed or heavily poked down? I agree Janna needs nerfs. Nerfing her damage and her howling gale make no sense, and they've turned Zephyr into a really annoying minigame mechanic that feels poorly thought out and frustrating. I agree with the CD nerfs on her shield. I DONT agree with the nerfs to her damage or the howling gale CD increase. I have no idea why they wouldn't look at her passive if they're looking to make Janna more aggressive. Right now the only "real" aggressive parts of Janna's kit are her Zephyr and Howling gale, which are both getting gutted with these changes.
Meddler (NA)
: Coin's definitely a significant part of Janna's current strength and we'll be hitting that. Possible Janna's also out of line as well, planning to look into her, both from a balance perspective and to determine whether there's some quick work we can do to add some more moments of skill expression to her kit as well. In terms of 'best support in the game', I think some of that also depends on how you define best support. She's certainly right up there at present, historically she's often sat at a really high win rate, without actually being as strong as that might suggest, because of how forgiving her play can be (e.g. first game Jannas are likely to be much more useful than first game players on most other champs in the support position).
> [{quoted}](name=Meddler,realm=NA,application-id=A7LBtoKc,discussion-id=9KovwJ7c,comment-id=00080000,timestamp=2017-08-04T17:23:01.087+0000) > > Coin's definitely a significant part of Janna's current strength and we'll be hitting that. Possible Janna's also out of line as well, planning to look into her, both from a balance perspective and to determine whether there's some quick work we can do to add some more moments of skill expression to her kit as well. > > In terms of 'best support in the game', I think some of that also depends on how you define best support. She's certainly right up there at present, historically she's often sat at a really high win rate, without actually being as strong as that might suggest, because of how forgiving her play can be (e.g. first game Jannas are likely to be much more useful than first game players on most other champs in the support position). Have you thought about reworking her passive? That's a lot of innate strength right there that requires little to no thought at all.
: Would you say this log was deserving of, say, a chat restriction?
> [{quoted}](name=Hellioning,realm=NA,application-id=osqw6G4M,discussion-id=AvluENLZ,comment-id=000200000000,timestamp=2017-08-03T23:36:58.034+0000) > > Would you say this log was deserving of, say, a chat restriction? Not really, no.
Broporo (NA)
: After looking over your history of reports and punishments, it looks like this account was sent a few warnings before it was escalated to this 14 day suspension. If you want more context as to why that suspension was placed from this chat log, hit us up in a [**ticket**](https://support.riotgames.com/hc/en-us/requests/new) and we can go over all of that one on one with you!
> [{quoted}](name=Broporo,realm=NA,application-id=osqw6G4M,discussion-id=AvluENLZ,comment-id=0002,timestamp=2017-08-03T22:24:26.149+0000) > > After looking over your history of reports and punishments, it looks like this account was sent a few warnings before it was escalated to this 14 day suspension. If you want more context as to why that suspension was placed from this chat log, hit us up in a [**ticket**](https://support.riotgames.com/hc/en-us/requests/new) and we can go over all of that one on one with you! But this log isn't deserving of a 14 day suspension, regardless of the previous punishments. It's fine to stack offenses for punishments, but not to use previous offenses to validate new ones that should not in fact be valid.
Ospraey (NA)
: Can a permanently banned account be used again on the client
The program you're talking about is elo buddy. And that's why you were banned.
: Why isn't Zac disabled in pro-play?
Zac was fairly balanced before his changes - Not sure why they don't just do a revert.
: > [{quoted}](name=Sophitia,realm=NA,application-id=3ErqAdtq,discussion-id=s9e1Z7sp,comment-id=0000,timestamp=2017-07-22T01:46:48.319+0000) > > I think the issue is that the wave can get frozen by the enemy top laner after a gank, and then you can be either forced to go up to try to unfreeze it (and often die in doing so) or wait under your tower without farm for minutes. Both of these suck, and it's why I hate playing top lane =P When lane is frozen either forcefully shove it to their turret by using ranged skills, or take advantage of low number of minions by invading enemy jungle to steal exp from their jungle. This allows for deep warding as well so you have a better idea where their jungle is/will be going.
