: > [{quoted}](name=Lazy Grandpa,realm=EUW,application-id=yrc23zHg,discussion-id=nPExhL7N,comment-id=0003,timestamp=2019-12-06T16:46:44.064+0000) > > What champs do you play? I'm trying to main these Akali, Ekko, Syndra and Lux. But atm I'm just trying random shit to see what I might want to include my champions pool.
> [{quoted}](name=Three One Four,realm=EUW,application-id=yrc23zHg,discussion-id=nPExhL7N,comment-id=00030000,timestamp=2019-12-06T16:51:36.022+0000) > > I'm trying to main these Akali, Ekko, Syndra and Lux. But atm I'm just trying random shit to see what I might want to include my champions pool. Against Akali, it may do well to invest in learning Lee Sin. If you play people like Ekko, who needs a somewhat intricate setup, then you should be fine playing Lee. Lee can reveal her and kick the shit out of her, and there's not much she can do about it...at that point, it's usually more "who kills who first?" and the more glass-cannon Lee build is becoming more popular/powerful lately, so there's actually a solid chance you can burst her first. Especially since most Akali players right now are quite comfortable sitting in their shrouds, and aren't used to people who can dumpster them while they're stealthed. And currently, I think that Lee, TF and Rengar are the *only* champs who can currently reveal her in stealth, and of the three, Lee Sin has the most variables - he actually has options in how he wants to fight her, whereas TF and Rengar are both pretty binary, and both have to use their ults to reveal her. And yes...RekSai...but that's not revealing her any more than the little stealth ripples when AoE hits her in shroud.
: ***
"Random political stab, I rest my case." lmao. There's a couple *actual* points: firstly - nobody likes Nubrac. There were a lot of people who defended him cause Nightblue is a dick who literally invoked Riot, but at the end of the day, there's not a single person who *wants* someone to "support in the solo lane" in their game. Death threats and everything aside, if you just *play your best game, doing your role's job* then report them, it doesn't really matter. Riot is not the police - if you feel legitimately threatened, Riot is not the group you send that to. But of course, OP isnt gonna do that, cause then he's gonna get arrested for just swatting people that never made any threats, I'm sure. Lastly, and the reason I post here, is that the boards typically try to avoid political talk. You know the internet taboo: don't talk about religion or politics, cause you're gonna start a war. I'll refrain from starting the war, cause I'm a *civilized* asshole. But some not-so-civilized assholes will probably show up eventually.
: > [{quoted}](name=Trias000,realm=EUNE,application-id=yrc23zHg,discussion-id=u2mLK4Bu,comment-id=,timestamp=2019-12-06T13:17:56.049+0000) > > If the vote ends at 4:1, guess what, the team is gonna surrender anyway. Only if they're crappy human beings who should never play a team game again.
> [{quoted}](name=Metal Janna,realm=NA,application-id=yrc23zHg,discussion-id=u2mLK4Bu,comment-id=0001,timestamp=2019-12-06T17:37:20.153+0000) > > Only if they're crappy human beings who should never play a team game again. or if the game is actually that cucked. It's pretty rare but sometimes it's intentional trolling, and it's actually quite common in lower elo for people to vote no out of spite, especially if their team is flaming them. It's more common in high elo for someone to genuinely think "well, I'm 6/1, so maybe I can solo kill their 10/1 Vlad, their 7/1 Caitlyn, and their 15/2 Nidalee..."
: By the Subclass listings (According to the LOL Wiki at least) Aatrox IS a Juggernaut. This was updated when his VGU launched. So, yes, he actually IS one, traits or not notwithstanding. As for Swain, right on the money.
Aatrox counts as a juggernaut now, but he has a different minigame - he gains most of his power from hitting his sweet spots on his Q, which gives him time for more autoattacks (he can animation cancel similar to Riven), and from his passive which is again lowered by landing his sweet spot Qs and autos.
: This post explains in detail what I warned others when Yuumi was released. "She is a healbot playstyle Soraka you cannot even dream to hit". Yuumi has zero merits of actually getting off her ally and her skills should have had a mode like Jayce. Also, wasn't Riot warned constantly about how enchanter supports are extremely safe and been a really unhealthy class to fight against, It went to absurd point of community frustration that enchanters being accused of being "overpowered" so that they can "compensate players lack of skill". Around the ardent meta and if you played an enchanter you were accused of boosts. Riot really needs to think about how enchanters interact with the enemy. I think this class has been THE most hated when they were actually adjusted to be strong. Btw I seen the info about this character called Mina. Very interesting. An possessed doll I guess?
I put my version of this in rant, cause mine *was* a rant...but this is exactly it. They completely reworked Soraka because she was "too safe, not interactive, and just healbotting a lane/giving her ADC infinite mana from out of *anyone's* range." Only to turn around and make a 100x more toxic healbot champ, along with *even more toxic shit* such as giving her ADC double damage and an AoE cc that *cant be countered in any fucking way.* At least she doesnt give them infinite mana too! omegalul. I should probably delete this comment before Riot decides to give her that too. >.>
: Well I don't know if riot made a cap of 25 rune pages but if thats the case.. Something needs to be changed when theres over 100 champions. I would like to have a lot more preset characters to have so I don't have to go to OP.GG and quickly put something together. I currently have 46k blue points and 2800 riot points.
Yeah, I know there's a cap. Idk what it is exactly. Best I can do is more or less make a "generic" page for certain genres (ex. almost all of my enchanters with exception to Rakan and Senna can use my AP/Support page with Aery, and just about all my ADCs can use my ADC page with Lethal Tempo, since they're about the best cover-all runes for them) Then, I'll make a couple more specific pages (ex. I have a page that I sometimes opt for when playing Bard or Nami into an aggressive bot lane that uses Hail of Blades for harder early trades. It changes both my playstyle with those champions, and my win conditions, but its something I have tested plenty of times on both and have found to be really useful if the matchups are good for it...and it may have started as "bet I cant play Nami mid!" but...you know, the new best thing will always be seen as trolling til it works. :P)
Rioter Comments
Rioter Comments
Cat4help (NA)
: I think it goes like this Senna shoots her ally and it goes through damaging enemies adjacent to them. If she is last she'll just attack the enemy.
she probably shoots her soulbound, but it'll only deal damage since her soulbound cant be healed.
: "20 death Bot Lane winnable" said Top laner
im not gonna lie...my head exploded from just trying to read this. xD
: Caitlyn's W is overpowered with CC botlane.
Cait in general is pretty underwhelming unless she gets ahead. And if she gets behind, you'd be better off telling your Tahm Kench to just build full AD, she has ZERO power without a solid lead by mid game.
JuiceBoxP (EUNE)
: Nerf pyke's ult gold generation already.
The issue is: that's literally *the only thing* that makes him worth picking right now. Riot nerfed the piss out of him, and in exchange for nerfing the piss out of him, they essentially put 95.8% of his power into his ultimate, most of it in the gold generation. His normal combo is both lackluster, and usually kills him if it wasn't both *perfectly executed* and also *followed up on*, since his normal combo doesn't get close to a kill anymore on its own. Literally, it's ALL in his ult.
