Hügö (EUW)
: "My ChAmPiOn Is MeChaNiCaL iNtEnSe It ShOuLd Be BeTtEr."
> [{quoted}](name=Hügö,realm=EUW,application-id=3ErqAdtq,discussion-id=ABruetE8,comment-id=0007,timestamp=2018-10-17T18:17:10.570+0000) > > "My ChAmPiOn Is MeChaNiCaL iNtEnSe It ShOuLd Be BeTtEr." it should tho. or else whats the point? Why should i have to dodge people in and out super precisely to do what Annie can do just by Clicking all her buttons on you if you get into range?
: Kai'sa Shield VS Vayne Stealth
its similar to how i feel about yasuo's flow and team displacement trigger for R. Its just crutch mechanics on a champ that's supposed to be skill intensive.
: Oh hey, Karthus buffs on PBE :D
these buffs are whatever tier tbh.
: Irelia, best champion in the game undoubtedly, with an overloaded kit.
just remove her bonus damage to shields. It was a forced gimmick to respond to a FotM complaint.
: Harder Champions Don't Feel Worth the Effort Compared to Easy Ones
Blame Riot for nerfing high skillcap champs just because of proplay.
saltran (EUW)
: He does
> [{quoted}](name=saltran,realm=EUW,application-id=3ErqAdtq,discussion-id=vb40VJyL,comment-id=00080000000000010000,timestamp=2018-10-17T06:13:08.766+0000) > > He does Not with Electrocute in the game he doesn't.
: {{champion:45}} Delayed cage vs high mobility feelsbadman A few champions sure. Now its most new champions in addition to the old mobility ones...
> [{quoted}](name=Beacon Academy,realm=NA,application-id=3ErqAdtq,discussion-id=vb40VJyL,comment-id=000d0001,timestamp=2018-10-16T19:46:42.121+0000) > > {{champion:45}} Delayed cage vs high mobility feelsbadman > > A few champions sure. Now its most new champions in addition to the old mobility ones... its a J4 Ulti on a basic ability that stuns you for almost 3 seconds if it any point during its 3 second duration , you touch the edge. And unlike J4 ulti, it can't be dashed through.
: Riot cares more about creating high-energy streams and playbacks than they do balanced and fair gameplay. Think about it. Everything people complain about in the game is ONLY a negative to the people actually playing it. The couch potatoes watching streams are cheering for "the sick play" every time some over-tuned unbalanced assassin-tank leaps out of nowhere and explodes someone before they have a fair chance to react. Tournament tickets. Sponsored pro teams. Endorsed streams. THOSE are what Riot builds the game for. They build it for VIEWERS, not players. Everything you hate, everything that frustrates you, everything that makes you want to tear your hair out about this game? All exists so Riot can milk the couch potatoes viewing from the sidelines. And they don't care at all about the people actually PLAYING through their bad decisions.
> [{quoted}](name=Strawberrycocoa,realm=NA,application-id=3ErqAdtq,discussion-id=vb40VJyL,comment-id=0013,timestamp=2018-10-16T19:50:53.585+0000) > > Riot cares more about creating high-energy streams and playbacks than they do balanced and fair gameplay. > > Think about it. Everything people complain about in the game is ONLY a negative to the people actually playing it. The couch potatoes watching streams are cheering for "the sick play" every time some over-tuned unbalanced assassin-tank leaps out of nowhere and explodes someone before they have a fair chance to react. > > Tournament tickets. Sponsored pro teams. Endorsed streams. THOSE are what Riot builds the game for. They build it for VIEWERS, not players. > > Everything you hate, everything that frustrates you, everything that makes you want to tear your hair out about this game? All exists so Riot can milk the couch potatoes viewing from the sidelines. And they don't care at all about the people actually PLAYING through their bad decisions. Just like how they made games shorter because viewers complained games took too long, and how they made the jungle changes to force junglers to kill each other over scuttle crabs or instalose. Nerfing high skill cap champs purely because they are permapick at pro level and seeing them everygame is "boring". Tower botlane loses fortification. Why? because lane swap meta is boring to watch. This game has been going down the shitter because Riot is catering to Esports over the actual player base.
mkiller5 (NA)
: It is fun, if your the one doing the instakilling. All a matter of perspective.