> [{quoted}](name=DracoMTA,realm=NA,application-id=3ErqAdtq,discussion-id=s9e1Z7sp,comment-id=00000001,timestamp=2017-07-22T02:20:27.299+0000) > > When lane is frozen either forcefully shove it to their turret by using ranged skills, or take advantage of low number of minions by invading enemy jungle to steal exp from their jungle. This allows for deep warding as well so you have a better idea where their jungle is/will be going. You won't always be able to do that - Depending on if your character has range or mana constraints. Going to invade the enemy jungle when you're behind top is a really bad idea. You'll probably end up getting caught and dying, especially at higher elos.
: Reporting someone at the end of a game does the same thing as sending a ticket. - Careful though because sending tickets to support about this situation is against their terms! ^.^
> [{quoted}](name=bongo632,realm=NA,application-id=3ErqAdtq,discussion-id=jAhs6fa5,comment-id=0001,timestamp=2017-07-22T02:16:15.449+0000) > > Reporting someone at the end of a game does the same thing as sending a ticket. > > - Careful though because sending tickets to support about this situation is against their terms! ^.^ No it isn't against their terms.
: Fun Fact: just because you're getting camped, doesnt mean you have to keep pushing and dying...
I think the issue is that the wave can get frozen by the enemy top laner after a gank, and then you can be either forced to go up to try to unfreeze it (and often die in doing so) or wait under your tower without farm for minutes. Both of these suck, and it's why I hate playing top lane =P
Wrekzzz (NA)
: Adaptive runes will have a much larger impact than champion base stat adjustments and we will be conscious of champions that have off builds and try to work around those as much as possible. Compared to the benefits you get from runes, which will adapat to the build path you choose, the stat changes we are making to champions are pretty minor.
What about supports? For example, I like running AP on Janna and Soraka rather than "tank" stats - Will I still be able to start off with some AP and magic pen like I do currently on these champs? Or am I now forced to be a tank?
: Yeah, this is a big problem for people who've been playing for a while. All that IP is about as useful as the Chuck-E-Cheese tokens in the bottom of my underwear drawer. I don't want to spoil anything, but we've got some plans in the works to address this. We can't say more until early September, but we hear ya.
> [{quoted}](name=Riot Cactopus,realm=NA,application-id=A7LBtoKc,discussion-id=RlNQkO39,comment-id=00000000,timestamp=2017-07-20T17:54:15.500+0000) > > Yeah, this is a big problem for people who've been playing for a while. All that IP is about as useful as the Chuck-E-Cheese tokens in the bottom of my underwear drawer. I don't want to spoil anything, but we've got some plans in the works to solve this. > > We can't say more until early September, but we hear ya. So you're telling me I can redeem my IP for a disco ball??? :D
: I understand she is not great in pro play but league is supposed to be balanced around all play not specifically pro play. Janna can just hold her Q until you are on top of her and guarantee it hits. I don't know the last time she was below a 52% winrate with a high playrate.
> [{quoted}](name=LeAnime,realm=NA,application-id=3ErqAdtq,discussion-id=OUGX3u06,comment-id=00010000,timestamp=2017-07-20T17:43:38.424+0000) > > I understand she is not great in pro play but league is supposed to be balanced around all play not specifically pro play. Janna can just hold her Q until you are on top of her and guarantee it hits. I don't know the last time she was below a 52% winrate with a high playrate. If Janna is holding her Q until you are on top of her, the knock up isn't going to last long enough to do much of anything - additionally, it is fairly difficult to time Q negating something like a Gragas body slam. Janna will always be strong in solo queue due to how her kit functions - it's just the nature of a peel-defined support. Janna pays for this by having high mana costs, low damage, a low health pool and long cooldowns. This is why she's balanced, regardless of her current win rate. Janna's only current problems are her ability to health stack with Redemption/Locket (Redemption should not be giving health if Riot wants it to be made for Enchanter Supports), and her incredibly strong passive that needs to be reworked to something engaging. The rest of her kit is fine.
: Buying Runes Between Now and Preseason
What plans are there to reward players who already have all runes and nothing to spend IP on? As the game gets older, the lack of options to use anything with IP gets frustrating.
