C9 Scott (NA)
: I exaggerated some of my points a bit because the OP did as well. He made it sound as if Jax is literally able to one-shot ADCs with W, which is not the case. Due to the low CD it's still effective, but not for one-shots. As for the ult, he gains no health and, assuming he's building AD, gains very little MR. AP and True Damage can get through to him, especially if his E is down.
Yeah I agree with that I was just saying he does have considerable burst and tankiness
: Pink wards lasted for ever, u could put as many as you wanted, and they went invisible like regular wards did tho...and they werent that much more expensive either... It was very much a win more scenario
C9 Scott (NA)
: I'm going to attempt to explain this to you, although considering you asked a question and shot down every counter you were suggested, I might be wasting my time. If any Jax one shots you with W, check his build, because he must have six Deathcaps. This is literally impossible. The base damage on his W is very low, requiring him to build AP to even use it efficiently. He's also not naturally tanky, and has to build tank if he wants to be, meaning he will not be one-shotting anyone. If he chooses to build full damage, use your CC efficiently and use abilities to do as much damage as you can so that he can't block it with E. Don't get close to him if you can help it, poke champions or champions that can easily disengage destroy him. Bait out his E, disengage, then reengage with your team. Kill him easily and quickly. On a side note, his early game is fucking awful and he has a very hard time dealing with ranged champions in lane.
Qw triforce proc and possibly a hydra auto does a considerable amount of damage in relatively no time, he doesn’t need ap to make his w effective and his ult gives him tank stats for building damage and his build includes a lot of hp to supplement this armor and mr, I do agree with your points on how to counter him tho and he is beatable
Stevev45 (NA)
: 100% positive. balance-able to me means 50% +/- x at some a given elo. I had a few games as, and many game against old Urgot that I enjoyed.
Ig that’s where we differ in ideology, balanced to me is fair to play against and when old Urgot didn’t have his numbers gutted he was impossible to duel due to the passive they gave him
Terozu (NA)
: His Q had a buff reverted and his Living shadow got 2 seconds added to the cooldown. Just before that, his Living Shadow got 50% more range, an overall massive buff on a champ who was already strong at the time. He was buffed for the skin, then love tapped to make it less obvious.
You keep saying the range on his w got buffed but the only thing that they buffed about the range is the recast which in all honesty isn’t that huge of a buff the only thing it did is give him a little more room to juke if he throws his shadow one way and walks the other he has more room to swap back, which is a buff yes but not as big as you are claiming
Stevev45 (NA)
: They were all unnecessary. All could have been balanced in terms of win rate with simple numbers changes. Better or worse is subjective, and will depend on who you ask. I think they alienated more players than they attracted.
: Since Riot refuses to properly nerf Top Kench what do you suggest?
Maybe make it so the q stun consumes stacks so he can’t stun you then eat you, also no mans cost on shield seems a little strong to me but I think the first issue is the biggest problem
Kuponya (NA)
: > [{quoted}](name=Elite4Runner,realm=NA,application-id=3ErqAdtq,discussion-id=tgpoUMEy,comment-id=000300010000,timestamp=2019-06-10T00:47:05.817+0000) > > I've personally used a shield to deny Pyke an execute at a point where his ultimate would have absolutely killed me without it. > > So unless you're experiencing a bug, .. I wholeheartedly disagree with you. Do you have evidence, or are you just pulling experiences out of your ass? Because there have been many examples and testimonies about Pyke ignoring shields that place you above the threshold. If it is a bug, then clearly it is considered part of the kit now because it dates back to when he was introduced [EX](https://www.youtube.com/watch?v=gaylOX0SNWQ)
It’s not a bug this has been an intended feature since his release, although they didn’t bring that info over from the pbe on his ult details in game for some reason
: > [{quoted}](name=Darkdemon653,realm=NA,application-id=3ErqAdtq,discussion-id=3pO43KQh,comment-id=0002,timestamp=2019-05-23T00:36:41.241+0000) > > A remake can't be done after three minutes into the match. Biscuits are given out at four minutes into the match. Incorrect. A biscuit is given at the 3, 6, 9, and 12 minute marks
That would probably be a fair nerf to the rune that would solve the issue immediately tho
: > [{quoted}](name=Dynikus,realm=NA,application-id=3ErqAdtq,discussion-id=QThKL3eI,comment-id=0004,timestamp=2019-05-18T19:30:24.424+0000) > > - New champion with unique playstyle gets released > - People don't know how to play them yet > - Champion has terrible winrate as a result > - Champion gets huge hotfix buffs so the everyman has a high winrate > - People learn how to actually use them > - Champion is broken for months > > Every > Damn > Time she's not broken. She's just really janky. Has potential, but often wasted. By herself she can do alright, a score of 5/2/28 Speaks volumes, but in the end, she can only be as good as her allies. She can't carry, she makes carry possible. Currently she needs a tweak, If anything an aoe splash on her Q and she'll be in a pretty purrfect spot. You gave it to Kayle, TWICE at that, and she's a horrendous monster late-game.... Yuumi... isn't, just problematic if you get caught out by someone she's attached too.