> [{quoted}](name=mkiller5,realm=NA,application-id=3ErqAdtq,discussion-id=vb40VJyL,comment-id=0019,timestamp=2018-10-16T23:49:17.738+0000) > > It is fun, if your the one doing the instakilling. All a matter of perspective. Even THAT isn't fun tho. It ceases to lose novelty real quick when the depth of your gameplay is hitting someone once and they die.
: Funny how the player base started to complain about high damage AFTER the runes reforged.....it doesn't take a rocket scientist to figure it out....but here is riot nerfing everything to the goddam ground and not fixing the main root of the problem, RUNES! {{sticker:zombie-brand-facepalm}}
> [{quoted}](name=FSP P1 XSolusGod,realm=NA,application-id=3ErqAdtq,discussion-id=vb40VJyL,comment-id=001d,timestamp=2018-10-17T07:40:28.898+0000) > > Funny how the player base started to complain about high damage AFTER the runes reforged.....it doesn't take a rocket scientist to figure it out....but here is riot nerfing everything to the goddam ground and not fixing the main root of the problem, RUNES! > {{sticker:zombie-brand-facepalm}} The problem isn't runes by themselves. Its how they chose to balance the game in their wake. They literally buffed every champ in the game to compensate for old runes being gone...despite the fact NewRunes give us stuff that ideally should compensate..and whatsmore, the Trees _themselves_ give flat stats on top of that. Its like they didn't think things through at all.
Psi21 (NA)
: yeah not crazy about Huey, Dewey, and Louie Orianna. It is actually depressing. And not much of an incentive to rank.
> [{quoted}](name=Psi21,realm=NA,application-id=3ErqAdtq,discussion-id=pEYdK54B,comment-id=0005,timestamp=2018-10-17T00:28:38.929+0000) > > yeah not crazy about Huey, Dewey, and Louie Orianna. Upvoted just for that line
Lapis (OCE)
: Why do pro players put wards in the middle of the lane?
so they can see people and minion waves coming down the lane, as well as people passing from different sides of the map.
: The problem with Yasuo
I'm the opposite. My problem is playing against him is like playing against an anime protag with plot armor. His Resolve shield is bullshit, giving him free HP and defensive stats with no input from the Yasuo player whatsoever, despite him supposed to be a high skill champ. His R being proc'd off og teammate displacement is also bullshit, as iots a get out of not having enough skill to land Q free card. His W not starting where he places it is also bullshit as it blocks things he really shouldn't. Same can be said of his E-3rdQ to a lesser extent. Don't even get me started on his ulti placing him out of turret range for no reason. Yasuo carries the player playing him too much. That's my problem with yasuo.
: Pls bring back "Honorable Opponent"
yes, too many games where i wanted to honor my opponent and i had to just say "wish i could honor you" in end game screen instead.
: Share your OWN thoughts on how you'd nerf Kai'Sa, Graves, Irelia, Aatrox, Urgot & Akali
{{champion:145}} : Revert her to release state {{champion:39}} : Lower the Slow on her Ulti. Remove th slow on initial hit. {{champion:266}}: Revert him. One of the few reworks i actually consider straight up bad. {{champion:6}}: Doesn't need any. Get off the bandwagon. At best, change some of the damage on his Q to a DoT. {{champion:84}} I don't think she is broken at all personally. If she needs nerfs at best lower some of the damage on her. Remove Electrocute form the game tbh. {{champion:104}} ~~Remove his cigar. He's been a problem ever since.~~ I kid. Graves' problem isn't even him. its Riot's stupid forced scuttle crab jungle changes midway through the season.
: Riot, I don't think diamond players like your reworks
What specious reasoning. Them being reworked isn't the problem. Them just being designed with Riot's new design philosophies (and being broken as a result because Riot buffs them to high hell if they don't come out busted on release) is. Diamond players tend to ban things that are meta first and foremost.
