Hotarµ (NA)
: This. I mean, I can look up someone's winrate, hotstreak, rune page, mastery points, and tons of other stats through services like Lolwiz. There are tons of ways for people to get information on you and subsequently use it against you, it _really_ doesn't matter if Riot leaves it in the loading screen or not.
Wait, which sites show mastery? I know you can see things like rank and match history on op, but what sites tell mastery? Had no clue that was accessible.
: I'm that wierdo with 1.9 million Orianna mastery... playing her exclusively support. > [{quoted}](name=Chief Mayonnaise,realm=NA,application-id=ZGEFLEUQ,discussion-id=nAn9e75X,comment-id=,timestamp=2019-05-22T07:18:33.112+0000) > >I would gladly give up my ability to see any players mastery and rank if it meant that nobody would be able to see my total mastery on my favorite champion. I wouldn't. I enjoy receiving comments from allies and enemies alike at the start of the game. >I one trick jinx. I’m probably going to get camped. I’ve accepted this. But I don’t want the enemy to know that I have a stupidly large amount of mastery. That will only give them even more reason to camp me. They might decide to camp you based on having a ton of mastery... or they might decide **not** to camp you based on having a ton of mastery. I certainly haven't noticed any increase in being camped... though mastery gain is gradual so it would be subtle if it _was_ happening. >On top of that, it means that I have to do well or some joker will use it to flame me. This right here... is facts. However, toxic people gon' toxic. If they want to flame they'll find something to flame about. Anyway, that's just my opinions. {{sticker:poppy-wink}}
I think your responses are fair. I guess I'd like to add that I would really like to have a choice. I think more often than not, a high mastery will work against me. Whether that's true or not is up in the air. But if I want to be absolutely sure it isn't, I think the choice should be there. And it would only be fair that I give up my ability to see others mastery if I don't want anybody to see mine. I'm glad you've gotten something positive out of it. But all it has ever done for me is become a target for flame and bm.
Rioter Comments
: I really wish adcs didnt make or break games
Any champions that gets to 11/0 bar an enchanting support will wreck you, that's not an adc only thing. Just clap them with any assassin, mage, diver, etc.
Meddler (NA)
: Quick Gameplay Thoughts: February 1
Hey Meddler, any news about the conqueror replacement/new FoB rune that was teased earlier in the preseason? Also wondering if there are still plans to change adc base stats such as higher mr, or if that will wait until after the crit item changes are introduced.
Dasdi96 (NA)
: Yo riot, when the fuck are you nerfing lucian?
They're not planning on nerfing him, they're planning to bring other bot laners to his power level.
: how is ezreal not nerfed 9.2
They probably consider him and Lucian to be the power level that they want to bring other botlaners to. Instead of nerfing ezreal and lucian to other botlaners power, they want to make them the benchmark and bring others to that level in order to create variety.
: Is it just me or are adc egos just really big...
I'd say they get the saltiest because they basically start out weaker than everybody else, and aren't even guaranteed to get to their strong point. They're desperate to get every single bit of gold because that bit of gold gets them that much closer to. This is on top of pretty much only being able to go after safe cs because if they put a toe out of line, they get blasted back to fountain.
PhRoXz0n (NA)
: Crit Item Explorations Part 2
I like they way the items look, but I'm not liking their costs, especially with how the zeal items seem to lave lost 5% crit each with no change to gold costs. Shouldn't they get a little bit of gold shaved off, especially since the IE/Zeal two item spike won't be as strong as the old two item spike? I'm also still curious about what will happen with stormrazor.
Rioter Comments
: Why does Riot keep trying to give adc champions burst damage
Because sustained damage doesn't work. And instead of creating an environment where sustained damage can work, they would rather give everyone burst and call it a day.
: If Lucian is giving you problems
What if draven's the problem?
