: yes but NO that situation , where you can't do much CAN happen that's the problem And you can have a garbage kda due to that https://www.youtube.com/watch?v=1RTuHdYjszk https://www.youtube.com/watch?v=nrh66K5-Tgc The way this game works is called perfect imbalance everything has it's counter And sometimes , that counter is WAAAAAY stronger it will deny you 100% of the time and YOU WILL FEED doesn't mean you're inting , it just mean you'll be countered i this situation performing good means NOT LOOSING and even more if you're a jungler and enemy team decides to NOT let you get a single camp and kill you over and over again tldr Dying is not intentional not trying to win is that should be obvious to anyone thinking ahead imagine everytime you get hardstomped and die immediately when you get to lane then you get banned off it. just because the game is balanced this way. Again "one person to die so incredibly much that it can only be intentional." Is really not the smartest thing you've ever said because it's forgetting extreme that DO happen these people vs draven, will have almost as much long of a total time spend dead as the game length and it's not because they ONLY WANT TO DIE and it can only be intentional they have no choice because that's how the game is and these extreme happen and people should never be banned for such situation , otherwise, assumes your act and stop playing next time you have 10 times more death then kills and we'll see.
You see...all you said in *all of that* was essentially "fuck science and logic, you still can't prove somebody's mental." And I don't have to. Because science and logic can instead prove the point in which someone is *actively putting effort* into their deaths. You cannot have "a bad game" and feed to the level of someone putting active effort into feeding. So I'd go ahead and stop trolling if I were you.
: To the one of your likes , I present to you why number of death is not eligible for "intentional feeding" https://youtu.be/LcBU9Dud1NM?t=216 otherwise i would just play draven the same way until people get banned Stop bragging about stats you dont know anything about ... hell... i'm amazed how many of you thinks and talk about the system , but have absolutely 0 idea of how it works. it's not magic It's useful , does its job at NOT banning innocent people And that's all. Tldr you're not a data scientist And even less a machine learning engineer And if you ever thought that math are boring , don't talk about statistics , data and automated informations treatment please.
That's about the complete opposite end of the spectrum, and it's far easier for one person to get incredibly fed off of *five* people than it is for *one* person to die so incredibly much that it can *only* be intentional. That's apples to oranges, and your bullshit demeaning of me is just as unjustified as your argument. I'll leave it there, so as not to feed trolls. Good day.
: Does anybody remember the ascension ritual?
Azir is capable (though in order to do so would require all the means necessary to do so, including the creation of a Sun Disc fit for said ritual) But is he *willing*? Probably not. Xerath was one of the last people to have been given the power of ascension before he went and betrayed Shurima. Azir in this current time isn't about to mess around and start making a bunch of people godlike just to counteract his mistake. Between Xerath and the Darkin (literally fallen ascended by their new lore) Azir's probably second guessing ever ascending another mortal being ever again.
: Car Saleswoman Illaoi
*slaps enemy* This bad boy can take a beating from so many wacky inflatable arm-flailing tube-men.
TehNACHO (NA)
: You guys ever have that one champion that you're really good with
{{champion:32}} {{champion:54}} {{champion:117}} *Point cursor at general direction of target you want to explode (or in Lulu's case, make GOD)* *smash face into keyboard* *have a literal stroke mid-play, but still easily carry the whole fight*
promaxter5 (EUNE)
: Sounds like a cool idea but at the same time it sounds a bit useless. Like it could be a sound effect of his ult(kinda like with nocturne) but by itself it sounds weird. Also it being part of his fear means you may be hearing this like 500 times a game and if its effect is to spook you, you can just turn off character sound and you just countered it. It most likely wouldn't even be considered by Riot.
: Halp!
She's actually a decent support in a lot of the same ways as Nautilus or Zac, but to make the changes you're asking for both takes away from her primary role as a jungler, and messes with her identity as someone who rewards melee heavy comps. Q is a stun. W has a slow, her E is a point and click that has a prerequisite that's not too hard to proc yourself with the right combo, and her ult makes it even easier for melees to catch people by stunning one and slowing everyone else. She has plenty of potential without those changes you're asking for. Q/Auto/W/Auto/E/Auto/R/Auto. Take off the R/Auto for your basic combo to make sure you get the freeze off. The R/Auto after allows you to re-freeze your target for maximum damage.
: Simple Nerf for Ionic Spark
I'm *pretty sure* Spark doesn't stack. *THORNMAIL* stacks. *CURSED BLADE* stacks... But Toast even said it in a recent video "Aw shit, this dragon's giving me second Ionic spark...too bad those don't stack"
: POLL: If 2 people in a team are half the deaths of the team, is it bad?
There's no person who judges a man harder than that man himself. I'm sure they are very aware of their circumstances. What your teammate is trying to say is that it's about par for the course to see people who are tilted die more trying to get back into the game. The best way to combat the feeding is to realize that they're dying repeatedly like that because they're in desperation mode. They're tilted, they want to get back into the game, and they think the only way to manage that is to try harder in a situation that they're not set up for. You need to help them to untilt - the best way to do that is to remain passive about the scores, and try to make some indirect shotcalls. For example: if your ADC is the one getting rolled, try and have them farm at top instead. If it's your jungler, see if they can't camp the laner who's doing well, and snowball them a bit, so it gives them more room to farm without worry. *LIGHTLY* guide them - don't try and take command, but give suggestions like "cover top for a sec please?" instead of something like "farm top, *I'll* fight the fed guy." One is a suggestion to have them cover for you and it helps them feel like they're being useful in getting to an area you're unable to reach in time (even if you *easily* could have. :P). The other is more "get the fuck out of the way, I'll handle your mess" and feels more demeaning. It's one thing to know how to play the game. It's another to execute it. And it's a whole new way of playing when you realize how to *heal* tilt instead of *adding additional tilt* when your teammates know part one but failed part two.
