Rioter Comments
: > [{quoted}](name=Immortal Void,realm=NA,application-id=RaE1aOE7,discussion-id=3JTdAfa4,comment-id=0000,timestamp=2019-07-12T20:43:27.914+0000) > > Did you know building a rapid fire cannon (wait items drop for people other than my enemies?) completely ignores Yordle buff because it can't be dodged and that Magic can't be dodged in the first place? TFT statistic: RFC is crafted by individual players 34.7% of the time. So theres a 34.7% chance youre allowed to have any counterplay to Yordles 65% evasion, 95% if they equip a PD.
2 players a game... one of whom is the 3 star Tristana on the Yordle comp who snipes your useless team before your 1 star Draven gets bumrushed by the Gnar who took no damage charging and stunning your team.
: Did you know building a rapid fire cannon (wait items drop for people other than my enemies?) completely ignores Yordle buff because it can't be dodged and that Magic can't be dodged in the first place?
If you can get it, then your one champ has to kill off 6 of theirs while your team falls to a 3 star Gnar who isn't an actually easy kill. Oh and you don't get that 1v6 champ until later in the game, when they are 1 star against their 3 star Tristana with 3 items. But sure...
Rioter Comments
Rioter Comments
øHaruø (NA)
: My friend has like 30 wins under his belt, he also manages to get 3-4 3 stars every game, whilst i have 2 stars and 1 stars. I could even be the only one building a certain comp in the entire game and I never get my units starred up. And let's not talk about items, Almost every time I fight drag/krugs/birds/wolves I get shafted.
Yes! I don't understand.
: yorde synergy is broken
Upvote! Riot dropped the ball on this huge Yordle dodge bonus. It's insane and unnecessary. In Auto Chess you can get a 25% dodge bonus and it feels great and it's balanced to fight against. In TFT there's a 65% chance of dodging across some of the strongest champs (looking at Gnar), none of them are that rare and the only counter is two recurve bows . . . the same recurve bows that are the hardest item to come across in the Carousel. And even if you can get it--you're still fighting some of the strongest champs with crazy AOE damage (Kennen and Gnar), crazy survivability (Gnar and Lulu) and crazy damage/range (Tristana.) Riot did not balance Yordles at all. If they have such a powerful synergy, why are they each so powerful too?
rujitra (NA)
: I think their goal is to take it slowly to have more data to set up their next goals for it, then make big changes - this may make the mode more viable in the long term as it shows players how much progress is being made on it. Furthermore, as it’s the same client as League, it avoids having to patch multiple times per week just for players who want to play Summoner’s Rift only.
Yeah but item drop rates are garbage right now and they should have hotfixed it.
AIQ (NA)
: ***
I wish. At least I could make BT then. Don't see what I can do with Cloth Armor except--I guess Elise Thornmail.
: > [{quoted}](name=Cibreca,realm=NA,application-id=RaE1aOE7,discussion-id=JFokwvfK,comment-id=00000000,timestamp=2019-07-08T19:12:46.909+0000) > > Why Elise? Does the thornmail stack on her summons? 'Cause her tankiness comes from lifesteal rather than damage reduction. Thornmail's passive is less useful on champions with forms of damage reduction, since it doesn't reflect damage not taken. Elise in particular gets value out of Thornmail twice: it helps her reach her transformation without dying first, and it helps her drain tank with her lifesteal after transforming. If any of your champions are drain tanking with a Bloodthirster or Gunblade, Thornmail may be good on them too.
: How to put your chain vests to use: Step 1) Buy an Elise. Three if you can manage it. Step 2) Slap two chain vests on her. (Makes Thornmail) Step 3) Watch her waste the enemy assassins' entire match. Optional: Add a rageblade so she can kill the assassins and move on to the rest of the team.
Why Elise? Does the thornmail stack on her summons?
Rioter Comments
Tecness0 (NA)
: Shyvanna becomes ranged, why would you want her to jump into melee range, if she's now a ranged champion? Also, Rapid Fire Cannon supersedes yordle buff & you can get items even if you fail the PVE rounds as long as you kill _something_.
Recurve bow is hard to get.