It’s almost like enchanters by design carry by enabling their team to carry
LTK KoRo (EUW)
: old abyssal was pure cancer item and everyone outside of kata mains should be glad it's gone
I liked that item a lot on fizz against ap matchups, but it was broken
Rioter Comments
: {{champion:28}} is virgin in her lore btw
> [{quoted}](name=Sir Saltarin,realm=EUW,application-id=yrc23zHg,discussion-id=H5iEvKZ6,comment-id=0006,timestamp=2019-05-01T16:14:26.901+0000) > > {{champion:28}} is virgin in her lore btw That doesn’t really change that her character is pretty much based on the typical lore of succubi, which use sexual temptation to lure and drain the energy of their victim
: Yes 100 gold to a allies really game breaking. I also listened sona a fact you keep forgetting. Like how does past thresh being overload mean current thresh is overloaded if anything that just makes pyke look weaker why bring it up. Ok so you call me disingenuous for avoiding a question but then you do the same thing got it. Nothing you said about Aatrox means he didn't need a rework, you in fact say his was extremely out of date, like all you did was give a reason as to why no one played him and a bad one at that. Also loved that you dropped the whole mobility creep is real after I give you a reason weird.
They did make mobile champions more mobile with some of their reworks however (conditionally). Irelia got 2 more ways to reset her q cd giving her more mobility than pre rework and Akali is is like a gray area where all her mobility is free now by which I mean doesn’t require a target where old Akali was potentially more mobile but needed targets to move around to, ezreal got the cd refund on his q upped so if he’s hitting qs hes moving more in fights, Vayne tumble cd buff while ulting, Sylas also has three forms of mobility (albeit w is relatively low) in his basic kit, new aatrox is more mobile in fights than the old one who just kinda dove in at a certain point and killed everyone or died trynd buff to his passive crit gives him more mobility because his spin cd is lowered on crits, not too mention the average build today contains more cdr than they used to meaning mobility spells are up more often
: > [Steel Tempest's damage can be blocked or dodged only by the target Steel Tempest applies on-hit effects to. Secondary targets will not be able to block it. Even if the damage is blocked, Yasuo will still be granted a Gathering Storm stack.](https://leagueoflegends.fandom.com/wiki/Jax) That isn't a bug. --- I've gone ahead and removed the insulting language from your post, as per the Golden Rule: [Always be respectful to players, community members, moderators, and Rioters.](https://boards.na.leagueoflegends.com/en/c/community-moderation/ITFIpNUE) If you have any questions about this moderation action, don't hesitate to reach out to the Boards Moderation Team via: * The [**NA Boards Discord**](https://boards.na.leagueoflegends.com/en/c/community-moderation/7rtKBZLi-boards-moderation-discord-verification) * The [**Discuss the Boards**](https://boards.na.leagueoflegends.com/en/c/community-moderation) sub-board -- Wilk Łucznik 🏹
Okay so not a bug but should it really work that way? I mean dodge or blocking is effectively the same as missing the q entirely (assuming its one on one with no minions taking secondary damage)
: Mages rush it for the mana and only mana that's it no other reason they rush it, same it's the same reason they rushed morellonomicon back when it give mana NO ONE IS BUILDING IT FOR THE DAMAGE. Also most supports do care about rylai's every damage support builds it and if your not a damage support luden's does nothing for you since every enchanter item does more for you.