: Some clear cases where the item designers didn't learn from past mistakes
i've been over this. Duskblade isn't comparable to duskblade beyond the most shallow observation of "it gives you more damage". Comparing DFG to Duskblade in this way is like comparing it to DeathCap at that point. DFG was bad because it allowed anything to 1 shot, and that was its only purpose. You literally just clicked on someone and did amplified damage to them. it's toxic. On top of that, the item was a noob trap, where if you didn't make use of the active, the item was suboptimal in a lot of builds. Duskblade has no such things. Its a glorified sheen proc that only refreshes by leaving sight. it's not the same at all. Agility cloak being compared to Storm Razor is also stupid. one was a 800G component. the other is a full item that gives u a dingle crit if you don't attack long enough.
Rexxiee (NA)
: Is riot REALLY ok with this?
i dunno why they repeat buffed them for so long to begin with without thinking enough was enough lol.
: We need more assassin shitters
> -{{champion:1}} > She can be good against assassins but if her passive isn't up or used on minion waves then she's completely screwed. Then don't? {{sticker:sg-lulu}}
Dotrix (NA)
: Any champion with a high skillcap and a steep learning curve will have the conundrum of either being too strong in the hands of good players or too weak in the hands of average players. I love playing Azir, but the only way to truly make him balanced in the hands of both skilled and unskilled players would be to dumb down his kit which I'm not a huge fan of.
> [{quoted}](name=Dotrix,realm=NA,application-id=ELUpwER8,discussion-id=6QEXyBIZ,comment-id=0009,timestamp=2018-09-14T16:28:26.412+0000) > > Any champion with a high skillcap and a steep learning curve will have the conundrum of either being too strong in the hands of good players or too weak in the hands of average players. I love playing Azir, but the only way to truly make him balanced in the hands of both skilled and unskilled players would be to dumb down his kit which I'm not a huge fan of. thing is, this conundrum only exists because Riot insists on trying to balance the game around pro play.
: No reason why they can't do both. Haven't played dota in a long time and still enjoyed the international far more than any league event. Riot should just make sure no champion is overpowered in either pro play or solo queue with the understanding that this will make certain champions underpowered in one or the other.
> [{quoted}](name=haaaaaaalp,realm=NA,application-id=3ErqAdtq,discussion-id=mQEZN56K,comment-id=0000,timestamp=2018-09-16T03:02:34.734+0000) > > No reason why they can't do both. Haven't played dota in a long time and still enjoyed the international far more than any league event. Riot should just make sure no champion is overpowered in either pro play or solo queue with the understanding that this will make certain champions underpowered in one or the other. There are an _innumerable_ amount of reasons why they can't do both.
QancerClown (EUNE)
: Instead of making the game more enjoyable to watch, make it more enjoyable to play.
: Just replace the o with a 0
tried it. doesn't work. but again, we shouldn't have to in the first place. My friend straight up lost interest in playing now. :/
: Just do the alternative, then send in a support ticket saying what name you really wanted but couldn't because of the system, and they should give it to you. I tried to get the name "Sauvagess" on Warframe when it first came out, and ran into a similar issue. My name was blocked because it has "vag" in it, so I contacted support and they did it for me.
: Hope this can get fixed. Best of luck.
SEKAI (OCE)
: > [{quoted}](name=ChaddyFantome,realm=NA,application-id=LqLKtMpN,discussion-id=U54EW78i,comment-id=00010000,timestamp=2018-09-12T16:18:41.026+0000) > > She'll probably have to resort to this but, that's so dumb tho. this shouldn't be something she has to do just to write a username. > My complaint is more towards Riot than it is asking for being able to find an alternative. > This restriction shouldn't exist to begin with and the fact it does is deplorable. > > EDIT: STILL doesn't work. > Looks like Riot went ahead and made it spell check for that trick too. > even tried putting lower case. it's just blocked. > god damn this is sad... The problem is that in the computer world, space and stuff like that doesn't exist; it only exists in the visual interface for humans, however as far as the computer itself is concerned, space is not a concept in their world. In other words, this issue arises here because string checking for inappropriate names is not capable of determining where the beginning and the end of the word is without additional capabilities made in considerations for it which League's system probably doesn't have. What we have here probably is just a straightforward string-checking system that scans things while matching to a big table of possible bad words, and it saw "harlot" and terminates the naming process; it also came prepared with some alternative spellings of the term to prevent troll-names slipping past with alternative spelling, which while is generally useful, however it is not so useful here unfortunately. I'd say try to use special characters and see it they passes, like the "a" with 2 dots on them, that kinda stuff. And see how it goes.
