: Both iterations of Morde's kit had their issues and neither one is superior to the other in any way. Morde is a champion that should have already been VGU'd, but stuff like Akali, Irelia, Nunu and soon enough another "Minor" VGU delay the inevitable. I enjoyed old Morde a lot, I like new Morde too, but Riot shouldn't waste any resources on him and just rework his sorry tin can ass already.
> [{quoted}](name=Malicious Metal,realm=EUW,application-id=3ErqAdtq,discussion-id=bnA1sTJA,comment-id=0007,timestamp=2018-06-24T13:26:42.436+0000) > > Both iterations of Morde's kit had their issues and neither one is superior to the other in any way. > > Morde is a champion that should have already been VGU'd, but stuff like Akali, Irelia, Nunu and soon enough another "Minor" VGU delay the inevitable. > > I enjoyed old Morde a lot, I like new Morde too, but Riot shouldn't waste any resources on him and just rework his sorry tin can ass already. Pretty much the most sensible post here. Reverts won't solve the issues Morde has, only create new short term/long term problems. A full rework is what the poor lad needs.
: Rito said ppl move on from games. I fully disagree and that statement makes me MAD.
>Look at WoW, Smash Bros, Warcraft, Starcraft, FFX, FF12, borderlands, all of these classics. I mean, people have moved on form every single game you've listed. Fact is that it does happen. What you're trying to argue is that these games still have a core audience, which is true! Just like League will have a few years down the line. That won't change. But these games are hardly the powerhouses they used to be. People still play them and they can still be popular but WoW mania died almost a decade ago. Starcraft hasn't seen the hype it ever had. etc etc etc. League could have been balanced perfectly with every single rework/patch/addition being a perfect choice and it'd still lose players. That's the nature of life.
Azadethe (NA)
: New champs are part of what retains players. new patterns. new niches, new complexity. So yes. Oh. and they make new money.
> [{quoted}](name=Azadethe,realm=NA,application-id=3ErqAdtq,discussion-id=sOfkMT7L,comment-id=0002,timestamp=2018-06-24T01:32:51.972+0000) > > New champs are part of what retains players. new patterns. new niches, new complexity. > > So yes. > > Oh. and they make new money. This. If you want to blame anyone, blame Season 2. In a rush to keep their momentum and in fear of losing their playerbase, Riot pushed out a new champ every two weeks. Hence why you see so many reworks happening: Because RIot pushed out bad designs that added very little to the game and didn't think of the long term repercussions. Also new releases are incredibly slow compared to the early days. It'd take us over 10 years to hit 200 so it's fine for Riot to make new ones, so long as they add different play patterns to the game. >This eSports craze will eventually die out and if players don't have a balanced game to return to, then you know what happens next. DoTA, CSGO and more have existed for almost two decades. I don't think esports is dying out any time soon.
: Why is it called Warmog's Armor
It's armor made of tree bark which makes you super swol but not very durable.
: Theory about Swain's demon: Raum.
That's a really interesting theory!
: I’m sorry but your math is entirely wrong especially if you tried to estimate. 20% of 141 is 28.2. What I am suggesting is 14% of the roster.
> [{quoted}](name=ALL MłGHT,realm=NA,application-id=3ErqAdtq,discussion-id=wBZPOrjO,comment-id=000200020000,timestamp=2018-06-23T19:07:00.787+0000) > > I’m sorry but your math is entirely wrong especially if you tried to estimate. 20% of 141 is 28.2. What I am suggesting is 14% of the roster. All Might, of all people, I didn't think -you- would propose such villainy.
: so you could ban all of one role? 10 is getting there, but 20 is way too much
> [{quoted}](name=Sleepcoma,realm=NA,application-id=3ErqAdtq,discussion-id=wBZPOrjO,comment-id=0002,timestamp=2018-06-23T06:15:49.783+0000) > > so you could ban all of one role? 10 is getting there, but 20 is way too much 10 would be fine considering the cast is at 140+. I'd even be fine with 12. But banning almost 20% of the cast? lmao.