: We need a middle ground between the current meta and ardent meta for supports and marksmen
I agree that defensive tools are part of problems, specifically early defense. But I disagree with attaching those defensive tools onto supports. IMO, this would only make more it more important to pick enchanting supports in the long run. As an ADC, I would like this, but IK a lot of support players like to play other archetypes. I would rather give some defensive responsibility back to the adc. This would also help with the agency issues that a lot of marksman face, even in metas that favor them. For instance, even in ardent meta, the support was the one that made an adc unstoppable. An adc without a shielding support would still pop if you looked at them funny. Of course, they also spiked quicker than they do now, but that's no longer an issue. This isn't to say that I don't think ADCs should at least somewhat rely on their team for protection. I just want to change the support protecting the adc from a requirement, into a boon. I think ADC should be greatly augmented by their support, not enabled. I think the answer would be forms of early lifesteal or items that grant active defense, like mirage blade form black market brawlers. Old bloodthirster was a good example of this. It was a source of high ad, which allowed the adc to throw in hard hitting spells and autos. It had lifesteal, giving them early defense. It had the stacking mechanic, so that adcs would have to play safely to keep their stacks and farm in order to get them. It also delayed crit builds, but in a way the adc wouldn't be shafted early. But unlike stormrazor, it scales very well with the rest of their stats. I think Riot wanted stormrazor to fill a niche like bloodthrister did, but it falls flat because it becomes much less helpful as soon as the adc goes above 30% crit. It feels more like a multi thousand gold dorans item.
: Riot gave Jinx her old Q back so she could see pro play...and hardly saw pro play
IK this is a two week old post, but i'm a passionate Jinx player. All they really need to do is to give her alternate ways to activate her passive, or at least portions of it. Something like if she attacks a champion under 30% health, she gains the movespeed. Or maybe if she hits multiple champions with a fishbones rocket. I also really liked that Jinx w crit idea they had on the PBE awhile back because it did give her something that other hypercarries didn't have: a mean skillshot. It was way overtuned of course, but maybe now that crits don't scale as hard, they give it another go or in a weaker form.
: How to fix this game from the ground up: delete literally half of it
"Delete half of it"
Rioter Comments
: Damn, I hate to say it but y'all were right about ADC mains.
I think most of the complaining isn't about those reasons, but rather that they didn't do anything to rageblade and on hit carries, even though those are the strongest builds atm, while also nerfing a lot of crit carries that haven't been relevant in a long time, like sivir and ashe. In addition, many of the problems that crit had were partly because of how strong the support role has, which riot still hasn't fixed. And yeah, part of it is the snowbally meta as of right now. But adcs are angry because instead of trying to fix the ecosystem, they shafted crit completely out of the meta, and they probably won't be back for a long time.
afmghost (NA)
: Jinx's "get excited."
I think it would be a good buff down the line, but she's actually in a pretty good spot right now. It would certainly be a useful feature should the crit changes end up being too large of a nerf for her, but as of right now, it's pretty unnecessary. it would still stick with her objective taking strength she has right now as well.
delalb (NA)
: i am talking about if an AP champ wants grevious wounds to counter heal, he needs all 3k gold to get that. do u know how long it takes to have that gold in game to complete that item? i am not comparing that other stat of the item. what i am trying to say is that AP champ needs so much gold in order to have that. it's unfair. like u play talon mid, u only need 800 gold, but if u play ahri, u need 3k gold.
And i'm telling you the drawbacks of the ad counterpart. Morellonomicon itself is a useful item in most situations, although it's more expensive. Executioners is cheaper itself, but it forces you to use an item slot on an item that has bad stats until you complete it, and even once it's compete it won't really be fully utilized unless the enemy has a noticeably large number of tanky champions. Not every ad item and ap item needs to be equal, there are intended weaknesses for each class. Mages tend to be very pokey, so sustain naturally counters that. Why would riot make an item to get rid of that intended weakness?
delalb (NA)
: why AD champ only need 800 gold to get grevious wounds while AP champ need 3K gold to have that?
While the ad version is cheaper, the item itself is bad statwise. The full version of it also sucks unless the enemy team has a lot of tanks in addition to healing. Morellonomicon will almost always be worth buying since it has good stats.
: how would you know ur p5
haha jokes on you im only gold 4
Rioter Comments
Eggbread (NA)
: Why These ADC Changes Are Actually More Brutal Than Most Seem to Be Seeing
IK it's not that important, but IE is not 3400. It's 3600. And while yes IE is no longer a good first purchase, it never really was. IE was an ok first purchase, not remarkable unless you were really ahead or were playing a champion who scales better with ad, like MF or Jhin. I feel like if people don't go back to buying BT or BOTRK first, it'l probably just become BF->Zeal item->IE. EDIT: was wrong about IE. 3400. When you see it on the google page, it is 3600, but 3400 on the page itself. mb
: YOU also get ZERO life steal on rhyze at all and that build you just listed is silly. you get tear and rod, plenty of ryzes dont even get zhonyas any longer, and certainly they dont get liandrys. Ryze is also just one single example, just because ryze gets one or two items that have a defensive stat does not mean that there aren't mid laners who get none.
