Riot Scruffy
(NA)
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Quick Gameplay Thoughts: December 13
Lowering skill floor a.k.a. dumbing down champions.
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Riot Scruffy
(NA)
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Preseason: Rise of the Elements on PBE!
Would you consider changing {{item:3742}} recipe to include {{item:2053}} instead of {{item:1031}} ?
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Riot Scruffy
(NA)
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Preseason: Rise of the Elements on PBE!
* What do the pools of water do for Ocean Rift?
* An idea/suggestion for Ocean Rift: River now "flows" (maybe a whirlpool where Scuttle Shrine would be?)
* Also, I don't know how to implement this, but I always liked the idea of Dragon flying around the rift, seeing it's shadow & doing "random events" until it spawns (so it remains **untargetable** but able to attack those in the river?)
* I don't mind Cloud Rift, I just don't understand the purpose of wind tunnel in the Dragon pit? The Brush from Ocean I understand for an ambush but not Cloud Rift.
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I would say make R visible but untargetable. Takes away frustration vs Teemo, while Teemo players will be happy the traps can't be killed (Think Caitlyn Traps). Make his W allow him to move while being invisible so it's not JUST a bonus MS abliity (boring). Make Teemo (passive) gain invisibility instantly upon entering a brush, which then goes on 10-15s CD.
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Riot Jag
(NA)
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Update on Teemo changes
Meh. Some people just hate change.
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I thought you were referring to my original comment?
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What anger/offense?
You took from my statement what you wanted to mean. Jumped to conclusion, nothing more.
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"You misunderstand. Now I know that "12 year olds" isn't so much of a meme." You're putting words in my mouth, Straw Man!
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You misunderstand. Now I know that "12 year olds" isn't so much of a meme.
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Well that would explain a lot of "never grew up" mentality of players...
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Not getting a feedback makes me wonder if I should even bother using the Report a Player feature. I'd be more inclined to use it if it did, because it happens in a lot of my games, just makes me want to quit playing the game :(
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Riot Lutzburg
(NA)
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Malphite changes coming to PBE
If you ever do larger work, can you make his ult hit everyone in the path of his dash instead of just the end point? Also, was thinking that Malphite could morph himself into a boulder (bowling ball) and strike down all the pins (champions); collision would not stop Malphite, only distance. Was thinking of Nunu W/Sion R where he can turn but maybe not as much as Nunu/Sion.
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like Nasus W?
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Riot Scruffy
(NA)
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Item Shop Cleanup
Why not make {{item:3814}} give Camouflage as an active? Or it could grant invisibility but for only 1-1.5s
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I agree. Should be available every 5 or 6 mins imo
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Meddler
(NA)
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We believe Wit's End is much closer to being a stable, useful item. Ohmwrecker by contrast arguably fills a niche that doesn't need to be filled and wouldn't be good for the game if it were strong. We'd have removed the item if the name wasn't a refer a friend promise, possible we instead move the name somewhere else to both better deliver on that and let us take out an unsuccessful item design.
Sorry this is so late, but would you consider replacing Commencing Stopwatch with a 1-time Ohmwrecker active as a rune instead? It fits more into a certain playstyle rather than "never a bad decision" rune.
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Riot Maxw3ll
(NA)
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Blitzcrank Changes Heading to PBE
Would prefer Blitz to have more of an actual kit instead of everything revolving around his Q key. His Q is more valuable than his ult.
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Riot Jag
(NA)
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Teemo changes temporarily on PBE for early feedback
Does E cd tick down while stealthed, or does Teemo have to break stealth first? e.g. Can E be ready again if you stand still long enough (while NOT in a brush)?
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Riot Jag
(NA)
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Teemo changes temporarily on PBE for early feedback
Also, would you consider reducing the radius/duration of {{item:3364}}/{{item:2047}} ? That could go a ways to make Teemo feel less bad.
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Riot Jag
(NA)
:
Teemo changes temporarily on PBE for early feedback
How exactly is the Jayce healing? Also, looks a little weird seeing blood from his AA animatin when he's actually missing (in melee form). Though I understand it would be additional work adding new "miss" animations hitting the ground/dirt/water (river) or w/e.
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Meddler
(NA)
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Quick Gameplay Thoughts: February 15
When will Manamune get a rework? Only Ezreal buys it. Not even Jayce buys it anymore except maybe on ARAM. Niche items are fine but not when only 1 champ buys it/the item is balanced around said champ.
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Riot Scruffy
(NA)
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Champion Weaknesses in 2019
That's all fine and good about making sure reworks/VGU's offer weaknesses+counterplay _before_ they're released and become an issue in the first place.
My problem is, why does it take the balance (design?) team **MONTHS** before fixing these issues? I'm not one to say "Riot wants to make money with them (plus skins)" but I'm legitimately perplexed why Riot would wait so long, SEVERAL patch cycles before making the necessary changes?
And that includes waiting half a year to revert the 8.11 crit itemization as well as nerfing current top tier picks in 9.3 like Urgot & Karthus and Aftershock-Lissandra.
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While I understand the idea of using a shield to bash enemies, I can also see Shield Bash reworked to "bash the enemy's shield" a.k.a. dealing bonus damage to shields by X amount (but not so much to overpower Aery. Then again, there is Revitalize).
