: Is Dr.Mundo going to appear in the arcane TV series?
Just because the show is based in piltover/zaun, doesn't mean every champion from those regions should appear in the show. There's a ton of other champions from those regions that arent going to make an appearance, why does Mundo deserve a spot more than the others? As someone else said, Mundos lore doesnt even make sense or have ties with that of vi and jinx. If your friends actually just straight up stop watching the show simply because: specifically Mundo, doesn't appear, would be extremely silly and near bratty behavior. Their loss i guess.
: Yone should stay dead Riot.
I havent actually kept up with recent lore, but i was thinking that they were talking about that criminal that always left a card with a C on it in caitlyns old lore. not sure if he still exists int he new stuff.
: {{champion:34}} {{champion:268}}{{champion:90}} {{champion:30}} {{champion:60}} edit: I get it, you build some of these champions as assassins. But just because your special snowflake build does burstier damage than normal, doesnt make these burst mages. Stop telling me if you disagree, make a Live Journal blog if I triggered you.
> [{quoted}](name=Quiet Dude,realm=NA,application-id=3ErqAdtq,discussion-id=5J0qjyx6,comment-id=0000,timestamp=2020-01-10T17:58:00.236+0000) > > {{champion:34}} {{champion:268}}{{champion:90}} {{champion:30}} {{champion:60}} You've obviously never been onw shot by an {{champion:34}} Q + E combo
Pyrosan (NA)
: > [{quoted}](name=Thefrostyviking,realm=EUW,application-id=yrc23zHg,discussion-id=VQiYk3xh,comment-id=0000,timestamp=2019-12-22T18:05:22.297+0000) > > Gunblade i agree is kinda stupid, its sustain and burst in one package that.....is it only {{champion:84}} who uses it outside urf or did i forget someone? It also adds a slow which helps her cut down on the only counterplay she has which is running away from her shroud. > > > The Botrk slow is honestly something of a conundrum for me though, because i use that item on a handful of champions other than the marksmen as well and having that point and click slow&speedup as a melee feels really good so some part of me wants to say "melee only" for that. > > On the other hand i do also play marksmen from time to time and i know that not everyone is a Kai´sa/Vayne who can kite for days so reducing their self peel is pretty damn harsh in a time where assassins almost dominate midlane and several divers&vanguard tanks are strong. {{champion:55}} {{champion:84}} {{champion:10}} {{champion:27}} are the people who use {{item:3146}} In contrast Riot removed Zz rot portal because of lack of champions utilising it however; {{champion:83}} {{champion:75}} {{champion:122}} {{champion:86}} {{champion:14}} could all use it perfectly fine without any balance issues so it's very strange how there's no equal treatment here I'm fine with BORK and Gunblade having everything they currently have *even if it's a little on the strong side*, i just want there to be some skill expression with the item, changing both of them to skill-shot reliant actives would be a great sigh of relief for me because I know I can just side-step it then have a moderately ok time CSing after it's down lol I too used to build BORK on Urgot for a littlebit but since he has a 50% reduction with on-hit effects on his W you can't use it well but the slow is so incredibly useful, it's like having an extra ability
> [{quoted}](name=Pyrosan,realm=NA,application-id=yrc23zHg,discussion-id=VQiYk3xh,comment-id=00000000,timestamp=2019-12-22T18:09:28.478+0000) > > {{champion:55}} {{champion:84}} {{champion:10}} {{champion:27}} are the people who use {{item:3146}} > In contrast > Riot removed Zz rot portal because of lack of champions utilising it however; > > {{champion:83}} {{champion:75}} {{champion:122}} {{champion:86}} {{champion:14}} could all use it perfectly fine without any balance issues so it's very strange how there's no equal treatment here > > I'm fine with BORK and Gunblade having everything they currently have *even if it's a little on the strong side*, i just want there to be some skill expression with the item, changing both of them to skill-shot reliant actives would be a great sigh of relief for me because I know I can just side-step it then have a moderately ok time CSing after it's down lol > > I too used to build BORK on Urgot for a littlebit but since he has a 50% reduction with on-hit effects on his W you can't use it well but the slow is so incredibly useful, it's like having an extra ability I beleive they removed Zz rot and not gunblade because the champions who use gunblade, NEED gunblade. For {{champion:55}} and {{champion:84}} gunblade is their biggest, most useful item. Where as Zz rot was just a kinda random item the top laners you mentioned COULD build if they wanted a lil extra pushing power, but nobody actually relied on Zz rot like some do gunblade.
: > [{quoted}](name=Charm With parm,realm=NA,application-id=yrc23zHg,discussion-id=RdUNpzQF,comment-id=0003000200000001,timestamp=2019-12-19T16:32:00.802+0000) > > That's a bit silly. you can see literally everything the skin has to offer in the video. actually playing with it won't show you anything that the video didnt. it shows me how it looks on my graphics not on high graphics also you can see visual bugs that they wouldn't show you so gonna disagree on that
> [{quoted}](name=CaptainAntiHeroz,realm=NA,application-id=yrc23zHg,discussion-id=RdUNpzQF,comment-id=00030002000000010000,timestamp=2019-12-19T23:33:37.480+0000) > > it shows me how it looks on my graphics not on high graphics > > also you can see visual bugs that they wouldn't show you so gonna disagree on that New skins arent exactly packed with visual bugs that are big enough to make you not want a skin, and if those DID exist, they would be fixed as soon as Riot knew about them. So that's not exactly a great reason. As for the graphics thing? I dunno what to tell you on that one. Having your graphics down a bit isnt going to make a skin dramatically uglier than it would make anything else in the game.
