D357R0Y3R (EUW)
: best part of it is he's still the 4th most picked support in pro
> [{quoted}](name=D357R0Y3R,realm=EUW,application-id=yrc23zHg,discussion-id=t1uuRcMW,comment-id=0001,timestamp=2019-06-14T20:08:59.525+0000) > > best part of it is > > he's still the 4th most picked support in pro Not gonna be fixed until you completely remove that damn W. It's like Flash: Until it literally does not exist/isn't an option, everyone will pick it specifically for that.
: How many older players feel like they only play 2-5 champs due to reworks?
Played since Season 1. Feel like I actually have too much to pick TBH. I've played pretty much every rework a fair degree. But 90% of the time I'm limited by role (Jungler) and honestly the paralyzing "Do I want to have fun with a subpar jungle pick (Yorick) or do I want just play a game with something more suitable?"
: Riot under investigation?
Kazekiba (NA)
: "hey we have this city-state of outright good vs. the nation of outright evil. But what if Noxus was alright, except like 2 bad baddies, and we made Demacia morally grey/questionable?" "Okay lets make every demacian as hypocritical and malicious as possible! Thats brilliant writing!!!" Do yourself a favor and just don't read Riot's lore post-2015. Its actually worse than the game balance state
> [{quoted}](name=Kazekiba,realm=NA,application-id=6kFXY1kR,discussion-id=r44e2pMt,comment-id=0001,timestamp=2019-06-12T20:01:59.189+0000) > > "hey we have this city-state of outright good vs. the nation of outright evil. But what if Noxus was alright, except like 2 bad baddies, and we made Demacia morally grey/questionable?" > > "Okay lets make every demacian as hypocritical and malicious as possible! Thats brilliant writing!!!" There is a lot wrong with this post. Like. A lot. While many demacian champions are anti-magic, they also don't treat them like criminals _unless_ they fight back. As previously said in another post, they treat magic as a sickness. They don't want to imprison these people but lingering fears from the runewars have left them to this state. The only time when things become outright hostile is (surprise) when Sylas engages in a rebellion and starts murdering like...anyone. (See: Sylas color story where he straight-up murders innocent servants because lul fuk them for having a job). There are also plenty of progressively-minded Demacians. Demacia, in Xin Zhao's color story, lets prisoners of war go to forge their own paths. Xin Zhao, humbled by this, wishes to serve as Jarvan III's bodyguard for the honor and kindness he's shown. Jarvan IV's best friend (and love interest) is a half-dragon, a _magical creature_ who he cares for and promotes to his personal guard despite magic being negative. Even Garen, for all his anti-magicness, is so deeply crushed that Lux may be hurt that he tries every path to keep her safe even though her "affliction" could mean prison. And of course there's Poppy, a magical creature, who embodies the best of Demacia but hey, I'll ignore her due to how old she is. And then we have your sticky complaint that "lul only 2 bad baddies in Noxus". Most of Noxus, while grey, still does immensely reprehensible things. Noxus as a region is incredibly expansionist and will do whatever it takes. Individual citizens are nothing before the empire. Slaves and bloodsport are commonplace. They will subterfuge and sneak to get what they want. Everyone in Noxus is either just a cog in the machine for someone (Swain vs. LB) or striving for _THEIR_ perfect Noxus. Going back to Demacia, let's look at the smoking gun: Sylas. Faced with execution, able to break free, and now against a country. What does he do? He proves their fear about mages right. He militarizes anyone who is a mage and can see his plight while making a giant fucking mess of Demacia in the process. If Sylas wins he guts the kingdom and creates what will essentially be anarchy until an established government is in place. If he loses, he just set mages back centuries. Instead of being sick people who need help, they're now all terrorist who will snap at a moment's notice. Sylas has doomed either Demacia or the mages who inhabit it unless someone knocks some sense into both him and Demacia. So no, Demacians are not all malicious and hypocritical. Noxus is not "alright", and there's actually depth to these issues. Not just "Demacia bad".
: HOLD ON A SECOND RIOT
>Also, "did you buy that at a discount?" >Seriously? >She's supposed to be this ruler of a shuriman city or something, right? HOW DOES SHE KNOW WHAT A DISCOUNT IS? Just because she's from a different society doesn't mean the concept of "I'll sell you something for less than what I think it's worth to entice you to buy" is a foreign idea. As for everything else: She's a turbo bitch.
Rioter Comments
: Who else is excited to play Leagues Auto Chess?
: My reaction to Yasuo's new skin
Hoo boy. Two adcs + Yasuo getting Arcade/Battle Boss skins. This will surely go over well. Oh me oh my.
