FlayR (NA)
: In the old client you could re-arrange Mastery pages but not Rune pages. In the new client you can re-arrange Rune pages but not Mastery pages. Please provide the ability to re-arrange your Mastery Pages similarly to how you can Rune pages in the new client. The profile pages are relatively clean, but are there any plans to allow you to look at ladder rankings and such on this client similar to the old client, or will one have to use a third party (say op.gg) to view their own stats and that?
> [{quoted}](name=FlayR,realm=NA,application-id=2E4zVIwd,discussion-id=GfEXypzg,comment-id=0001,timestamp=2016-06-16T01:22:00.299+0000) > > In the old client you could re-arrange Mastery pages but not Rune pages. In the new client you can re-arrange Rune pages but not Mastery pages. > > Please provide the ability to re-arrange your Mastery Pages similarly to how you can Rune pages in the new client. Being able to rearrange mastery and rune pages via drag and drop will be in by launch. Only rune pages have this feature atm, but rest assured both will be there :)
: you mentioned the mobile app. Were you aware that the censorship is completely bonkers? "Lolz" "as" and other words/phrases get censored and it buggs the heck out of me.
> [{quoted}](name=Technolians,realm=NA,application-id=A7LBtoKc,discussion-id=RbKEr7TQ,comment-id=0000,timestamp=2016-06-17T00:03:37.866+0000) > > you mentioned the mobile app. Were you aware that the censorship is completely bonkers? "Lolz" "as" and other words/phrases get censored and it buggs the heck out of me. Yeah, definitely bonkers ATM -- we're working on resolving issues with it. What's happening is that filters in the client are set by region, and the mobile app is currently pulling in ALL regions filters no matter what region you're connected to. So, something in English that shouldn't be censored might be something that another region has chosen to censor because it means something bad there in their language, etc.
  Rioter Comments
: League client update Q&A: Profile and Collection [Now Complete]
And that's a wrap for this Q&A! Thanks to all of you who stopped by to ask your questions -- we'll be back for more live Q&As in the future! Until then, make sure to keep watching the [League client update website](http://na.leagueoflegends.com/en/client-update/news) for more news and announcements.
: I want to test the new client but i dont have the invite to alpha :( Soo i everyday look on lol page to see if im in or no. Can you guys tell us when will the next wave of invites happen? Sry for my english :(
> [{quoted}](name=KleanupGuy97,realm=EUNE,application-id=A7LBtoKc,discussion-id=kIEywnhX,comment-id=0038,timestamp=2016-06-16T21:20:43.566+0000) > > I want to test the new client but i dont have the invite to alpha :( > Soo i everyday look on lol page to see if im in or no. Can you guys tell us when will the next wave of invites happen? > Sry for my english :( We're hoping to have another wave of invites out in the next few weeks.
AnonMuk (NA)
: Will we be able to find out whether or not we received a key like in the old client? When do you think implementation on that will be?
> [{quoted}](name=AnonMuk,realm=NA,application-id=A7LBtoKc,discussion-id=kIEywnhX,comment-id=0035,timestamp=2016-06-16T21:14:04.739+0000) > > Will we be able to find out whether or not we received a key like in the old client? > > When do you think implementation on that will be? Once hextech crafting gets implemented later in the alpha, you'll see notifications. You're still earning them, but you'll just have to log into the current client to see and use 'em for now.
eux0r (EUW)
: i feel like it should be more obvious as to what is on the regular alpha and what needs pbe access. the dev blog post for the current testing patch on the regular alpha listed bugs with those features under the known bugs section. so i open my client, i read something that suggests i should be able to see more on other peoples profile, but in fact i should not be able to but i do not know that. this let to me actually submitting a bug report for that... so i think it would also lessen the workload for those who have to read all the bug reports if the communication on those things is clearer.