: > [{quoted}](name=Charm With parm,realm=NA,application-id=yrc23zHg,discussion-id=RdUNpzQF,comment-id=00030002,timestamp=2019-12-19T06:07:52.271+0000) > > That's what SkinSpotlights on youtube is for. seeing=/=experiencing
> [{quoted}](name=CaptainAntiHeroz,realm=NA,application-id=yrc23zHg,discussion-id=RdUNpzQF,comment-id=000300020000,timestamp=2019-12-19T06:17:37.855+0000) > > seeing=/=experiencing That's a bit silly. you can see literally everything the skin has to offer in the video. actually playing with it won't show you anything that the video didnt.
: and you should be able to test skins in practice tool, to know if they're worth buying
> [{quoted}](name=CaptainAntiHeroz,realm=NA,application-id=yrc23zHg,discussion-id=RdUNpzQF,comment-id=0003,timestamp=2019-12-18T20:12:40.508+0000) > > and you should be able to test skins in practice tool, to know if they're worth buying That's what SkinSpotlights on youtube is for.
: Why are you that grouped up in the first place though? You literally just have to not be lined up with him and his likely target :/
> [{quoted}](name=Beacon Academy,realm=NA,application-id=3ErqAdtq,discussion-id=dLt9nGPq,comment-id=0000,timestamp=2019-12-12T11:35:20.234+0000) > > Why are you that grouped up in the first place though? > > You literally just have to not be lined up with him and his likely target :/ Literally all he has to do is grab your tank, which will be in the front line, and that will throw the tank back right into your backline with your adc/support/mid laner for a TON of damage since the AOE damage is based off the grabbed targets bonus HP. The radius of Sett's ulti is MASSIVE, so 'wHy aRe yOu tHaT GRoUpEd' is a god awful reason for setts ult being as strong as it is. The AOE slam is nearly as wide as an entire lane. If just 'not grouping' easily solved this problem, then ults like annie and malphite would have gone out of business years ago since their ults radius' are a fraction of the size of setts, but they're still doing fine.
: The only reason why we aren't getting Snowdown is because they didn't make the winter version of SR for the drake variants yet. Like, Jesus fucking Christ you people are so quick to jump to conclusions without even remotely trying to educate yourselves on the subject. Fucking sad as shit tbh.
> [{quoted}](name=4 Step Cadence,realm=NA,application-id=yrc23zHg,discussion-id=hPWTET4I,comment-id=0002,timestamp=2019-12-10T01:29:51.677+0000) > > The only reason why we aren't getting Snowdown is because they didn't make the winter version of SR for the drake variants yet. > > Like, Jesus fucking Christ you people are so quick to jump to conclusions without even remotely trying to educate yourselves on the subject. Fucking sad as shit tbh. they stated its because snowdown skins werent as popular as they wanted (aka they werent making enough money) so they decided to try something new (aka, just replacing it with a random unrelated skinline/event). All of that seems like complete bs if you ask me. I dont know who in their right mind doesnt love the snowdown event. I litearlly wait at the edge of my seat in anticipation every single year for this event. Shame First they get rid of the harrowing event, now snowdown. https://www.reddit.com/r/leagueoflegends/comments/e1jy3g/pbe_preview_dawnbringer_karma_nidalee_and_soraka/f8qarwo/
XeptionaL (EUW)
: Elemental Drake visual tint
Am i the only one who loves this? I love the different feel that each drake gives the map. It gets old looking at the same old summoners rift forever and always. I think the subtle change is quite nice. I''m especially fond of the rainy thunder storms of the ocean drake. I can't understand why it would give anyone a headache, but if that's the case then there should totally be an option to toggle it off, but there's no reason to ask for them to completely take it away from everyone else who likes it.
: What's with the 3 day timer on the orb?
They talked about why they did that. like someone else said, it was because not everyone can just long on every single day for their reward. having it every 3 days made it much easier for said people.
: Hey folks. Sorry for the frustration around that feature. We're discussing what the best options are to get a toggle that allows you to go back to the default music. I'll keep you posted :)
> [{quoted}](name=Xenogenic,realm=NA,application-id=3ErqAdtq,discussion-id=G0pXVroj,comment-id=0005,timestamp=2019-11-11T19:01:32.644+0000) > > Hey folks. Sorry for the frustration around that feature. We're discussing what the best options are to get a toggle that allows you to go back to the default music. I'll keep you posted :) Thank you!! As someone who actually really likes that the music is on all game and ekko kinda raps along with it at times, please don't remove it completely!
: > [{quoted}](name=EATARI,realm=NA,application-id=yrc23zHg,discussion-id=wxsIQhW7,comment-id=0002,timestamp=2019-09-16T02:28:47.767+0000) > > Is there a cap for Champ mastery? Or would the text start rolling off the badge once you got 10000000? Depends on how it's coded, but if it's coded in a way where the error would be to another badge, the actual cap before anything bad happens to another badge would be 10 trillion, because the variable's starting position relative to its respective badge is always one blank space, so the number simply extends towards the next badge indefinitely. Once you hit 1 trillion points, you're at the edge of the next badge with no overlap. Might cause problems at 1 trillion, might not. Even at 1 trillion, assuming 100% winrate 16 hours a day, you're looking at almost 86,000 years of grinding to potentially cause one, and 856 thousand years to definitely cause one. It's more likely, however, that each champion in the list of 3 display in the client is its own self-contained thing, meaning the numbers would cut off when the variable part of the graphic where each champion is displayed is. The earliest this could possibly be is 9 digits in before it reaches its limit, but it may be longer. This would mean, at the very least, you need 10 digits to break it if it's written this way, or 1 billion points. This one would actually be achievable within a human's lifetime at 86 years, if said human were born to do nothing but play League of Legends and had access to the game. Whatever the digit threshold, in this situation, the numbers would cease to display properly past the last digit. In our example, once you hit 1 billion, you'd either no longer see the ones digit, or the ones digit would bleed into the next line. Anyway, that all being said, probably no cap on it, since either situation is so far removed from what would ever possibly happen, and foresight arguably isn't one of Riot's strong suits to begin with, it was probably constructed in a very basic manner with no contingencies for any out-of-expectation formatting, leading me to believe it was created in one of the two ways I described above. Or I could be completely wrong on some assumptions made, but the math still checks out, and the logic's reasonable enough.