: Just wondering why is Janna not being looked at for nerfs
Janna excels in solo queue where she can fix her teammates mistakes. In coordinated play, she is almost never picked. Janna is actually not that difficult to gank early, due to her high mana costs and small health pool. Janna's Q is the slowest moving skill shot in the game, and if she misses it, she will have a pretty hard time kiting anyone off her carry if her ult is on CD. If Riot were to shave power of Janna, they should start by looking at her passive. Her current win spike is due to how effectively Coin Stacks with Tailwind, and Tailwind isn't exactly the most interesting of Passives. I'd like to see her get something new there entirely.
Broporo (NA)
: You shouldn't have gotten a 30 min LPQ just for leaving that one match. Rather, the system must have noticed a history of leaving which eventually led to this 30 min timer. Regardless, the best route to take for people refusing to play the role they were placed in would be to report them in post game if they were trolling the match. We can't reliably let people off the hook for dodging just because they didn't want to play with certain people, we also don't have any way of knowing exactly why they left.
> [{quoted}](name=Broporo,realm=NA,application-id=osqw6G4M,discussion-id=Gxa3BzIh,comment-id=0000,timestamp=2017-07-07T01:45:58.818+0000) > > You shouldn't have gotten a 30 min LPQ just for leaving that one match. Rather, the system must have noticed a history of leaving which eventually led to this 30 min timer. Regardless, the best route to take for people refusing to play the role they were placed in would be to report them in post game if they were trolling the match. We can't reliably let people off the hook for dodging just because they didn't want to play with certain people, we also don't have any way of knowing exactly why they left. You would if you implemented a report log for champ select and post game lobby.
: no one used the item for the 1st year it was out lol
> [{quoted}](name=MrFawknSunshine ,realm=NA,application-id=3ErqAdtq,discussion-id=zEtTFfj9,comment-id=0001,timestamp=2017-07-07T00:45:14.287+0000) > > no one used the item for the 1st year it was out > > lol Probably because it was repeatedly buffed for no reason.
Zielmann (NA)
: I can guarantee you if they were doing that all game, the system will have flagged that report as valid. Remember, a single valid report doesn't necessarily mean the person will be punished immediately. And even if they were, you might not always get the notification saying somebody you reported had received a punishment.
> [{quoted}](name=Zielmann,realm=NA,application-id=ZGEFLEUQ,discussion-id=PLVEeXpm,comment-id=0000,timestamp=2017-07-06T17:02:31.410+0000) > > I can guarantee you if they were doing that all game, the system will have flagged that report as valid. Remember, a single valid report doesn't necessarily mean the person will be punished immediately. And even if they were, you might not always get the notification saying somebody you reported had received a punishment. Well they were, and it didn't. I invite any Rioter to PM me and look at the game I'm talking about. I'm actually pretty irritated about it. It feels awful to be harassed like that all game, report the offense, and then see that person just queued up to play again with likely no consequence. It makes me wonder if I should bother reporting that behavior at all in the future.
Rioter Comments
awdaf (NA)
: Riven is health with how DD is now, without it she would be suffering quite a bit, Fiora is really the only bruiser that's abusing it because of how broken her kit interacts with it
> [{quoted}](name=awdaf,realm=NA,application-id=3ErqAdtq,discussion-id=cHUtbO5x,comment-id=00020001,timestamp=2017-07-06T13:28:12.450+0000) > > Riven is health with how DD is now, without it she would be suffering quite a bit, Fiora is really the only bruiser that's abusing it because of how broken her kit interacts with it Is that why Riven has one of the highest win rates in the game right now at Diamond+?
awdaf (NA)
: Make Deaths Dance 30% bleed effect for melee only, 15% for ranged
Wouldn't fix what a problem it can be on bruiser top laners like Riven. The bleed passive shouldn't be stackable with knights vow and PD (although PD is an issue on its own).
: I got banned for 14 days. Can we talk about this?
For the most part your chat came across as fairly neutral to me, minus a small amount of toxicity where you started calling people apes. I don't think this warrants a 14 day at all, so I disagree with Raccoon. At most this should be a short chat restriction.
: But you are playing at Gold 1, and were only Plat yourself last season lmfao.
