: so what champ comes after ahri in the "too many skins already" category
Miss Fortune, despite having one of the highest skin counts, is in desperate need of more skins.
: Would be a slightly more useful comment if u linked some resources. Cause googling anything is useless the way search engines work. They can't understand what a person is really searching on. I can't actually locate sources for this because it don't know what I really intending it to find. Woulda been easier if you provided background.
> [{quoted}](name=CrimsonBloodFang,realm=NA,application-id=yrc23zHg,discussion-id=zij79YiX,comment-id=0003,timestamp=2019-08-21T11:54:55.965+0000) > > Would be a slightly more useful comment if u linked some resources. Cause googling anything is useless the way search engines work. They can't understand what a person is really searching on. I can't actually locate sources for this because it don't know what I really intending it to find. Woulda been easier if you provided background. It's more implied than anything. Death Recap still won't tell you how many basic attacks a champion, tower or minion fired at you; just the total damage from them. Do you need to buy Randuin's for the anti-crit? Or is Thornmail gonna be better because there isn't any crit? Runes are also similarly clumped so you won't know how much damage you took from any combination of Aftershock, Shield Bash, Electrocute, Cheap Shot, Aery, Comet, Scorch, PTA, Conqueror, Fleet Footwork, Coup de Grace, Last Stand and Cut Down. (There are probably runes I missed in that list but that's a lot of runes that could be affecting the damage you take from an enemy.) Either way, it's still ambiguous in a few ways and that doesn't help. There's also the fact they could improve it further by marking what dealt the killing blow in death recap (such as Jinx Rocket, Zed's ultimate or even a tower's basic attack) in addition to whomever got credit for the kill (if it was a tower, minion or an epic monster that dealt a killing blow).
CLG ear (NA)
: > [{quoted}](name=Busty Demoness,realm=NA,application-id=yrc23zHg,discussion-id=7NdmvEsg,comment-id=0006,timestamp=2019-08-20T22:37:24.543+0000) > > {{champion:55}} while in her Kitty Cat skin. > > Because loophole. not {{champion:21}} ?? oh my b i didn't see he asked for cats
> [{quoted}](name=CLG ear,realm=NA,application-id=yrc23zHg,discussion-id=7NdmvEsg,comment-id=00060000,timestamp=2019-08-20T23:00:34.153+0000) > > not {{champion:21}} ?? Miss Fortune does not have a cat skin. Rengar Yuumi Nidalee Kitty Cat Katarina Meowkai Meowrick Those qualify for this thread.
: Who is your favorite cat champ and why?
{{champion:55}} while in her Kitty Cat skin. Because loophole.
: > [{quoted}](name=Busty Demoness,realm=NA,application-id=yrc23zHg,discussion-id=EhwA58ox,comment-id=000100000000,timestamp=2019-08-20T20:05:23.171+0000) > > Can't do my damage if I'm dead. So there's that. You can't do damage while dead? https://i.imgur.com/V60NTGb.png[]
> [{quoted}](name=Laughing Fish,realm=NA,application-id=yrc23zHg,discussion-id=EhwA58ox,comment-id=0001000000000000,timestamp=2019-08-20T20:09:01.777+0000) > > You can't do damage while dead? > https://i.imgur.com/V60NTGb.png[] Karthus just has a window after dying where he can still do damage and all that. The only true exception is {{item:3107}}
: > [{quoted}](name=Busty Demoness,realm=NA,application-id=yrc23zHg,discussion-id=EhwA58ox,comment-id=0001,timestamp=2019-08-20T19:52:40.413+0000) > > {{champion:21}} "Don't get cocky." > > I take that seriously by playing safe as much as I can so that I die as little as possible. That includes donating a ward every 5 minutes even if I have sat on 2 charges for 4. The key to playing MF is to pretend you are the world's strongest cannon minion, and follow your support around providing tons of damage. That's my strategy.
> [{quoted}](name=Laughing Fish,realm=NA,application-id=yrc23zHg,discussion-id=EhwA58ox,comment-id=00010000,timestamp=2019-08-20T19:56:34.516+0000) > > The key to playing MF is to pretend you are the world's strongest cannon minion, and follow your support around providing tons of damage. That's my strategy. Can't do my damage if I'm dead. So there's that.
