Rioter Comments
Rioter Comments
: Is wukong worth playing
This season has turned Wukong into a punching bag. He can only get ahead if his allies do not feed. If you've feeding allies then you'll end up becoming food. There are many "supports" who won't ward bot and many ADC's who won't stop pushing blindly; so, ganking bot at 6 is a coin flip. Mid is a difficult gank zone for Wu because he cannot take turret aggro and neither can most mid laners and most mid laners have somje form of CC, a reliable escape, or both. So, Wu's early damage on mid requires he at least has red buff to help secure a kill. Top lane is full of tanks and those who counter them. Wu is a melee and he's built as an assassin; so, he's countered by both. If your top lane doesn't have some sort of CC to lock the enemy top down then ganking that lane is problematic. Wu has exceptional early burst in lane, especially with ignite. At level 2, he can kill most any top lane, including a tank. You just need to have wards down constantly to give you vision against the enemy jg. They will gank you if you extend up to the river and shut you down and render you useless for the next 10+ minutes of the game. Zombie ward can help as long as you do NOT tunnel vision CS. Freezing the lane is imperative for Wu while farming...as in last hit with AA's only. Hydra remains an effective farming tool for Wu and gives him sustain he otherwise lacks and cull can give you additional gold to help compensate the difference against the popular kleptoslut picks. Black Cleaver is an essential against tanky compositions. Duskblade is good against squishy compositions and also if Lee is the enemy jungle to clear your area of all his garbage. And, of course, Ghostblade is a great item for him regardless of enemy composition given its MS buff active and passive. Maw of Malmortius is great for fighting AP opponents, especially if the enemy has 2 or more AP champions, but only rush it if your lane opponent is AP. Taking him top lane is a good idea IF you aren't first pick. He has his counters, but he also counters a number of champions. Teemo, a top lane favorite, is something he can burst down in mid to late game. As for taking him mid. It can work as long as you play it safe early up to 6 so you can roam bot side and get your ADC 2+ kills. I've personally stopped playing him as much as I used to because since the season started, it's become painfully obvious that the current meta does not support Wu very well. In this modern age of burst in which one feeder spells doom for your entire team, even getting aheadd as Wu provides little benefit for a team that just can't put your lead to good use.
Rioter Comments
EbonP (NA)
: Playing TWITCH....
Twitch's passive is the primary source of his damage and players will rush attack speed on him to stack it quickly. Contaminate deals additional damage based on the number of stacks on victims. Also, the farther Venom Cask is cast, the longer it takes to land and the animation for it is obvious, making it easily avoided. The slow it applies is minimal and the stacks it applies are delayed.
DracoMTA (NA)
: You want to know what makes League feel so bad now?
I wish shutdown gold would be removed from the game already. Why should one player be expected to play perfectly to compensate for the constant feeding of another?
: hit the damn nexus
People don't want to play capture the flag. They want to play CoD. Riot understands this. I foresee a future Rift in which the nexus no longer exists and first team to 30 kills is the winner. #sarcasm
: Sunfire cape falls off so hard (solutions)
I don't build Sunfire Cape...ever. Sometimes I just want to "Demolish" a turret with an enemy champion standing right next to me, who can do nothing to stop me. {{champion:223}}
hoganftw (NA)
: First Pick Top Lane
Hover a jungle, mid, or support champion that can also be played top and cycle through champions that can be played top or ONE other role and settle for one of them. This will plant doubt in the minds of your enemies. They will wonder where you are taking that champion. Do NOT offer to first pick for any of your allies unless they are a trustworthy real life contact. Time and again I have had allies forget to trade or disconnect long enough for the trade to be made impossible.
: Ask A Jungler
Whenever I jungle...which is often. I notice my lanes will often push lanes to the enemy turret. They don't seem to know how to zone enemies out of CS or how to freeze lane and they will request I gank enemies near enemy turrets. I refuse their requests and even tell them to be careful and ward because they put themselves at risk against the enemy jungle. In many situations, the enemy jungle ganks my allies...successfully. And what generally ends up happening is I am blamed for not ganking and my allies will say how they don't have a jungle and that the enemy has this many ganks while I haven't ganked at all. The purpose of ganking lanes is to provide an advantage to the lane and apply pressure to the lane, but I see no advantage to be given by ganking enemies under their own turrets. As for lane pressure, if my allies are pushing enemies that hard then there's enough pressure there already, if not too much pressure. The problem I encounter is that allies who push blindly will only perform worse throughout the match and blame me all throughout, never once considering how to avoid repeating their mistakes. While my decision to not gank enemies near or under their own turrets is a sound tactical choice, it also causes my team's morale to drop because they feel like I've abandoned them and that I don't care about them. This isn't true, of course. If I cannot gank lanes then I am usually farming my own camps, securing a dragon, or counter jungling. My approach to ganking lanes is watching the map carefully and roaming to lanes in which enemies have extended to or past the river, exposing them to danger. I gank lanes in which my allies have enough health and resources to provide assistance. I am not usually looking to kill enemies. Sometimes it is enough to cause them immense damage or cause them to burn their summoner spells. I ignore lanes in which enemies are incredibly ahead so as not to add proverbial gasoline to the fire created there by dying to an already ahead enemy. I am, after all, just one person. I cannot hold my own against an enemy with an enormous lead. Again, these are sound and tactical approaches, but my allies do not give the enemy team enough breathing room to expose themselves to danger. And my allies will prioritize kills over CS or turrets. They do not seem to understand that enemy champions are nothing more than obstacles. Removing them is necessary to secure victory, but that does not always equate killing them. Sometimes, or oftentimes, it is enough to force them into retreat so as to secure another objective. But allies would rather chase surviving enemies blindly into unwarded territory, abandoning objectives entirely for another kill that will likely result in the deaths of my allies to enemy reinforcements. Could you share with me your approach to ganking lanes and also how you deal with similar or identical situations in which allies create more problems than they solve?
