: Patch 9.16 notes
You know we needed a buff for one of the most overplayed 1v9 top laners. I'm sure the jax mains will be happy for it.
Meddler (NA)
: Quick Gameplay Thoughts: July 5
any reason why ahri's being buffed? She's been S tier for like 2 seasons now.
Kelg (NA)
: Will we see Ap bruiser items any times soon? I've been waiting forever for these. {{item:3151}} {{item:3116}} the only options and are somewhat boring, and offer little tankiness. We need something like {{item:3053}} {{item:3812}} {{item:3071}} for AP bruisers such as {{champion:82}} {{champion:50}} {{champion:27}} {{champion:68}} {{champion:517}} . Any plans for them?
> [{quoted}](name=Kelg,realm=NA,application-id=A7LBtoKc,discussion-id=17fpOPh5,comment-id=0004,timestamp=2019-07-05T15:24:32.174+0000) > > Will we see Ap bruiser items any times soon? I've been waiting forever for these. {{item:3151}} {{item:3116}} the only options and are somewhat boring, and offer little tankiness. We need something like {{item:3053}} {{item:3812}} {{item:3071}} for AP bruisers such as {{champion:82}} {{champion:50}} {{champion:27}} {{champion:68}} {{champion:517}} . Any plans for them? swain aint a bruiser mate
Meddler (NA)
: Quick Gameplay Thoughts: July 5
Gotta love the indirect ivern nerfs.
Guzergus (EUW)
: The removal was correct and the data presented is biased. Lux is not near 100% presence, her pickrate is not the 2d highest. If you want to be listened to, learn to at least try to be objective.
> [{quoted}](name=Guzergus,realm=EUW,application-id=3ErqAdtq,discussion-id=EJi4Ol3J,comment-id=0002,timestamp=2019-06-25T06:24:35.694+0000) > > The removal was correct and the data presented is biased. Lux is not near 100% presence, her pickrate is not the 2d highest. If you want to be listened to, learn to at least try to be objective. not sure why you got downvoted
: If you're not willing to build vs the problem, don't complain about it.
Morde usually ults low income supports that can't afford QSS through the majority of the game and can't fight back if they don't buy it. And if they do buy it, they put their team behind immensely due to it having no utility but some MR and a total cleanse every 90 seconds or so. Along with that, morde can just ult someone else on the team who has yet to buy a QSS. It's a lose lose situation for support players. In fact, morde's ult was originally going to be fiora's but riot was concerned all they would do with the mechanic is ult the support, which surprise surprise, they do. So yeah, saying "if you don't buy QSS don't complain about morde ult" is pretty fallacious. That's the main reason why his banrate is still climbing, usually newer champs start out with a high banrate and slowly decrease over the patch they release on (and onward) but his is still consistent mainly due to how controversial his ultimate is.
: Revert Akali. 10 Nerfs after rework = rework was a failure.
People must be forgetting how the old akali played lmao.
: Please, I beg, stop allowing new champions in ranked.
the new morde has 56 percent winrate on the first day lmao so this is kinda invalid, at least for this situation
Hotarµ (NA)
: If you're talking about the Mystery Mini Icon, go to: Store > Accessories > Summoner Icons > "Mystery Mini Icon Box - Noxus" Sometimes the bundles were disappearing from the shop for some reason, so you might have to reopen it or purchase a standard mystery icon to make them reappear.
> [{quoted}](name=Hotarµ,realm=NA,application-id=yrc23zHg,discussion-id=jacvWL9b,comment-id=0000,timestamp=2019-06-11T16:55:58.817+0000) > > If you're talking about the Mystery Mini Icon, go to: > > Store > Accessories > Summoner Icons > "Mystery Mini Icon Box - Noxus" > > Sometimes the bundles were disappearing from the shop for some reason, so you might have to reopen it or purchase a standard mystery icon to make them reappear. thank you thank you thank you
Rioter Comments
: Riot Zhanos destroying diana on purpose
She's marked as a fighter and is supposed to be in a subclass called "divers" like camille and irelia, but there's such a lack of AP bruiser items that making an ap bruiser, without going the route of sylas where he just heals and shields every other second, doesn't work. They want her to feel more combative than "assassinate-tive" but they don't have the right items to to do that.
Saezio (EUNE)
: I think the opposite should be done, where all champions should be valid picks in pro. But I don't trust riot to do that, so IDK where I stand really.