: So according to Riots new Dev Blog they were overwhelmed by how popular Butcher Bridge was
Almighty (EUNE)
: I'm sad to see my well constructed suggestion for Varus did not make it, but meaningless changes like the Eve and Kog ones did. And while some suggestons are great (Cait W, Soraka W), most of this thread is just a collection of unnecessary buffs to champions requested by their mains (Looking at you, Galio, Vi and Garen). Because thet's how a one-trick functions. They want their champion to be the strongest and every other champion to be useless. I mean, look at the Doran Shield nerf suggested by a Jayce main. Or the Jinx suggestion. Does she really have a problem with taking towers? Are towers relly an obstacle these days? I'm surprised that a Teemo main did not suggest the removal of Red trinked here. {{sticker:slayer-jinx-unamused}} And let's not even ger started on the ridiculous Tahm Kench over-bloat that somehow managed to make it to this thread. Do people really want this in game? Do you really want to see the first champion with 100% win rate? Do you want Tahm to be the new 2012 Kassadin? I saw the original thread where the suggestions were being posted. Some amazing threads got ignored, and some downvoted to hell. But, please, allow a Vi main to give her buffs. I believe that this "Community patch notes" project is a good little experiment. But next time it need to be administrated, moderated and edited by the actual balance team, instead of someone who apparently picked the "winning" entries at the last minute. I expect this comment to be deleted or downvoted to hell, because how dare is disagree with the masses. http://www.auplod.com/u/dpoula9d885.png
> [{quoted}](name=Almighty,realm=EUNE,application-id=3ErqAdtq,discussion-id=VzEqsqnd,comment-id=0058,timestamp=2018-06-23T17:16:07.800+0000) > > I'm sad to see my well constructed suggestion for Varus did not make it, but meaningless changes like the Eve and Kog ones did. > > And while some suggestons are great (Cait W, Soraka W), most of this thread is just a collection of unnecessary buffs to champions requested by their mains (Looking at you, Galio, Vi and Garen). Because thet's how a one-trick functions. They want their champion to be the strongest and every other champion to be useless. I mean, look at the Doran Shield nerf suggested by a Jayce main. > Or the Jinx suggestion. Does she really have a problem with taking towers? Are towers relly an obstacle these days? > I'm surprised that a Teemo main did not suggest the removal of Red trinked here. And thus we get to the biggest takeaway: People don't actually want balance, they want to buff their mains or champs they like. Just like you did with giving Varus grounded. Still, the purpose of the experiment was never to have a balanced patch. Don't think that for a moment. The purpose was design/balance by committee and to show how the boards would balance the game by that extent. This patch note is an example of two things: One is balancing by feel-good changes and things a handful of people agree on. > And let's not even ger started on the ridiculous Tahm Kench over-bloat that somehow managed to make it to this thread. Do people really want this in game? Do you really want to see the first champion with 100% win rate? Do you want Tahm to be the new 2012 Kassadin? > > I saw the original thread where the suggestions were being posted. Some amazing threads got ignored, and some downvoted to hell. But, please, allow a Vi main to give her buffs. Number two example is here. Did you know the Tahm and Urgot buffs were mostly ignored? Ironically, we had this happen only a few weeks ago in the actual game with Banner. People completely overlooked a change/saw it as a nerf before it hit live, leading to the absurd banner we had for a few weeks. Nobody paid attention after the first few days, meaning most people could have slipped in changes that only I would have seen or come across. If you want situations like this to not happen in the _real_ game, you should be looking and analyzing every single thing, not just looking at a flashy new skin o the PBE. > I believe that this "Community patch notes" project is a good little experiment. But next time it need to be administrated, moderated and edited by the actual balance team, instead of someone who apparently picked the "winning" entries at the last minute. > > I expect this comment to be deleted or downvoted to hell, because how dare is disagree with the masses. By all means, if you can put together a balance team? Go for it. All the power to you. But then again, this isn't about making working patch notes: Again, design and balance based on what _boards_ thought good patch notes were. Again, those winning entries got in because people ignored them or actually thought they were a good idea. A great analogy again for balance: Sometimes the majority may not make a good patch note, even if they're often professed as those who have the best interests of the game at heart. If you want to be upset with me, go for it, but your first mistake was assuming this was an effort to make godlike patch notes and not expecting this to be an experiment on how design-by-votes-and-community would look like.
: > [{quoted}](name=Snake Prince,realm=EUW,application-id=3ErqAdtq,discussion-id=VzEqsqnd,comment-id=0048,timestamp=2018-06-23T07:23:26.684+0000) > > Would you really nerf cass 's twin fangs without buffing her Q ? really ? XD she needs a buff btw in her current state ... Do you actually think that's a nerf to her twin fangs? It's literally a revert on a previous nerf and if you play Cassiopeia you should recognize that. I don't know why OP worded it that way when I wrote it differently but it's giving Cassiopeia back the base damage she had taken away becaue of old Abyssal Mask. Refer to patch 7.18 patch notes.
> [{quoted}](name=waiting for WoW,realm=NA,application-id=3ErqAdtq,discussion-id=VzEqsqnd,comment-id=00480000,timestamp=2018-06-23T08:03:40.966+0000) > > Do you actually think that's a nerf to her twin fangs? It's literally a revert on a previous nerf and if you play Cassiopeia you should recognize that. > > I don't know why OP worded it that way when I wrote it differently but it's giving Cassiopeia back the base damage she had taken away becaue of old Abyssal Mask. Refer to patch 7.18 patch notes. Yeah my bad I missed the base number bonus. Sorry, a lot of numbers and they tend to blend together after a while.
