: https://imgur.com/a/2USBVLh
> [{quoted}](name=HellawhiteIII,realm=NA,application-id=3ErqAdtq,discussion-id=kwnL8OEr,comment-id=0003,timestamp=2018-10-19T01:07:22.279+0000) > > https://imgur.com/a/2USBVLh Unironically this is what they'd do. Port all their characters into a new, better engine. Graphical overhaul. Have patches devoted to porting characters from factions. Gameplay/Client/etc. tweaks. Better custom modes.
: Champions that will never defeat their rival
{{champion:164}} vs. {{champion:254}} {{champion:51}} Cutting edge technology and city-based mobility unparalleled in lore vs. a riflewoman and a brawler. Like this is such a one-sided match-up that I wouldn't be surprised if Riot introduced someone who could stand toe-to-toe with Camille.
: How does those dimestore trash novels survive?
To use movies as an example: There are a few studios that make dirt-cheap movies in massive quantities (at least for movie comparisons, we're talking 3-4 cheap movies a year). Which means that they need _very little_ to make a profit on them. There's also the chance that one absolutely explodes ala Paranormal Activity and makes gangbusters compared to the cost of production, which in-turn leads to making a franchise for cheap. There's a good chance these novels are quite cheap to produce and mail out for a small-but-tidy profit with the off chance one is so good it becomes big $$$.
Rioter Comments
: Pre season starts in 22 days
>So basically this is just reverting back to the old rune system kind of? Not really surprising tbh, it should of been done with the introduction of the new system. Not even remotely. As put in the Dev Blog, you'll have the option for one offensive rune stat (AD/AP/AS/Scaling CDR), one defensive rune stat (Armor/MR/Scaling HP) and one free pick of the ones you din't choose. This means you're missing some of the strongest runes from the old system, namely scaling armor/mr runes as well as flat penetration runes. Beyond that there are also some major system changes, the core one I'd point to is that now bounties will calculate with 30% of farm/CS factored in rather than just kills. Which means 0/28/0 but with 5983873 CS will be worth something, which in turn makes strategies like inting Sion/proxy Singed worse while also making the guy who won lane off one kill worth a lot more than he used to be. Expect Meta moves but expect them to be a little more subtle and noticed by really good players before the common player can really grasp why things are shifting.
Leto GT (EUW)
: > [{quoted}](name=CaptainMårvelous,realm=NA,application-id=3ErqAdtq,discussion-id=NqzkKjcl,comment-id=0003,timestamp=2018-10-17T22:38:55.836+0000) > > Several boards posts about how: > > "Turret changes have made early advantages mean nothing. Now you just stall out games forever." > "Everyone runs the same rune stats each game. Where was my OLD RUNE SET UP of <obviously very bad loadout>" > "Anyone miss Season 8? I know we hated it but I'd take THAT over THIS." Barricades will drop at 10min. Ppl won't see any change.
> [{quoted}](name=Leto GT,realm=EUW,application-id=3ErqAdtq,discussion-id=NqzkKjcl,comment-id=00030002,timestamp=2018-10-18T00:24:40.404+0000) > > Barricades will drop at 10min. Ppl won't see any change. "It's really disgusting how I can ABSOLUTELY SMASH my lane for 10 minutes but they get to keep their tower. Solo carrying is dead. GG Riot. Way to make the game even worse."
GigglesO (NA)
: Preseason Prediction
Several boards posts about how: "Turret changes have made early advantages mean nothing. Now you just stall out games forever." "Everyone runs the same rune stats each game. Where was my OLD RUNE SET UP of <obviously very bad loadout>" "Anyone miss Season 8? I know we hated it but I'd take THAT over THIS."
Tazxzx (EUNE)
: > [{quoted}](name=CaptainMårvelous,realm=NA,application-id=3ErqAdtq,discussion-id=8QWrRuai,comment-id=001400010000,timestamp=2018-10-17T13:06:23.046+0000) > > If you actually think there was variety, my man you&#x27;ve gotta get those rose-tinted goggles peeled off your face. > > We had a whole season (2) where brusiers, tanks, divers and generally any tanky DPS built the exact same thing (Metagolem). Runes were _always_ about going the same, optimal loadout every single game and if you weren&#x27;t you were likely trolling/playing a meme game. The sad, earnest fact is that there is always a dominant strategy and any choice is an illusion you pretend there is because &quot;No my AP on-hit Varus is actually super good.&quot; > > If anything, there&#x27;s more variety now because the difference between different rune loadouts is like a 50 vs. 52% winrate rather than &quot;You didn&#x27;t go &lt;x&gt; runes, might as well be feeding&quot;. You could go full armor runes, full ad runes, full scaling runes, full crit runes, full resists runes, full hp runes, full ap runes, full magic pen runes, full lethality, oh sorry it was named armor penetration back then why the fuck they changed it to lethality i dont even fucking now, full ap shaco, bruiser shaco, tank shaco, and now I get to buy a fucking duskblade instead of having fun by myself. I'm not playing the game, the game is playing me at this point. JUST LET ME FUCKING BREATH no offense but it is what the game become and this really pisses me off. And yet every rune since season 8 is nerfed or buffed non stop, LIKE CHAMPIONS, is this real? is this really for real? It's so hard to balance them out, you didn't have to care about old runes because they WERE BALANCED keyword BALANCED, but actually in this new rune set up you have to balance them that makes the game more unbalanced so people quit so you make more skins so people buy them so you make another big issue so people quit so you make another skin so people.............zzzzzzzzzzzzzzz YIKESSS this is just a vicious circle man. And it's just not only my opinion I mean people quit for some reason so you.........