: So what are peoples thoughts on the new money-grab mode?
Been playing a lot of autochess with the boys so yes, we'll all be playing this as well.
: Teamfight Tactics is good game IN the wrong game!
>You have had excellent results in Nexus Blitz, why not focus your efforts on that? Because apparently they didn't have excellent results according to their metric of "We want this mode to have a large playerbase and not just be a small fad"? Just like most MMOs now, Nexus Blitz just didn't have the playerbase to support it. And this is coming from someone who religiously played it. >Teamfight Tactics is a beautiful game, BUT ALONE, it has nothing to do with it (if not lore) with LOL. This is incredibly, immensely wrong. Especially when you put it next to DOTA's Autochess. * Directly uses items from League. * Directly uses characters and abilities. * Pulls both from lore and in-game mechanics. Autochess borrows aspects from DOTA and interperts them in a new and interesting way. Teamfight Tactics ABSOLUTELY belongs in league because of both the new players it'd bring in as well as those who wanna try something new.
: How long do you think it'll be before this auto chess mode is cancelled
Probably until League dies out. * Extremely popular game. (Enough to almost double DOTA's concurrent playerbase) * Attracts an entirely different group of players. * Easy to make addons for (140+ champs to pull from.) * Unique revenue that can't be gained from normal League except MAYBE aram. * Low effort to play but with good strategy.
: > Level 3b.) Jhin with a more resplendent mask, incredibly colored coat/vest/cloth thing, a uniquely colored whisper. Jhin after his life's work has been complete. So dead, since I imagine his "life's work" would be his final showdown with Zed and Shen, which would most likely result in all of them dying. And Jhin wasn't young when he started using Whisper. Maybe like a year younger than he is now. Jhin only got Whisper after he was released from prison by the cabal, which was "many years" after his capture. Having him go from young to old using Whisper the whole time wouldn't be canon, since he used blades pretty much most of his life.
> [{quoted}](name=4 Step Cadence,realm=NA,application-id=6kFXY1kR,discussion-id=o5K1EMRp,comment-id=000100000000,timestamp=2019-06-10T23:20:53.979+0000) > > So dead, since I imagine his "life's work" would be his final showdown with Zed and Shen, which would most likely result in all of them dying. Implying that Jhin wouldn't keep going on with his work. > And Jhin wasn't young when he started using Whisper. Maybe like a year younger than he is now. Jhin only got Whisper after he was released from prison by the cabal, which was "many years" after his capture. Having him go from young to old using Whisper the whole time wouldn't be canon, since he used blades pretty much most of his life. Younger then? Maybe Jhin before his outfit and still in prison clothing, learning to use Whisper? This is part of the problem with lore that we can't tell when/where things happened. Even if it's not "teenage jhin", we can still have Prison Jhin using whisper, followed by different jhin then final Jhin. There's ways to make this work that aren't just "ded jhin"
: Yeah but how would that work for champions like Jhin while still keeping them recognizable/true to their in-game abilities? Would he just go from "I don't know how to use a gun" to "I can snipe you from 4 miles away", or would it be "young Jhin using blades" to "old Jhin using gun"?
> [{quoted}](name=4 Step Cadence,realm=NA,application-id=6kFXY1kR,discussion-id=o5K1EMRp,comment-id=0001,timestamp=2019-06-10T23:01:03.216+0000) > > Yeah but how would that work for champions like Jhin while still keeping them recognizable/true to their in-game abilities? Would he just go from "I don't know how to use a gun" to "I can snipe you from 4 miles away", or would it be "young Jhin using blades" to "old Jhin using gun"? Level 1.) Young Jhin first learning to use whisper Level 2a.) Jhin practicing with Whisper. Now has shoulder canisters Level 3a.) Normal Jhin Level 2b.) Normal Jhin Level 3b.) Jhin with a more resplendent mask, incredibly colored coat/vest/cloth thing, a uniquely colored whisper. Jhin after his life's work has been complete.
Rioter Comments
: It is just me or does Riot prefer we watch rather than play the game ?
>I mean Riot notifies you of all games to watch, rewards you for watching and... generally seems to prefer you watch than play. Well yeah. They were actually _slow_ in adapting this and it was a constant source of criticism since Season 2. DOTA gave you prizes for watching. CS:GO gave you prizes. Overwatch did before League did. As for preference, they don't care. They want you to interact with League. Just watch esports? Cool! Play the game only? Sweet! Do both? Awesome! But interaction is key.