> [{quoted}](name=eux0r,realm=EUW,application-id=A7LBtoKc,discussion-id=kIEywnhX,comment-id=000500000000,timestamp=2016-06-16T20:43:00.253+0000) > > i feel like it should be more obvious as to what is on the regular alpha and what needs pbe access. > the dev blog post for the current testing patch on the regular alpha listed bugs with those features under the known bugs section. so i open my client, i read something that suggests i should be able to see more on other peoples profile, but in fact i should not be able to but i do not know that. this let to me actually submitting a bug report for that... so i think it would also lessen the workload for those who have to read all the bug reports if the communication on those things is clearer. Fair point! We made the experience similar to what happens with PBE right now for gameplay changes: You'll see boards posts and articles with context as things hit PBE, and then patch notes when things are ready to hit live. For everything that's available for bug catching on the PBE alpha client, watch [this thread](http://boards.pbe.leagueoflegends.com/en/c/client-new-features-feedback/HRnvZ8mU). When changelogs ([like this one from earlier in the week](http://na.leagueoflegends.com/en/client-update/changelog/7e8e741e-e83f-442e-a928-cdba47d43562)) get posted, you know what will be coming up to test on the live alpha client.
: This might be an unrelated question but will we be able to pick all the gamemodes in custom matches in the new client such as URF, Poro King, hexa kill, Ascension, etc. ?
> [{quoted}](name=sensei Baggins,realm=NA,application-id=A7LBtoKc,discussion-id=kIEywnhX,comment-id=001f,timestamp=2016-06-16T20:25:34.648+0000) > > This might be an unrelated question but will we be able to pick all the gamemodes in custom matches in the new client such as URF, Poro King, hexa kill, Ascension, etc. ? This would be a decision made by the rotating game modes team.
: Do you think you'll be able to release the client by the end of this year?
> [{quoted}](name=AkitaSaito,realm=NA,application-id=A7LBtoKc,discussion-id=kIEywnhX,comment-id=0017,timestamp=2016-06-16T20:17:00.068+0000) > > Do you think you'll be able to release the client by the end of this year? Mentioned this earlier elsewhere, but want to also put it here in case it was missed: _We'll be able to share better estimates around full launch as more features go in for testing and stability is confirmed._
eux0r (EUW)
: i assume you have not finished sifting through the feedback received via the in-client button for ptach .02 when you released your devblog where you touch on what feedback you received. will you never talk about older feedback again? will all feedback _eventually_ at least be read by someone who actually matters like a feature-relevant dev or is some of it just going to disappear into some dark folder never to be seen again if not straight out deleted by a filter? do you have people whose job it is to just read all the feedback and filter out repeating things before reporting to the appropriate dev? if so, will they pass what was actually written by the testers or do they write up some kind of summary using their own words?
> [{quoted}](name=eux0r,realm=EUW,application-id=A7LBtoKc,discussion-id=kIEywnhX,comment-id=0006,timestamp=2016-06-16T19:21:18.291+0000) > > i assume you have not finished sifting through the feedback received via the in-client button for ptach .02 when you released your devblog where you touch on what feedback you received. > will you never talk about older feedback again? Yep, we'll be continuing to watch for feedback from alpha testers worldwide, and as more invites get sent out, we expect to see feedback on past focus areas. While the team will be most focused on the current focus area, we've got a ways to go before the updated client replaces the existing one so there will be more time to iterate. > will all feedback _eventually_ at least be read by someone who actually matters like a feature-relevant dev or is some of it just going to disappear into some dark folder never to be seen again if not straight out deleted by a filter? > do you have people whose job it is to just read all the feedback and filter out repeating things before reporting to the appropriate dev? > if so, will they pass what was actually written by the testers or do they write up some kind of summary using their own words? Definitely not deleted and there's no dark folder. We've got a team of folks dedicated to the feedback loop, compiling feedback that comes in around the world, and prioritizing what gets iterated on and when based on what we're hearing. Even after launch, we'll always be looking to how we can improve the experience, so updates and iteration will never stop.
Aselja (EUNE)
: How I can see my friend runes or masteries, we just won't be able or it wasn't implemented yet?
> [{quoted}](name=Smerald,realm=EUNE,application-id=A7LBtoKc,discussion-id=kIEywnhX,comment-id=0005,timestamp=2016-06-16T16:08:46.165+0000) > > How I can see my friend runes or masteries, we just won't be able or it wasn't implemented yet? This is in testing right now on the PBE alpha client :)
: It’s not a feature that’s currently planned to be added, but we do recognize that this is a feature that’s requested quite often. What we’re committing to is to conduct research on it to understand more of why players want an offline/invisible mode and what activity they expect to take while in that state. We usually conduct research via in-person player labs, surveys, and collecting data from players around the world. So, we are not going to say “yes” or “no” to the request at the moment, but we’re committed to learning more about it so the best decision that would affect all players globally can be made.