Rioter Comments
: I never thought I'd say this, but I literally don't know if Kassadin, of all people, benefits from mana or AP at all!
I don't even know if he benefits from Sorcerer or even leveling up (spellwise) TBH.
Ratpie (NA)
: I actually don't like winners getting more. They already get an extra gold for a win and gold for winning streaks. Extra items or item choices would just mean whoever does well early rolls for the rest of the game. They either need to level item drops so that everyone gets the same (my least favorite for this particular game) or just put a min and max cap per round. In the patch notes they are already putting in a minimum, so that may help already. But there maybe should be a max cap so that you don't have some insane lucky person getting 6 drops off the first couple minion rounds and someone getting nothing. Maybe make it 1 item guaranteed and a max of 2 item drops per minion round so that there is still some variance to keep it interesting but not overbearing.
Losers get first pick at Carousel though; plus there should be a reward for winning against minions (which so far aren't even hard to beat.) I admit I considered making minion rounds harder, but this is more so a counterweight to the strategy where people purposely don't participate in the early game for late game benefits (gold, better rolls, etc.)
Nerava (NA)
: That's pretty close to what Underlords does. One item per loot round, if you win you get to pick it from a set of 3. Honestly that's probably what I like best about Underlords of all the auto chess games. Also, what's "hyperroll"? It sounds like the opposite of what I'd expect if this'd hurt it. (Reroll tons for early 3 stars)
I don't understand it fully; but I've noticed a few people intentionally tanking their early game and getting priority at carousel, getting huge interest gold quickly and many have turned it around to a win or high placement. I don't fully understand it but I imagine it works because early losses aren't too costly, the gold adds up with interest, and higher level rolls are better than lower level rolls for raw damage. But again, I don't understand it. I've just seen it a number of times and haven't really researched it. But basically somewhere in mid-game, a person would have 2 champs with items and nothing purchased. Then in late game they have level 3s and tons of gold to spend on a strategy. I wouldn't think anything of it except that someone whooped us in a game doing this very strategy after saying he won a previous game and that he would whoop us. And I was really trying to not be whipped LOL.
Rioter Comments
: Some abilities should be changed
Mordekaiser passive interesting.
Rioter Comments
Rioter Comments
Leetri (EUW)
: Fiora is weak compared to the same tier units tho. I've had a 2-star Fiora lose out to 1-star units because she doesn't really do anything other than provide +1 for the Noble buff.
That's the balance though. She has a very strong synergy so she's slightly weaker. Not saying she shouldn't be stronger, but saying that there are several mechanisms to balance around. As a 6 Noble team tip her over a 4 Wild team.
Rioter Comments
asamu (NA)
: Current thoughts on balance of TFT
I think you're misunderstanding the tier system. Not all the champs are the same tier--so higher tier means they are rarer, later in the game and should be stronger. Balancing tier 1s with tier 4s is counter-intuitive with the genre. Fiora is supposed to be weaker than Draven; otherwise you'll have the strongest team comps within the first few rolls.
Rioter Comments
Rioter Comments
: Quinn Changes Coming Soon - Strike from the Sky!
Hi! Thank you so much! Quinn is bae. Best champ in League. So fun! So awesome! But she does need some QoL fixes. I like ALL of the fixes EXCEPT One. The AD changes are no good because it's a fine tuning that only makes csing and laning more difficult and doesn't really address the problem of bad team fights. If Quinn is against a tank--she's doing 37 damage--on top of how difficult it is to cs when you barely do more damage than the minions. Really I wish Tabi's were nerfed but that's a different conversation. **SUGGESTIONS FOR IMPROVING HER LATE GAME** I THINK Quinn's Ult should have a passive effect. I could think of THREE passive effects that would improve on her Team Fighting. 1. Her Ult's passive effect is to increase her range by 50 each level up. THIS addresses Quinn's fundamental problem in Team Fights--not having range. It could be a smaller increase (of course.) But the point would be she gradually becomes a better marksman. 2. Quinn's Ult has a Khazix effect of also improving her other skills. I.e. her Q gets bigger, her harrier procs can be double applied, or her E stuns (up to you guys.) You can even make a level 18 Quinn killing a level 18 Talon eliminate her cast time for Valor. That'd be fun (ala Khaz/Rengar). 3. Her ult applies additional harrier procs... i.e. she by level 16 Valor applies 4 procs--and it can stack on champions. Yeah this is easy assassination--but so is Khazix (maybe I should main him on the side--I don't even have him!) and Zed. But overall these would definitely help Quinn's teamfighting because often what she does for a team is make it so there is no front line--meanwhile she hardly has range. But particularly changes 2 and 3 would allow for her to take out their front line which is great. Change 1 would allow for her to at least not be in range for Malphites dive and die. Thanks so much for QoL but I really think passive effects on her ult are more in tune with giving her an actual power spike and not nerfing her early game for a small AD buff late game. THANKS AGAIN THOUGH!!!! :) Every patch I'd go back and say Quinn wasn't mentioned! THANK YOU FOR MENTIONING HER!