Im aware of why it happens. My problem is that it is happening at all. This is only an issue because Riot is be overly cracking down on words. Its ridiculous. I can get blocking words like F*** and B*****, but this? Really?
SEKAI (OCE)
: Change the "l" of "Charlotte" into an "I", as in the "I" from say, "Big". This may look confusing, but let me explain. The capital case of "i/I" looks the same as the lower case of "l/L" in League, or at least almost the same. So you can just use them interchangeably when it comes to names.
She'll probably have to resort to this but, that's so dumb tho. this shouldn't be something she has to do just to write a username. My complaint is more towards Riot than it is asking for being able to find an alternative. This restriction shouldn't exist to begin with and the fact it does is deplorable. EDIT: STILL doesn't work. Looks like Riot went ahead and made it spell check for that trick too. even tried putting lower case. it's just blocked. god damn this is sad...
: I doubt this, I've seen much worse usernames than "Harlot." There's probably some foreign slang or something that shares parts of this name that's been banned for use that's limiting this.
I erased all letters except for that and it says "Must not contain restricted words". its definitely what it is.
: only true chads go support
: Kids don't like to not deal any damage and only focus on helping others. They want to be the center of attention. And then you have someone like me who likes playing support but is extremely annoyed with the sheer amount of terrible ADC players who just ruin the experience for you.
> [{quoted}](name=DoktorKaiser,realm=EUW,application-id=3ErqAdtq,discussion-id=lH3vYYyN,comment-id=001f,timestamp=2018-09-12T12:35:01.686+0000) > > Kids don't like to not deal any damage and only focus on helping others. They want to be the center of attention. And then you have someone like me who likes playing support but is extremely annoyed with the sheer amount of terrible ADC players who just ruin the experience for you. Amen
Raoul (EUW)
: Mainly because the second a support becomes good enough to be considered a whole champion, RIOT does overtime to make sure the nerf the support in question into oblivion. Supports are always hold on a power level that is between 50% and 80% of any other Champion, and when they reach 80%, people start crying about Support Meta or that Supports are OP until RIOT puts us back in our place. How could we dare to act like anything else but a walking buff for the ADC...
I'm a support player and tbh, Supports technically SHOULD be at less than 100% by virtue of being a low income role. if not then it diminishes the point of actual income focus lanes. Supports should be balanced more around having to scale, similar to their botlane counterparts as well, else they just take over the game because they both share a lane and are too powerful at all phases of the game. Supports should really only become comparable in power to other champs mid to late game imo.
: I don't play support because I like to snowball for getting kills. A support player will get extra utility if he gets kills/assists, whereas others get extra damage, or tankiness, and it's just funner for me when I either one-shot ppl as a carry or go on 1v3s as a tank and destroy the whole lot. Support is fun, just not my cup of tea - I'd rather go around do the killing.
At least you are honest. +1'd
: > [{quoted}](name=ChaddyFantome,realm=NA,application-id=3ErqAdtq,discussion-id=pAR9B2IR,comment-id=00020000,timestamp=2018-08-26T01:00:01.999+0000) > > why? They serve no real artistic purpose beyond shouting "HEY! THERE'S SOME BOOBS HERE!"
> [{quoted}](name=Brutalitops01,realm=NA,application-id=3ErqAdtq,discussion-id=pAR9B2IR,comment-id=000200000000,timestamp=2018-08-26T01:45:37.638+0000) > > They serve no real artistic purpose beyond shouting "HEY! THERE'S SOME BOOBS HERE!" You can make such a general statement about literally any visual aspect of a characters design. Might as well play as white boxes by this logic. I also find this offensive to well endowed women, who are people too. Breast size has a large amounts of communicative cues that shouldn't be ignored just because you have some weird adversity to basic human body parts.
Rioter Comments
Tegash (NA)
: (I realize you're being sarcastic, but I needed to rant.) "High risk" can poke through minions with a 2-second ability that cools down with both cooldown reduction AND attack speed "High risk" gets a free shield with 25 more health than most rank-1 shields in the game and almost DOUBLE the health of most rank-5 shields, oh, and he gets this shield for WALKING "High risk" ult that automagically places him outside of turret radius if he dives with it and he's ANYWHERE near the edge, not to mention also INSTANTLY granting him that lovely 510 health shield "High risk" 50% bonus armor pen on crit that he gets, for free, by ulting "High risk" 2x crit chance, for FREE "High risk" mobility that punishes you for being near your own goddamn minions Yasuo might have a high skill ceiling in order to play him effectively but do NOT say he is high risk. His entire kit babies him to the point of absurdity.