Rioter Comments
: When your promo starts off good and you're expecting a bad losing spree soon
It's not imaginary if it's based on historical documentation.
: unfortunately he is correct. if you cant handle something as simple as that im surprised you can handle the internet in general, where racism and humor go hand in hand. this is by far not the worst example i have seen of racism over the internet, its 1 on my scale of racism, so low that it really doesnt matter to me in the slightest, id see that, read it, shrug my shoulders and keep playing, and while you could say i only think that because im white, ive reacted to racists insults against white people in the same way. then you will say the same thing to me where "well if yours okay with it your part of the problem" to which ill reply, yeah, your exactly right i am. BUT its not my fault, and theres nothing i can really do to it, for nearly the exact same reason as to why they are doing it in the first place. https://en.wikipedia.org/wiki/Id,_ego_and_super-ego this is one of the basic concepts of oure pysche, and why humans act the way we do is through factors that govern is (at least according to sigmund freud) how you respond to people is broken down into the ID EGO and SUPER EGO. the id being instinctual trends, the super ego is the critical and moralizing role, and the ego is the organized part of you. this stuff only applies to humans mind you. or things we apply weight too, if we cant see something, if we cant know them, we usually dont apply all of these practices too. which over the internet is EXTREMELY COMMON. essentially what people do is that the lose there super ego, the part of there mind that says "hey i should think what i do out, and treat them like another human being" because they dont SEE you as another human being, just meat that talks. so that leaves the instincts and the organization left. and let me tell you, someone who is very organized and doesnt like you ALOT is capable of truly terrible things. small little article, but this is why people are assholes over the internet, and why you also are probably not ever going to remove racism. like 10 people every game, its very likely someone at some point is going to say something dumb
Freud performed inhumane experiments on children and infants that left them traumatized. Forgive me for not taking the words of a cold and cruel man seriously.
Rioter Comments
: "KYS"
Telling someone to inflict harm upon themselves or wishing that harm be inflicted upon them in any way shape or form IS a punishable offense.
: "Positive players win more games" they say
Being a negative player increases your chances of losing though. So, if you aren't negative then, by default, you increase your chances of winning because you aren't making your allies feel bad about themselves or hostile towards you by being an asshole.
: Game Length
No, the major complaint is that games are decided by 10 to 15 minutes in and the remaining 5-20 minutes is one team bragging in all chat how good they are while the losing side attempts to surrender only to have the vote turn out 2 to 3 or even 2 to 2 (because players often rage quit now more than ever before) every time until the winning team is 5-manning the nexus.
: Not to be rude but if you look at this board alot of people say wukong needs a rework. He hasn't been touched for 4 years.
He could use changes, I agree on that point. I was merely providing tips on how to utilize him in his current state. As for his flaws... His passive is virtually non-existent. In top lane, he hardly has any benefit from it. In jungle, he has no benefit from it against monsters. And team fights...Those last 3 seconds, maybe 4, and that's how long he actually gains an almost negligible defensive buff in this modern age of burst. His E is his engage tool, but it provides him with an unnecessary attack speed buff outside of farming jungle camps. No self-respecting Wu is going to rely on AS from E to finish an enemy. It's E then Auto then Q then R and, if you didn't use W to engage from stealth, you can disengage after R with W if needed. His Q is fine as is. It compliments his AD kit with its armor shred. His W and how it is used separates a good Wu from a bad one and its extensive cool down prevents its spam unlike many other escape and engage tools I could mention here. But the AP ratios on W make no sense in the modern age of league. His W was made during a time in which AP Yi in mid lane was a viable option. His R is one of my all time favorite ultimates in the game and I, personally, would rather not see it changed.
