: Champion Types That Are Inherently Broken
For squishy champions, the counter to invisible champions is paying attention and sticking near your team. There's only 2 invisible assassins that can actually get to you without you having any way to tell and even then pretty much only if you're standing beside an unwarded bush or against Shaco.
Kazekiba (NA)
: nah dont remove it; revert it. Spear of Shojin passive changed to "Takes (2.5% total AD)% reduced damage while near enemy champions, stacking up to 3 times." Throw in a maximum damage reduction of 10/11/13/14/16/17/18/19/20/21.5/23/24/25/26/27/28/29/30 (based on level) damage reduction to balance it so Rengar and Jhin don't get too carried away
But the original Spear passive was a flat damage reduction, not %. Also to get 30 out of 2.5% total AD you'd need 1200 AD, so that limit actually wouldn't do anything for anyone.
: > That's a common thing for all champion. If you start casting an ability, then it cannot be interrupted. Except channeling skills. Such as Nunu, and Kata ult. With a huge exception being dashes which can be interrupted by displacement (though other forms of CC doesn't have any effect other than CC'ing the target when they finish their dash)
Yasuo's is actually the exception to this. His dash can be stopped by roots and stuns where usually they do not.
KazKaz (OCE)
: Yet another patch where Item RNG isn't fixed
Hot conspiracy theory here but I think TFT is just a way to sell more lootboxes in the little legends. The game is a gamble so you get addicted and invested.
Moody P (NA)
: riot isn't giving me cosmetics for free, they're literally Satan?
> [{quoted}](name=Moody P,realm=NA,application-id=yrc23zHg,discussion-id=dFKT6KKy,comment-id=0001,timestamp=2019-08-13T21:13:33.468+0000) > > riot isn't giving me cosmetics for free, they're literally Satan? You know, I wasn't really expecting anyone to read my post and yet somehow you've still managed to baffle me with this reply.
Rioter Comments
iiGazeii (NA)
: Because Pyke is an assassin and needs more income than a support to function as an assassin.
> [{quoted}](name=iiGazeii,realm=NA,application-id=yrc23zHg,discussion-id=lhVcRw7y,comment-id=0000,timestamp=2019-07-27T23:03:02.076+0000) > > Because Pyke is an assassin and needs more income than a support to function as an assassin. So he just gets to be plain better than all other supports then? Getting less gold than the rest of the team was always an intended weakness of supports. Riot needs to remember that.
: Don't worry, not like she won't get another skin in like 8 months or so :L
What? Don't like Riot shoehorning Jinx into every bloody skin-line?
FSRER (EUNE)
: Renekton was a lane bully who had the ability to win duelists but lose to juggernauts/tanks. Now, they let him win duelists and every tank with a shield making matchups like Sion and Malphite, to be good matchups for renekton instead of bad like they were. Bullcrap buff and unecessary. A change for the sake of change not for the sake of balancing.
> [{quoted}](name=FSRER,realm=EUNE,application-id=3ErqAdtq,discussion-id=dVWfpJRE,comment-id=000c,timestamp=2019-07-04T05:23:12.646+0000) > >A change for the sake of change not for the sake of balancing. So business as usual for Riot then?
: you see the thing is from what I've read in TFT you can lose simply because the enemy gets more items early on, so pure RNG factor In hearthstone you can lose simply because the other players draws better, also pure RNG factor you could say it's the same, getting items is like drawing card, both players get the same amount of card sure but RNG still decides it, there have been tournament hearthstone games won and lost purely based off of not only drawn card rng but rng from the card effect itself as well
Trust me, I understand the comparison. I just don't think it's correct. The amount is important, you can't just gloss it over. Imagine if in Hearthstone there was a random chance that you only start the game with 1 card in hand and then every turn you have to flip a coin to decide if you draw a card or not. That's exactly how it feels trying to get items in this game. It's not fun.