> [{quoted}](name=Saezio,realm=EUNE,application-id=3ErqAdtq,discussion-id=ywVxhwRT,comment-id=0000,timestamp=2019-05-24T05:44:50.601+0000) > > I think the opposite should be done, where all champions should be valid picks in pro. > > But I don't trust riot to do that, so IDK where I stand really. were it so easy
: No what it says is one person can lose you a game, meanwhile one person can't solo carry. Two even ranked players play against each other. One loses hard, and tilts and begins to hard feed. Making it impossible for anyone else who is doing exceptionally well, to carry.
> [{quoted}](name=Lunar ArcS,realm=NA,application-id=3ErqAdtq,discussion-id=skBFsGbv,comment-id=00000000,timestamp=2019-05-23T21:46:19.490+0000) > > No what it says is one person can lose you a game, meanwhile one person can't solo carry. > Two even ranked players play against each other. One loses hard, and tilts and begins to hard feed. Making it impossible for anyone else who is doing exceptionally well, to carry. Doesn't that kind of contradict what you're saying? "one person can't solo carry" though that person getting fed off of the weakest link on the team **is** solo carrying the game. When the bad player's on your team, you see it as "oh he's solo losing the game" but you don't see it as, "that player is better than him and will solo carry the game for the other team."
: Hi, Im a main and only Teemo player. This rework as it is will kill teemo ! and will make me delete the game. In my opinion: AA range should be incerased In Stleath mode teemo should not take any damage in bush R Shrooms should not be revealved by anything or should take longer to destroy W speed should be increased or should disable any CC With all those new busted champs Teemo is less and less viable. Riot please listen to Ipav !
> [{quoted}](name=666 peuXpeu 999,realm=NA,application-id=yrc23zHg,discussion-id=Pu0ZGbkE,comment-id=0000,timestamp=2019-05-22T08:27:10.978+0000) > > Hi, > Im a main and only Teemo player. > This rework as it is will kill teemo ! and will make me delete the game. > In my opinion: > AA range should be incerased > In Stleath mode teemo should not take any damage in bush > R Shrooms should not be revealved by anything or should take longer to destroy > W speed should be increased or should disable any CC > > With all those new busted champs Teemo is less and less viable. > Riot please listen to Ipav ! Lol I dont know if this is ironic or not
: and how will you prove it
> [{quoted}](name=letsfeedtogether,realm=EUNE,application-id=3ErqAdtq,discussion-id=uTmQOUEu,comment-id=0000,timestamp=2019-05-20T10:35:21.107+0000) > > and how will you prove it Anyone that is high or drunk will tell you that they're high or drunk. They really like the attention.
: Do not want. I once accepted a group invite after a good ARAM game and for some reason accepted (I usually ignore these requests). I forgot that chat for groups had gone live. The people in the group weren't particularly toxic toward teammates but they were not the sort of people I would normally want to chat with in my day to day life. Hearing their voices was somehow incredibly intrusive and distracting compared to regular chat in game. Even with my own friends IRL that I sometimes play with I prefer not to be in chat with them. I just concentrate better without talking or listening to others.
> [{quoted}](name=Mr Dalloway,realm=NA,application-id=3ErqAdtq,discussion-id=LPUQVLVH,comment-id=0002,timestamp=2019-05-19T22:18:45.007+0000) > > Do not want. I once accepted a group invite after a good ARAM game and for some reason accepted (I usually ignore these requests). I forgot that chat for groups had gone live. The people in the group weren't particularly toxic toward teammates but they were not the sort of people I would normally want to chat with in my day to day life. Hearing their voices was somehow incredibly intrusive and distracting compared to regular chat in game. > > Even with my own friends IRL that I sometimes play with I prefer not to be in chat with them. I just concentrate better without talking or listening to others. I work the same way, but you can always mute them since OP proposed a mute person/people voice chat option. If it helps other people play their best, I'm all for it, but I'm not going to down something just because it doesn't directly benefit me as an individual.
Nice Try (NA)
: Thank you for the memories Riot Games Im sorry i couldnt improve and be less toxic. (Please Read)
thats why we need an irrevocable mute self button that allows people to mute themselves for the rest of the game.
Rioter Comments
Kruton (NA)
: For support, it's a huge nerf. For top lane, not bad.
https://u.gg/lol/champions/tahmkench/build/ Currently tahm kench is now +4 percent increase top lane winrate and +3 in support from 9.8. Just goes to show that the most liked comment isn't always the most correct, or at least on league boards.