> [{quoted}](name=Tazxzx,realm=EUNE,application-id=3ErqAdtq,discussion-id=8QWrRuai,comment-id=0014000100000000,timestamp=2018-10-17T16:12:56.572+0000) > > You could go full armor runes, full ad runes, full scaling runes, full crit runes, full resists runes, full hp runes, full ap runes, full magic pen runes, full lethality, oh sorry it was named armor penetration back then why the fuck they changed it to lethality i dont even fucking now, full ap shaco, bruiser shaco, tank shaco, and now I get to buy a fucking duskblade instead of having fun by myself. I&#x27;m not playing the game, the game is playing me at this point. JUST LET ME FUCKING BREATH no offense but it is what the game become and this really pisses me off. And yet every rune since season 8 is nerfed or buffed non stop, LIKE CHAMPIONS, is this real? is this really for real? It&#x27;s so hard to balance them out, you didn&#x27;t have to care about old runes because they WERE BALANCED keyword BALANCED, but actually in this new rune set up you have to balance them that makes the game more unbalanced so people quit so you make more skins so people buy them so you make another big issue so people quit so you make another skin so people.............zzzzzzzzzzzzzzz YIKESSS this is just a vicious circle man. And it&#x27;s just not only my opinion I mean people quit for some reason so you......... ...Like literally everything you're saying was statistically a bad option. Yes, you could go it. I could also go full AP Garen if I wanted to. That doesn't make it good. What you're falsely conflating is that ANY choice is a good choice, even when the choice is at a detriment to you as a player. Yes, you could go those rune pages. No, nobody in the right mind would do so barring A.) meme games or B.) hyper-specific once-in-a-year match-ups. Even then, those match-ups often were varied depending on what else was in the game. Hell, you can go crazy dumb rune builds right now (I build Dark Harvest on anyone with an AA reset). Doesn't mean they're good choices. (Even more so in preseason when you can now select any stats) Plus more often than not, people hated playing against those builds you love so much. Yeah, AP Yi was fun for the person playing it. Not so much for the people playing against it. A common criticism that people run into these days too with every CT champion. Weird how it's a problem now but back in the day AP Yi medidunking back to full HP under the fountain tower was fine. I get it. You don't like the game now, that's fine. You're free to dislike the state of league and you're totally valid if you want to. But don't try to revise history and write over the history book with a black pen to justify how you feel.
: > [{quoted}](name=CaptainMårvelous,realm=NA,application-id=6kFXY1kR,discussion-id=oQowt8yl,comment-id=0002,timestamp=2018-10-17T02:30:03.460+0000) > > I think the major problem is that with main-universe skins, most would fall under 520/750 skin tiers because you&#x27;re not changing much other than what the champion wears. For example, Garen&#x27;s various skins were him going on campaigns in different parts of the world such as Shurima. > > Riot tested 750/cheaper skins and...well, people didn&#x27;t buy them. If you wanted a new skin, you were likely to buy something more flashy and something that changed a huge aspect of your character. It is a shame though, because I would definitely love for Riot to create a cheap skinline of battle damaged champions which look close to their normal appearance but have broken armor, cracked weapons, torn clothing/capes, etc. Then they could make then mission rewards
> [{quoted}](name=Camille Ferrøs,realm=EUNE,application-id=6kFXY1kR,discussion-id=oQowt8yl,comment-id=00020001,timestamp=2018-10-17T15:55:32.301+0000) > > Then they could make then mission rewards I'm the Head of Riot business. You come to me asking if we can allocate teams to make cheap, free skins for players when I could put the teams to make higher quality skins for a profit. You can probably see why they wouldn't go for that, much as I (personally) like the idea.
: if you only could use 6 champions
{{champion:254}} {{champion:51}} {{champion:112}} {{champion:53}} {{champion:266}} {{champion:420}} This way on the off-chance I get autofilled, I'll have a viable pick for every lane/role even if it's not a GREAT one.
: > [{quoted}](name=CaptainMårvelous,realm=NA,application-id=yrc23zHg,discussion-id=bu1Ey7sY,comment-id=00070000,timestamp=2018-10-17T14:21:02.560+0000) > > I think your problem (Not really a problem but I can&#x27;t think of a better word for it) is that a lot of the people you follow are high-tier content creators. Like Dom/QT/Dark are some of the biggest peeps in the league content scene. From the way Riot has been giving these codes out, apparently they&#x27;re aiming at &quot;lower tier&quot; content creators; people with audiences but not massive audiences. > > Their goal SEEMS to be that they want more people to support the mid-to-lower level of content creation to help build up those people who don&#x27;t really have the gigastreams that these guys do. That said, I do agree with you that Riot should do more to highlight content creators and put them out into the scene. Hell, maybe even a page on the client you can show up if you&#x27;re partner approved. Any list at all would help - _if they insist on the program._ I don't think I've seen any listing anywhere of who's even participating in this program.
> [{quoted}](name=Oleandervine,realm=NA,application-id=yrc23zHg,discussion-id=bu1Ey7sY,comment-id=000700000000,timestamp=2018-10-17T14:27:30.611+0000) > > Any list at all would help - _if they insist on the program._ I don&#x27;t think I&#x27;ve seen any listing anywhere of who&#x27;s even participating in this program. Would really appreciate this as well. As nice as it is for Riot to give content creators things to give away, I'd (speaking as someone who makes stuff) much rather Riot give us a better platform to share our stuff.
: I mean, i watch a few league content creators and have yet to see any of them actually even get anything to give away. I don't watch many anymore by now, mainly qt, dom, skooch and darkkmane are left. as you can see all of them are NA players. When the sona emote came around they were region locked. I follow league eu on twitter and they retweet some people giving away codes, but i don't actually watch these creators and so far none of the content has been worth following/rting some random creator to me. Idk if it changed for the amumu ones but i don't think it's a good idea to region lock the codes. Yes i'm european but this is the internet, and let's be real most of the west is mixed up in one big bunch. Just look at these boards, they're supposedly the NA boards but plenty of us aren't NA players. Let's say riot wants to keep doing this, which i do think is a good thing. Some things it imo could improve upon: - No region locked codes. Plenty of european players watch na creators and i'm sure the other way around is true too. - Make the content available to everyone. Either make codes for existing skins to be given away by content creators or make the content available to everyone after 1 or 2 weeks. - Create a page on the site with partnered creators. or make "event announcements" with a list of participating creators in the way skin sales are anounced.
> [{quoted}](name=Jerry SeinfeId,realm=EUW,application-id=yrc23zHg,discussion-id=bu1Ey7sY,comment-id=0007,timestamp=2018-10-17T13:39:29.903+0000) > > Snip for size I think your problem (Not really a problem but I can't think of a better word for it) is that a lot of the people you follow are high-tier content creators. Like Dom/QT/Dark are some of the biggest peeps in the league content scene. From the way Riot has been giving these codes out, apparently they're aiming at "lower tier" content creators; people with audiences but not massive audiences. Their goal SEEMS to be that they want more people to support the mid-to-lower level of content creation to help build up those people who don't really have the gigastreams that these guys do. That said, I do agree with you that Riot should do more to highlight content creators and put them out into the scene. Hell, maybe even a page on the client you can show up if you're partner approved.