Rioter Comments
Pika Fox (NA)
: > [{quoted}](name=Cancer Champ,realm=NA,application-id=RaE1aOE7,discussion-id=0LTtRTRT,comment-id=00040001,timestamp=2019-06-28T19:34:14.163+0000) > > Whether or not they're 'gambling' by definition isn't the point. The point is these things are clearly designed for the sole purpose of getting people to spend as much money as possible by making it impossible to guarantee that you actually get what you want without being willing to spend an obscene amount of money if it comes to it. > > The difference between loot boxes and blind bag type things is generally you're able to obtain any specific prizes you might want without having to play the stupid game of chance. If you want a specific pokemon card, you can trade your friend for theirs or buy it from someone online. That's not an option here. Even Valve, as shitty as they've become, lets you trade the shit you get from their lootboxes with other players. Which is an issue that has nothing to do with loot boxes.
It has everything to do with loot boxes. It's exactly why everyone hates them. You can't just get what you want. Rather, you *can,* but again only if you're willing to spend waaaaaaaaay more than you would've otherwise. Why not just sell the little legends individually for what they charge for the token selection of basic ones? It shows a clear disrespect for the customer as nothing more than a money printer for the company to harvest cash from. It's a contemptible practice and the fact that there are actually people defending it is mind boggling.
Pika Fox (NA)
: Either way, a loot box, by definition, is not gambling. You purchased a product, and received said product. The box contains, for sure, an item. The item is not cash, and the value of all possible items you can get from it is listed before hand. In general, the loot box is cheaper than anything you fould have individually purchased as well. Its a blind bag, same as any blind bag, same as any gashapon machine, same as any card pack. EA uses them to sell power, which is bad. That doesnt make the concept as a whole bad. Baning loot crates altogether would mean the $.25 toy machines at stores are illegal, pokemon cards are illegal, gumball machines are illegal, blind bags are illegal, etc.
Whether or not they're 'gambling' by definition isn't the point. The point is these things are clearly designed for the sole purpose of getting people to spend as much money as possible by making it impossible to guarantee that you actually get what you want without being willing to spend an obscene amount of money if it comes to it. The difference between loot boxes and blind bag type things is generally you're able to obtain any specific prizes you might want without having to play the stupid game of chance. If you want a specific pokemon card, you can trade your friend for theirs or buy it from someone online. That's not an option here. Even Valve, as shitty as they've become, lets you trade the shit you get from their lootboxes with other players.
Sukishoo (NA)
: They were never meant to be active all the time. Again, they stated that they were going to be less frequent so that was known for a long time. It was a rotating mode that was meant to be around every now and then anyway.
Yes, they were meant to be active all the time. That's how it worked for like, two years. You used to be able to queue up every weekend for a gamemode that wasn't the normal 3 gamemodes, and every so often the gamemode would swap out. That is what the rotating queue was originally. The important part was that it was available every weekend. THIS IS HOW IT USED TO WORK. To claim otherwise is just denial of observable fact. And yes, I know they moved away from the old model. That's what I'm asking about. I want to know why. "Focusing on other things" isn't a satisfactory answer because it makes no goddamn sense. The gamemodes are already made, and the RGM queue worked fine the way it was originally introduced for two years before they suddenly decided to "focus on other things."
Sukishoo (NA)
: It wasn't though. They said sometime, I believe last year, that we would see them less frequently. Pretty sure with the return of some of the other popular skin lines later this year, we will definitely have game modes alongside them.
It definitely was though. At the time of this post you can only queue up for Summoner's Rift, Twisted Treeline, and Howling Abyss. I'm talking about a weekly (or rather weekendly) rotation of old event gamemodes. No such thing is currently running. Occasionally running a new or old gamemode for events isn't what I'm talking about.
Sukishoo (NA)
: It wasn't dropped, they have just been focused on some other things lately. They will have them return in the future.
It clearly was though. We used to have a Rotating Gamemode Queue, now we do not. I don't see why gamemodes that already exist can't be rerun on a rotation that they already once had running...