Mythrandill (EUNE)
: Riot should never listen what the boards say.
I mean, C&C and SAS aren't too bad, and the Bug section is sort of *necessary* to be read. But the rest, yeah, you're probably right. 90% of PB belongs in RANT, and like 80% of GP and GD pretty much the same as Memes.
: Nubrac just hit Diamond by only playing roaming Teemo support
If I were to pick one, I'd pick option A. Reminder, this guy was like #2 NA, and best Teemo world. Of course it's easy for him to smurf. Also a reminder that LoL is a very fluid game - I'm not going to say that the strategy *cant* work, more than to say in the game that got him banned, there was ***ZERO*** attempt made to deviate from his script, let alone actually adapt it to fit the circumstances. That's the difference between *off-meta* and *griefing* - one will make adaptations to try and win the game. The other will mindlessly push their "strat" and expect everyone else to magically handle every issue it brings to the team. One is actively participating in the game, the other actively derails it.
: HOW TO GET OUT OF SILVER (ELO HELL)
The easiest way imo is to remember there's no textbook answer. I won't say "throw everything you know out the window" more than I'd say "take everything you know, and learn how to apply it while juggling and surfing a huge wave." The game's too fluid for *one* set of answers. A lot of people forget there's more than one answer to most questions. For example to give you an easy one: Most people when they think of counters to Yasuo wouldn't think of Fiddlesticks. This is because "omegalul your only good poke is your E, which he can block! And you have no waveclear!" Both are true...but once you press Q/E/W, he's feared, eats your first crow while feared and unable to block, and should have to E away from you at first to break your tether unless he's stupid levels of fed. If he wants to go for the all-in, the has to block your crow's repeated bounces from an odd angle with his wall (meaning your auto will connect as you break your tether, and he wont block all the creeps) and your passive allows you to quickly distance yourself so he can't properly catch you without blowing E/Flash and likely jumping himself into your tower range. If you give him no opportunity to play the game early (and that's the whole goal of picking Fid into him) then there's very little he can do to you that you can't solve later on by simply crowstorming in on him. And that's countering an A+ Tier champion with a D Tier champion. Imagine what you can do if you pick someone who's actually *meant* to kick his ass. :P
: > [{quoted}](name=ChaosReyn,realm=NA,application-id=yrc23zHg,discussion-id=IHx0AniG,comment-id=000c,timestamp=2019-07-27T19:09:04.484+0000) > > I mean, that's about the time they *finally* bugfixed his wind wall so that it didn't block skillshots that were already physically inside of him before the particles for the wall ever showed, so...that's at least when *my ass* quit bitching. :P > > **EDIT**: Now they've apparently broken it so it doesn't block *anything* and though technically that makes me happy, that's still bullshit. they didnt hotfix it to make it not block those skillshots, it was a bug. the wall is SUPPOSED to be cast from his body, when will people understand
> [{quoted}](name=LPelican ,realm=NA,application-id=yrc23zHg,discussion-id=IHx0AniG,comment-id=000c0000,timestamp=2019-07-28T01:46:57.844+0000) > > they didnt hotfix it to make it not block those skillshots, it was a bug. the wall is SUPPOSED to be cast from his body, when will people understand It was not supposed to block the shots that were already connected with him before the particles spawned, and Riot literally said this, when they implemented the fix of a 0.25s delay from the cast time to when it actually cancelled skillshots. It was *SPECIFICALLY* for not blocking those skillshots. They didn't mind it being a reactionary tool, but they weren't a fan of this "reaction" blocking skillshots that had their particle effects literally penetrating him. But now it's bugging out and blocking next to nothing, so now it's bullshit in the *other* direction. You're coming at me like I just *specifically* want to hate him, so you must be one of the fanboys. Don't worry, I'm not attacking your lord and savior SPAMbot. :P
Aamano (NA)
: @RIOT PLEASE MAKE THE MULTI-VOICE FIDDLE A REALITY
: Yasuo doesn't have to put himself in that position when his melee is what 325 range? You two have clearly not played against a Yasuo with more than 3 braincells. Xerath eventually runs out of mana trying to keep up and all it takes is one tornado to land and you will flash or die.
Nice argument. "You two clearly haven't played against a *real* Yasuo" must be about the single most overused comeback when you **have no actual response**. Good day, troll.
: WHY ARE THE PICTURS SIDEWAYS?
> [{quoted}](name=ChickenWrap,realm=NA,application-id=yrc23zHg,discussion-id=v7MXa879,comment-id=0000,timestamp=2019-07-28T00:24:38.837+0000) > > WHY ARE THE PICTURS SIDEWAYS? Because the internet must make sure there are moments where cats do not appear to be on their feet, or the universe will explode. :P
: If you are using your Q to harass you aren't using it on minions. Lane lost.
You must not play much of Xerath, huh... His Q is more than capable of doing both, especially considering most Yasuo players prefer to play right in the middle of the minion wave to make use of their E. His W is even *easier* to land and hit both him and minions with. Most will rush Lost Chapter into Ludens for additional AoE splash damage, meaning even if you *miss*, you hit both anyway with like 4/5 Luden's procs. The *only* time Xerath should be anywhere *near* Yasuo's kill range is when he's trying to refill his mana through his passive, and he'll likely just play it safe and use it on minions unless he's super confident in walking up and autoing your shield passive for free mana and stopping you from nuking him. Basically, that lane is *definitely* unfun...for both sides. Yasuo should theoretically never reach Xerath...but true to your argument, if he *does* reach Xerath, there's really nothing he can do to *not* get sent to fountain.
