Rioter Comments
Rioter Comments
Paroe (NA)
: > [{quoted}](name=CatSith,realm=NA,application-id=3ErqAdtq,discussion-id=EhG1FlAA,comment-id=00000000,timestamp=2019-01-01T22:23:26.917+0000) > > there was a reason they removed it in the first place. it was too powerful with all 3 components together, so its better to move it to his R which he won't have up as much as his W. Thats... not actually true. Orrn had a lot of _other_ things going on at the time it was removed, then he was nerfed and those things went away. We wanted it back because it would add depth and skill expression to a kit that had been largely stripped of them, but we wanted it back wholesale not 'instead of x'. You know if this were a marksman thing, they would have just gotten it back...
You couldn't do anything against him when unstoppable was on his W as a melee champion. There wasn't much depth and "skill expression" within it, players defending it is just using that as an excuse.
: It added much more depth to his kit. Removing it was a very questionable decision. The real qualms about the ability back then were the cooldown and the Brittle duration which essentially lasted until W was back up again, meaning melee champions had no window to punish Ornn in. Once they finally addressed the core issue via nerfing the cooldown and the Brittle duration, they never went back and gave him unstoppable. His W's unstoppable was in essence Sejauni'd. It was never an issue, but it was removed as if that was why W was oppressive.
Unstoppable shouldn't be on a regular ability, it was a huge reason of why he was so good.
: Or they could...idk, lower the shield component, and damage, and bring it back without removing anything.
there was a reason they removed it in the first place. it was too powerful with all 3 components together, so its better to move it to his R which he won't have up as much as his W.
Rioter Comments
: Because you are heavily nerfing every aspect of it and think giving a very situational extra charge somehow justifies that.
Its not situational?? Gathering storm is a main part of his kit, which i have said before its easy to land.
: > [{quoted}](name=CatSith,realm=NA,application-id=3ErqAdtq,discussion-id=EMRisWBt,comment-id=0000000000000000,timestamp=2018-08-26T01:26:46.219+0000) > > Duration increases if you level it up, I'm making it so you actually have to think when using windwall early game. Landing Gathering storm isn't hard, so if you are actually good you ll get resets easily. you say this yet this would literally destroy him and make him be one of the worst champions in the game period. You are not compensating him at all by giving him more uses. Windwall is the last skill people max to begin with so you would literally be saying "you get no defensive option until super late into the game and even then it's so heavily gimped that it barely even does anything at all" not only that it's width is also reduced... so what is the point of this change? it doesn't add "skill expression" or make it "more fair" all it does is make it so that Yasuo gets insanely weaker at all stages of the game with no actual compensation at all. You aren't giving him a bigger shield or making it so that he generates it faster. You aren't giving him more damage or range to his other skills. You aren't doing anything other than completely destroying the champion and saying "this would make him more fair and have more skill expression"
How is having a reset tied to his Q landing not a good compensation?
: And the duration is tiny, with the same massive cooldown. That’s not compensation.
Duration increases if you level it up, I'm making it so you actually have to think when using windwall early game. Landing Gathering storm isn't hard, so if you are actually good you ll get resets easily.
: So the compensation you’re giving him for massively nerfing his main defensive ability as a light fighter?
> [{quoted}](name=AvantelWings,realm=NA,application-id=3ErqAdtq,discussion-id=EMRisWBt,comment-id=0000,timestamp=2018-08-25T23:08:52.096+0000) > > So the compensation you’re giving him for massively nerfing his main defensive ability as a light fighter? He gains two charges of windwall at later levels and he gets a reset if he lands his gathering storm.....
Rioter Comments
: A Discussion Regarding Ornn's "Unstoppable" Mechanic on W
If anything just make a new mechanic, Unwavering - immune to knock backs but still susceptible to other forms of stuns.
Hayaishi (NA)
: Lee hasn't been good since forever, he will not be good with these buffs either because he was balanced around ward hopping and since he can't do that enough times for it be an actual threat anymore i don't get how is it that we after so many years keep beating the dead horse. Lee Sin wasn't good when Riot removed the ward jungle item and he isn't good right now even with the buffs.
lee sin has always been good, since his release he has never been at the bottom of the food chain.
: Tank changes for 8.16
Suggestion for Nautilus, could he possibly keep his damage buff on his shield (W) for the duration even after his shield is breaks? it would help him with a lot more in the jungle.
: Lee sin is Galio 2.0, perma ban incoming
its always been an excecute. but now at least it would be less effective to tanks.
