Voluug13 (NA)
: I mean sure, but thats not _burst_. Lets not call her a burst mage when she oh so obviously isnt.
Oh, by no means. I just think it’s annoying that she does like 3/4 her damage while quite literally being untargetable. Of course, if you just explode her carry, she’s dead. But that involves breaking through her healbotting first.
: Error 404 counterargument not found, closing thread. /thread
I already mentioned it: you cannot remove the actual rules of poker and still call it poker. Your analogy is shit, and you're more hellbent on cursing RNG that you are tuned into the fact that the RNG of each aspect of this game is set up to loosely counter other aspects of RNG. Adapting and playing with what you have is part of the game. There's 0 point in having the same repetitive argument with a cuck too determined not to listen.
: I really don't think subscribe would be the most fitting words to use. Sounds kinda funny. "I like these roadrules, they let me pay for the rules I want, and if I wanna blow smoke out the tailpipe of my truck and into my neighboring cars face, I can do it and get rewards! Such a better deal than the countries down south, they don't even have rewards!"
> [{quoted}](name=l Ryden l,realm=NA,application-id=yrc23zHg,discussion-id=cgeL1GE7,comment-id=0003,timestamp=2019-07-16T04:34:23.508+0000) > > I really don't think subscribe would be the most fitting words to use. > > Sounds kinda funny. > > "I like these roadrules, they let me pay for the rules I want, and if I wanna blow smoke out the tailpipe of my truck and into my neighboring cars face, I can do it and get rewards! Such a better deal than the countries down south, they don't even have rewards!" "Except Texas. Shit, I love that place! **EVERYBODY** drives big-ass trucks that spit diesel into your eyes, and tarnation, if you move slower than they do, your ass is flatter than mama's west coast pizzas!" *slaps knee laughing at own joke* I swear to god... xD
: The equivalent of that analogy for TFT: - Sometimes you get the double Recurves, sometimes you get the MR and Armor. Except that's not the case. It's: - Sometimes you get the quadruple Recurves, double Rods and a BF sword and sometimes you get jack shit. --- "You can make up for it with unit RNG" No you fucking can't. A proper poker analogy again: - "You got dealt 0 cards while everyone else got dealt 1-2 cards, but you can totally make up for it with the community card RNG" Guess what? You can't. Everyone else will have cards that synergize with the community cards, just like everyone else will get items that synergize with the community units they got. --- Can you still win in this fucked up game of poker? Sure. Are your chances way fucking lower if you get dealt only 1 card? Duh. And that's the problem. /thread
That's why you won't win by anything but the luck you despise. You have no sense of tact. Good day, sir.
Èlisé (NA)
: I plan on updating this base on people's replies thanks for the input.
fair. No disrespect meant, just more that when people usually post their initial concepts here, I'm actually used to seeing more than you had listed already is all. This is probably closer to like the very beginning of the process than your first actual attempt to set everything up, on re-reading, and it threw me off.
Fukushuo (EUNE)
: Broken concept. You can use Spreading mist on 1 mist infinite number of times, making it as large on whole map eventually, and you only need lvl1 of this ability to sustain mist in place. And I don't know how her(?) ultimate works, the passive part. Is she not human? What non-human state gives her? Because Passive on ability means it works globally on champion, not only during ability activation. So Ultimate passive part in that case should be in Active part I think.
So I know we're on the same page, when you say "broken" you mean "ridiculously weak, but also fundamentally impossible to buff due to how the mechanics are worded" correct? I do appreciate where the OP *intended* for this to go, but this is a far cry from it. https://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/HFKyTBNc-champion-concept-auralee-phantasm-of-the-isles When it comes to finding ways to make mists interact over an extended zone, it's important to first make sure they're not going to permanently remain. >.>
Bultz (NA)
: Shut TFT down and return NB
Shut down Riot games. Create a multi-million dollar, state of the art VR machine that literally syncs your entire nervous system to the headset, and a corresponding sword-based RPG. Edit: And of course, leave the bugfixes to the then-former Riot employees, so you know it'll be 3 full seasons before you can disconnect from game.
Jamaree (NA)
: > [{quoted}](name=Birthright,realm=NA,application-id=3ErqAdtq,discussion-id=eyEqT8Rf,comment-id=00000002,timestamp=2019-07-15T21:13:05.278+0000) > > ????? Are you actually serious. Read what you typed. You are the deluded one. I feel like you have to be memeing if you think she isnt a healbot. She literally sits inside someone and spams her E button to heal you while building up athenes stacks with Q to heal u for even more with her E which ahs 2 charges. Thats legit the entirely of her gameplay other then her ult that just roots people. Yeah, that is what bad ones do. The good ones at going to constantly be swapping in and out of the body to harass with their aa between cds, jump out to take skillshots, actually play the game, an adc and support worth their snuff is going to beat one that just sit in the body the whole time.
Eh...if they're *jumping out* to take skillshots, they're doing it wrong. >.> But if they're jumping out after landing their "skillshot" to recharge their passive, *then* they might be worth a bit.
Voluug13 (NA)
: ok I agree that Yuumi is a healbot but her Q damage is low at best unless she is massively fed.
Oh no, you can dodge the Q, and it's quite funny when you do. But in order to do so, you need to time your DDOS correctly on the enemy team. xD (Seriously though, Yuumi needs to have like 600 ping, or her adc/attached target needs to run away from you and cuck her range. Only other way to dodge it is to run between your minions and eat her adc's combo instead.)
síií (EUW)
: The most important point for delaying the ranked system is really the item drop balancing. You can already have IE + RFC/GRB/SOD after the first stage and you will be able to crash anyone for the next 6 rounds. How can this be considered as skill?