Rioter Comments
: Remember when some boards people flamed us for complaining about Rivens compensation buffs?
Terozu (NA)
: She's also listed as a support, fulfils the support role in the houses event and Riot officially classifies her as a support in things like Rioters describe all champs. She was originally designed as a support based counter designed for a duo lane and is in fact intended to be a supportive version of Morgana. I can prove this in like 5 minutes. Her own designer calls her a support. Most Lux mains play her as support. But yes she is also a mage. You see she's a burst mage mixed with an artillery mage. But, well, that's her class. Her role is still support. They're separate things.
Lux is listed as a mage on the website, in the client, on the wiki, on the classes/subclasses pages Riot has put out... Only old, outdated sources seem to directly refer to as a support. Besides all that though, just look at her kit. It's pretty clear that burst damage is what's being emphasized. All but one of her abilities do damage. Even her passive does damage and ***that's all it does***. Her ultimate is a long ranged line nuke that can pop her passive for even more damage AND has a cooldown reduction on kill so she can use it more often. Except for the ult cooldown refresh and a few other small changes here and there, she's been mostly the same since release. It's not like they reworked her into a burst/artillery mage. If anything, she's a mage who happens to have a shield she can share. If she's being played support, it's because mages seems to be pushed out of mid more and more by the meta. You can see it with all sorts of mages. Not all of them, obviously, but it's clearly observable. Brand, Karthus, Morgana, Taliyah, even Vel'koz to an extent. Even Xerath shows up support instead of mid and he's like, THE mage. Edit: If you look in the client, she DOES NOT list as a support anywhere outside of champion select. e.g. in the collection: https://cdn.discordapp.com/attachments/185546759886471168/579726609141989376/unknown.png But to be fair she *does* show up under support in champion select... because people happen to be playing her support. https://cdn.discordapp.com/attachments/185546759886471168/579727576629641217/unknown.png Note the additional presence of Brand, Fiddlesticks, Vel'koz, Zyra (who are also mages)
Terozu (NA)
: She was even picked in pro play. She's strong but everyone doesn't want to hear it. And no, she shouldn't be pushed mid. Shes a support by design.
No, she's a mage. She's clearly meant to be a mage. She's even listed as such in the client. Lets not push another mage out of midlane please...
Morgan1eF4y (EUNE)
: ***
What the hell are you even on about lmao?
: What is this post lmao
People must be running out of things to mindlessly bitch about.
SEKAI (OCE)
: Akali has 3 separate forms of MS steroid spread between her passive and W, a stealth in W (not "conventional" mobility like dashes and blinks, but going stealth nonetheless provides mobility in a literal sense), 4 dashes spread between E and R where 3 are free-directional nor need a condition while the last 1 works on a condition it has infinite range, a cone slow and a line stun and both of which are free-directional (isn't mobility, but it hinders others, so it's "relative mobility"). That's pretty damn mobile, even for a mobile champion. ...... But mobility isn't necessarily the core of her problems. But instead it's something more adequately explained in the OP of the thread below: https://boards.na.leagueoflegends.com/en/c/gameplay-balance/kQLqfrBa-the-akali-update-has-turned-out-to-be-a-disappointing-downgrade
"Relative mobility"? What? First of all, her Q does not slow in a cone, only at the tip. And second, the stun on her ult requires her to *dash through you to stun you*, and even then only for 0.5 seconds which is about enough time for her to finish dashing (effectively giving her almost no mobility advantage beyond what the dash already would have). "Relative mobility" my ass. Are Taric or A.Sol mobile just because they also have AOE stuns? This isn't even something new to Akali either. Her old shroud slowed and it was just a big fat circle. Akali has 2 (two) abilities with dashes. These abilities both also happen to break down into two casts (or two *potential* casts in the case of her E) that each have a dash component. This is an important distinction though because that means *half of her dashes share a cooldown with each other*. *Why* is this important? It's important because it affects their availability. If, for any reason, Akali fails to utilize both dashes on either ability (missed her E, was stunned, incompetence, etc) then that's it. The ability goes on cooldown and she