> [{quoted}](name=Tegash,realm=NA,application-id=3ErqAdtq,discussion-id=7HJ51WyT,comment-id=00030000,timestamp=2018-08-25T17:19:48.759+0000) > > (I realize you're being sarcastic, but I needed to rant.) > > "High risk" can poke through minions with a 2-second ability that cools down with both cooldown reduction AND attack speed > > "High risk" gets a free shield with 25 more health than most rank-1 shields in the game and almost DOUBLE the health of most rank-5 shields, oh, and he gets this shield for WALKING > > "High risk" ult that automagically places him outside of turret radius if he dives with it and he's ANYWHERE near the edge, not to mention also INSTANTLY granting him that lovely 510 health shield > > "High risk" 50% bonus armor pen on crit that he gets, for free, by ulting > > "High risk" 2x crit chance, for FREE > > "High risk" mobility that punishes you for being near your own goddamn minions > > Yasuo might have a high skill ceiling in order to play him effectively but do NOT say he is high risk. His entire kit babies him to the point of absurdity. Thank you. Well said.
: How do we get the attention of the Devs on this? WIndwall needs to be nerfed, at least braums shield only negates the first attack and lowers subsequent damage. Yas windwall could do the same but move forward slightly. This could be represented by holes forming in the wall as projectiles are destroyed.
> [{quoted}](name=P1agu3Rat,realm=NA,application-id=3ErqAdtq,discussion-id=7HJ51WyT,comment-id=000f,timestamp=2018-08-25T23:13:37.958+0000) > > How do we get the attention of the Devs on this? We did lol. Riot just doesn't care.
: Riot has already said about Ezreal, "Ezreal's gameplay has held up really well over all the years, but his visuals simply haven't. Ezreal players also aren't happy with his current W because it's pretty much completely worthless unless you're playing AP Ez, and even then, Q is typically better after you finish Lich Bane." So, those are the only parts of his kit they're even touching. Morgana, while she still _looks_ fine, her visuals don't _tell_ you a whole lot about who she is as a person. In my opinion, they should change her visuals extensively to include much more visual language between her and Kayle (which is probably why they're reworking the sisters together), and, as they've already said that they're going to do, change the passive and W, and beyond that, leave her kit alone. Kayle's visuals haven't held up nearly as well, and her gameplay is simplistic and boring in a similar way to Nunu's, and as such, I expect her rework to be of Nunu/Warwick quality level, keeping the identity of the character intact, but making it more fun and interesting to play, both as and against. I also expect a significant visual upgrade, and I really hope that they don't give her boob plates in the new model. Her model doesn't have boob plates in it, but her splash art does. They can find a way to make her obvious as female without the boob plates. However, there is a problem to studying real-world armor to achieve that end, as I don't think any culture anywhere ever made plate armor for women in their respective medieval periods, as women weren't well-respected in those days and the only time anyone would be wearing plate is if they were a knight. While, yes, there are several females who ascended to knighthood, such as Joan of Arc, they did so by impersonating men as women back then weren't allowed to do pretty much anything other than cook, clean, wash clothes, and make babies. Kayle needs to keep the knight/paladin-esque look, while Morgana needs to be the antithesis of that. And the antithesis of a knight/paladin would be the antithesis of authority. It would be a punk, someone who breaks from the norm. I honestly fully hope that her hair turns from the dark purple that it is right now into slowly flowing into an almost electric blue at the bottom of her hair, cover an eye with it, give her more clothes, but rip them up, make them look like Kayle's, but dirty, torn, and battered as a way of showing that they come from the same place, but Kayle accepts it while Morgana rejects it. I got a bit too into art there for a moment. Artist in me coming out. Regarding gameplay hopes for Kayle, I again have high hopes. I do think that they're going to try to make the "melee bot laner" thing work again, and I hope that they can get it to work better than it did last time, because the last time we got that, it was Mordekaiser, who was completely way overtuned and BUSTED AS HELL for a couple of patches and then gutted back into obscurity, never to be heard from again. With Kayle, I hope that they keep the sorta hybrid AP leaning scaling she has right now, but give her more interaction, more chance to punish, and I kinda hope that they give her a reason to be picked in lieu of an ADC, but not alienate her from top or jungle. Kayle, I'm pretty sure, is a champion who has played every single role throughout the years in one meta or another. Her most common pick place has always been top, but mid has also always been in the background as another place you could play her. She was a jungler for a little while (though honestly that was because Devourer was busted, not because of Kayle herself), and a long time ago, she was a support. In the most recent "No ADC's in bot lane" meta we had for a little while, Kayle was probably the single strongest pick in bot lane for a patch or 2, too. I hope that she has some role diversity like that when they rework her. I also really enjoy playing Kayle support because of the dive potential of that ult with someone crazy strong in the early game like a Draven. You hit 6 and immediately just throw yourselves at them, reckless abandon for your own life, and when you time the ult just right to save Draven, get that double kill under turret, and get the hell outta dodge.... OOOOHH I love it.