> [{quoted}](name=Worst Ezreal NA,realm=NA,application-id=yrc23zHg,discussion-id=wxsIQhW7,comment-id=00020001,timestamp=2019-09-16T03:44:48.432+0000) > > Depends on how it's coded, but if it's coded in a way where the error would be to another badge, the actual cap before anything bad happens to another badge would be 10 trillion, because the variable's starting position relative to its respective badge is always one blank space, so the number simply extends towards the next badge indefinitely. Once you hit 1 trillion points, you're at the edge of the next badge with no overlap. Might cause problems at 1 trillion, might not. Even at 1 trillion, assuming 100% winrate 16 hours a day, you're looking at almost 86,000 years of grinding to potentially cause one, and 856 thousand years to definitely cause one. > > It's more likely, however, that each champion in the list of 3 display in the client is its own self-contained thing, meaning the numbers would cut off when the variable part of the graphic where each champion is displayed is. The earliest this could possibly be is 9 digits in before it reaches its limit, but it may be longer. This would mean, at the very least, you need 10 digits to break it if it's written this way, or 1 billion points. This one would actually be achievable within a human's lifetime at 86 years, if said human were born to do nothing but play League of Legends and had access to the game. Whatever the digit threshold, in this situation, the numbers would either cease to display past the last digit. In our example, once you hit 1 billion, you'd either no longer see the ones digit, or the ones digit would bleed into the next line. > > Anyway, that all being said, probably no cap on it, since either situation is so far removed from what would ever possibly happen, and foresight arguably isn't one of Riot's strong suits to begin with, it was probably constructed in a very basic manner with no contingencies for any out-of-expectation formatting, leading me to believe it was created in one of the two ways I described above. > > Or I could be completely wrong on some assumptions made, but the math still checks out, and the logic's reasonable enough. Not the hero we deserve, but the hero we needed.
JuiceBoxP (EUNE)
: Does anyone actually get enough orange essence to redeem skins?
I'm actually quite pleased with the system. I reroll the cheaper skins that i dont want, to get an actual free skin. and then disenchant the more expensive skins that i dont want. theres also the occasion that when i reroll 3 skins, it gives me a permanent skin shard for a champion i dont own, which disenchants for nearly triple the amount of essence. Skins i actually want dont come around super often when it comes to hextech crafting, so i usually have a pretty heavy amount of time to build up essence before i even find something i want. And so far i've gotten some really good quality legendary and epic skins from crafting completely free of charge, so i'd have no right to complain about the system Mind you this isnt something that happens in like a week. The process takes a little while, and will feel even longer if you're constantly checking your loot and wanting new skins. just try to forget about it and play the game, check up once in a blue moon when you get a key/chest to open. the more attention you pay to it, the shittier it will feel.
: look at the part where i mention its mostly a Carry skinline.
> [{quoted}](name=MaskedMadness,realm=NA,application-id=6kFXY1kR,discussion-id=cohLRAVg,comment-id=000500010000,timestamp=2019-07-15T15:15:15.580+0000) > > look at the part where i mention its mostly a Carry skinline. i mean they got nerfed, but both akali and irelia have been known to be hyper carries, so i dont really see the issue. At least no less of a carry than anyone else that has a PROJECT: skin.
: something i take into account for aswell is that visual reworks. Akali and irelia got every one of their skins updated so to me that is basically a new skin because they upgrade them with their new VFX engine. and because of kda akali, even though we all know prestige is just a chroma it is listed as a skin so she got two skins in close time lengths. also Project is mostly limited to ADC's so even though i hate that jinx is getting ANOTHER skin. she technically fits the role. pyke looks cool but he is an assassin and doesnt really belong in the project skinline. i know there is master yi and he is classed as assassin but i classify Project as the Carry skinline if you catch my drift. the least Riot could do is update old models and skins for untouched champions like skarner and xerath the chroma master. Because if its that hard for them to come up with ideas for the champions they never touch with skins the least they could do is update their current skins
> [{quoted}](name=MaskedMadness,realm=NA,application-id=6kFXY1kR,discussion-id=cohLRAVg,comment-id=0005,timestamp=2019-07-14T20:08:06.766+0000) > > something i take into account for aswell is that visual reworks. Akali and irelia got every one of their skins updated so to me that is basically a new skin because they upgrade them with their new VFX engine. and because of kda akali, even though we all know prestige is just a chroma it is listed as a skin so she got two skins in close time lengths. > > also Project is mostly limited to ADC's so even though i hate that jinx is getting ANOTHER skin. she technically fits the role. pyke looks cool but he is an assassin and doesnt really belong in the project skinline. i know there is master yi and he is classed as assassin but i classify Project as the Carry skinline if you catch my drift. > > the least Riot could do is update old models and skins for untouched champions like skarner and xerath the chroma master. Because if its that hard for them to come up with ideas for the champions they never touch with skins the least they could do is update their current skins {{champion:114}} {{champion:89}} {{champion:55}} {{champion:238}} {{champion:11}} {{champion:157}} {{champion:245}} {{champion:254}} All of those champions have PROJECT: skins, project definitely has nothing to do with ADCs, theres only 4 PROJECT: skins for ADCs (not including jinx)
: > [{quoted}](name=Yordle Gunner,realm=NA,application-id=yrc23zHg,discussion-id=UErThsPW,comment-id=00000001,timestamp=2019-07-03T19:31:45.528+0000) > > Dude, you don't have to have a Masters in something to understand it. One of the biggest games in the world can't support more than a couple game modes? Don't even try to defend that. Don't be a Company apologetic. You ever considered that Riot simply doesn’t care about few thousands members of whatever the fuck shitty rottating mode playerbase and rather keep up with milions who prefer SR?