> [{quoted}](name=Xâyàh,realm=NA,application-id=A7LBtoKc,discussion-id=demk2EEi,comment-id=000000000000000000000000000000000000000000000000,timestamp=2017-06-28T01:55:49.284+0000) > > But you are playing at Gold 1, and were only Plat yourself last season lmfao. This is my smurf account from Japan that I just moved over. My main is Diamond. Feel free to add me and I'll happily confirm it for you.
Meddler (NA)
: Quick Gameplay Thoughts: June 27
Thoughts on Cait / Draven? They're pretty much permabanned at high elo.
Shiplets (NA)
: Is be honored to get permaed this game is complete shit
> [{quoted}](name=Shiplets,realm=NA,application-id=ZGEFLEUQ,discussion-id=A3AB8QqX,comment-id=00010000,timestamp=2017-06-26T21:54:47.231+0000) > > Is be honored to get permaed this game is complete shit Feel free to submit a ticket and ask for your account to be permanently banned. They'll happily do it for you.
Shiplets (NA)
: Why is there a chat filter then
> [{quoted}](name=Shiplets,realm=NA,application-id=ZGEFLEUQ,discussion-id=A3AB8QqX,comment-id=00000000,timestamp=2017-06-26T21:53:52.047+0000) > > Why is there a chat filter then Because the context you use offensive language in is relevant. "Fuck, I missed my skill shot" =/= "You fucking retarded piece of shit, you missed your skill shot!"
Shiplets (NA)
: Ok so exactly how is the toxic to get a 14 day ban
Shiplets: wtf galio Shiplets: ur actually shit Shiplets: anivia gonna carry over ireilia? Shiplets: no i say ur shit Shiplets: gg shit galio Shiplets: comes in a feeds my lane Shiplets: ima just go bott Shiplets: fuck you stupid %%%% Shiplets: i told you im not trying since you banned my champ Shiplets: have fun Shiplets: idc she banned u all suffer Shiplets: good feed dude Shiplets: no Shiplets: told u im not trying Shiplets: this hoe banned my champ and she thinks ima try Shiplets: i know how to syndra Shiplets: but i also know how to troll when my champ is banned Shiplets: this xayah so fucking troll\ Shiplets: idgaf Shiplets: get blown up Shiplets: what u get for banning my champ Shiplets: kys Shiplets: toxic Shiplets: and bad Shiplets: feeder Shiplets: lb a chick yo Shiplets: stop pinging me hoe Shiplets: fuck this stupid vi Shiplets: gg Shiplets: u have a jungler we dont Shiplets: this is he worst vi i have ever seen tbh Shiplets: idgaf ____________________________________________________________________ To recap, you verbally insulted all of your teammates repeatedly, told one of them to kill themselves, directly stated you were trolling to ruin the match because they banned your champion, went to the lane you were not assigned to grief because you didn't get what you want. Yes, you deserved a 14 day ban, if not more.
: Disable autofill in ranked, period.
I'd rather wait longer in queue than have someone who has no idea what they're doing in their role. It's particularly frustrating when someone is filled into Jungle and then autoloses the game due to how impactful it is right now.
DaNinad (NA)
: ***
> [{quoted}](name=DaNinad,realm=NA,application-id=3ErqAdtq,discussion-id=Ed9oWILz,comment-id=0000,timestamp=2017-06-26T19:54:15.986+0000) > > OMG WTF BROKEN YASUO PLZ PLZ NERF > > At least speak proper English. How ironic, HASAGIIIIIII :thinking:
Jerisan (NA)
: [Gameplay] Janna Ult Fails to Repel Reksai during Unburrowed Q.
Yah, this has happened to me as well. It's not consistent, either.