> and I really hope that they don't give her boob plates in the new model. why?
: Can't recognize a thing about old yorick but he feels much better to play against and the few times I tried him out he seemed pretty fun too. Gangplank was hailed as the best rework for months after his went through and his gameplay changed massively to being about the barrel gimmick (instead of his old press Q at level 1, all-in and if you fail, lose the rest of the game and become worse than a siege minion). Fiora was a balance nightmare and nothing really stayed the same about her post rework besides the fencer theme. But at least she moved from being a press R to stat check your opponent with hydra into something that actually takes skill to play. Heimerdinger still has his turrets and because of that he is still cancer to melees. Malzahar still has his R and is still awful and uninteractive to face Yi is still a statcheck champion but at least ap yi no longer exists. Trist is still a stat check champion. but ap trist is mostly dead, and she mostly rises and falls based on the items. Karma's rework is awful but it's nothing faithful to her original form. Graves took years to bring back his cigar and he's been doing pretty well for himself despite being deleted into being a jungler. Sion is nothing the same as his old one and this is 100% personal bias but I love playing him. Urgot is a completely different champion and he's kind of in a bad spot because the balance team continues to neglect his existence. Kind of hard to say if his rework was any good or bad. Taric's rework is a completely new champ and it seems to be doing pretty well. Swain is basically a new champ with new gameplay and he's doing pretty well. Soraka I don't think I can give an opinion on because I was one of those weirdos who thought "hey they made this champ take skill with her Q skillshot, let me try master that" and then she became my main champ with 400k mastery. So there's obvious bias.
Gangplank's barrels are central to his play but they didn't change him completely in doing so. They evolved his existing playstyle while also making it more interesting. Now instead of just pressing Q on people (which he still does) he has a mechanic for him and his opponent to play around that allows him to enhance his Nuke. he is still fundamentally the same. he just has more depth than before. Yorick is also in my eyes, retaining his core playstyle or lobbing ghouls at people while running them down. It just isn't as brain dead as it was before. Taric is literally just his old self but better and with more skill expression. His Q is basically the same but AoE. his E was made a delayed AoE skillshot. His W was a shield instead of just ambient armor, meaning it still has the same function but isn't invisible power. His ULt is still a high moment of power for all allies around him for its duration. I hated the Soraka rework at first but she, at her core, still retains the core gameplay of "land Qs so you can healing people more and use E to zone off and silence casters". So yea.
: Why zephyr was removed?
I used it on attack speed Lucian back in Season 3/4. i miss it so much.
