wesley38 (NA)
: New player having trouble with trolls
Okay, so what I think happened is that you were doing very well in your early leveled games and the system Riot has in place thought that you were a smurf account. Which means you're doing significantly better than most other players but sadly, you have to deal with other smurfs (who most of the time get banned for toxicity it seemed to me) or moments like these. You have a great outlook on the game and you definitely didn't do badly, they're just dinks who want to blame someone for their problems, but the only thing you can really do is Mute and Report them. From my experience once you report a player you won't match with them again, so I hope that helps a bit. Most of the community aren't dinks, I promise. It's just those that are, are the vocal minority. Good luck in your leveling and I wish you the best if you play ranked at level 30! {{sticker:slayer-pantheon-thumbs}}
: No border
> [{quoted}](name=Sad Nidalee Main,realm=EUNE,application-id=yrc23zHg,discussion-id=n8PFExAl,comment-id=,timestamp=2019-02-07T14:32:27.611+0000) > > I reached plat season 9 and I don't have the loading screen border. My honor is level 2, my honor in the preseason was also level 2. I didn't play at all during season 8. > > Is this a bug? The honor go reset at the end of last season is what me and my friends have figured, so that's not a bug, just a decision Riot made. As for the borders, in order to have them showing you need to use your Ranked Armour. In order to do this you need to go to your Profile Picture, click it and then instead of having your level showing, choose the ranked bit. Once you have that your border should show in the games that you play.
: BORDERLANDS JINX SKIN! - League of Legends (Fan)
I feel like she'd be more of a Tiny Tina than a Lilith
drash79 (NA)
: DONT NERF YASUO
They won't nerf the only champ in League that gets an 0/4/0 power spike!!!
C0z (NA)
: New Ranked Might Make Me Quit
If you don't like the ranked roles but still like the game you can play on EU for the time being. Might have worse ping, but no positional ranks
: I honestly hate that they are spliting the season on 3, I understand that only a season per year is long but they should have splited it in 2 not in 3, like, the time you have to climb is too limited now.
> [{quoted}](name=Sir Saltarin,realm=EUW,application-id=yrc23zHg,discussion-id=dO2oZMaY,comment-id=0003,timestamp=2019-02-07T00:17:21.038+0000) > > I honestly hate that they are spliting the season on 3, I understand that only a season per year is long but they should have splited it in 2 not in 3, like, the time you have to climb is too limited now. You don't get reset after each split... you keep your progress through it all and the splits just give you extra stuff if you play in each one.
: At this point I don't think Akali changes are meant to balance the champion. I think they're just trying to get her ban rate out of the double digits.
> [{quoted}](name=Super Sandmanne,realm=NA,application-id=3ErqAdtq,discussion-id=ebqb64AM,comment-id=0000,timestamp=2019-02-06T23:34:11.031+0000) > > At this point I don't think Akali changes are meant to balance the champion. I think they're just trying to get her ban rate out of the double digits. You mean triple digits?
Rioter Comments
: Pretty sure the only issue people had with Akali was her diving under tower nonstop
I didn't like the Q healing because that's what let her do insanely risky plays for basically free. She's go in, pop someone and while leaving you'd see that even though you dumped your full kit into her.... she was still at full HP. The constant and free sustain doesn't really make sense on an assassin either.
Rioter Comments
: This is what 5 years out of touch looks like. No offence.
> [{quoted}](name=Whyte Lyon,realm=OCE,application-id=6kFXY1kR,discussion-id=xFyG7jRT,comment-id=0003,timestamp=2019-01-04T23:19:24.017+0000) > > This is what 5 years out of touch looks like. No offence. Yeah, I looked into the lore when I joined and then since the lore update I haven't paid much attention to it. Now I'm trying to get to know it again, cause like I said, it was interesting :p
ChrilleN (NA)
: New Cannon
Wait a second, so the main game we all play isn't even cannon in the lore????? {{sticker:zombie-brand-mindblown}}
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: Jungle/Support Main Looking for Ranked 5's Team
Hey, me and some friends are starting up a ranked team and we were looking for a jungler so if you still want to send me a friend request on league. We are between silver and bronze but we are trying to see how we'll do in a team environment. I hope to see you on the rift :) {{summoner:4}}
: This new drag buff if its not for all players im telling you guys right now you think rage quiters are bad now????? wait till these kids don't get the buff and rage n quit over that.......just stupid if this is going to be the case
> This new drag buff if its not for all players im telling you guys right now you think rage quiters are bad now????? wait till these kids don't get the buff and rage n quit over that.......just stupid if this is going to be the case I think riot already said something about that... if i remember correctly everyone that dealt damage to it on the team that killed the dragon gets the buff. If not the entire team, i'm not sure. If it's the former it would promote even more cooperation.