Maybe not ryze, but a lot of other mages do get at least one or two of those items within their first 3 items. Mages don't have lifesteal because they should be using their superior range and cc.
: So when a ryze in a pro game goes heavy on damage and does something like 20k to an adcs 40k+ that's acceptable? Not sure where this idea that somehow plenty of mid laners aren't made of glass comes from but they aren't exactly wading in defense. They also have zero sustain items when adcs get life steal galore. I mean shit a statik proc on a minion wave with bloodthirster restores an absurd amount of health. Hilarious you're trying to justify those kind of dpm figures over other roles. That's not even mentioning the fact that their dps is the easiest and most reliable to get off considering it comes in great majority via right clicking from range.
Alright, compare Ryze's utility to an adcs. How many adc's have a point and click snare? How many ADCs can give themselves shields. How many adcs can teleport their entire team? Why should a champion with a lot more utility, and unique utility at that, have as much damage as one without that utility? How many adcs can do all of that, while providing respectable dps and burst. Or how about how many commonly built adc items have real defense attached? And I don't mean tech choices, like maw if the enemy team is heavy magic damage. I mean core items. items that 90% of the time, you're going to build. And if were talking about ryze, he uses rod of ages, an item with 300-500 health. Rod of ages, seraphs with its shield, morello book, liandrys, zhonyas. As far as core adc items with defense attached, you have lifesteal which is susceptible to burst, and maybe PD. Most adc's don't pick up guardian angel and even PD isn't that common on most adc builds. Lets think about zhonyas for a second. That active is so powerful, that people changed their runes so that they could use that active once. You also have to compare when both classes get these items. Mages get these items as their first few items. ADCs don't get these until they've finished at the very least, 2 core items. Usually 3. That means that mages get these defenses for most of the game, and adc's won't have these defenses until near the end. Or how about consider how much range most mages have over adcs. JSYK, shiv doesn't proc lifesteal.
: Sheriff a rookie adc in eu lcs averaged 1.2k dpm in a week as adc. That's really all that needs to be said, their reliability of damage, damage potential and absolute requirement for objective securing and the like makes them so overloaded as a role it's absurd.
tbh i'd really hope a class that is designed to be glass cannons, a class that almost only builds damage, a class that is designed to do high amounts of total damage, would deal the most damage.
: > [{quoted}](name=Chief Mayonnaise,realm=NA,application-id=3ErqAdtq,discussion-id=Ncacfwz9,comment-id=0001,timestamp=2018-01-11T05:42:16.964+0000) > > It's reverting the nerf that was given somewhere in preseason 5. This split the bonus attack speed from her minigun form so that half of it would scale with her level and the 30/40/50%.... was from leveling the ability. She's not actually doubling her attack speed steroid, it's just putting the leveling bonus AS back onto the ability. Not preseason 5. Like late season 5 or so.
: "Jinx isn't as strong as the other hypercarries so we're going to massively buff her right clicking"
It's reverting the nerf that was given somewhere in preseason 5. This split the bonus attack speed from her minigun form so that half of it would scale with her level and the 30/40/50%.... was from leveling the ability. She's not actually doubling her attack speed steroid, it's just putting the leveling bonus AS back onto the ability.
: How does Vayne's W damages works with crits?
The auto attack itself can crit, but the true damage portion is unaffected.
Bhagswag (NA)
: so wouldn't extremely pokey ADC's be best here. Caitlyn, Ezreal, Jhin? Since they could keep harassing the other ADC while he/she is waiting for those 2 stacks of relic shield to come back?
: Does anyone talk about the massive, massive, MASSIVE buff to Sheen?
: QOL For MF's W: Strut
Not sure if I would go as far as Dots like Teemo poison, but it should at least not get knocked out by minion damage. Literally 1 caster projectile takes it out.
Rioter Comments
Caught the video the other day, decided to give it a try. 4/4/30. Don't even play bard that much, but was fun af. Will try again.
: Was playing a match with Morgana vs Zoe... found out black shield doesnt block the sleep effect...
You can block it if you apply black shield before the target is hit with the spell itself, but it won't block it if drowsy is already applied. I don't necessarily agree with it, but that's how it works.
: Off topic but:
Yeah that was an old name I used on xbox. This one is my main account.
