: List of Boneless Champions
List of Boneless Champions {{champion:34}} {{champion:268}} {{champion:9}} {{champion:133}} {{champion:497}} {{champion:50}} {{champion:77}} {{champion:498}}
: excuse me? I PLAY nunu top lane into melees like trynd or fiora. It's a good counterpick unless your laner is really good, like a one-trick or something.
: > [{quoted}](name=Bazerka,realm=NA,application-id=yrc23zHg,discussion-id=hG02m1Hh,comment-id=0000,timestamp=2018-06-19T18:26:36.924+0000) > > Velkoz ward? Can we have a Bee'Koz skin bee'koz that would be awesome.
> [{quoted}](name=Johnny Sythe,realm=NA,application-id=yrc23zHg,discussion-id=hG02m1Hh,comment-id=00000001,timestamp=2018-06-20T04:09:24.047+0000) > > Can we have a Bee'Koz skin bee'koz that would be awesome. Vel'KozBee
: Nunu doesn't need nerf /s. Evident by how he can be more oppressive than Pantheon top by maxing E and taking Comet. Try it yourself, it's disgusting.
Nunu _doesn't_ need a nerf. Who the heck are you playing top lane that gets destroyed by a Nunu maxing E with comet? There's only a very small handful of champions that _don't_ destroy Nunu in the top lane, my man.
: OH YOU GOT 98 LP, how about this?
Omg is that Predator Warwick? I've gotta try that.
: YEAH LET'S NERF KARTHUS. HE'S ALWAYS POPULAR
: So much for solo carrying coming back
Maybe Mundo was just better than all of you? Also, name checks out.
: Nunu has been a flaming pile for quite some time. Thankfully his rework is due between mid august-mid september if the rework schedule is on time. They likely not impliment any significant changes to his kit before then. Surely they wont nerf him before then either.
Nerfs are already on the PBE because of the boosting strategy. Furthermore, Nunu isn't a flaming pile =(
Rioter Comments
: Reddit is nothing but a collection of circle jerks.
> [{quoted}](name=Hypochondria9,realm=NA,application-id=yrc23zHg,discussion-id=hWEpuAg5,comment-id=0001,timestamp=2018-06-16T21:14:34.648+0000) > > Reddit is nothing but a collection of circle jerks. Uuuuuuh...
stumbrius (EUNE)
: Longest game waited ever?
: I think it has something to do with those Summoner people things
> [{quoted}](name=2nd Chance,realm=NA,application-id=yrc23zHg,discussion-id=EGTil6FN,comment-id=0000,timestamp=2018-06-13T08:41:03.612+0000) > > I think it has something to do with those Summoner people things Did I start too late? I've never heard of a Summoner before. What are they?
Rioter Comments
Eedat (NA)
: I want to see how people address the change of his Stealth to Invisibility. We can beat around the bush all we want but the fact remains its was a ***huge*** buff. Stealth is now ***gone*** as a mechanic. It not longer exists period. How do we just revert Shaco and expect him to be fine when we cant change him back to Stealth and things like Duskblade now exist.
Going to quote myself here >Shaco's Q is troublesome for many players. I understand that. What if, instead of Shaco's current Q, we gave Shaco a half-camouflage stealth, half-invisibility stealth with a low detection radius? This way, Shaco can still juke his enemies, but players have more time to react to Shaco if he's engaging on them, as they'll see him shortly before he attempts to merk them. As in, the first half is true stealth, and the second half is detection stealth. Shaco can still juke, but enemies can still react if engaged upon.