: > [{quoted}](name=CaptainMårvelous,realm=NA,application-id=3ErqAdtq,discussion-id=VzEqsqnd,comment-id=0000,timestamp=2018-06-22T19:02:08.276+0000) > > Original Thread here: https://boards.na.leagueoflegends.com/en/c/gameplay-balance/HfzsQKN9-experiment-community-patch-notes?show=nested > > It's locked but you can see some posts and some balance choices that DIDNT make the cut! If you do this again you really shouldn't include comments with negative votes, probably shouldn't include thing that are less then 10 upvotes positive.
> [{quoted}](name=BestPudgeNA,realm=NA,application-id=3ErqAdtq,discussion-id=VzEqsqnd,comment-id=00000000,timestamp=2018-06-23T03:20:52.790+0000) > > If you do this again you really shouldn't include comments with negative votes, probably shouldn't include thing that are less then 10 upvotes positive. IDK if I will tbh, it was a lot of work. Adding in +10 suggestions might be difficult as well unless people are dedicated and go through EVERY SINGLE POST.
DearPear (EUW)
: To be fair, some of these should never have made to this list, not because I disagree with the change but because it's mathematically just **wrong**. --- Ezreal "Physical Damage: 15 / 40 / 65 / 90 / 115 (+ 110% AD) (+ 40% AP) ⇒ 15 / 35 / 60 / 85 / 125" 15 / 35 / 60 / 85 / 125 means a skill stats growth of : 20/25/25/40. You will **never** see a pattern like that in all LoL's history, ever. "Cost: 28 / 31 / 34 / 37 / 40 ⇒ 25 / 30 / 35 / 40 / 45 / 50" He now has 6 levels for his Q spell? --- Xayah "Base Damage : 55 / 65 / 75 / 85 / 95 ⇒ 55 / 70 / 85 / 100 / 110" Skill stats growth : 15/15/15/10. Again, you'll never see anything like that ever. It even baffles me how that last stat growth was cut by 5 for no apparent reason. I mean, why??? --- Zyra "Strangethorns: Damage: 180/265/350 ⇒ 90/133/175" Why no standardized values ? "90/135/180" isn't much different and avoids the unwelcomed rounding. --- Shen "Shadow Dash: Damage from 50/75/100/125/150 ⇒ 40/65/90/120/150." I've already commented on that. +25/+25/+20/+30 is not just improbable, it's simply impossible in LoL. A +25/+25/+25/+25 would end up with similar values but it'd be mathematically correct. --- Caitlyn "Ace in the Hole: 250/475/700 (+200 Bonus AD) ⇒ 150/475/600 (+100% Bonus AD) to 250/475/700 (+300% bonus AD) based on missing HP" inconsistant bonus damage based on missing HP that is only applied to first level base damage. The bonus is not equally applied to the bonus AD ratio and to the base damage. Also, base damage stats growth is mathematically wrong (+225/+125) --- That's about it.
> [{quoted}](name=DearPear,realm=EUW,application-id=3ErqAdtq,discussion-id=VzEqsqnd,comment-id=0039,timestamp=2018-06-23T02:30:05.959+0000) > > To be fair, some of these should never have made to this list, not because I disagree with the change but because it's mathematically just **wrong**. See you'd think that...buuuuuuut they also got upvotes to some degree so other people thought they were a good idea.
JRobin31 (NA)
: Well, it looks like I was outvoted 6 to 5 on the {{champion:114}} change. Someone suggested nerfing % max health true damage to % current health true damage and this bizzarre riposte change. I suggested removing the true damage altogether. O well... fun experiment. Carry on.
> [{quoted}](name=JRobin31,realm=NA,application-id=3ErqAdtq,discussion-id=VzEqsqnd,comment-id=0035,timestamp=2018-06-23T01:48:03.837+0000) > > Well, it looks like I was outvoted 6 to 5 on the {{champion:114}} change. > Someone suggested nerfing % max health true damage to % current health true damage and this bizzarre riposte change. > I suggested removing the true damage altogether. > > O well... fun experiment. Carry on. S'not perfect but I'd imagine Riot has similar situations where two Rioters suggest decent changes followed by educated guessing/heavy debate about which one gets in.
: how is the AP Ratio: +2% per 100 ap NOT A REVERT? IT'S EXACTLY WHAT ZAC HAD 2 PATCHES AGO.
Stat ratios don't count (at least IMO). Changing a stat is different from changing the functionality of an ability. As another example: Galio's changes are similar to his old move set but _don't_ change the properties of his move to be exactly what it used to be. Zac's ult changing to "Hey now he can tap R three times during it to bounce" would work because it's not changing the ability, it's giving something new.