> [{quoted}](name=DGAGAAsharpAGD,realm=EUW,application-id=yrc23zHg,discussion-id=UErThsPW,comment-id=000000010000,timestamp=2019-07-03T19:37:18.634+0000) > > You ever considered that Riot simply doesn’t care about few thousands members of whatever the fuck shitty rottating mode playerbase and rather keep up with milions who prefer SR? May i ask where you're getting those numbers? Because literally every single person i play league with would vastly appreciate it if riot add rotating game modes back. They're fun and keep the game fresh when you're sick and tired of banging your head against summoners rift for 3 hours straight.
D357R0Y3R (EUW)
: > [{quoted}](name=GayFluffyUnicorn,realm=EUW,application-id=3ErqAdtq,discussion-id=2I0o0oIB,comment-id=,timestamp=2019-07-02T15:06:48.876+0000) > > Top-lane is already the most counter-pick heavy lane in league what is the reason to emphasize it even more? lol what? ask lucian mains what they think of caitlyn/jinx/ashe lane ask vayne mains if they have fun against draven ask ezreal mains if they have fun against sivir and I don't play midlane but it's probably the same truth is, ANY LANE depends on counterpicking, and if you think that supports do not care about counterpicking (janna vs alistar) (leona vs sona) (morgana vs thresh/blitz) you're off the mark really off the mark
> [{quoted}](name=D357R0Y3R,realm=EUW,application-id=3ErqAdtq,discussion-id=2I0o0oIB,comment-id=0000,timestamp=2019-07-02T15:19:12.696+0000) > > lol what? > > > ask lucian mains what they think of caitlyn/jinx/ashe lane > ask vayne mains if they have fun against draven > ask ezreal mains if they have fun against sivir > > and I don't play midlane but it's probably the same > > truth is, ANY LANE depends on counterpicking, and if you think that supports do not care about counterpicking (janna vs alistar) (leona vs sona) (morgana vs thresh/blitz) you're off the mark > > really off the mark counter picks mid are a joke. mid is basically just the better player wins with a very small handful of exceptions.
Horızen (NA)
: TFT looks boring so I've not played it yet - that and the ridiculous Q times..
> [{quoted}](name=Horızen,realm=NA,application-id=yrc23zHg,discussion-id=gN9P4w8E,comment-id=0000,timestamp=2019-06-29T19:24:56.380+0000) > > TFT looks boring so I've not played it yet - that and the ridiculous Q times.. The queue times have been normal (instant-10 seconds) for a majority of the past few days.
Hailren (NA)
: Why didn't you explore the possibility of making a Arpg mmo game you already have most of the mechanics the right camera and by doing so you could expand the lore and have players experience it not just read about it?
They're still in the process of developing an unknown entirely new game. For all we know, they ARE making an mmo as we speak. this is just a fun gamemode for league, you can't make a whole nmmo a fun little side gamemode for a bigger game....
Leetri (EUW)
: The good old times where 95% of the game didn't matter because you could have a gigantic lead at 40 minutes, make a single mistake and now the respawn timer is 10 minutes so the enemy just pushes mid and wins.
> [{quoted}](name=Leetri,realm=EUW,application-id=3ErqAdtq,discussion-id=tbwxVkgU,comment-id=000100010001,timestamp=2019-05-27T17:55:18.590+0000) > > The good old times where 95% of the game didn't matter because you could have a gigantic lead at 40 minutes, make a single mistake and now the respawn timer is 10 minutes so the enemy just pushes mid and wins. Yup thats how the game goes. If you fuck up then that opens a window for the enemy to win. Don't fuck up. If you manage to get your whole team aced with a lead in a 40 minute game, then you probably deserve to lose/almost lose. That would be kind of bs if you just went unpunished for making a mistake during end end game.
: If towers were that safe, the games would take forever.
> [{quoted}](name=Baron Barian,realm=NA,application-id=3ErqAdtq,discussion-id=tbwxVkgU,comment-id=0001,timestamp=2019-05-27T01:03:53.334+0000) > > If towers were that safe, the games would take forever. Believe it or not, there used to be a time where games lasted 30-40 minutes on average, and those were the days where everything was better and everyone was happier! These 20 minute games hardly ever happened unless it was an FF. Sigh.... simpler times.
: Because there is objectively no reason for ARAM to be permanently switched from HA to Butchers. There are people who enjoy Abyss, and there are people who enjoy Butchers Bridge, neither persons personal taste is going to override the others. The only way Riot will add in Butchers Bridge permanently, is if people can choose either map they want (Going by their Ask Riot) and doing so will take resources. It's here, because it's temporary. It's not here to replace a map that still holds up visually to today.