: > [{quoted}](name=ChaosReyn,realm=NA,application-id=yrc23zHg,discussion-id=EeOBaEi4,comment-id=00030001,timestamp=2019-11-28T15:44:34.876+0000) > > As an enchanter support guy, idk whether to be offended, or give you fair credit. xD > > In team play, the tank supports and enchanters are TONS better (honestly, most enchanters really arent too bad in solo either.) But in solo queue, the reason tanks suck more than anything right now is that everyone in solo queue wants to be the sweat of the week, and nobody ever plays around them. You play a hooker (err...yeah, I'm sticking with that...) and people notice you when you land your playmaking cc. Everyone just spams "???" when you walk up as a tank and start...well...tanking things. Don’t get me wrong im not saying enchanter (or tanks) supports are garbage. It just that like you said, in solo queue people rather play playmakers. It’s easier to have an impact as hook champs because you dont have to depend on anyone else starting up engages for your team (sometimes the team just lacks engage period if the support is an enchanter). You’re a threat that the enemy always have to worry about when the Q is up, and when you need to take a back seat you can still effectively peel (As Naut and Thresh of course, less so for blitz and Pyke is the worst) for your damage carries. You’ll be lacking shields and other buffs enchanter gives, but in return you’ll have far more control of how the game goes because you’ll have the tools to accelerate the game instead of purely defensive tools. This was why I loved spamming aftershock Lux months ago. Although she has no hooks, the long range for her snare is still enough to be useful for forcing things for your teammates, and aftershock didnt allow for too much punishment. So i had the best in both worlds of wanting to play an enchanter support AND being proactive in punishing the enemy team when i see them make mistakes, something i can’t do with other enchanter supports cause their CC just dont have the range (besides Janna Q and Nami ult but those are still not the same for reasons). I hate saying this cause Lulu was actually my main support for season 7/8 and I own all of her skins (except Pajama, never buying that). Now I rarely have fun with her unlike whenever I play Lux. If its ranked and I don’t get Lux I’ll just use the hook champs + Rakan (just got his IG skin from reroll, can’t wait to play him more) cause Imo making picks is too important to drop.
> [{quoted}](name=2Charmnot2Charm,realm=NA,application-id=yrc23zHg,discussion-id=EeOBaEi4,comment-id=000300010000,timestamp=2019-11-28T16:57:52.489+0000) > > Don’t get me wrong im not saying enchanter (or tanks) supports are garbage. It just that like you said, in solo queue people rather play playmakers. > > It’s easier to have an impact as hook champs because you dont have to depend on anyone else starting up engages for your team (sometimes the team just lacks engage period if the support is an enchanter). You’re a threat that the enemy always have to worry about when the Q is up, and when you need to take a back seat you can still effectively peel (As Naut and Thresh of course, less so for blitz and Pyke is the worst) for your damage carries. > > You’ll be lacking shields and other buffs enchanter gives, but in return you’ll have far more control of how the game goes because you’ll have the tools to accelerate the game instead of purely defensive tools. > > This was why I loved spamming aftershock Lux months ago. Although she has no hooks, the long range for her snare is still enough to be useful for forcing things for your teammates, and aftershock didnt allow for too much punishment. So i had the best in both worlds of wanting to play an enchanter support AND being proactive in punishing the enemy team when i see them make mistakes, something i can’t do with other enchanter supports cause their CC just dont have the range (besides Janna Q and Nami ult but those are still not the same for reasons). > > I hate saying this cause Lulu was actually my main support for season 7/8 and I own all of her skins (except Pajama, never buying that). Now I rarely have fun with her unlike whenever I play Lux. > > If its ranked and I don’t get Lux I’ll just use the hook champs + Rakan (just got his IG skin from reroll, can’t wait to play him more) cause Imo making picks is too important to drop. Rakan is one of those weird hybrids between an enchanter support and an engage champion, and it's a lovely breath of air to my usual. True enough: I often use my tools more for disengage than for engage. But that's not to say I have no engage. People *never* give a second look to enchanters and it's real fun to effectively use *the enemy's play* as your engage in some cases anyway. Enemy tries to go in and hit your carry, only to be stunned and locked up for days by that block/counter-wombo, and I feel like it's one of the most disgusting things you can ever do to an enemy. When you give them that constant doubt that anything they try, you wont just turn on them, it gets to the point that you give them more paranoia than Nocturne at 6.
: Side effect of conventional supports getting nerfed again; lack of stats, sustainability, gold income, & limited warding. The instagib meta has been here for years though, and is part of what's strangling any strategy the game had left.
Between that and junglers literally being handed a script to follow or else be irrelevant this season, it's getting pretty rough to play anything other than an "expected" game.
: Supports right now?
Mage supports arent anything new. There was an entire like 2 seasons where mage supports were dominating the entirety of bot lane. Now that they've added the option for half the ADC roster to also play support, mages are making a comeback to bot because of the most basic rule of synergy: mages shit on adcs. Most of what I see personally are Hook supports. But mage supports are probably going to be strong this meta.
: this is the indication of bots: {{summoner:6}} {{summoner:7}}
> [{quoted}](name=Swampmajikk,realm=NA,application-id=yrc23zHg,discussion-id=O7WyAnXP,comment-id=0007,timestamp=2019-11-28T04:11:10.672+0000) > > this is the indication of bots: > {{summoner:6}} {{summoner:7}} Or, you know...the Heimer one trick. xD
: >people can't play anything else ?? Now why would they want to play anything else when hook supports are literally the most proactive types in the support pool? If players barely play tanks in the top/jung what makes you think you’ll see enchanter/tank supports more than the hookers who can fulfill the jobs of both engaging and peeling?
> [{quoted}](name=2Charmnot2Charm,realm=NA,application-id=yrc23zHg,discussion-id=EeOBaEi4,comment-id=0003,timestamp=2019-11-28T02:59:57.315+0000) > > Now why would they want to play anything else when hook supports are literally the most proactive types in the support pool? > > If players barely play tanks in the top/jung what makes you think you’ll see enchanter/tank supports more than the hookers who can fulfill the jobs of both engaging and peeling? As an enchanter support guy, idk whether to be offended, or give you fair credit. xD In team play, the tank supports and enchanters are TONS better (honestly, most enchanters really arent too bad in solo either.) But in solo queue, the reason tanks suck more than anything right now is that everyone in solo queue wants to be the sweat of the week, and nobody ever plays around them. You play a hooker (err...yeah, I'm sticking with that...) and people notice you when you land your playmaking cc. Everyone just spams "???" when you walk up as a tank and start...well...tanking things.
D357R0Y3R (EUW)
: lol mages botlane are garbage now the new xp changes fucked them, they don't have enough levels anymore and they need them so badly unlike adcs who are gold dependant those stats are biased cuz it's low elo and low pick rate
I mean...it fucked *anyone*, but at least mage items give quicker power spikes. ADCs arent usually online til 3 items (counting boots). Meanwhile, a mage with their first rushed item (before boots) can usually still 2 shot an adc. And most of these games are over by 15-20 minutes now anyway, usually by like 3 in low elo where nobody gives a fuck about trying to play from behind. Not mentioning, junglers feel pretty freakin bad right now, and often aren't in the game if they dont succeed at everything they do in the 1st 5 minutes. Since everything feels so rushed and oversimplified, it's not a *bad* idea right now.