: Nope and I doubt it'd be sol anyway since he's neither dominant in pro or solo play (unless its huhi's). Victorious skins go to champions that proved reliable and strong throughout a season (or up until the skin starts development usually in summer split) and aurelion who actually got reworked, and got the reworked cancelled is certainly not one of those. Xeraph would be more believable, but I wouldn't know why xeraph got it unless xeraph got a huge moment in the season like maokai did last season. (which so far this season, was him scripting) Personally I'm expecting something out of this pool: {{champion:117}} {{champion:114}} {{champion:164}} {{champion:103}} {{champion:51}} {{champion:427}} {{champion:38}} {{champion:85}} {{champion:61}} {{champion:92}} {{champion:113}} {{champion:29}} {{champion:110}} {{champion:19}} {{champion:498}} {{champion:115}} {{champion:107}}
> [{quoted}](name=Tormentula,realm=NA,application-id=A8FQeEA8,discussion-id=U0FPbOJp,comment-id=000000000000,timestamp=2017-06-26T02:58:28.193+0000) > > Nope and I doubt it'd be sol anyway since he's neither dominant in pro or solo play (unless its huhi's). Victorious skins go to champions that proved reliable and strong throughout a season (or up until the skin starts development usually in summer split) and aurelion who actually got reworked, and got the reworked cancelled is certainly not one of those. > > Xeraph would be more believable, but I wouldn't know why xeraph got it unless xeraph got a huge moment in the season like maokai did last season. > > Personally I'm expecting something out of this pool: > {{champion:117}} {{champion:114}} {{champion:164}} {{champion:103}} {{champion:51}} {{champion:427}} {{champion:38}} {{champion:85}} {{champion:61}} {{champion:92}} {{champion:113}} {{champion:29}} {{champion:110}} {{champion:19}} {{champion:498}} {{champion:115}} {{champion:107}} I personally think Taliyah will get it, with what a staple pick she's been in competitive play recently.
DatNoobPro (EUNE)
: Kayle New Skin?
Would prefer she just gets a new skin when she gets a VGU with Morgana.
: Ah yes, the classic "can't argue pull rank" argument. The irony is, I'm in a high enough elo to know what I'm talking about. Like legit, if you're going to say something as dumb as that, please at least do the courtesy of looking me up first. And anyway, it's not "effectively" damage reduction, damage doesn't get reduced at all. If you lifesteal or get shielded up during that time frame, how is that the item's problem? I can literally say BT's passive is damage reduction because it prevents damage and you can "lifesteal and get shielded up" over that time frame. What is your point?
> [{quoted}](name=Lives in Bin,realm=EUW,application-id=A7LBtoKc,discussion-id=demk2EEi,comment-id=0000000000000000000000000000000000000000,timestamp=2017-06-24T16:30:56.536+0000) > > Ah yes, the classic "can't argue pull rank" argument. > The irony is, I'm in a high enough elo to know what I'm talking about. > Like legit, if you're going to say something as dumb as that, please at least do the courtesy of looking me up first. > > And anyway, it's not "effectively" damage reduction, damage doesn't get reduced at all. > If you lifesteal or get shielded up during that time frame, how is that the item's problem? > I can literally say BT's passive is damage reduction because it prevents damage and you can "lifesteal and get shielded up" over that time frame. > > What is your point? You're playing at plat 4. That isn't high enough to know what you're talking about. It gives you a safety net of 30% of the damage taken that gets effectively removed with shields and healing. THAT is the point. And it's why the item is so ridiculously game breaking right now. Why do you think no Draven in high elo is rushing BT over Deaths Dance?
: I literally don't know how many times I'm going to repeat myself. 1. It's not "30% damage reduction." 2. It's not "30% damage reduction." 3. It's not "30% damage reduction." The problem here is LIFESTEAL not Death's Dance. What's the point of doing burst damage, or any form of damage for that matter, if it's just going to be healed back up in a matter of seconds? My point is, Bloodthirster provides you with a shield PLUS better lifesteal, the shield being a mitigator itself.
> [{quoted}](name=Lives in Bin,realm=EUW,application-id=A7LBtoKc,discussion-id=demk2EEi,comment-id=00000000000000000000000000000000,timestamp=2017-06-24T14:51:33.750+0000) > > I literally don't know how many times I'm going to repeat myself. > > 1. It's not "30% damage reduction." > 2. It's not "30% damage reduction." > 3. It's not "30% damage reduction." > > The problem here is LIFESTEAL not Death's Dance. > What's the point of doing burst damage, or any form of damage for that matter, if it's just going to be healed back up in a matter of seconds? > My point is, Bloodthirster provides you with a shield PLUS better lifesteal, the shield being a mitigator itself. Except it effectively is, because you can lifesteal and get shielded up over that time frame. I'm not going to continue to argue with you. It's pretty clear to me you have no idea what you're talking about and are not playing at an elo high enough to be able to understand how strong the item is.