> [{quoted}](name=Academy Kayn,realm=NA,application-id=6kFXY1kR,discussion-id=4jGsjirE,comment-id=00010000000000010000,timestamp=2019-04-04T18:11:31.887+0000) > > Because there is objectively no reason for ARAM to be permanently switched from HA to Butchers. There are people who enjoy Abyss, and there are people who enjoy Butchers Bridge, neither persons personal taste is going to override the others. The only way Riot will add in Butchers Bridge permanently, is if people can choose either map they want (Going by their Ask Riot) and doing so will take resources. > > It's here, because it's temporary. It's not here to replace a map that still holds up visually to today. But wouldn't it being changed back to HA technically be Riot 'overriding' people who like butchers bridge? You can apply all of your points to kept HA, to butchers bridge. There's objectively no reason for ARAM to continue to be HA over butchers. In fact butchers has much more of an edge on which map should stay. We've had HA for like 6 years, I think it's about time for a change of pace, and i doubt too many people would be mad about it. And regardless of whether people will be mad or not, people will be mad no matter what decision they make, so there's really no way around that. Butchers bridge easily surpasses the visual quality of HA, not that HA's visuals aren't up to standers, butchers are just better, and generally more fun to play with. I think HA can step aside for a little while and give butchers bridge a turn :(
: Well you asked if you could have an earnest explanation my bro, and there it be. As for the your letters, I can only guess why. A) Like said, it was a resource thing. Sure things may have changed by now, but now we got the entirety of Nexus Blitz being worked on. I imagine it's about priority and what will reap the greatest benefit for the time invested into it. B) Because it's less work to swap out the maps every once and a while. I'm not sure what it means by "To be switched on" (Like a toggle or something for Aram??) in their answer, but obviously there's a bunch of different ways they bring it back, each it's own different work. A random chance for map, being able to toggle the appearance, straight up permanently replacing it, players being able to choose individually, I dunno. C) Well yeah, money is always nice. Like said in A. though, it's about the greatest benefit for resources committed. That survey you mentioned, it's likely not enough people judged "Skin map boosters' interesting enough to be worth paying for. If I had to guess the questions asked about the benefits of bringing back Butchers Bridge permenantly, as opposed to spending that time and resources elsewhere, here are the two questions that'd matter most. * 1: Will this attract more players to the mode, or drive players away? I'm sure there are folk who enjoy the frejord just as much as you do Bilgewater, and would be upset to see their map taken away and thrown to the wayside for a mode they might not have interest in. * 2: Will doing this turn a profit? Riot is a business, after all, and not all choices can be purely from a player convenience perspective, hence why we need to grind BE for champs. Using Nexus Blitz as a counter example, the time put into a new, faster, different experience has the ability to attract more people than those who like longer games at SR. You're still playing Aram though, and Aram sometimes isn't a person's jam, no matter the look. ~~Belatedly, why couldn't you turn Butchers Bridge into the 1v1 map?~~ I don't see Riot's reasons evaporating, because that'd imply that there are less and less things competing for Riot's teams to work on. Development priorities will always have something new to place on the pile, and the things that are on the bottom typically are on the bottom for a reason. The question remains, Buddy o' Pal, what is the reason that Butcher's Bridge is on the bottom? The answer: It's not worth the time investment. Why? Who knows.
> [{quoted}](name=Academy Kayn,realm=NA,application-id=6kFXY1kR,discussion-id=4jGsjirE,comment-id=000100000000,timestamp=2019-04-04T05:27:35.085+0000) > > Well you asked if you could have an earnest explanation my bro, and there it be. As for the your letters, I can only guess why. > > A) Like said, it was a resource thing. Sure things may have changed by now, but now we got the entirety of Nexus Blitz being worked on. I imagine it's about priority and what will reap the greatest benefit for the time invested into it. > > B) Because it's less work to swap out the maps every once and a while. I'm not sure what it means by "To be switched on" (Like a toggle or something for Aram??) in their answer, but obviously there's a bunch of different ways they bring it back, each it's own different work. A random chance for map, being able to toggle the appearance, straight up permanently replacing it, players being able to choose individually, I dunno. > > C) Well yeah, money is always nice. Like said in A. though, it's about the greatest benefit for resources committed. That survey you mentioned, it's likely not enough people judged "Skin map boosters' interesting enough to be worth paying for. > > If I had to guess the questions asked about the benefits of bringing back Butchers Bridge permenantly, as opposed to spending that time and resources elsewhere, here are the two questions that'd matter most. > > * 1: Will this attract more players to the mode, or drive players away? I'm sure there are folk who enjoy the frejord just as much as you do Bilgewater, and would be upset to see their map taken away and thrown to the wayside for a mode they might not have interest in. > > * 2: Will doing this turn a profit? Riot is a business, after all, and not all choices can be purely from a player convenience perspective, hence why we need to grind BE for champs. Using Nexus Blitz as a counter example, the time put into a new, faster, different experience has the ability to attract more people than those who like longer games at SR. You're still playing Aram though, and Aram sometimes isn't a person's jam, no matter the look. > > ~~Belatedly, why couldn't you turn Butchers Bridge into the 1v1 map?~~ > > I don't see Riot's reasons evaporating, because that'd imply that there are less and less things competing for Riot's teams to work on. Development priorities will always have something new to place on the pile, and the things that are on the bottom typically are on the bottom for a reason. The question remains, Buddy o' Pal, what is the reason that Butcher's Bridge is on the bottom? > > The answer: It's not worth the time investment. Why? Who knows. If it's a resource thing.... then why is it out right now? It's out now, why not just... not switch it back since its already here. They clearly have the resources.
: Riot - You are starting a bad trend with Camille.
No, this is kind of ridiculous, and just grasping at straws to point out more flaws about Riot. You can say her release skin counts, but it really doesn't. Yes it gets rid of her grey hair, but she has no hair and IS A ROBOT. Ageless. So her being a robot inst portraying her as a young girl, its portraying her as.... a robot. Her new skin doesn't count either since riot had nothing to do with how that skin looks, or the fact that camille got it at all. It was chosen by one of the members of the winning teams' members, and so were the looks, such as the whole blonde hair theme. The only skin that matches what you're saying is Coven Camille, fair enough, but that leaves us with one skin. So no, Riot Isn't falling into a trend with Camille. Good day to you sir.
big dawg (NA)
: zoe is ugly (poem)
: Laughing Fish’s Birthday Spectacular: Come and get your free skins!