: New champions reveals feel incredibly underwhelming because of the new reveal pages
Disagree. The reveal pages weren't what drew people in: It was the teasers and in-game hype building. Let's take champions like Bard and Kindred for example. While small, they had small effects in-game that coincided with their upcoming release. Tahm's laugh was in the river. Kled had "HAVE U SEEN SKARRL?" posters all over the LCS. These small teasers went to great lengths to reveal champions but none take the cake quite like Jhin. Jhin, IMO, was and has been Riot's most successful champion. Perhaps ever. And part of this was due to Jhin's initial reveal: Shocking portraits of champions we know and love "dying" by his hand. People were scouring code for information. People were dissecting the project name "Deadeye" and comparing it to religious myth and possible teasers. Everything about Jhin culminated in a short video, where we finally get a PEEK at his mask, followed by his reveal later. Jhin's impact would have been greatly lessened, had he just had the video and release page. New champions are the same: They often get one picture and a reveal about 4 days later. Champions are not "teased" anymore, they get a trailer and a gameplay reveal. The "magic" is gone. To an extent I understand this, as you can hold onto a teaser for TOO long and ruin the surprise (See: Sombra). That said, I think Riot needs not to slow down releases but build up hype more. Trailers, in-game videos, art, gimmicks. Anything to build up growing hype for the eventual reveal. After all: Hype is nothing without speculation and community engagement.
: What happened to the protest Riot employees made a while ago
Riot ignored their pleas. That said, VOX (another company with game ties. I think they're like journalism or something?) went on strike for better wages with their union and they ended up winning.
Rioter Comments
: Are all the plotlines going anywhere?
League still has huge amounts of unfixed and unresolved characters from the retcon. Advancement does happen (Burning Tides, Sylas, Ixtala, etc.) but it's rare due to how it often has to coincide with something, be it a champion release, a champion update or otherwise.
: Qiyana is made purely for the LCS viewership!
This argument is terrible. I know people hate to admit it but there _are_ people who enjoy playing assassin characters. It's not just 10 greasy assassin mains and 683873728 giga chad TANK PLAYERS AND MAGE PLAYERS (the true heroes of the game) that are never catered to. If you can do something different with a champ, Riot will have a go at it. If anything, Mordekaiser is more LCS bait than Qiyana is: The triumphant return of an AP brusier who can not only wade through enemies and smash faces but also an ultimate that forces a 1v1, predominantly one of the "hypest" parts of an esport match. Qiyana, much more likely, is going to be an occasional niche pick because (And here's the biggest truth shock people get) _assassins tend to not be competitively meta in an organized setting._
: nvertheless, get the CONTEXT Riot, not punishing for the words jeez
> [{quoted}](name=SweetVortex,realm=NA,application-id=6kFXY1kR,discussion-id=gW2dIh5i,comment-id=0008000000000000,timestamp=2019-06-08T13:46:50.394+0000) > > nvertheless, get the CONTEXT Riot, not punishing for the words jeez I'm not Riot.
Busty Demon (EUNE)
: It's true that his description was harsh, but he really said what went through my head the first time I saw her. I would really advice to decrease that huge space between the hips So she wouldn't look like a glorified Pear Fruit.
> [{quoted}](name=MsDoubleTap,realm=EUNE,application-id=6kFXY1kR,discussion-id=gW2dIh5i,comment-id=00080000,timestamp=2019-06-08T09:03:30.711+0000) > > It's true that his description was harsh, but he really said what went through my head the first time I saw her. I would really advice to decrease that huge space between the hips So she wouldn't look like a glorified Pear Fruit. Oh it's not because it's harsh, it's because it's...well, how do I put this... NSFW?
: The new champion looks like one of those rich girls that drink cheap vodka and are addicted to percs
According to Reav3, her title is apparently self-given and she is, indeed, a spoiled, bratty girl who thinks way too much of herself. So hey GJ on absolutely nailing the aesthetic Riot.
: The hair is not the most disturbing part about Qiyana's design
>Like, Fuck, you can quite legitimatedly put a 3rd leg in that space from how far away her thighs are from each others. Look I know what you wanted to say but this phrasing was quite possibly the worst way you could have put it as.
: Ppl can have opinions, that's basically only purpose of boards at this point. That being said, she will be Akali 2.0 in terms of high elo abusing to the point of breaking her down in my humble opinion, maybe I'm wrong, but it happened with Akali, Sylas and many others, Riot should imo consider putting out some easy champs. Putting out really mechanicaly challenging champs with overloaded kits isn't healthy.