: > [{quoted}](name=CaptainMårvelous,realm=NA,application-id=yrc23zHg,discussion-id=bu1Ey7sY,comment-id=00050000,timestamp=2018-10-17T12:29:01.762+0000) > > I follow a lot of content creators and see them get these skins. > > I have yet to see one do this or &quot;sell&quot; a skin for donations. I&#x27;m also pretty sure if they did, Riot would remove them from the program. I&#x27;d love to see an example of this however. There was a post on the Sona mains subreddit where some guy was trying to sell codes for Sona emotes, exactly as many of us feared people would do. Mods shot it down immediately, because fuck that and the people who do it.
> [{quoted}](name=Daedric Etwahl,realm=NA,application-id=yrc23zHg,discussion-id=bu1Ey7sY,comment-id=000500000000,timestamp=2018-10-17T14:10:59.831+0000) > > There was a post on the Sona mains subreddit where some guy was trying to sell codes for Sona emotes, exactly as many of us feared people would do. > > Mods shot it down immediately, because fuck that and the people who do it. Can you send me a link to this? In-game or discord. Whatever works for ya' boss.
Tazxzx (EUNE)
: > [{quoted}](name=CaptainMårvelous,realm=NA,application-id=3ErqAdtq,discussion-id=8QWrRuai,comment-id=0014,timestamp=2018-10-17T02:11:12.790+0000) > > They don&#x27;t. > > Riot has said that the balance level they aim for is high plat/low diamond. While it&#x27;s easy to think that&#x27;s high ELO, in truth the skill and game disparity between low and high diamond is immense. It&#x27;s a common trap people fall into that they assume plat is high ELO when it&#x27;s really not the case. If Riot were to strictly balance around high Diamond+ (which I&#x27;d be totally on board with), the game would look _vastly_ different. > > Also a lot of the recent champ reworks happen to be meta. Not always the case (See the large span of time Evelynn, Yorick, Nunu, Sion, etc. haven&#x27;t been meta) but it just so happens that these champs are meta. > > EDIT: Also wouldn&#x27;t call Evelynn, Graves or Urgot to be &quot;new reworks&quot;. Urgot/Eve have basically been out for a year while Graves is old as fuck at this point. Yikes dude I think like LoL is a new game every year and the sad part is that every year it's worse and worse you miss the whole point of league in gameplay, you cut the player's freedom to do a build in only one way instead of giving people freedom and let them build what they want, you think it's good for the game? Oh boy, Yikers again.
> [{quoted}](name=Tazxzx,realm=EUNE,application-id=3ErqAdtq,discussion-id=8QWrRuai,comment-id=00140001,timestamp=2018-10-17T13:02:01.585+0000) > > Yikes dude I think like LoL is a new game every year and the sad part is that every year it&#x27;s worse and worse you miss the whole point of league in gameplay, you cut the player&#x27;s freedom to do builds that they like and making them play only one way, you think it&#x27;s good for the game? Oh boy, Yikers again. If you actually think there was variety, my man you've gotta get those rose-tinted goggles peeled off your face. We had a whole season (2) where brusiers, tanks, divers and generally any tanky DPS built the exact same thing (Metagolem). Runes were _always_ about going the same, optimal loadout every single game and if you weren't you were likely trolling/playing a meme game. The sad, earnest fact is that there is always a dominant strategy and any choice is an illusion you pretend there is because "No my AP on-hit Varus is actually super good." If anything, there's more variety now because the difference between different rune loadouts is like a 50 vs. 52% winrate rather than "You didn't go <x> runes, might as well be feeding".
: Content Creator: Wow.. Riot gave me these codes for an exclusive rare chroma to GIVE away to my audience? pfft hahaha fuck that, if they want them then an buy them from my E-bay shop for $200+ bucks. Alternatively, they can donate that amount to me when I'm streaming. And the rich get richer, just how riot likes it.
> [{quoted}](name=Annie x Zoe Main,realm=NA,application-id=yrc23zHg,discussion-id=bu1Ey7sY,comment-id=0005,timestamp=2018-10-17T03:47:11.762+0000) > > Content Creator: Wow.. Riot gave me these codes for an exclusive rare chroma to GIVE away to my audience? pfft hahaha fuck that, if they want them then an buy them from my E-bay shop for $200+ bucks. Alternatively, they can donate that amount to me when I&#x27;m streaming. > > And the rich get richer, just how riot likes it. I follow a lot of content creators and see them get these skins. I have yet to see one do this or "sell" a skin for donations. I'm also pretty sure if they did, Riot would remove them from the program. I'd love to see an example of this however.
: those are actually fair suggestions, i guess you thought this through better than i though. however speeding up the clear speed of all junglers makes the gold in the game go up and would result in more ganks which riot apparently wants to avoid, the issue with "just buff other champions 4head" is that its much harder to do right than just nerfing the broken ones, and riot already seems to be struggling with that.
> [{quoted}](name=SociaI Justice,realm=EUNE,application-id=3ErqAdtq,discussion-id=zNIXAdXX,comment-id=000f00020000000000000000,timestamp=2018-10-17T04:10:50.086+0000) > > those are actually fair suggestions, i guess you thought this through better than i though. Hey thanks! > however speeding up the clear speed of all junglers makes the gold in the game go up and would result in more ganks which riot apparently wants to avoid, the issue with &quot;just buff other champions 4head&quot; is that its much harder to do right than just nerfing the broken ones, and riot already seems to be struggling with that. Depends. You can tweak clear speed but make it so mobs respawn faster. Granted, that is systemic changes so a different category. However, I think the main point is that you can edit champions/kits without just having to make the number go up. I guess we can add "You can also change the game around how champs currently are". If jungle gold goes down, it'll bring back supportive junglers and make stuff like Graves/Kha worse because they can't powerfarm into ganking.
: > [{quoted}](name=CaptainMårvelous,realm=NA,application-id=3ErqAdtq,discussion-id=EX4L2JUu,comment-id=000000000000,timestamp=2018-10-17T02:19:52.350+0000) > > This is pretty on-point but it extends well beyond League. > > DOTA, HotS and SMITE really aren&#x27;t getting new players. [DOTA2&#x27;s playerbase](https://steamcharts.com/app/570) (at least according to steam charts) has largely been pretty static, save for the playerbase leap when TI happens...which I&#x27;d imagine happens for League around worlds as well. It&#x27;s not a perfect metric but MOBAs aren&#x27;t the juggernauts they used to be. > > What we&#x27;re seeing is a repeat of the MMO genre where the playerbase for a variety of games will slowly bleed out as they&#x27;re not the &quot;it&quot; thing anymore. Of course this doesn&#x27;t mean &quot;game ded lol&quot;. WoW is still around and just came off one of the more popular expansions which lead to the fastest/highest selling expac of WoW&#x27;s lifetime. It just means the games will likely dip down to not be **the** most popular thing....which we kind of see now as Fortnite and the BR genre capture a new, young audience the same way League captured a new, young audience in 2009 or so. > > Anyways, it probably won&#x27;t be as popular in 3 years (Even if they literally reverted any change players wanted) but it&#x27;ll still be around and with a pretty good playerbase. It would be nice if Riot would bring all the alternative game modes back, especially Ascension and Dominion. It's hard to stay interested in LoL when all we have to choose from is SR, TT and ARAM, where nearly all games are won at champ select.