: > [{quoted}](name=Phreaktastic,realm=NA,application-id=3ErqAdtq,discussion-id=iHVUklyF,comment-id=000000000000000100000000,timestamp=2019-07-27T19:59:46.512+0000) > > What's worse? One loss and thus one game's worth of LP loss, or a constant mindset/paradigm which is dishing out consistent losses? I'd take the one loss and move on, knowing full-well that the real victims are you and your friend. You sure showed me. what? one loss? most of the time people play meta and don't troll. what the hell you talking about.
That's *exactly* what he's talking about... Most times, people stick with what's considered meta anyway. And it's damn near against the rules *as is* with how people act...combined of course with the fact that Riot ensures there's a max of like 5-8 champs in each role worth playing, and the rest are so pitifully fucking out of meta that even *looking at them* sends half this idiotic playerbase into a 27 minute babyrage where they hold the game hostage and troll you just from your pick. Like, congrats: your mindset is the only thing lower tier than the champion I pick and still carry you with. >.>
: Making yourself carriable
I think the biggest factor is in how little people actually think about it. And I don't mean that in a demeaning way: if I am getting bent in lane, it's not always as simple as thinking "damn, I'm getting bent...what can I do from here?" Most times, that horrible early game is accompanied by tilt, and more often than not, at least one teammate running their mouth and rubbing my nose in the mess I am *WELL FUCKING AWARE OF* at every possible moment. More often it's the tilt, and not the person themselves, that dictates the response you're talking about. So, naturally, the first thing to do about it is *realize* you're tilted, and try to fix that. You can't think when you're mad - your brain literally turns like 2/3 of itself off. Mute the cretin flaming you in chat, try and find a different place to go than the place you've been dying, and slowly bring yourself back into the game - as in, bring *your head* back to *actively thinking* about the game, don't fight-or-flight your way into a bigger mess. I will say though that in most cases (remember, you can't think when you're tilted) you may need some outside encouragement to calm your shit. I'm horrible about it, personally. If I'm 0/5 in lane, and tilted, I will hit that ff button, and I will be the guy everyone gets annoyed by and makes fun of. I'm not a saint. And at that point in the game, I'm likely not *thinking properly*. What people need to do when a person like me, 0/5, tilted, but still trying to play the game, is having it rough is to be as passive about saying "play it out" as possible. There is no harsher judge than oneself when one isn't doing well. Trust me: I'm aware that I'm 0/5, and causing issues. No need for the aggressive "fck off 0/5, we'll carry you" stuff. No need for the dismissive "just sit under tower and stop feeding, we'll be ok" stuff. It's as simple as your tone: just "We got this. Play it out" solves about 80% of the issue. It's not hostile, it's encouraging without being over-promising, and it's a vote of confidence that the game is still winnable.
: Yep, im convinced riot intentionally prevents people from climbing.
Part of it lies in the fact that you're playing Varus, tbh. I don't usually call people out by champion picks over flat skill, but in this one case I have to make exception, because literally *everyone* outscales him. The *only* ADC worse off than him right now is KogMaw...and he still outscales Varus, but just never makes it to the point where he matters. I hate talking shit about one of my favorite champions, but he's just not someone who can run with a lead in the current season. They shat on his kit, they shat on his items, and they buffed pretty much everyone who he normally counters to the point that he doesn't counter them anymore, and everyone who counters him to the point you may as well just dodge if you see them. I'd recommend playing a different ADC. Maybe Jhin or Xayah. Varus is just too weak right now. They had 3 mobile champs that could destroy you for no reason, a sniper who didn't care about anything you did, and a healbot to make sure that even if you *somehow* outplayed all of that, you still wouldn't ever have the damage to do anything with it, because reminder - Riot HATES Varus.
5050BS (NA)
: POLL: The WORST Role to have autofiled on your team
By a landslide, jungle is the worst to autofill. If the jungle is like a "captain" who ganks lanes, makes plays, and shotcalls across the whole map (and most people will agree that the jungler's role is pretty much to do just that) then having someone get autofilled into the role is a pretty serious blow to the team. Particularly if, like me, you lack the ability to consistently make the plays you're trying to make. I'd say the second worst is probably mid. Mid lane holds the key to most of the game - whoever's ahead has strong roaming potential, and the ability to dictate fights in the side lanes with something as small as just *not* being in mid. And it goes without saying that the stronger mid is *the* most dangerous player in the game until well into the mid-to-late game, barring anyone getting ridiculously fed, and if they get fed early, they're going to be in the most prominent position to snowball *everything* to oblivion. So getting someone autofilled vs *that* kind of monster...isn't good.
: Something I Noticed About the New Omega Squad Splash Arts
Never let a dirty rat into your squadron.
: Teamfight Tactics - Gold does not compensate not getting items
See, I think they just need to make sure you *always* get 4 gold from what should've been an item drop. 4 gold is enough to make a substantial difference, and you can accelerate yourself further ahead in the game than the guy with all the items through economy/loss-streaking until suddenly you have a shitload of level 3s and strong ass comps far before you should. There's a point where gold can equal out to an item, but 1 or 2 wont cut it.