: > > {{champion:154}} Giving Zac a little W love so he can be better in the jungle. Unstable Matter: AP Ratio: +2% per 100 AP Suggested by: Jathojen > > what about the Zac R change, that was the most important change
>4.) Numerical or current skill changes. No reverting Sion. The R change was classified as a revert.
: wait a minute, I suggested we change the Karthus W slow decay from 1 to 2 seconds XD
There were a few copy changes and after five hours I might have missed people suggesting them. Sorry dude.
: Community Patch Notes
Original Thread here: https://boards.na.leagueoflegends.com/en/c/gameplay-balance/HfzsQKN9-experiment-community-patch-notes?show=nested It's locked but you can see some posts and some balance choices that DIDNT make the cut!
Rioter Comments
Nea104 (EUW)
: Also, lots of new champions got knock-ups or displacements, who are an (not so) indirect nerf to Tenacity.
> [{quoted}](name=Nea104,realm=EUW,application-id=3ErqAdtq,discussion-id=mfOUy28F,comment-id=0003,timestamp=2018-06-22T08:56:16.153+0000) > > Also, lots of new champions got knock-ups or displacements, who are an (not so) indirect nerf to Tenacity. Naw you gotta pull out the whole picture. * More champs with displacements, tenacity weaker. * Normal CC used to be 3+ seconds at max rank. Now it's 1.5-2 seconds. Again, makes tenacity less useful. * Slows are more prevalent which can't be felt as much with tenacity. The whole CC system needs a rework tbf.
: Experiment: Community Patch Notes
It's midnight friday guys! (At least on my side of the world) I'm going to be locking this thread and start compiling the patch notes. As a reminder: * Using the most upvoted and/or "biggest" change made to a champion/item/thing. (One change per champion, otherwise buffs get absurd) * Anything below -3 is considered a "veto'd" change.
: In the wake of Aatrox's VGU: The aftermath of the Darkin Wars and the Rise of the Revenant
: CertainlyT doesnt give any fucks and hes always making crazy shit but thats actually why this game rules, and thats coming from the biggest kalista hater on the planet And hell yeah he saw bruiser armageddon coming
> [{quoted}](name=The Red Skaarl,realm=NA,application-id=3ErqAdtq,discussion-id=0mNcuFO4,comment-id=0000,timestamp=2018-06-21T19:46:28.236+0000) > > CertainlyT doesnt give any fucks and hes always making crazy shit but thats actually why this game rules, and thats coming from the biggest kalista hater on the planet > > And hell yeah he saw bruiser armageddon coming I'm convinced CertainlyT is a 6'11 man with a meat cleaver at his desk with a body like a freight train. The moment anyone says "Hey CT maybe you should tone down Zoe a bit" he reaches for the meat cleaver and exhales through his nose like a bull getting ready to charge. That's usually enough to dissuade other Rioters.
: only gold and bellow have people that like it but plenty of gold and bellow people dislike it, kind of like only girls aged 15 and bellow like JB but plenty of girl bellow the age of 15 also dislike him :^)
> [{quoted}](name=TempName54846,realm=EUNE,application-id=3ErqAdtq,discussion-id=M0i30tPk,comment-id=0001000000000000,timestamp=2018-06-21T21:24:06.213+0000) > > only gold and bellow have people that like it but plenty of gold and bellow people dislike it, kind of like only girls aged 15 and bellow like JB but plenty of girl bellow the age of 15 also dislike him :^) I'unno man. Seems like a majority of gold and below players abhor the meta while only a small fraction of good players -really-detest it. Seems like the tide is turning and the truly good players find this meta interesting and exciting while those who desperately hug the status quo freak out. Yikes.
mack9112 (NA)
: The problem with the boards is that it's not about how many different voices there are because the loudest is all we really see and the loudest is usually whatever segment of the league community that feels they have been wronged be it junglers mid top support adc tanks fighters assassin's you name it.
> [{quoted}](name=mack9112,realm=NA,application-id=3ErqAdtq,discussion-id=M0i30tPk,comment-id=0004,timestamp=2018-06-21T20:31:28.093+0000) > > The problem with the boards is that it's not about how many different voices there are because the loudest is all we really see and the loudest is usually whatever segment of the league community that feels they have been wronged be it junglers mid top support adc tanks fighters assassin's you name it. You can sort the boards by newest but (and this is me personally, not as a moderator/archivist) I always felt that sorting the boards by upvotes was a problem waiting to happen compared to old forums.