HAPPY BIRTHDAY FISHY MANNN http://mrwgifs.com/wp-content/uploads/2014/07/Comedian-Dancing-Like-Beyonce-During-Her-stand-Up-Routine.gif
GreenKnight (EUNE)
: Thresh mainly, and Leona is still really useful. Morg was also strong, i don't know how she will work after her terrible redesign hits.
> [{quoted}](name=GreenKnight,realm=EUNE,application-id=3ErqAdtq,discussion-id=E5Vru6jG,comment-id=0001,timestamp=2019-02-23T21:12:44.181+0000) > > Thresh, Leona is still really useful. Morg was also strong, i don't know how she will work after her terrible redesign hits. We've found ourselves here again! Once again, morgana is exactly the same except that her ulti gives her a MS boost when walking towards enemies now. why do you just post everywhere moping about things you apparently have no knowledge of?
Saianna (EUNE)
: inb4 numbers won't match and players make pikachu face.
> [{quoted}](name=Saianna,realm=EUNE,application-id=3ErqAdtq,discussion-id=ialP0O5N,comment-id=00000000000100000000,timestamp=2019-02-19T21:59:04.874+0000) > > inb4 numbers won't match and players make pikachu face. Some simple research will get you the answers you desire.
Saianna (EUNE)
: Usually VU can also bring balance changes, so don't be surprised if for example half of her damage or CC time suddenly goes 'poof' from her kit. This happend before and I wouldn't be surprised if it happend again.
> [{quoted}](name=Saianna,realm=EUNE,application-id=3ErqAdtq,discussion-id=ialP0O5N,comment-id=000000000001,timestamp=2019-02-19T15:36:04.702+0000) > > Usually VU can also bring balance changes, so don't be surprised if for example half of her damage or CC time suddenly goes 'poof' from her kit. > > This happend before and I wouldn't be surprised if it happend again. The only thing they touched on morgana was her ulti, in which they buffed to make it easier to land the stun. Everything else is exactly the same. Number and all.
GreenKnight (EUNE)
: > [{quoted}](name=Charm With parm,realm=NA,application-id=3ErqAdtq,discussion-id=ialP0O5N,comment-id=00000000,timestamp=2019-02-18T20:26:50.677+0000) > > You gota chill my dude. You're commenting on every post about the updates lmao. morganas not even getting reworked so chill out. Her entire kit is exactly the same, they just tweaked some things about her ultimate so the stun goes off father. chill. out. I don't like how she looks, ffs. Is it so hard to understand? I hate her fucking design, it's boring.
> [{quoted}](name=GreenKnight,realm=EUNE,application-id=3ErqAdtq,discussion-id=ialP0O5N,comment-id=000000000000,timestamp=2019-02-18T21:15:59.056+0000) > > I don't like how she looks, ffs. Is it so hard to understand? I hate her fucking design, it's boring. How is it boring compared to her current design? Shes literally just a white stick with a purple tent around her legs currently. Her new design is literally just the updated and improved version of her old one. it's got textures and contrast, and really great new animations and physics. the only questionable design choice would be the placement of her wings, but i feel like there's going to be lore about why she only has her bottom wings. I'm sure that will make sense in time. maybe riot will eve change it, who knows. But that one questionable design choice is hardly enough to go around crying on every post that exists about the topic saying that she shouldnt be reworked and that riot is ruining and destroying champions that that its terrible lmao. Especially when the fact is that WAYWAYWYAYWAYWWAY more people love the new morganas look than dislike.
GreenKnight (EUNE)
: Don't rework her, it's much simpler.
> [{quoted}](name=GreenKnight,realm=EUNE,application-id=3ErqAdtq,discussion-id=ialP0O5N,comment-id=0000,timestamp=2019-02-18T18:56:53.677+0000) > > Don't rework her, it's much simpler. You gota chill my dude. You're commenting on every post about the updates lmao. morganas not even getting reworked so chill out. Her entire kit is exactly the same, they just tweaked some things about her ultimate so the stun goes off father. chill. out.
: Can we have an option to hide our mastery points?
I doubt they will. If someone really wants to know how good you are at your champ, there's plenty of websites they can use to find out your champion mastery, rank, and other stats on you. If they can't do it in game then they'll just do it the way they've had to do it all along up until now. So i think having an option to hide it would be pointless due to that.
: Do you guys have any plans on increasing LP gains for plat+? I'm currently d4 getting 11lp per win and thought it was a bit unusual, and I've seen people complaining about LP gains as well.
> [{quoted}](name=Yoshino334,realm=NA,application-id=6WpmgL9O,discussion-id=AAFb2N75,comment-id=0000,timestamp=2019-02-15T00:24:04.713+0000) > > Do you guys have any plans on increasing LP gains for plat+? I'm currently d4 getting 11lp per win and thought it was a bit unusual, and I've seen people complaining about LP gains as well. I've been getting 27 lp per win in silver I
: > [{quoted}](name=Charm With parm,realm=NA,application-id=3ErqAdtq,discussion-id=WEh3Zd2Z,comment-id=001200000000000000000000,timestamp=2019-01-30T02:58:29.746+0000) > > And that's where the smart players come in. Akalis Q costs basically half her energy bar for the entire laning phase, if you see her use her Q to get that juicy, op, 35 hp, she'll be half energy. making her vulnerable if you were to engage on her after that. Her Q costs so much energy in lane AND the heal early game is extremely small. It was in no way over powered in the SLIGHTEST, not even almost. There's absolutely no reason for it to have been removed. If I recall correctly it heals per unit, so it's not 35 hp, and she wouldn't be vulnerable because shed have her shroud, her E, and her 2 dash ult lmfao
> [{quoted}](name=BlackEtherian,realm=NA,application-id=3ErqAdtq,discussion-id=WEh3Zd2Z,comment-id=0012000000000000000000000000,timestamp=2019-01-30T13:24:44.552+0000) > > If I recall correctly it heals per unit, so it's not 35 hp, and she wouldn't be vulnerable because shed have her shroud, her E, and her 2 dash ult lmfao It definitely doesn't heal per unit. It's just a flat heal that scales with ap/ad. And yes it does make her vulnerable? If she has to use her shroud, e, and/or ulti to escape from your damage to save herself, then guess what? That means she can't use it on you to kill you? Thats literally how you win against her lmao. Make her use her CDs to escape instead of damage you. That's why there's so many people here that are confused as to why so many people struggle with akali and want her dead, said people know how to use their brains to play around a "broken" champion.