: Daily LoL Fact #2: If your support asks you to ward, you should report them
{{champion:21}} "Don't get cocky." I take that seriously by playing safe as much as I can so that I die as little as possible. That includes donating a ward every 5 minutes even if I have sat on 2 charges for 4.
iiGazeii (NA)
: > [{quoted}](name=Bazerka,realm=NA,application-id=yrc23zHg,discussion-id=Eohdii0H,comment-id=0000,timestamp=2019-08-20T03:16:48.051+0000) > > I really like this analysis! Thank you for your thoughts! fwiw this is the type of dialogue that initiates change, not saying change is guaranteed I'm not on the Eternals team, but well thought out arguments on things is a great way to open dialogue about something like this :D. Mad props! > {{sticker:slayer-pantheon-thumbs}} I really want Eternals to feel personal to the champion in question. If the "leaked" stats are anything to go on, then I really don't think I'll be buying an Eternal, simply because I don't care about seeing how many kills I've gotten or how many times I've cast my ult. My favorite champion is Jhin, and his leaked Eternal is: Ult kills Kills Root Duration That's kinda boring, and doesn't highlight the truly satisfying and impressive moments of playing Jhin. When I'd much rather see things like: Fourth shot kills Quadra kills Trap kills Kills from more than 2500 units away Grenades hit on champions after killing three other units I want Eternals to track the things that makes champions my favorite, not just a generic stat tracker.
> [{quoted}](name=iiGazeii,realm=NA,application-id=yrc23zHg,discussion-id=Eohdii0H,comment-id=00000001,timestamp=2019-08-20T03:56:42.311+0000) > > I really want Eternals to feel personal to the champion in question. If the "leaked" stats are anything to go on, then I really don't think I'll be buying an Eternal, simply because I don't care about seeing how many kills I've gotten or how many times I've cast my ult. > > My favorite champion is Jhin, and his leaked Eternal is: > Ult kills > Kills > Root Duration > > That's kinda boring, and doesn't highlight the truly satisfying and impressive moments of playing Jhin. > > When I'd much rather see things like: > Fourth shot kills > Quadra kills > Trap kills > Kills from more than 2500 units away > Grenades hit on champions after killing three other units > > I want Eternals to track the things that makes champions my favorite, not just a generic stat tracker. I could list a few good ones for Miss Fortune. - Double Down: Q Ricochet Criticals onto champions from killing the initial target - No escape!: Bullet Time waves that hit 3+ targets - Still burning: Longest duration of Guns Blazing (because with Love Tap the cooldown can be reset before the effect expires) - Bullet Hell: Highest total damage done with a single cast of Bullet time - "Can't touch this!": Escapes made after activating strut (no damage taken between using Strut in combat and leaving combat) I know I added names. I think that helps create some engagement with the stats tracked.
blerwymm (NA)
: I would love it if they replaced twisted treeline with permanent URF, what do you think?
They won't do it on two counts: Players tend to burn out when it's available Without All Random players tend to pick highly abusable champions. I honestly can't stand URF because of AR. I would be much more capable of dealing with the OP picks using a champion of my choice. A somewhat better option would be to make it a draft, but it wouldn't necessarily solve the abusable champions portion. That said, I would rather see Nexus Blitz put into the spot with the event randomness toned down (certain events can't happen early, certain rewards only happen late).
: > [{quoted}](name=Dynikus,realm=NA,application-id=yrc23zHg,discussion-id=FjqBbXKW,comment-id=0001,timestamp=2019-08-20T04:38:07.701+0000) > > While what lux did wasn't okay, you were still provoking them throughout the game. Asking for reports is also seen as a form of harassment, and is punishable as well. You didn't receive a chat restriction for what the lux said, you received it for what you said. So we are supposed to just be verbally abused and insulted and have our lived threatened and stay quiet....I remember times like this in the history books lol. Please..tell me what I said that was punishable?
> [{quoted}](name=Luclinraider,realm=NA,application-id=yrc23zHg,discussion-id=FjqBbXKW,comment-id=00010000,timestamp=2019-08-20T04:50:55.083+0000) > > So we are supposed to just be verbally abused and insulted and have our lived threatened and stay quiet....I remember times like this in the history books lol. Basically, yes. It's no different from fighting back on school grounds with more punches because you were punched. Just because the other kid threw more punches and/or harder punches does not change that you punched back. > Please..tell me what I said that was punishable? - score call outs - calling for reports - post game insults - defeatist attitude Be thankful it's a chat restriction.