Dyromic (EUNE)
: Some of your points are valid but not all. Women are more willing to play with female champions for some reason or another, that's clear. But you seem to ignore the fact even females prefer the oversexualised, beautiful comic book characters over real diversity. Illaoi and Taliyah have been around for almost 3 years or more now but never actually got into spotlight, or at least that's what I experienced. I get to play with quite a few girls throughout the years (since s4) but not a single one of them ever picked either of the beforementioned characters like, ever? They were mostly supports too and when not, they played midlane or top with champions like Ahri, Lux, Zoe Fiora, Diana or even Lulu. We can argue female players lack diversity in champion pool, but that completely ignores the fact the majority of female players are indeed support mains who prefer bubbly, easy-going, beautiful female characters over someone like Illaoi or Taliyah.
> [{quoted}](name=Dyromic,realm=EUNE,application-id=Ir7ZrJjF,discussion-id=W30TX4wE,comment-id=000200000001,timestamp=2019-04-27T13:07:02.401+0000) > > Some of your points are valid but not all. > > Women are more willing to play with female champions for some reason or another, that's clear. But you seem to ignore the fact even females prefer the oversexualised, beautiful comic book characters over real diversity. > > Illaoi and Taliyah have been around for almost 3 years or more now but never actually got into spotlight, or at least that's what I experienced. I get to play with quite a few girls throughout the years (since s4) but not a single one of them ever picked either of the beforementioned characters like, ever? They were mostly supports too and when not, they played midlane or top with champions like Ahri, Lux, Zoe Fiora, Diana or even Lulu. > > We can argue female players lack diversity in champion pool, but that completely ignores the fact the majority of female players are indeed support mains who prefer bubbly, easy-going, beautiful female characters over someone like Illaoi or Taliyah. I agree with your points, but you're using bad examples. The reason illaoi isn't used is because she's an immobile juggernaut, and her entire playstyle revolves around you walking towards her. She's strong in the laning phase but has almost 0 team fight potential unlike darius' hard cc that's able to physically pull people towards him and his team and force flashes. All illaoi does is pull a ghost that takes reduced damage and slows the target for a few seconds. Taliyah, on the other hand, for some time she was mediocre in solo queue, but strong and overused in proplay, so she was "adjusted." Then she was overused in the jungle in both solo queue and proplay. Then she was nerfed into the ground and returned to being a little worse than how she originally was made. Another thing is that taliyah is a bit hard to play. She's in the top 8 champions for highest mastery curves (see here: https://twitter.com/RiotBlaustoise/status/1075515580570980352), mostly because the majority of her core skills are skill shots and her ultimate isn't a combat ult and requires team coordination or is sometimes used as an escape mechanic. So her difficulty makes her a bit unappealing to some people.
: Article 13 at it's finest...
> [{quoted}](name=PlatinumWolfZ,realm=EUNE,application-id=EBBIvmVK,discussion-id=XnQHiqRf,comment-id=0008,timestamp=2019-04-23T05:06:42.741+0000) > > Article 13 at it's finest... this has been around before article thirteen believe it or not. In fact, this goes back to when they were doing "secondary reviews" that were promised to take a month but ended up being almost a full year. Many content creators have been hit by it and it usually hits content creators that aren't uploading their own work. Youtube has made a statement saying even if you own the rights to upload it, if it's still on another source such as twitch or dailymotion, then it's unmonetizeable. Many compilation channels have been hit due to this, but I find it strange that his channel is the only one being hit, because synapse, fun of legends, etc are doing the same thing, so it doesn't really make much sense, but again, this has been around for a while.
: What did Kayle rework accomplish ?
she actually had the second highest winrate toplane for games at 21 minutes and in 9.6 she never leaves top 3 check here: https://www.youtube.com/watch?v=wcb7WScjN_g. People that think she's "unplayable" before level 11 are either biased and want buffs or don't really know how to play the champion.
Rioter Comments
SnupRawr (NA)
: > [{quoted}](name=SLX Raigus,realm=NA,application-id=yrc23zHg,discussion-id=sTZbZpyu,comment-id=0002,timestamp=2019-04-17T22:11:12.245+0000) > > how to get carried? How to get carried: 1. Spam your mid to pick yasuo 2. play riven, vayne or teemo top 3. Do nothing under turret until yasuo lvl 6 4. GG you have a 70% chance of winning game
> [{quoted}](name=SnupRawr,realm=NA,application-id=yrc23zHg,discussion-id=sTZbZpyu,comment-id=00020000,timestamp=2019-04-17T22:25:46.709+0000) > > How to get carried: > > 1. Spam your mid to pick yasuo > 2. play riven, vayne or teemo top > 3. Do nothing under turret until yasuo lvl 6 > 4. GG you have a 70% chance of winning game you forgot play ivern and camp a lane for 3 minutes while the other jungler has to farm
: Riot ruined smurfing in Season 9 and it's killing games for both smurfs and non-smurfs
youll still get plat mmr I think, but you wont get the plat ranks. SO people smurfing just for the rank tag won't receive it and they play in the same elo in which their skill level is in. Thats why many times you'll see posts on the boards asking "why is this silver 3 player in my gold 1 promos?"