> [{quoted}](name=CapnBranFlakes,realm=NA,application-id=2E4zVIwd,discussion-id=gOohi2F5,comment-id=0002,timestamp=2016-06-15T16:53:53.643+0000) > > It’s not a feature that’s currently planned to be added, but we do recognize that this is a feature that’s requested quite often. What we’re committing to is to conduct research on it to understand more of why players want an offline/invisible mode and what activity they expect to take while in that state. We usually conduct research via in-person player labs, surveys, and collecting data from players around the world. So, we are not going to say “yes” or “no” to the request at the moment, but we’re committed to learning more about it so the best decision that would affect all players globally can be made. Hey all, I see there's a concern around why we would need to research something when we can go here to see what you all think. I totally get that, but we need to be able to fully understand the impact a feature like this would make on a global level. I stopped by this thread for a few reasons. I wanted to provide transparency around the request and make it known that it's not currently planned to be added (as in, it's not in the feature sets we're working on), but because we've seen it brought up, the team that works on chat features is committing to doing more investigation on it (via research) -- I also wanted to share some context around how we do research ("in-person player labs, surveys, and collecting data from players around the world") for those that may be unfamiliar with the efforts we take to understand what players like and don't like. There was meant to be more emphasis on "globally" in my reply, as a decision like this would affect all players around the world, so it's not a decision that can be made without knowing as much as we can around the request.
UnReaLAce (EUW)
: When can we expect a new wave of admissions to the LCU alpha ? :D
> [{quoted}](name=UnReaLAce,realm=EUW,application-id=2E4zVIwd,discussion-id=FzKmxWZk,comment-id=0033,timestamp=2016-06-15T21:43:35.643+0000) > > When can we expect a new wave of admissions to the LCU alpha ? :D We had another wave sent out last week, and hopefully we'll have another in the coming weeks or so.
: Alpha Client should show ignite reducing healing effects in the summoner spells section
> [{quoted}](name=Eckilsaxx,realm=NA,application-id=2E4zVIwd,discussion-id=rdueiEYN,comment-id=,timestamp=2016-06-15T16:59:15.906+0000) > > Simply showing a Dr. Mundo start his ult, and then how ignite reduces the health he restores could mean a lot to new players. When I started out I had no idea that ignite did that as id assume a lot of other noobs didn't as well, even though it said so in the description. Would be a nice albeit small change. > {{sticker:slayer-pantheon-thumbs}} I'll pass this along, thanks!. I'd also love to see ghost depict the champion moving quicker, but also through minions/ units (we're seeing if we can get that in).
: Noice. Someone else who says noice.
Very noice, indeed. {{sticker:slayer-pantheon-rainbows}}
: Offline Status For New Client...
It’s not a feature that’s currently planned to be added, but we do recognize that this is a feature that’s requested quite often. What we’re committing to is to conduct research on it to understand more of why players want an offline/invisible mode and what activity they expect to take while in that state. We usually conduct research via in-person player labs, surveys, and collecting data from players around the world. So, we are not going to say “yes” or “no” to the request at the moment, but we’re committed to learning more about it so the best decision that would affect all players globally can be made.
: Last I checked that had not been implemented, yet.
> [{quoted}](name=RedStarLights,realm=NA,application-id=2E4zVIwd,discussion-id=bl8wcZi0,comment-id=0000,timestamp=2016-06-14T19:57:03.403+0000) > > Last I checked that had not been implemented, yet. ^^. Once clubs get added to the alpha, you'll be able to, and you'll want to use the current client in the meantime for any clubs related stuff.
Aurelyce (EUW)
: Afaik we do get all that stuff but we just don't see it; whether you receive something or not (or whether you own something) should be server side and not client-related. Could be wrong, though.