Dillon30 (NA)
: So...This Happened.
Congrats. That seems exceptionally unlikely. I wasn't aware more than 1 could drop.
Bugog (NA)
: I think I was in a game and the qiyana one game over ulted the boundary wall. She ended up getting a triple pentakill off of one ult.
What the...? Proof please!
: Yeah, I went ahead and removed it. Here's a replacement Sona I dug up real quick. https://i.imgur.com/0Otlxfc.jpg[/img]
> [{quoted}](name=Reaversal,realm=NA,application-id=yrc23zHg,discussion-id=oUpXVWRc,comment-id=006a,timestamp=2019-08-19T03:27:47.905+0000) > > Yeah, I went ahead and removed it. Here's a replacement Sona I dug up real quick. Hate to break it to you but that image breaks boards rules.
JuiceBoxP (EUNE)
: You are hardstuck because you are bad and it's your fault
"Git gud you hardstuck (Rank)" - The player who is maybe 2 tiers above you with a KDA of 2-8-4 and 90 CS after 20 minutes. "Yeah, sure. Totally. I'll get on that." - Me when I have a KDA of 7-2-5 and a CS of 160.
: What if you were trapped in a forest maze? And being chased by League's horrorific Champions?
Before I get to the rest of my reply, replace Yorick with Maokai. Yorick isn't particularly evil whereas Maokai was corrupted into one. Plus, Maokai would be able to blend into the trees so that you weren't sure if you were resting against him or not. Personally, I think my best odds are against twitch. His stink would be strong enough I would know when to hide from him. I don't think he could stealth well enough except in a battlefield. Nocturne would definitely be the worst from a lore standpoint. Especially since it's likely he has some benefit of knowing where you are in the maze and could readily dash to you, your only warning of impending death being pitch black darkness surrounding you. The one I would want to chase me though is Evelynn, if only because I'll at least get a good chance to see a pretty girl in my final moments.
: You dont know when to surrender
The correct answer is to learn when you're behind and adapt to it. But people would rather charge in, blame their team and cry about being held hostage.
: Stop saying riot does favourites.
Riot does play favorites in balance. After the critical rework, Yasuo was in a horrible spot for the first time in his infuriating existence. He was hotfix buffed in less than 48 hours to be considered playable. Players said he shouldn't ever be in a bad spot because he's popular. This is players saying Riot should play favorites by means of popularity. For the most part, they do when it comes to skins because popular champs sell more skins. For balance, Riot likes to keep it on play making champions even if there is minimal response power on the recipient.
: that one person who votes no to ff at 15 even when it's 4v5 and the whole team is losing
So let me get this straight... If you call for a surrender at 15 minutes, no matter what the situation is, I'm supposed to just agree with you? Maybe I'm not willing to surrender because you wasted my time creating the unwinnable situation in the first place with many reckless plays that gave the enemy team their oppressive lead? It's rare for my lane to be so far behind I can't do anything. And I'm an ADC main so I've still got the potential liability of a support Pyke who thinks hooking the enemy Nautilus into a clear and easy hookshot onto me is a good idea and it's my fault for not trying to avoid the Nautilus he put in a better position.
: If your favorite Champion was released today, what would their kit look like?
{{champion:21}} Passive: Love Tap The first basic attack on an enemy target deals bonus physical damage equal to 3/6/9/12% of the target's maximum health. Q: Double Up Miss Fortune fires a shot at a target that ricochets into another target behind the first, dealing 20/40/60/80/100 (+100% of total AD) physical damage. The first shot can critically strike. The ricochet must critically strike if the first shot is a critical or if the target dies (including if the target dies while the shot is in flight). W: Strut/Impure Shots Passive: Miss Fortune gains 30/45/60/75/90 movement speed. This is disabled for 5 seconds upon taking direct and unshielded damage from a champion. Basic attacks apply Impure Shots Active: Strut becomes active. Miss Fortune also gains 30/45/60/75/90% attack speed for 3 seconds. Applying Love Tap will refresh the duration of the attack speed boost. Impure Shots: Deals 4/8/12/16/20 (+10% AD, 5% AP) magic damage on application per stack. Stacks up to 5 times. Lasts 4 seconds. E: Make it Rain Miss Fortune fires into the sky, causing a hail of bullets to land over the targeted area after a delay, dealing 80/130/190/260/340 (+0.5 AP) magic damage over the duration. Lasts for 3 seconds. Enemies in the area have their movement slowed 40/50/60/70/80% and are grounded. R: Bullet Time Miss Fortune channels for 2 seconds, sending out 8/12/16 waves of projectiles in a cone that damage enemy champions. Each wave deals 80% AD + 40% AP physical damage and applies Impure Shots. I basically just added in Impure shots to her current kit while using an older mechanic for love tap + her steroid.