: the only people that like the current state of the game are ranked gold or bellow, prove me wrong :^)
> [{quoted}](name=TempName54846,realm=EUNE,application-id=3ErqAdtq,discussion-id=M0i30tPk,comment-id=00010000,timestamp=2018-06-21T19:31:58.260+0000) > > the only people that like the current state of the game are ranked gold or bellow, prove me wrong :^) Well most of the boards doesn't like it soooooooooo. (^:
Polinejk (EUNE)
: No updates on Clash
Clash beta has rolled out in a couple of regions. I think EU was the last one but don't quote me on that.
: Is the new meta actually fun or terrible?
: > [{quoted}](name=CaptainMårvelous,realm=NA,application-id=3ErqAdtq,discussion-id=PqEEsAdG,comment-id=0001,timestamp=2018-06-20T18:13:57.237+0000) > > Well people kept asking for URF to come back so.... Yeah because nobody wants to actually play League lol.. People find enjoyment off of that gamemode because Dominion is gone, its the only gamemode where you're in control partially and theres some element of entertainment and playability.
> [{quoted}](name=Learnding,realm=NA,application-id=3ErqAdtq,discussion-id=PqEEsAdG,comment-id=00010002,timestamp=2018-06-21T06:07:29.516+0000) > > Yeah because nobody wants to actually play League lol.. > People find enjoyment off of that gamemode because Dominion is gone, its the only gamemode where you're in control partially and theres some element of entertainment and playability. Well it is mostly because people don't actually want strategy or deep gameplay. Seems like people just really wanna spam buttons and get big kills eh? (^:
Tialilia (EUW)
: It seems that the Darkins gonna become a "faction" in League as well
Aye, they're a small faction or perhaps a subset/side category. For example: Xayah/Rakan are both Vastaya but they're also based primarily in Ionia. Riot should really go about Primary/Secondary city-state-nation links.
magewick (NA)
: In a game with the proper amount of point and click cc, there is nothing wrong with that statement. Look at champions like storm spirit in dota, he has stupid amount of mobility and yet still balanced due to the ability for hard cc to keep him in check. The problem with league is that riot has an unhealthy obsession with removing targeted hard leading to mobility getting out of hand.
> [{quoted}](name=magewick,realm=NA,application-id=3ErqAdtq,discussion-id=wBAiZs5d,comment-id=0008,timestamp=2018-06-20T19:51:48.766+0000) > > In a game with the proper amount of point and click cc, there is nothing wrong with that statement. Look at champions like storm spirit in dota, he has stupid amount of mobility and yet still balanced due to the ability for hard cc to keep him in check. > > The problem with league is that riot has an unhealthy obsession with removing targeted hard leading to mobility getting out of hand. I'm gonna agree with this one and think it sums up everything quite nicely.
: Yeah, and they are doing it the worst possible way. Old URF was more balanced and fun than this garbage, and it was JOKE MODE. What does that tell you? Seems to me the balance team is a joke.
> [{quoted}](name=Cavesloth,realm=NA,application-id=3ErqAdtq,discussion-id=PqEEsAdG,comment-id=00010001,timestamp=2018-06-20T20:23:06.204+0000) > > Yeah, and they are doing it the worst possible way. Old URF was more balanced and fun than this garbage, and it was JOKE MODE. What does that tell you? Seems to me the balance team is a joke. That's a big oof. Last I recall Riot didn't have to disable Vladimir because he auto-won games.
Proxy345 (NA)
: Players from 2013 already knew what the game would be like in 2018.
: Junglers Stop Smiting My Cannon.
Then stop taking my crab it's worth more than your cannon and nobody is arouND TO STEAL IT DUDE STOP FUCKING TAKING IT FROM MEEEEEEEEEEEE
Snowman Arc (EUNE)
: What'e the most overloaded basic ability?
If I had to guess/make a call... {{champion:63}} Passive * Percent HP burn on every ability. * Additional effect for every ability sans R (A stun, bonus damage and spreading the burn) * Explodes if you hit three stacks * The explosion triggers the passive again Granted, it's overloaded to make Brand's kit work.