If you really think people don’t build Ludens for damage as well as mana you might want to rethink that~~~~
Warpes (NA)
: sorry but ive been playing since season 2 so either you've never faced a recent AP shyv, or you're full of shit thinking anything else has been this broken. either way it needs a nerf.
: Where is Kayle supposed to be played ? Like what was the intention here? D=
I’m not sure how strong she is after the nerfs but if you play her top you just poke with klepto and farm as best you can you don’t really wanna fight people as you’re probably the hardest scaling champion in the game so going 0/0 in lane top isn’t really bad for you (assuming you’re laner isn’t roaming a bunch a crushing your team)
Saezio (EUNE)
: Maybe you cheered and enjoyed all those occasions, so you got what you wanted, please let us displeased customers speak our opinions too. Many of us were disgusted by both LB and Rengar reverts. But you can definitely see which pro scene was mostly favoured by the game becoming more of a fiesta and outplay galore than a macro shotcalling extravaganza. Tons of us disagreed with the Runes Reforged, and said it would ruin the game for us (it did). We got all the versatility anyone could ever ask for.... but ONLY for our offensive traits... and we lost all customisation on our defensive early game (lane surviving really) strategy. All the team-oriented players were FUCKED and all the "OmG-wIN-laNE-LosE-gaME" arrogant brats got their way. Used to be able to walk to lane with every single rune being Armor vs Riven and on top of it cloth 5/d.shield 1 to try and survive and be relevant in teamfights or make a good TP play at 6 to turn the game. Now, riven(and all champions really) can have amazing runes that showcase the champion's strengths, unless you are a tank, in which case all you get is _again_ DAMAGE. No tools to hold on, persevere and turn around the early onslaught but rather tools to try and start a snowball of your own. So, fuck this riot policy that wants to make games faster, the best feeling was wining a 60-70 minute game, but since kids think "meh shorter games means I get to play more and get more LP" all of us that want strategy, long games with comebacks and macro>micro will surely wish riot/tencent the worst. And also, FUCK RIOT for not telling us clearly where this game was going.
The thing that’s always made tanks viable is the utility they bring, that’s why even now tanks get played, the only reason the meta becomes a tank Meta is because the tanks can outduel the bruisers who normally lane against them and since they have much better team fight presence they are the obvious choice. The issue with league is its tried to effectively remove niches from the game. Riot has tried to make everything relatively viable at almost all points of the game barely regarding circumstance, and that’s really hard to balance with how many characters there aee
Syrile (NA)
: > [{quoted}](name=Emotional Dad,realm=NA,application-id=3ErqAdtq,discussion-id=nWNZBTQT,comment-id=00000000,timestamp=2019-04-06T01:41:23.601+0000) > > I personally don’t want my que times to be ridiculous because some people can’t play an off role role every few games Except they are not. Someone posted the actual stats, not the fake excuse and the time is like 4-5 minutes for the worst role. And it would be easy to allow someone to pick 1-5 roles instead of forced 2 roles and even add in "accept autofill" for players who want to queue faster. No excuse whatsoever except to make the game more toxic.
How are you posting stats of something that has never happened? And 4-5 minutes is ridiculous to me when it’s usually about 2 at most for me, and accepting autofill in NA is going to net you support way more than the current system does (and I don’t even mind playing support). The system we have is infinitely better than pick order like we used to have, has relatively low queue times and I honestly get my off role maybe 1 time every 10 games let alone getting auto filled and I’m a mid player.
Syrile (NA)
: Or, just get rid of autofill because it is one of the causes of toxicity in the game. Oh wait... that is exactly what Riot wants... so yeah, not going to happen.
I personally don’t want my que times to be ridiculous because some people can’t play an off role role every few games
Kaisha (NA)
: Here's a hint... RIOT never did. They just got lucky.