> [{quoted}](name=Lovelle II,realm=NA,application-id=3ErqAdtq,discussion-id=EX4L2JUu,comment-id=0000000000000001,timestamp=2018-10-17T03:18:26.425+0000) > > It would be nice if Riot would bring all the alternative game modes back, especially Ascension and Dominion. It&#x27;s hard to stay interested in LoL when all we have to choose from is SR, TT and ARAM, where nearly all games are won at champ select. And....the queues you list wouldn't be? Don't get me wrong, I'd love to have Ascension back (Dom not so much but you do you). Even so, there _was_ definitely a meta with these modes. A meta is an inevitable fact of life when you have people play with an experiment in these modes. Even in fun modes like URF and Odyssey, there are certainly metas that develop (Garen/Vlad/Fizz/Zed/Ryze or the 1 Malph/4 Yas combo).
: > [{quoted}](name=CaptainMårvelous,realm=NA,application-id=3ErqAdtq,discussion-id=8QWrRuai,comment-id=0014,timestamp=2018-10-17T02:11:12.790+0000) > > Riot has said that the balance level they aim for is high plat/low diamond. While it&#x27;s easy to think that&#x27;s high ELO, in truth the skill and game disparity between low and high diamond is immense. This is a fair point that several people have brought up. I'd like to make 2 rebuttals to it. 1. To the vast majority of the players, low diamond is high elo. I understand that D5s are crap compared to D1s and getting a D1 on your team in a challenger game is insta-lose, but when almost 90% of the player base (NA) is below gold, low diamond is high elo. So from a typical player perspective, say S3, a D5 player is high elo. 2. High Plat and Low Diamond are where mechanical mastery of the game begins leveling off. Beyond that it's largely about getting better at what you do after laning phase, recognizing/minimizing mistakes, and decision making. So if one excludes macro play, from a mechanical perspective it is fair to call P1/D5 high elo. >If Riot were to strictly balance around high Diamond+ the game would look vastly different. True. However that would be rough for 3 reasons. The first is I don't think riot has enough D1 QA people and game designers on board and someone being D1 might not make them a good designer. Getting the right people and enough of them would be difficult. The second reason is champs that are tuned for pro play are so tough to play competently for most other players. While it'd be fair, I'm not sure the game would be more fun for most players. It'd be like playing Yasuo in all for one and realizing no one on your team, including you, knows how to play him. And it would be like that every game you play. And yes, the other team of 5 Yasuos is pub stomping yours because that's how Yasuo works. The third reason is the higher elo you go, those other things in rebuttal point 2. I talked about become more important. Those things now have to become a bigger factor in champion design. I think if you add those things up LOL would be a less fun game overall.
> [{quoted}](name=Linna Excel,realm=NA,application-id=3ErqAdtq,discussion-id=8QWrRuai,comment-id=00140000,timestamp=2018-10-17T02:58:05.845+0000) > > This is a fair point that several people have brought up. I&#x27;d like to make 2 rebuttals to it. > > 1. To the vast majority of the players, low diamond is high elo. I understand that D5s are crap compared to D1s and getting a D1 on your team in a challenger game is insta-lose, but when almost 90% of the player base (NA) is below gold, low diamond is high elo. So from a typical player perspective, say S3, a D5 player is high elo. > > 2. High Plat and Low Diamond are where mechanical mastery of the game begins leveling off. Beyond that it&#x27;s largely about getting better at what you do after laning phase, recognizing/minimizing mistakes, and decision making. So if one excludes macro play, from a mechanical perspective it is fair to call P1/D5 high elo. I think the problem there is that you assume mechanical mastery is where we should cut off gameplay knowledge. Rather, we should embrace players learning the deeper facets of the game. If LoL is to continue on, we should reward and embrace the more complicated mechanics players have to master. This will create players who are better at the game, provided that Riot actually implements more tools for them to actually improve their skill (such as VOICE CHAT COUGH COUGH). In addition, trickle down is a very real thing. It's how we got the meta we got today. In balancing further around these elos, players will eventually improve and skill-upwards even if they don't necessarily see it. Stronger pro balance will also lead to happier high-level streamers, which in turns leads to a richer source of community information. > True. > > However that would be rough for 3 reasons. The first is I don&#x27;t think riot has enough D1 QA people and game designers on board and someone being D1 might not make them a good designer. Getting the right people and enough of them would be difficult. > > The second reason is champs that are tuned for pro play are so tough to play competently for most other players. While it&#x27;d be fair, I&#x27;m not sure the game would be more fun for most players. It&#x27;d be like playing Yasuo in all for one and realizing no one on your team, including you, knows how to play him. And it would be like that every game you play. And yes, the other team of 5 Yasuos is pub stomping yours because that&#x27;s how Yasuo works. > > The third reason is the higher elo you go, those other things in rebuttal point 2. I talked about become more important. Those things now have to become a bigger factor in champion design. > > I think if you add those things up LOL would be a less fun game overall. For the first, high-level designers aren't often good picks. On the balance team, yes, but the higher you go the more dictated by skill your character can be. Which, in turn, can lead to frustrating issues. There should be a healthy balance of high level players, low level players and players who want to "break" the game with stuff neither high-nor-low would think of trying (Crazy PTA Nunu oneshot "WTF BROKEN@!?") Second part I don't see as a problem. One of the best things about the Faker/Ryu play of Season 3 was that it gave players something to strive for. If you practiced enough _you too_ could be as good as Faker with that champ. It also means there is an added merit to players who _can_ master those champions, creating a metaphorical climb and a badge-of-honor. You're going to lose players, sure, but it also serves to have those who hit the top of the skill bracket be more invested and strong in the community. And yeah, there's always going to be problems in champ design from a high level perspective. Still, we can start ironing out these issues now. The more we wait, the worse it will get with both balance and design until you reach a breaking point in terms of design where you need to recreate the whole game from scratch. See: Flash. Granted, I do know I'm the minority in this situation. I would just rather see League evolve and become a higher skill game with more paths of growth for players than for Riot to hold my hand and tell me "Hey kiddo, you're pretty good! You might not be faker good but you can play Zed so you're a faker-lite!"