: I support this, there will always be high honor players who are surprisingly toxic once in awhile but nobody can control that. Only real problem is this might be seen as an "unfair advantage" for being honorable....which is kind of funny.
> [{quoted}](name=Super Cow Swag,realm=NA,application-id=3ErqAdtq,discussion-id=nNkyYEn7,comment-id=0000,timestamp=2019-04-15T01:32:48.040+0000) > > I support this, there will always be high honor players who are surprisingly toxic once in awhile but nobody can control that. > > Only real problem is this might be seen as an "unfair advantage" for being honorable....which is kind of funny. well technically dishonorable players are at a disadvantage whenever they're chat restricted.
: wtf, you _are_ the support.
> [{quoted}](name=ChickenWrap,realm=NA,application-id=yrc23zHg,discussion-id=OyGVJnhk,comment-id=000c,timestamp=2019-04-14T23:19:52.584+0000) > > wtf, you _are_ the support. what are those downvotes. My god has the boards gone to shit with these downvote/upvote bots.
iTaLenTZ (EUW)
: Its the teams support not your support
> [{quoted}](name=iTaLenTZ,realm=EUW,application-id=yrc23zHg,discussion-id=OyGVJnhk,comment-id=000b,timestamp=2019-04-14T23:07:23.835+0000) > > Its the teams support not your support you're trying to argue semantics, usually when anyone says "My support" in this game, they're using the INCLUSIVE version of "my."
abca98 (EUW)
: Next time Riot tells you how difficult identifying a bot account is, show them this screenshot.
: What champion do you think represent the game the most
: CAN U NERF KAYLE?
they are nerfing her
Rioter Comments
: The toxicity of this community astounds me.
Before you entire a game hit that /mute all. Especially in ranked games. I do it alot. It helps.
AIQ (NA)
: Champions like {{champion:103}} {{champion:28}} and {{champion:21}} make me feel like I'd get an STD if I walked by them. When Eve says "You know you want me" after selecting her, I'm like no I don't like used cars that are run into the ground. Ahri is definitely in this boat. Just a basic sex icon, nothing special. Edit: People have made it very clear that Eve is likely a virgin I did not know that still I just meant the type of person they all represent. Skanky, sex driven, seducing, thots. I get that Riot wrote her that way as a curve ball, but lets be serious. If this champion existed in real life, do you honestly think she'd remain a virgin long and not try it a few times? lol
> [{quoted}](name=AIQ,realm=NA,application-id=yrc23zHg,discussion-id=Ig6VVEa5,comment-id=0002,timestamp=2019-04-10T15:58:32.243+0000) > > Champions like {{champion:103}} {{champion:28}} and {{champion:21}} make me feel like I'd get an STD if I walked by them. When Eve says "You know you want me" after selecting her, I'm like no I don't like used cars that are run into the ground. Ahri is definitely in this boat. Just a basic sex icon, nothing special. > > Edit: People have made it very clear that Eve is a virgin I did not know that still I just meant the type of person they all represent. Skanky, sex driven, seducing, thots. > I get that Riot wrote her that way as a curve ball, but lets be serious. If this champion existed in real life, do you honestly think she'd remain a virgin long and not try it a few times? lol I was about to reply that evelyn is actually a virgin, but it seems like everyone and their mom's already replied that :(
Ladrac (EUNE)
: Another Morgana nerf?
Not saying that riot doesn't need to prioritize other champs, but morgana is a pretty uninteractive champ that counters alot of champs just with her black shield. She's been strong for some time. I'd like to see maybe a change or rework for her so her entire kit and being isn't being balanced around black shield.
BTheM (EUW)
: As Ivern main I have to explain how my abilites works almost every game
I'm happy that he started to be picked up more by alot of people during the jungle exp nerfs so now alot more people know what he does. But yeah, I think they need to make his Q "pull" indicator more sensible to people that don't know what he does.
