: https://i.imgur.com/W0unuXW.png?noredirect
: im sure someone at riot got inspired for a new olaf VU from god of war 4
: It's fine for what it is, and you might even think it's good if you're not a main. But as an Eve main waiting for 8 years for a skin over 750 quality, this skin is just nothing special and not what we were looking for. All it means is more waiting for us.
Maybe I'm not a main, but I've played her enough and I like it.
GenoXx (NA)
: Yasuo and Riven's dilemma progression. Chapter 1
How'd the authorities find out about Riven? How did Yasuo?
: This story makes Ionia seem technologically behind Bilgewater. It's interesting.
Why wouldn't it be behind Bilgewater?
Meddler (NA)
: Is there something I'm missing about why the current self cast option doesn't work for what you're looking to do? (Alt+Q, Alt+W etc is from memory still the default keybinding)
Odd question, but isn't the alt key awkward to press? Do people use it to self cast, what's a common key bind if not?
: To most people the Blood Moon is a phase of the moon, but the cult understands it as both an astrological event _and_ an eldritch entity that temporary replaces/possesses a normal moon, flooding the earth with magical power. It is very likely the Blood Moon is a living thing that both exists and doesn't, occupying a thin slice of the universe between the demonic and the mundane. And you're half right. The cult _does_ sacrifice lower ranked members and kidnapped villagers to summon demons, but their darker rituals are even worse. They summon a demon inside of a living vessel, and it rapidly takes over the flesh/assumes its demonic form while the consciousness of the original human is completely destroyed. Sometimes this happens quickly. Sometimes it doesn't, and the process is slow, brutal, agonizing, and celebrated/venerated by an audience of other cult members. Priestesses have a very different relationship with demons, as do high ranking members and those within the cult's leadership caste. If you think the other stuff is dark...
I think it's dark, and I need to know more.
: These weeks league has been pretty boring specially in the boards and I know how to spice things up.
: You know what archetype I'm still waiting for?
> And no, GTFO with Boob armour. Just don't. What's that? You want more boob armor? We got you fam.
: %52 winrate with %2 play-rate So this means only OTPs play talon, so its not that much.
Ultîma (NA)
: MF's ultimate skin wasn't a good opportunity to match her voice with her lore? :( I'm so tired of hearing her ridiculous lines when she's one of the most intelligent and brutal characters of the narrative. We've been waiting for her to get a new voice over since the Bilgewater event years ago, so what's the hold up? When will we hear the cunning and deadly Captain Fortune instead of someone who sounds a _little_ too porny?
She barely sounds porny at all. I'm all for changing her lines, but the way people react I wonder if they grew up in Amish towns.
: {{champion:268}} No Azir? I thought everyone wanted Azir "THE ORDER IS GIVEN!"
Not sure if 1350, or legendary skin
: In terms of impact on a character, he's saying that's FAR more powerful than the new story. Aaaaaand he's right.
Yeah I don't know how someone read that as me wanting more dead kids. Even killing that instructor would've worked, if child death was too extreme. I'm actually a little annoyed at that comment lol.
: Sexualization: What's okay and what's not
This was a lot fairer than I expected it to be. Regarding Nami, since she’s vastayan, she is part human, so her having breasts never bothered me.
: So, you think we should kill more children? I'll make a note of that... :-S
I don't think that's what I'm saying.
: > [{quoted}](name=Chromatic Eagle,realm=NA,application-id=3ErqAdtq,discussion-id=Ej0jX9Bs,comment-id=00040000,timestamp=2018-04-06T15:24:46.506+0000) > > Because it's her ultimate with a lengthy cooldown? Well they can make it shorter but I'm pretty sure it's not intended to be used for dueling. From the long range it's pretty obvious that it's intended for helping your team make picks or joining fights along your team. The shield is there so you don't get instantly bursted but instead people use it to reposition and gain a huge shield in 1v1 situations.
I'm pretty sure it's used specifically for that, in addition to teamfighting. https://www.youtube.com/watch?v=yLNMZt3FvFo
: Vayne is better imo. Better self peel and better burst. Kai'sa has a fat ass shield that I don't know why she can proc in combat though I'll give you that
Because it's her ultimate with a lengthy cooldown?
: False. {{champion:98}} is great .
: Just uninstalled League
Jikker (NA)
: Good thread. Have a bump and upvote for visibility {{sticker:slayer-pantheon-thumbs}}
: Wait so...
Assuming you're not trolling, Riot has said that the gameplay is divorced from the story.
: Yeah, no need to apologize Ganon, that was well said. I think both Urgot's fanaticism, _and_ his place within Noxus at the time, meant he needed to be dealt with. In a very unpleasant way for him. Also keep in mind that Swain thinks ahead (_at least_ five steps). So there may be more to it than the immediate benefit of aiding his coup. A few people have also pointed this out in the past. {{sticker:slayer-jinx-wink}} So no spoilers from me. Finally, to the OP: when we launch champions or champion updates, we have around 600 words to explain EVERYTHING about them. But of course, it never ends up being _everything_—not only because we need to make hard choices to hit our word budget, but... also because some things are best kept for future stories. On Swain's launch, the story we told focused more on the Trifarix (since we were also presenting Noxus as a whole, at the time). It fit in well. But the story of Swain and Urgot is still out there. Not to mention of Swain's coup, where he dealt with not only Urgot, but a frickin' DEMON, man!!