{{sticker:slayer-jinx-unamused}} Not going to mention the RNG from the 5 champs you roll on each push of the button? Not going to mention the RNG of what spawns in the carousel? Not going to mention the RNG of who you fight, when? Not going to mention anything about these RNG chances to either permastun the entire team with 6 glacial, or dodge absolutely nothing with 6 yordles? Sure, it all *seems* like just a bunch of chaotic RNG...let's put it this way. In poker (I'll use standard poker, since its the more comparable), the fundamental rules state that each player antes up if they want to participate in that round, then gets 5 cards. The cards, of course, are randomized. You'd then have the option of trading out your cards for hopes at better cards (rerolling your champions in hopes of upgrades), and you can also bet additional money to get others to fold (this honestly equates more to sandbagging, but in poker, this may as well be the equivalent of playing items to look for a 1-up on your opponent in future rounds.) Your decision making in making item x or y, or to econ instead of hyper-roll, or to take the chain vest off the carousel instead of that free unit upgrade, right down to whether you decide to run Blademasters or Wild/Shapeshifters...all of this RNG you're seeing is fundamentally designed to cancel the rest out, and your decision making in *how* to attempt to cancel out your opponent's Draven is *strategy*. I agree it needs to be balanced a bit better, but all these people who keep talking about "reee item rng cucks the entire fucking game!" are just going to move down the line over and over again until they can consistently play their one meta strat every game with no variance. They did this *exact same thing* with regular LoL - they tried to make it super easy for all the meta-tactics to run against each other, and now there's little variance in pretty much anything. Guess what: people are *still* bitching about *everything* they can, from "fuck champion x" to "fuck the game entirely." No...fuck the meta. Ingenuity, innovation, and the freedom to fluidly function in a variety of situations is what makes both of these games entertaining. It's not a puzzle game of "I have these pieces, and I place them in this order to win." It's a *constantly changing battleground*, and it needs to *remain* that way.
: I feel the same way. Hopefully if they do put in a Ranked they do a hard reset rather in a few months when the game is past a "beta" stage of development.
That's where I'm hoping they go with it. They're gonna need to test out how they want to have people's scorings affect their ranking in the mode, so I don't mind them throwing the early ranked queue up. But yeah, when they make it officially out of beta, they need to wipe the slate before they begin. (And maybe give the beta players another free little legend. :P )
Cynicatt (NA)
: A reason to build some of these items would be nice. Seems like half or more of them are not worth having/bugged to hell. Everybody wants to either grab attack speed items or shojin, since those are the only ones that really seem to have a big enough impact. Other stuff that seems like it would have its uses such as thornmail just feel super underwhelming, which sucks because even when items drop from minions it's more often than not the armors, so something useful to build out of those would be wonderful. I guess to some extent it's supposed to seem like a random fuckfest, but it's sort of unacceptable when your unit decides to afk for half of the fight or more, or when your roulette champ+item disappear randomly, or when you reroll your shop and get 1 or 2 empty slots. These things are alright in beta, I guess, but the idea of them pushing a ranked mode so fast just shows that they really care more about the money people will spend on lil legends/etc than how the mode actually plays.
Not necessarily. The ranked mode they're setting up is part of the beta test too - think about the changes between ranking people based on a 3v3 or 5v5 team game with a standard W/L outcome for each team, and ranking people based on a placement out of 8 people in an 8 man FFA mode? 3rd place will obviously have a better rating than 6th place...but how much will 3rd place gain? How much will 6th place lose? **WILL** 6th place lose, or will they stay at a solid number? **WILL** 3rd place gain? Their ranking system is just as much in need of beta testing as the rest of the gamemode. Don't take the rankings seriously at all yet. xD
: Yeah ikr so entitled. Imagine a poker player crying because some players randomly got dealt 1-2 cards while he got 0. Stop being entitled and just play with what you're given or not given. /s
Imagine having to completely negate the fundamental rules of poker (that you get cards to play with) to try and talk about the RNG within the game (the value of the cards) as if that RNG has no impact on the decision making (playing, folding, going all-in) or the strategy as a whole. Yes: Stop being entitled - sometimes you get the King/7 offsuit, and sometimes you get the Full House. And that's the most extreme way of looking at it, as in TFT, you can make up for item RNG with *unit* RNG. If they take out the EXP part and change the gold from boxes to a solid 4 (which means you can buy the exp if you want it, and streamlines things better), it enables you to better play the unit RNG, which means they can better cancel each other. Other than that, yes, it's complete entitlement.
DUDE BRO (NA)
: > [{quoted}](name=ChaosReyn,realm=NA,application-id=RaE1aOE7,discussion-id=HMAyA9dF,comment-id=0000,timestamp=2019-07-15T14:02:26.360+0000) > > This is being updated and added into the upcoming TFT patch. > > Hop off the bandwagon, you're late. Nope. I would get 1 gold from the monsters, then I look over and see someone with 3 items on their bench. Nothing has changed.
the EXP should be taken out, and you should get 4 gold from item boxes every time, to enable the decision making for how you want to challenge people who got items (since 4 gold gives you the EXP anyway, it's just streamlined better that way). I will give you that much. But the bandwagon itself is still horse shit. At least you have a *valid* feelsbad moment.
Gauleiter (EUW)
: > [{quoted}](name=ChaosReyn,realm=NA,application-id=RaE1aOE7,discussion-id=HMAyA9dF,comment-id=000000010000,timestamp=2019-07-15T15:47:26.205+0000) > > Ok...either the count is consistent, or the count is different between matches. You literally contradicted yourself. > > Logically: 4 exp is a free tick on your level chart - you reach mid/late game faster. It's got worth. > Gold needs to be given as +4 from an item box, as it should be the option of either +1 tick on your level chart, or more income to generate your strat. It holds worth, and they need to make sure it holds *enough* worth. I give people that. > > The rest of this is asinine: after they cave again, and normalize everything, the next comment is going to be "REEE I NEVER GET SPEAR OF SHOJIN!" and on that regard, I don't know how, cause people throw around way too many fucking tears over this shit. Well you didnt get his point tho. So please listen up kid. He meant it like this. The standard item count every player every round gets should be the same in the same GAME! But they can code it like that: For example: 1. Game 1 for the first round. 1 for the second round. 2 for the third round. that makes 4 in generall and that should be the same for every player. 2. Game 1 for the first round. 1 for the second round. 3 for the third round. that makes 5 in generall and that should be the same for every player. 3. Game 2 for the first round. 1 for the second round. 3 for the third round. that makes 6 in generall and that should be the same for every player. So you have a constant flow of change an varierty but no bad rng experience for the players. Same goes on for crugs and chickens and other minion waves like dragon and rift herald/elder dragon. etc. There should be a fixed number of items every player gets after that round.