: Except she's NOT hitting those marks. She has a 44% Win rate among players with more than 200 games on her. In other worse, her skill gap is INVERSED. Early game champ structure is heavily sabotaged in low elo, where your team doesn't do things with you. Her Play rate is high because they sexualized her, not because she's in demand. Her Ban rate is purely because she semi counters the meta champs we think are overpowered, like Pyke, Zyra, Draven, Zed, Blitz, and they want a free reign of the game. Her OVERALL win rate after the W buff was 51%. "Absurdly High." (Looks at {{champion:238}} {{champion:121}} , who both have 55-57% overall, positive skill curves, and don't fall off)
> [{quoted}](name=Illabethe,realm=NA,application-id=3ErqAdtq,discussion-id=OOopG2XL,comment-id=0017000000000000,timestamp=2019-04-10T17:50:57.240+0000) > > Except she's NOT hitting those marks. > > She has a 44% Win rate among players with more than 200 games on her. In other worse, her skill gap is INVERSED. > Early game champ structure is heavily sabotaged in low elo, where your team doesn't do things with you. > Her Play rate is high because they sexualized her, not because she's in demand. > Her Ban rate is purely because she semi counters the meta champs we think are overpowered, like Pyke, Zyra, Draven, Zed, Blitz, and they want a free reign of the game. > Her OVERALL win rate after the W buff was 51%. "Absurdly High." (Looks at {{champion:238}} {{champion:121}} , who both have 55-57% overall, positive skill curves, and don't fall off) ? > She has a 44% Win rate among players with more than 200 games on her. In other worse, her skill gap is INVERSED. 1) Where do you see a 44 percent winrate with players with 200 games? I hope this stat isn't from champion.gg. It's been proven countless amount of times to be innacurate due to it drawing data both from ranked and normals. Even if this isn't accurate. It would make sense. The champion isn't very skill expressive. Root, shield, free spell thief's proc with pool and ult into the enemy team with zhonyas. If this graph is representing climbing, the easier and simple champ is, the stronger it is in lower elos due to it allowing the player to focus more on macroplay than micro. See amumu for reference: silver: https://lolalytics.com/ranked/worldwide/current/silver/champion/Amumu/Jungle/ diamond: https://lolalytics.com/ranked/worldwide/current/diamond/plus/champion/Amumu/Jungle/ The more skill expressive a champion is, usually the stronger they are in higher elo because they can do much more. This isn't in anyway saying that morgana is weak in high elo, because she isn't, you can check the stats, but there are many who will try to play or one trick morgana to higher elos and then play badly due to her skill ceiling not being as high as other high elo champs. > Early game champ structure is heavily sabotaged in low elo, where your team doesn't do things with you. 2) Yes, usually early game champs are weaker in lower elos because they don't know how to close out a game. But morgana in no way follows this trend. Her position is silver is currently rated as the second best support: https://lolalytics.com/ranked/worldwide/current/silver/champion/Morgana/Support/ so please tell me how that's relevant? > Her Play rate is high because they sexualized her, not because she's in demand. 3) Her play rate was already high before they reworked her. Check patch 9.4 https://lolalytics.com/ranked/worldwide/9.4/diamond/plus/champion/Morgana/Support/ along with her already high playrate she was ranked 1o/40 as one of the best supports. You're forgetting that along with the rework, riot wanted to make her less reliant on zhonyas so they buffed her ultimate. Hence the increase of playrate and winrate and banrate. Not because "they sexualized her." Omegalul. Another reason for her power is also due to the increase of kayle's power. Whenever Kayle is strong, morgana compliments that. It almost works just like the lore. This is because how well kayle's ultimate and mrogana's black shield work togther. Kayle can make herself or an ally free from damage but still cc-able, and morgana can make someone free from abilities and CC but still damageable. What happens when you combine these two? Well usually if you can't damage someone, you cc them, if you can't cc someone, such as olaf during his ultimate, you burst him down before he can kill you. But if you're both unCC-able and undamageable, there isn't anything the enemy team can do. This has nothing to do with "how sexy" a champ is, especially in ranked. This might be true in normals, but in ranked people are focused on winning. That's just a bias you hold. To give more evidence to my claim, the jungler ranked 1/50 in this current patch is reksai https://lolalytics.com/ranked/worldwide/9.7/diamond/plus/champion/RekSai/Jungle/ . And as you know, that's not a very "sexy" champ. Both are getting nerfed next patch > Her Ban rate is purely because she semi counters the meta champs we think are overpowered, like Pyke, Zyra, Draven, Zed, Blitz, and they want a free reign of the game. 4) Very few of those champs listed I consider to be "meta," but this is due to how her black shield works correct? If this was the case. then her banrate should have been the same pre-rework. The only thing they buffed on morgana was her pool and I think a part of her ultimate or how it works, which in no way is a semi counter or direct counter to any champions listed. A +4 percent playrate increase shouldn't result in a +30 percent banrate no matter how strong morgana's counterpart, kayle, is. And to imply that without morgana those champs would have free reign is a bit laughable. I'll admit draven, zed and blitz are all annoying, but they're most definitely counter-able by other champions, such as thresh, maokai, leona, etc. > Her OVERALL win rate after the W buff was 51%. "Absurdly High." (Looks at {{champion:238}} {{champion:121}} , who both have 55-57% overall, positive skill curves, and don't fall off) I agree that both khazix and zed are troublesome and they will get their time soon. In fact, zed's getting nerfed next patch as well, but the difference between this trio is that both zed and khazix are much more skill expressive and interactive than morgana so that's mostly why. Sad to see a champion you like nerfed, I know but she's been super strong for a while and it's a very deserved nerf.