: The problem with this though is you get a brain dead top laner that's a tank. Builds bramble vest boom half the people that are carry top laners are countered. You have to wait for ganks and NA jungler either camp top or leave that lane to lose completely. Relying on bot lane that is already inting their face off. Their top laner has got you pushed to tower and is a easy gank but the jungler refuses to gank. Saying you lost lane even though your either 0/1 or 0/0 because you litreally can't trade with them. Only thing you are getting is xp even when you freeze the wave they can auto push the wave forcing you to last hit under tower.
Yes, counter play exists. You bring AD to top lane against a tank and they build Armor. So, how do you counter that? Well, you could sit in top forever and have minimal or no impact on the game and be out traded no matter how good you are at last hitting under your own turret. Or. You could roam and supply assistance to other lanes, win those lanes, and return to top as necessary for farm and maybe even convince your team to help you since you already helped them. Also. If the enemy top lane invested so much into armor then consider choosing that moment to swap with mid lane assuming you've an AP mid. At that point in the game, your mid lane shouldn't have any resource issues and they can easily handle an enemy who rushed armor. Meanwhile, you're Wu and you've an ultimate that makes team fights stupidly easy. So, you roam from mid to bot and get your ADC fed, win bot, and then bot lane roams back to mid with you and you win mid. So many options and I am sure there are more.
Rioter Comments
: Like I said he is to team reliant on his ult and solo queue is filled with brain dead people. No matter what elo you are in.
All champions are team reliant to a degree and besides that, Wu can handle himself well in many solo scenarios. The trick is finding the enemy champion or champions he can take on while avoiding the others.
: @Riot A few questions on AP Junglers
Riot does not determine who does and does not jungle. Balance changes are constant and make room for experimentation for players to formulate what is and is not viable in any given situation at any given time.
: Wukong
Wu can afford to lose lane because his ultimate has such a high impact in team fight situations.
: Funny how 1 turd can stop 4 players from surrender
I like how someone will try to surrender at 19:59 and it's still counted as an early surrender and one guy will vote NO, making the game that is clearly lost last longer than the 20 minute minimum. Early Surrender is just bait. I've learned not to request one...EVER.
: Wish Riot would charge 10$ for the game.
It would reduce the number of trolls and smurfs and toxic players. It would also reduce the number of decent honest players. Because people don't want to pay money to buy a MOBA that's older than my dog.
Rioter Comments
: Evelynn QOL buff on Q
She doesn't need a buff. Use wards in areas you know you will be fighting. Otherwise, chase enemies at your own risk.
: League of Legends has recently gotten a fighting game spin off with your main in the roster.
{{champion:62}} He fights with a stick. And sometimes he spins. Also, he laughs at his enemy and moons them whenever he wins. Which is always. Because he's the best.
Rioter Comments
: Panth is broken
Pantheon is the school bully what thinks himself stronger and smarter than everyone else because he's bigger and a year older. But he's the kid who got held back a year because he's a dumbass. And all it really takes to deal with him, like any bully, is to get your buddies together and gang up on him. But, if you can't get them to come to you then force laning to end early by going to your allies and helping them. Panth will either try and lend a hand to his team and get torn apart in every team fight ever or he'll stay top while you and your team win the other two lanes, then top lane, and, finally, the game. It's how you deal with any bully in a solo lane.
: I'm tired of getting sh!t on (in general, but specifically with Lux).
Bait enemies into following you out of lane and into brushes. They'll either back away from you or attempt to chase you into the river or the jungle where you'll have a clear shot of them with your abilities. And they will likely lose vision of you once or twice, making it easier for you to hurt them without fear of retaliation, enabling you to snipe them as is intended with her kit. Ignore your insitinct to run toward your turret. Your turret will not save you from dives. Enemies losing sight of you is your best defense against them. If you need to retreat back to base, take a path you know will cause them to lose vision on you and then find a safe spot to back or just walk back. The narrow paths near wolves are prime areas for Lux to bait enemies; so, keep a red down near those brushes so you can eliminate enemy wards there as needed to better set up kills whenever you've successfully baited and enemy. Lux is an entirely squishy champion and enemies often underestimate her, thinking it easy to instantly burst her. At least that's how most Lux players taught me a hard lesson not to chase her.
  Rioter Comments
Arakadia (NA)
: I think he _needs_ to be less binary otherwise people will keep building him assassin when it's strong and he will be overbearing.
It's his AD ratios that make him an assassin. People have built him assassin for years now because of it. It's the only way he can hope to survive fights. Kill enemies faster than they can kill him. Kill them so fast, in fact, they can hardly blink before they hit the ground.
: Lunar Revel 2019 "Year of the Pig" Champion Predictions
I'd hazard a guess and say Kog'Maw might be one. Pigs are often associated with gluttony and no champion in game experiences and expresses a constant hunger like Kog.