: > The thing I get about these buffs is that by taking dragon your carries will be better which is better for the team but as a support main I don't see many beneficial aspects to the buff for supports {{summoner:3}} . The movement speed will be great but it just doesn't seem like there's a reason for supports to be like "Oh, I need drag so I can make this play" or "I need dragon to help peel/ heal" which kinda sucks. I think it'd be amazing if they could add something to a supports heals, it wouldn't help every support but it would be something. They might be able to add that by adding 5% to third party heals but idk exactly how they'd program it. So I was wondering what everyone else thought. Since right now it seems every role benefits greatly from it, and then supports can't do as much with it {{item:3070}} LOOKS FAKE. That said, if the new drag buff is stacking up to fifth drag kill then I also assume drag is harder to kill. First kill is regen buff for sustain, second is tank buff, third is roaming buff and kite/peel, fourth is shred...fifth is GG pretty much. And I really REALLY REALLY. doubt Rito would give such a GG buff for fifth drag unless they're trying to shorten matches with a siege breaker buff. +15 HP5 and MP5, +30% to TOTAL resists, +15% move, +30% shred???? You may as well be ahead by 3-4 levels and 8K gold. Let's break this down. +3 health and mana per second is substantial but still mild. +30 % resists, if you have like 86 resist base you'll go from 46.24% reduction to 52.896% which is more than 14.3% increase in damage reduction. +15 % move, this is stronger than the Furor passive for boots and is constant. Strongest single persistent move buff in the game? +30 % pen is harder to sort out, depending how it interacts with existing % effects like Last Whisper and Void Staff... ...assuming no adjustment to % items' effects, shredding base 223 resist then you get more than 14.5% reduction of effective health. (156.1 vs 123.6) So just that above, fifth drag would give an ADC as much as 40-50% higher chance of not just engaging, but KILLING the enemy tank without help. Inversely, a peel tank could pretty much 100% escape at any time without at least a 3v1 if not 4v1 situation. This makes the leak highly suspect. And then we get 250 True Damage as free DoT? Stack an Ignite, and you just guaranteed your last-hit even if they have say 750 health left. No joke, other things being equal ONE champ could go from 1v1 potential to 1v3 and another from 1v2 to 1v5 with high enough life steal. This seems MILES beyond what Baron can do for a team. If they buff Baron in similar fashion it would be INSANE instant-win territory.
> +15 HP5 and MP5, +30% to TOTAL resists, +15% move, +30% shred???? - Apparently they are getting rid of the HP/ Mana regen for a shield (according to something they posted earlier today and are switching the %'s to 5 instead of 10 for resists and shred). Resists would help for everyone but the shred is useless on most supports if they aren't building much dmg. > > +30 % resists, - 15% max now (sinc they are "looking at 5%" > +15 % move, this is stronger than the Furor passive for boots and is constant. Strongest single persistent move buff in the game? > +30 % pen - same as resists > So just that above, fifth drag would give an ADC - I'm talking about supports, not carries. {{champion:89}} {{champion:201}} {{champion:40}} {{champion:267}} > And then we get 250 True Damage as free DoT? - I can see this being a rage induction problem for people that don't understand this may cause people to KS, it makes everyone have a true dmg poison. *COUGH* {{champion:17}} *COUGH* > > This seems MILES beyond what Baron can do for a team. If they buff Baron in similar fashion it would be INSANE instant-win territory. - I fully agree with this, but we'll have to see how much of a difference the baron aura to minions gives.
Rioter Comments
: Um, hard to put wards down when you're at max build...{{item:3153}} {{item:3026}} {{item:3065}} {{item:3250}} {{item:3031}} {{item:3075}}
*Cough* You have this thing called a WARDING TRINKET *cough*
: [Champ Concept] Aksor (Hybrid Melee)
This sounds really well thought out and over all would be an amazing champion. Not over powered but not underpowered. It seems like a lot of time was put into this and it really shows, I look forward to seeing Aksor in the rift.

ChrilleN

Level 136 (NA)
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