has to wait before she can use either dash even if she only used one. It's one ability, one cooldown. Akali blowing her ult or whiffing her E means TWO WHOLE DASHES are no longer available to her for however long. With old Akali, her blink and up to three dashes were all available totally independent of each other save for the 2 second cooldown between casts on her old ult (to compare, her current ult has a longer delay between dashes at 2.5 seconds while also having a normal ult cooldown). Combined with the 30/22.5/15 second recharge on her ult, which also reset on takedown, and you have an old Akali that was pretty much always ready to jump all over the damn place as long as she had targets to jump to. The only real upgrade in mobility one could argue she really got over her old self was the movespeed on her passive and her E, and even then her E is the only place she really gained. Her shroud's movespeed was nerfed to compensate for the new movespeed from her passive. You also forget her passive movespeed is totally conditional on the direction she's currently moving relative to her opponent and whether she still needs to break the circle or not. She only gets to move faster if she's moving away from you until the circle is broken and then she's only faster when moving towards you and then pretty much just long enough to make up for the fact that *you have to run away to get that speed in the first place*. You want "relative mobility" how about actually making some comparisons.? The way I see it, the only time she's more mobile than old Akali is when she's running away, which is kind of the opposite of what she wants to do most of the time (unless you're bad, I guess). But she pays for that by becoming essentially a cripple after she blows her load. Akalis who run away don't get kills, and those who don't aren't really doing anything the old Akali couldn't already do in the first place. Overall, I'd actually say she's probably about as mobile as Zed. Who, to be totally fair, is also annoyingly mobile. --- Now as for other issues with Akali, that's a totally different discussion. I've played a fair bit of both versions of Akali myself, she's one of my favorites champions, and while I like both I personally think the new Akali is much more fun to play. She certainly suffers from pretty unique issues though, particularly with her damage pattern being so weird. Their intent was to make an assassin with a longer kill pattern than others by giving her a shroud to hide in. Other assasins do their job by going in, pressing all their buttons in quick succession, and leaving before they get torn a new asshole. Akali by comparison is meant to go in and dance around you for a few seconds, taking out chunks of HP at a time before finally finishing you off and bouncing out of there, using her shroud to hide during her downtime between attacks. Akali to me actually looks like an attempt to make an assassin with *more* counterplay than her counterparts. Of course, this all seems to fall apart when you actually get into the game and end up with a champion than can hide in a big annoying "haha fuck you" circle and then slap you for a shitload of damage while you're stuck there trying to guess where she is and hoping you can hit her with a skillshot (if you have one to hit her with).
DalekZec (EUNE)
: Her mobility isn't what makes Akali a toxic champion. The fact that how overloaded she is with too many shit shoved in is what makes her toxic. Even with the removal of heal of true stealth she is still overloaded and she still can heal since she can buy gunblade and death's dance because of having both AD and AP scaling. Counter building her is already out of the question. Oh you built MR over my ap build? It's ok, i go AD! That champion needs a re-rework by someone who understands game health. It's clear CT is too far up his own ass to even think that shoving like 8 mechanics in just a passive and Q as a starter is an absolute shit idea.
Are you seriously suggesting that items, which ANYONE CAN BUY, somehow make *specifically Akali* overloaded? How is having lots of item options even a bad or toxic thing? So what if she can work with other builds? You know she does mixed damage either way, right? Build mixed defensives if she's building mixed damage. Adapt your item build to the situation, that's the whole point of the item system... CT is NOT the one with their head up their ass here.
: > [{quoted}](name=Cancer Champ,realm=NA,application-id=3ErqAdtq,discussion-id=XzvE5vgO,comment-id=00030000,timestamp=2019-04-25T21:47:41.548+0000) > > Two of those are her ult though? I hear those are like, *designed* to be strong or something. Not sure though, might have to look it up again. Not relevant.