: State of AP in the Jungle
{{champion:60}} {{champion:28}} {{champion:76}} All 3 of these are Jungle exclusive. All of them AP. All of them picked relatively often. All of them successful at what they do and are supposed to do.
: For those of you wondering why riot hasn't nerfed vayne
Also why they buffed Yasuo. Gotta make the big cash monies.
: Well he _**was**_ the prime candidate alongside Aatrox for a class update. But we all know what Riot did with those. I can recall them saying that certain champions were going to get their own gameplay updates. Azir, Xin Zhao, and Rek'Sai got theirs. Aatrox's is upcoming. I'd hazard a guess and say he's the next one in line after Aatrox. Unless they decide to give him a full VGU.
: ***
Completely off topic, bro. Try making your own thread about Tryn. That said, yeah, he is just plain cancer. I'll detail why in a thread related to him. But not here. I won't derail one subject over an entirely different one.
Lowvyr (NA)
: Literally I was playing a game today as Shyv jungle. I warded the enemy Wu's blue, and when he went for it I came around to kill him. He just flashed over the wall before I could even do anything and typed in all chat "look, we both know the monkey is useless, okay, so just leave me alone" I checked his stats, and he mains wukong and he even says that lol
So...you picked one of his hard counters then invaded him. It's easy to call a champion useless when you've the upper hand against them. Hell, a Vayne top could turn around and call their melee opponent useless if the opposing jungle hasn't the brain to gank her into submission.
: Why can't you give Wukong the Ekko and Jinx treatment?
His kit isn't outdated. It's just his passive that needs to be changed. Hell, they even changed his lore with the introduction of Vasyans to the point his "stone skin" no longer makes sense outside the fact that Riot shoved 'Kong's race believes they come from stone and return to stone at death' into his lore like it was some bad excuse to keep his death animation the same. Wu is a manic monkey. He does things fast, he lives fast, and the concept of patience is almost impossible for him to grasp. He is impulsive and dives into the action headfirst with reckless abandon. Caution is not his style. He lives to fight, to challenge worthy opponents, and to test his skill or lack thereof against them. He is not a tank. He is NOT a tank. HE IS NOT A TANK! And yet, because of his passive that's tacked onto his kit like a misshapen puzzle piece that's been crammed into it like some child hammered it in with crooked nails, people who've no idea what Wu is or does continue to demand that Wu builds tank. Riot, look at what you've done for other champions whose mentality is "Become the best by besting others." And then apply something along those lines to Wu. Wu's kit also revolves around attack damage burst. He isn't an auto attacker. He's a caster. So, whatever it is that compliments that would be a good idea. To that end, he should receive a passive that fits both his identity and his abilities. Riot, if you are reading this then you may find something familiar in the above statement. The reasoning behind many of your changes. "something that fits his identity". Stop ignoring what dedicated Wu players have requested and throw us a bone already! We don't want a buff, we just want an updated passive.
: 5th game without primary role
What are the roles you select? Auto fill is designed to reduce the amount of time individual players spend waiting to join a match, but it is designed around the timer that starts as soon as you join queue. The longer the timer goes, the more likely you are to be filled. A good rule of thumb is to leave queue if the timer reaches past 2 minutes to avoid being filled. Also, if a player leaves or declines then leave queue and rejoin it. This will refresh the timer the auto fill system follows. Just now, I declined a match as I was typing because I saw the timer went past 3 and a half minutes and I knew I'd end up filled if I accepted that match.
Wuq (NA)
: AFK Heimerdinger?
I'm not sure if this still goes on, but last I checked, champions whose players DC gained massive defenses and made a walk back to base to help prevent accidental DC's from being killed. It did not completely stop it from happening, but it helped. Players who realized this could abuse it in certain ways. Heim being a prime candidate for abuse since he could set up a triangle of turrets and then DC and RC repeatedly, keeping his turrets active around him while making himself resistant to damage.
: Nasus W Feels like a Pain when that Q is on 1-2 seconds - You basically can't move
Nasus is one of those champs that requires the enemy to win fast or lose badly. He requires camping to help slow his progress and then he requires 3+ enemies to tag team him in mid game. Then late game hits and going tag team on him is no longer effective unless two of your allies have CC on low cooldown. He requires constant attention and derails whatever strategy you might have had for securing other objectives because the game suddenly devolves into, focus the goddamn tank. Yeah, I hate Nasus!
Rioter Comments
Eedat (NA)
: What do you feel is the biggest issue in LoL currently? [POLL]
I down voted you for adding your own rules to a thread on a board in which you have zero authority.
Rioter Comments
: So what are the watchers....?
http://leagueoflegends.wikia.com/wiki/File:Watchers_concept.jpg
Rioter Comments
: Do people know why fiora was reworked in the first place ?
It was her ultimate that made her a problem.
Rioter Comments
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Chocolate Frost

Level 103 (NA)
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