Senamz13 (NA)
: Olaf needs nerfs in TFT
Olaf *can* delete entire teams by himself...*if* he gets super lucky Glacial procs, and the correct items. Poison can also keep him from ulting for a long time, Predator kills him before he can ult, especially Poison/Predator (a large part of why Poison/Pred is meta right now) Mages can essentially just straight up delete him unless someone gives him dragon claw, and unless he has both Rageblade AND BT, a good Blademaster or Light comp can outduel him ez pz. And of course, even with Rageblade/BT/DClaw, a good assassin team at that point is still gonna crit him twice and end him. The thing that needs the biggest nerf in all of TFT right now is Veigar - tier 3 Veigar deletes entire teams on his own, and doesn't really even require good items. Just 6 mages. Which you're gonna have anyway if you're running him, and you'll probably also have at least 2 shadow bonus so even on other Tier 3 units he'll hit like a train.
GigglesO (NA)
: Have you played HotS? I have, the game died because the game feels clunky af. If you want a game to be competitive with something like league it needs to feel smooth to play, HotS just doesn’t.
The reason I personally dont like HotS is the same reason I feel like Riot's giving up on jungle and just shitting all over it til it's basically unplayable. HotS doesn't feel good on an *individual* level. You can be GOD TIER Kel'Thuzad and the 4 dead-weight players on your team feel even heavier than they do in League, because you level *as a team* compared to as individuals. Imagine a 14/0 KT player being *underleveled*...that's HotS. Now...imagine a jungler who's adequately performed his role being 2-3 levels down on the rest of the game fairly consistently. That's S10 jungling. The game didn't die just from feeling a bit clunky. The game died because there were *no* individual rewards. And now that the individuality within the jungle role is being punished (or another way of putting it, they're pushing you to play one strategy that still makes you feel underwhelming, and every other strategy is being made to get you shit on) Season 10 jungle is getting closer to the same boat. There's likely to be some pretty big names that are jungle mains who end their League careers here. As for supports...trying to strangle their individuality will end on a similar sort of note. Though I do agree there need to be some changes to make support items *feel* more like *support* items, I don't like the idea of simply restricting everything. The more Riot controls what can go where, the less room there is for outplay potential, strategies that flip the whole game on its head, etc...it'll feel more like HotS - these roles will not feel good to play, and everyone will once again go on to bickering "ADCs are literally the only thing that matter in the game" or "Top lane loses in pick/ban". It'll make those feel about 7x more true, cause two roles are going to feel like they dont matter, and are scripted by riot to the point nobody can fail them OR succeed at them.
: > [{quoted}](name=Voluug13,realm=NA,application-id=3ErqAdtq,discussion-id=Osh22WzA,comment-id=0002000000000000,timestamp=2019-11-25T00:49:15.060+0000) > > Make supports item team unique. If they can put people automatically into roles they can give them a passive that enables the purchase of support items. > > No one buys support items unless they are broken and abusable, so no there is no loss. See that's a good solution right there. If you queue or get autofilled support them you get an in-game passive that only allows you to buy items queued in the shop for supports only. They can do it for melee only, so why not support. And in champ select if you want to role swap make there be some way to give someone else the passive before champ select ends and thr game begins. You cannot give someone else the passive once in game. Or even make support only versions of all the summs. Kind of like how you cant't buy jungle items if you don't bring smite? Can't buy support only items unless you bring Heal (Support Passive) or Ignite (Support passive), and again if someone brings this version of summoners, no one else can.
: They did it to jungle and tied it to smite now it’s time to give it to supports
The issue is just that: it's tied to smite. What are they tying the support items to? The support role itself? In that case, if someone gets autofilled support, and some MIRACLE happens where someone trades them their lane of preference and takes support instead, are there just no support items bought? Are they going to tie it to Exhaust? xD I'm not trying to shit on the idea, more than I'm trying to say that trying to make this support unique is going to take more thought than that.
: > [{quoted}](name=Captainn Ginyu,realm=NA,application-id=yrc23zHg,discussion-id=L4uoLptW,comment-id=00000000,timestamp=2019-11-27T16:50:54.294+0000) > > i already despise the game below g1 thats why i said that you should go for g1 g1 is the place where dreamers play the next fakers the players that dream of platinum and do everything to get it then p4 is the shit hole as people that were g1 kinda sorta gave up on trying and then you reach d4 where you want to comit murder on a daily basis as the slime that reached it isn't even capable of breathing without 3rd party support
> [{quoted}](name=Thingamajig,realm=EUW,application-id=yrc23zHg,discussion-id=L4uoLptW,comment-id=000000000000,timestamp=2019-11-27T17:09:55.738+0000) > > thats why i said that you should go for g1 > > g1 is the place where dreamers play > the next fakers > the players that dream of platinum and do everything to get it > then p4 is the shit hole as people that were g1 kinda sorta gave up on trying > and then you reach d4 where you want to comit murder on a daily basis as the slime that reached it isn't even capable of breathing without 3rd party support Any "4" rank is kind of a hellhole. But I've been told Plat's hellhole is the *real* elo hell. xD
Draehl (NA)
: I love it in ARAM. Comet + Ult Hunter. Essence Reaver, Lucidity Boots, and stack Lethality items. If her Q was something else she could be a really appealing support, but currently she's just a W and Ult spam champ with her hawk for deep vision. Not bad, but if I were to play an ADC support I'd lean towards MF, Jhin, or maybe even Varus.
AD Thresh is also making a funny sort-of comeback with the new AD support items. Imagine the support hitting you for half your hp with a basic attack after bringing his jungle into lane, and both him and the jungler to you. xD
: My bad i should have specified on the second point. Cuz i think you misunderstood. What i meant there is a lot of junglers lack the necessary knowledge against most non jungler champions to understand spikes. This is not a lie or an exaggeration. There is a pretty significant amount of junglers who would coordinate a game despite the laner saying and pinging no against champs such as a lv7 renek, lv6 darius lv 6 yas,etc they often underestimate dmg and give kils.