Rioter Comments
: [MEGATHREAD] Let's Discuss: Shaco
Hey guys, 8-year Shaco main here. Been from sub-Bronze to Diamond 1 and back again. What do _I_ think about Shaco? Well... **What is your criticism of the current state of Shaco?** Shaco is an assassin that only scales with items. His skills have little to no base damage ratios, boxes have a two-second arm time, and Deceive is almost useless until you're level 4 and get Rank 2. What does this mean? Well, a few things. 1) Shaco has a very poor early-game 2) Shaco needs to hit level 4 before he's really useful (more difficult to do now with the Jungle changes) 3) Shaco is a terrible pick against other assassins that do his job, because they simply just do it _better._ 4) Shaco scales with gold. He is a feast-or-famine champion with no real ways to _actually_ feast. Because of this, Shaco loses almost every fight he wants to take because early/mid-game Jungles run the show. Yeah, he's not _bad_ but he's also not _good._ Being a mid/late-game assassin that gets out-done at every turn by your competition isn't fun. You shouldn't have to be forced to catch someone out by having them walk into a box if you're on equal footing. Most champions have ways to get in and out of fights while killing their target, or at least to stay alive. Or to keep up with them after they use an escape. Shaco can't. He pops Q, blows his load (sans box of course), and then hopes against hope that they don't press any buttons to put distance between them, because _Shaco can't keep up, nor can he out-burst his rival assassins._ This is especially true if he doesn't get ahead in the early/mid-game, because he'll be playing sub-par damage catch-up for awhile and trying to prey on targets who are somehow actually weaker than he is. **What do you want Shaco’s gameplay fantasy to be?** What every Shaco player wants it to be. Trickster stealth assassin. **What changes would you suggest to Shaco?** Shaco's Q is troublesome for many players. I understand that. What if, instead of Shaco's current Q, we gave Shaco a half-camouflage stealth, half-invisibility stealth with a low detection radius? This way, Shaco can still juke his enemies, but players have more time to react to Shaco if he's engaging on them, as they'll see him shortly before he attempts to merk them. Shaco's box is nice, but it needs to be _useful_ outside of fringe situations. Maybe change its activation timer to 1 second flat, make it scale down with level, or make it unable to be killed with one auto-attack? Give it a health system like Zyra plants. Maybe some basic AD scaling too? Alternatively, remove this spell and replace it with something else since boxes still exist on Shaco's ultimate. Shaco's E is too basic, and not very Demon Jester-y. Replace it with something else. Ult is perfect. Just need to do some basic bug tuning <3 What are some spells we could use to replace Shaco's other, dated and frankly frustrating-to-use abilities? - Smoke cloud that slows and doesn't let enemies see inside - Two Shiv becomes an on-hit proc like Garen Q, where Shaco silences his targets, same slowing effect applies if it's not used (so he can deal damage and actually stick to who he's trying to kill, like other assassins) - An AoE knife explosion (think like what comes out of his Ult when it dies) that slows targets so that Shaco has some reliably AoE clear like other assassin Junglers. - What if Shaco's backstab passive was removed and he got a new passive that gave him his ult as a passive? If you killed it, it took time to respawn, but it worked like a slightly weaker version than what he has currently. That'd be pretty awesome, but kind of reaching, just because cool things. In the end, what I'd really like is: Passive reverted or changed Q reverted completely New W or heavily modified W New E Same R as current. It's perfect besides a few command issues (although you should increase its explosion radius to compensate for what happens when it attacks and then dies, not dealing explosion damage because of how it stalls after attacking). I want to see Shaco become a terrifying roaming Mid/Jungle champion that can strike fear with his mind games regardless of if he choose to build AD or AP.
: Something this community needs to learn.
I think you need to backpedal a bit and fix that spelling error =P
: Does Pyke seem like a Jungler to you?
Yes. I guess I'll have to write a how-to sometime.
Rioter Comments
: The > symbol is called a chevron/inverted chevron
Rioter Comments
Rioter Comments
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Rioter Comments
: How do you disable in-game "someone died" messages?
Disable the overlay while you're in the replay feature. There's a button specifically for that purpose.
: > Still waiting for you to accept my 1v1 AoE/AoE2/AoM challenge. > > I sometimes host Age of GD Empires games, if you're ever interested? > > By far my favourite game franchise of all time and I love and appreciate all the hard work you and the rest of the team gave to me and my life throughout these many, many years. I have a real soft spot for those games. Part of it is just remembering the thrill (which lasted for years) that I had finally gotten into game design. But the team was great and the games stand up pretty well. That said, I haven't played a competitive game of Age in like 10 years so I imagine you'd crush me. :) Back in the day though, I could hold my own. My team won our internal tournament.