> [{quoted}](name=CrazyMonkeyCZ,realm=EUW,application-id=yrc23zHg,discussion-id=knzhyeWu,comment-id=0001,timestamp=2019-06-07T17:32:05.594+0000) > > Ppl can have opinions, that's basically only purpose of boards at this point. > > That being said, she will be Akali 2.0 in terms of high elo abusing to the point of breaking her down in my humble opinion, maybe I'm wrong, but it happened with Akali, Sylas and many others, Riot should imo consider putting out some easy champs. > > Putting out really mechanicaly challenging champs with overloaded kits isn't healthy. No, it actually is healthy. As the game has gone on, we're almost oversaturated with very simple, easy-to-play champions. And hell, a lot of the new champions are STILL very easy to play. Do they have high skill ceilings? Sure, but Sylas is pretty pick-up-and-play-tier easy. Especially when you consider a good chunk of his spells are very forgiving or point-and-click. The game SHOULD have harder to play champions but in the vein of Azir when he first came out: Difficult yet deep champions who are extremely powerful but require an equal skill level to drive them effective. If you only have simple champions or continue to make simple ones, you end up in a vortex where the game stagnates because you have simple champions who don't do much, forcing numbers to be absurd to make them viable outside of Gold+.
: No More Login Screens? Champion Pages?
I think it had something to do with the schedule? IIRC, someone was saying Kayle/Morgana had problems that made them take more time which impacted the other champs in the pipeline, those being Qiyara, Mordekaiser and Yuumi. Considering how close they all were, I'm going to guess we should see things return to form after Qiyara. Could be wrong but I'll see.
: In small fairness with the Kayle point, most of those 'buf early plz' comments typically came with an admission to lower her late game. That said however, I'm not blind to the fact that Kayle is meant to be designed around that hypercarry status, and that buffing her early in exchange for her late, just homogenizes (is that the word) the champion with every other. It's kinda like that delayed reward mental thing, where it's hard for folk to put aside immediate satisfaction for an earlier reward or something akin, even if the reward for waiting is greater. It hits the issue of what matters more; The designer's intentions or the experience? Like when XCOM 2 added in mission timers, because they wanted to push the player to take more risks, which is arguably when the game is at it's best, as opposed to XCOM: EU, 'Move forward, Overwatch, repeat till mission won'. Players didn't like the game telling them how to play, despite the designers believing the game to be best experienced when the player is forced to take risks. They want it their way, their fun.
> [{quoted}](name=Academy Kayn,realm=NA,application-id=3ErqAdtq,discussion-id=nIE6wM7E,comment-id=000e0000,timestamp=2019-06-07T07:24:30.572+0000) > > In small fairness with the Kayle point, most of those 'buf early plz' comments typically came with an admission to lower her late game. That said however, I'm not blind to the fact that Kayle is meant to be designed around that hypercarry status, and that buffing her early in exchange for her late, just homogenizes (is that the word) the champion with every other. That's specifically the point though. Kayle has a massive powerspike, yet people would iron out her curve in favor of "having a champion that's decent at all stages". Renekton used to be a monster early but fell off hard. Now he's decent at all stages. Caitlyn used to be great early. Vayne used to be terrible early. Riot has slowly ironed out any sort of curve, spike or drop-off in favor of things being fun "So we have fun at all stages". That's poison. There SHOULD be champions who are bad early but great late. Otherwise you get everyone playing the same. > Players didn't like the game telling them how to play, despite the designers believing the game to be best experienced when the player is forced to take risks. That's understandable, but if you don't take a stand and fight players at certain points, you end up with a milquetoast experience that attempts to cater to as many people as possible. DOTA, in OP's descrip, is like that because _Icefrog said "fuck it" to anyone who is bad at the game_. This is why DOTA is how it is: Heroes have 60%+ winrates but nobody bats an eye because they're perfectly balanced in most cases. Riot bows to the masses and normal players and thus is how we have situations where hypocrisy is king. "Viktor top and Sona/Taric bot is poison for the game but I miss when you could be unique with positions." "Sustain and early game is too strong but I want to feel good at all stages of the game." "Fuck the pros ruining my game but also Riot should balance around good players like me." >They want it their way, their fun. When you have 10 different people each giving a different definition of what is "fun", you'll end up pleasing 3 of them, leaving 3 happy but wanting changes, having 3 who are neutral and 1 who will absolutely fucking despise you.
: I miss moments of weakness in LoL
>I just feel like a lot of skill from League has been taken away with so many changes, just like the trinket change which makes vision hard to obtain and ganks/counter ganks just being by chance per game instead of a calculated thing. Hard disagree with this. If anything, vision was much easier back in the day. With no limits to wards AND wards being dirt cheap (even for the goldless supports), vision was not the least bit engaging nor skill-intensive. Now with wards, you really have to watch what you ward and you're forced to make choices: Do I ward baron or do I ward the entrance to our mid so we can't get ganked? Even if it's free, the lack of wards means you pay more for mistakes. As for moments of weakness: Blame the community for that one. The constant demand that champions ALWAYS feel good and Riot catering to that demand has dilluted actual weakness. See the same thing with new Kayle: "She's SO BAD EARLY buff her!!!" despite her main goal being a hypercarry.