Mind if I ask why 600 words?
: Conqueror Varus Splash Art
Not that I’m complaining, but Varus has become a male sex symbol lately.
: "We’d recently made a corruption-themed champion with Kayn."
They’ve said a dozen times why Kai’Sa isn’t corrupted. It’s a survival story. The way that they’re selling the void now, corruption = insanity.
: Please, killing an entire village has more weight than a simple kid.
Wait who killed an entire village?
  Rioter Comments
: Just keep in mind that he's a DragonKNIGHT and not a slayer, he made the Dragon's power his own, just like Swain.
Kelg (NA)
: I made a "You're already dead." Mordekaiser emote
It's weird when I enter a Mordekaiser thread that isn't made by MM.
Jango Mage (EUNE)
: But they have been corrupted by the nekromantic magic, and my idea is a champion who hasnt been. Technically almost every shadow isles champion is from the Blesses isles.
I think the incident is too long in the past for a champion to exist, unless there's a way for them to be long lived, or they started a group or family off the island.
Jango Mage (EUNE)
: I'd love to see a champion from the Blessed Isles
I think I get what you're saying, but that's basically Yorick and Maokai.
: Ionia lore update
Gonna miss Lee Sin accidentally killing a kid. Paralyzing some teacher doesn't carry the same lesson in humility.
: She needs to move to targon asap. No offense, I like the old lore but I think she doesn't belong to ionia anymore and she fits way more in the targon category now.
: Ionia lore update
Tbh, the bios felt a little short to me. Almost rushed.
: Hello again, My Fizz no ult! Lovely map work as always :D (The seasonal attack of the Black Mist from the Shadow Isles, on to Bilgewater is called "The Harrowing" in English, by the way. Though I do think that Soul Eating Night is a great name too :D) I'm fascinated by the changes you've made between the two versions of your map. I see that Ionia has been made smaller, and the jungle areas and the Shuriman and Icathian areas have been separated by a mountain range. Do you have any reasons why you made those changes, or did they just feel more right to you? Also, the addition of the Unknown Lands is interesting. Always good to have room to expand, of course, but I'm sure I won't be the only player wondering what you imagine might be down there. New nations? Champions? What do you think? :) Beautiful work though. I'm still looking forward to your reaction when we finally get the Riot version out there.
> Beautiful work though. I'm still looking forward to your reaction when we finally get the Riot version out there. Is this after we've colonized Mars, or when we finally get hoverboards?
: Will there ever be another champ as Amazing as Jhin?
: Discover Ionia | /dev diary - League of Legends
"Navori Brotherhood" https://www.youtube.com/watch?v=zUxsVVU2PyA&t=22s
Evangele (NA)
: Sparks Fly in this Possibly Explosive NSFW Encounter
: https://pbs.twimg.com/media/CJvD_aiUwAAsWNo.jpg
: I had been at Blizzard on WoW for about 6 years, and I really enjoyed the team and the community, but it did start to feel like the same thing over and over again. One of the challenges of working on a game with a long lifespan is that you build up these really thorny long-standing problems that are hard to fix (and to be honest, League has the same problem, though I'm in no immediate danger of leaving). On top of that, the strategy of Blizzard at the time (though I understand they have pivoted away from that in more recent expansions) was to minimize change to make it easier for players to jump back in when a new expansion launched. Whether or not it was the right decision for players (and I do see the logic), it made it even harder to solve some of the long standing systems problems with WoW. Most importantly, I worried that I was starting to make changes because they entertained me as a developer, and not because they were the right thing for the game. That was a big red flag for me. Around the same time, I happened to be at a convention in China. I was answering questions at our booth, and there were hundreds of players in the audience. But I looked across the convention center at this other booth, and there were thousands upon thousands of people in the audience. I asked someone "What game is that?" And as you probably guessed, they said "League of Legends." I hadn't been paying much attention to League. I had played it in the first couple of seasons, but hadn't kept up with it. (It's hard to do hardcore raiding in WoW and have any other big game demands.) I had no idea League had gotten so large. I did know some people at Riot, so I asked them about how things were going. I hadn't decided to leave Blizzard at that time, and in fact was considering if it made sense to go work on Diablo or some other team. But the more I heard about Riot, the more I started really considering it. In particular, I really liked how willing people at Riot were to changed their minds when presented with a better idea, and of course I really loved the player focus and the willingness to talk to players. While Blizzard has gotten much better about it in the last five year, it always ruffled a bit of feathers there about how much emphasis I put on player comms. I agonized about leaving Blizzard for many months, but ultimately decided that I would always look back on that decision and wonder what would have happened if I had thrown caution to the wind, and left a safe, secure thing for some upstart company. So I left Blizzard as gracefully as I could. Blizzard is a great company and a great place to work. I still play their games and I have a lot of friends who work there. Riot is just a better fit for me personally.