: I think how dead it is will depend on what region you're in. By the rough numbers I've been able to gather, [it looks like EUW lost 28% of it's players between last year and this year, and EUNE lost 24%](https://boards.na.leagueoflegends.com/en/c/general-discussion/ka7IqcPM-leagues-decline-by-the-numbers). Three more years with losses like that and the EU regions will feel like a ghost town. With the OP being in EUW, it's very likely things seem more bleak for the game for them than it does for us in NA.
> [{quoted}](name=DrCyanide,realm=NA,application-id=3ErqAdtq,discussion-id=EX4L2JUu,comment-id=0000000000000000,timestamp=2018-10-17T02:42:26.749+0000) > > I think how dead it is will depend on what region you&#x27;re in. By the rough numbers I&#x27;ve been able to gather, [it looks like EUW lost 28% of it&#x27;s players between last year and this year, and EUNE lost 24%](https://boards.na.leagueoflegends.com/en/c/general-discussion/ka7IqcPM-leagues-decline-by-the-numbers). Three more years with losses like that and the EU regions will feel like a ghost town. With the OP being in EUW, it&#x27;s very likely things seem more bleak for the game for them than it does for us in NA. Problem there is that you have to assume (if that stat is true anyways, considering it's all conjecture) that those players are all quitting for the same reason and the ones who haven't quit will follow suite. I actually think the main exodus we're seeing these days isn't so much "GAME SUX I LEABE NOW GG" but rather the exodus of the casual playerbase. League was one of (and still very much is) the biggest games of all time. It also appealed to an incredibly casual playerbase, as much as people may attest otherwise. The problem with casuals is that the moment you're not _the_ social game, they start leaving. Which means that most of the people ditching are those who don't have friends who play anymore, those who are older and can't devote 3-4 hours a day to play a few games and those who are probably upset with how the game is going. With most games, such as WoW, there _is_ that initial mass exodus of players. Cata-to-MoP saw a drop from the peak of 12 mil in wrath to the dip into...I think ti was between 8-to-4 million worldwide. It had a spike in WoD, then fell again, then rose back up pretty high for Legion. (And it' apparently dipping again due to some BFA problems). Point is, you're incorrectly assuming that the game will always be in freefall, if it is. We're eventually just going to see less and less players leave until you're left with the people who earnestly love League for what it is no matter what or just play for fun occasionally.
: The Potential of Main Universe Skins
I think the major problem is that with main-universe skins, most would fall under 520/750 skin tiers because you're not changing much other than what the champion wears. For example, Garen's various skins were him going on campaigns in different parts of the world such as Shurima. Riot tested 750/cheaper skins and...well, people didn't buy them. If you wanted a new skin, you were likely to buy something more flashy and something that changed a huge aspect of your character. It is a shame though, because I would definitely love for Riot to create a cheap skinline of battle damaged champions which look close to their normal appearance but have broken armor, cracked weapons, torn clothing/capes, etc.
: > [{quoted}](name=LilxPaprika,realm=NA,application-id=3ErqAdtq,discussion-id=EX4L2JUu,comment-id=0000,timestamp=2018-10-17T00:51:12.794+0000) > > a lot can happen in 3 years though. and likely other great mobas will hit the scene. > i don&#x27;t think it will be a bad game I think itll just be because people will want to switch it up and try new things Wrong. No one is developing new mobas. League is here to stay as the top moba, followed by Dota 2. Will the player base slowly decline over time? Probably. It's been declining in NA, but league is a massive game with a huge global audience. The numbers in the east, especially in China, dwarf any of the numbers in the west. League is here to stay for a long, long time.
> [{quoted}](name=Impekkable,realm=NA,application-id=3ErqAdtq,discussion-id=EX4L2JUu,comment-id=00000000,timestamp=2018-10-17T01:36:40.270+0000) > > Wrong. No one is developing new mobas. League is here to stay as the top moba, followed by Dota 2. Will the player base slowly decline over time? Probably. It&#x27;s been declining in NA, but league is a massive game with a huge global audience. The numbers in the east, especially in China, dwarf any of the numbers in the west. League is here to stay for a long, long time. This is pretty on-point but it extends well beyond League. DOTA, HotS and SMITE really aren't getting new players. [DOTA2's playerbase](https://steamcharts.com/app/570) (at least according to steam charts) has largely been pretty static, save for the playerbase leap when TI happens...which I'd imagine happens for League around worlds as well. It's not a perfect metric but MOBAs aren't the juggernauts they used to be. What we're seeing is a repeat of the MMO genre where the playerbase for a variety of games will slowly bleed out as they're not the "it" thing anymore. Of course this doesn't mean "game ded lol". WoW is still around and just came off one of the more popular expansions which lead to the fastest/highest selling expac of WoW's lifetime. It just means the games will likely dip down to not be **the** most popular thing....which we kind of see now as Fortnite and the BR genre capture a new, young audience the same way League captured a new, young audience in 2009 or so. Anyways, it probably won't be as popular in 3 years (Even if they literally reverted any change players wanted) but it'll still be around and with a pretty good playerbase.
: Riot, I don't think diamond players like your reworks
>For a company that balances around high elo, high elo players really don't like playing against champs that were recently made or reworked. They don't. Riot has said that the balance level they aim for is high plat/low diamond. While it's easy to think that's high ELO, in truth the skill and game disparity between low and high diamond is immense. It's a common trap people fall into that they assume plat is high ELO when it's really not the case. If Riot were to strictly balance around high Diamond+ (which I'd be totally on board with), the game would look _vastly_ different. Also a lot of the recent champ reworks happen to be meta. Not always the case (See the large span of time Evelynn, Yorick, Nunu, Sion, etc. haven't been meta) but it just so happens that these champs are meta. EDIT: Also wouldn't call Evelynn, Graves or Urgot to be "new reworks". Urgot/Eve have basically been out for a year while Graves is old as fuck at this point.
HeeroTX (NA)
: Play-ins... WTF?
>How were so many strong teams the "3rd seed"? Practice. No, seriously. Going through play-ins is a secret advantage. You get to practice on the main stage against teams who aren't _quite_ as good as the first/second seed teams. You also get to try things outside of scrims. It's also likely a lower-stress environment despite it being the knockout of worlds. You can play, practice and hone your team synergy in an environment on the stage that's not necessarily being kicked to the curb instantly. I'd also argue that C9/Vit/G2 are not just trying to copy the top teams but playing to their unique strengths. G2 is running 1-3-1 comps instead of just focusing on snowballing a strong ADC pick. C9 is running stuff like Hecarim top to counter Aatrox, the only p/b 100% champion left at worlds, and finding success with it. It turns out that the best thing you can do is _not_ just copy-paste the working korean/chinese strat but performing your own talents. Even if that talent seems as weird and off-meta as a heimerdinger botlane.