: It's NOT damage reduction, I keep hearing this EVERYWHERE and it's just so not true, it deals TRUE damage that CANNOT be reduced by resistances. Look. It. Up. The point of it is to mitigate burst damage i.e you still suffer the same amount of damage but it is just delayed for an extra second. In this way it gives DD users some time to heal back up or get shielded to prevent the damage. I mean you can argue the same with BT and its shield and that "damage can be further mitigated with the item itself."
> [{quoted}](name=Lives in Bin,realm=EUW,application-id=A7LBtoKc,discussion-id=demk2EEi,comment-id=000000000000000000000000,timestamp=2017-06-24T08:38:01.273+0000) > > It's NOT damage reduction, I keep hearing this EVERYWHERE and it's just so not true, it deals TRUE damage that CANNOT be reduced by resistances. > Look. It. Up. > > The point of it is to mitigate burst damage i.e you still suffer the same amount of damage but it is just delayed for an extra second. In this way it gives DD users some time to heal back up or get shielded to prevent the damage. > > I mean you can argue the same with BT and its shield and that "damage can be further mitigated with the item itself." You're totally missing the point. It doesn't matter what form of damage that's taken over time (which I never argued), what matters is that it's making users tanky (for example certain ADCs) that aren't supposed to be, due to the insane amount of damage mitigation they're getting. Bloodthirster does not give you 30% damage reduction, so that is a faulty comparison.
: It doesn't reduce damage at all, it just delays burst for an extra second. True damage doesn't get mitigated at all. So I really don't understand where you're pulling this statement from.
> [{quoted}](name=Lives in Bin,realm=EUW,application-id=A7LBtoKc,discussion-id=demk2EEi,comment-id=0000000000000000,timestamp=2017-06-23T23:56:56.677+0000) > > It doesn't reduce damage at all, it just delays burst for an extra second. > True damage doesn't get mitigated at all. > So I really don't understand where you're pulling this statement from. 30% damage reduction is huge, especially when combod with lifesteal, shields or healing. Combo that with the knight's vow and a PD and you pretty much don't die. It's why Draven rushes it. It does one third of the stored damage every second. Keep in mind that it's also healing you, so that stored damage can even be further mitigated with just the item itself. It's why the item is so popular in high elo.
: How is Death's dance supposed to make champions tanky at all? Where are you getting this from?
> [{quoted}](name=Lives in Bin,realm=EUW,application-id=A7LBtoKc,discussion-id=demk2EEi,comment-id=00000000,timestamp=2017-06-23T22:27:25.295+0000) > > How is Death's dance supposed to make champions tanky at all? Where are you getting this from? Read the passive.
Meddler (NA)
: Quick Gameplay Thoughts: June 23
Is there any update on Deaths Dance? I'm noticing it making champions tanky that aren't really supposed to be.
: > [{quoted}](name=Buffy,realm=NA,application-id=ZGEFLEUQ,discussion-id=bYiNEmY1,comment-id=00010000,timestamp=2017-06-23T06:09:48.951+0000) > > That isn't true. Sometimes the punishments applied are overzealous and they do give you another chance. It's still worth writing in and explaining yourself, even just for peace of mind. I was permanently banned, and Riot was kind enough to move my ban down to a 14 day. I'm not saying that will happen in all scenarios, but it can. Such situations do exist *if*, again, the ban is in error, or the system has erroneously leveled a permanent ban so rapidly that a player has had no chance to show reform (a ban based on previous games due to a system glitch, for instance). An overzealous punishment is indeed an error in the system. These exceptions are *extremely* rare but yes, they do occur.
> [{quoted}](name=The Djinn,realm=NA,application-id=ZGEFLEUQ,discussion-id=bYiNEmY1,comment-id=000100000000,timestamp=2017-06-23T13:52:29.924+0000) > > Such situations do exist *if*, again, the ban is in error, or the system has erroneously leveled a permanent ban so rapidly that a player has had no chance to show reform (a ban based on previous games due to a system glitch, for instance). An overzealous punishment is indeed an error in the system. These exceptions are *extremely* rare but yes, they do occur. Yah, but it's still worth writing in to get that clarification, in my opinion. Had I not written in, my account would still be banned. I know the culture of Player Behavior and Moderation is just to downvote anyone even remotely sympathizing with the OP, but people do have bad days, and sometimes the system does go too far.