> [{quoted}](name=Aurelyce,realm=EUW,application-id=2E4zVIwd,discussion-id=520gTTow,comment-id=0000,timestamp=2016-06-15T13:53:53.463+0000) > > Afaik we do get all that stuff but we just don't see it; whether you receive something or not (or whether you own something) should be server side and not client-related. Could be wrong, though. You're right! Hextech crafting and related systems are not in alpha yet, but if you earn something, you'll see it when you log into the current client and check out the appropriate section of crafting.
  Rioter Comments
: Hey Capn. I applied for Alpha participation within the hour of signups opening, and yet I've still heard nothing back. I've never been punished by Riot or anything like that, so I don't know why my application might be taking so long. I was under the impression that this wouldn't be like PBE applications and it's just a simple sign up?
> [{quoted}](name=Obi Juan Kenooby,realm=EUW,application-id=2E4zVIwd,discussion-id=EmIbMh7Z,comment-id=000000000001,timestamp=2016-06-13T12:53:46.718+0000) > > Hey Capn. I applied for Alpha participation within the hour of signups opening, and yet I've still heard nothing back. I've never been punished by Riot or anything like that, so I don't know why my application might be taking so long. I was under the impression that this wouldn't be like PBE applications and it's just a simple sign up? Are you possibly affected by the bolded part at the moment from this [FAQ question](http://na.leagueoflegends.com/en/client-update/faq)? > We want players from all over the world. Alpha access is limited to level 30 players (at least to start) with no history of negative in-game behavior. **All gaming rigs are welcome, although since the client won't be perfectly optimized at the alpha’s start, players with lower-spec machines won't be prioritized early on. We'll work to get more machines in as we optimize the client.**
: Hello CapnBranFlakes, I have a request to ask whoever is in charge of player experiences, and since your flair stated "senior player relations specialist" I figured you would be the appropriate person. Would it be possible to formally clear up the whole Battle training vs Tutorial thing? Many veterans are confused and believe the tutorial is thornmail Ashe and it pains me to see them saying that. The tutorial is very good but no one knows about it, because it was never formally announced. Even if it was a just spotlight for Alpha testing or something. Thank you for your time, -LostFr0st
> [{quoted}](name=LostFr0st,realm=NA,application-id=2E4zVIwd,discussion-id=EmIbMh7Z,comment-id=000a00000000000000000000000000000000,timestamp=2016-06-12T03:37:07.628+0000) > > Hello CapnBranFlakes, > > I have a request to ask whoever is in charge of player experiences, and since your flair stated "senior player relations specialist" I figured you would be the appropriate person. > > Would it be possible to formally clear up the whole Battle training vs Tutorial thing? > Many veterans are confused and believe the tutorial is thornmail Ashe and it pains me to see them saying that. > The tutorial is very good but no one knows about it, > because it was never formally announced. > Even if it was a just spotlight for Alpha testing or something. > > Thank you for your time, > > -LostFr0st That's something that falls under gameplay, and not the client, since it's what happens inside the training. As for the actual training queues being more announced/ visible for new players, that's something that the team will investigate as we get closer to implementing them in the alpha.
: i wanted to point out that the post-game feature of checking for damage and other statistics has been removed, i was wondering if that would be added at a later point because its always cool to brag about who dealt the most damage. Also an MVP recognition would be cool, even if it is as broken as play of the game from overwatch
> [{quoted}](name=Its Maxime,realm=NA,application-id=2E4zVIwd,discussion-id=ExO0Nmvy,comment-id=000b,timestamp=2016-06-12T01:56:09.203+0000) > > i wanted to point out that the post-game feature of checking for damage and other statistics has been removed, i was wondering if that would be added at a later point because its always cool to brag about who dealt the most damage. Also an MVP recognition would be cool, even if it is as broken as play of the game from overwatch Not removed, just not in yet :)
Aurelyce (EUW)
: Basically the same as the normal PBE/live system. PBE is the gateway to stop all the bugs. So yeah, PBE alpha is for bugs, live alpha for feedback :3
> [{quoted}](name=Aurelyce,realm=EUW,application-id=2E4zVIwd,discussion-id=EmIbMh7Z,comment-id=000a000000000000000000000000,timestamp=2016-06-10T21:41:35.646+0000) > > Basically the same as the normal PBE/live system. PBE is the gateway to stop all the bugs. So yeah, PBE alpha is for bugs, live alpha for feedback :3 ^^ :D
: Right, not all the features are turned on yet universally. But all v.02 features are available on the PBE Alpha, but they are *not* all available on the Live Alpha. Just curious about one thing... From a technical stand point, I don't understand why there's a difference between the Live Alpha and the PBE Alpha. They are both running v.02... Granted, neither of these features are targets of the focus, (and if that's the reason, it makes some sense) but not having certain features available on the Live side does make it feel a little disconnected.