> [{quoted}](name=Ghostcrawler,realm=NA,application-id=yrc23zHg,discussion-id=RfodovJF,comment-id=000e,timestamp=2018-05-29T23:58:46.847+0000) > > I have a real soft spot for those games. Part of it is just remembering the thrill (which lasted for years) that I had finally gotten into game design. But the team was great and the games stand up pretty well. That said, I haven&#x27;t played a competitive game of Age in like 10 years so I imagine you&#x27;d crush me. :) > > Back in the day though, I could hold my own. My team won our internal tournament. But that wasn't a "no", was it...?
: My take. > 1- Why exactly the big hatred?!? At the time when I worked on World of Warcraft, Blizzard developers had a pretty low social presence. The two lead designers, Kaplan and Chilton, posted occasionally, but the rest of the blue posts were really from the community team. Overall, the way the WoW team communicated to players was through actions not words. If you wanted to know if Blizzard though druids were too strong, you'd wait for the next patch notes. Before I went to Blizzard, I worked at Ensemble Studios on Age of Empires for 10 (!) years. I enjoyed talking to players as part of that job. I felt like it made me a better developer because I could ask questions directly and get more detail and nuance. (Note this was entirely in English, which remains a weakness of this approach.) Suddenly, WoW players were getting a lot more direct communication with a developer than they were used to. Many of them might not know a single person on the WoW development team other than me. There is this human desire to target another human rather than generically target a company, with reactions that are both and bad. So if there was something players liked, I received credit whether I deserved it or not. If there was something players didn't like, I received blame whether I deserved it or not. This being the internet, there was always a lot of the latter. :) Also note that I was never even the lead designer on WoW (my title was closest to assistant lead, but I shared that role with 1-2 other designers most of the time). Any decisions I made would have to be approved by the game director and production director. Blizzard being Blizzard, I was certainly not able to ram my personal pet projects, petty notions about the way games should be made, or bad ideas into the game. There is a Blizzard or even a WoW design philosophy, and at most one can influence that philosophy, not dictate it. But if you played a warlock, and you saw warlock nerfs, and Ghostcrawler posted about why we wanted to change dot scaling, then it was easy (if not completely accurate) to connect the dots. >2- What are the mistakes he did? I have made a lot of mistakes in my career, as anyone with a long career has. As I mentioned above, a lot of the things the community might consider mistakes were things that the development team (or at least the leaders of the development team) agreed upon, so in that sense these weren't decisions that I was solely responsible for. But as part of those leadership teams, I'm perfectly comfortable taking the blame. What rubs me the wrong way though is when a single person is given, by the community, that much influence over a product that is developed by hundreds of people. It's just not fair to all of those other developers who pour their soul into their work. If I sound defensive at times, it's trying to raise the visibility of all of those who work really hard to do the right thing, but remain transparent to many players. I think overall it works better at Riot, where players know the names of lots of Riot developers, so we seem more like a company of real humans than a corporate entity with one or two known spokespeople. That isn't intended as a swipe against Blizzard, because they've also figured out ways for developers to communicate a lot more to players these days. I also *did* just want to list some of the many, many mistakes I've made over the years, in the interest of being open. It would take a lot of detail to explore any of these, so these bullets may be frustratingly terse. :( * First, a lot of the mistakes I've made, players have never seen, because they were thankfully caught by colleagues, betas or playtesters before they were foisted upon the community. * Other mistakes get really personal (and therefore need to be kept private), such as hiring people I should not have, or firing people slower than I should have, or trusting the wrong people to get things done (or not trusting the right people). * Early in my career, I made the mistake of trying to imagine that I was a proxy for the player base. If I played a certain way or had a certain value, then lots of players should probably feel the same way, right? You can see this with my early approach to randomness in game design. I am comfortable with randomness as a player and view it as an obstacle to overcome, but I know now that not everyone sees that way. * Also early in my career, I fell in love too much with my ideas and wasn't as objective with outside feedback as I should have been. For example, I was insistent upon using Joan of Arc as the first campaign in Age of Kings, when part of the company wanted to use William Wallace instead. I pushed a fantasy story for the Age of Empires 3 campaign, instead of a historical recreation as our previous campaigns had been. * The WoW Death Knight was one