> [{quoted}](name=Ghostcrawler,realm=NA,application-id=yrc23zHg,discussion-id=pPujXcxf,comment-id=0004,timestamp=2018-03-29T18:37:22.631+0000) > > I had been at Blizzard on WoW for about 6 years, and I really enjoyed the team and the community, but it did start to feel like the same thing over and over again. One of the challenges of working on a game with a long lifespan is that you build up these really thorny long-standing problems that are hard to fix (and to be honest, League has the same problem, though I'm in no immediate danger of leaving). On top of that, the strategy of Blizzard at the time (though I understand they have pivoted away from that in more recent expansions) was to minimize change to make it easier for players to jump back in when a new expansion launched. Whether or not it was the right decision for players (and I do see the logic), it made it even harder to solve some of the long standing systems problems with WoW. Most importantly, I worried that I was starting to make changes because they entertained me as a developer, and not because they were the right thing for the game. That was a big red flag for me. > > Around the same time, I happened to be at a convention in China. I was answering questions at our booth, and there were hundreds of players in the audience. But I looked across the convention center at this other booth, and there were thousands upon thousands of people in the audience. I asked someone "What game is that?" And as you probably guessed, they said "League of Legends." I hadn't been paying much attention to League. I had played it in the first couple of seasons, but hadn't kept up with it. (It's hard to do hardcore raiding in WoW and have any other big game demands.) I had no idea League had gotten so large. I did know some people at Riot, so I asked them about how things were going. I hadn't decided to leave Blizzard at that time, and in fact was considering if it made sense to go work on Diablo or some other team. But the more I heard about Riot, the more I started really considering it. In particular, I really liked how willing people at Riot were to changed their minds when presented with a better idea, and of course I really loved the player focus and the willingness to talk to players. While Blizzard has gotten much better about it in the last five year, it always ruffled a bit of feathers there about how much emphasis I put on player comms. I agonized about leaving Blizzard for many months, but ultimately decided that I would always look back on that decision and wonder what would have happened if I had thrown caution to the wind, and left a safe, secure thing for some upstart company. So I left Blizzard as gracefully as I could. > > Blizzard is a great company and a great place to work. I still play their games and I have a lot of friends who work there. Riot is just a better fit for me personally. I respect that. It's hard jumping into the unknown.
: I just used the standard combination calculation N! / n!(N-n)! because you can't pick the same champion twice, although as Sixdogman points out below the realistic calculation would take into account the makeup of each team separately and also realistically consider the potential pick in each role.
> [{quoted}](name=Kindlejack,realm=NA,application-id=6kFXY1kR,discussion-id=UJRZARik,comment-id=000c00040000000000010001000000000000,timestamp=2018-03-29T04:38:37.110+0000) > > I just used the standard combination calculation > > N! / n!(N-n)! > > because you can't pick the same champion twice, although as Sixdogman points** out below the realistic calculation would take into account the makeup of each team separately and also realistically consider the potential pick in each role. ** Clearly you haven't seen my bronze games.
: Not currently, I think any future explorations would lie with future VGUs, skins, or champs. Sorry man. One of my dreams for Urgot was to hear his theme and the Sons of Ur chanting on gray screen/respawn, so I feel your pain...
What about his ult? Having the opponent hear that as they're being dragged in.
: Speaking as a horror writer, I love these guys a lot. Wish they were on champions I played more frequently. Hopefully one day!
: What is your favorite all time skin!
: > [{quoted}](name=GenoXx,realm=NA,application-id=6kFXY1kR,discussion-id=jnGdsUEx,comment-id=,timestamp=2018-03-24T19:01:55.158+0000) > > A map of Runeterra. Hello. I agree. Working on it!
I think One Piece will be finished as a manga before we get a map. {{sticker:slayer-jinx-wink}} ((Just a prank))
VaVahik (EUNE)
: Feeling slow, unresponsive, and more that her strength shines not when you play well, but enemies play worse than you do.
: Because when you are better than your opponent or have outpicked your opponent, that should matter. And our current belief is that it should matter more than it currently does.
But how does counterplay factor into this when it's a melee vs. range match up?
Wooosh Re (EUW)
: Personally I want less new champions in 2018-2019 and more VGU's of old ones.
VaVahik (EUNE)
: What about making her feel better instead? We desperately need some QoL changes even if they end up nerfing her power-wise. She just feels clunky, not smooth , and generally unfun to play as (While not being made more fun to play against regardless of her power) Please take a closer look at this: https://boards.na.leagueoflegends.com/en/c/developer-corner/EEHXQ3kv-quick-gameplay-thoughts-march-23?comment=0060
: How does Aurelion's passive work in-lore?
> Or does he actually have a need to 'boop' his enemies Yes.
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Chromatic Eagle

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