Nice numbering. Come at me with that elitist "listen kid" bullshit, and cant even work a fucking computer. xD I got his point. My point is to say this is the definition of entitlement. I agree - each camp should give at least one item. You passed the camp, you earn an item. This is right. If someone else got 2 or 3, then they're lucky. Ok. That's fine. But you're playing the wrong game if your *entire composition* revolves 100% around getting as many items as possible. If you can't build your champions without items, then you're not going to last long enough into the game for them to be important anyway, and good freaking riddance that you dropped out early. If we ran it the way this guy wants, there'd be no challenge - you'd *always* get pretty much *whatever* you wanted, and people would *still* bitch about RNG because "I didn't get a tear for my shojin off that last drop, but that guy has fucking 4 of them REEEE Riot made bad gamemode! 4 items but not the one I needed!" It'd punish the people who know how to play, and it'd make the game less about strategy and *more* about the RNG of who got the better champions/items, because at that point, there's no room for either to balance the other out.
: most of her power budget is the fact that she fits into a small easy 3/3 composition, and one of the strongest, 6/6 Glacial compositions.
Not to mention, that golem is fucking 3 champions on its own. >.> When comparing Elementalist to all the other easy-to-obtain full comps (Pirates, Void, and Guardian) it's no contest that Daisy is fucking outrageous.
Porglit (NA)
: > [{quoted}](name=hoganftw,realm=NA,application-id=RaE1aOE7,discussion-id=tBc39I8B,comment-id=0004,timestamp=2019-07-16T02:55:12.293+0000) > > Really good synergy I understand synergies are really important, but a **LEVEL 3** getting slaughtered by any level 2 **TIER 1** champ is absurd.
Jamaree (NA)
: Probably because glacial, though she is really fucking bad, as are most glacial units, the only one worth anything on their own is Sej but because of the powerful potential power of glacial, most of the units suck if I had to take a guess
Don't underestimate Dat Ashe, and *definitely* don't underestimate the Demon Bear. Voli takes a lot of support to hard carry, but even on his own, he's pretty dangerous if he pops his AoE. Plus Brawler bonus is pretty easy to come by, and naturally enables him to reach his AoE before dying. Ashe really only needs Shojin to stun someone every 3s for like 12s. But yes, because of the power of both permastun from glacial, AND from the golem from elementalist, they don't give liss any power on her own.
: fix the game
> [{quoted}](name=MouseColoredCat,realm=NA,application-id=yrc23zHg,discussion-id=KEOZ0qGM,comment-id=0000,timestamp=2019-07-16T14:16:15.361+0000) > > fix the game Heralds are not Riot devs. :P
: i mean he need to be ranked up high and need a lot of luck to chain stun multi champs [as he lack an attack speed buff like ranger ashe] him being the 3rd best glacial is not amazing thing imo since the other ones are either rare to get to 2 stars {{champion:34}} or just garbage out side of synergy giving {{champion:127}} {{champion:201}} i think he is fine as he is now , he can be nonsense but at least need investment , not this nonsense {{champion:113}} that need to be rank 2 only [you dont even need items on here most of the time, one ulti is enough] she should be the first to get nerfed of any champion imo
: glac comp in a nut shell is those 2 {{champion:22}} {{champion:113}} , i won against them or lost with them by either killing ashe early or silencing/CC/killing sej before her spell cast . imo they should release an item or change a current item into an anti CC item.
They should change redemption to cleanse when it drops. Then it'd be worth making.
: So how exactly does one deal with or counter a glacial comp?
- Assassins (Operation: Dat Ashe) - Yordles (Operation: Be Like Neo) - 6 Sorcerers + Akali or Yasuo with Ludens/Double RDC (Operation: EXODIA) - Build as many thornmails as possible (and let the trash take itself out) - Graves with Hush/Swordbreaker/Rageblade (can't freeze if they cant attack) - Another Glacial (Operation: beat a mofo with ANOTHER mofo)
: > [{quoted}](name=Jimmy Rustles,realm=NA,application-id=3ErqAdtq,discussion-id=u2aEAlaa,comment-id=0002,timestamp=2019-07-16T00:10:00.239+0000) > > Akali has always been a disgusting champion > > She did this pre rework, and she does it after the rework > > The entire champ needs to be thrown out, she'll never be balanced there are so many champs that can 100 to 0 their laner with a 3 kill lead even if their enemy laner hasn’t die yet {{champion:63}} {{champion:105}} {{champion:39}} {{champion:55}} {{champion:38}} {{champion:246}} {{champion:238}} {{champion:142}}{{champion:157}} {{champion:101}} {{champion:8}} {{champion:161}} {{champion:45}} {{champion:91}} {{champion:134}}
With a 3 kill lead, even Caitlyn can do it. Her burst potential with a lead is pretty rough. You step on a trap, you die. You step too close for cs, Auto/E/Q/Auto, there went at least 70% of your hp, and you're dead if that first auto was her headshot unless you're like Leo, Braum or Naut.
: I agree with everything you wrote. It is beyond me why they announce a ranked mode while the game is still in beta. I'd expect them to get a solid unranked base first and proceed from there. Especially the information part is brutally obvious when you have never played this mode before. I remember starting my first round and having no clue what was going on or what I was supposed to do. How do I even build items ? I cannot combine them on the bench so what do I do? What items are there even? The best advice online is to use a friggin 2nd monitor to pull up a cheatsheet with an item list or to print it! Let that sink in. Also no mention of a shared pool or drop chances changing with level, win streak bonuses, interest on gold,...you'd think that might be important. If TFT called out to Mjolnir, it wouldn't come.
Part of it I think lies in the fact that the ranking system itself is in need of a beta test. Think about it - this 8-man FFA mode is a far cry for 3v3 or 5v5, where it's a cut-and-dry "this team won, this team didn't win" scenario where 5 people gain LP and 5 people lose LP. Though I don't feel like the ranks should *matter* yet, I see why they want to push them so fast, if they're planning on having actual ranked mode to this in the future.
: I honestly do not believe that TFT is ready for a Ranked Queue in its current state.