> [{quoted}](name=aceofsween,realm=NA,application-id=2E4zVIwd,discussion-id=EmIbMh7Z,comment-id=000a000000000000,timestamp=2016-06-10T17:09:06.773+0000) > > Right, not all the features are turned on yet universally. But all v.02 features are available on the PBE Alpha, but they are *not* all available on the Live Alpha. > > Just curious about one thing... > > From a technical stand point, I don't understand why there's a difference between the Live Alpha and the PBE Alpha. They are both running v.02... Granted, neither of these features are targets of the focus, (and if that's the reason, it makes some sense) but not having certain features available on the Live side does make it feel a little disconnected. The PBE alpha currently is on .03 and has more available to test than the live alpha currently does. When .03 hits live, .04 will head to PBE (maybe not at the exact time, but around then).
: It would be nice (and should theoretically be possible) to display all of the advanced information within the Client now...
> [{quoted}](name=aceofsween,realm=NA,application-id=2E4zVIwd,discussion-id=34eTVa6j,comment-id=0001,timestamp=2016-06-10T12:25:11.255+0000) > > It would be nice (and should theoretically be possible) to display all of the advanced information within the Client now... Once we get that feature into the alpha, you will be able to. :D
: Changing masteries
Should be resolved in the next alpha update! Sorry you're running into that for now, and I'm glad you found a workaround!
: All the features are available on the PBE Alpha version. Not sure why they haven't been enabled on the Live Alpha though...
> [{quoted}](name=aceofsween,realm=NA,application-id=2E4zVIwd,discussion-id=EmIbMh7Z,comment-id=000a0000,timestamp=2016-06-10T12:21:03.456+0000) > > All the features are available on the PBE Alpha version. Not sure why they haven't been enabled on the Live Alpha though... Not all, just yet :) We've got a ways to go. We put our upcoming current focus areas (ATM, Profile and Collection) out to PBE for bug catching and confirming there are no critical issues that will affect the live server, and then to the live server. Watch for more updates in the upcoming .03 changelog.
: Client feels slow
Yep! We're still working to optimize the client during the alpha stage, but wanted to get players in early to be part of the process and collect feedback that can be iterated on before launch.
BB 2O1 (NA)
: have you already got mac players
> [{quoted}](name=BB 201GD,realm=NA,application-id=2E4zVIwd,discussion-id=ExO0Nmvy,comment-id=0006,timestamp=2016-06-07T23:38:15.109+0000) > > have you already got mac players Yes, and more have been invited and more will be invited in future waves, too :)
: The League client update alpha starts now
Hi all! Just wanted to stop by to drop a note to let everyone know that more alpha invites are going out today and over the next couple days. GLHF!
Aurelyce (EUW)
: Upper right corner of these boards -> Your name -> Settings -> Pre-release testing (or something lime that). Play and give feedback~
> [{quoted}](name=Aurelyce,realm=EUW,application-id=2E4zVIwd,discussion-id=IVZAi2uc,comment-id=0000,timestamp=2016-06-01T05:36:02.471+0000) > > Upper right corner of these boards -> Your name -> Settings -> Pre-release testing (or something lime that). > Play and give feedback~ This (Thanks, Aurelyce!), and you also should have received an email with the download link :) Check out [this article](http://na.leagueoflegends.com/en/client-update/article/99400be7-af9e-40cc-a7d4-64b37db2869b) for more info on where we would love your help.
Hyrdal (EUW)
: Udyr's getting a new haircolor on the new client ?
If I'm not mistaken, it's appearing this way due to the darker gradient that overlays on part of the image to ensure that buttons, text, etc. are more readable. I don't believe Udyr is due for a new doo.