: Remember kids, the first step to avoiding tilt
: Purchased the Masterwork Chest bundle 3x.. I'm sorely disappointed
I know it sucks to have Gemstones being completely up to luck. That's why I don't bother trying for them by buying hextech chests. That said, there is a way to guarantee 3 (once per account) with certain BE purchases during the bi annual BE Emporium. They come with icons priced at 50k, 75k and 100k BE.
: Remember kids, the first step to avoiding tilt
Manxxom (NA)
: Reworked, but her terror lives on.
Kimimi (EUNE)
: Who thinks we'll be getting a Star Guardian 2019 teaser today?
Maybe not today but certainly within the next week.
: > [{quoted}](name=Busty Demoness,realm=NA,application-id=yrc23zHg,discussion-id=AeXRlyO3,comment-id=000000000000000000000000,timestamp=2019-08-18T03:24:18.345+0000) > > Meanwhile, you don't even deny that it's unhealthy. In league such counters are usually avoided, even when it comes to champion specific counters (like how Old Pantheon hard countered Old Fiora). > > It's clear that you don't want good design because you're justifying bad design. There is nothing more to say on this matter because you won't budge from "this is good" despite massive objective evidence against it. That doesn't follow reasoning. I'm merely _explaining_ the situation. I have said nothing about my opinion. As you said, I didn't deny that it's unhealthy. Nor did I make the claim that it's healthy. It just exists. I didn't say it was good, I said that is as it should be. Because it follows how they've always done design. However, the more complex they make characters, the less we'll see strict hard counters. It's only when an ability is so one-dimensional and powerful that we get strict hard counters. If anything, yes, Yasuo's wind wall should be changed. But no, someone should not get their advantage totally removed because their ally literally inted.
> [{quoted}](name=The Ecdysiast,realm=NA,application-id=yrc23zHg,discussion-id=AeXRlyO3,comment-id=0000000000000000000000000000,timestamp=2019-08-18T05:28:50.673+0000) > > That doesn't follow reasoning. I'm merely _explaining_ the situation. I have said nothing about my opinion. It was implied via your explanation. > As you said, I didn't deny that it's unhealthy. Nor did I make the claim that it's healthy. It just exists. So why did you act like your explanation was the solution to the problem? > I didn't say it was good, I said that is as it should be. Because it follows how they've always done design. Me: It's unhealthy design. It is not good. You: It's the intended design. That is good. There's a major difference. And no, it is not how they've always done design as I pointed out in the previous post. In fact, as a CertainlyT champion, Yasuo is just one notch in the many champions of his design breaking good design. There's a reason Zoe was nerfed so hard. There's a reason Warwick is his only success. There's a reason Darius is known for being an oppressive lane bully. > However, the more complex they make characters, the less we'll see strict hard counters. It's only when an ability is so one-dimensional and powerful that we get strict hard counters. If anything, yes, Yasuo's wind wall should be changed. But no, someone should not get their advantage totally removed because their ally literally inted. The reason they make characters progressively more complex is because of CertainlyT and he started it with Yasuo. Two passives, one of which is a stat stick (and Riot has said that stat stick passives are bad, which is why they removes a lot of them). An ability so bullshit that even someone who has never played League would agree. And afew built in quirks for making sure his safety nets are a little more effective. If you agree that Yasuo's Windwall should be changed, then don't make statements as if it's not a problem. Going back to what you originally said, "can bait it out". It is not a guarantee in any circumstance because it depends on the Yasuo user.
: Well, yes. That's how hard counters work. And once again, you're ignoring the fact that he is no longer played bot enough to register on sites. And anyone who actually knows how to play ADC doesn't have trouble with him.