I was looking at this at first as another "REE ITEM RNG!" post, but a lot of your actual post makes sense. I'll throw all my thoughts out here, since this isn't a mindless shitpost, and we can actually have a real conversation about this gamemode. It's definitely too buggy right now, and while the need for a tutorial/explanation and the lack of free information wouldn't adversely affect people who feel are ready to try playing ranked with it at this point, having them would still be advantageous to the overall enjoyment of the game as a whole. I'd also agree that after only having a beta release and a singular update patch, it's a little too early for the ranks to matter. But I don't mind them wanting to make the ranked ladder, because to put it in the best way possible, I feel like they do need to test *how ranks need to work* in this gamemode. They'll surely have to differentiate how these ranks work from ranking in their main game, and since it's an 8 man FFA mode, the place in which you finish is more complex and meaningful than "one team won/one team lost, so this team gains LP and this team loses it." In short, I see them starting ranked queues right now as its own beta test. I'll agree to disagree on the items RNG - they've taken notable steps to improving it, and there's a critical mass for these types of things where player entitlement will inevitably lead to a game with such little variance that it's just not interesting anymore. That road cannot be taken, if this game mode is to survive. I literally had a guy trying to tell me "imagine a poker player being dealt no cards!" earlier, when trying to explain item RNG...you can't explain how RNG affects the rules by throwing the fundamental rules out the window. A better comparison would've been to say you have a guy with the King/7 off-suit while the guy across the board looks like he's stacking the deck with his full house. But that's a part of the game. When it comes to the game giving gold or exp instead of items, I can see it helping in some ways, but it requires people to adapt. Right now, everyone either plays the economy game, or hyper-rolls for all the 1-cost units. If you land the exp, you accelerate your army standing, and should probably play the econ game so that you have better quality (as in, more 3+ cost) units instead of playing the reroll strat, since you're going to have a harder time rolling all the 1-costs. This is healthy in the form of promoting better *decision making* in what you buy, as opposed to *having better rng* in rerolling for as many tier 3 1-cost units as you can get in every single game. That being said...I think they should take this option out, and just settle with the gold option. I say this pretty much because I feel like the gold is by far the better option - if they actually invest in the option. If you're not getting an item, you should get 4 gold from those boxes, not just "somewhere between 1-4". First of all, that's too similar to pirates, and pirates identity is basically economy gambling. These boxes shouldn't be gambling: they should give you a solid value - an item, or a lump sum of gold - that's the same every time. Secondly, by going with 4 gold, it gives players a choice - more early rerolls, earlier econ game, earlier exp buy-ins, or the freedom to pick up that 3 or 4 cost unit far earlier than they were originally going to. Getting a *single* coin feels bad, but if they actually upped that a bit, I could see it being impactful by giving players a wide variety of choices to work with. The extra gold is a powerful decision-making tool that promotes far more strategies than simply "I got exp, so I should take more expensive units for more op abilities." If they streamlined it to "4 gold, or an item" I could see the gold making a notable difference, depending on how it was used, that also has flexible usage that's comparable to combining your items in a certain way to push your game. In terms of balance...I'll start with items by saying they need to honestly bring performance levels to loosely center around the current strength of Titanic Hydra. Hydra is probably the most balanced item in the game right now - in order to break it, you need more setup than it's feasible to achieve consistently, but on its own, it's not a pushover item. I honestly feel Phantom Dancer is also in a good place - dodging critical hits =/= Yordle buff of dodging fucking everything, and it doesn't give any *actual* defense to being hit by basic attacks, nor does it cause a critical mass of AS on its own. It's mainly just that when *paired with Rageblade and/or Dragon Claw*, it makes you really difficult to mess with, and that's pretty much the Kassadin special. Shojin and Rageblade (as well as Dragon Claw) are all standalone items that bring a bit too much to the table. Warmogs feels a bit weak, mainly due to red buff and morellos I think, and redemption sort of feels weak due to such a long delay in its activation. Cursed blade is getting buffed, so I want to see where that falls a bit better before I comment on its gamestate, but the other on hit items (sword breaker and hush) feel decent to me, albeit overshadowed by the big 3. Frozen Heart, Red buff and Morellos feel pretty good, and the "exodia build" with Ludens takes a lot of effort to gather, so I don't see it as mindblowingly gamebreaking. But the item that just feels absolutely bad to me is Runaan's...to the point I feel like they should just remove it and replace it with Stoneplate (it fits better building out of a cloak anyway) as a "rulebreaking" defensive item that trades 20% of their damage output for like 40% defense bonus...I'd have to play with the numbers on that one, but that idea to me feels like a better direction than that which they're taking with Runaan's. I think the only change RFC needs to make it balanced is to change the passive to "grants +2 range". Its an overall buff to melees, but a hard nerf to the ranged champions it's usually put onto, and it also gets rid of the shapeshifter exploit (where they keep their "doubled" range as ranged units, even after becoming melee) since it would flatline it to a permanent +2 and not check/multiply unit range at the start of the round. Redemption they can fix by shortening the delay, or by slightly lowering the heal and adding a cleanse effect to the ability as well (counteract GW from morellos, temporarily stop red buff if only for a moment, cleanse Cursed Blade, SwordBreaker and Hush). I like the second option more because it adds an actual purpose and counterplay to building it past "I hope my backline gets a heal, and my frontline doesn't die last." (aka "fuck, this guy's assassin and there went my backline...gg redemption." >.>) Noble buff is strange...early game it's obnoxious and op, mid game, it's laughable, then late game, it's insane. Knights and brawlers are early game powerhouses, and late game lead zeppelins. They definitely need a little work.
Scazie (EUW)
: The better you get at TFT the less it feels like RNG
Cant say this. Too many people pulling their hair out looking for more entitlement. Legit, had a guy like "imagine a poker player that doesn't get dealt any cards!" No...if you were going to make that analogy, you'd have to compare it to a guy who got the King/7 off suit in his starting hand while the guy across from started with a pair of 8s, then two more 8s hitting the board. You can't bypass the *actual rules* of the game to try and make an example concerning the RNG within that game. RNG is RNG. The rules are the rules. Tried explaining it to people. They don't give a shit. They're too busy QQing that they never get what they want to get, while the guy across the board from them got the tier 3 units a little earlier than them instead of sticking strictly to the "mindlessly hyper-roll and buy all tier 1" strat and started dumpstering them before they rolled into anything useful for their comp. Hyper-roll strat is ass. Item RNG is *almost never* the sole reason you lost early, you lost because you hyper rolled inferior units. Items aren't any form of deciding factor until after at least raptors. But plebs cant handle the truth.