: "Galio"
> [{quoted}](name=ReawakeningXV,realm=NA,application-id=2E4zVIwd,discussion-id=EEWxsQVj,comment-id=0003,timestamp=2016-06-01T18:37:02.516+0000) > > "Galio" The jig is up!
: My alpha client is still on patch .01. How do I update it to test the new features?
> [{quoted}](name=MajesticWindbag,realm=NA,application-id=2E4zVIwd,discussion-id=EmIbMh7Z,comment-id=0003,timestamp=2016-06-01T02:31:19.231+0000) > > My alpha client is still on patch .01. How do I update it to test the new features? Similar to League updates, we'll put out the changelog before the patch goes live. These went out a little bit earlier than normal, and we'll be patching to .02 as your region gets the 6.11 gameplay patch.
: When the client will be live on EUNE
> [{quoted}](name=FluffyPoro97,realm=EUNE,application-id=2E4zVIwd,discussion-id=EmIbMh7Z,comment-id=0000,timestamp=2016-05-31T20:24:44.732+0000) > > When the client will be live on EUNE It's live on EUNE right now, with testers playing games as I type :). We should be inviting another wave of testers in the not too distant future.
: Is Blind 5v5 and ARAM the only modes available right now?
> [{quoted}](name=DaDeerGamer,realm=NA,application-id=2E4zVIwd,discussion-id=ExO0Nmvy,comment-id=0003,timestamp=2016-05-22T08:19:15.598+0000) > > Is Blind 5v5 and ARAM the only modes available right now? Correct :)
INunuBotI (EUNE)
: I clicked on the sgin up but i didnt got the invite yet do you know when ill get it?
> [{quoted}](name=INunuBotI,realm=EUNE,application-id=A7LBtoKc,discussion-id=k6KVKAG3,comment-id=0030,timestamp=2016-05-20T21:22:03.389+0000) > > I clicked on the sgin up but i didnt got the invite yet do you know when ill get it? We'll be adding more testers throughout the alpha. Thanks for the interest in joining us!
: The new client looks very sexy. GJ Rito {{sticker:slayer-pantheon-thumbs}}
> [{quoted}](name=CaptainPeeWee,realm=NA,application-id=A7LBtoKc,discussion-id=k6KVKAG3,comment-id=002e,timestamp=2016-05-20T21:14:30.705+0000) > > The new client looks very sexy. GJ Rito > {{sticker:slayer-pantheon-thumbs}} {{sticker:slayer-pantheon-rainbows}}
Zyorhist (NA)
: given that I can play with the new client on my pbe account, is there a way to get it for the live accounts...I wouldn't mind helping out and checking out the new stuff...
> [{quoted}](name=Zyorhist,realm=NA,application-id=A7LBtoKc,discussion-id=k6KVKAG3,comment-id=0022,timestamp=2016-05-20T20:30:57.535+0000) > > given that I can play with the new client on my pbe account, is there a way to get it for the live accounts...I wouldn't mind helping out and checking out the new stuff... Yes! Sign-up to join us for the alpha via [this link](http://na.leagueoflegends.com/en/client-update/signup) if you haven't already.
MrAeRoZz (EUW)
: Will i ever get a rioter to answer me?{{champion:9}} {{item:3070}}
> [{quoted}](name=MrAeRoZz,realm=EUW,application-id=A7LBtoKc,discussion-id=k6KVKAG3,comment-id=0020,timestamp=2016-05-20T20:29:08.885+0000) > > Will i ever get a rioter to answer me?{{champion:9}} {{item:3070}} Yes
: Dragable mastery page hype! Edit: Tfw you see you have 2 comment notifications and they are both rioter comments on the same comment. _fangirl faints_
> [{quoted}](name=RangerofShadows,realm=NA,application-id=A7LBtoKc,discussion-id=k6KVKAG3,comment-id=0000,timestamp=2016-05-19T18:10:08.826+0000) > > Dragable mastery page hype! Drag and drop friends from your friends list into your lobby FTW, too!