Yago (NA)
: > [{quoted}](name=d4rkshock,realm=NA,application-id=3ErqAdtq,discussion-id=Oj4bUnci,comment-id=,timestamp=2018-08-24T21:22:55.498+0000) > > I've been seeing this more often lately. Even hashinshin made a video about it. Let me get something straight. If you are complaining about them being thin, they are thin for the same reason the guys are buff. They are all warriors. Also illaoi is different where she is buff af for a woman. Also women body builders look freaky. If they re timed, fine but actual bodybuilders look like men. Gee I didn't know east Germany was still doing anabolic steroid and I didn't know they still existed. Not complaining about ilaoi though. We also ahve chareters like Eve who is a succubus or arhi who is based around charming men to feed on their essence to become human. Then there are some who don't get allot of food like sivir since she lives in the desert and mf is a sailor and has to ration food for the crew. Sure her tits are oversized for how thin she is but still. Did antia sarkisean turn people in lol into femanazis. Why is this all of the sudden happening when it's been going on for years without anyone batting an eye at it. The problem isn't that sexualized characters exist. The problem is that characters who are women are far more likely to be sexualized than men--independent of whether it makes sense for that character or in the world those characters live, and the way those characters are sexualized often appeals to only a very specific type of man. For example, there isn't a single black woman in League of Legends, and there are only two black men. That means only about 1.4% of League's champions are black. Whilst the US is obviously not the only country to play League of Legends, it is one of the largest, and Riot Games was founded there. Approximately 13% of the US population is black. We'd expect there to be closer to 17 black champions if we used US demographics. As a living breathing gay man...I promise you that there're almost no men in League of Legends who are sexualized. Buff men are power fantasies for men. They aren't 'eye candy' for women or men who are attracted to men. If I so much as mention the fact that I have a boyfriend, I'm 'shoving my sexuality down others' throats'...meanwhile I get to listen to inane comments about Sona's or Ahri's breasts constantly. Some of us aren't straight white abled cisgendered men. We want to have characters that appeal to us. That's why things are changing. And why they will continue to change.
> [{quoted}](name=Yago,realm=NA,application-id=3ErqAdtq,discussion-id=Oj4bUnci,comment-id=0004,timestamp=2018-08-24T22:56:40.925+0000) > > The problem isn't that sexualized characters exist. > > The problem is that characters who are women are far more likely to be sexualized than men No they aren't people just ignore idealized male characters as valid examples for arbitrary reasons.
: Mage abuse can be canceled simply by making AP Bruiser items melee only.
> [{quoted}](name=Ravenhale,realm=NA,application-id=3ErqAdtq,discussion-id=4nA4BGWo,comment-id=00000001,timestamp=2018-08-10T18:24:36.574+0000) > > Mage abuse can be canceled simply by making AP Bruiser items melee only. that is a design compout tho.
: Duskblade of Draktharr
Duskblade isn't even the problem tho. People just mindlessly attribute the issues to it.
Häxel (EUW)
: its not 100% revert. It is actualy bewteen both pre and post rework, as dmg is still more to delayed burst shifted on e, er and qr (instead of passive just the secodn part fo each ability). E also remains not having a slow which prerwork lb had. And you hav now to use w for waveclear again, so she is punishable with either not waveclearing or no having ane scape tool/jumping into your spells.
> [{quoted}](name=Häxel,realm=EUW,application-id=3ErqAdtq,discussion-id=uzhzbmAc,comment-id=000200020000,timestamp=2018-07-31T00:46:22.539+0000) > > its not 100% revert. It is actualy bewteen both pre and post rework, as dmg is still more to delayed burst shifted on e, er and qr (instead of passive just the secodn part fo each ability). E also remains not having a slow which prerwork lb had. > And you hav now to use w for waveclear again, so she is punishable with either not waveclearing or no having ane scape tool/jumping into your spells. backloading the damage on revert leblanc doesn't mean anything because she still just mashes all her keys and deletes you in less than a second.
: > [{quoted}](name=FurorDivinus27,realm=EUW,application-id=3ErqAdtq,discussion-id=uzhzbmAc,comment-id=0002,timestamp=2018-07-30T05:49:08.394+0000) > > her kit was made incredibly clunky. I shared that opinion the first couple of times I played her.. But really, after getting used to how it works, it felt so much better. There were more inputs required, but your combo wasn't set in stone as soon as you cast your first ability. You could q-w-e, realize the jungler was coming up on your recall posiiton, and still w2-r-w out of there. I much, much preferred the rework.