: The problem is that there is little room for buffs because parts of her kit are binary, so she gets to be too dominating in certain circumstances. I agree it sucks to have to work so much harder to deal damage with a champion that you've loved for a long time. Currently it really comes down to you have to like the champion enough to put up with that and use them anyway. It's not really fair that Fiora gets to do it so much more easily, however in a way it partially is fair because a lot of Fiora's damage is gated by a minigame that the enemy can counterplay. With Quinn the enemy can't really do anything about being marked besides 'stay away' which is kind of anti-fun tbh. Her W is to help with kiting, it's not really for attack speed. That's just added benefit. She plays like a Marksman (hybrid assassin) because of her burst combo. To use her effectively you need to use her passive as much as possible. (Did you know that standing in a bush guarantees that the passive will not mark minions and will prioritize the first champion to step into range?) Honestly I wish she had more ways to apply the passive mark. Even if it dealt less damage. Because I think it feels terrible to only be able to get it from your passive or your Q. Going all-in with E is often too dangerous, since you usually need it for escapes or to dodge abilities.
> [{quoted}](name=HalcyonDweller,realm=NA,application-id=3ErqAdtq,discussion-id=1uHFcyLu,comment-id=000000000000000000000000,timestamp=2017-05-25T15:44:57.833+0000) > > The problem is that there is little room for buffs because parts of her kit are binary, so she gets to be too dominating in certain circumstances. > > I agree it sucks to have to work so much harder to deal damage with a champion that you've loved for a long time. Currently it really comes down to you have to like the champion enough to put up with that and use them anyway. It's not really fair that Fiora gets to do it so much more easily, however in a way it partially is fair because a lot of Fiora's damage is gated by a minigame that the enemy can counterplay. With Quinn the enemy can't really do anything about being marked besides 'stay away' which is kind of anti-fun tbh. > > Her W is to help with kiting, it's not really for attack speed. That's just added benefit. She plays like a Marksman (hybrid assassin) because of her burst combo. To use her effectively you need to use her passive as much as possible. (Did you know that standing in a bush guarantees that the passive will not mark minions and will prioritize the first champion to step into range?) > > Honestly I wish she had more ways to apply the passive mark. Even if it dealt less damage. Because I think it feels terrible to only be able to get it from your passive or your Q. Going all-in with E is often too dangerous, since you usually need it for escapes or to dodge abilities. She shouldn't do any less damage. Have you played her recently? Try her in rank. Tell me how it goes. Tell me how useful you feel. And if you play against a Nasus or a tank let me know how it goes. Passive marks are doing like 100 damage. By the time you are a threat for a kill, teleport is back up. And I get that Fiora has to minigame--an easy ass minigame if you can position since she slows and dashes and blocks cc. But what about Irelia or Renekton? Or Jax. Or Nasus.
: It wasn't "in the last couple patches tho" that Quinn received direct nerfs
> [{quoted}](name=Gnarles Barkleyy,realm=NA,application-id=3ErqAdtq,discussion-id=1uHFcyLu,comment-id=000200000000,timestamp=2017-05-25T06:56:00.467+0000) > > It wasn't "in the last couple patches tho" that Quinn received direct nerfs Technically. Nevertheless, she was indirectly nerfed with buffs to armor and nerfs to armor penetration.