Bregan (NA)
: incorrect. they are guaranteeing at least one mystery box, which might only contain gold/exp. meanwhile, other players can still get MORE mystery boxes than you. the very valid point of the thread was to normalize item COUNT across all players. obviously the rng of WHAT item you get is fine, but COUNT should remain consistent, even if the count is different between matches.
Ok...either the count is consistent, or the count is different between matches. You literally contradicted yourself. Logically: 4 exp is a free tick on your level chart - you reach mid/late game faster. It's got worth. Gold needs to be given as +4 from an item box, as it should be the option of either +1 tick on your level chart, or more income to generate your strat. It holds worth, and they need to make sure it holds *enough* worth. I give people that. The rest of this is asinine: after they cave again, and normalize everything, the next comment is going to be "REEE I NEVER GET SPEAR OF SHOJIN!" and on that regard, I don't know how, cause people throw around way too many fucking tears over this shit.
: "I'd rather have a 10 minute queue and be put as my role than a 2 minute queue and be autofilled"
Never put me jungle if you want a winning game. But by that same token, if you put me jungle, it's not like I'm trying to *int* the game. And as long as nobody's trying to int, or be a fucking prune in chat instead of playing the game when my autofilled ass gets set behind in my off-role, there will be a point where I'm not going to be *completely* worthless even then.
hoganftw (NA)
: > [{quoted}](name=ChaosReyn,realm=NA,application-id=RaE1aOE7,discussion-id=HMAyA9dF,comment-id=0000,timestamp=2019-07-15T14:02:26.360+0000) > > This is being updated and added into the upcoming TFT patch. > > Hop off the bandwagon, you're late. Except from what I've seen, they haven't. Sometimes you get rewarded with XP, which is nice but not an item.
"Riot, give me exactly what I want, every game, or fuck this gamemode!" Cry more plz. Seriously. Additional exp gets you to late game faster, and is a perfectly good reward. To the credit of Rabbit, an item is worth at least 4 gold...so if you're going to not get items, and not get exp, it needs to give you 4 gold. 4 gold is either additional exp, or it's additional rolls and income to get where you want to go. Both of which are on par with items. The gold, I admit, should give more if you're not getting any items. But the rest of this argument is straight entitlement.
hoganftw (NA)
: Items should be guaranteed.
This is being updated and added into the upcoming TFT patch. Hop off the bandwagon, you're late.
: > [{quoted}](name=ChaosReyn,realm=NA,application-id=yrc23zHg,discussion-id=LzHAMMPh,comment-id=000100040000000000000000,timestamp=2019-07-14T12:06:22.934+0000) > > Hidden/Shown/Non-fucking-existant, I don't really care. If someone's MMR is so high or so low that they are being matched with or against people they cannot normally queue with, then it becomes evident that the person does not belong in the rank they're currently residing in. What part of *THAT* do *YOU* not get? duh that's why people demote. it takes 10-15 losses at any tier 4 rank to demote. their mmr will tank dramatically while they lose at 0 lp until they finally demote. but the demotion shield is what makes them keep their rank while they are losing a crap ton of mmr. hence creating situations where golds can go against bronzes because the demotion shield protects their rank even though their mmr is trash. given enough time though they will eventually demote. got it?
> [{quoted}](name=2 Weezy Baby,realm=NA,application-id=yrc23zHg,discussion-id=LzHAMMPh,comment-id=0001000400000000000000000000,timestamp=2019-07-14T12:11:58.695+0000) > > duh that's why people demote. it takes 10-15 losses at any tier 4 rank to demote. their mmr will tank dramatically while they lose at 0 lp until they finally demote. but the demotion shield is what makes them keep their rank while they are losing a crap ton of mmr. hence creating situations where golds can go against bronzes because the demotion shield protects their rank even though their mmr is trash. given enough time though they will eventually demote. got it? Then they need to fix it: MMR > rank, right? It's what you've been preaching this whole time. So if someone in Gold 4 has iron/bronze tier MMR, the shield should not be supporting that level of difference. Again, silver I can get, I'm sure there's a fair amount of instability between high silver/low gold MMR, and *some* fluctuation is fine. but if you're swan diving that hard in the MMR department, there's no excuse.
Cevrad (NA)
: > [{quoted}](name=l MrD l,realm=NA,application-id=ZGEFLEUQ,discussion-id=z6oK2FIl,comment-id=,timestamp=2019-07-14T15:07:42.008+0000) > > Just got hard flames for the following 2 reasons > > 1. Being melee range as a jhin with no flash vs an irelia > > Was in a skirmish with out sej vs an irelia she ulted the sej who procced Q onto me and kills me... I get flamed for being melee range? like what else can i do when i got dashed on .... Thankfully the enemy team defended me there when the sej flamed in all chat for saying melee range jhin like da hek > > 2. Not using heal vs an irelia roam and a hec gank when im on my 4th shot? If i land that 4th shot im reloading and healing would waste the CD so id ratehr svae it for further use but no got flamed for that choice either? > > Do people ever just stop and think for a second or just rage the moment they can .. i know i can mute but at this rate i might as well mute chat and pings every game ._. Listen, toxic players exist at all elos, the difference is high elo understands that words don't mean anything at all and you can just have a spine. Both of those deaths are on you btw, you have enough ability to self peel with a sej to also help peel that there is 0 way you die unless that Irelia is already super fed, and by the sounds of it she wasn't. So you were out of position about 95% of the time. Ganks are easy to avoid, there is this magical thing called wards and walking away. It works wonders, try it some day. I can tell you this, I play in both high and low elo, have for a couple of years now. I'll let you in on a little secret: I've been permabanned 3 times for "toxicity" in low elo, but 0 in high elo, and have the exact same attitude and demeanor in both. The only difference is high elo only cares if you play to win the game, and low elo only cares if they can get away with running it down without someone flaming them. Based on that, grow a spine.