: What other champion (excluding riven cause we all know she is bullshit) has not 1, not 2 but 3 different forms of unconditional mobility?
Two of those are her ult though? I hear those are like, *designed* to be strong or something. Not sure though, might have to look it up again.
: Any Yasuo player who denies this is lying.
How else does one test their skills?
: > [{quoted}](name=Wolfeur,realm=EUW,application-id=yrc23zHg,discussion-id=bx7u59Uc,comment-id=0006,timestamp=2019-03-20T13:51:22.192+0000) > > Maybe give Jarvan like, a legitimate skin instead of going "He jumps, sometimes, it'll be funny." Nope. Prime candidate for a dunkmaster skin with history, team banners, he can get away with holding a hoop like Darius does, and he can literally tear up the court
> [{quoted}](name=ChickenWrap,realm=NA,application-id=yrc23zHg,discussion-id=bx7u59Uc,comment-id=00060000,timestamp=2019-03-20T17:39:22.011+0000) > > Nope. Prime candidate for a dunkmaster skin with history, team banners, he can get away with holding a hoop like Darius does, and he can literally tear up the court This would be amazing for a legendary Jarvan skin
Barcid (NA)
: https://lolalytics.com/ranked/worldwide/platinum/plus/champion/Riven/ https://lolalytics.com/ranked/worldwide/diamond/plus/champion/Riven/ https://lolalytics.com/ranked/worldwide/master/plus/champion/Riven/ champion.gg pulls from normal queues as well instead of just ranked. Lolalytics is pulling from ranked games alone.
Her toplane winrate is only 53% at Plat+ though and still only 54% in Diamond+ (54 is still really high by normal standards to be fair). Only saying "Riven has 56% winrate" when she only has that winrate in Masters+, leaving out the context of that number, is just misleading. Sample size is very very small up there so numbers tend to get taken to extremes. Did you know Lux also has over 56% winrate in Masters+? Don't see anyone complaining about her though.
: Or, Sugar Rush is turning out to be more popular because it's a more unique theme for Tristana. She's already got a spacey, sci-fi skin in Rocket Girl, two if you could Omega Squad, and then she's already got tons of edgy skins like Guerilla and Buccaneer. That's not even counting the fact that Demon is associated with the Halloween skins (of which she has Bewitching) and making Tristana shoot fire is nothing new, as she already does that in Dragon Trainer. So overall, the most unique concept is Sugar Rush, which is a unique aesthetic to Tristana that has the most potential for more diverse particles we haven't seen yet, as well as overloading us with a sickeningly cute version of Tristana that only Earnest Elf brushes up against. That, and it would also align her with Lulu and Poppy, who also have candy themed skins.
Tristana already has cutesy skins though like Earnest Elf, Bewitching, Riot Girl, Dragon Trainer. Hey look I can generalize too.
: I think the "Hot" section should remain. It'd be difficult to find a topic that people discussed half a day ago, when people suddenly stop commenting, but the topic itself would still be worth to talk about. All you see are new threads, since there would be no other threads to reply to unless you search for a while. The "Best" section was always a little useless in my eyes as most of these posts were 3 - 4 years old and nobody cared about these posts anymore anyways.
It should just be like other forums where replying to a topic bumps the thread to the top. That way stuff that's actually being discussed is always bumped to the top.
Rioter Comments
: I don't think he's just the messenger for "the people on the boards are useless"
Not like he's wrong. This place is a shitshow. There's so much better places to get actually good feedback without having to wade through a bunch of toxic vitriol.