Seenan (NA)
: > [{quoted}](name=CaptainMårvelous,realm=NA,application-id=yrc23zHg,discussion-id=mc2EPb87,comment-id=0005,timestamp=2018-06-20T03:05:36.254+0000) > > To put it bluntly, all MOBAs have (and always will) suffer from both a heavy dose of Dunning-Kruger and Personal Bias. > > Assuming people don't know, Dunning-Kruger is an effect on one's mental state where they perceive themselves as greater than they actually are, be it in a field, skill, talent or otherwise. While you always have people in games, MOBAs are especially different because you play a game with 4 other people who can have an affect on your gameplay. While it's not to say that you're ALWAYS at fault, a lot of the time the initial reaction is to see who is to blame. It's far easier to say "This fucking Leona is 0-3 she's why we're losing" than it is to go "I got caught out several times and Leona died to save me". This causes players to think they're far better than they actually are and that the rank they're at isn't deserved. > > The personal bias comes into place because just as dunning-kruger causes people to perceive themselves as greater, people also don't like the idea that they're the cause of a loss. This is especially true in league and other online games with constant changes and patches: If you end up on a losing streak, the common idea is to blame the patch/company/version/etc. Again, in some cases this can be right but the default seems to fall into finding a person or change to blame. > > TL;DR: A lot of people think they're way better than they actually are and deserve to be (Be it at a pro level or just a high ranked) and get frustrated with the idea that others are holding them back, be it teammates or RIot. This game is definitely biased to throw you into a 50/50 winrate. My friend got placed in G3, skipped div to G1, got into Plat with like an 83% winrate (he's been a Diamond player, as he just made it back into Diamond this morning) and at some point his winrate went to like 55%. It's not that he played worse, since his scores were nearly always on-point. You can't always carry 4 fuckwits that are 2-7, 1-9, 4-6, and 0-60. If your tank dies in .5 milliseconds because he got shit on in lane consistently and you're not really a lane that can roam to the tank's lane to help him out, how is that anyone but the tank's fault? Stop projecting your idea of DK on this game and check facts first. While it has been right before, it's not correct right now due to how fucked up games are right now. DotA is a game you can hard-carry if you're fed enough. League, if you're not playing a certain champ against a certain team while being fed as shit, it wont matter if you're fed (ESPECIALLY IF YOUR TEAM IS FEEDING). Someone like Fiora can escape cc invoked ganks easier than let's say...Yasuo with no creeps around. Not saying Fiora's op but...
> [{quoted}](name=Seenan,realm=NA,application-id=yrc23zHg,discussion-id=mc2EPb87,comment-id=00050000,timestamp=2018-06-20T03:51:37.600+0000) > > This game is definitely biased to throw you into a 50/50 winrate. My friend got placed in G3, skipped div to G1, got into Plat with like an 83% winrate (he&#x27;s been a Diamond player, as he just made it back into Diamond this morning) and at some point his winrate went to like 55%. It&#x27;s not that he played worse, since his scores were nearly always on-point. You can&#x27;t always carry 4 fuckwits that are 2-7, 1-9, 4-6, and 0-60. If your tank dies in .5 milliseconds because he got shit on in lane consistently and you&#x27;re not really a lane that can roam to the tank&#x27;s lane to help him out, how is that anyone but the tank&#x27;s fault? > > Stop projecting your idea of DK on this game and check facts first. > While it has been right before, it&#x27;s not correct right now due to how fucked up games are right now. > DotA is a game you can hard-carry if you&#x27;re fed enough. League, if you&#x27;re not playing a certain champ against a certain team while being fed as shit, it wont matter if you&#x27;re fed (ESPECIALLY IF YOUR TEAM IS FEEDING). Someone like Fiora can escape cc invoked ganks easier than let&#x27;s say...Yasuo with no creeps around. Not saying Fiora&#x27;s op but... I mean you tell me to check facts, then you argue from the perspective of your friend who has had one experience. I've talked with and seen my friends who make the climb with alts as well. They often get extremely high win rates and have little trouble climbing. You can also see the common reddit post of "Pro hit <xyz> with a super high win rate". Plus the usual braggart showing off that he hit masters/diamond/etc. with an OTP of an odd champion. The 50/50 thing is a meme: It's not that it makes you stay at a 50% win rate, it places you against progressively harder teammates. The game isn't gatekeeping, it's giving you tougher challenges. (Also why your friend still climbs. If he was truly meant to be kept at a 50/50 winrate, wouldn't he stay in his tier around gold?) This is once again reinforcing the DK effect: "My friend deserves to be higher. He can't carry these garbage people" despite pros and great players doing it all the time. Is it ALWAYS the case? Of course not. I never meant to imply that DK is always correct. However, it is a massive factor that contributes to the sentiment many players have about needing to win, not feeling good, etc. Much like high school football, everyone wants to go pro but the reality is only about 1% can actually make it.
: > [{quoted}](name=CaptainMårvelous,realm=NA,application-id=6kFXY1kR,discussion-id=FJRWvFoF,comment-id=0008,timestamp=2018-06-20T02:42:56.527+0000) > > I think if they&#x27;re going to do warbanners, they best (IMO) way to implement them is with Aatrox&#x27;s chad-walk animation. Have the sword create banners as he walks and have him throw them off when it&#x27;s go-time. > > Thematically he keeps the imposing movement toward you while him throwing them off is similar to a berserker throwing off his armor. AKA &quot;These are just going to slow me down let&#x27;s fucking GO son.&quot; That sounds awful. THe was banner wings were cool but looked kind of stupid at times as well. I hope they don’t do anything with his old wings and just keep them as is.