: > [{quoted}](name=The Highest Noon,realm=NA,application-id=3ErqAdtq,discussion-id=4QRuX8AZ,comment-id=0026,timestamp=2018-07-31T16:13:30.488+0000) > > What is "True Invisibility?" "Obscured" on Akali's new Shroud. It blocks vision from turrets to her while she's in it.
Doesn't block vision, just makes her not targetable while invisible.
Rioter Comments
: Fizz E does not make him go invincible, only untargetable.
Still makes him immune to skillshots/aoes, while akali can still get hit in the shroud.
: Buffs ideas for Elise without any damage buffs
Reduce her Q mana cost and when she falls down using Rappel (spiderform E) she pushes minions and champions aside.
: > [{quoted}](name=Hexs Fortune,realm=NA,application-id=yrc23zHg,discussion-id=BAoBlyNZ,comment-id=0002,timestamp=2018-07-07T02:49:49.950+0000) > > This former GW2 employee sought to belittle players who's opinion differed from her own. > > Makes me appreciate Rito taking our feedback seriously. Except Riot doesn't. They don't belittle players over having differing opinions, but that doesn't mean they readily listen to most of the feedback they get.
> [{quoted}](name=Busty Demoness,realm=NA,application-id=yrc23zHg,discussion-id=BAoBlyNZ,comment-id=00020000,timestamp=2018-07-07T03:20:00.831+0000) > > Except Riot doesn't. > > They don't belittle players over having differing opinions, but that doesn't mean they readily listen to most of the feedback they get. Where is your proof that they don't listen to most of the feedback they get? A lot of people on the boards claim this with no evidence.
ƒrostγ (EUNE)
: > [{quoted}](name=Tychusfindlay918,realm=NA,application-id=3ErqAdtq,discussion-id=JaXNEqIW,comment-id=00310000,timestamp=2018-07-06T13:57:10.104+0000) > > I'd be kind of annoyed if a champion whose damage is all unavoidable (dash = right click, empowered auto = right click, ultimate only missed if you're braindead af) and has access to stealth is strong. > > As it stands the way wukong seems to be right now is you either play a juggernaut into him or you lose. then play a juggernaut into him and win. Or simply ban him. Let his mains enjoy a few good games. He'll get nerfed eventually and forgotten again.
Hes been in a good spot since the start of the season lol. The item changes recently made him broken.
Rioter Comments
Ifneth (NA)
: Where’d you see that? PBE only mentions the Q CD nerf. I mean sure, at one point they suggested 40% level 1 boost from surfing, but that was nuts. It was in the patch notes but not the PBE. Mid-patch Update
Ifneth (NA)
: That may be true, but if that nerf is enough for mid, then it’s too small for jungle. If it’s enough for jungle, then it’s too big for mid. Her midlane is strong, but her jungle is pick/ban. The changes should reflect that power disparity.
they also reduced her early passive MS. I think the changes are pretty fair without gutting her potential.
Elohaven (NA)
: I already said MF's kit isn't the issue but she's currently a problem due to runes.
Then don't call for a solution within her kit to fix the problem. Make a post about Lethality, which is making multiple champions to be pretty busted.
Elohaven (NA)
: So...We're going to address Miss Fortune yet?
MF isn't the problem, the Lethality items are.
: @Meddler Elise is currently sitting at a 46% winrate and 2.5% pickrate after buffs
What I would like to see with Skittering Frenzy (W) passively give Elise bonus attackspeed. Passive - Elise and her spiderlings gain Bonus attack speed. 15%/30%/45%/60%/75% ( x2 for her spiderlings) Active - Innate passive effects are doubled, as well as Elise's and her spiderlings bonus attack speed for 3 seconds. (This doubles bonus attack speed from all sources.) Still resets her auto attack timer. - Remove the passive buff from rappel.
Riyotous (NA)
: His playerbase is high, champions who don't get played much don't get shit, AKA {{champion:427}} {{champion:32}} {{champion:36}} {{champion:56}} {{champion:82}} {{champion:421}} {{champion:223}} {{champion:106}} {{champion:101}} {{champion:85}} {{champion:30}}
Nocturne has a legendary skin though.
: Rito said ppl move on from games. I fully disagree and that statement makes me MAD.
People do move on from games, it is a fact. All the games you have named changed over time and are different from their original state, like many have said they still have the core but the game overall has changed because of constant updates. FYI FFX and FF12 are single player games. You are probably thinking FFXI and FFXIV.
: Nidalee. Buff a little bit please.