: > [{quoted}](name=Charm With parm,realm=NA,application-id=3ErqAdtq,discussion-id=WEh3Zd2Z,comment-id=0012000000000000,timestamp=2019-01-29T19:06:09.916+0000) > > You realize the heal only worked if her energy bar was basically full right? She only ever got to use it once in a fight, or twice if she shrouded an waited for a bit more energy. Right, but she uses it without any repercussions, she doesn't lose mana, she loses energy, which regens fairly quickly, thus giving her infinite sustain.
> [{quoted}](name=BlackEtherian,realm=NA,application-id=3ErqAdtq,discussion-id=WEh3Zd2Z,comment-id=00120000000000000000,timestamp=2019-01-29T22:36:33.177+0000) > > Right, but she uses it without any repercussions, she doesn't lose mana, she loses energy, which regens fairly quickly, thus giving her infinite sustain. And that's where the smart players come in. Akalis Q costs basically half her energy bar for the entire laning phase, if you see her use her Q to get that juicy, op, 35 hp, she'll be half energy. making her vulnerable if you were to engage on her after that. Her Q costs so much energy in lane AND the heal early game is extremely small. It was in no way over powered in the SLIGHTEST, not even almost. There's absolutely no reason for it to have been removed.
: > [{quoted}](name=Tundra Hunter,realm=OCE,application-id=3ErqAdtq,discussion-id=WEh3Zd2Z,comment-id=00120000,timestamp=2019-01-29T14:21:05.511+0000) > > +1. And I'm not an Akali player, nor a frustrated against Akali player. > OK for the shroud nerf, but why the q heal? Seems like out of nowhere, and that's a big deal! > Akali was already weak in lane (she has to be camped and to snowball a bit to become relevant). > I think she will become unplayable, at all elo in ranked and in competitive play. > I feel bad for Akali players. She didn't need the heal, it enabled her being overpowered, a heal that relies on ENERGY? On a skill with low CD? Seems too much to me.
> [{quoted}](name=BlackEtherian,realm=NA,application-id=3ErqAdtq,discussion-id=WEh3Zd2Z,comment-id=001200000000,timestamp=2019-01-29T16:02:18.243+0000) > > She didn't need the heal, it enabled her being overpowered, a heal that relies on ENERGY? On a skill with low CD? Seems too much to me. You realize the heal only worked if her energy bar was basically full right? She only ever got to use it once in a fight, or twice if she shrouded an waited for a bit more energy.
FFrazien (EUW)
: Riot Games, THANK YOU
I like how every comment on here that mentions akali being overnerfed is being gangbanged with down votes from all the salty players who aren't smart enough to win lane against akali, even after they nerfed the shit out of her (before this) Now they've gone and just completely gutted the champion to the point where she's just a complete troll pick now. If they're going to remove the turret invis, they need to revert all the wonky stuff that they changed about her shroud like not going invis as fast, the shimmer, and AAs and such not being canceled. All in all, i understand her shroud being nerfed, but the heal on her Q? Really? Who the hell asked for that? Why are we just making this champion 100% unplayable. You already need a good sum of knowledge of the champion to pull her off, but now even the best of the best are going to struggle to do even decent. This will almost definitely be downvoted to shit by the still salty anti-akali players but that'll just prove my point, so?
: This is meant to be a team based game .. so .. why? There would be a small set of champions that get picked EVERY MATCH. How often would you expect to see ... pretty much any support picked in a 1v1 unless the players have some sort of prearranged agreement? And if two people are going to have this sort of arrangement, ... why not just have them load into a custom match like people do now?
> [{quoted}](name=Elite4Runner,realm=NA,application-id=A8FQeEA8,discussion-id=EGIEMuuc,comment-id=0003,timestamp=2018-12-11T21:27:28.503+0000) > > This is meant to be a team based game .. so .. why? > > There would be a small set of champions that get picked EVERY MATCH. How often would you expect to see ... pretty much any support picked in a 1v1 unless the players have some sort of prearranged agreement? > > And if two people are going to have this sort of arrangement, ... why not just have them load into a custom match like people do now? the thing about 1v1s is that since its just a 1v1, you dont have to worry about your team feeding an "op" champion, or said "op" champion power farming. Since it's a 1v1, it's just you and the other player starting off with the same level and gold. So if you're a good enough player, you could outplay the other player even if they're playing a cheesy champion if your mechanics are good enough. Thats basically the whole point of 1v1s.
: Yeah, they look the same. Then again all females look equally repulsive to me. Maybe my opinion isn't the one you should be looking for. http://www.auplod.com/u/pdolua802d6.png
> [{quoted}](name=Taric the Gay,realm=NA,application-id=yrc23zHg,discussion-id=2VFunHRR,comment-id=0003,timestamp=2018-11-02T21:23:56.940+0000) > > Yeah, they look the same. Then again all females look equally repulsive to me. Maybe my opinion isn't the one you should be looking for. > > http://www.auplod.com/u/pdolua802d6.png Why'd you get down voted so hard lmao.