KoKoboto (NA)
: Lol that's one of my troll comments. Lethality was a huge issue but she's still more unhealthy. Free mobility is unhealthy if you ask me. Quinn ever has a lead in lane? Well she can take that lead and bring it anywhere she wants without repercussions if she plays it out well. It's easy to play it out well. Taking the tower seems like the normal answer to your laner running amuck but against Quinn not so much. You go for that and she can be back in lane and busting caps in you. Playstyle? Burst from range is pretty unhealthy, she always had the "dive the backline" kinda playstyle but "dive the backline" while being ranged is pretty stupid. Old Quinn had way more decision making in her ultimate when compared to now. You only ask yourself one thing "do I want to get somewhere". Old Quinn ult also had a hella long CD, I would empathize CDR in my builds to get the CD to around 30s so I could make those in moment decisions more often and I loved that about the champion. Getting burst down sucks from unavoidable AA damage and feels like trash, getting burst down from unavoidable AA damage while the champion is ranged and can be anywhere at any time is even more trash. Not fun for the enemy if you ask me and not fun for the Quinn player. Old Quinn AND VALOR, decisions making, situational power, actually UNIQUE playstyle. New Quinn, Valor delegated to Taxi... Q can be argued, AoE blind/single target nearsight, 50/50 there. Quinn is more binary now. I'd still call her my main because whenever I go back to her I feel the most comfortable.
> [{quoted}](name=KoKoboto,realm=NA,application-id=3ErqAdtq,discussion-id=1uHFcyLu,comment-id=000000000001,timestamp=2017-05-25T00:27:50.128+0000) > > Lol that's one of my troll comments. > > Lethality was a huge issue but she's still more unhealthy. Free mobility is unhealthy if you ask me. Quinn ever has a lead in lane? Well she can take that lead and bring it anywhere she wants without repercussions if she plays it out well. It's easy to play it out well. > > Taking the tower seems like the normal answer to your laner running amuck but against Quinn not so much. You go for that and she can be back in lane and busting caps in you. > > Playstyle? Burst from range is pretty unhealthy, she always had the "dive the backline" kinda playstyle but "dive the backline" while being ranged is pretty stupid. Old Quinn had way more decision making in her ultimate when compared to now. You only ask yourself one thing "do I want to get somewhere". Old Quinn ult also had a hella long CD, I would empathize CDR in my builds to get the CD to around 30s so I could make those in moment decisions more often and I loved that about the champion. > > Getting burst down sucks from unavoidable AA damage and feels like trash, getting burst down from unavoidable AA damage while the champion is ranged and can be anywhere at any time is even more trash. Not fun for the enemy if you ask me and not fun for the Quinn player. Old Quinn AND VALOR, decisions making, situational power, actually UNIQUE playstyle. New Quinn, Valor delegated to Taxi... Q can be argued, AoE blind/single target nearsight, 50/50 there. Quinn is more binary now. I'd still call her my main because whenever I go back to her I feel the most comfortable. I don't get why you're giving me such a hard time when you're a fellow main. :-| Still, don't you see Quinn as undertuned and do you think she can still duel champions?
KoKoboto (NA)
: No she was made bot lane, that is why in her champion spot light she is bot lane with Nami noob.
> [{quoted}](name=KoKoboto,realm=NA,application-id=3ErqAdtq,discussion-id=1uHFcyLu,comment-id=00000001000000000000,timestamp=2017-05-25T03:31:36.654+0000) > > No she was made bot lane, that is why in her champion spot light she is bot lane with Nami noob. https://www.reddit.com/r/leagueoflegends/comments/18ys5s/quinn_and_valor_ama/ Ok. I don't have the best memory. But if you look at one of the questions, Morello answers: >AD Carry or perhaps ranged Top Lane duelist. We've looked at her being successful in either, but players will likely find things out about this that we hadn't thought of - which is good :) So yeah I misspoke sort of. Riot was Open to her being a ranged Top Lane Duelist or an ADC. But later on-if you look at it--Morello says she's going to be a weak ADC but can be a strong Top Laner. If she were being made today, I think they'd just say she is a Top Laner. I guess back then it was taboo.