: Not on the first date, big boy
Didn't stop you from trying with Tatsumi... >.>
: Anyone noticed the 'nErF yAsUo' threads have been non existent lately
I mean, that's about the time they *finally* bugfixed his wind wall so that it didn't block skillshots that were already physically inside of him before the particles for the wall ever showed, so...that's at least when *my ass* quit bitching. :P **EDIT**: Now they've apparently broken it so it doesn't block *anything* and though technically that makes me happy, that's still bullshit.
Kei143 (NA)
: Current change for voids on PBE, instead of 50% ArPen for everyone > all voids will do true dmg
: > [{quoted}](name=ChaosReyn,realm=NA,application-id=3ErqAdtq,discussion-id=yKltQrIn,comment-id=00020000,timestamp=2019-07-26T01:30:39.243+0000) > > The worst part is, they destroy him to that degree, and he's *still* a decent pick. > > When's the last time you've even seen a KogMaw? When's the last time Corki went bot instead of mid? And when's the last time you saw Corki anyway He's not a decent pick. In soloqueue atleast. And yes Riot has destroyed Kog, and many others and just ignore them. While their favorite children get attention every patch.
The rework to rageblade makes it actually a decent rush item for him now, since it gives him the hybrid penetration just in time to pop his blight. The biggest issue imo with him is more that every champion counters him by using gapclosers and blowing him up in less than 1s. They need to check people's damage levels - I don't necessarily think Varus is shit, more than I think pretty much everyone else is *apeshit*
: > [{quoted}](name=ChaosReyn,realm=NA,application-id=A8FQeEA8,discussion-id=Q8WWMWEz,comment-id=00020001000000000000,timestamp=2019-07-26T01:37:05.380+0000) > > You outplaying the enemy by intentionally hitting the low hp enemy in your path while on your way to a different target would be a 300iq play. Exactly why I put it there. It sounds fun as all hell and it's not even in the game.
It is, but not to this capacity. The closest abilities to it are technically skillshots, but there are other abilities that check collision while also being a single target ability. The closest is Cait's ult. The next best comparison is probably Tristana's Buster Shot or Lee-Sin's Dragon Kick - both have to check collision multiple times, as champions who hit other champions are affected. This *is* the first *dash* you can intercept without a hard displacement effect, however.
: Side note: Makes me think of the way Kindred could be an infinitely cooler character in game if something like this was done to them too...
Wolf really does feel underwhelming. I'd try my hand, but the few Kindred players who'd look at it would send them after my soul if I did it wrong. :P
: To answer your last question: Yes, although it'd be difficult as all hell. The dash to Valor is as fast as current E. Secondly, both suggestions are great! Edited.
What's less difficult is just staying behind your minions so she can't jump to you with her E while they're around. But it does make all the difference: being able to prevent Valor from marking your low hp adc or assassin by taking the shot makes it really fun (though insanely difficult) for the enemy to attempt to counterplay you. Alternatively, you outplaying the enemy by intentionally hitting the low hp enemy in your path while on your way to a different target would be a 300iq play.
: Some of ya'll need log off rewards
> [{quoted}](name=Jimmy Rustles,realm=NA,application-id=yrc23zHg,discussion-id=q6yAkPbt,comment-id=0003,timestamp=2019-07-26T01:21:47.928+0000) > > Some of ya'll need log off rewards "You took a shower! Holy shit, that's 3 times this year! Here's a $10 Subway card! Please order healthy!"
: Riot despises Varus, honestly i've never been more sure about it than i'm right now. Varus is a throwpick in soloque, every part of his kit has gotten gutted, his items get nerfed and then he gets ignored, while Syles/Pyke/Aatrox get months dedicated to them to try and get them, Varus is ignored and left in a sorry state. Riot just hates this champion. Kaisa has been top tier since her release while Varus rots.
The worst part is, they destroy him to that degree, and he's *still* a decent pick. When's the last time you've even seen a KogMaw? When's the last time Corki went bot instead of mid? And when's the last time you saw Corki anyway
: Anti-Healing in Kits
To say someone is *unable* to build something is usually a fallacy. Better to say "He's *averted to* building {{item:3033}}" because while you're correct in saying that no Varus would ever *want to* build it, the item itself is not restricted.
: > [{quoted}](name=GonahtanuGepardi,realm=EUW,application-id=3ErqAdtq,discussion-id=GZPnhLdG,comment-id=000000000000,timestamp=2019-07-26T01:02:33.908+0000) > > Better check again then. Nah. Experience is the best way to find out. Between demolish and minions if you aren’t getting 2 turret plates you are trolling.
I'll have to contend that. Between demolish and minions, it's *possible* to get 2 turret plates. But the state of the lane at the moment you got first blood heavily impacts your numbers. Your scenario is pretty much a picture perfect *top lane* scenario - you kill them for FB while they're trying to freeze lane on their side, and proceed to royally shit on their base. Their jungler doesn't show (or both junglers start fighting each other when they both started pathing towards top) and you get your 1000 gold. While technically the numbers are the same at bot (technically a little *more* at bot), they're split between two people, and if you get your dream scenario *there*, then with a tank support that runs demolish, you can sometimes push for 3 plates. (about 1300-1400 gold, but split between two people about 900/500 in total) Before we go too far past here, I'm probably wrong on my numbers, I didn't bust out my calculator, I'm sick and you would honor me with a quick death if my numbers bring me dishonor. My main point is that what you're describing is a *perfect scenario*. If, for example, you killed me under *your* tower, and I had a decent wave still, I have a decent chance *even without teleport* to make it back to lane before you can claim a full tower plate. If my jungler comes up and covers, you may get even less. If *your* jungler comes, they start eating your exp and gold which may mess you up later in the xp game. Would you be trolling in any of these situations then? Or would you accept that you will not *always* pull away from first blood with 1000 gold, but sometimes only about 650 and some exp?