Idk could be nostalgia glasses but they were a lot more active in the community before they were bought out by tencent, and the game included a lot more Easter eggs and fun little stuff for more invested players, like the “this unit is a ninja” debuff when you played shen
: Okay. I'd rather play against Mundo 10 times out of 10 than your braindead shit-heap champ that is still cancerous despite multiple beatings with the nerfbat. You're fucking salty about Mundo. A champion that is designed to do well against AP AND ASSASSIN'S. Clearly Mundo is giving you issues if you're so butthurt to say you're going to permaban a champ that has a shit winrate and is hardly ever played or seen in higher elos. I even gave you multiple ways of applying Grevious Wounds which seriously fucks him considering every single spell he casts costs health. His ultimate costs 25% of his current HP. At rank 1 his ultimate is an actual joke. As Akali, you could build the fucking 800g Grevious Wounds AD item which still boosts your precious damage in every single ability, or you could just take Ignite if you don't feel like spending the 800g outside your precious Gunblade rush. Or since most Akali's build Morello second item because they love their flat pen as an assassin, can just stop trying to fight the fucking Mundo until you have Morello. ORRRRRRR, you could move back to Midlane and where you'll never have to lane against another Mundo again. ORRRRRRR if you insist on going top, you could lane swap with your Midlaner if they are willing to so you can duck this OPPRESSIVE CHAMPION. ORRRRRR you can go ahead and permaban a 45% winrate .62% pickrate champion like that isn't a complete waste of a ban. Your move chief.
I’m not saying Akali is fun to play against, in fact I hate her, but Mundo has always been one of those champs that with the slightest amount of changes push him to being pretty insane to deal with or just pretty useless.
Paroe (NA)
: > [{quoted}](name=Emotional Dad,realm=NA,application-id=3ErqAdtq,discussion-id=EEhpLgZt,comment-id=00010001000100000001,timestamp=2019-03-29T03:31:10.011+0000) > > Once upon a time junglers struggled to gank or even clear their own jg without having to back at least once (save for a select few who had insane sustain like Warwick) I think going back that route and giving the junglers back some xp or camp spawn time would be a route to explore Alternately you could give {{item:1039}} back its individual regen, which would increase jungle diversity by allowing MANY more champions to sustain properly.
I don’t think that changes early jungle pressure which has been the problem many people have had with jungle for some time now, I don’t think my idea exactly solves the problem as you could say well if the early jungle is harder early game junglers will be better still cause they can invade the other jungler better, but it could be more risky for them if they weren’t always at full hp where a farming jungler or certain tanks like having some time to farm (even if the camps are a little more punishing but give a bigger reward) there’s flaws for sure but I don’t think junglers like the current jg too much and I know laners don’t like the influence a good jungle has over the early portion of the game so my thought is to delay when they can impact the early game through their hp bar not forcing them to possibly interact over a neutral objective that also has a large impact on lane tempo
heroikc (NA)
: > [{quoted}](name=GayFluffyUnicorn,realm=EUW,application-id=3ErqAdtq,discussion-id=EEhpLgZt,comment-id=000100010001,timestamp=2019-03-28T19:51:12.418+0000) > > Lol it's not impossible you just need to actually start nerfing that fuckin role. > > It's insane how little a jungler actually has to do to get control over the busted drakes, can influence the entire map, always be full mana and full health and has to mechanically outplay AI camps every two minutes for VERY good XP and gold gains considering what you have to do for it. > > > There just needs to be a tradeoff. Rn jungle gets everything and more for very little you actually have to do and know. I'd advocate for delaying the junglers' early levels, myself. Slow them down.
Once upon a time junglers struggled to gank or even clear their own jg without having to back at least once (save for a select few who had insane sustain like Warwick) I think going back that route and giving the junglers back some xp or camp spawn time would be a route to explore
: I said lane phase deliberately for a reason but it’s cool you can ignore what I said if you’d like to believe zed can wave clear more efficiently than Morg, you’re also overlooking the strength range gives you during lane phase, I don’t like playing against zed either but his waveclear certainly isn’t the problem I have with him, also you might want to read up on zeds q again because that first set of numbers applies to the first target only and the second set of numbers applies to only targets after the first it you don’t add them together for damage on a single target so zed q at lvl 3 can’t kill the lvl 1 caster minion with one cast at full hp, since it has 290 hp, let alone the whole backline but again go off
Oh and people not playing support Morg max w for waveclear
Paroe (NA)
: > [{quoted}](name=Emotional Dad,realm=NA,application-id=3ErqAdtq,discussion-id=0Ikp8zEF,comment-id=0002000100000000,timestamp=2019-03-27T22:23:14.826+0000) > > zed Can’t clear the castors with one q at any point in lane phase unless he’s pretty fed, I’ll give you his full combo can clear most of the wave (melees in auto range normally) once he has dirk but one q alone isn’t killing the backline during lane, and you seem to be overlooking how powerful having two abilities up when clearing the wave is compared to zero (granted in Morg v zed lane black shield isn’t doing much) 90 / 125 / 160 / 195 / 230 (+ 100% bonus AD) + 54 / 75 / 96 / 117 / 138 (+ 60% bonus AD) and youre telling me a champion who does effective true damage to minions cant oneshot _CASTERS_ at any point in the game? Melee minions have 1300 or so HP at max. Caster minions have 485 or so HP at max. **And youre telling me a champion with a 1.6 bonus AD ratio who buys lethality cant kill CASTERS with one ability?!** Morgana also cant clear the whole wave in less than two W casts (except where theres a cannon, in which case its three or you Q the cannon while basic attacking), an ability which is double the cooldown of zeds Q at 12 seconds... and thats only if she maxes her W first. Most morgana players use the pool as a one point wonder because her Q and E are simply much more powerful abilities. Although once morgana gets AP you can just auto the melee minions to push in two Ws.