Salron (NA)
: > [{quoted}](name=TrustyRustyRuler,realm=NA,application-id=3ErqAdtq,discussion-id=x4fr5Bxj,comment-id=,timestamp=2019-02-24T15:43:16.754+0000) > **Windwall now has a limited number of projectiles it can block before disappearing**, kind of like {{champion:201}} wall but with more 'health'. Maybe the number of shots it can take can increase with rank, like 5/6/7/8/9 projectiles or maybe something more generous like 5/8/11/14/17 to take into consideration teamfights in the mid to late game. Any change that encourages throwing shit into windwall is inherently bad
What if instead of having "health" it instead had a greatly reduced duration after it ate one projectile? e.g. it eats an auto and only lasts for a couple tenths of a second longer before prematurely fading. This way it can still be used to 'parry' an attack as intented for his design without being super obnoxious in a teamfight.
: Very simple Yasuo change to make him more balanced
I used to be a Yasuo main and I've always been a fan of the idea of moving one of his passives to one of his abilities. I never thought to put the flow shield on his W though. If it were a passive on his W that scale with its rank then it would be a lot weaker early since he usually maxes it last but because of that his lategame can still stay the same. Personally if I were to move his other passive, his crit passive, to an ability I'd move it to his ultimate. Maybe make it so instead of getting double crit chance he could get a flat amount of crit chance per ult rank so he can still scale the way he's meant to while, again, making him less frustrating to deal with earlier on. I wish Riot would do *something*. I really miss being able to pick my favorite champ...
GreenKnight (EUNE)
: > [{quoted}](name=zeskgames,realm=NA,application-id=6heBIhQc,discussion-id=lpjKfAnI,comment-id=00000000,timestamp=2019-02-23T22:43:04.312+0000) > > That's not what the OP was talking about and you know it. Oh, it very much was. They can respond to critical posts, that are written coherently and with some thought behind them, but they refuse to do that. I understand if reds don't want to read those pure hate posts, but constructive criticism is too met with silence. I mean, look at those threads with proposed changes to Kayle. Reds should be there, to clarify some of our issues. But, they prefer to use reddit and twitter instead. Is that behavior caused by toxicity on boards? Partially yes, there's no doubt about that. BUT, there are different reasons too, at least as far as i can see. On reddit, they have to log in once and they can respond to whatever they want on any board, which is what August is doing. On twitter, they can say whatever they want, and not be associated with Riot as much as they would here. Finally, there's the infamous reddit echo chamber, that gets behind most of what Riot puts out, no matter what issues this might cause.
They have responded to criticism threads before though. They still do come into discussions on occasion. Often what happens is they browse the Boards to see what people are saying about things but avoid posting here for various reasons already mentioned. I know this because Rioters themselves have said as much. Besides, fact is that there's just not as much actually good discussion happening here. It's just too much shit to deal with here. If you go to the PBE Boards (which August points out is much better) actually good feedback is posted and responded too, even when official response is disappointing but plenty of good stuff happens too. I myself have aided in feedback and improvements to content before it goes live by posting things I find on the PBE Boards. Riot DOES listen and DOES want feedback and DOES want to improve their work, this place is just not a good place for it.
Rioter Comments
Rioter Comments
: You seriously can't tell me that this is okay....
This post cannot actually be serious. Is this Memes & Games?
Rioter Comments
: Champion Weaknesses in 2019
What do you guys think of ADCs/marksmen in this regard? Seems like a lot of their problems stem from the fact that they're ~600 radius stat-checks on legs. I think this is at least partially evidenced by the fact that crit items just got YET ANOTHER big round of changes. It should also be noted the numerous times marksmen got items that aren't necessarily meant for them nerfed because being ranged autoattacters means they just make better use of certain items than others. I get they're, in theory, supposed to be big damage low survivability but when you throw teammates, items, and runes into the mix that weakness seems to disappear and then frustration for everyone that isn't an ADC begins. In practice, the only counterplay seems to be *hope to god the screw up and step way out of position*, *be so far ahead that you can just ignore them and/or their team*, or *just avoid them all together so they can't stat-check you to death.* Have you guys ever thought of ways you can improve the design of marksmen themselves rather than throwing together another crit-item bandaid fix? Something like giving them all ammo like Jhin or so? SOMETHING to play around other than just *have more/bigger stats than them and their support combined.* Anyways, just something I had to get off my chest and this seemed like an appropriate place. Hope it all made sense, it can be hard to keep track of your thoughts when writing a long post. To be a little more candid, it feels like ADCs get special treatment with you guys bending over backwards to keep them in the meta at all times while leaving other classes to languish in mediocrity for much much longer than marksmen ever have to deal with. This is especially frustrating as someone who prefers melee champions who feels like the game revolves around ADCs/marksmen. All that said though, I have a lot of respect for the work you guys are doing and posts like this really show how much you guys care, even if some design/balance decisons seem, er, *questionable*. Keep it up!