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Well it was Riot MapleNectar that suggested it... https://twitter.com/IreliaCarriesU/status/1086012464934707201
As well as his comment:
> Just want to state that this is only one direction of several we've been talking about. No lock on what we'll actually ship yet
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Isn't that already in the game?
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> ezreal is god awful in solo q
"Time for a true display of skill" most of his kit/gameplay is skillshot based. Doesn't surprise me if solo Q lacks skill
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I'm an advocate for reducing frustration vs Akali but even I think removing the Q heal is going too far.
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PhRoXz0n
(NA)
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Crit Item Explorations Part 2
@PhRoXz0n What do you think of a component item that gave raw AD + crit chance that builds into IE/ER? Something like:
[Blade of Sorrow]
Cost: 1525g
{{item:1037}} + {{item:1051}} +250g
+25AD
+15% crit chance
Alternatively, 1-2 Long Swords instead of Pickaxe, possibly cheaper price like 1300-1400 with only 20AD? Inspired by{{item:3144}} and {{item:3155}} and even {{item:3077}} having 3 basic components.
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Is it because it won't have Essence Flare? I think it is a good item. AD + Crit chance + CDR, with mana on-hit? Sounds great to me!
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IE itself will have 25% crit chance. Yes the bonus crit dmg is lower but is way better than the true dmg conversion it has right now. Can be a rushable 1st item again. It's basically pre 8.11 just nerfed cuz ADCs were OP, hence the midseason changes.
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5000g is way too expensive. We don't need a Stat-stick of Stoicism.
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These changes are fine. If you're concerned about Yasuo, he should just get a flat 20% crit chance (or maybe scaling by level like +10-20%) rather than always doubling. Or nerf his crit from 90% to 80%.
If you bought Stormrazor, you didn't have 100% crit chance until your 4th item unless you skipped Stormrazor. I'll gladly give up 25% chance to have 25% bonus crit dmg that works vs everything.
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Last Whisper + upgrades was always meant to be THE anti-tank item for ADCs and Last Whisper is getting twice its stats for a mere 150g extra. IE will now be more effective at everything other than high armor tanks.
Current iteration is gold inefficient (overcapping on crit chance) with low agency when game pacing keeps getting faster & faster, favoring early-mid game champions. I'm ecstatic that IE is getting reverted, albeit nerfed, and ER is just too good to pass up.
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280 isn't low in early-mid game and will work vs all damage types instead only magic. And you still get offensive stats with it. But if need be, they can always make it scale from 250-350.
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These are explorations, not patch notes. None of these numbers are final. They are tentative and subject to change. Literally says in the disclaimer...
> Usual Disclaimer:
Not all of these things are guaranteed to ship and are subject to change
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> All I see here is NERF NERF NERF. Losing 5% crit per item is not worth 2% Movement Speed.
You're losing 5% crit on each but getting 25% on IE. Idk why people keep forgetting that IE will have crit chance as a raw stat now, even higher than before (was 20% pre 8.11), though the crit dmg is nerfed.
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You forgot to add {{champion:50}} to the Mortal Reminder list :P
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Meddler
(NA)
:
Quick Gameplay Thoughts: January 18
One thing I hope you are keeping in mind is the fact that Riot has been lowering CDs on champion kits over the past, and making items with CDR more accessible. More rotations (as well as mana) means more overall damage output. Presence of Mind and/or Manaflow Band contribute to the continual use of abilities and makes mana costs harder to balance. I suggest raising either CDs or mana cost so that players have to use their mana wisely and a bit conservatively.
Another thing is double flat magic penetration. I'm aware that Oblivion Orb/Morello's is getting nerfed, it doesn't take away the option of having double pen so early in the game, allowing champs (mages, not just AP assassins) to deal nearly true damage to squishies, including their opposing laner. Maybe consider a nerf to Sorc Shoes magic pen passive?
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The proposed changes are halving the AD/AP baron buff gives at 20mins, though I imagine probably needs more changes than that.
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Think you replied to the wrong comment, don't think they will see it xD
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It'll certainly hurt the junglers that want/need Level 6 the most because it'll delay them from getting to that powerspike. This might make counter-jungling stronger to keep your opponent low level'd, then when your laner pushes, they can contest the enemy jungler even harder. I can see the 9.2 changes being paired with lower respawn timers though to keep Junglers in the jg, as you said, to make up for the loss XP. But Riot keeps saying one thing and then saying another. First, they say they want junglers to have more PvP interaction (hence the 8.10 scuttle changes) but now they want less interation with laners. Yes, it's much harder to take a tower just one gank but a gank could still be worthwhile to get a plating or two. Better make your ganks count!
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Hard engage onto her or have a blitzcrank pull her into your team. Silenced in more ways than one.
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I think in one of Meddler's QGT recently he said we should be getting another roadmap in a couple of weeks.
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I'm simply refuting what you said about pros thinking she's garbage. The core of that statement is perception, not winrate stats. A champion can be weak in solo queue but strong in pro play (Hello Ryze) due to team coordination and skill.
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C9 Squeeky
Level 121 (NA)
Lifetime Upvotes