: so what do you suggest? increasing the base resist and health stats of all other champions? or adding more cc into the game? or more mobility? out of those only resist / health buff seems somewhat reasonable but for tank junglers to be able to compete with shit like graves they would have to be just way too tankish since they wouldn't have the clear speeds or pressure of graves, which in turn would make a shitload of other champions weak ... so more resist buffs ...? you can't buff junglers to deal with S tier junglers without buffing their damage and this is only me speaking on the one position that I actually know shit about.
> [{quoted}](name=SociaI Justice,realm=EUNE,application-id=3ErqAdtq,discussion-id=zNIXAdXX,comment-id=000f000200000000,timestamp=2018-10-16T19:56:12.147+0000) > > so what do you suggest? increasing the base resist and health stats of all other champions? or adding more cc into the game? or more mobility? > > out of those only resist / health buff seems somewhat reasonable but for tank junglers to be able to compete with shit like graves they would have to be just way too tankish since they wouldn&#x27;t have the clear speeds or pressure of graves, which in turn would make a shitload of other champions weak ... so more resist buffs ...? > > you can&#x27;t buff junglers to deal with S tier junglers without buffing their damage and this is only me speaking on the one position that I actually know shit about. The problem is that every champion has different needs and necessities on top of different kits, so each champion could require something different. For example, to make Garen better we could make his W also include knockback resistance/knockup resistance. Lets him stick to targets more while also being thematically appropriate that he's a massive chunk of soldier that can't easily be moved. In terms of junglers, there are tons of ways you can buff junglers to deal with S-tier junglers currently. For example: A.) Buffing their clear speed. Increased damage of certain spells vs. monsters, slightly lower mana costs on certain abilities, AS boosts to champions who don't necessarily itemize for attack speed (Naut as an example) B,) Defensive increases against jungle mobs/monsters. Maybe "If shield is broken by a large/epic monster, cooldown is reduced" ala Volibear bite. C.) Mobility improvements are tricky but you could add better terrain scaling such as "If out of combat, <ability> allows you to go over walls". In general, those are just real quick ideas that aren't 100% "I would do THIS to fix this champ" but rather rough ideas that could be expanded upon. One of the criticisms i have for Riot's balance is that most balance changes end up being buffs or nerfs to just raw numbers or how much you can use a spell rather than improving/weakening aspects of the spell that _aren't_ just raw damage/CD I'm also not going to pretend I got the galactic ascended brain to handle that. Riot's got a team for that who know the game better than I do. The thing is I think they can look into buffing characters without necessarily making them do more damage.
: "damage creep is out of control" "just buff all other champions rather than nerfing s-tier" yeah i wonder what could possibly go wrong there
> [{quoted}](name=SociaI Justice,realm=EUNE,application-id=3ErqAdtq,discussion-id=zNIXAdXX,comment-id=000f0002,timestamp=2018-10-16T16:42:14.808+0000) > > &quot;damage creep is out of control&quot; > &quot;just buff all other champions rather than nerfing s-tier&quot; > > yeah i wonder what could possibly go wrong there Common and very obvious mistake: "To buff a champ you need to increase their damage" You can improve a champion _without_ just making big number get bigger.
: Share your OWN thoughts on how you'd nerf Kai'Sa, Graves, Irelia, Aatrox, Urgot & Akali
Buff their counters, leave them as is, repeat until everyone is A-to-S-tier.
: Idk how can you guys subject yourself to solo q whole season and not go mad.
There are two types of League players in high ranking solo queue: The absolutely madmen who refuse to ever accept being placed lower than Rank 1 who will grind out matches even to their detriment. They are already mad. (T1) vs. The physical embodiment of chill who cannot be phased by any sort of feeding, trolling or any negative event. Their sanity meter is always at 100% (QT)
Rioter Comments
: Who the fuck thought it's a good idea for Jax to be strong the entire game?
: I am someone who hates losing,i started playing off meta picks and even if i lose i still have fun..
Reminder that at worlds, Aatrox is the only P/B champ left C9 said fuck it and brought in Top lane TP/Ignite hecarim to run the bastard down. Off-meta can bring out some surprising counters, for sure.
D357R0Y3R (EUW)
: In no fucking way xyph has made good champions jesus all his champions without exceptions are the most powerful generalists of the game with low/no mana costs
> [{quoted}](name=D357R0Y3R,realm=EUW,application-id=3ErqAdtq,discussion-id=U8MtVjYr,comment-id=000000000000,timestamp=2018-10-14T22:15:45.675+0000) > > In no fucking way xyph has made good champions > > jesus > > all his champions without exceptions are the most powerful generalists of the game with low/no mana costs Iunno man I like Orianna and Naut, plus I can appreciate Riven although that's more so from animation canceling.
: I don't think it's right to show this antagonism toward a champion designer unless they really mess up thematics and kits of champions. Also we should remember that while a champion (be it a new one or a rework) is handled mainly by a single person, it's not like they are working in a sealed room and the product gets released without further polishing and discussion around the entire champions/reworks team. Ultimately, the entire team ins involved in it.
> [{quoted}](name=Stars Shaper,realm=EUW,application-id=3ErqAdtq,discussion-id=U8MtVjYr,comment-id=000c,timestamp=2018-10-14T17:54:12.694+0000) > > I don&#x27;t think it&#x27;s right to show this antagonism toward a champion designer unless they really mess up thematics and kits of champions. > > Also we should remember that while a champion (be it a new one or a rework) is handled mainly by a single person, it&#x27;s not like they are working in a sealed room and the product gets released without further polishing and discussion around the entire champions/reworks team. Ultimately, the entire team ins involved in it. I mean I'm not exactly showing antagonism or telling him he's bad at his job/he should be fired (See: Every thread about CT). However, I did want to be critical of his designs and say that his kits are kind of leaning toward the problematic and that I hope he improves from Cam/Kaisa. And while he wasn't the ONLY designer, he was the lead designer. I don't think he's terrible or anything, I just think his champs need a bit more polish and I hope he can iron out the problems they seem to have.