: ***
You need to calm down dude. Things change. Overreacting isn't going to un-chamge Riot's mind about Akali's heal which isn't even that important to her identity anymore anyway. Old Akali having a heal was always a terrible reason to keep it. She isn't at all the champ she used to be. Also Sylas's heal is not comparable to Akali's at all, that's just ridiculous.
: 1. Not sure we've released this yet. I'll look into it, but no promises on a fast turnaround, holidays slow everything down. 2. He CAN use magic without his gauntlet, however he prefers not to do so. The Gauntlet makes magic easier, faster, and more powerful. ie -- it's a shortcut and Ez loves using shortcuts. One day he'll have to ditch the gauntlet crutch and do the work the hard way. 3. I cannot go into detail about the what/why/how yet, but they are expressions of magic that appear when he's channeling or using arcane abilities.
> [{quoted}](name=FauxSchizzle,realm=NA,application-id=6kFXY1kR,discussion-id=zZTAJ0oE,comment-id=0003,timestamp=2018-11-27T23:53:57.655+0000) > > One day he'll have to ditch the gauntlet crutch and do the work the hard way. Yo that would make for a really cool legendary skin.
: > [{quoted}](name=ZoWeeLoli,realm=EUNE,application-id=3ErqAdtq,discussion-id=jb5b95ac,comment-id=0002,timestamp=2018-11-23T18:00:32.140+0000) > > CertainlyT does a good job when it comes to offensive abilities but when it comes to defensive he has no idea what they mean and he ends up making an abomination of a broken as shit windwall and TRUE INVISIBILITY shroud because why not... > Countering a whole champion rooster because why not, play around it when the hitbox is bugged as shit. The concept itself is borderline OP. If it were to stay, it should be rewarding the Yasuo players who anticipate and use their wall correctly. It's so irritating to see a Trashuo panic W sideways and somehow magically block the incoming Ashe arrow "cuz mad skillz"
Personally, I think they need to change how ranking Windwall increases its power. Instead of growing in size with rank, it should stay small for all ranks and instead increase in duration starting at something small like 0.75 seconds or so. This way it's less frustrating in lane but still turns into an okay teamfight ability later in the game as intended.
SEKAI (OCE)
: > [{quoted}](name=Cancer Champ,realm=NA,application-id=6kFXY1kR,discussion-id=A7IltrQa,comment-id=000c,timestamp=2018-11-15T22:03:00.338+0000) > > New Aatrox has many great lines that often get overlooked because all people seem to think he is are his taunts. > > ["Where I was excellence, I am deformed... Recast poorly with these crude materials. But this abomination of flesh well serves my murderous intent."](https://vignette.wikia.nocookie.net/leagueoflegends/images/8/82/Aatrox_463.ogg/revision/latest?cb=20180612213732) > > ["I shall **not** kiss the ground, nor let myself be wielded as a tool! I am damned, but I will remake this world in **my** dark image!"](https://vignette.wikia.nocookie.net/leagueoflegends/images/3/30/Aatrox_376.ogg/revision/latest?cb=20180612213247) > > ["I am but an unholy copy of life... A mockery of its freedom... And born in the cruel betrayal of the noble ideals I would've served."](https://vignette.wikia.nocookie.net/leagueoflegends/images/8/83/Aatrox_498.ogg/revision/latest?cb=20180612213856) > > ["We march to battle... Let me carve flesh, let me cloak myself in the slaughter! Hide me in their carnage... Hide me from this suffering..."](https://vignette.wikia.nocookie.net/leagueoflegends/images/d/d3/Aatrox_342.ogg/revision/latest?cb=20180612213105) These quotes do provide a lot of insight and make Aatrox relateable in contrast to the otherwise constantly screaming impression most people have about him (including me) given his gameplay cues often involve a lot of screaming. I feel for the guy now.