: I got my invite I've been doing my best to watch out for bugs and look for constructive commentary to make but so far I can't seem to see past how pretty it is give me time :D
> [{quoted}](name=Belligera,realm=NA,application-id=A7LBtoKc,discussion-id=k6KVKAG3,comment-id=0009,timestamp=2016-05-20T18:58:45.254+0000) > > I got my invite I&#x27;ve been doing my best to watch out for bugs and look for constructive commentary to make but so far I can&#x27;t seem to see past how pretty it is give me time :D <3
Venedictos (EUNE)
: Can we please have a rough estimate for the end of this nightmare that is the old client?
> [{quoted}](name=SE Accelerator,realm=EUNE,application-id=A7LBtoKc,discussion-id=k6KVKAG3,comment-id=0001,timestamp=2016-05-19T21:34:09.305+0000) > > Can we please have a rough estimate for the end of this nightmare that is the old client? Since I wrote this originally, I'm gonna copy and paste it from [the FAQ](http://na.leagueoflegends.com/en/client-update/faq) :P "An exact date is hard to pin down. We’ll go to beta when we’ve implemented all its features and can ensure that it’s a totally stable build."
: From Beta to Alpha to Beta to Live. Whoa, trippy. Lol
> [{quoted}](name=The Friendliest,realm=NA,application-id=2E4zVIwd,discussion-id=haaAZ2zj,comment-id=000c00000000,timestamp=2016-05-19T22:14:27.541+0000) > > From Beta to Alpha to Beta to Live. Whoa, trippy. Lol IKR? xD
Aysi (NA)
: There is no Sign in button for me
Sorry you're running into this! We're aware and listed it as a known issue in the [v.01 Changelog](http://na.leagueoflegends.com/en/client-update/changelog/76a3b6ec-2de9-4dc7-9010-9ad25c26e248) -- hopefully we'll have a resolution soon.
: > [{quoted}](name=CapnBranFlakes,realm=NA,application-id=2E4zVIwd,discussion-id=aiA8qHGz,comment-id=0000,timestamp=2016-05-19T02:41:56.226+0000) > > Thanks for the report! Maybe it&#x27;s a cache issue? Have you tried hitting control+F5 on that page? nope, didn't change it
> [{quoted}](name=Wizard Hat,realm=NA,application-id=2E4zVIwd,discussion-id=aiA8qHGz,comment-id=00000000,timestamp=2016-05-19T12:13:53.096+0000) > > nope, didn&#x27;t change it Thanks for checking! We're on the case.
Goat irl (NA)
: What's the point of this new client. It looks like it's just a visual update, so why not update the current client?
> [{quoted}](name=hi im kya senpai,realm=NA,application-id=2E4zVIwd,discussion-id=haaAZ2zj,comment-id=000d,timestamp=2016-05-19T04:30:40.281+0000) > > What&#x27;s the point of this new client. It looks like it&#x27;s just a visual update, so why not update the current client? We've abandoned the legacy client's tech framework and have built the updated client from the ground up. Once we're ready for launch after alpha, it will be more reliable, more responsible, and less buggy. As an added bonus, the updated tech we're using also allows teams at Riot to have an easier time developing and delivering new features.
  Rioter Comments
: Question about invites for testing
> [{quoted}](name=AzrhaelGr,realm=NA,application-id=2E4zVIwd,discussion-id=YjFLyuBG,comment-id=,timestamp=2016-05-19T02:03:39.477+0000) > > How can we know we are **NOT** accepted for testing? I mean, as if someone doesn&amp;#039;t meet the requirements, or wasn&amp;#039;t chosen at all. I think we should receive some proper notification on the application tab (profile page on web) so in the case we are not even able to join alpha, we can drop expectations of being accepted later. We're hoping to be able to get everyone (sans negative players) into the alpha that signs up as we progress through the test, so there isn't a "not accepted" status.
: Notification on website didn't go through
> [{quoted}](name=Wizard Hat,realm=NA,application-id=2E4zVIwd,discussion-id=aiA8qHGz,comment-id=,timestamp=2016-05-19T01:58:10.958+0000) > > Just a heads up, I got a notification in the client and got the email and was able to download the alpha client, but on the website I still see [this](https://gyazo.com/b992c85b08fff2572b2e44f54be9ba17) saying that it is pending Thanks for the report! Maybe it's a cache issue? Have you tried hitting control+F5 on that page?
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CapnBranFlakes

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