: Over the last few patches? Quinn hasn't been in patch notes at all for at least two months
> [{quoted}](name=Gnarles Barkleyy,realm=NA,application-id=3ErqAdtq,discussion-id=1uHFcyLu,comment-id=0002,timestamp=2017-05-25T00:05:15.525+0000) > > Over the last few patches? Quinn hasn't been in patch notes at all for at least two months They lengthened her e cooldown recently. But they also nerfed AD, Armor Penetration (% and Lethality) and buffed Armor. So as an All AD champ, she was nerfed. Even her R damage was nerfed.
KoKoboto (NA)
: Yeah she is an ADC bot not cancer top laner. Keep nerfing her please, nerf out of top lane, get that cancer outta here.
> [{quoted}](name=KoKoboto,realm=NA,application-id=3ErqAdtq,discussion-id=1uHFcyLu,comment-id=000000010000,timestamp=2017-05-25T00:02:26.864+0000) > > Yeah she is an ADC bot not cancer top laner. Keep nerfing her please, nerf out of top lane, get that cancer outta here. Actually she was originally designed for Top lane, kind of like Kindred or Ivern were designed for Jungle. She's not suited for bot lane. What are you a Darius Main?
: ... I disagree. But whatever. She doesn't have to be played only top either. with certain supports she's scary bot lane, and she still dominates mages and certain assassins early on in the mid-lane. Sheen also does wonders for her, and the other components of triforce help her too. All I'm saying is you should open your eyes a little more to the possibilities.
> [{quoted}](name=HalcyonDweller,realm=NA,application-id=3ErqAdtq,discussion-id=1uHFcyLu,comment-id=0000000000000000,timestamp=2017-05-24T23:45:23.017+0000) > > ... > > I disagree. But whatever. > > She doesn't have to be played only top either. with certain supports she's scary bot lane, and she still dominates mages and certain assassins early on in the mid-lane. > > Sheen also does wonders for her, and the other components of triforce help her too. > > All I'm saying is you should open your eyes a little more to the possibilities. I understand that. Tried TriForce into a Pantheon and it was great. Tried TriForce into a Nasus and it was horrendous. Tried BC into Nasus (BC was nerfed recently) and it was horrendous. Tried BC into JAX and it was horrendous. I do a BC Crit Build. I know it's winnable BUT I picked up FIORA and its night and day. Do you know how many Autos it takes for Quinn to kill anyone--until she has 6 items? Like . . . 20+ with Q's and E's. Fiora? Like 10 if she's bad. You have to position, resposition, kite and calculate to secure a kill with Quinn; but with Fiora--play Simon says, or with Graves, Auto, Q, R. She has no damage now. And I get that I can play her Bot or Mid, but we have to be serious. Her E takes her into Melee range. Her W barely gives her any attack speed for any time and her Q NEEDS to hit or she's dead. She's undertuned. Plus, for what it's worth, Quinn was introduced as a Top champ.
: > [{quoted}](name=KoKoboto,realm=NA,application-id=3ErqAdtq,discussion-id=1uHFcyLu,comment-id=0000,timestamp=2017-05-24T23:07:39.882+0000) > > Nah keep nerfing her to be honest. That's like saying, "I hate something so I just want to watch it burn." > The stupid lethality build "rush in, mash all abilities, deaderino" is stupid and pretty toxic gameplay wise. As someone who loves to play Quinn, I completely agree. > Her whole rework make her gameplay more unhealthy and toxic than before. I disagree here, lethality was more of an issue. they fixed some problematic mechanics which she had in favor of giving her more unique and counter-playable mechanics. Honestly she's alright with crit builds. Still sometimes too binary, but less so than before. She doesn't need more nerfs, she needs minor rework to make some of her mechanics even less binary.
> [{quoted}](name=HalcyonDweller,realm=NA,application-id=3ErqAdtq,discussion-id=1uHFcyLu,comment-id=00000000,timestamp=2017-05-24T23:17:34.265+0000) > > > Honestly she's alright with crit builds. Still sometimes too binary, but less so than before. She doesn't need more nerfs, she needs minor rework to make some of her mechanics even less binary. Against whom is the crit build good? Nasus? No. Mundo? No. Fiora? No. Pantheon? No. The list goes on.