If you *really* want to feel for the guy, check out his short story [*The Cage.*](https://universe.leagueoflegends.com/en_US/story/aatrox-color-story/) He's actually a pretty tragic character. It's really unfortunate that most people write him off as some screaming loudmouth.
: "You need not follow, but you must witness." Azir radiates such power with this voice line.
New Aatrox has many great lines that often get overlooked because all people seem to think he is are his taunts. ["Where I was excellence, I am deformed... Recast poorly with these crude materials. But this abomination of flesh well serves my murderous intent."](https://vignette.wikia.nocookie.net/leagueoflegends/images/8/82/Aatrox_463.ogg/revision/latest?cb=20180612213732) ["I shall **not** kiss the ground, nor let myself be wielded as a tool! I am damned, but I will remake this world in **my** dark image!"](https://vignette.wikia.nocookie.net/leagueoflegends/images/3/30/Aatrox_376.ogg/revision/latest?cb=20180612213247) ["I am but an unholy copy of life... A mockery of its freedom... And born in the cruel betrayal of the noble ideals I would've served."](https://vignette.wikia.nocookie.net/leagueoflegends/images/8/83/Aatrox_498.ogg/revision/latest?cb=20180612213856) ["We march to battle... Let me carve flesh, let me cloak myself in the slaughter! Hide me in their carnage... Hide me from this suffering..."](https://vignette.wikia.nocookie.net/leagueoflegends/images/d/d3/Aatrox_342.ogg/revision/latest?cb=20180612213105)
: Star Guadian Quinn skin concept by NOOR SALEH
This looks amazing but you know Riot would ruin it by giving her tights like they did with Heartseeker
: I mean she's human like, but at the same time she's not. Also the Ketchup bottle analogy is kinda off. Eve's relationship with humans is like an Anglerfish and it's prey. She uses an alluring visage and magic to manipulate emotions to get them in close and alone before she "consumes" them by killing them in the most painful way she can manage. Her "food" is the experience of physical and emotional pain after all. When she's in close proximity to people who are suffering she gets stronger and feels sated to a degree. Why would she have sex with her victims? It serves no point for her to do so, she just appears sexy to bait them in, then she can start tearing them to shreds slowly and painfully.
Evelynn likes to get her victims really worked up so the emotional pain of the violent betrayal is just that much deeper. To that end she went out of her way to make her form and even mannerisms as attractive as possible. This considered, sex seems like a reasonable thing she'd do just to make her victim's fall even greater and thus more satisfying for her. Perhaps sex itself wouldn't have any direct effect on her, but neither does being sexy. It's all a ploy to make her victims suffer more in the end. Personally I've always been of the mind that they're just saying she doesn't to keep things clean, but that's whatever.
: https://puu.sh/BU22X.png John O'Dyin is Evelynn's narrative Rioter click the picture for the source: https://www.reddit.com/r/leagueoflegends/comments/771kmz/we_did_the_evelynn_update_ask_us_anything/doiberb/
Nice. From what they said though, it doesn't seem quite right to call her a virgin then either. It'd be like calling a ketchup bottle a virgin.
: Vladmir is a hemomancer, not a Vampire. Evelynn is not a succubus, she is a virgin.
I can accept that Evelynn isn't a succubus because she *isn't* strictly a succubus but I'd like a source on her being a virgin. This is a matter of utmost importance.
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Cancer Champ

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