: > [{quoted}](name=TerraRising,realm=NA,application-id=A7LBtoKc,discussion-id=BmYixAkT,comment-id=0009,timestamp=2017-06-23T02:15:09.886+0000) > > If I understand this: > > When some very wary Redditors (among others) inform you that the announced price of these SKT skins does not meet with the company's current policy, rather than lower the prices and adjust revenue sharing accordingly, Riot's skins team decides to: > > * Stubbornly stick to the announced (and incorrect) price point, using revenue sharing as the only real justification. > * Promise a future update (at an undisclosed time) that you admit may not improve the skins to that original price point. > * Change current, longstanding announced policy to meet a new and currently unjustified "philosophy" that runs within the department. > > If I have any of this wrong, please tell me. > > To be honest, as a Yorick fan (for almost six years), this change in philosophy within the department scares me. If you guys are willing to change your policies at a whim, what sort of "confident commitment" can I realistically expect after waiting all this time? Am I going to have the opportunity to purchase a high quality skin that's worthy of my wait (or the champion's wait), or am I just going to get some hastily made thing that is underdone and overpriced because "screw Yorick fans" is still the team's philosophy? Hi TerraRising! I mentioned this in another response, but we want a chance to get that article to match how we approach pricing in a clearer way. This isn't a massive shift, but something that needs an update. From my experience, it's pretty infrequent that the difference between the tiers isn't clear in the product itself, but I acknowledge that it does happen. As an aside, I'm looking forward to getting you a dope AF Yorick skin after an unreasonably long wait.
> [{quoted}](name=SuperCakes,realm=NA,application-id=A7LBtoKc,discussion-id=BmYixAkT,comment-id=00090002,timestamp=2017-06-23T04:33:13.158+0000) > > Hi TerraRising! > > I mentioned this in another response, but we want a chance to get that article to match how we approach pricing in a clearer way. This isn't a massive shift, but something that needs an update. From my experience, it's pretty infrequent that the difference between the tiers isn't clear in the product itself, but I acknowledge that it does happen. As an aside, I'm looking forward to getting you a dope AF Yorick skin after an unreasonably long wait. I think many of us are just disappointed the price is so high. I'll still end up buying Syndra's, but now I won't have the RP to afford two, or the ward skin. Had they been 975, I'd have bought two instead of only one (and thus needed to buy more RP). You might find that a lot of users are in the same boat as me. By lowering the price point, you might actually be making more money.
: Unfortunately, the _only_ time Riot reverses a permanent ban is when that ban is found to have been applied in error. If you were behaving in a manner that is usually punished, regardless of circumstances, there isn't much that can be done. I know that's rough to hear, but the hard truth is that Riot *can't* make exceptions or *everyone* will be asking for them for any number of reasons. Riot doesn't have the time or manpower to check the validity of each and every one of those cases, and, even then, their policy appears to be that there is no acceptable excuse for toxic behavior. I wish I had better news. :(
> [{quoted}](name=The Djinn,realm=NA,application-id=ZGEFLEUQ,discussion-id=bYiNEmY1,comment-id=0001,timestamp=2017-06-23T05:53:55.925+0000) > > Unfortunately, the _only_ time Riot reverses a permanent ban is when that ban is found to have been applied in error. If you were behaving in a manner that is usually punished, regardless of circumstances, there isn't much that can be done. > > I know that's rough to hear, but the hard truth is that Riot *can't* make exceptions or *everyone* will be asking for them for any number of reasons. Riot doesn't have the time or manpower to check the validity of each and every one of those cases, and, even then, their policy appears to be that there is no acceptable excuse for toxic behavior. > > I wish I had better news. :( That isn't true. Sometimes the punishments applied are overzealous and they do give you another chance. It's still worth writing in and explaining yourself, even just for peace of mind. I was permanently banned, and Riot was kind enough to move my ban down to a 14 day. I'm not saying that will happen in all scenarios, but it can.
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Buffy

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