> [{quoted}](name=edgy aatrox main,realm=NA,application-id=6kFXY1kR,discussion-id=FJRWvFoF,comment-id=00080000,timestamp=2018-06-20T03:28:04.180+0000) > > That sounds awful. THe was banner wings were cool but looked kind of stupid at times as well. I hope they don’t do anything with his old wings and just keep them as is. I mean Riot has already said they're looking at a way to implement the banner wings.
: So basically 1st option, but sometimes due to runes/items/meta changes this champion can become broken (nerfed is not as much issue). In this case Riot can spend couple of minutes to nerf some basic thing in champion and see how it goes. I am not sure how changes affect the expenses, so in case change is relatively expensive or unit cost rises with each change, Riot might nerf harder to avoid additional costs.
> [{quoted}](name=ScoundrelRuffian,realm=NA,application-id=3ErqAdtq,discussion-id=GomWjpwy,comment-id=0002,timestamp=2018-06-20T03:31:05.403+0000) > > So basically 1st option, but sometimes due to runes/items/meta changes this champion can become broken (nerfed is not as much issue). In this case Riot can spend couple of minutes to nerf some basic thing in champion and see how it goes. I am not sure how changes affect the expenses, so in case change is relatively expensive or unit cost rises with each change, Riot might nerf harder to avoid additional costs. Yeah, something like that. The TL;DR would be that unless this champ is absolutely fucking absurd, they don't get balance changes/changes with the intent to "balance" them as it's a for fun champ rather than a legitimate, ranked champ pick.
: does this game make anyone else feel kinda like.... terrible?
To put it bluntly, all MOBAs have (and always will) suffer from both a heavy dose of Dunning-Kruger and Personal Bias. Assuming people don't know, Dunning-Kruger is an effect on one's mental state where they perceive themselves as greater than they actually are, be it in a field, skill, talent or otherwise. While you always have people in games, MOBAs are especially different because you play a game with 4 other people who can have an affect on your gameplay. While it's not to say that you're ALWAYS at fault, a lot of the time the initial reaction is to see who is to blame. It's far easier to say "This fucking Leona is 0-3 she's why we're losing" than it is to go "I got caught out several times and Leona died to save me". This causes players to think they're far better than they actually are and that the rank they're at isn't deserved. The personal bias comes into place because just as dunning-kruger causes people to perceive themselves as greater, people also don't like the idea that they're the cause of a loss. This is especially true in league and other online games with constant changes and patches: If you end up on a losing streak, the common idea is to blame the patch/company/version/etc. Again, in some cases this can be right but the default seems to fall into finding a person or change to blame. TL;DR: A lot of people think they're way better than they actually are and deserve to be (Be it at a pro level or just a high ranked) and get frustrated with the idea that others are holding them back, be it teammates or RIot.
Rioter Comments
D357R0Y3R (EUW)
: Dopa on bot lane: "Bruisers at bot aren't even great"
Yep, Apdo is on point. ADCs aren't trash tier save for a handful (and crit hotfixes too) but right now, you have some variety and can do some cool things. Plus ADCs can naturally come back depending on game length. If games go back to Season 4's snoozefest of 70+ minute games, for example, crit/scaling ADCs naturally become better picks. The sweet spot Riot should aim for (IMO) is to have the possibility of a late game comp but allow/offer a hardcore early game comp where you can try to bully ADCs early so they can't hit the late game. There's a lot of good that can come from this but we'll have to see where it goes.
: Wow, that's such an improvement
I think if they're going to do warbanners, they best (IMO) way to implement them is with Aatrox's chad-walk animation. Have the sword create banners as he walks and have him throw them off when it's go-time. Thematically he keeps the imposing movement toward you while him throwing them off is similar to a berserker throwing off his armor. AKA "These are just going to slow me down let's fucking GO son."
: > [{quoted}](name=CaptainMårvelous,realm=NA,application-id=yrc23zHg,discussion-id=FwZJzflQ,comment-id=0011,timestamp=2018-06-19T20:24:56.117+0000) > > Just remember one thing: > > ... take away the times of what league used to be to you. Lets not bring back memories of the shithole LoL used to be.
> [{quoted}](name=TankKingPrime89,realm=NA,application-id=yrc23zHg,discussion-id=FwZJzflQ,comment-id=00110000,timestamp=2018-06-19T20:31:23.796+0000) > > Lets not bring back memories of the shithole LoL used to be. Old League had problems, sure, but it was also a lot of fun for people. While I'm in the camp that thinks League's slowly been getting better, it's not fair to discredit someone who had the most fun in another season.
: I've put in a request for Riot to delete my account. Just wanted to say goodbye.
Just remember one thing: No matter what the game is now, good or bad, it can't take away the times of what league used to be to you.