Aarron (NA)
: Xypherous has also created a lot of abominations http://leagueoflegends.wikia.com/wiki/Kuo-Yen_%27Xypherous%27_Lo Repertoir as well http://leagueoflegends.wikia.com/wiki/David_%27Repertoir%27_Capurro
> [{quoted}](name=Aarron,realm=NA,application-id=3ErqAdtq,discussion-id=U8MtVjYr,comment-id=0000,timestamp=2018-10-14T15:24:47.710+0000) > > Xypherous has also created a lot of abominations > http://leagueoflegends.wikia.com/wiki/Kuo-Yen_%27Xypherous%27_Lo > Repertoir as well > http://leagueoflegends.wikia.com/wiki/David_%27Repertoir%27_Capurro Xyph and Rep also have huge catalogs of champs, with both great successes and failures. There's bound to be good, decent and flops. Nobody has made 100% perfect designs. Jag, however, is up to 3. Two have been jack-of-all-trade balance problems and one is difficult to talk about without someone kicking down the door and screaming about how it's not the true Aatrox.
Rioter Comments
: I added you to redeem my prize.... however, I don't know if you accepted or not.
> [{quoted}](name=50CaliberHecate,realm=NA,application-id=A8FQeEA8,discussion-id=AAUbgHUT,comment-id=0008,timestamp=2018-10-14T02:32:53.468+0000) > > I added you to redeem my prize.... however, I don&#x27;t know if you accepted or not. My bad dude, friends list was actually full! Cleared some space.
: Rhaast is op ~~when you're stupid enough to not build a fucking Executioner's, which is almost everyone.~~
> [{quoted}](name=chipndip1,realm=NA,application-id=3ErqAdtq,discussion-id=XxMxFjrE,comment-id=0009,timestamp=2018-10-13T21:42:43.446+0000) > > Rhaast is op ~~when you&#x27;re stupid enough to not build a fucking Executioner&#x27;s, which is almost everyone.~~ Look I see what you're saying but you must know that I _have_ to build the exact same build path in the exact same order every game. Clearly, this is on Riot.
: Hopes For Season 9?
>in order to provide an enjoyable experience for everyone. Not just pro-play or in X elo. Everyone. I'd like people to stop pretending this is a thing that can happen. The needs of pro and pub play will rarely, if ever, align. The things needed to be balanced at bronze-to-plat ELO are vastly different from what needs to be done at Diamond+, and even more so at pro. You literally _cannot_ balance around all ELOs at a certain point because the things needed to make Garen viable in pro play would fundamentally break him in pub play. Like whatever, I disagree but if you want Riot to balance around pub play that's you (A metaphorical imaginary you). Just don't be one who demands Riot only cater to the Bronze-to-gold masses then make snide comments about "Same picks every worlds gg"
: A) I would have agreed if every team can make it to bo5. Sadly two teams will be kicked. B) They are forced to, since this worlds Irelia, Alistar, Kai'sa, Urgot, Aatrox, Sion, Taliyah is doing better then other champs and since it's 7 (you can't ban all, for example in season 5 you could ban gp and morde and rest was kind of balanced.) C) Yup I am. Since Faker, Dopa and other Koreans picks that are HARD to execute like Nidalee, Elise, Zac, Azir, Zed, Twisted fate, Lulu, Sejuani , Ryze are nerfed or outdated to point that you can't carry on them (you can pick but not carry). Midlaners are often forced to play things like tank galio, tank sion, while Uzi adc champs can still do magic. They wanted RNG to win badly even season 7 and they just continue. (guess why ardent meta, yup yup so adc can be gods). tldr Uzi is not best. Ucal, Pawn, Crown, Faker, Scout, (Dopa ofc.) are all better but they don't have enough power in midlane to carry games. Just remember how nerfed was Lucian when Faker discovered he can play adc on mid. Btw it is not against China, I placed there EDG midlaner too. It's just that RNG will win this worlds, but they are not best, balance team made them best. I think you know it in company but ofc you can't say, I just hope that if RNG really wins, midlaners would be the carry for next season. D) I agree ofc me on Urgot and you on Kai'sa will not win worlds. Also I agree on that, they have good (maybe best in world) synergy. But only on that. RNG would have not won over GEN , if they would need to play champs that are hard to execute. And ! If you could carry the game from midlane. Because if you play around botlane and your adc is really good, it's just better then any midlane azir or etc. So you can be way better then uzi, but you can't carry since you are on midlane. Same with top. Junglers are maybe closest to a point where they can carry but again they need to play arround botlane, if enemy jungler is playing arround botlane and they are doing it wisely. Btw I am happy that my posts are finally answered. I was planning to write another worlds day fiesta every day, but you saved boards :D Answer from somebody who at least as volunteer works for riot is enough for me so thanks. I am not going into illusions that it will change game :D But at least riot knows that there are still oldschool players who see worlds in kind of different spot.
> [{quoted}](name=God of Dark Love,realm=EUNE,application-id=3ErqAdtq,discussion-id=usZLal7L,comment-id=00090000,timestamp=2018-10-12T17:49:14.703+0000) > > Btw I am happy that my posts are finally answered. I was planning to write another worlds day fiesta every day, but you saved boards :D Answer from somebody who at least as volunteer works for riot is enough for me so thanks. I am not going into illusions that it will change game :D But at least riot knows that there are still oldschool players who see worlds in kind of different spot. Uh, just so we're clear I (and any other moderator) don't work for Riot. We're all just volunteers who happen to like League and want to work on the boards.
: Another worlds day another Kai'sa Aatrox, Urgot, Xayah, , tahm fiesta
Yeah, no, better teams aren't losing "because of picks". A.) You attribute too much to Bo1s. It's _very_ easy to blindside someone in a Bo1 with a strategy and win. Doesn't work so well in a best-of-5. B.) Teams are occasionally making _terrible_ drafting choices. Earlier today, Caps blind-locked Swain in for mid. That's....really not a good choice. He was then rightly pulverized by Syndra. C.) You're really discrediting the work these teams put in. RNG looks clean as fuck with their play. IG's focus on botlane to snowball Kai'sa paid dividends. D.) Picks do NOT automatically make you win. MAD drafted Aatrox, Kaisa, Olaf and Rakan vs. KT. Wowie zowie, the OP dream team...then they get smashed by KT because KT is the better team. I know it's fun to blame picks but come on dude. Koreans have some awful drafts sans KT and the teams that are performing well (CHN teams mostly) are doing so rightly. Don't put an asterisk next to them.