I said lane phase deliberately for a reason but it’s cool you can ignore what I said if you’d like to believe zed can wave clear more efficiently than Morg, you’re also overlooking the strength range gives you during lane phase, I don’t like playing against zed either but his waveclear certainly isn’t the problem I have with him, also you might want to read up on zeds q again because that first set of numbers applies to the first target only and the second set of numbers applies to only targets after the first it you don’t add them together for damage on a single target so zed q at lvl 3 can’t kill the lvl 1 caster minion with one cast at full hp, since it has 290 hp, let alone the whole backline but again go off
Paroe (NA)
: > [{quoted}](name=Ragnaveil,realm=NA,application-id=3ErqAdtq,discussion-id=0Ikp8zEF,comment-id=00020001,timestamp=2019-03-27T15:30:24.558+0000) > > Excuse me? Zed would have to use all 3 of his basic abilites to clear the wave, and all Morg has to do is press W. > There's a reason why people hated Vik and Anivia when they were the best midlaners at one point: You legit couldn't shove them in because of the massive amount of waveclear with one ability. > And even if he's manaless, do you understand how long his cooldowns are for those abilities in the early game compared to Morg, who has a W that is 12 seconds all ranks. Zed has to put points in W just to even get close to that. Zed presses Q and clears the backline instantly. Morgana presses W and clears the backline in 5 seconds. Zed presses Q and E to clear the frontline instantly. Morgana waits until her W is back up and clears the frontline in 5 seconds while basic attacking them with her 450 range. You seem to be forgetting, conveniently, just how long it takes morgana to clear a wave. She pushes hard for sure but only compared to other AP mages. Ziggs, lux, leblanc, cass, kassadin, heck even sylas will ALL out push morgana pretty hard.
zed Can’t clear the castors with one q at any point in lane phase unless he’s pretty fed, I’ll give you his full combo can clear most of the wave (melees in auto range normally) once he has dirk but one q alone isn’t killing the backline during lane, and you seem to be overlooking how powerful having two abilities up when clearing the wave is compared to zero (granted in Morg v zed lane black shield isn’t doing much)
: > [{quoted}](name=Toþykachu,realm=EUW,application-id=3ErqAdtq,discussion-id=tQbKeiY4,comment-id=000000020000,timestamp=2019-03-22T22:29:29.047+0000) > > I feel like reverting the passive sort of removes the thing you were striving for with this mini update of sorts. He will be so much more feast or famine making him much less viable at high elo. Either he gets lots of stacks and can carry, or doesn't and can't. I do like the idea of nerfing the E CD with levels though. I get that... but it is a little frustrating that he has no mana. If Doran's Ring didn't get changed the way it did, I wouldn't find a revert of the passive necessary. Lane sustain is a bit important in this meta, & Veigar has no way to keep up his mana.
How does c pot feel on Veigar? And biscuits?
Eedat (NA)
: You literally died 7 times in the first 8 minutes of the game and you're going to try to sit here with a straight face and try to tell me it wasn't intentional? That is running it down mid pace
Did you miss the part this was arurf? I think you’re overreacting a little, people die a lot in that game mode
: Who would've guessed that an anti-tank's autos are stronger than a tank's autos...