: Share your OWN thoughts on how you'd nerf Kai'Sa, Graves, Irelia, Aatrox, Urgot & Akali
For {{champion:84}}, I think everyone's biggest issue with her is her 0 counterplay shroud. I think that Riot should make it so when akali attacks from in her shroud and she gets revealed, the time that it takes for her to be re-stealthed is increased, that way she cant q, re-stealth, aa, re-stealth, and take almost no damage from doing so. I feel like that nerf could tone her shroud down pretty well, but if that's not enough, maybe her taking damage in her shroud COMPLETELY reveals her instead of just making her shimmer. But that might be too hard of a nerf IMO.
: Can we stop letting CertianlyT make champions?
Not sure why you put Kalista on the list. She's weak currently, and even when she's good i'd still say she's pretty balanced since she has many counter picks. Riot's "balance" team just nerfed her number's because she was so good in high elo like 20 years ago and they havent touched her since. All in all, i think kalista is a good champion who has amazing potential and the only thing holding her back from reaching that is the balance team that really likes balancing around the 3% of their fanbase that are in high elo. I woulda just used yasuo instead since everyone's always hated him and still do.
: First off; nice poll, definitely helps people consider your opinion when you try to make opposing opinions seem unreasonable and emotionally charged. Next time, maybe spring for a simple "yes/no"? Second; If you get punished, it's not supposed to be something you like. If the punishment involves ineligibilty for end-of-season rewards, making _any amount_ of those rewards potentially earnable by players who _did not qualify for them_ would ruin the whole point of the punishment. If you become ineligible for the end-of-season rewards _this_ year, the goal is for you to understand what you have to lose, so you won't make the same mistakes _next_ year - and hopefully, _period._ > And you may think "well players shouldn't be toxic in the first place if they know that this sill happen!" and it really just doesn't work like that. you can get chat restrictions just from arguing with someone about the game for a long period of time, or for just saying very mild things over the course of multiple games so you never really expect to be punished. Thoughts? It really just does work like that, though. If you're arguing throughout the majority of the match, you're disrupting the game and spending more time bickering with others than you are playing the game. Hence, why they give you a chat restriction - to make you think twice about getting into long-winded, detrimental arguments. And if you keep up a negative attitude through the course of several matches, Riot's not just going to look the other way and say "well, he's not flaming, so he's not a problem." - they don't want you being negative, period. They give you some leeway, since it's mild behavior, but at the end of the day, they don't want you spending game after game after game being negative and dragging others down with you. Again; hence, the punishment. I'd reckon that most players who get into Ranked at least take the time to look up information about Ranked play and the rewards - so they'd have to know about reward eligibility, and that being punished can ultimately make them ineligible for the end-of-season rewards. So if they go on being toxic or consistently negative or what all else - that's on them. They knew that getting punished would mean no end-of-season rewards, but they did it anyway. Don't want to be punished? Don't break the rules. It's just that simple.
I fully understand that. But my point is that the punishment for for getting chat restricted is way too harsh imo. it should not take that long to climb up in honor levels.
Rioter Comments
Pale Mask (EUW)
: I've no fucking idea. I've been connecting to games 4+ seconds after they start for about a month, loading screens take forever, and alt-tabbing is laggy as shit. Loot tab never works, store is broken half the time, and everything is buggy in general. Champions even have a tendency of randomly stopping dead in their tracks and cancelling my movement commands. Now, I can't even connect to games. My first (and only) Odyssey game stuck me in loading screen for 15 minutes. I can't connect to regular SR either. I'd rather listen to Diana's login screen and wait in queue for an hour again than have to deal with this bullshit in today's day and age.
> [{quoted}](name=Tharizdûn,realm=EUW,application-id=yrc23zHg,discussion-id=UimJatPJ,comment-id=0000,timestamp=2018-09-21T15:48:44.759+0000) > > I've no fucking idea. I've been connecting to games 4+ seconds after they start for about a month, loading screens take forever, and alt-tabbing is laggy as shit. Loot tab never works, store is broken half the time, and everything is buggy in general. Champions even have a tendency of randomly stopping dead in their tracks and cancelling my movement commands. > > Now, I can't even connect to games. My first (and only) Odyssey game stuck me in loading screen for 15 minutes. I can't connect to regular SR either. I'd rather listen to Diana's login screen and wait in queue for an hour again than have to deal with this bullshit in today's day and age. While I agree with everything you said, except one thing. What's wrong with Dianas login screen :c
: The case for Mercury tier below Bronze
Don't worry, I for one got a chuckle out of this.
Rioter Comments
: whooo.
Am i the only one that likes this gamemode (and others like it)?
: I don't even play Yorrick and I feel bad for it's player base.
Honestly, every time i see a yorick on the enemy team. He literally wins the entire game for his team by himself by just shoving top lane with all his mistwalkers, his ult, and zzrot. like his entire team will still be laning at their first turrets while yoricks up top destroying our nexus turrets at 10 minutes into the game... it happened the last 2 times i saw a yorick.
: Does anyone else really miss Hide and Seek?
I loved hide and seek so much! I would try to find a game multiple times a day. I loved that era of league in general, back when they still had dominion and people played hide and seek, there was also a handful of other fun custom games like Ultimate bravery and Baron pit dodge ball for example. but after they removed dominion, custom games like that in general ended up dying off, since people only ever saw those other game modes while they were trying to look for a hide and seek game. I miss those days so much!
Show more

Charm With parm

Level 239 (NA)
Lifetime Upvotes
Create a Discussion