: Qiyana: Awesome visuals, but one big missed opportunity.
I'm the complete opposite: I think her head is fine. From the neck down she's just this play-it-safe-generic "girl clothes" champ. There's nothing about her interesting save for her weapon and her head. Hell, you could even go further into the sexy territory and just own up to it with some big amazonian tribal clothing or some more revealing psuedo-meso-america clothing. What we instead get is the personification of Oatmeal who looks more like a Season 2 design than a Season 9 design in a very bad way.
: Riots champ design is incredibly dull now
Really disagree with these overgeneralizations. While I do think Sylas and Qiyara are boring, I think you're overselling how "bland" Yuumi is. While Kayle is indeed problematic, her design is more "missed chance" than "outright bland". There are always going to be some characters who people consider bland because some people lean more toward one or the other direction. Hell, Morde is about as generic "Dark Knight-y" as you can get but people still love him.
Haziv (EUW)
: Blood Moon Gangplank skin fan concept
This is pretty sick! Really love the asian inspiration with it as well.
: This was all made by 1 guy Riot is making him do slave work almost
> [{quoted}](name=Galactic Mayhem,realm=EUW,application-id=6kFXY1kR,discussion-id=tOZ9elEE,comment-id=0002,timestamp=2019-06-04T01:09:25.736+0000) > > This was all made by 1 guy > > Riot is making him do slave work almost Depends on how complex the VFX are. Most of these are recolors and slight tweaks, which (while still difficult) can be done by one person working for a few days in-game to tweak the colors to get the perfect "look" to them. I don't think this was slave work save for maybe adding speakers to Pentakill Morde's dance, which could be absolute dickshit insanity. On the other end, I assume the guy doing this either had some help with extra eyes on the project or at the very least got paid for overtime that this may require. I swear to god I _hope_ he did/didn't have OT, at least.
Görgoroth (EUNE)
: I knew GP was strong but holy shit.
Alright, I'm still more impressed with Olaf. Gangplank has to cleanse with an orange, an item that (for all we know) is magical in nature. Maybe Bilgewater has magical oranges. Olaf though? Olaf shrugs off high-tech gadgets like Vi's gauntlets knocking him into the air. Olaf laughs in the face of ancient magics like Lissandra's true-ice prison. Olaf ignores the whims of void-beings like Malzahar's void-infused powers. Olaf **looks at the literal incarnation of universal balance** and leaves him on read as Bard is trying to put him in stasis. All because he's really, astronomically, overwhelming pissed. the fuck. OFF. Olaf gets a galaxy-sized star thrown at him by fucking Aurelion Sol and all Aurelion sees is [Seen at 8:26 PM].
Rioter Comments
: Is it just me or the Battle Academia event just came and went just like that?
: Unlock all champions. Remove rerolls/bench. Remove trades. Now we're at peak random.
> [{quoted}](name=El Condor Pasa,realm=NA,application-id=3ErqAdtq,discussion-id=KVL21oeY,comment-id=0000,timestamp=2019-05-29T06:37:30.324+0000) > > Unlock all champions. Remove rerolls/bench. Remove trades. Now we're at peak random. Rerolls/Bench/Trades are fine. You're still drawing from a very small pool and a LITTLE bit of certainty isn't killingthe mode.
Rioter Comments
Rioter Comments
: Aatrox's goal is suicide. Mordekaiser's goal is eternity.
> [{quoted}](name=KestrelGirl,realm=NA,application-id=6kFXY1kR,discussion-id=HfEPiXee,comment-id=0001,timestamp=2019-05-27T18:41:33.474+0000) > > Aatrox's goal is suicide. Mordekaiser's goal is eternity. ^ Aatrox wants to end everything so he can die. Morde wants everything to continue but through a lime-green filter.