> [{quoted}](name=The Ecdysiast,realm=NA,application-id=yrc23zHg,discussion-id=AeXRlyO3,comment-id=00000000000000000000,timestamp=2019-08-18T02:44:01.528+0000) > > Well, yes. That's how hard counters work. Meanwhile, you don't even deny that it's unhealthy. In league such counters are usually avoided, even when it comes to champion specific counters (like how Old Pantheon hard countered Old Fiora). It's clear that you don't want good design because you're justifying bad design. There is nothing more to say on this matter because you won't budge from "this is good" despite massive objective evidence against it.
: Remember kids, the first step to avoiding tilt
https://i.imgur.com/Z8j25Ra.jpg[] It's not Sona but it's still good.
: > [{quoted}](name=Busty Demoness,realm=NA,application-id=yrc23zHg,discussion-id=AeXRlyO3,comment-id=00000000,timestamp=2019-08-17T16:26:51.192+0000) > > I'd explain how that isn't counter play. But nobody likes being told how they're wrong. It's the only available counterplay against a counter. Similarly, Yasuo himself has _much more limited_ options against Annie, who only has one extremely short cooldown, targeted projectile. He can only even attempt to fight when he knows her stun is down. And Leona has a very hard time engaging against Poppy because Poppy can W when she tries to E. And unlike Yasuo, who the ADC can bait, Poppy can wait the entire time for Leona to attempt to E. I never said there was a lot of counterplay. That's what a counter _means. _ I merely pointed out what is available. Though he isn't even played bot often enough any more to show up on any of the analytic sites. Specifically because his wall is good against people with projectiles on a cooldown. Against enemies who rely on autos, it doesn't really do much if they know what they're doing.
> [{quoted}](name=The Ecdysiast,realm=NA,application-id=yrc23zHg,discussion-id=AeXRlyO3,comment-id=000000000000,timestamp=2019-08-17T18:49:03.154+0000) > > It's the only available counterplay against a counter. Similarly, Yasuo himself has _much more limited_ options against Annie, who only has one extremely short cooldown, targeted projectile. He can only even attempt to fight when he knows her stun is down. > > And Leona has a very hard time engaging against Poppy because Poppy can W when she tries to E. And unlike Yasuo, who the ADC can bait, Poppy can wait the entire time for Leona to attempt to E. > > I never said there was a lot of counterplay. That's what a counter _means. _ I merely pointed out what is available. Though he isn't even played bot often enough any more to show up on any of the analytic sites. Specifically because his wall is good against people with projectiles on a cooldown. Against enemies who rely on autos, it doesn't really do much if they know what they're doing. So being a counter means that said champion should have an absolutely bullshit ability to deal with their target and in a way that their target is incapable of responding to? That's like every champion having an ability that says "I counters you, so any damage I do applies a 4 second suppression that's continually refreshed. " It's only fun for the user. It eliminates meaningful interaction. And it is unhealthy design for a PVP game.
: ITS JUST NOT GOOD ENOUGH! - Giving up first blood OH MY GOD! WHAT A FUCKING DISGRACE!!!!!! - Giving up another kill within 2 minutes COME HERE YOU FUCKING DONKEY! - Going bot solo while your team is at Baron GIVEN UP HAVE YOU?! WELL THEN JUST FUCK RIGHT OFF!!! GET OUT YOU SHIT!!!!!!!! - Sitting AFK for more than 30 seconds
> [{quoted}](name=OneMustFall,realm=NA,application-id=yrc23zHg,discussion-id=gUvYlhf4,comment-id=000a,timestamp=2019-08-17T00:05:35.642+0000) > > GIVEN UP HAVE YOU?! WELL THEN JUST FUCK RIGHT OFF!!! GET OUT YOU SHIT!!!!!!!! This should play whenever someone calls for a surrender vote or votes yes to one.
Pika Fox (NA)
: > [{quoted}](name=Busty Demoness,realm=NA,application-id=yrc23zHg,discussion-id=ZdEX8ab1,comment-id=0002000000000000000000000000,timestamp=2019-08-17T16:40:16.972+0000) > > Even then, it wouldn't need much. A few augs every month with new combos and challenge quests to help show your mastery of the game (think of it like summoner level here). Would need more than that with actual content updates, else why would i pay to play this over, say, diablo or even anthem now that its $20? Even fo76 would have more content.