Srbonator (EUNE)
: Lets do this perfectly.
Ohhh...ok... I got this. >:D https://www.youtube.com/watch?v=ZZujisNZuw0
: I am Drunk
Did you just call your cat's attempt at keyboarding your drunk texting? HOW DARE YOU! {{sticker:sg-shisa}}
: Multiple targets can have a Vulnerable mark, as it's a mark to show momentary weakness, it's not a mark to show that Valor's there. Skystrike applies the Vulnerable mark onto all enemies within the damage radius. Valor can move freely. Moreover, Valor can *only* periodically apply Vulnerable marks to enemies he's attached to. You do not dash to marks, you dash to Valor. *Valor is not a Vulnerable mark*. Hope that clears it up! Also... that pun made my brainhole hurt how dare you {{sticker:sg-lulu}}
Making brainholes hurt is a compliment in this business. {{sticker:sg-ezreal}} Anyway, if all that is the case, I'll try and sum this up as briefly as I can - Passive is currently a little overbearing at its current damage level. Considering these marks are being continuously applied to the enemy with no real counterplay other than running far away from you, they deal way too much damage pretty much constantly. You need to tone down either the damage, or the cooldown between re-marks (not including those from casting) significantly, particularly at levels 6 and 12. I would also change that last jump to 16 instead of 18 (that's just more thematic with LoL as a whole, things usually go up either a bit every level, scale with your ultimate [or levels 1/6/11/16], or scale 1/7/13) - I'd go ahead and lower the point where Valor can first collide with someone from 250 units to 150 units. This does two things. It's not as infuriating when the enemies stand right on top of each other so you cant hit either of them with your Q...and it also allows you to *technically* hit the original bearer of the birb if they try to flash/blink away and catch him mid flight. Since this is something you probably weren't thinking much about, but also something able to break the rules of bird attachment a bit, I figured it was worth mentioning, despite how little this should happen. One last question: can people intercept your E with this rework? It says "the first unit you hit" so if I flash between me and my adc, do I take the hit? If I play Malzahar or Zyra and spawn my pets in the way right on time, do you jump into a madhouse of minions?
vrasidaros (EUNE)
: I am a little confused because I LOVE shurelya’s but idk when I have to buy it:< honestly I think it is a good idea when the enemy has skill shots you have to dodge,ms makes it so much easier and Is very useful for supports,especially for bard.
Shurelya's is a good trade-out for censor in games where people understand you more. I'd honestly get it by mid game - right after twin shadows, so you have your scouting tool, then your mobility tool. The reason I suggested Censor instead is another case of "OmG BaRd Doesn't HaVe CeNsOr" People generally don't understand Censor's not really optimal. On the other hand, it's still really amazing if your adc **does** know how to play around your shrines, so it's not really *weak*, more than it requires your team to know what you do, and how to work it in lane.
: > [{quoted}](name=ChaosReyn,realm=NA,application-id=yrc23zHg,discussion-id=M09slA58,comment-id=001b000000000000,timestamp=2019-07-25T21:51:17.172+0000) > > Yep. That'd be me. xD > > Usually because it's the jungle who asks, and my winrate at jungle is absolutely terrible. Like, I group with a couple friends, I get autofilled jungle, and both of them are like "please, ffs, just take my role, I wanna win this game." > > Thanks for the vote of confidence, asshats. xD Hahah I am ass at jungling too, but there are champs like Jarvan where even though I am bad, they are impactful, so I pick him if I have to :D
> [{quoted}](name=JinXed4life,realm=EUW,application-id=yrc23zHg,discussion-id=M09slA58,comment-id=001b0000000000000000,timestamp=2019-07-25T22:26:13.356+0000) > > Hahah I am ass at jungling too, but there are champs like Jarvan where even though I am bad, they are impactful, so I pick him if I have to :D My comfort picks for jungle are usually AoE junglers like Gragas, Amumu or Zac. Jarvan's *technically* on that list, but ever since they made defensive stats garbage, my jungle game in general has all but died.
: > [{quoted}](name=ChaosReyn,realm=NA,application-id=yrc23zHg,discussion-id=M09slA58,comment-id=001b0000,timestamp=2019-07-25T21:09:52.807+0000) > > https://i2.kym-cdn.com/photos/images/original/000/946/967/e5a.jpg > > (Support main btw. :P ) Hahah well most people dislike getting supp, so I was speaking from a majority POV :D But I have to say I always get a good laugh when someone types "Hey, can I supp?" and the dude who got supp is like "Nah man, sorry"
> [{quoted}](name=JinXed4life,realm=EUW,application-id=yrc23zHg,discussion-id=M09slA58,comment-id=001b00000000,timestamp=2019-07-25T21:25:10.589+0000) > > Hahah well most people dislike getting supp, so I was speaking from a majority POV :D > But I have to say I always get a good laugh when someone types "Hey, can I supp?" and the dude who got supp is like "Nah man, sorry" Yep. That'd be me. xD Usually because it's the jungle who asks, and my winrate at jungle is absolutely terrible. Like, I group with a couple friends, I get autofilled jungle, and both of them are like "please, ffs, just take my role, I wanna win this game." Thanks for the vote of confidence, asshats. xD
: 1) Q will stun if it hits - Any enemy/neutral unit, then a wall. (yes, you can hit red/blue with this) - any enemy/neutral unit, then a second enemy/neutral unit (will generally stun both) It will NOT stun epic monsters (baron/dragon) and it will NOT stun **unless** it hits two targets, however, if you hit an epic monster and an enemy champion, the enemy champion will still get stunned as normal. 2) Click the open end, and it should let you pass quickly. There are sometimes some annoying UI things that happen, but 9/10 times, it works as intended. 3) As a general rule, if someone wants to flame you for your runes/sums, just mute them. However, there are a ton of ways you can run Bard, and I can tell you the majority of the clueless ones are expecting you to run Aery for stronger defenses. Those same clueless people are the ones who pick up your shrines before they're charged, then say you have no healing power. This wasn't your question...but its a good time to PSA that Bard does a helluva lot better running a more aggressive rune page. My personal favorite is Hail of Blades (lets you rapid-fire meeps for more surprising damage in the mid/late without overcommitting like you would with Lethal Tempo) which you can probably imagine gets me the same "wtf?!" pings you get with Electrocute. Ignite is quickly becoming more preferred than Exhaust to *most* supports, so if they're pinging your ignite, they probably haven't played since like season 4.