of my first projects at Blizzard. I was attempting to solve a problem I perceived in WoW at the time, which was having dedicated tanking and DPS talent trees. With the DK, I tried to let players tank in any of the 3 trees. It mostly worked, but was a lot of upkeep for the team, and when the design problem was solved a different way (though the dual-spec feature) the DK talents then had to be redesigned. * Another early feature I did for WoW was hunter pet talents. The goal was noble, but the feature didn't actually add any depth because it was very solve-able. I'm not sure if there are even any vestiges left of hunter pet talents in the game. * When we launched the Cataclysm expansion, I championed making dungeons more challenging, because I was worried about the resonance (and therefore longevity) of dungeons that players could just blast through without coordination. I think this was the right call, but we didn't offer any alternatives for players who did enjoy a lower stress way to play. * I also championed Raid Finder based on the success of Dungeon Finder, but the implementation was pretty flawed, and encouraged players to just bail from any group that wiped rather than trying to solve the boss as a puzzle. This led to us having to tune Raid Finder down so much that the raid was more of a tourist mode rather than an epic experience. * Switching to LoL, I argued strongly for the champion roster project, under the belief that we could only solve a bunch of health issues with older champions by working on several at once. This eventually kind of devolved into just doing normal updates in groups of champs at a time (say a few ADCs at once), and some of those were not even particularly good updates. And of course, we really didn't fix the problem of having older champs with unhealthy play patterns or classes without really sharp strengths and weaknesses. * We built Dynamic Queue with the noble goal of letting players play with their friends and form premades more akin to the esports that we keep saying LoL players should aspire to be. But we were a little tone-deaf with our messaging, and it felt to a lot of players like we were telling them they were playing the game wrong if they valued a solo experience, or even valued competitive integrity over the ability to play as a group. I think we are tackling the problem much better in the new Clash feature (launch problems aside). * I don't want to throw players of these champions under the bus, so I won't name names, but there are a couple that I could tell were not trending well in development. I kept giving the teams feedback when I should have taken a more proactive role in forcing changes (or possibly even killing the project). * I could go on and on. I've made a lot of mistakes. I've done a lot of things I am proud of as well, but that's not the topic here. :) >3- How the hell did a marine biologist end up in developing games?!?!? I have been making video games for 20 years now, so I feel I am as qualified as anyone at this point. So the real question was whether I was qualified to make games in my first year on Age of Empires, and the answer is no. At the time, there were very few college programs in game design, and while there are more around today, the vast majority of designers we hire at Riot come with no education in game development. I applied to Ensemble looking for a junior position with no experience. I answered a want-ad, as one does. I think technically it was an interview with one of the designers saying they were looking to grow. They liked my application and I did well in the interviews, and thankfully, they took a chance on me. There were some skills that crossed over from oceanography to game design, but not many. The most valuable are probably communication skills and the ability to interpret data. I drew more heavily on my hobby of having played 1000s of hours of games.
> [{quoted}](name=Ghostcrawler,realm=NA,application-id=yrc23zHg,discussion-id=RfodovJF,comment-id=000b,timestamp=2018-05-29T19:43:25.441+0000) > > Before I went to Blizzard, I worked at Ensemble Studios on Age of Empires for 10 (!) years. > > I applied to Ensemble looking for a junior position with no experience. I answered a want-ad, as one does. I think technically it was an interview with one of the designers saying they were looking to grow. They liked my application and I did well in the interviews, and thankfully, they took a chance on me. Still waiting for you to accept my 1v1 AoE/AoE2/AoM challenge. I sometimes host Age of GD Empires games, if you're ever interested? By far my favourite game franchise of all time and I love and appreciate all the hard work you and the rest of the team gave to me and my life throughout these many, many years.
: How come after 3 straight losses, my 4th game has Support Ashe??
Rioter Comments
: > [{quoted}](name=Warlord Rhinark,realm=EUW,application-id=yrc23zHg,discussion-id=f6dNdM3j,comment-id=0000,timestamp=2018-05-26T18:50:39.257+0000) > > This belongs in &quot;Memes &amp; Games&quot; to be honest. > > Garbage meme by the way 6/10. No, the meme is solid, but stolen.
> [{quoted}](name=DracoMTA,realm=NA,application-id=yrc23zHg,discussion-id=f6dNdM3j,comment-id=00000000,timestamp=2018-05-26T18:59:50.460+0000) > > No, the meme is solid, but stolen. That feel when you put time and effort into it but then realize after you hit enter that 2C made a similar thread.