: Have you bothered to interpret WHY? Oh right. Early game Q's and E's enabling adcs. Look at the direction of her wins over the duration of a game, and by players with 200+ games on her. She's one of the only champions whose win rate actually gets WORSE the more you play her, and the longer a game goes, that is a mage.
> [{quoted}](name=Illabethe,realm=NA,application-id=3ErqAdtq,discussion-id=OOopG2XL,comment-id=00170000,timestamp=2019-04-10T02:50:15.904+0000) > > Have you bothered to interpret WHY? > > Oh right. Early game Q's and E's enabling adcs. Look at the direction of her wins over the duration of a game, and by players with 200+ games on her. She's one of the only champions whose win rate actually gets WORSE the more you play her, and the longer a game goes, that is a mage. Yes I have interpreted why, but regardless of how you interpret it, the results are still the same. The winrate and banrate is high along with her pickrate. The reason for it doesn't contest why she's being nerfed. Regardless if you're a late game or early game champ, if you're hitting all those marks, usually the balance team will do some sort of change, whether it be a nerf or an adjust.
: Why is Morgana mid getting gutted? Why?
It could also be because she's a strong support https://u.gg/lol/champions/morgana/build/ look at her numbers.
kuzzy47 (EUW)
: > [{quoted}](name=IvernGreenFather,realm=NA,application-id=3ErqAdtq,discussion-id=3FNBAqAP,comment-id=000f,timestamp=2019-04-09T20:40:57.657+0000) > > You're not the only one. There have been many complaints and her ban rate is high. They're nerfing her next patch so no need to worry. Wasn't she nerfed already or you mean more? Her power does feel it comes from lvls than from items.
> [{quoted}](name=kuzzy47,realm=EUW,application-id=3ErqAdtq,discussion-id=3FNBAqAP,comment-id=000f0000,timestamp=2019-04-09T23:56:06.766+0000) > > Wasn't she nerfed already or you mean more? > Her power does feel it comes from lvls than from items. another nerf. She's way too strong. I think they should take that true damage away and make it armor and magic pen instead for level 16
: Feelings about Kayle
You're not the only one. There have been many complaints and her ban rate is high. They're nerfing her next patch so no need to worry.
: After ARURF league just plays too slow for me now.
Yes that's the main reason why they removed it. Because alot of people quit after it because it makes summoner's rift feel sluggish and boring.
: Just got a Silver 4-1 Duo in my Gold 3 ranked game.
Not to try to discredit you, but what's up with the 12 game losing streak? You gotta relax mate. As stupid as it sounds, sometimes you just need a deep breath.
Kalikain (NA)
: A moderator that cannot be named.
does his name start with a "J?" If so, that was one of the main reason I started using reddit more.