Yeah honestly you really lost the fight by chasing after your combo, Darius hit you with his second q which heals him more the lower hp he is, he has conqueror and Darius wins extended trades with most melee characters. You threw your own lane by not taking your creeps after forcing him to likely b
: Current Eyeball Collection on PBE
I think they’re removing the ward count to give the other runes more viability (as in you can choose to try and snowball off kills or choose to play more around vision not necessarily getting the best of both worlds in one rune) although the Ghost Poro change leaves me wondering if anyone would ever take zombie ward over it cause I hardly see it as is and Ghost Poro just seems like a better version now
: You squabbling chicken, ZED IS NOT CT’S FUCKING CHAMPION. How many fucking times is this needed to be said? Second off all, CT want to give the player base a challenge, not an unfun champion. Which he explicitly explained in his interview. By the way, challenging the player base is good. It enables new mechanics, that yes, breaks the game, but brings excitement. He is the only fucking person who gives a shit about this boring ass community. The once that cry about his champions being unfair, and needs reworks are fucking boring simpletons. It unfair to say, but true nonetheless.
CT was a project lead on zed so he did have a part in his creation
: Riot often speaks in a biased small tunnel of vision. Literally every champ I mentioned clears just as well or better than Morgana. In fact, most of them can kill BARON'd Minions. Morgana is almost incapable of stopping a Baron push, because the increased defenses on the minions keep her W at low damage for a LONG time. Most of these other champs still clear baron'd minions better.
You really think fizz and kat can waveclear better than Morgana?
: ezreal can crit? gangplank also? jayce? pantheon has a effect that specially reserved for execution damage (it auto crits when target is wayyy low hp) so thats off the table. only pant has such a thing crit gp dont exist due to its loss of crit on barrels/q
Gp q can crit as do barrels
: > [{quoted}](name=Jikker,realm=NA,application-id=yrc23zHg,discussion-id=ckzXZvtO,comment-id=000300000001,timestamp=2019-02-28T16:55:54.237+0000) > > To be fair, we have tons of real items now compared to where we were back in like S2 and S3. Brah, there are 4 items which are essentially the same for supports, which you MUST BUY atleast 1 since riot nerfed the enchanter champion's base stats to compensate for those items {{item:3504}} {{item:3174}} {{item:3107}} {{item:3222}} {{item:3190}} 1 of those items isn't that great on Enchanters but they are a must buy, and another one is just a situational item depending on rather or not your adc's positioning mechanics are good. That's 5 items that are similar + The Mandatory Sightstone, meanwhile adc's item are vastly different from each other, mid lane has a plethora of different item paths and top goes whatever suits them best. So yeah, I wouldn't say "tons of real items". Almost forgot about {{item:2065}} {{item:3905}}, the former seeing as much use as {{item:3056}} and the latter being only good if you go Ice Augment and isn't really an item support take.
> [{quoted}](name=Hellmaximus1,realm=NA,application-id=yrc23zHg,discussion-id=ckzXZvtO,comment-id=0003000000010000,timestamp=2019-02-28T17:20:26.298+0000) > > Brah, there are 4 items which are essentially the same for supports, which you MUST BUY atleast 1 since riot nerfed the enchanter champion's base stats to compensate for those items > {{item:3504}} {{item:3174}} {{item:3107}} {{item:3222}} {{item:3190}} > 1 of those items isn't that great on Enchanters but they are a must buy, and another one is just a situational item depending on rather or not your adc's positioning mechanics are good. > > That's 5 items that are similar + The Mandatory Sightstone, meanwhile adc's item are vastly different from each other, mid lane has a plethora of different item paths and top goes whatever suits them best. > > So yeah, I wouldn't say "tons of real items". > > Almost forgot about {{item:2065}} {{item:3905}}, the former seeing as much use as {{item:3056}} and the latter being only good if you go Ice Augment and isn't really an item support take. Back in s2-3 you had sightstone philo stone and mobis and filled the rest of your inventory with wards to and you ran around turning on all the lights on the map and maybe getting off one Rotation in fight
: I guess it just makes more sense to me if mobile characters play an attrition game, weaving in and out and pecking their opponent to death, rather than being hard to fight back against AND hittng hard.