Rioter Comments
: Nice loki infiltrator as the first one LOL It's from smite {{sticker:sg-kiko}}
> [{quoted}](name=Support Position,realm=NA,application-id=yrc23zHg,discussion-id=XTEATnku,comment-id=000f,timestamp=2018-05-25T20:07:43.347+0000) > > Nice loki infiltrator as the first one LOL > > It&#x27;s from smite {{sticker:sg-kiko}} Yeah dude. It looks almost exactly like Shaco would in a Project skin. _And it would be bitchin' AF._
SatomiKun (EUW)
: Shaco is on the tier 1 list for a VGU, these usually dont get new skins, because they would have to completely redo them if they do that update anyway. Only exception was Kayle, who still got Pentakill Kayle for some weird reason.
> [{quoted}](name=SatomiKun,realm=EUW,application-id=yrc23zHg,discussion-id=XTEATnku,comment-id=0009,timestamp=2018-05-25T11:08:12.275+0000) > > Shaco is on the tier 1 list for a VGU, these usually dont get new skins, because they would have to completely redo them if they do that update anyway. > > Only exception was Kayle, who still got Pentakill Kayle for some weird reason. And Swain. Either way, he's "Been on the list" for like a year and a half, so what gives? He's _still_ not even on the update schedule. It'll be another year or two before he gets anything.
Akaash (NA)
: No point in shaco having skins. If he's on the enemy team, I don't see him until after my carry is dead. And if he's on my team I don't see him at all.
> [{quoted}](name=Akaash,realm=NA,application-id=yrc23zHg,discussion-id=XTEATnku,comment-id=0004,timestamp=2018-05-25T05:50:12.680+0000) > > No point in shaco having skins. > > If he&#x27;s on the enemy team, I don&#x27;t see him until after my carry is dead. And if he&#x27;s on my team I don&#x27;t see him at all. But he's buying it for _him_ to enjoy =( > [{quoted}](name=ZenithEevee,realm=NA,application-id=yrc23zHg,discussion-id=XTEATnku,comment-id=0005,timestamp=2018-05-25T05:59:08.108+0000) > > List of skins people care about on the list: List of people on GD who matter: Everyone but you
Rioter Comments
Rioter Comments
: Could we talk about Nunu?
But why? Nunu in lane isnt even good and is very easily counterable.you played a melee assassin against a Nunu. You literally win no mafter what post-6. You shouldn't be complaining about anyone while playing Zed of all champions, my man. That Nunu only had 3 kills so it's hard to believe you on those claims either. Lane Nunu is bad against all but a select few champions and if he goes full ap, he gets wrecked by any assassin in the game AND most log range mages because they hit him before he can get his E off. He didn't even get W until level 10 which was a mistake. And he took Inspiration over Sorcery or Domination so he was shooting himself in the foot, too. Basically, you didn't know what to do in the match-up and are now claiming the character is OP and needs nerfs. He's not. I've been playing him for over a year and I peaked at the third "best" Nunu in NA. I know a thing or two about my boy, and neither of those things are "He's a very good laner" I probably come off as rude here, and I apologize in advance, but this entire post is being ridiculous.
: > [{quoted}](name=CLG ear,realm=NA,application-id=yrc23zHg,discussion-id=PE03n8KG,comment-id=0010,timestamp=2018-05-21T03:03:33.018+0000) > > the server would be better if people wouldn&#x27;t bitch about people posting whatever in general real. i post a couple pics of ice poseidon they immediately started bitching because of it then chickenwrap banned me lol
> [{quoted}](name=PykeSupportCarry,realm=EUW,application-id=yrc23zHg,discussion-id=PE03n8KG,comment-id=00100001,timestamp=2018-05-21T04:38:49.814+0000) > > real. i post a couple pics of ice poseidon they immediately started bitching because of it then chickenwrap banned me lol https://puu.sh/Aq432/afb45576f9.png We asked you to be patient because you wouldn't tell us who you were and you were clearly trolling p hard. You left. I didn't touch you.