KoKoboto (NA)
: Nah keep nerfing her to be honest. The stupid lethality build "rush in, mash all abilities, deaderino" is stupid and pretty toxic gameplay wise. Her whole rework make her gameplay more unhealthy and toxic than before.
> [{quoted}](name=KoKoboto,realm=NA,application-id=3ErqAdtq,discussion-id=1uHFcyLu,comment-id=0000,timestamp=2017-05-24T23:07:39.882+0000) > > Nah keep nerfing her to be honest. The stupid lethality build "rush in, mash all abilities, deaderino" is stupid and pretty toxic gameplay wise. Her whole rework make her gameplay more unhealthy and toxic than before. Yeah but does she do any damage now? I mean should you have better kiting, better positioning, better map awareness and STILL die 1v1? Nasus can FARM on her in lane. Mundo can FARM on her in lane. Jax can Double Dash on her. She's no longer Hard Countering. And it's like What's the Point? Sure Lethality was dumb. I didn't even build it. But she's WAY undertuned. Can you acknowledge that?
: The way you wrote this makes you sound like someone who just wants Quinn to be OP again. "KTHX" for example is so presumptuous and off-putting. The audience will just downvote you to oblivion for acting arrogant like that. You gave some really good reasons in the post, but people will overlook them and downvote you for saying things like "KTHX" in the title, and stating opinions as if they are facts. You've got to find better ways to ask for buffs. Or find better ways to play her. She still works, and she can still be lots of fun. You've got to work for it though, can't just rely on old builds and coast on autopilot.
> [{quoted}](name=HalcyonDweller,realm=NA,application-id=3ErqAdtq,discussion-id=1uHFcyLu,comment-id=0001,timestamp=2017-05-24T23:21:25.383+0000) > > The way you wrote this makes you sound like someone who just wants Quinn to be OP again. "KTHX" for example is so presumptuous and off-putting. The audience will just downvote you to oblivion for acting arrogant like that. > > You gave some really good reasons in the post, but people will overlook them and downvote you for saying things like "KTHX" in the title, and stating opinions as if they are facts. > > You've got to find better ways to ask for buffs. Or find better ways to play her. She still works, and she can still be lots of fun. You've got to work for it though, can't just rely on old builds and coast on autopilot. I don't know if it's arrogant, but I think one time it was zeitgeist. I don't really know how else to ask it. I'll probably ask more than once. But trust me, I've played many different builds BUT like it's RIDICULOUS how undertuned she is. I mean--we used to have Matchups we Hard Countered. She doesn't Hard Counter any Meta Picks. Sure if the enemy plays Janna Top, we'll dominate. But otherwise a Ninja Tabi nullifies her. I don't rely on the old build. But then again winning with her isn't as Easy as say winning with a Fiora Top or WW Jg.
Rioter Comments
Meddler (NA)
: Current Thoughts on Marksmen
Hi Meddler! Can you also look into the State of Supports? It seems to be that the Power Budget of Bottom really and truly relates to how strong/weak/demanded the Support is. Buffing ADCs not only doesn't solve the problem of why Support is so reviled by the community at large--but it also makes an unbalanced Power Budget more Unbalanced. For instance, that 'underpowered' Draven (yeah ok!) also has a Soraka healing him, and she itemizes to shield him and protect him and so on. Something, Top laners, Mid laners and Junglers don't have at their disposal. Or in the case of the Miss Fortune--she has a Nami right by her to bubble, wave and exhaust would-be aggressors, making MF only have the job of positioning and damaging and her victory is certain. But in the same respect, Supports aren't really demanded--and that partially undercuts "ADC" weaknesses (which really boils down to a bad DUO because one part of the DUO gets the short end of the stick). Perhaps some really truly interesting, dynamic and viable items for Supports? Perhaps some items that make Supports be the real winners. Then I think the so-called ADC problem can be better addressed. As it is right now, buffing MF and weakening some Jgs, just means the MF and Nami duo is all the more strong. But Nami would be less played and less mastered. TLDR: Consider Supports in this ADC consideration. P.S. Please nerf Hecarim. He's just not healthy in the least. And these super tanks are just a bit much (given what items are available.)