La Bello (NA)
: its funny because Riots entire reasoning was that new R provided too much mobility in options specifically the fact that she had double dashes available as a get out of jail free card made her too frustrating to play against. so why not REVERT THE ULTIMATE but keep everything else, delayed burst and all? it honestly made no sense to me and felt like a kneejerk attempt to satisfy /rLeblanc mains or some crap. the most frustrating part is for me is that since LeBlanc already got attention is EXTREMELY likely that she wont be getting any more mini-reworks/VGU's until a 4 years from now same
> [{quoted}](name=Sunibee,realm=NA,application-id=3ErqAdtq,discussion-id=uzhzbmAc,comment-id=0006,timestamp=2018-07-30T08:11:48.744+0000) > > its funny because Riots entire reasoning was that new R provided too much mobility in options specifically the fact that she had double dashes available as a get out of jail free card made her too frustrating to play against. > > so why not REVERT THE ULTIMATE but keep everything else, delayed burst and all? > it honestly made no sense to me and felt like a kneejerk attempt to satisfy /rLeblanc mains or some crap. > > the most frustrating part is for me is that since LeBlanc already got attention is EXTREMELY likely that she wont be getting any more mini-reworks/VGU's until a 4 years from now same this
Malak (NA)
: Akali Stalling with her smoke is really annoying
How is that any different than her old Shroud? In any case, that's the price you pay for having an assassin that doesn't 100-0 you upon engage. they need to have down time to protect themselves and not instantly blow up.
Bârd (NA)
: Heaven forbid that **children** play this **video game**.
> [{quoted}](name=Bârd,realm=NA,application-id=3ErqAdtq,discussion-id=t5Ex6zFm,comment-id=00030002000000000000,timestamp=2018-08-07T23:46:16.887+0000) > > Heaven forbid that **children** play this **video game**. How much of an old fossil do you have to be to automatically equate videogames with infants? What is this? 1980?
PooWho (NA)
: Oh yeah cause an insanely long range slow that turns into a 2 second stun with decent damage than then does extra true damage is fine. Plus Comet or whatever she takes and it's slightly forgiving if you miss by putting down the temporary trap.
> [{quoted}](name=PooWho,realm=NA,application-id=3ErqAdtq,discussion-id=3AscpZH1,comment-id=00000000,timestamp=2018-08-07T19:05:27.072+0000) > > Oh yeah cause an insanely long range slow that turns into a 2 second stun with decent damage than then does extra true damage is fine. Plus Comet or whatever she takes and it's slightly forgiving if you miss by putting down the temporary trap. it soent do extra true damage. that true damage is just the damage the pell originally did, it is only true damage so that the damage isn't double mitigated.
Grau (NA)
: ***
> [{quoted}](name=Grau,realm=NA,application-id=3ErqAdtq,discussion-id=GsmjuocR,comment-id=0010,timestamp=2018-08-07T23:09:29.775+0000) > > It's a buff to his ult, which you can deny pretty easily. It's not changing what makes him strong in lane but it is giving him windows to come back into the game if he falls behind. > I think they should be aiming more power neutral if that is the ONLY change he's getting. Although I think conqueror has nerfs approaching which could bring him in line? - Yasuo misses every Q - Vi presses R GG no re such skill
: > [{quoted}](name=Crimson Zeppelin,realm=NA,application-id=3ErqAdtq,discussion-id=yUAsQobN,comment-id=0000,timestamp=2018-08-05T17:18:22.085+0000) > > Another side of the argument is, that Zoe is really weak against tank engage comps. And soloque...everybody wants to be a carry right? She cannot reposition efficiently since her R returns her where she is, and enemies that flash ON her will leave their bubbles behind. This is also compounded by the fact that her Q does get blocked by the slightest of inconveniences. > > But honestly, "high skill cap." She is nowhere near Syndra's level of high-mechanical. And I guess that represents her 49% winrate. She is actually fairly simple if you get the ropes. Her high skill cap is artificial, and runs on the basis of knowing unique item combinations and how to use them at the drop of a hat through her W.
> [{quoted}](name=FailureOfAPerson,realm=NA,application-id=3ErqAdtq,discussion-id=yUAsQobN,comment-id=00000000,timestamp=2018-08-05T20:51:05.298+0000) > > Her high skill cap is artificial, and runs on the basis of knowing unique item combinations and how to use them at the drop of a hat through her W. What is "artificial" about it beyond you claiming it to be? Is skill not skill?
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ChaddyFantome

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