Bonus: HailofBlades/TasteofBlood/GhostPoro(or ZombieWard)/RavenousHunter||FontofLife/Revitalize (my Bard setup) Ghost Poro is the easier between the two, as Zombie Ward requires you to actively and effectively counter-ward the enemy, which isn't as noob friendly. That being said, if you're good at roaming and playing around *denying* vision over *supplying* vision, Zombie Ward is definitely the stronger pick if you're going to play around roaming. Basically, your whole primary tree is meant to allow you quick bursts of poke damage that also keeps *yourself* alive so you don't need to eat your own shrines as much in lane, and ensures that if you land a stun, your primary target *will ABSOLUTELY* catch all the meeps. Your secondary tree strengthens your healing to all sources, so your shrines have *just a bit more* to offer. As far as builds go, it's a bit more adaptable. Usually, I go with a more support oriented build: {{item:3098}} {{item:3117}} {{item:3107}} {{item:3905}} {{item:3504}} "optional last item". But as I've mentioned, there's a lot of adaptability to Bard. I've run everything from full AD, Hybrid, and "Sonic (maximum movespeed, with predator) Bard, and he doesn't disappoint if you're good with him and your team knows what's up. I would not recommend Sonic Bard outside of a 5-man though, and to be fair, that was Jungle Bard. xD
vrasidaros (EUNE)
: BARD NOOB QUESTIONS !
1) Q will stun if it hits - Any enemy/neutral unit, then a wall. (yes, you can hit red/blue with this) - any enemy/neutral unit, then a second enemy/neutral unit (will generally stun both) It will NOT stun epic monsters (baron/dragon) and it will NOT stun **unless** it hits two targets, however, if you hit an epic monster and an enemy champion, the enemy champion will still get stunned as normal. 2) Click the open end, and it should let you pass quickly. There are sometimes some annoying UI things that happen, but 9/10 times, it works as intended. 3) As a general rule, if someone wants to flame you for your runes/sums, just mute them. However, there are a ton of ways you can run Bard, and I can tell you the majority of the clueless ones are expecting you to run Aery for stronger defenses. Those same clueless people are the ones who pick up your shrines before they're charged, then say you have no healing power. This wasn't your question...but its a good time to PSA that Bard does a helluva lot better running a more aggressive rune page. My personal favorite is Hail of Blades (lets you rapid-fire meeps for more surprising damage in the mid/late without overcommitting like you would with Lethal Tempo) which you can probably imagine gets me the same "wtf?!" pings you get with Electrocute. Ignite is quickly becoming more preferred than Exhaust to *most* supports, so if they're pinging your ignite, they probably haven't played since like season 4.
: Riot this, riot that. All most people ever do around here is complain. And most of the time, it's not even constructive in any shape or form. Remember the "good old days" when you used to have to type out your role and hope people don't ignore you, or hope you get a player in every role? Fun times, right? No system is ever perfect, but the system we have in place right now is good. If you don't like getting autofilled, play a supp game every few games, so you play off-role on your own terms since you don't like autofill that much.
> [{quoted}](name=JinXed4life,realm=EUW,application-id=yrc23zHg,discussion-id=M09slA58,comment-id=001b,timestamp=2019-07-25T20:55:53.053+0000) > > Riot this, riot that. All most people ever do around here is complain. And most of the time, it's not even constructive in any shape or form. Remember the "good old days" when you used to have to type out your role and hope people don't ignore you, or hope you get a player in every role? Fun times, right? No system is ever perfect, but the system we have in place right now is good. If you don't like getting autofilled, play a supp game every few games, so you play off-role on your own terms since you don't like autofill that much. https://i2.kym-cdn.com/photos/images/original/000/946/967/e5a.jpg (Support main btw. :P )
: > [{quoted}](name=DuskDaUmbreon,realm=NA,application-id=yrc23zHg,discussion-id=M09slA58,comment-id=0001,timestamp=2019-07-25T12:54:58.072+0000) > > 1) You're literally advocating trolling. > 2) Nubrac's "strategy" was not allowed. He was banned. which is bullshit because he had a 55% winrate, riot allowed funneling until pros abused it to hell, it was technically trolling, but allowed, riot hates us
> [{quoted}](name=TheBrothersGrymm,realm=NA,application-id=yrc23zHg,discussion-id=M09slA58,comment-id=00010000,timestamp=2019-07-25T13:02:14.522+0000) > > which is bullshit because he had a 55% winrate, riot allowed funneling until pros abused it to hell, it was technically trolling, but allowed, riot hates us His *TEEMO* had a 55% winrate (and he used to be like #2 Teemo _world_, so that's no surprise) His "*STRATEGY*" that he was using (in quotes because I've literally proven this wasn't even a real strategy in a different post. >.>) was *NOWHERE NEAR* that.