FireDrizzle (EUNE)
: "This isn't true. Blitzcrank grabbing a tank is often a bad call because many tanks want to be in the center of a fight." A tank can be safely killed due to a Malz ulting him if he isnt almost next too his teammates. It takes no time too kill a tank currently so he can hook a tank quite often. You have too be a fed solo laner too be as tanky as Alistar sup 3 years ago. "that's bad...but that's tank-agnostic" No becasue blitzcrank hook isn't a guranteed hit with most hitbox sizes. "And in turn, Supports have other tools. Kench as his thick skin. Alistar has a fairly spammable heal. Braum sports one of the highest base HP regenerations in the game at level 18. These champs may not have a warmogs but they still have other ways to survive poke...and again, this is assuming they're versus a poke comp. A braum eating an Ashe Arrow at 58 minutes is MUCH better than your Ezreal getting hit by it. " I was never talking about poke except in lane, I just wanted too point out tanks mostly are not buying it. "However, for tanks, they are often good because it helps them do their job and protect their teammates. They take more damage, yes, but the damage cost isn't nearly as high on a Braum or Alistar as it will be on a Jhin or a Zed." Unless they buff the use of abilities like Braum or Cho its a negative. Most of that will be dodged by Jhin or zed and most of the impacful spells are massive aoe. A reason larger hitboxes like Cho's are bad for the game is because they can make the performance of a bronze and challenger tank the same when a tank will die due too a skillshot because without massive movespeed skillshots are guranteed. The most reliable braindead too play tanks can use some room for a player too excel compared too lesser players. Knowing a tank will tank everything and not dodge anything also adds a bad bit of predictability too the game.
> [{quoted}](name=FireDrizzle,realm=EUNE,application-id=3ErqAdtq,discussion-id=bG2yio0L,comment-id=00010000000000000000,timestamp=2019-05-25T21:28:38.173+0000) > > A tank can be safely killed due to a Malz ulting him if he isnt almost next too his teammates. It takes no time too kill a tank currently so he can hook a tank quite often. You have too be a fed solo laner too be as tanky as Alistar sup 3 years ago. > No becasue blitzcrank hook isn't a guranteed hit with most hitbox sizes. Your argument is flawed here. You're arguing that if a tank is pulled into the enemy team, has no support and is then burst down, then he's easy to kill. Yeah, if you burn all your CDs on the tank this can happen...but again, bad idea. Tanks also don't melt like paper like boards would believe because some of the best characters right now are indeed tanks. Rammus, Sejuani, Tahm Kench, Nautlius, all champions good. Your counterargument relies upon "In this very specific situation this is bad." whereas in most situations, Blitzcrank pulling a tank is a net-neutral or at worst a negative. You also generally don't want to waste valuable CDs like Malz ult on a tank, who can sometimes survive that ult, versus pinning down a squishy target. > I was never talking about poke except in lane, I just wanted too point out tanks mostly are not buying it. Then let's look at thinks tanks ARE buying in support: Redemption, Targons, Locket. All items that are buffing tank sustain. It's not as strong as warmogs, yes, but it keeps tanks in the fight. This still relates to the fact that tanks can sustain longer than other classes. Again, tanks be they support or other lanes often do have the capability to survive. > Unless they buff the use of abilities like Braum or Cho its a negative. Most of that will be dodged by Jhin or zed and most of the impacful spells are massive aoe. Not the case at all. Hooks for one but also abilities like Ashe Arrow, Ahri Charm, Brand stun, Elise cacoon and more. There are plenty of situations where valuable pick tools are entirely reliant on landing a skillshot. > A reason larger hitboxes like Cho's are bad for the game is because they can make the performance of a bronze and challenger tank the same when a tank will die due too a skillshot because without massive movespeed skillshots are guranteed. The most reliable braindead too play tanks can use some room for a player too excel compared too lesser players. Knowing a tank will tank everything and not dodge anything also adds a bad bit of predictability too the game. No. Like. Literally no. High tier players will leverage their size and make plays that bronze players wouldn't. Bronze players, conversely, will just end up eating a ton of poke and then being confused. If anything, this _greatly_ increases the disparity and forces tanks to have more skills. You're greatly overestimating how much skill tanks already have while conversely not understanding how this would make tanks better and more skill-expression. I think you need to think and double check how tanks work because I think you're not really looking at tank skill and how good tanks will leverage size/skills while bad tanks just eat people then get confused why they die.
FireDrizzle (EUNE)
: "tanking damage is much less problematic" It's not just damage, abilities like Blitz hook or Morg q get you killed as the tank. blitz counters Cho and soon malphite. And in lane large hitboxes mean you are fucked vs Xerath, Illoai, Irelia, and maybe even crap like Mundo. "tend to grab some tool to keep them alive such as warmogs" Supports cant really build warmogs till late with thier items having no hp. A jungler or tank with SV or Warmogs has some great regen but when someone is throwing out cc or trying too finish you off your large hitbox fucks you.