That could work however lowering their damage would mean they need to be even more mobile so they can get in and out enough to kill one target and I think that would be more frustrating to play against, or they would be so weak there wouldn’t ever be a point in picking them over a burst mage who can one shot someone within the safety of their own teammates
: Welp better rework the entire ADC/Marksmen roster because by design they are *statchecks*. {{sticker:slayer-jinx-wink}}
You’re right but it’s always felt different on bruisers/tankier champs in general (at least to me) cause adcs have pretty much always popped like a balloon if you get on them which isn’t necessarily the case with the likes of Mundo, trynd, shyv, Jax etc. but I do think ADC does need some more work to make them feel more fair while also being fun to play but that’s the connundrum of the whole balance team. Not everything can be fun to play while also being fair without massive design changes to the whole game
HeeroTX (NA)
: > [{quoted}](name=A54 Carnage,realm=NA,application-id=3ErqAdtq,discussion-id=E8eFdJmA,comment-id=000c0000,timestamp=2019-02-26T13:47:49.179+0000) > > Regardless of how good someone is you are put on an equal playing field you are given all the same tools and opportunities, same runes, same champions , same number of minions same number of towers same neutral objectives same items really same everything. By that sense he isn't doing anything that isn't in accordance with equality the only difference is how effectively he is able to use these tools and take advantage of his opportunities Suppose I tell you we're going to have a competition. At the end, the winners (say, the top 5 out of 50 people) get $100 each and everyone else gets nothing. We're going to determine the top five by having 5 relay races. Your teams will be entirely random, we'll just pull lots out of a hat and each race will consist of 10 teams of 5. Turns out, Usain Bolt thinks this'll be fun, so he comes along for the giggles. Mathematically, only (at MOST) 20 people can POSSIBLY be on a team with Usain Bolt, and its possible that it could be even less. Do you consider this competition "fair" for the 29 people who will NOT ever be on a team with him? If Ranked is EVER based on individual performance, then this problem goes away. But as long as a player's rank is decided ENTIRELY by simple "W/L", it is inherently unfair to have people INTENTIONALLY playing below their rank.
I mean if it’s entirely random how is it not fair? Everyone has an equal chance of getting Usain on their team, the only thing even mildly unfair is your assumption that usain bolt wins, but that’s assuming his teammates are decent at running as well, sure he’s going to dust his leg of the race but it doesn’t matter if his team is too far behind which is entirely possible with the nature of drawing names out of a hat
: Or potentially leave him in the middle of an enemy team that flashed out of all the damage without anything to get from it.
Idk if you blow multiple flashes with one ult that’s pretty good
: How to vlad
Get good at last hitting with autos and pretty much only q the enemy, better after they’ve missed an ability, q3 with full charged e and ignite at lvl 2 can do a lot of damage and catch opponents off guard possibly killing some squishier champs at half hp (prob need electrocute tho for the half shot) other than that he’s pretty flash reliant unless his team has good engage, he’s probably one of the best flankers in the game if you can take advantage of vision cause he does a lot of damage if he can get on his targets
: > [{quoted}](name=ı Sona ı,realm=NA,application-id=3ErqAdtq,discussion-id=kMvm4UIY,comment-id=0000,timestamp=2019-02-26T18:43:21.669+0000) > > Zeds easy, players just don't know about the buffs so they are disrespecting his current damage. > > When they learn, they will stop. > > {{sticker:sona-playing}} His W range got overbuffed by like 600 units or something. Of course hes broken now.
Also his recast range got buffed which has almost no effect on his all in/poking pattern, just gives him a little more room to w back if he happened to throw w out before pressing r
Cloud273 (NA)
: > [{quoted}](name=Dynikus,realm=NA,application-id=3ErqAdtq,discussion-id=kMvm4UIY,comment-id=0000000000000000,timestamp=2019-02-26T19:36:28.748+0000) > > You outplayed that one specific player playing zed. Your experience with a single player doesn't mean zed is simple to outplay. You don't outplay Zed. Zed outplays you every time. There isn't a single champ in this game that Zed won't sh*t on if he plays correctly. Good Zed player>all.