: Quinn, Damacia's Wings [Rework Concept]
Hmm...I see where you're going with this, but it leaves some thematic issues. - How can you proc Harrier on a swath of units after your ult, when there's only ONE Valor? - if Valor is to attach to you or to an enemy unit, would your E not be pretty much worthless unless you sent him to someone? (your W is worded somewhat poorly if you can send him somewhere other than a unit, and even if you could, my next point covers this) - If your W allows you to freely move Valor anywhere, but there's only ONE of him, and your passive procs to make him mark a target every x seconds, how does that work? Do you W behind you, E to dash away from an enemy and end up dashing in the opposite of your intended direction to your new mark? I'll save the rest of my analytics until I have more clarity. I do like the concept of Valor being able to attack from odd angles (as birds tend to do that) but there's a lot that needs to be clarified before I start pecking at this concept further.
: Then players would have to lose the buffer they have that protects from being demoted immediately upon reaching 0 LP.
Personally, that would be a good thing. Then people saying "the only reason you can get bronze players in gold games is with the demotion shield!" can be proven wrong, and we can actually start holding Riot accountable for their horrific matchmaking. >.>
: > [{quoted}](name=JackMcCarry,realm=EUNE,application-id=3ErqAdtq,discussion-id=XFt5AXW9,comment-id=00110000000000000000,timestamp=2019-07-24T01:27:44.617+0000) > > People are downvoting you because you generelize your point way too broadly. > In 1 comment exchange you already made an exception to your "never surrender unless you have an afk" rule if the enemy team is stalling a won game. Do you know how large posts would be if you had to account for every single eventuality every time? I'd need to state clearly my opinion on, off the top of my head, the following: - What if the enemy has slightly more towers than you? - What if the enemy has slightly less towers than you? - What if the difference is significant in either direction? - What if the enemy has more dragons? - What if you have more dragons? - I'd have to address the ratio of dragons, as not all are equally useful to comebacks. I'd have to account for every possible combination of dragons between the two teams and state which I believe are worthy of surrender and which are not. - What if they enemy has baron? - What if you have baron? - I'd have to account for every champion I believe snowballs too hard. What if their team has one? What if yours does? - Then of course I'd have to account for combinations. What if you have two of them and they have one? What if it's the other way around? How do they compare to eachother? - Of course I'd also have to address which items are built by each champion. - For that matter, I'd have to go into specific team compositions I believe are more or less capable of a comeback, from both perspectives. Out of... how many champions does League have now? - How low is your nexus? - How pushed are your lanes? - How cooperative have your teammates proven to be? - What's the comparative skill and champion mastery levels of every player on both teams? This factors heavily in how well each can make use of late game builds. It could be that you're behind now, but you have players who will make better use of their champion come endgame than they do. If it's the opposite, perhaps a surrender is in order. It goes on and on and my fingers are starting to hurt. I didn't address the enemy stalling before now for two reasons: 1. I never said or implied anything about your entire base being down to the Nexus. If this is the case, and the enemy has snowballed, your nexus probably won't last long enough to surrender anyway. Why would anyone think I'd be addressing such a situation in the first place? Therefore, why bring it up? 2. The amount of teams who actively stall for time just to annoy the other team, in my experience, are _incredibly_ low. At worst, they won't attack nexus, instead dancing in front of your fountain while their minions do the job. The nexus still breaks, it just does so several seconds slower than it could. Based on the point I just made on post complexity, why would I bring it up, unless I'm also going to make my thoughts on all the other obtuse eventualities that could come into play? > Nobody likes people who solo spam surrender just because they lost lane while the rest of their team is winning. > On the other hand nobody likes a 1/8/2 player spamming NEVER surrender when you have no inhibs, the team score is 5 to 25 and the enemy is just fucking with you. If I could count the times my snowballed team lost a game because they insisted on "just fucking with" the other team... If they're screwing around, they're lowering their guard and giving you an opportunity to farm your way back into the game. > If 4 people decided the game is over, it's enough of a reason to not hold them hostage in a lost game. And that's fine. I'm not advocating that we change the surrender system. I'm advocating that players stop giving up so quickly. I still believe it was never intended to simply give up on a game, but it's used for that, Riot hasn't changed it in light of that, so fine. They're okay with that, I'm okay with it. But I'm still not okay with people assuming that because you _can_ surrender, you might as well. Any game can be won, literally any game, and a loss is still a worthwhile experience. This is the sole point I'm trying to make, and I think I made it quite clearly.