> [{quoted}](name=Pika Fox,realm=NA,application-id=yrc23zHg,discussion-id=ZdEX8ab1,comment-id=00020000000000000000000000000000,timestamp=2019-08-17T16:43:06.861+0000) > > Would need more than that with actual content updates, else why would i pay to play this over, say, diablo or even anthem now that its $20? Even fo76 would have more content. If Riot was selling unlimited access for a single $10 purchase, I wouldn't consider it too bad. With the multiplayer possibilities alongside various unlocks (which can be geared to increase replay factor) and replay factor between randomized level sets and different team comps, it becomes more like a game such as Contra with a few randomized elements through the various levels.
Pika Fox (NA)
: > [{quoted}](name=Busty Demoness,realm=NA,application-id=yrc23zHg,discussion-id=ZdEX8ab1,comment-id=00020000000000000000,timestamp=2019-08-17T16:12:29.577+0000) > > On the plus side, it is considerably less manpower compared to balancing a PVP mode like TFT. Balance wise, sure, but to make it a good, long lasting pve mode it would need similar manpower for constant content updates
> [{quoted}](name=Pika Fox,realm=NA,application-id=yrc23zHg,discussion-id=ZdEX8ab1,comment-id=000200000000000000000000,timestamp=2019-08-17T16:36:17.771+0000) > > Balance wise, sure, but to make it a good, long lasting pve mode it would need similar manpower for constant content updates Even then, it wouldn't need much. A few augs every month with new combos and challenge quests to help show your mastery of the game (think of it like summoner level here).
: Okay, you're killing off TT. Can you at least let us earn tokens from it until then? PLEASE?
Riot: Nah. We stopped giving tokens on TT because we wanted to kill it off in the first place. This was our way of getting players out of TT to justify its removal. Enjoy our Eternals, where you can now have more stats tracked for your favorite champions at only 850 per champion!
: Well, lucky for you most ADC's can afford to bait it out with their poke abilities. And if you walk away from it, he can't stand inside/behind it and Q you. If you have a Thresh, Blitz, or Leona, then they simply swap the order of their abilities. Walk up and use the non-projectile, then save the projectile. If you have a Zyra or Brand, their main poke abilities aren't projectiles. Enchanters pretty much don't have to worry about it.
> [{quoted}](name=The Ecdysiast,realm=NA,application-id=yrc23zHg,discussion-id=AeXRlyO3,comment-id=0000,timestamp=2019-08-17T05:31:57.716+0000) > > Well, lucky for you most ADC's can afford to bait it out with their poke abilities. And if you walk away from it, he can't stand inside/behind it and Q you. I'd explain how that isn't counter play. But nobody likes being told how they're wrong.
Pika Fox (NA)
: > [{quoted}](name=Busty Demoness,realm=NA,application-id=yrc23zHg,discussion-id=ZdEX8ab1,comment-id=000200000000,timestamp=2019-08-17T15:29:29.453+0000) > > Honestly? I think Riot could get away with selling their Gauntlet (Star Guardian/Odyssey) mode as a standalone if they updated Star Guardian to match Odyssey (Upgrades for all of the SG champs, possibly with variants for the PJ Guardians). Would need more content which is dev time and need constant work to ensure stability, more dev time. I agree that they can and should do some long term pve content, as i loved the pve events, they just need to dedicate the manpower for it.
> [{quoted}](name=Pika Fox,realm=NA,application-id=yrc23zHg,discussion-id=ZdEX8ab1,comment-id=0002000000000000,timestamp=2019-08-17T15:49:29.266+0000) > > Would need more content which is dev time and need constant work to ensure stability, more dev time. > > I agree that they can and should do some long term pve content, as i loved the pve events, they just need to dedicate the manpower for it. On the plus side, it is considerably less manpower compared to balancing a PVP mode like TFT.