Zed isn’t beating a Jax pretty much ever unless insanely fed, and most bruisers in fact can tear through him pretty easily since they have enough damage to kill him in a cc which most of them have, and if not a kill zed has to retreat and b giving your team pressure
Corvin0716 (EUNE)
: > But how is it fair that she can just clear waves an spam all her stuff as most of her "counters" drain themselves of mana. Allowing her to just continue to spam without losing anything from it. How would it be fair then that Riven has 0 ranged attack to poke with, huh? I guess you think that would be fair when you play the right click hero from a distance and kill her without any chance to get damaged because she has to you use all of her mana for her shield and dashes just to avoid your right clicking skills and ranged aoe cc. Yes, that would be fair, balanced and skill-based totally. Also the easiest champion to kill is a Riven who just spams her abilities because if she does that she leaves herself wide open for damage while she is the squishiest toplaner in the game. Her Q has 13s cd which does not scale. Moreover, it is always funny to read when someone is complaining about manaless champions while most of the mages has low mana cost, thousands of mana and ridiculously high mana regeneration at once. Riven has to worry more about her non-scaling Q's cd than mages have to about their mana.
Fizz has no ranged abilities is gated by higher cds and mana costs, he has slightly better target access but overall his dps is worse, overall mobility is worse (longer cds), less tanky, very limited health sustain items, and riven bursts fairly similarly to fizz on squishy carries
: Gameplay/Client Feedback Megathread: One +, One -
_**positive**_ The art team has been doing a fantastic job over the years, and while some people don’t like some of the updates, I’ve found them all to be fantastic and all the videos they put out are awe inspiring **_negative_** The current ranked ladder system is very frustrating, and I’m not talking about positional queue. The promotional series idea feels really bad especially when you could potentially win 5 games in a row to get to promos and then drop two and you then have to play 2-4 more games likely to rank up even though you just went 5-2. Another reason it’s frustrating is because many competitive games nowadays don’t use a system like this, it’s just a number that goes up or down based on your win/loss and the ranks have number ranges associated with them which makes more sense to me.
: Problem is, Yasuo's build currently is already in the gutter. His winrate in top is sub 50%, you can't even build sterak's and pd together anymore. Crit items atm just suck for melee crit users like Yasuo and Tryndamere.
What stats are you looking at cause everywhere I’ve looked he’s above 50% in all positions in plat+ NA
: People need to understand that double crit keeps Yasuo Balanced. Riot uses it to force yasuo into crit builds. If we took it out he would need to be buffed because he’s basically a adc. All his stats are adc stats which is why his shield is also needed. The only ability riot could MAYBE and prob shouldn’t change is his w.
Obviously he’d need more rebalancing but again his power curve throughout a game doesn’t make any sense and needs to be tuned, most players can agree that he feels frustrating to play against and even if you can beat him and there is counterplay present in his kit, it’s still really frustrating to have someone’s power spike so high when their lane phase isn’t all that terrible, maybe if he was pretty much relegated to counterpick much like Kassadin it would be fine but currently his matchups aren’t that bad
: Why is sayung its not what he needed means he need more damage? Remove his shield.
He’s saying to remove shield you’re gonna have to add power to Yasuo’s offensive ability considering his shield is insanely important for him to be able to trade/lane at all. Now I hate yasuo too don’t get me wrong but a more reasonable change imo would be to scrap his double crit, idk what additional changes would need to be made to him but this would allow them to smooth out his power curve cause currently a good yasuo doesn’t have that weak of a lane for how strong he gets with two items(even his current shiv powerspike seems a little too strong)
: but the issue with that is they are punishing people for knowing how to play the game.
Another issue to address with Yasuo is his agency versus other champions, being resourceless and having almost no Cooldowns gives a smart player a lot of tools to control the pace of lane, also how do you make a smaller nerf than that? That’s pretty reasonable considering those were his stats before the crit rework
: > [{quoted}](name=xxxDogmanxxx,realm=NA,application-id=3ErqAdtq,discussion-id=k2nQaVhG,comment-id=000d,timestamp=2019-02-22T13:01:38.964+0000) > > For melee AD champions, it's basically just old Fervor of Battle with less damage and a bit of healing. Old Fervor gave you 63 AD after 4 attacks/abilities, Conqueror gives you 45 AD after 5 attacks/abilities. > > Granted, I think Conqueror's strong now that mages can use it too, but it's still better than bringing back the era of Thunderlord mages. Dude conquerer scales up to 75 AD are you smoking? It's gigabuffed fervor in every way except requiring one more hit for max effect.
You only get 45 ad, it’s 75 adaptive force which is 75 ap or 45 ad
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Cat Daddy

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