The biggest issue right now is exactly how *underwhelming* the ganks are...which wouldn't be nearly as big an issue, if the jungle role wasn't nerfed into the ground. Since they're basically *forced by Riot's changes* right now to play super selfishly or be *completely* irrelevant, I chalk up the lack of their power in this current season more or less to Riot shafting them. The other biggest issue is...well, to put it simply, I don't really think that people understand the role of a jungler anyway. The goal of a jungler is to *relieve map pressure*, not necessarily to *always* get the kill when they gank. Getting the kill is the *best possible* result, but backing the enemy off the lane so the lane can breathe is the *actual purpose* behind what a gank even is. I think a lot of people forget that. Basically...when a jungler ganks a lane, one of three things usually happen: - The lane they're ganking remains completely oblivious to the gank and continues to idly cs. Whatever...that's still relieving pressure...*technically* a successful gank, especially if the jungler still forced a summoner or something, and didn't die. - The lane they're ganking puts in the effort necessary to complete the gank, and the gank is successful. Either you got the kill, or you got them to blow all their escapes/summoners and you now have considerably more pressure in lane now. The jungler if you didnt get the kill probably taxes the wave a bit or helps you push it in to deal damage to tower, then they move on. ***This is the result you want.*** - The gank didn't secure the kill (maybe they blew all their escapes/flash/whatever got them out...this is still a successful gank, technically) and the laner, convinced that the jungler is going to help them after the gank is over, decides to go balls deep, tower dive, and...usually gets rekt. (I'll call this "The Reyn Special" since if I ever play assassins and they live with 6 hp, I admit I'm this bad. Fortunately, I stay as a support to specifically avoid the tryhardy bloodlust of playing assassins. xD) All of these things are more or less completely dependent on the *laner's* understanding, more than the *jungle's* understanding of lane mechanics. Two of those three things are often attributed to "man, this jungler never helps me!" And that's just straight up untrue. I want to also point out that first example - people always attribute "afk farming" as a reason for a loss, and I want to point out exactly how many laners honestly do just afk farm through ganks. Notice - they had ZERO part in the gank, and the gank was probably still successful. The *only* time that anyone needs to throw the term "afk farming" around, is if there's a teamfight for dragon or baron, and someone is mindlessly clearing small camps or mindlessly sitting in their lane last hitting. Let's all just come to terms that people farming does not on its own lose games... Now...I do give credit where it's due - other things I know happen pretty frequently are: - The JUNGLER wants to initiate their gank by performing a dive, you go with them, and you both get dunked. - The JUNGLER ends up chasing the guy after the successful gank, tower diving and feeding (I'll call this "The Zero Special" after a friend of mine who does this *every game* on Vi...) - The ENEMY JUNGLER counterganks and you lose the 2v2 Two of *THOSE* things are 100% on your jungler's shotcalling, and the last one is...well, either "unlucky" or "their jungler's a god at responding", take your pick. Of all of the things to QQ your jungler about...I'd say only one of the 6 things I talked about is really warranted, and that's "The Zero Special". If you fail the dive, you guys probably played it bad, or woefully underestimated the guy. If the enemy jungler shows up and dunks you, then you got outplayed. Oof. But...if the jungler goes apeshit in your lane and suicide dives your laner after the actual gank is done, then yeah...that's a bad jungler. There's really not an excuse for that one. Any more than there's an excuse for my abysmal assassin plays. :P
: > [{quoted}](name=Average Ahri,realm=NA,application-id=3ErqAdtq,discussion-id=lXyEvdAR,comment-id=00010000,timestamp=2019-11-25T15:30:46.897+0000) > > Cuz most junglers are PoS. They are entitled and selfish as heck. im forced to simply write in lobby "if u gank me i feed" people who jungles are cowards that dont have the mechanics and game knowledge to lane. So riot did something smart. They reduce the influence of them ruining the game. I agree. Of all the people I reported and got penalized this season roughly 80% of them were junglers. I've written this before in another thread, but jungle has so much agency in this game that you can "troll" with making the slightest mistakes over and over on purpose and lose the game by being a mole. The jungle role statistically is the highest winrate that holds monopoly in challenger tier and its been proven season over season. It also means you can spite on your team on your own will easier than any role. The jungle role NEEDED to lose power. Anyone with a decent understanding of the game will come to this conclusion and quite frankly the community as a whole demanded it since its unfair to have a single role having this much power.
I mean...let's try and put this into perspective here, so there's at least a common understanding. I main support, not jungle, but I understand the case just as well. Junglers, I will agree, tend to have some attitudes...but a lot of that is projection, too. Do you have any idea how often people just go "fuck my jungler, no ganks, report x9" when they die in top lane, tp back in, and die immediately again, without *either* jungler ever visiting top? Junglers take *a fuckton* of heat...from the community, as well as from Riot repeatedly gutting their ability to play the game off-script. Let me explain: In earlier seasons, jungles actually *were* a huge, make or break deal. Their strategic impact on the board, their setups, their counters and their invades...there were a lot more to them than simply "gank lane, win game". But...with the ability to make more decisions, comes both the ability to make *super good ones* that basically frustrated the hell out of the enemy team...or *super bad ones* that frustrated everyone on the team. Add to this the projection effect - or another way of putting it, the thought that "I can't be bad, and their jungler can't be better than me, so *ours must royally suck* - and it effectively snowballs and deteriorates into "better jungle wins" becoming everyone's favorite overused meme. Riot, of course, cannot balance individual strategies. Some people could deliver such a crippling blow from the jungle role that it almost did feel like they were solo carrying games at points, when in reality, they were mostly just turning the enemy morale into a messy dumpster fire...pretty damn easy, honestly, and especially more where you may not think. See...I'm actually not trying to pick on anyone here, but if you go into a lot of older youtube videos that talk about the generalities of what to expect out of each elo, ther are a lot of people that stress profusely that plat players are *vehemently freaking toxic*, even compared to lower elos. This is because, in the words of the GamingCurios Jeremy, "Plat players are good, and they *know* they're good...and that's what makes them toxic." This elo is the proverbial gateway from mid-elo to high elo, after all. And these guys all got there because they're better than low elo...so obviously they're deserving of more! But...that's from mostly *solo* play. Diamond elo and higher have a better sense of team play. Straight up. Of course...I say this, and people like Nubrac and Nightblue still exist, but...there are exceptions to everything. Anyway...what really happens here, why Riot always starts each preseason by dropping its pants and taking a dump on the jungle role, is that Riot has to find a way to more or less *standardize* jungling...or so they feel. They honestly do it because they're trying to punish failure within the role harder, and make good play more rewarding. But...when I say "good play" this season, I really mean "good ganks". Even if you contest the enemy's jungle now, it doesn't really matter. What matters most now is *strictly* keeping your team ahead in as many lanes as possible. This is bad for a multitude of reasons, and one of those reasons is the very reason everyone hates junglers - they now have to play *super selfishly* or they're not gonna be worth a rat's ass 5 minutes later. Riot's goal was to make every role matter more, but what they've done is effectively given every jungler a screenplay: get level 3 off half your jungle, go gank a side lane, go get a scuttle, go gank the mid lane, then either recall now to reset before your other half-clear and the last side lane, or just run through all of that then recall. If junglers deviate from that script...or if their gank fails to secure a kill...or if the scuttle got contested and they can't gank afterwards cause both junglers got too low...all of those set junglers *stupidly* far behind now. "But that's fine, cause they're PvE!" Wrong. That's not fine. Cause if they're stupidly far behind, they're not going to fucking help you. They *cant*. Season after season after season of people crying and bitching and moaning about the jungle role being a huge deciding factor, led in more recent seasons to Riot *forcing* the junglers to play more and more selfishly, especially if behind, and constricting any level of strategy junglers could come up with to overcome fucking over their lanes with heavy taxes until they're left...with a script. One they *must* follow, or else cost their team the game. Right now...honestly, if I want the enemy team to lose, then *as support* I try to fuck with the enemy jungler. A SUPPORT JUST SHOWING UP AND POKING THEM EARLY GAME can end up putting them half a level or more *further behind* if you forced them away from their camp or scuttle. No skin off my back, I'm support and dont care about my exp bar as much. My adc is getting solo exp. My jungle is most likely taking everything that I help push the enemy jungle away from, and that enemy jungler would literally be better off AFK after the 3rd or 4th time doing this, cause by then, EVEN I can 1v1 the majority of them...as an enchanter support. I'm lv 6, they're still lv 3 or 4. I have items on them. They have no combat power, and I have plenty of time to annoy them. Even if their team comes to help them...my job is done. I screwed up their timeframe, and got out. If Riot decided to gut your mid lane, right now, to the point that I can walk up as Nami, poke you out of your lane, and put you so far behind just from doing this a few times...mind you, *I'm not even killing you*...I think you'd be pretty fucking livid too.