: > [{quoted}](name=Busty Demoness,realm=NA,application-id=yrc23zHg,discussion-id=ZdEX8ab1,comment-id=0002,timestamp=2019-08-17T13:54:59.264+0000) > > If it was paying (once) to access those levels outside of their events, totally would go for it. Not if I'm paying to access them during their events though. Same. Pay to have them forever, not jsut when they randomly decide to put them up. And i'd want more than what they normally give us for the PvE events obviously. I'm willing to pay for the content if they are willing to put in the work. Again, like I said they could just shove a brand new game on steam so it wouldn't effect the servers
> [{quoted}](name=MorgManBasher,realm=NA,application-id=yrc23zHg,discussion-id=ZdEX8ab1,comment-id=00020000,timestamp=2019-08-17T14:39:28.703+0000) > > Same. > Pay to have them forever, not jsut when they randomly decide to put them up. > > And i'd want more than what they normally give us for the PvE events obviously. I'm willing to pay for the content if they are willing to put in the work. > > Again, like I said they could just shove a brand new game on steam so it wouldn't effect the servers Honestly? I think Riot could get away with selling their Gauntlet (Star Guardian/Odyssey) mode as a standalone if they updated Star Guardian to match Odyssey (Upgrades for all of the SG champs, possibly with variants for the PJ Guardians).
: Over extending is the number 1 reason you lose games.
Nah. I learned to play safe and farm. The number one reason for my losses is one or more of my allies over extending stupidly and feeding their ass(es) off for 5 or 6 deaths before whining about how I didn't go walking up to their 10/2 Zed/Yasuo/ADC/Yi/Darius.
: Why not release PvE DLC or something?
If it was paying (once) to access those levels outside of their events, totally would go for it. Not if I'm paying to access them during their events though.
: If you could get back half of what you spent on LoL?
Maybe on a side account I don't play any more.
: and of course the boards fuck up the image
On imgur, you want to right click and then select "Copy Image Location". Then, post THAT link to the raw image instead of the imgur link to properly embed it into the OP. https://i.imgur.com/DJSHGuB.jpg[] Since my post is a child post of the thread, I may need to add brackets [ and ] at the end of the image with no space between them so the image embeds properly.
: But this is correct. Getting lucky because the enemy bot int shouldn't matter against a master at the adc-counter champion.
Yasuo has a skill that outright invalidates all ranged combat for 4 seconds. It's called Windwall. Windwall has zero counter play. If Windwall does not affect your ability to fight Yasuo, then there is no counter play to execute. Additionally, champion choice in response to Yasuo is not counter play because counter play is action ANY champion can take against the skill. "Baiting it out" is not counter play because it relies on user error, which is not responding to the skill being used (or countering it). Rather, it is playing based on the skill existing and HOPING Yasuo fucks up. This is broken, bad and unhealthy design. Moving away from the Windwall? Yasuo wins because he doesn't have to fight you any more. He can wait until he's on better terms and fight you then. Moving around the Windwall? If it's even possible, you're likely putting yourself in even greater danger. Yasuo wins. He and/or his teammate(s) have a much better opening on you in a lot of cases. Moving through the Windwall? Now you're fighting on severely disadvantaged terms. Yasuo wins. Fight through it anyway? Yasuo wins because you're a sitting duck and he can probably turn that into an opening to kill you. At no point is there a measure a champion can take IN RESPONSE to Windwall where Yasuo does not benefit. Those champions who are not affected by Windwall still do not need to use any counter play because they don't need to respond to it. Windwall is the epitome of broken and unhealthy design. "But muh adc counter!" is not an excuse for design that is so blatantly in favor of the user that it has zero counter play. Not even Braum's shield is as poorly designed as Yasuo's because Braum can still be damaged and CC'd through it. And this is before I even get into the other stupid parts of Yasuo's kit which will result in a wall of text that you're not gonna read and recite "git gud" as if that somehow invalidates anything I've said or the logic that I've clearly expressed behind said statements.
: Add The Void on Runeterra map
The void is supposed to be an alternate dimension of sorts. It is a lot like H. P. Lovecraft Eldritch Horrors but rather than just sanity it consumes your body as well. That said, it doesn't have a location on Runeterra as a result. Even Riot confirmed this when they said Kai'Sa had not actually been in the void when she survived it, rather she was in a massive network of underground tunnels that the void portals constantly appeared in.
: Can we get an option to spend $ on a Gordon Ramsey announcer?
"Your gameplay is (bleep)-ing raw!" "Are you an idiot sandwich?" "Where did you learn to play? Bots?" All in place of "An ally has been slain."