Its fine that the deaths are on the person who died. He's not trying to blame the Sej for them. He's more saying that Sej decided to be a douche about it. Listen: we know. You know. I know. He knows. The difference between low and high elo is simply this: in high elo, nobody takes every opportunity to fucking announce it to everyone. Because high elo is aware of this one simple fact: we already fucking know. High elo doesn't waste the next 10 minutes trying to defend themselves - they all know. High elo doesn't devolve to a shitfest in all chat over one fight where someone got caught out and caused the team to fail the skirmish. They all are more than aware of that, reset, move on. High elo only devolves to a shitfest in chat if they feel like there was actual intent to derail the game, not if someone makes a mistake. MID elo (*cough, plat, cough*) is just toxic for the sake of being toxic. >.>
vyoda (NA)
: > [{quoted}](name=Zardo,realm=NA,application-id=ZGEFLEUQ,discussion-id=z6oK2FIl,comment-id=0001,timestamp=2019-07-14T15:39:03.324+0000) > > I mean I get flamed by my ADC for dying as morgana because I got sona ulted...... > > Ignoring the fact that my adc also got sona ulted and I used my shield to block it for them. As a Support main, reading this makes my heart bleed {{item:3070}}
Same. Like, I know there's some toxic-ass supports too, but for every toxic-ass support, I swear there's 3 adcs still stuck in the season 2-3 meta of "the support is my bitch." And it shows.
FkValeRly (EUW)
: basically to counter your point, which has been made 100 times already, saying you've broken a rule =/= advocating for the violation of rules.
You weren't saying "I've broken this rule (in the past)" You were saying "I am breaking this rule." At least at the time of your ban. Ce la Vie. You're just determined to not get it, so there's really no point to this. Other than my original question (to Djinn) in dodging a boards ban being banworthy.
: https://www.youtube.com/watch?v=m8ZOMBcf1SQ this should answer your question.
I love FMA memes, so even though this really doesn't I'm still gonna fucking roll with it. xD
Pika Fox (NA)
: > [{quoted}](name=ChaosReyn,realm=NA,application-id=ZGEFLEUQ,discussion-id=lnEuvOGE,comment-id=000100000001000000000000000000010000000000000000,timestamp=2019-07-14T23:40:59.179+0000) > > Challenge Accepted: > Oh wait...challenge has been done. By *many* youtubers. > > And still, not one of the bronzies had a KDA greater than these extreme levels. Yeah, bullshit. I actually actively play with new players, and watch them die multiple times just walking back to lane as the enemy takes advantage of them. I watch people get cheesed all the time in games. Your bull claims are not reality.
If you really want me to post like the top 15 youtube results on the subject for reference... Or you know...just look at them yourself. >.>
Pika Fox (NA)
: > [{quoted}](name=ChaosReyn,realm=NA,application-id=ZGEFLEUQ,discussion-id=lnEuvOGE,comment-id=0001000000010000000000000000000100000000,timestamp=2019-07-14T23:06:01.324+0000) > > Honestly, I find that quite improbably hard to believe. > > For someone to have died 40 times in 30 minutes, they would literally have been running immediately from base to their death faster than the 1.1 deaths per minute that this control test showed. Mind you, the control test again is showing a person putting *active effort* into feeding. > > At about 1.3 deaths per minute, this person is by the numbers putting actual effort into dying at that point. > > Maybe they weren't broadcasting that they were inting in a fit of spite and rage at their team, but if that isn't inting with those numbers, and simply trying to play the part that they're "just that bad" to get away with it, then I will gift this apparently-non-fictional person you're speaking of a legendary skin. > > This is mathematics. Not rocket science. Not programming. Fuck, it's not even algebra. at this point, Ecdysiast did the algebra part *for* everyone. It's just basic division: number of deaths divided by game length in minutes = deaths per minute. 1.1 is the magic number of someone putting in effort to feed, without the use of items and summoners to supplement their efforts. > > People below this number positively cannot be proven by the math as intentionally feeding, as they're mathematically proven to not be putting forth effort to feed. This doesn't mean they *aren't* inting, it means that mathematical equations and death counts are not enough evidence to conclusively prove that they're inting, and other factors are the only possible method to find conclusive evidence. > > By that same token, people who run significantly over that number are using in-game factors to further supplement their feed, and are mathematically proven to be putting forth abnormal amounts of effort into feeding, because the *only* way to breach those numbers is with a conscious effort to raise your death count. The math Ecdysiast has given us is proving that there is in fact a death-to-time average in which someone *must* be feeding intentionally. **Not even new players are capable of breaking 1.1 deaths/m without active effort.** Put a new player in a game against a skilled player who has played for years, see what happens. Place someone in bronze in a normal match against a diamond player. Or in ranked against a smurf. See how fast they get stomped. Unless you literally AFK, youre literally just walking back to lane to die.
Challenge Accepted: Oh wait...challenge has been done. By *many* youtubers. And still, not one of the bronzies had a KDA greater than these extreme levels. To be specific, I think about the only thing not done in recent seasons is 5 high levels vs 5 low levels. And for that, I'd need to get my computer working again, and actually set stuff up. I'm moving soon, so that's gonna be a minute. xD
Pika Fox (NA)
: > [{quoted}](name=MentalPopcorn,realm=NA,application-id=ZGEFLEUQ,discussion-id=lnEuvOGE,comment-id=00010000000100000000000000000001,timestamp=2019-07-14T21:43:24.158+0000) > > Kda absolutely has something to do with inting. If you die 30+ times in a 20 minute game, you would've had to be trying to int. You cant accidentally do that. It is LITERALLY impossible. You said it needs to be proved that their behavior was intentional. I'd say it being impossible to do it by accident or just being bad is proof enough The only thing KDA has to do with inting is if you have not died its physically impossible for you to have inted. You can die 30 times and not int, you can die once and int. KDA has nothing to do with it. I have seen players die 40 times in 30 mins and not be inting, literally trying. Shit happens.