Ztoka (NA)
: Too much rng in this mode to say it is skill based. Even looking at what others are building and not doing so does nothing to help get the comp you are trying for unless you have a horse shoe shoved up your rear. While others, due to dumb luck, get 3 star champs by 2-2 while you're dying to get a 2 star that no one else is building. Pretty dumb. I keep losing more and more interest in this mode. Never imagined this season/set would be more rng heavy than the last season...
It's not. But honestly, that's sort of the problem. Right now, there are 3 basic comps that typically do really well, and 2 comps that can do well as long as you actually manage to hyper roll or RNG the pieces. Everything else, outside of being used to support those comps, is garbage right now. Poison/Predator Glacial/Zerker Ocean/Mage/Warden Those 3 are probably the only 3 comps worth their salt right now. And most will tell you that that last one is still kind of a bitch to get. Then, there's Hyper roll Light, and Shadow/Blademaster. Those do well if your hyper rolls do well, or if you get a lot of Blade spats, but otherwise suck. Building anything outside of those comps...at least, trying to build everything *around* something other than those...it's pretty bad. The issue right now isn't the RNG, more than it is that that if someone *else* gets better RNG and takes those pieces, you're not going to beat them.
: Aphelios Kit Primer
I'm...just gonna ban this. Like, I really don't care whether is overpowered, underpowered, or somehow perfectly tuned, that much being frontloaded into a single champion's kit is a fucking atrocity.
rj155500 (NA)
: Is Garen OP or troll?
In higher levels, people can just play *around him* like he doesn't exist. He's melee, and his skills are melee. He usually cant catch anyone in League of Mobility. In lower elos, everyone stands in his beyblade til they explode.
: You are fawning over a killer to try to be edgy. Simple as that. I can appreciate different sides. But don't lie to yourselves. One is good, one is wrong.
What is good? What is wrong? Fighting for your country is considered good, right? Both do that. Killing is wrong...right? Both kill. It's not good vs evil. It's Strength vs Honor. Demacia's Pride, vs Noxus' Vicarious Tenacity. The only thing that changes is their methods. Now, if you'd like to stop projecting your edge onto other people, stop lying to yourself, and actually *read the goddamned source material* before you talk out of your subject-illiterate ass, that'd be great. The *real* issue with this canon isn't "good vs evil" more than it is that technically, I believe those two countries are still considered to be at war with each other, and those two are highborn of their own land secretly defying their countries to get it on. Now, sure...you can label Noxus as "evil" for a few reasons - LeBlanc is technically a part of the immortal bastion, Swain made a pact with a demon for power overwhelming, the idiots tried invading other countries despite being one of the newest established countries (and got plebstomped by Ionia), they used *children* in the battle against Ionia, Elise formed a pact with Vilemaw, sacrifices included, for immortality...Noxus is not a nice place. They're underhanded, they're crude, and they're just not very nice people. They're like a more evolved, more governed Bilgewater. But none of those are honestly the definition of evil. That whole "I'm in this for me" attitude is pretty much wholeheartedly shared by the country's populace, and they all sort of have this country established on the rule of "strength above all". They're honestly (as a country) closer to Lawful Neutral - they act in their best interests, and *only* their best interests. They don't really give a shit about anything else. That is not to say that some of their deeds they've performed are not *complete atrocities*, but while the *deeds* are evil, the group performing them doesn't really *have to be*. On the flip side, Demacia looks eerily familiar to Nazi Germany: they actively spread fear of magic far and wide, blaming magic entirely for the rune wars that almost took their rule from them, and go as far as to essentially treat any and all mages like criminals *just for being mages*. Sounds like Hitler and the Jews in Nazi Germany, right? If that screams "Demacia is good!" to you, then you're honestly a sociopath. And Garen is *one of the top supporters* of the punishment of mages. He's not only fully absorbed into the propaganda, but being highborn, it's likely that he's responsible for *spreading* that propaganda. He's *FAR* from a saint, by any regards. If anything, *DEMACIA* (as a country) is closer to Lawful Evil, because Demacia's ruling class actively governs its populace with propaganda and fear, in this case, with special attention to fear of *magic*. They use this fear to keep their control over the country, and more importantly, anyone with magic, lest they learn how to use their power and wind up contesting their rule. Enter Sylas of Dregbourne, the living example in the source material of what happens when you throw capital punishments at people for simply *existing*.
: I don't understand the hate for the support item changes?
League of Damage dictates the game is over by minute 15 anyway. But if it goes longer than 20, supports now fall off so freakishly hard from their income being gutted in this manner that they effectively lose all relevance unless they set up the game-winning Nami ult. I say this cause of course if you get assists you get gold...but then again, if you get enough for it to matter, and your team hasn't already won, your team is honestly throwing the fucking game anyway.
Limix (NA)
: kind of bummed out
-Insert elitist "fuck you, criminal scum" comment here...- Cause being elitist *totally* helps people who actually understand, right? rujitra likes to use the term "echo chamber", so I suppose I'll do the same - having an echo chamber of people who think they're putting someone in their place when they literally came here to express their opinion on how harsh something seems is arguably more toxic than the person you're getting up in arms over. Especially when it's a case like this one, where there's really no need for a place to be shown. If you're that bored, go back to Runescape, or get onto the rift so YOU can come back here bitching about honor levels after the next few games. Like, come on...I'd understand totally if this was another classic "I got banned, fuck Riot Games" shitpost, but this isn't even close.
: Dragon souls and elder has to go.
I dont mind the souls. They're not *as bad* to try and play around, although I will say mountain's may need a little tweaking cause all the defenses make tanks unkillable, and squishies...well, standard tanks. That one may need some fine tuning. ELDER in this season is a fucking blight that needs changed though. Even if it wasn't currently bugged, that execute is horse shit. Quite literally removes 20% of your hp bar from the game. That's damage we haven't seen in this game since Tahm Kench...and Tahm has to choose *one* enemy, land 3 autos, then use his ability, all without being kited to oblivion. High attack speed champs like Ashe don't need that shit. Nor do people who deal massive amounts of AoE burst damage. Like...putting this on everyone, and cutting off 20% of EVERY enemy's hp bar, effectively ends the game.
: "Ez[real] play safe" -loses actual money-
Oh look, my comment got downvoted. Look at that vote system abuse.
: Typing ez in chat...
"Ez[real] play safe" -loses actual money-
: What Riot did was make players who are ahead stronger and players who are behind weaker, all because of their stupid reasoning of " you lost 1 lane so the game is pretty much done for u, hurr durr gg ez buy some skins". They favour variety in the support role, so much that they made the support role obsolete.