While any game is theoretically winnable, I think the point here worth noting is what you call "assuming you can surrender just because it's an option." I'd have to protest that claim: even though most of the surrender votes are often called hastily and with severe prejudice towards both personal scores and enemy damage advantages, these surrender votes are still not without reason. This is where my argument of effort vs payoff will teeter the line. If I personally am 0/5 in lane, having a horrible time, not having fun at all because I'm quite simply getting bent, then I can sometimes be a bit short-sighted. *I personally* have lost (lane) and I feel like I'm not going to be much of anything at this point, so I may throw in the /ff. Now, my mid lane may be like 6/0 with most cs in the game, I haven't looked, and quite honestly, none of that has mattered to me at this point, *I'M getting bent*. I'm tilted, I want to end this game and go do something else for an hour so I can calm my shit and play a game I can win. It's at this point your team matters more than anything: - if they're toxic and it looks like they're hitting no just to flame me more, of course I'm not going to want to keep playing. - If they're still trying, and encouraging me to keep trying, I'm going to feel a bit more apt to play it out, even if I still think it's over, because they're not being dicks about it. - If they're giving me options to try instead of actively power-feeding my fed-ass lane, even more bonus points. I may not be able to fight (for example) the fed Draven, but I should be fine farming at top against their Maokai since he can't 2-shot me. I might be able to take him down with a solid gank or two, where I'd have 0 chance fighting 7/0 Draven as a 0/5 marksman. There's still plenty of payoff in the majority of the games people are hitting /ff on. But if it feels like these people are fighting against their teammates (and this is League of Cancer, so of course they are) then the effort won't feel worth it. Likewise, if someone is tilted to the point of no return, the effort necessary to get that person to try again may not be worth the payoff of trying to Band-Aid your teammate's mental. "But Reyn, trying to make our teammates feel good isn't our job!" True...but neither is being a colossal douchebag to them if they're having a bad game, and NOBODY seems to have an issue with that on the rift. >.>
: > [{quoted}](name=ChaosReyn,realm=NA,application-id=3ErqAdtq,discussion-id=XFt5AXW9,comment-id=000300000001,timestamp=2019-07-24T01:15:03.571+0000) > > Officially, a surrender is a type of defeat, generally, a defeat by admission. It's not said the other way around because as you say, the act of conceding is technically the definition of the defeat. You lose if you concede. You do not concede if you lose, as you've already lost and there's nothing *to* concede. This is true, but appears as a bit of sophistry. I never argued for surrenders not counting as defeats, I argued that you shouldn't give up on a game because you had a slow start. There are very few cases in which a game should be considered "over" at 15 minutes. If you're trying at all and your entire team isn't two tiers worth of skill level below theirs, there's no way you should have lost enough infrastructure in 15 or even 20 minutes that you can't come back from it. Then comes the argument from many, "But you never specified S@20. You said any surrender. Why should I have to waste 20-30 more minutes on a lost cause?" If it takes the opponent 20 minutes to defeat you, you have 20 minutes to even the odds. Imagine how many items you could farm in 20 minutes. "But they'll farm too." Yes, and by 40 or 50 minutes, they've generally hit their full build. If you're careful, dutifully clearing waves and staying close to turrets, you will find yours only a few minutes after this. This game has a hard cap on both level and items, so eventually, everyone _will_ be equal. I don't care if their Yi is 48/0. If he has the exact same level and build as your Yi, you aren't at a statistical disadvantage anymore. You have as much a chance of winning as they do. Is this a longer method? Yes. But the longer you play, the more time you spend honing your skills. Who cares if the game runs an hour in this case? What if you win? How rewarding would that be? And if you lose, you did so knowing you gave it your all and evened the odds by the end. You can take pride in that, and more importantly, you just had _fun_ playing a game you enjoy.
I wont be arguing this past the point of effort to payoff. Or in another way of saying it: how much you can consistently lift 4 defeatist teammates before losing your own mental. My argument is saying that not every loss should be defined by a surrender vote - technically the same argument youre making. However, I will teeter across the line of what's "over" and what's "winnable" for the simple fact that it's relative. I've carried games with defeatist teammates before, and I've been the defeatist held accountable for my lane and time sink that's been carried. The key factor imo is as simple as effort. If you have a teammate who's trying, you let them try. But you don't stop there: if you're not trying, you're dead weight. If you have a teammate that's dead weight, you try harder. But you can't stop there: you need to inspire them to try again. If you can't work with your team in a team game, don't play the team game. That includes trying even if you think it's hopeless - if you think the game is over, and your team is trying to carry you anyway, then shut up, play it out, and get carried. If they can't do it, *they* will /ff, and you all can at least say nobody was intentionally sandbagging the game because "this guy is holding the game hostage."
IainG10 (EUW)
: The 'R' word didn't used to be offensive; it was purely scientific. But because it had a meaning that people could use as an insult, it was eventually bent that way. Similar to the now rarely used insult 'cretin', originally from cretinism which is a serious medical issue.
And 'Autistic' will be quick to join that party. Which is actually funny to me, cause I have high-functioning autism, and it's hilarious to me when 0/10, 20 cs at 15 minute players start calling their whole team autistic. Like...if that's supposed to be an insult...and we're all doing *leagues* better than you...aren't you actually *complimenting* autistic players by technicality, your highness? xD It irks me that people feel the need to censor language for the sole reason that certain people decide that it's morally wrong to use the words. Maybe I'm just a fan of true expressionism, but the words are not the intentions behind them. If someone's meaning to use their words to destroy your mentality, that's one thing, and I can destroy your mentality with so many combinations of words it's quite literally impossible to censor by words alone. But if people use the words to express their dislike of something in a critical way (like the OP about blitz not needing a shield-breaker, which is definitely fucking unnecessary...) it's honestly more distasteful to censor that expression of opinion. At least, that's how I see it. Censorship should be far more sparsely used than it actually is...as closing the noose around a language is, in a sense, closing the noose around communication as a whole. And no communication, in almost any field, leads to violent conflict.
: Can't Stop this bad word, Mods!
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ChaosReyn

Level 98 (NA)
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