: > [{quoted}](name=CaptainMårvelous,realm=NA,application-id=3ErqAdtq,discussion-id=PEJWWGxk,comment-id=0008,timestamp=2018-06-19T04:27:40.338+0000) > > Hashinshin&#x27;s will has been done so thoroughly that they put him in lore. > > Zoe (Hashinshin) helped Shurima (Riot&#x27;s balance team) destroy or imprison the darkin (ADCs) until only five were left. ({{champion:145}} {{champion:236}} {{champion:81}} {{champion:498}} {{champion:110}} ) Draven has competitive presence and can still be a great pick so let's try for 6 there pal.
> [{quoted}](name=Reformedfindlay,realm=NA,application-id=3ErqAdtq,discussion-id=PEJWWGxk,comment-id=00080001,timestamp=2018-06-19T05:07:15.814+0000) > > Draven has competitive presence and can still be a great pick so let&#x27;s try for 6 there pal. The secret sixth darkin Draaven
: I remember just not long ago some ADCs would go top lane to abuse Bruisers and autowin the lane
Hashinshin's will has been done so thoroughly that they put him in lore. Zoe (Hashinshin) helped Shurima (Riot's balance team) destroy or imprison the darkin (ADCs) until only five were left. ({{champion:145}} {{champion:236}} {{champion:81}} {{champion:498}} {{champion:110}} )
: Yasuo windwall should instantly kill an ulting yi
Funny thing is this actually happened. Riot said a while ago they were testing a shaco rework/new kit where he could throw himself as a dagger or something. Problem is if it hit windwall Shaco ceased existing.
Rioter Comments
: > [{quoted}](name=CaptainMårvelous,realm=NA,application-id=6kFXY1kR,discussion-id=Zlwreqeo,comment-id=0006,timestamp=2018-06-18T18:11:12.870+0000) > > {{champion:53}} Kit mostly fine but could use a nice layer of polish and a new VO LAUGHS IN ANIME {{sticker:sg-miss-fortune}} You must be joking. Blitz' kit is overly simplified, and his grab is one of the worst CCs in the game on the grounds that's it's complete displacement with absolutely no means to influence it outside of hiding behind minions. His kit also revolves around him grabbing his enemies, and he has very little agency outside of that. He needs a full VGU, not a minor one.
> [{quoted}](name=Oleandervine,realm=NA,application-id=6kFXY1kR,discussion-id=Zlwreqeo,comment-id=00060000,timestamp=2018-06-18T18:19:28.924+0000) > > LAUGHS IN ANIME > {{sticker:sg-miss-fortune}} > > You must be joking. Blitz&#x27; kit is overly simplified, and his grab is one of the worst CCs in the game on the grounds that&#x27;s it&#x27;s complete displacement with absolutely no means to influence it outside of hiding behind minions. His kit also revolves around him grabbing his enemies, and he has very little agency outside of that. He needs a full VGU, not a minor one. Disagree. Blitz's kit has held up surprisingly well and there is frankly little you can do to change it in a way that would satisfy old players. You also can't change it that much because Blitz's kit is a moba staple: The hook hero (No thresh/naut do not fill this role). Besides, you can change Blitz's W and give him something more to do. Most of his problems can be solved by a single change/ability.
Zoli Ben (EUNE)
: Wrekz minor VGU is not Morgana?
If it's a minor VGU, it falls under a champion whose kit is pretty decent but maybe needs a tweak or two, as well as a slight update to VO/Art/etc. I'm gonna guess a few: {{champion:53}} Kit mostly fine but could use a nice layer of polish and a new VO {{champion:51}} Looks awful, could really use polish. Seems like a good candidate. {{champion:36}} Kit seems to work. Could use a lot of polish. {{champion:81}} Poster boy. {{champion:2}} Model hasn't aged well but has potential. {{champion:37}} Girl really needs a VGU and VO update. {{champion:24}} Kit held up great but can get some visual polish. {{champion:133}} could use some model work. I think those are my top guesses if a small scale VGU came out but we'll see after Aatrox.
: Not to say boards can&#x27;t have good changes but people need to zoom out and consider the whole game affect, not just the balance equivalent of an amputation to fix the short term but cause issues in the long term. You should tell riot that
> [{quoted}](name=FlyingRoboticCow,realm=NA,application-id=3ErqAdtq,discussion-id=K6snmzOu,comment-id=00010005,timestamp=2018-06-18T02:11:14.877+0000) > > Not to say boards can&amp;#x27;t have good changes but people need to zoom out and consider the whole game affect, not just the balance equivalent of an amputation to fix the short term but cause issues in the long term. > > > You should tell riot that Can't tell Riot shit dude I don't work for them lol.
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CaptainMårvelous

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