Honestly they didn't make the role obsolete...they essentially reverted it to season 2 support with extra steps. Which is *dangerously close* to the same thing...but *not quite* as bad as what happened to a certain other role... They made the JUNGLE obsolete. And by that, I mean they literally tried to make it so the jungler *must* stick to a script to be even remotely relevant: hit 3, gank a lane, get the kill. Take a scuttle, maybe get another kill if you're contesting the enemy jungler. Gank mid, get the kill. Recall, then clear the 2nd half of your jungle. Gank side lane. Get kill. Get objective... Like, if you attempt to deviate from that in any way for the first 6 levels of the game, you are then level 4 when everyone else is level 7. If you *lose* the contest, you're level 4 when everyone else is level 7. If you dont *get the kills* when you gank...you see how this is going. There's no individuality to jungle this season. You follow the script, or you shit the fucking bed. Cause big daddy Riot wants to see a nice clean game - none of that strategy shit - first to fuck up in the jungle is irrelevant until further notice. But this is about supports...I've been maining support (specifically enchanters) since about mid season 3. I've honestly seen worse. However...I've definitely seen better, as now it'd feeling like it did back in the olden days where supports were literally the ward whores since they had no income...except...now you cant even buy all the wards you used to. >.>
air246 (NA)
: help.. rank game b3 v g3
Not trying to be a dick, but idk how you have fun anyway, with these people. :P as for what you can do - just play the game. dont worry about looking up their ranks. If seeing them psychs you out of being able to play the game, screw knowing.
Lost R (NA)
: I'm seeing something consistent in all the games that are lost.
To flip the first part of this to the other perspective (without calling your main point wrong) Riot is choking out a lot of *individual* play and skill expression to essentially *force* the game to be closer and closer to *exclusively* determined by *team* play. Meaning, if you did actually go to the trouble of *mastering* a champion, inside and out, it's true that it doesn't feel *as* rewarding anymore, compared to say, seasons 2 and 3, where one person who was an absolute beast actually could put their team on their back. While that's all fine and dandy, since this *is* a team game, trying to choke the life out of everyone's *individuality* via game balance is arguably more toxic than the player-base trying to choke the life out of their colleagues by way of being negatively chastising of everything people do. Like...I get it - team game, people need to work as a team. *Constructive* criticism and pointing out questionable decisions is good. But...that's not *entirely* what's happening here. Look at the jungle - arguably the junglers are the "shotcallers" of the game, that try to make plays all over the map. But...their individual impact on games can get downright scary, and a lot of it is in regards to a player's *personal decisions* in regards to their strategies, and less in regards to their champion's abilities. Though the individual's decision making while jungling is *in essence* a sense of what is best for both them *and* the team, it brings to the table something Riot can't balance, and thus, in order to try and make a more balanced game, Riot *always* starts the season by attacking the jungle exp gain and pathing. This pushes the junglers into a real bind - do junglers follow the roadmap Riot's providing as the only real way to attempt to keep up in levels, which effectively dictates (currently) to get a successful gank on either side lane after hitting level 3, clearing a scuttle crab (and possibly getting a kill for contesting it), getting a successful mid gank, then choosing to take your 2nd set of camps or recall first? Or do they try to take the route of screwing up the enemy's pathing, and likely making *both* junglers worthless? The absolute gutting of an individual's strategic impact and the insistence on pushing a sort of "script" for junglers is NOT a good thing for the game. The same thing happened to create the tank meta: many (though not all) assassins were *stupidly* overpowered in season 2 and 3, and Riot's approach at that point was to directly cut down the effectiveness of the assassin's strategies by making everything else able to live through most of their damage combos. However...in the case of *most* assassins (again...not all) a lot of their power came from their strategic decision making. Then there was Kat and LeBlanc, who back then were insanely overpowered and just needed to wait for the enemy cc train to end before just waltzing casually up and obliterating them...but they've both been addressed, and now Kat actually feels more strategic, and LeBlanc...well, she has to be more strategic now since they just had to pretty much settle for slapping her with a nerf bat after her initial rework failed. But a lot of the other assassins back then (even including Evelyn, who's been a constant balance problem for Riot forever!) actually had to be played with a considerable amount of strategy in order to be effective. Eve didn't have nearly as much actual burst back in the day, and was essentially more of a "jump scare" sustained assassin, who walked up and basically poked you to death with her teammate(s). Biggest problem - she was permanently invisible (not camo...actual stealth), and people couldn't handle permanent invis...which is fair, and doubly so after they changed pink wards and removed Oracle's and Clairvoyance as there was effectively no counterplay to her for awhile, but again that's on RIOT and not the players, and again, Riot eventually did their part by making *camouflage* instead of true stealth be the go-to for her kit to introduce counterplay if she got too close without setup. Not *all* of Riot's changes are bad...but these changes that intentionally constrict the impact of players strategically attempting to impact the game (albeit, I can also argue they've gotten to doing this because, using your original argument that "everyone's always bitching about what seems busted rather than trying to learn how it works") is *NOT* a good thing for a healthy game. They're still doing it now: all of these changes to the jungle, the League of Damage, the "low skill vs high skill" argument...they're doing this to make their game more in their control from a balance standpoint. And they're doing it...for you, the players. You all cry your eyes out over this and that, and a lot of it has to do with simply getting outplayed, and not knowing the counterplay. In some cases, you're right, and there is no counterplay, even to a strategy. Funneling made it super difficult to play the game since the enemy jungler *always* got ahead, and that needed hit. Mundo...well, he heals a full build Veigar burst combo through GW with nothing but HP items, while still literally 2 shotting the Veigar. Probably needs a nerf bat to that regen if Riot wants him to be a juggernaut with those damage numbers. But there are some things that are absolutely *NOT* like that - saying "I know how to land Zed's highest damage combo, so I should be winning" is just saying "I waited til filling my spell-cast bar before dropping Tibbers on the enemy so it stuns, so I should be winning" with more steps. Learning alone should never win you the game. *APPLYING* the learning should. Learning how to *handle* a match should. I'll leave it there. >.>
: Help me get gold this season
Although the way rujitra put it is a bit rude, I'm not going to say he's effectively "wrong." Every champion has carry *potential*, and it's more a matter of how to use it properly both in conjunction with your team and against the enemy team. I guess it depends on your definition of carry - not everyone can "stack 4 pairs of double swords and 2 shot the enemy team" carry...but some can "make sure the enemy never gets to play the game" carry in other ways. I'll explain the MMR thing too...but 1st thing's first. Starting with what I know best - Amumu is a literal GOD in silver elo, if you play him effectively. I am not a good jungler...but when I jungle, I *usually* also stick with tanks (Zac being my typical go-to, but also Sej) or very cc oriented team players (including the famed mummy). The key to the game in general is effectively a constant battle between efficiency and necessity. What I mean is...for example, as Amumu, it's definitely more efficient to try and go for that huge, 5 man ult that allows your team to go ham. But...if your team is in trouble, are you going to settle for using it to hit 2, and maybe not even go for the kills but use it as a disengage to just get everyone out? My main role is support. I typically play enchanter supports like Nami and Janna...but both of those champions are also good at another huge role - disengage. NEVER underestimate the power of using your crowd control *defensively*. That's my biggest piece of advice to you. Not every Amumu ult needs to be the game changing 5 man wombo setup. Not every Nami wave needs to be followed up on. These are, in the end, cooldowns. Decently major ones...but using them on its own doesn't throw the game. The actions taken *when you do* determine that. If you go in as Amumu...actually, *before* then, ask yourself well in advance "are we going to commit, or retreat?" You want to know *before* you start if you're going to follow through and try to make a play, or if your play was simply showing up and doing something to relieve some pressure from the lane. If you hesitate *for a MOMENT*, auto-pilot to just