CLG ear (NA)
: > [{quoted}](name=Kanzler,realm=NA,application-id=yrc23zHg,discussion-id=ihZ2tu6E,comment-id=000100000000000100010000000000000000000000000000,timestamp=2019-08-15T19:07:19.174+0000) > > It should default to no because the surrender vote is actively asking if you wish to end the game instead of keep on playing. Anything besides a clear action on consent (hitting yes) should not be interpreted as such. > > Hypothetically, if the game prompts you with "You are 20K gold behind, a surrender will happen unless you vote no", then i would say an abstaining vote should count towards a surrender because that is the natural course. > > Of course votes arent counted in congress if someone doesnt vote. However, if 3 Senators abstain, a passing vote still requires 51 votes, not 49. im not saying it should default to anything. im saying if you don't vote you don't count at all
> [{quoted}](name=CLG ear,realm=NA,application-id=yrc23zHg,discussion-id=ihZ2tu6E,comment-id=0001000000000001000100000000000000000000000000000000,timestamp=2019-08-15T19:39:42.068+0000) > > im not saying it should default to anything. im saying if you don't vote you don't count at all Regardless of how you phrase it, you're lowing the requirement for surrender. How? Because you're changing the required vote from 65% of the entire team to 65% of votes made.
Levıathan (EUNE)
: How Riot can make a cash grab that people can actually enjoy.
Riot: But that requires actual work that would cut into our profits!
Rioter Comments
: eternals costing 850RP is fine
It shouldn't cost any RP at all. At the worst, since it's champion specific, it should cost a champion shard, which are free to obtain via the leveling system. The only other variant is each eternal at the champion's price or 6300 in BE. This isn't a matter of me not having money to spend on Riot. It's a matter of Riot trying to charge me anything for showing stats that were already tracked.
Myrmiron (EUW)
: Back in my days...
I remember when the only metric for your rank was your MMR.
: Supporting Eternals poll. You wanna see how many want in?
1.4 million points on Miss Fortune. 300k on Nocturne 106k on Ashe 105k on Kai'Sa All of the above champs are M7. I don't need Eternals to show that I enjoy playing certain champs. I don't need to show off a few stats. I will make my show by playing those champions well.
: If someone doesn't vote count it as a yes
Unanimous = all possible voters made the same vote. I'm sorry you're not happy with your shitty lane phase and refuse to learn how to play from behind. You still aren't entitled to a surrender just because someone's focused on carrying your ass.
: > It's like blowing through a red light and getting a ticket. But instead of learning from the ticket, you keep running through red lights. Eventually, your license is revoked because you didn't stop breaking the law. You can get a new license later, but if you didn't learn from losing it and change your patterns, you are just going to be on the road to losing it again. you realize that what i said there is you agreeing with me then? riots current system is just as above accept you dont get the license reinstated EVER! where as im merely saying the person should get a chance to be like ohh i messed up big time i understand now completely thus getting his license back!? the person should be given an easy go of it either he should be on very thin ice even once the account is reinstated. You can get a new license later, but if you didn't learn from losing it and change your patterns, you are just going to be on the road to losing it again. also im aware tyler didnt get his accounts back
> [{quoted}](name=Im A Dinger,realm=NA,application-id=yrc23zHg,discussion-id=0qAXulmE,comment-id=00010000,timestamp=2019-08-15T07:44:06.019+0000) > > you realize that what i said there is you agreeing with me then? > riots current system is just as above accept you dont get the license reinstated EVER! > where as im merely saying the person should get a chance to be like ohh i messed up big time i understand now completely thus getting his license back!? the person should be given an easy go of it either he should be on very thin ice even once the account is reinstated. > > You can get a new license later, but if you didn't learn from losing it and change your patterns, you are just going to be on the road to losing it again. > also im aware tyler didnt get his accounts back You're missing the point and illustrating why Riot doesn't undo permanent bans. People who get their account permanently banned in the first place didn't learn. And more often than not (by a massive margin), those players who got their accounts back did not show any reform. This was an experiment done twice and both times it was deemed a failure. Players got their chance to realize they screwed up with the chat restrictions and 14 day ban. The latter of those is where a player should be telling themselves "oh boy, I've really messed up" because anyone who has hit that punishment is on the thinnest of ice for months (of average, regular play) before they can even go one game without risking a permanent ban. Players had their chances before being permanently banned. They didn't take them.
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Busty Demoness

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