> [{quoted}](name=FireDrizzle,realm=EUNE,application-id=3ErqAdtq,discussion-id=bG2yio0L,comment-id=000100000000,timestamp=2019-05-25T19:32:29.368+0000) > > "tanking damage is much less problematic" > It's not just damage, abilities like Blitz hook or Morg q get you killed as the tank. blitz counters Cho and soon malphite. And in lane large hitboxes mean you are fucked vs Xerath, Illoai, Irelia, and maybe even crap like Mundo. This isn't true. Blitzcrank grabbing a tank is often a bad call because many tanks _want_ to be in the center of a fight. Granted, if you get grabbed over a wall and into the entire waiting team then yes, that's bad...but that's tank-agnostic. Blitzcrank pulling someone like cho means A.) Cho is now in the center of their team and can hit a LOT of people and B.) he saved a squishy from being pulled. Even if it's ideal NOT to be hit, it's still better to block it for someone who will be burst for someone who can survive. Also, there's no say that this needs to be a lane stat. I don't expect this on components or overly cheap items. > "tend to grab some tool to keep them alive such as warmogs" > Supports cant really build warmogs till late with thier items having no hp. A jungler or tank with SV or Warmogs has some great regen but when someone is throwing out cc or trying too finish you off your large hitbox fucks you. And in turn, Supports have other tools. Kench as his thick skin. Alistar has a fairly spammable heal. Braum sports one of the highest base HP regenerations in the game at level 18. These champs may not have a warmogs but they still have other ways to survive poke...and again, this is assuming they're versus a poke comp. A braum eating an Ashe Arrow at 58 minutes is MUCH better than your Ezreal getting hit by it. Are large hitboxes always good? No, of course not. However, for tanks, they are often good because it helps them do their job and protect their teammates. They take more damage, yes, but the damage cost isn't nearly as high on a Braum or Alistar as it will be on a Jhin or a Zed.
: While I like the idea, I think size increases should only be minor. Some tanks already have big models (e.g. Sejuani) and a major increase in size could just make them way too big, especially if there are multiple tanks in both teams. Additionally, changing in size is a core fantasy for some characters like Cho'Gath or Zac. If every champion has access to that, they'd lose part of their uniqueness. For Cho'Gath his size is also an indication of his stacks and general threat, which might get obscured. And lastly, there are other important gameplay indicators that use size, like Steraks or Lulu's R, which might get drowned out or not show up at all if the targeted champion is already close to maximum size. On the other hand, I really like the concept of visual stat representation. Imagine being able to intuitively estimate someones strength just by looking at them, without need to check their items. While displaying damage threat is arguably more important, larger models according to your defenses are a step in that direction.
> [{quoted}](name=DerMangoJoghurt,realm=EUW,application-id=3ErqAdtq,discussion-id=bG2yio0L,comment-id=0000,timestamp=2019-05-25T09:52:11.842+0000) > > While I like the idea, I think size increases should only be minor. > > Some tanks already have big models (e.g. Sejuani) and a major increase in size could just make them way too big, especially if there are multiple tanks in both teams. Additionally, changing in size is a core fantasy for some characters like Cho'Gath or Zac. If every champion has access to that, they'd lose part of their uniqueness. For Cho'Gath his size is also an indication of his stacks and general threat, which might get obscured. And lastly, there are other important gameplay indicators that use size, like Steraks or Lulu's R, which might get drowned out or not show up at all if the targeted champion is already close to maximum size. > > On the other hand, I really like the concept of visual stat representation. Imagine being able to intuitively estimate someones strength by looking at them, without need to check their items. While displaying damage threat is arguably more important, larger models according to your defenses are a step in that direction. That's fair, although I disagree with taking away from the core fantasy of Zac/Cho unless Size is an absolutely fucking ridiculous stat. Bear in mind I'm not suggesting that one size item suddenly makes you a six stack Cho. There's also the case where Size can have diminishing to prevent larger models like the aforementioned Sejuani from blocking the entire team under her giant fucking boar. Is the idea so perfect I'd demand Riot put it in the game as is? No. Do I think the idea has merit and exploration potential? Absolutely.
FireDrizzle (EUNE)
: Being able too block skillshots easier DOESN'T compensate for eating every skillshot no matter how you react. You can block skillshots with Yumi so it isn't that hard anyway. The ememy team may not even have impactful skillshots that can be blocked.
> [{quoted}](name=FireDrizzle,realm=EUNE,application-id=3ErqAdtq,discussion-id=bG2yio0L,comment-id=0001,timestamp=2019-05-25T10:28:11.021+0000) > > Being able too block skillshots easier DOESN'T compensate for eating every skillshot no matter how you react. You can block skillshots with Yumi so it isn't that hard anyway. The ememy team may not even have impactful skillshots that can be blocked. Depends on the situation. There are also champions who benefit from blocking skillshots more such as Braum. Larger braum = bigger wall = more team defense. Tanks also tend to grab some tool to keep them alive such as warmogs so them tanking damage is much less problematic as unlike sustain champs, they don't need to feed off of minions/monsters to restore HP.