: Because “fun had” is a subjective measure. For every person that doesn’t have fun playing against x champion, there’s another that does. Likewise, for every matchup that isn’t fun for one champion, there’s another that goes the exact opposite way for another. While this is a game, which are supposed to be fun, this is also a competition. You can’t put too much stake in balancing for subjectivity, as that won’t actually balance anything. All it does is enforce bias. The fact that you believe this: > I really felt this when the Rioter posted the stats with champion nameplates off asking the community for balance choices. It'd be very sad day if that's actually how they think the game should be balanced. Champion nameplates should be on. Some champions are inherently more problematic and require more immediate attention, even with lower win rates. Demonstrates that you don’t have the right mindset to be balancing anything. Balance is just that: balance. You don’t use personal bias to nerf something just because you don’t like it. > Stop trying to "argue" with the community. You know the stats and game better than us. If doing what you're currently doing is making the game better (increasing # of players). Then go right ahead. Ignore the boards/reddit/streamers. But if it's actually hurting the game - then maybe try and change something up? And that’s precisly what they’re doing: trying to improve the game. The point of showing those blind statistics is to *educate* the player base, not to argue with them. It’s to help them understand in some aspect what balancing a game as complex as league actually entails. > You are game designers. You should understand things at a deeper level. Balance to make the game as fun as possible. Are you not doing the same thing, except this time *without* the knowledge and skills of a game designer? All you are looking at is superficial aspects of “ban rates” or “fun”, ignoring if things are actually strong or weak. Balance is to make things *balanced*. Sure, in some cases that may be what’s most fun. Other times it won’t be. If I’m playing Nautilus or Ashe against an Olaf, it feels like shit. But I know Olaf is designed like that *in order* to make those champs feel like shit. It’s what countering means. If I pick a carry top or an ADC like Kalista or Lucian, Olaf becomes much less of a pain point.
> [{quoted}](name=Wilk Łucznik,realm=NA,application-id=3ErqAdtq,discussion-id=t2q356dT,comment-id=0001,timestamp=2019-04-07T15:40:18.567+0000) > > Because “fun had” is a subjective measure. > > For every person that doesn’t have fun playing against x champion, there’s another that does. Likewise, for every matchup that isn’t fun for one champion, there’s another that goes the exact opposite way for another. > > While this is a game, which are supposed to be fun, this is also a competition. You can’t put too much stake in balancing for subjectivity, as that won’t actually balance anything. All it does is enforce bias. > > The fact that you believe this: > > Demonstrates that you don’t have the right mindset to be balancing anything. Balance is just that: balance. You don’t use personal bias to nerf something just because you don’t like it. > > And that’s precisly what they’re doing: trying to improve the game. The point of showing those blind statistics is to *educate* the player base, not to argue with them. It’s to help them understand in some aspect what balancing a game as complex as league actually entails. > > Are you not doing the same thing, except this time *without* the knowledge and skills of a game designer? All you are looking at is superficial aspects of “ban rates” or “fun”, ignoring if things are actually strong or weak. > > Balance is to make things *balanced*. Sure, in some cases that may be what’s most fun. Other times it won’t be. If I’m playing Nautilus or Ashe against an Olaf, it feels like shit. But I know Olaf is designed like that *in order* to make those champs feel like shit. It’s what countering means. If I pick a carry top or an ADC like Kalista or Lucian, Olaf becomes much less of a pain point. I disagree. While "fun had" is subjective, you can find that as quantitative data through banrate or dodge rate when they are picked. Also > "While this is a game, which are supposed to be fun, this is also a competition. You can’t put too much stake in balancing for subjectivity, as that won’t actually balance anything. All it does is enforce bias." Isn't exactly true. Many champions will be banned for their frustration to improve the quality of the game. Remember when both irelia and akali had sub 44 percent winrates and were still receiving nerfs just because of their banrate (yes even in high elo they were performing poorly)? They weren't winning games, but the shroud mechanic and irelia's ability to dash almost infinitely coupled with her cc and unique cc (disarmed) in team fights were greatly disliked. I agree that he's wrong in saying "the nameplates should be on" but I'd like to address the > > "Are you not doing the same thing, except this time without the knowledge and skills of a game designer? All you are looking at is superficial aspects of “ban rates” or “fun”, ignoring if things are actually strong or weak." I'd say it's wrong to try to discredit the argument because he's not a game designer. Many times when looking at if a champion needs nerfs or not, all you really need are the statistics and riot's balance philosophy or examples of what's been nerfed in the past for what reason. Usually those things will be (I'll try to use recent situations) a high winrate and high banrate: Kayle high winrate with a high playrate: (on hit) neeko above Average winrate on a high banrate champ that's supposed to be hard to play champ or mechanically intensive: Yasuo (after conqueror rework) And there are more, such as: being seen to much in proplay (ryze), slightly below average winrate but an extremely high playrate (ezreal), etc. but these are the main three. And if a champion fits this category or more, players do have the right to question why they're receiving different treatment.