getting out. It's not worth trying to make a play half-assed. You can add me if you like...I'm fairly capable in many roles, but I'd say my best by far is still support. Which isn't very compatible with what you're looking for, but I'll still be able to show you that *how you use* your playstyle is more important than *what it is* to begin with. I won't necessarily say I'm a god tier player, but I got to gold last season after being in the same boat as you, and by far the best thing I learned from it is to play *your* best game, even if it's not *the* best game. Trying to play according to a roadmap gets you nowhere: SR isn't TFT. Now...as promised: the "Dark Magicks" that is trying to play your MMR. MMR is essentially an invisible number that Riot uses to express your skill. MMR is not related to rank...more, it's what Riot *supposedly* uses to balance you from a matchmaking standpoint. The higher your MMR, the more skill you have, and the more it tries to put you against higher skill level players. This gets very understandably dicey when you're in silver with a gold/plat level MMR, fighting against other players with gold/plat level MMR (some that were likely gold/plat the year before, and may even be gold/plat *even then*) while only having silver teammates. People can see the *rank*, and not the MMR, so this gets demoralizing af and psychs out those silver players even more when they see a gold/plat in their silver 3 promos...you then end up on a losing streak, losing multiple games (and MMR) to these higher level players while not having higher level teammates, until suddenly it feels like you're not making progress anymore. So...people try to intentionally drop their MMR to avoid finding these loss streaks. Whether it works or not usually depends on a lot of guesswork as to where your MMR is in relation to where you're playing, and a little bit of luck in hoping you guessed right. It is "cheating the system" technically, as rujitra put it, as you're not really supposed to be able to play your MMR numbers. In fact, there's actually a lot of risk to it - if you play the MMR tricks wrong, you end up hard-sticking your account by gaining less exp for a win than you lose for a loss. But if you do it right, you can drop your MMR to a level much lower than your actual skill level really is, then spend your next several games getting paired with *super easy* opponents. It's not really that challenging to do that though...and you're not going to compete with the better ranks like that. So it's probably best you focus on finding *your* flow, even if it's not the best flow in the game right now. "Master yourself, master the enemy." {{champion:64}}
: Perhaps the lane alcoves could get honeyfruit or a scrying orb within their little dent?
Those alcoves...maybe on an Ocean map. And maybe a Cloud current. On an Infernal map, I think that middle piece should melt away and on a mountain map, I think it should disappear altogether. Although...many want them to just go away.
: Meanwhile Shaco sitting at a near 55% winrate for months and that's fine in your opinion.
> [{quoted}](name=Support Evelynn,realm=NA,application-id=yrc23zHg,discussion-id=cqmoOoQO,comment-id=0002,timestamp=2019-11-24T20:10:37.238+0000) > > Meanwhile Shaco sitting at a near 55% winrate for months and that's fine in your opinion. That's certainly bias. xD But it *is* true though: Garen's pretty stifling in top now. Doesn't matter if he's building more AD or tank anymore, he's got the power in his kit to melt people either way, and the sustain in his kit to outlast the "safe players" indefinitely. So you build tank, you melt them slower but there was * almost no* chance of killing you. You build AD, you melt them *pretty much instantly* if they've got less than 3k hp, but are more vulnerable to burst.
: Leauge of Legends isn't fun anymore. Low skill-cap champions vs high skill-cap champions.
I mean...people practice the low skill-cap champions too. Playing someone like Zed should not give you auto-win status just because you know how to get your clones into Illuminati formation and land the Triple E/Q combo. That's the same as saying Annie should auto-win just because she waited til she got her 4th spell charge for the stun before she dropped Tibbers on your face...the only real difference is Zed's setup requires extra steps. Just because you mastered how to combo, doesn't mean you've mastered how to play the game. Those "monkeys" that smash their face into their keyboard aren't killing you because they're low skill cap. They're killing you because you have no way of dealing with them while they smash their heads into their keyboard. Your go-to combo doesn't work for them, and you lack the ability to actually *think about* a way of dealing with them outside of your bread and butter. Congrats: you can combo, but you're still effectively more braindead than the "monkeys" that according to you, should have burning fucking migraines.
KuvanaJaja (EUNE)
: I have been perma banned
If people say "no", will it keep things less toxic..? Or is lying considered toxic..? xD I dont believe that there's technically a rule that says you can't play on an alternate account if your main was permanently banned. If there were, there's a lot of us who'd be in trouble. :P But I will reiterate: the goal of permanent bans is to get rid of people who are inherently, uncontrollably toxic in their games. They'll end up giving you the permaban on that one as well, should you get toxic. Coming from a guy who got the perma in mid season 8 from all of bad teammates and horrible, royally tilting games I'd played since mid season 1 finally catching up to me...don't think I'm trying to be elitist. I'm simply trying to say that papa Riot comes for us all, and it really depends on how quickly you get pissed off. If you Tyler1 and explode on everyone immediately, you're gonna eat bans. If you try to be reserved, and only occasionally lose your temper to an uncontrollable point, you should be fine.
: Add a yellow and green buff and let them be territorial (Monster hunter meets league)
Let's see...I'll try and work with this idea, cause I think there's a good way to take stock in this as well. This season is named "rise of the Elements" and brings a fancy map change, so it's clear that nothing's off limits from a creative standpoint. Let's expand off of *that* maybe: once the 3rd dragon spawns, let's change the scuttle crabs. Instead of just "rift scuttlers" that dont attack and provide vision, why not change those too? Why the hell would a cowardly little scuttle crab still be roaming the area once a *dragon* has marked its territory anyway? If we do it that way though, it means from a design standpoint that the new creatures would have to be mirrored, like scuttle, on both sides of river, since their "element" is the same. Although they can do some different things depending on the map, and even be completely different creatures. Also, like you said, these could be some more hostile roaming mobs, that will attack when attacked like any other jungle camp, but continue their business otherwise. Their business, of course, being (remember, they're mirrored) to patrol the river back and forth like 2 or 3 times, then walk towards one colored buff (example, each would patrol, then go to their river's respective blue buff, one on either side of the jungle) unless interrupted/slain first. Once there, it'd begin a channel, consuming the buff, effectively doubling in power, and taking over the buff's location like a "nest". Slaying *that* monster would give you some sort of mix of the combined jungle buff...though it may be noted that since i'm no expert on this, idk if I should reward someone for allowing it to merge by making it more powerful than taking both individually, or rewarding taking both individually before letting them combine by making it slightly weaker than simply fighting both. I'll leave that up to others who see this thought process. :P ALSO from a design standpoint...what kind(s) of predators would dare challenge these elemental drakes in their own habitat? For example...there'd be no glacial monsters up against a *fire drake*, as ice is weak to fire (with maybe a couple of lore exceptions such as true ice...) so something to that thematic wouldn't fit. But a super pissed off Magma-themed monster on a fire or mountain board (my vote to fire), oh yeah, that'd work. Glacial-like creatures could work pretty well on either an ocean or cloud board (my vote towards cloud), a more woodland thematic would fit well with ocean or mountain (my vote to ocean), and some sort of maybe griffin or storm themed thing could work well on mountain or cloud (my vote to mountain) Note, I'm giving a little overlap...because much like the *elemental Lux skin*, I think there's merit to allowing maybe one of two to spawn, but have that spawn stay constant. *THIS PART* (the 50/50 RNG) would piss off junglers for sure though...so I'd rather wait for someone who actually plays jungle to come along and be like "if this were going to be a thing, this is what I'd want to see from it." Although...more than likely, they're gonna say "if this were a thing, I'd fucking uninstall" cause they are getting so royally shafted by all the jungle changes lately, and it's killing both their skill expression (by forcing [x] style of gameplay) and their ability to be relevant if they fall behind (since their exp is shafted, and their ways of coming back when behind are fewer and fewer every time riot changes the jungle). I literally cannot blame them *at all* for fearing changes...Riot's programming that fear into their brains with the despair they're giving to all who try to main the role.