Honestly, I find that quite improbably hard to believe. For someone to have died 40 times in 30 minutes, they would literally have been running immediately from base to their death faster than the 1.1 deaths per minute that this control test showed. Mind you, the control test again is showing a person putting *active effort* into feeding. At about 1.3 deaths per minute, this person is by the numbers putting actual effort into dying at that point. Maybe they weren't broadcasting that they were inting in a fit of spite and rage at their team, but if that isn't inting with those numbers, and simply trying to play the part that they're "just that bad" to get away with it, then I will gift this apparently-non-fictional person you're speaking of a legendary skin. This is mathematics. Not rocket science. Not programming. Fuck, it's not even algebra. at this point, Ecdysiast did the algebra part *for* everyone. It's just basic division: number of deaths divided by game length in minutes = deaths per minute. 1.1 is the magic number of someone putting in effort to feed, without the use of items and summoners to supplement their efforts. People below this number positively cannot be proven by the math as intentionally feeding, as they're mathematically proven to not be putting forth effort to feed. This doesn't mean they *aren't* inting, it means that mathematical equations and death counts are not enough evidence to conclusively prove that they're inting, and other factors are the only possible method to find conclusive evidence. By that same token, people who run significantly over that number are using in-game factors to further supplement their feed, and are mathematically proven to be putting forth abnormal amounts of effort into feeding, because the *only* way to breach those numbers is with a conscious effort to raise your death count. The math Ecdysiast has given us is proving that there is in fact a death-to-time average in which someone *must* be feeding intentionally. **Not even new players are capable of breaking 1.1 deaths/m without active effort.**
: they just finished giving him a long tail
and dragon scales. Think they were going to change his name to Ao Shin too. :P
FkValeRly (EUW)
: > they're intentionally written so that we don't have edge cases of "the rules told me I could do anything but XYZ so I got as close to XYZ as possible while still being just okay even though it definitely steps over the rules in spirit." what you're saying is that its against the rules because its "illegal", which clearly isn't the case, and then you're saying its against the rules because apparently an alcoholic saying his going to have a drink tomorrow is advocating and promoting alcoholism lmao
I'm late to this party...but isn't dodging a boards ban in itself banworthy? To your actual point though, in the case of selling accounts, it's in the [Universal Rules](https://boards.na.leagueoflegends.com/en/c/player-behavior-moderation/4LgZ2EwM-universal-rules), plain as day: >The real bad stuff: >- Malicious or Illegal Software Do not share information related to illegal or malicious software. We will remove all discussions and comments that include such information. If you would like to report an exploit or hack to us, please send in a support ticket at https://support.riotgames.com/hc/en-us/requests/new Moderators will look for the following: Posts about or linking to hacks, exploits, or non-approved 3rd party programs Posts that link to pirated movies, music, software, etc >- Boards Ban Evasion We will permanently suspend accounts of players who: Post on another account after receiving a permanent Boards suspension for severe or multiple violations. Post on behalf of a player who has received a permanent Boards suspension for severe or multiple violations. >- Illegal Activities or Drugs Criminal masterminds, or aspiring criminal masterminds: please don’t talk about your activities or plans on these boards. Posts about illegal activity will be escalated to law enforcement. Threats Threats of any kind will be handled differently depending on severity, but all posts of this kind will be removed. Extreme instances will be escalated to the proper authorities. >- Phishing & Scamming Moderators will look for the following: Posts about services claiming to give free RP Links to cleverly disguised phishing sites >#Advocating Violations of the Rules >Moderators will also be on the lookout for players who actively advocate or solicit violations of the Terms of Use or the Boards rules. Players encouraging this sort of behavior may be punished the same as engaging in it themselves. TL/DR: Advocating Violations of Riot's rules or ToU (including account selling) is a no-no. If you can find a way to misinterpret that, I have to acknowledge that you'd make a mean lawyer.
zepdrix (NA)
: I find her really strong against Rangers or Draven comp. Creating 3 extra targets is so much extra time they have to spend attacking useless targets. "She can't tank" I think that's a problem with all shapeshifters, not just Elise. They all fail as a front liner (since they need time to transform). Ya the gunslingers look pretty sick with the new update. XD
8.3k with double Shiv/Blademaster...
zepdrix (NA)
: I agree, she's an early game character. With her cost reduction I can see her becoming an extremely powerful early game champion due to the fact that her level 2 will sell for full value.
and I feel like that's a perfect place for her. Plus, it evens out the demon class by giving them an early demon choice. Knights and even nobles have ***THREE*** 1-cost champs, and you couldn't start demons without a minimum of 4 gold...ruling out the carousel, of course. I think with these changes, they needed to leave the early game demon bonus alone, and simply buff the later bonuses, but that's me being nitpicky before I can even test it just cause Toast says they're OP now. :P
: > [{quoted}](name=Kirill Sarychev,realm=EUW,application-id=ZGEFLEUQ,discussion-id=FcYJWc1F,comment-id=000600010000,timestamp=2019-07-14T18:10:08.351+0000) > > That was my question....... honestly, a "player stopping trying and dies over and over again", I see that every other game. Yes, and the system can't catch it and punish them > Seriously. Players who stop trying and die a lot, I see that ALL THE TIME. If it is bannable or even simply punishable, they should do it consistently. Well like i said people soft int because the system rarely catches it, so they won't get punished. That's why they soft int, so they don't get banned. The system rarely catches soft inting
In order for the system on its own to catch soft inting, it would have to have a way to determine soft inting from someone with absolutely no clue what they're doing. That's essentially what soft inting is - trying to camouflage your inting as "horrifically bad play" so that the system cant make that differentiation. But, people who admit it in chat...are in a way, both of these things: soft inters who have no clue what they're doing. :P
: Edit: I'd also like to add that we can assume someone started inting if they maintain a 1.1 deaths per minute ratio after a few legitimate deaths. ---------------------------- im sry bro but i had a game where i ended 2-22-6 with a vayne and i had a 1.1 death ratio for a long time because: i had to go and help the team as adc and never could go alone to farm(and not die) the game lasted 34 min, but for the first 20 i had a hufe death ratio cause i was TRYING HARD TO HELP MY TEAM WITH OBJECTIVES AND KILLS even though i always got deleted no matter what i did but no this whole community will agree that i was trolling and int feeding just cause they say so! you cannot know what someone is thinking/doing unless they say it(and even then it may be a joke) with the higher amount of burst and dmg the game has youd think people would be more understanding of us ppor noobs who get deleted easy, but nah we all have to be a s good as you are or we are feeding i had numerous friend who would '' play like bots'' only pushing certain lanes and trying to avoid enemies to kamikaze when they get caught but they push the lanes and win if the rest of the team does good but they always end up with horrible scores like 0-22-3 150+cs for a 25-30 minutes games they are not int feeding, it's their legit way to play and try and win the game, thier build is sometimes good or less good but very similar all games we are noobs we are not int feeding, stop the witch hunt!