CytheGuy (NA)
: I've never gotten into the GD community so I can't speak or ask from experience, but I do have one question. Just an outsiders question to have some clarification so don't feel like you have to answer. If the old GD server is so bad, what's going to keep this one from being just as bad? How are you going to keep new people from hearing "They ban and blacklist a bunch of people don't join"? I feel like this is an important question as I have seen several cases of "We should make a newer, better server" and no one had a good answer to it so the new server just dematerialized into the same thing as the original server.
> [{quoted}](name=CytheGuy,realm=NA,application-id=yrc23zHg,discussion-id=PE03n8KG,comment-id=0011,timestamp=2018-05-21T03:47:09.850+0000) > > I&#x27;ve never gotten into the GD community so I can&#x27;t speak or ask from experience, but I do have one question. Just an outsiders question to have some clarification so don&#x27;t feel like you have to answer. > > If the old GD server is so bad, what&#x27;s going to keep this one from being just as bad? How are you going to keep new people from hearing &quot;They ban and blacklist a bunch of people don&#x27;t join&quot;? > > I feel like this is an important question as I have seen several cases of &quot;We should make a newer, better server&quot; and no one had a good answer to it so the new server just dematerialized into the same thing as the original server. Unfortunately, it's unavoidable. People who like to cause problems will do that with any server, and people who don't like us will do that on principle. If there was an old GD server, I wasn't a part of it. There were just a lot of servers with a few people in them, with some overlap. The goal here was to build a server that had everyone, and then maybe some more, to build a community that is more than just GD. In order to do that, sometimes you need to remove people who have actively caused problems or who actively try to cause problems so that the other people in the server don't feel like there's constantly problems happening with the server. If that's the way those people decide to think, then that's more than fine.
CLG ear (NA)
: > [{quoted}](name=ChickenWrap,realm=NA,application-id=yrc23zHg,discussion-id=PE03n8KG,comment-id=00120000,timestamp=2018-05-21T04:18:01.556+0000) > > But they&#x27;re different tho. no they aren't???
> [{quoted}](name=CLG ear,realm=NA,application-id=yrc23zHg,discussion-id=PE03n8KG,comment-id=001200000000,timestamp=2018-05-21T04:28:00.571+0000) > > no they aren&#x27;t??? https://puu.sh/Aq31e/a7c9bc27c2.png Ear pls.
CLG ear (NA)
: guys you really need to do something about the font colors this server might as well be Wyoming circa 1835
> [{quoted}](name=CLG ear,realm=NA,application-id=yrc23zHg,discussion-id=PE03n8KG,comment-id=0012,timestamp=2018-05-21T04:09:57.435+0000) > > guys you really need to do something about the font colors > > this server might as well be Wyoming circa 1835 But they're different tho.
Zabam (NA)
: https://cdn.discordapp.com/attachments/429507055942893580/447925830501531651/unknown.png https://cdn.discordapp.com/attachments/429507055942893580/447926551166844930/unknown.png Amusing that you stole DragonTroopBeta's idea for GD Ambassador, took credit for it in his face, backstabbed him and banned him for suggesting you do this exact thing. That was his server too, dude. Edit - he was the one who suggested you for that role 2 months ago btw
> [{quoted}](name=Zabam,realm=NA,application-id=yrc23zHg,discussion-id=PE03n8KG,comment-id=0009,timestamp=2018-05-21T01:09:36.418+0000) > > https://cdn.discordapp.com/attachments/429507055942893580/447925830501531651/unknown.png > > https://cdn.discordapp.com/attachments/429507055942893580/447926551166844930/unknown.png > > Amusing that you stole DragonTroopBeta&#x27;s idea for GD Ambassador, took credit for it in his face, backstabbed him and banned him for suggesting you do this exact thing. That was his server too, dude. > > Edit - he was the one who suggested you for that role 2 months ago btw It wasn't ever his server. 2nd Chance, Almo, and myself agreed to do it and Dragon asked if he could join in. > [{quoted}](name=Zabam,realm=NA,application-id=yrc23zHg,discussion-id=PE03n8KG,comment-id=00040000,timestamp=2018-05-21T01:12:03.453+0000) > > Thats the kind of place it is > > > Evangele was blacklisted from joining but as soon as 2C and chickenwrap joined the mods team they stopped discussing who they inite and invited them Decision was made before the role even existed and she was never on a blacklist. I dont know how she might have ended up on one. Are you ok, dude? You're taking this a little hard. No more drama, thanks!