Rioter Comments
Galiö (NA)
: Item balance chart based off Champion balance chart
>I was wondering if this can also be applied to items? Not really. Champions are exclusive to themselves and are affected by items/runes. Conversely, Runes/Items can apply to a variety of different champions so the comparison doesn't really work. As an example: Let's say Yuumi has a 60% winrate. While it might be items she's abusing or a rune that's broken with her kit, the problem still primarily lies with Yuumi, which means we can buff her counters, nerf her kit or nerf aspects she uses. Now let's say Athene's has a 57% winrate. However, Yuumi is pushing this up due to always building it. Conversely, other champs who build this item (Such as Janna or Soraka) only have around a 45-52% win rate. A bit of a spread but we don't know if this item is busted or not. Granted, there are times when items can be broken. Those cases are often because it raises an entire class of champions up. However, this could ALSO mean that the class of champion is meta, such as when IE has a massive winrate because so many champs build it in an ADC meta. So some criteria for if an item is BUSTED busted: * A low usage item has a massive winrate (AKA: Only Volibear builds Bear Gloves. Bear gloves have an 80% win rate) * A high usage item with a high winrate across some classes (All supports building Banner of Command) * A high usage item with a decent winrate across ALL classes (Everyone using Thunderlord's Decree) TL;DR Items have far more variables for why it could be/is broken than a champions do.
Exıtus (NA)
: > [{quoted}](name=CaptainMårvelous,realm=NA,application-id=3ErqAdtq,discussion-id=Q6hjXNbN,comment-id=0005,timestamp=2019-05-20T01:41:09.270+0000) > > Little bit late considering they already hotfixed her but basically: > > * New champion released. > * It's unique and difficult to play > * Hotfixes > * People still think it's bad (**You are Here**) > * Riot buffs it more. > * Pro scene finally has champ enabled. Dominates with it. > * Everyone realizes exactly how to play the champ. > * Broken because it got buffed too much. > * Hard nerfs. > * Never sees the light of day ever again. I think the hotfix was fine, but I don't think she needs the 'training wheel' buffs a Rioter mentioned to get people to stop calling her bad. They even said they might have to nerf her so I do'tn think its a good idea for 'training wheel buffs' if you plan on nerfing her.
> [{quoted}](name=Exıtus,realm=NA,application-id=3ErqAdtq,discussion-id=Q6hjXNbN,comment-id=00050000,timestamp=2019-05-20T01:47:42.759+0000) > > I think the hotfix was fine, but I don't think she needs the 'training wheel' buffs a Rioter mentioned to get people to stop calling her bad. They even said they might have to nerf her so I do'tn think its a good idea for 'training wheel buffs' if you plan on nerfing her. Sadly, despite what people say, Riot is beholden to lower-tier players rather than higher tier players. If enough Gold or below players complain, Riot acts. Its been this way since Season 1 sadly: The worst player gets buffs catered to them more than the best, simultaneously complaining about "The LC$" and "The smug diamonds" all the while being given a cake.
: Please do NOT buff Yuumi
Little bit late considering they already hotfixed her but basically: * New champion released. * It's unique and difficult to play * Hotfixes * People still think it's bad (**You are Here**) * Riot buffs it more. * Pro scene finally has champ enabled. Dominates with it. * Everyone realizes exactly how to play the champ. * Broken because it got buffed too much. * Hard nerfs. * Never sees the light of day ever again.
: Can someone please tell me why they find this meta fun?
* Extremely high skillcap. Mistakes are punished heavily. (SamuraiShowdown.png) * Large, viable champion pool. (Most champs hover around 52-48% winrate. The lowest sans Yuumi is 45%. The highest is 54%) * Excellent diversity of strategy (Almost every type of champion is viable to some degree.) * Decent changes for those who didn't like the meta completely. (Such as scuttle being pushed back) * Despite complaints, almost every "complained about" class is viable in some way. (Tanks, Mages, etc. are all pickable.)
: Can you not buff Diana the way you do in the PBE?
Few differences: * Akali's dash stacked to three, could reset and had zero cost. Diana's has one "stack" and only resets if you hit a marked target. * Akali's dash had a ton of healing hidden due to her old passive. Diana only has her shield (Separate CD) But Diana needs large scope work, yes.
Rioter Comments
Show more

CaptainMårvelous

Level 175 (NA)
Lifetime Upvotes
Create a Discussion