: > [{quoted}](name=CaptainMårvelous,realm=NA,application-id=3ErqAdtq,discussion-id=E9z0QqbK,comment-id=00030003,timestamp=2018-10-12T11:32:22.879+0000) > > Ult is probably not getting changed. > > It&#x27;s the most unique aspect of Tryndamere and probably one of the most iconic ults in League. What _should_ be done is add more counterplay to it, such as Tryndamere&#x27;s health going into the negative instead of just sitting at 1 HP or making Tryn only stay alive so long as he&#x27;s dealt damage to champions in the last few seconds. I'm also not particularly pleased that his ultimate gets to basically ignore all the game rules and allow him to use it while he's under any condition other than death.
> [{quoted}](name=Oleandervine,realm=NA,application-id=3ErqAdtq,discussion-id=E9z0QqbK,comment-id=000300030000,timestamp=2018-10-12T12:53:45.588+0000) > > I&#x27;m also not particularly pleased that his ultimate gets to basically ignore all the game rules and allow him to use it while he&#x27;s under any condition other than death. You don't have to like it but that doesn't mean they're going to remove it. It's too iconic of a skill. It'd be like taking away Teemo's mushrooms or Jax's countering,
: Tryndamere needs to be completely overhauled. COMPLETELY. I don't to change his passive, I want it replaced entirely, along with that GODFORSAKEN ULTIMATE.
> [{quoted}](name=Oleandervine,realm=NA,application-id=3ErqAdtq,discussion-id=E9z0QqbK,comment-id=0003,timestamp=2018-10-11T20:22:25.236+0000) > > Tryndamere needs to be completely overhauled. COMPLETELY. I don&#x27;t to change his passive, I want it replaced entirely, along with that GODFORSAKEN ULTIMATE. Ult is probably not getting changed. It's the most unique aspect of Tryndamere and probably one of the most iconic ults in League. What _should_ be done is add more counterplay to it, such as Tryndamere's health going into the negative instead of just sitting at 1 HP or making Tryn only stay alive so long as he's dealt damage to champions in the last few seconds.
m2nk (EUW)
: > [{quoted}](name=CaptainMårvelous,realm=NA,application-id=yrc23zHg,discussion-id=vVvidocg,comment-id=000a,timestamp=2018-10-11T10:55:58.768+0000) > > IIRC a Rioter commented on the reddit thread talking about this and that they use the tool internally. I can&#x27;t imagine they&#x27;d be so bold as to say screw it and let it die though. That&#x27;d be insane. Yeah, just in the Ruot Games style
> [{quoted}](name=m2nk,realm=EUW,application-id=yrc23zHg,discussion-id=vVvidocg,comment-id=000a0000,timestamp=2018-10-11T14:36:47.789+0000) > > Yeah, just in the Ruot Games style I mean they even say they use the tool for their skin preview videos. Which means losing the tool will make their advertisements worse. Which, y'know, hurts the $$$.
WøOxer (EUW)
: > [{quoted}](name=CaptainMårvelous,realm=NA,application-id=9hBQwnEU,discussion-id=889b8I39,comment-id=0004,timestamp=2018-10-10T15:48:38.413+0000) > > Liked a lot of the worlds games so far tbh. > > G2 getting the dinger and absolutely smashing with it was a treat to see. Plus I love seeing Urgod and Aatrox being meta. Slow, immobile characters on the world stage. Blessed meta. Blessed meta, how? It's not even entertaining for me to watch at all, because I see same picks every single match.
> [{quoted}](name=WøOxer,realm=EUW,application-id=9hBQwnEU,discussion-id=889b8I39,comment-id=00040003,timestamp=2018-10-11T09:53:41.800+0000) > > Blessed meta, how? > > It&#x27;s not even entertaining for me to watch at all, because I see same picks every single match. Quality of play is pretty high. (Except from NA lul) Fun picks coming out (Vel'koz, Heimer, etc.) Some good upsets in group stages. Caster trios are good. But then again if you want more varied picks, Riot will have to balance more around pro play...and we _know_ how people treat that.
m2nk (EUW)
: The Latter Of Struggling Community
IIRC a Rioter commented on the reddit thread talking about this and that they use the tool internally. I can't imagine they'd be so bold as to say screw it and let it die though. That'd be insane.
: > [{quoted}](name=Power Cosmic,realm=NA,application-id=Ir7ZrJjF,discussion-id=hvn8TtRb,comment-id=0008,timestamp=2018-10-10T23:49:33.751+0000) > > low cd dash, low cd dash, global gap close Urgot's Dash CD: 16 / 15 / 14 / 13 / 12 Aatrox's Dash Recharge Time: 24 / 20 / 16 / 12 / 8 Comparing Sion ult mobility as if it were the mobility of actually mobile champs: Omegalul unparalleled mobility, folks
> [{quoted}](name=HudnofskiBleh,realm=NA,application-id=Ir7ZrJjF,discussion-id=hvn8TtRb,comment-id=00080000,timestamp=2018-10-11T00:14:18.524+0000) > > Urgot&#x27;s Dash CD: 16 / 15 / 14 / 13 / 12 > > Aatrox&#x27;s Dash Recharge Time: 24 / 20 / 16 / 12 / 8 > > Comparing Sion ult mobility as if it were the mobility of actually mobile champs: Omegalul > > unparalleled mobility, folks They're basically just Zed but thicc.
saltran (EUW)
: What? This is the worst meta we've ever had acording to the Gameplay Boards just as like every other single meta.
> [{quoted}](name=saltran,realm=EUW,application-id=9hBQwnEU,discussion-id=889b8I39,comment-id=00040000,timestamp=2018-10-10T17:20:09.274+0000) > > What? > > This is the worst meta we&#x27;ve ever had acording to the Gameplay Boards just as like every other single meta. Oh right my bad. Ahem. Dummy Riot letting hyper mobile god-tier champions roam the rift like chaos gods. >:(
: why is riven there?
> [{quoted}](name=elo trash,realm=NA,application-id=Ir7ZrJjF,discussion-id=hvn8TtRb,comment-id=0000,timestamp=2018-10-10T16:13:18.311+0000) > > why is riven there? https://www.youtube.com/watch?v=r6V7fUDynG4
Rioter Comments
: GenG vs Vitality
Liked a lot of the worlds games so far tbh. G2 getting the dinger and absolutely smashing with it was a treat to see. Plus I love seeing Urgod and Aatrox being meta. Slow, immobile characters on the world stage. Blessed meta.
: Some clear cases where the item designers didn't learn from past mistakes
Crit cloak felt terrible and was used in one last item after slowly being removed from others. There's also a major difference between "The first crit you do early game deals 140% damage" vs. "Every now and again you could win fights by stringing two back-to-back 200% crits in the middle of a fight".
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CaptainMårvelous

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