: Because most tank item abusers haven't been ranged. The most recent tank item abuse (Barring champion-specific abuse, which is a special case) I can think of was tank Ekko/Fizz/Yasuo, none of which are ranged. The reason that there aren't more ranged/melee splits is because, for the most part, items *can* be balanced around both, simply because there's not many ADCs or mages that really want to delve into defenses more than necessary, because otherwise they lose too much damage. The only hard and fast ones have been those rare instances where an item was inherently broken on the unintended class - hydras on ranged, for instance - or where it gives an effect Riot does *not* want to let ranged (or melee) champions have because it'd just be a case of the former.
> [{quoted}](name=DuskDaUmbreon,realm=NA,application-id=3ErqAdtq,discussion-id=GOAWlkZd,comment-id=0001,timestamp=2019-04-04T12:51:32.396+0000) > > Because most tank item abusers haven't been ranged. > > The most recent tank item abuse (Barring champion-specific abuse, which is a special case) I can think of was tank Ekko/Fizz/Yasuo, none of which are ranged. > > The reason that there aren't more ranged/melee splits is because, for the most part, items *can* be balanced around both, simply because there's not many ADCs or mages that really want to delve into defenses more than necessary, because otherwise they lose too much damage. The only hard and fast ones have been those rare instances where an item was inherently broken on the unintended class - hydras on ranged, for instance - or where it gives an effect Riot does *not* want to let ranged (or melee) champions have because it'd just be a case of the former. The only ranged tank item abuse is by kogmaw building mallet, urgot (but he's a juggernaut anyways) ezreal and viktor with iceborn.
: because new skins are never available right off the bat of a new update riot usually adds them in either later in the day (if you are lucky) or within 2-3 days after the patch drops (with a week being the max due to some bug)
> [{quoted}](name=MordridtheBlack,realm=NA,application-id=LqLKtMpN,discussion-id=oa8XcA3F,comment-id=0000,timestamp=2019-04-03T12:05:30.440+0000) > > because new skins are never available right off the bat of a new update > > riot usually adds them in either later in the day (if you are lucky) or within 2-3 days after the patch drops (with a week being the max due to some bug) Thanks for the info friend, but now I'm sad.
Rioter Comments
D357R0Y3R (EUW)
: > [{quoted}](name=Anime Fizz,realm=NA,application-id=3ErqAdtq,discussion-id=UV6c4V9Y,comment-id=0007,timestamp=2019-04-01T22:54:23.902+0000) > > And 2% ban rate. > I don't understand this argument, a lot of champions with 0% ban rate got nerfed in the past : -Ivern -Janna -Jhin -Corki >she like nami/sona are champs that dont break the game when they are strong (and the later 2 have been very strong for years too btw yet nobody talks about nami 54% wr 18% pick rate). Bad example, they both got nerfed Nami got a single nerf Sona was olafed 3 patches in a row last year > > when lucian is meta almost every other adc becomes unplayable Lol nice one He has sub 50% win rate in pro, in high elo and in plat+ Jinx has a higher win rate than him + destroy him match up stat wise If lucian makes everyone unplayable why does he have 48% win rate and 21% pick rate? Jinx has 3 less pick rate but has fucking 55% win rate omegalul If every adc is unplayable because of lucian how comes ezreal MF draven vayne kai'sa cait Jinx are playable? the only unplayable adcs are garbage adcs, not because of lucian being meta. even fucking sivir has 53% win rate and 10% pick rate, how is lucian making her unplayable
> [{quoted}](name=D357R0Y3R,realm=EUW,application-id=3ErqAdtq,discussion-id=UV6c4V9Y,comment-id=00070000,timestamp=2019-04-01T23:04:53.437+0000) > > I don't understand this argument, a lot of champions with 0% ban rate got nerfed in the past : > -Ivern > -Janna > -Jhin > -Corki > > Bad example, they both got nerfed > Nami got a single nerf > Sona was olafed 3 patches in a row last year > > Lol nice one > He has sub 50% win rate in pro, in high elo > and in plat+ Jinx has a higher win rate than him + destroy him match up stat wise > If lucian makes everyone unplayable why does he have 48% win rate and 21% pick rate? > > Jinx has 3 less pick rate but has fucking 55% win rate omegalul > If every adc is unplayable because of lucian how comes ezreal MF draven vayne kai'sa cait Jinx are playable? > the only unplayable adcs are garbage adcs, not because of lucian being meta. > > even fucking sivir has 53% win rate and 10% pick rate, how is lucian making her unplayable don't forget aurelion sol
: No joke, when is Urgot seriously gonna get nerfed?
they're nerfing him next patch actually. In just 2 days. You can see all nerfs and considering nerfs at surrender at 20. http://www.surrenderat20.net/
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Candy King lvern

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