: I mean they kinda had something similar sorta (they didn't roam) jungle camps had buffs that they gave Gromp gave Gift of the Toadstool- Poisons enemies who attack you in the next 90 seconds, dealing 10 + [+5% bonus health] as magic damage to them over 3 seconds. https://lol.gamepedia.com/Gift_of_the_Toadstool Ancient Krug gave Gift of Heavy Hands- Your next basic attack and every 6th basic attack thereafter will stun minions and monsters. Additionally, the next attack against a turret will deal 65 (+15 x level) bonus true damage and consume the buff. https://lol.gamepedia.com/Gift_of_Heavy_Hands Crimson Raptor gave Razor Sharp- Grants you true sight for 10 seconds whenever you are spotted by an enemy ward (consumes the buff). https://lol.gamepedia.com/Razor_Sharp I think more minor buffs would be a good addition but a roaming jungle objective would piss junglers off I feel. Maybe having Vilemaw come back as a RNG alternative to baron nashor with a unique but equally powerful buff would be nice, but people usually don't like RNG even though a handful of people (including some people at riot who discussed trying to find a way to keep Vilemaw in the game in some unique way) want Vilemaw in the game.
All of this is a good point...I do want to add my two cents though, that the junglers are *already* pissed off at this new season, and would likely much rather have an idea like "allow this wandering monster to eat my 2nd red buff, so I can take *orange* buff later when I want to gank" than "I need to make sure to camp bot lane starting from 2 minutes before drake spawns or we're gonna lose the game." If nothing else, it would give the *junglers* a sense of more unique strategies and tactics, which I think would in the end feel better than just playing a more like action teamfight simulator that puts one team or the other so far behind when they lose one or two that the game's already over. I wouldn't know...I'm not a jungler. But the thought of buffs being able to consume each other and *combine* to give new effects sounds a lot more entertaining to me than simply finding the right time to camp the neutral objective(s). with your team. Team oriented game or not, the ability to express individual skill is *also* a highlight of League, and I feel like although Riot's new changes are pretty cool from a visual perspective, they're kind of turning everything more into slews of teamfight dumpster fires, especially at lower elos, and taking away a lot of skill expression from all but the flashiest assassins.
: [GAMEPLAY] Cannot purchase any runepages with blue points or riot points.(Reposted for the 3rdtime)
How many do you own? I think there's a cap on how many you can buy, and since you can't switch the original 5, I think if I recall correctly that the cap is 15.
Rioter Comments
: You need to look at who else is building the same champions. Champions come from a shared pool, and if someone else is Tier 3-ing the same champion (especially cost 3+ champions) your odds decrease exponentially and are, in some cases, impossible. The pool sizes are as follows: ~~* 39 of each Tier 1 champion. * 26 of each Tier 2 champion. * 21 of each Tier 3 champion. * 13 of each Tier 4 champions. * 10 of each Tier 5 champions.~~ Forgot the 10/22 update: * Tier 1: 39 ⇒ 29 * Tier 2: 26 ⇒ 22 * Tier 3: 18 ⇒ 16 * Tier 4: 13 ⇒ 12 * Tier 5: 10 There are 9 champions needed to get a 3-star, and 3 needed to get a 2-star.
3 needed for 2* 3 of *those* (so 9 of the champion in total) for a 3* 6 gets you nothing. except a 2nd 2* that sits on your bench as eye candy cause you're trying to level it.
: Why do people still use the wrong terms years later?
I mean, a pink ward is a pink ward. Just because they changed it to "sight ward" and "vision ward" doesn't change the part where the default skin of a "vision ward" is still pink. As for why people say wraiths instead of chickens (oh, I'm sorry, that's still the wrong term. >:D ) Some of us have been playing long enough that we just do that. I call them chickens now...but even now, I still refer to them as wraiths on the occasion I'm talking about jungle strategies with older players just because the nostalgia hits for just long enough to brain fart back to season 2. And what's it really matter? It's not like I'm telling you as a newer player "build this season 2 build cause *back in my day it was busted*!" Half of the items I'd be telling you to build literally do not exist, and have no substitute. And the other half have a substitute now in a support item or jungle item, but can't stack and most people stacked all the gold items in season 2. xD
Cryonix (NA)
: > [{quoted}](name=WoollyWitch,realm=NA,application-id=yrc23zHg,discussion-id=REEdFb00,comment-id=0000,timestamp=2019-11-23T15:54:17.204+0000) > > He's not listening to your advice, complaining about his failings, and is doing nothing to fix himself. Don't continue playing ranked with him. Normals and aram? Sure. Not ranked though. I honestly feel the same way when i duo with one of my friends they complain none stop its annoying as hell i had to mute them on discord or league chat so i can focus and try to win then he ask me "why did u mute me" because you are annoying as hell in voice comm and even complain more about why i muted him -.-
> [{quoted}](name=Cryonix,realm=NA,application-id=yrc23zHg,discussion-id=REEdFb00,comment-id=00000000,timestamp=2019-11-23T16:54:45.492+0000) > > I honestly feel the same way when i duo with one of my friends they complain none stop its annoying as hell i had to mute them on discord or league chat so i can focus and try to win then he ask me "why did u mute me" because you are annoying as hell in voice comm and even complain more about why i muted him -.- I got some like that...especially this one guy. He'll be like "sure, I'll play. I can get two accounts to gold, so obviously I know my shit." And legit, 4 minutes into the game it's all "man, fuck this, I hate this game, I go for a gank, and nobody ever helps me out!" ummm...you turret dove...a Leona...at lv 3...while the wave was under *our* turret... "Yeah, and noone backed me up, so fuck it i'm done." *quits* ...need I say more on why it's rare for me to play duos anymore..?
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ChaosReyn

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