> [{quoted}](name=DARCKD00M,realm=NA,application-id=yrc23zHg,discussion-id=WG7Pk7lu,comment-id=0011,timestamp=2019-07-14T13:04:19.349+0000) > > Edit: I'd also like to add that we can assume someone started inting if they maintain a 1.1 deaths per minute ratio after a few legitimate deaths. > ---------------------------- > im sry bro but i had a game where i ended 2-22-6 with a vayne and i had a 1.1 death ratio for a long time because: i had to go and help the team as adc and never could go alone to farm(and not die) the game lasted 34 min, but for the first 20 i had a hufe death ratio cause i was TRYING HARD TO HELP MY TEAM WITH OBJECTIVES AND KILLS even though i always got deleted no matter what i did > but no this whole community will agree that i was trolling and int feeding just cause they say so! > > you cannot know what someone is thinking/doing unless they say it(and even then it may be a joke) > > > with the higher amount of burst and dmg the game has youd think people would be more understanding of us ppor noobs who get deleted easy, but nah > we all have to be a s good as you are or we are feeding > > i had numerous friend who would '' play like bots'' only pushing certain lanes and trying to avoid enemies to kamikaze when they get caught > but they push the lanes and win if the rest of the team does good but they always end up with horrible scores like 0-22-3 150+cs for a 25-30 minutes games > they are not int feeding, it's their legit way to play and try and win the game, thier build is sometimes good or less good but very similar all games > > we are noobs we are not int feeding, stop the witch hunt! - If you are at 22 deaths in *34* minutes, you are not at 22 deaths in *20* minutes. - Nobody is making a witch hunt anyway. Defensive much? This is science to determine exactly how hard you have to go in order to be considered as a hard inter by *only* the numbers, and no further evidence. That's all this is. It certainly has shit-all to do with you personally. - However, if you're so defensive, it would imply there's a reason that you don't want this information to be displayed. The only logical reason is that you don't want everyone to see you hard int and know that you're putting effort into dying, not just "playing like a total noob," because even a total noob would not be able to reach such a high number of deaths in 20 minutes without *intentionally running it down.* Also, your numbers are skewed anyway. Let's take your *worst case* in your examples: > 22 deaths/25 minutes = 0.88 deaths per minute. even if we round that to .9 (and you should really only round this number down, as deaths shouldn't be rounded up, but I want to give you the absolute most from this) you are still not at the 1.1 margin. The 1.1 margin is the margin in which mathematics on their own are capable of proving effort into intentional feeding, so even this case is not strictly classified by this experiment as intentional. Though people will certainly believe that you're inting, you are still not past the point where the actual *math* can prove on its own that you are. So...either you're flipping your shit for nothing out of sheer paranoia and irrational thought, or you already knew this, and are looking to cause a scene to shut things down. Take your pick, either way, this makes you look like a fool.
: "Soft" inting is a horseshit term that people use to disguise inting and possibly "just being bad." So basically, it doesn't exist. A person is either intentionally feeding or not intentionally feeding. There's no gray area.
I consider it a more dangerous subclass of inting, honestly, as people who engage in soft inting are actively attempting to derail the game while also trying to play the system that would normally ban them for inting. As much as I hate hard inters, I royally hate those who actively destroy the game in more subtle ways and try to play it off as simple mistakes, because they're much harder to actually prove as inters instead of just having a bad game, as far as the system is concerned. Hard inters will enter into hard data a series of deaths over time that equivocates to around 1.1 deaths/minute (this science is still somewhat experimental, but there are at least a couple of other posts on it in PB) and the numbers will say "this guy went from dying like 3 times in 10 minutes to dying 7 times in the 3 or 4 minutes afterwards...he's probably inting." But soft inters will very rarely be caught with help from the numbers, and particularly not the averages for hard inting. They'll only get caught basically by admitting it. Which is why soft inters need to be shut down with extreme prejudice when they surface., and why I have no remorse for this.
: What is soft inting, as opposed to straight inting? Did you int like running down mid repeatedly, or did you get crushed by your opponent? I've had so many teammates being 1/16/1 or the like, they never, never got banned. I mean, I see that what, 1 every 5 ranked games? Plus if you had your account for 6 year, never got a punishment, and then all of a sudden a perma ban, you must have been toxic and hard inting. Give more details!
soft inting is when you basically just give up. You're not running it down mid repeatedly, but you're making very little effort to actually live the fights, and picking fights that no person actually trying to win would ever take (repetitive 1v4s, for instance.) and essentially trying to allow the enemy to end the game faster. The reason soft inting is a huge issue is that finding it can be a huge hassle in most cases. It's far from easy to find someone who can still say "oh no, I just got caught out...all...8...times..." as inting, because it's still technically possible that they were in fact caught out 8 times. So when someone admits they're soft inting, it should be met with extreme prejudice.
: Permanently banned for feeding in 1 single game
You admitted that you inted. There's a difference between "an unfortunate game" and "a game where I soft inted" You inted. You admitted you inted. There's your answer.
Lucrudis (EUW)
: Does yuumi (Sorcerers spatula item) increase spell damage?
Technically, yes. It gives spell damage from the Rod. If you used it to make a sorcerer that proc'd the activation of the sorcerer buff, then your entire team gets sorc buff, and your Yuumi'd unit gets double mana generation, along with your other sorcerers.
: ...what? as of this writing your OP has received exactly 1 downvote after over 130+ views...
To be fair to that point though, there are some people who actually do that. :P mainly it's votebots that do that though, and since this thread is not sitting at -26 right now, I don't think it's votebots. :P
: Can we get a mini season of ARAM ranked? Just to try it ?
Do you want 50 billion ARAM accounts? http://img10.deviantart.net/9d20/i/2012/226/f/a/sterling_archer_by_drweb70-d5b24hk.png Cause that's how you get 50 billion ARAM accounts.
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ChaosReyn

Level 98 (NA)
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