Shes in an okay spot right now. There are other junglers in need of help before they touch her...
Amorith (NA)
: "You don't have to play the game in order to balance it". -Medder and Ghostcrawler
: The game is so trash right now I'm no longer addicted
People change, games change. Either change with it or leave it.
Rioter Comments
bbQsauçe (EUW)
: Magic Damage powercreep
Would agree if you were talking about Attack Damage but nope you playing. Magic Damage is weaker than Attack Damage ATM.
: So he has a 3 swing cast of his blade on his Q {{champion:92}} , a form o AOE CC on his W {{champion:92}} , a Dash on his E {{champion:92}} , and his ult makes him bigger and deal over all more damage {{champion:92}} {{champion:92}} {{champion:92}} {{champion:92}} {{champion:92}}
Rioter Comments
: {{champion:31}} {{champion:79}} {{champion:113}} {{champion:50}} {{champion:8}} {{champion:74}} {{champion:131}}
: Shield for tank. Anti-dash wall and resistances for tank. Stun and knockup for tank. What bruiser elements does she have? She's all durability and CC; no damage.
A lot of bruisers have defensive abilities. Is riven a tank? she has a shield, a stun and a knock up. J4? Irelia? Warwick?
: except her kit is that of a tank
: yOu mEaN LiKe wHaT tHe eLdEr DrAgOn aLrEaDy DoEs
Elder dragon is a boost all buffs, so of course Red dragon should have a burning effect but weaker.
Rioter Comments
Meddler (NA)
: Quick Gameplay Thoughts: June 1
Any Chance Elise is being looked at?
D357R0Y3R (EUW)
: mid lane zyra wasn't oppressive and wasn't gutted zyra was always only played support, she had like 99% of its players playing her supports and 1% playing her mid lane and she was hilariously broken in the support role
then you my friend is new to League, Zyra was midlane before she became a support.
D357R0Y3R (EUW)
: then why did he bring up brand in the discussion?
Hes said mid lane zyra was gutted for being too oppressive but brand wasn't. ( meaning brand is also too oppressive, but wasnt gutted.)
D357R0Y3R (EUW)
: ? she has 54% win rate right now
as support, Hes talking about midlane zyra was gutted.
: Actually... they've been actively refusing to buff her because 'these other changes will help her more!' (Something repertoire said when her spider Q was buffed a few patches back) It always seems to come up short, but what can really be done about that?
She was doing bad way before the 8.7 buff and that was 4 patches ago, They were about to buff her but reverted at the last moment because of a 20 AP buff to runic echos. If they kept the buffs with the runic echo, she would have been placed in a decent spot until they have a chance to look at her entire kit because she definitely needs more work.
D357R0Y3R (EUW)
: they reverted the buffs because it's hard to balance a champion with indirect+direct buffs in a single patch look at zyra climbing to 54% win rate and 6% pick rate and becoming god tier because of sustain nerf+direct buffs to her
Zyra was at 50% winrate before this patch, Elise was still at 46%, she has been around 46-48% for months now and they haven't been doing anything significant to help her out.
Rioter Comments
: I dislike her speed being moved to her passive. She will have a much harder time in lane. The move speed from worked ground helped when you were ganked. Having it shifted to her passive, you can roam more quickly but that means squat if you're dead. Her Q changes, while I like the change to 1 mana cost on worked ground, the other changes have reduced her teamfight, poke, and mobility. Cool, I can still CS relatively well but that doesn't mean much if that's ALL I can do. Also I love how they reverted her Q cooldown to what it was a few patches ago. That gave me a good laugh. The W buff really feels like a slap in the face. "Sorry for messing with your champ, here's a cooldown buff!" E damage decreased at early levels??? At early levels I was relying on my Q for damage (Which has been changed). The initial and ending damage was more for champs that are trying to jump on me. This really feels like a "We didn't want to completely gut her Q so we just removed some damage from her E instead". If her R is being nerfed, can we at least have a "zoom out" for more vision? Similar to Zoe and Jhin's ults? I'd be more ok with the R nerf if we received this too.
they gave her a 15 base ms buff ( so shes at 340), so i dont mind the change that much.
: Except, the game is objectively bad. Show me any statistics stating otherwise. Play factor is not the same as fun factor. This game has more casual players than ever before. And that says a lot for a COMPETITIVE game.
Its both a casual game and competitive, that's why the queues are separated. Show us the statistics that says the game is objectively bad. Just because you don't enjoy the game doesn't mean another person is the same. A lot of people still enjoy the game and you cant decide that for them.
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