: The only con is that it lacks fox girls.
> [{quoted}](name=SupaDevilJuice,realm=NA,application-id=yrc23zHg,discussion-id=PE03n8KG,comment-id=0002,timestamp=2018-05-20T23:15:21.792+0000) > > The only con is that it lacks fox girls. You can fix that.
: Oh man, the irony of me making one of these discord server threads, huh?
: Dear Person Who Thinks Someone's Game Knowledge is Moot Because They're Silver/Bronze.
I both agree and disagree. When I was Gold, I used to maintain an AMA where I answered literally every question about League to the best of my ability. This was to prove exactly your point about the game. I may be Gold, but I know _everything_ about League. If I didn't know the answer to a question, I'd do the research to find it out. Despite that, I was still only Gold. I couldn't tell you why, either, because I knew I was good enough to be Diamond. I realized that if I wanted to climb at that point, I'd be better off abusing something strong that I was good at, so I started playing Kass and AP Trist mid. I shot up to Plat 1 in no time, but I got clamped so hard that I was earning +0 LP in wins when I was 3 or 4 LP away from Diamond, and I ended the Season at Plat 1. I've never ended another season below Diamond after that. While I think there are people out there who are low elo and know a lot about the game, I also believe that it's fair for others to not listen to them unless they know how to _apply_ that knowledge to the game too. It may be mean, but it makes sense. If they have that much time to know so much about League, they should have that much time to apply that knowledge to the game and see themselves prosper. Also, I'm always willing to listen at first, until _they_ discredit _me_. I have a whole lot of game knowledge too, and I think differently from most people when it comes to League. Difference between me and them is that I'm good enough to apply my knowledge and reach Diamond 1/Masters whereas they're sitting there in low elo telling me I don't know what I'm talking about. How am I supposed to take you seriously when you're discrediting both my knowledge _and_ my ability?
: > [{quoted}](name=EarthyMadness,realm=NA,application-id=3ErqAdtq,discussion-id=TIq6XlOv,comment-id=0007,timestamp=2017-07-29T06:09:45.821+0000) > > If you&#x27;re playing a mage, you have poke skills. Liandry&#x27;s is designed for tanks, and with poke skills + dft keystone, every poke will do significant damage to tanks. If you&#x27;re going all in and unloading your full combo on them, you have no right to go crying about tanks being too op. Full comboing a squishy is easy, watch them melt, but play safe vs tanks, it&#x27;s literally their job to not be burst down. > > Work smarter, not harder. How are you a mod
> [{quoted}](name=Kiss My N1kes,realm=EUW,application-id=3ErqAdtq,discussion-id=TIq6XlOv,comment-id=00070000,timestamp=2018-05-18T19:11:41.083+0000) > > How are you a mod What was the point?
KZ Engel (NA)
: > [{quoted}](name=ChickenWrap,realm=NA,application-id=yrc23zHg,discussion-id=i3jjrG0h,comment-id=00000000,timestamp=2018-05-18T06:17:33.218+0000) > > This. Alpha and Shaco R don&#x27;t remove debuffs already on your champion. i'm talking about dropping zed r before it applies. like what you do with zh. what the fuck did you people think i meant? https://www.youtube.com/watch?v=4Cl5PP5COTk
> [{quoted}](name=KZ Engel,realm=NA,application-id=yrc23zHg,discussion-id=i3jjrG0h,comment-id=000000000000,timestamp=2018-05-18T16:54:55.183+0000) > > i&#x27;m talking about dropping zed r before it applies. like what you do with zh. what the fuck did you people think i meant? > > https://www.youtube.com/watch?v=4Cl5PP5COTk Then I guess you just need to be faster =)
: untargetable =/= invulnerable
> [{quoted}](name=GlobDaBlob,realm=NA,application-id=yrc23zHg,discussion-id=i3jjrG0h,comment-id=0000,timestamp=2018-05-18T04:01:49.464+0000) > > untargetable =/= invulnerable This. Alpha and Shaco R don't remove debuffs already on your champion.
Rioter Comments
: Puke is so sexy
Autocorrect is rough, my dude.
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ChickenWrap

Level 97 (NA)
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