Áery (NA)
: > [{quoted}](name=xToxicOsirisx,realm=NA,application-id=3ErqAdtq,discussion-id=dwrzs2Hu,comment-id=,timestamp=2017-11-29T00:19:39.009+0000) > >Bad players complain about the state of the game instead of trying to adapt to the game. At what point of the game is Vayne three shotting me with two items or more considered acceptable level of gameplay? I don't give a shit if she's a late game carry, dying in three hits isn't acceptable level of gameplay. Oops I forgot to adapt I guess xd
Go ahead and voice that opinion. That's not complaining about mains, it's concerning vayne. That's perfectly fine. This post is about using player behavior as bias towards certain classes.
: While most of your post is reasonable. "Bad players complain about the state of the game instead of trying to adapt to the game." This is decidedly untrue. Good players have more than enough reason to complain about balance and just because they complain, it doesn't mean they are not adapting at the same time.
I'll give you that one. That point is more towards the kind of player that complains when their favorite strategy doesn't work, its because of the game and not the player. Or when they make no effort to change their strategy so it can work.
Amarajah (NA)
: Can we make ADC hypercarries have an actual weak laning phase
They are weak laning phase. Strong laners, however, are weak. it also doesn't help that shield/heal supports are so meta.
: You guys see today's (10/18) round of PBE nerfs to Ardent Censor ? Now watch as...
I think you're looking at the wrong part of the nerf. They reduced the early attack speed from 20% to 10% and the starting on-hit damage from 20 to 5. Ardent censer is strong because it gives adcs power during the midgame. Late game its still useful, but 35 on hit magic damage is almost nothing. Yes, 5% isn't much, but thats because its looking like it was meant to be an early/midgame nerf rather than a late game nerf.
: Although I agree with you, they are not better in some scenarios. For example, Warwick having a skillshot Ult. There are probably more scenarios, but I can't think of any atm. This is unrelated, but I like your username.
Rioter Comments
Xavanic (NA)
: So when will adcs be made squishy?
How about you stop picking assassins into supports who are meant to counter assassins. You know, the supports who effectively double the hp and resistances of whoever they shield. In what world do you think you should be able to burst through that much health?
: > [{quoted}](name=Rockem Sockm,realm=NA,application-id=3ErqAdtq,discussion-id=kvOdcktG,comment-id=0000,timestamp=2017-10-06T15:33:57.120+0000) > > You want a champion that can auto win a 1v2, regardless of gold lead or circumstances. Why would I be talking about 1 vs 2, I said post-15 minutes, this isn't laning phase, this is teamfight phase, AKA send-kog-down-mid-with-shields-and-end-the-game phase.
Because no skilled adc will be wandering around without somebody else. That's the point.
: > [{quoted}](name=Calabok,realm=NA,application-id=3ErqAdtq,discussion-id=KQqAo3c2,comment-id=0000,timestamp=2017-09-26T07:00:00.487+0000) > > you kill em what if they are a Janna? and just ult you away
: Typical ADC thinking it was all them.
I don't see what's wrong with this. If that blast cone wasn't there, he probably would've died. He's not wrong. Doesn't matter whether it was an intentional pop or not.
: Competition: Can you make a melee champion that doesn't have a dash or movement speed boost that is
: Is it easier to climb at start of new season?
Inn my experience, it's better to play whatever is meta/broken at the beginning of the season, then slowly go over to what you're comfortable with at the end. Usually at preseason, Riot breaks something so you should abuse it while it's there, then they balance everything over the season.
KoKoboto (NA)
: Err. Why do I have to consider that? I'm just talking about why I like Kayle as a support in comparison to other heal / shield types xD
Because compared to other supports, kayle boasts an ally invulnerability a armorshred/ mr. That's probably why she doesn't have a lower cd heal. Looking back at the post, I probably misinterpreted the point of the post. Have a good day{{sticker:slayer-pantheon-thumbs}}
KoKoboto (NA)
: Kayle W has 15s CD at max rank
While that's true, you also have to consider that she isn't a dedicated healer. She has far more other things going for her in her kit. She has the capability of being a hypercarry because of how much damage she can potentially have. She wouldn't be remotely balanced if she could spam her heal. Somebody like Soraka/Janna however, is dedicated towards healing/shielding. That's their thing. While I agree that they need their cds hit on their shields, they have lower cds because that is the job their dedicated too.
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Chief Mayonnaise

Level 168 (NA)
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