: If you are not happy with it, you can still use the Legacy client until they patch it in.
It's said that the whole feature will be removed. So the Legacy option may not be available.
Rioter Comments
: Updated Client - Known Issues
There's no itemsets... that's big problem.
DJ Sona (EUW)
: There are no Item Sets in the Alpha Client
Return itemsets... otherwise its not an improvement.
: Upcoming Kog'Maw Changes
Get rid of his ultimate. It's so stupid, to cost so much mana.
: I mean you could take advantage of Ashe's passive and how it uses crits. Say, Runnans, Zeke's, Black Cleaver. You'd provide team utility with slows and shreds, crits on ashe's can be got on Zeke and Runnans to almost cap you at certain intervals which gives critical slows. Could also give zeke passive on your ADC as well as have furor for free AD. Also, 30%cd. (Okay idk about this - just made it up right now)
> [{quoted}](name=Samflash3,realm=NA,application-id=A8FQeEA8,discussion-id=qWya3m4E,comment-id=000000000002,timestamp=2016-09-07T05:16:39.776+0000) > > I mean you could take advantage of Ashe's passive and how it uses crits. > > Say, Runnans, Zeke's, Black Cleaver. > > You'd provide team utility with slows and shreds, crits on ashe's can be got on Zeke and Runnans to almost cap you at certain intervals which gives critical slows. Could also give zeke passive on your ADC as well as have furor for free AD. Also, 30%cd. > > > (Okay idk about this - just made it up right now) This looks like a really good idea! Thanks!
: i dont find brand to be a useful support . other then poking the enemy he has no reliable cc, no tank stats, no shields heal ect. he cant stop any kind of engage. that is my issue with "carry/damage" supports.
> [{quoted}](name=MrFawknSunshine ,realm=NA,application-id=A8FQeEA8,discussion-id=qWya3m4E,comment-id=000400000000,timestamp=2016-09-06T21:36:34.082+0000) > > i dont find brand to be a useful support . other then poking the enemy he has no reliable cc, no tank stats, no shields heal ect. he cant stop any kind of engage. that is my issue with "carry/damage" supports. What about Annie, Zilean, Zyra. These are damage supports. Why can't a champ like Zilean be AD. I.e. lobbing grenades, commanding people to speed up and slow down, telling people to not die!
: right cuz a support who need to spend 3600 gold on damage is an idea and is helpful in lane. {{sticker:zombie-brand-facepalm}}
> [{quoted}](name=MrFawknSunshine ,realm=NA,application-id=A8FQeEA8,discussion-id=qWya3m4E,comment-id=0004,timestamp=2016-09-05T02:28:43.095+0000) > > right cuz a support who need to spend 3600 gold on damage is an idea and is helpful in lane. > > > {{sticker:zombie-brand-facepalm}} It's an ironic facepalm since Brand is a support who spends his gold on damage and is an idea and is helpful in lane. Why should the damage supps all be AP? Is AD such a bad idea?
Flaherty (NA)
: Any champion you put in the bot lane as support is usually getting less gold than anyone else on the team, most good supports have kits don't don't rely as heavily on stats. A crit based support would need several items to be worth anything unless it has Yasuo's passive built in and gets 100% with two items but then what would be the point of having it as support?
> [{quoted}](name=O Flayherty ,realm=NA,application-id=A8FQeEA8,discussion-id=qWya3m4E,comment-id=000000000000,timestamp=2016-09-05T02:23:52.577+0000) > > Any champion you put in the bot lane as support is usually getting less gold than anyone else on the team, most good supports have kits don't don't rely as heavily on stats. A crit based support would need several items to be worth anything unless it has Yasuo's passive built in and gets 100% with two items but then what would be the point of having it as support? Just in case the person playing ADC is trolling; or the whole team is trolling but won't surrender. I was once stuck as an Alistar tank with a feeding team. Needless to say it was 50 minutes of 'can't do anything.' Which isn't fun.
Flaherty (NA)
: Just go Ashe support, but please don't do it in ranked.
> [{quoted}](name=O Flayherty ,realm=NA,application-id=A8FQeEA8,discussion-id=qWya3m4E,comment-id=0000,timestamp=2016-09-05T00:43:18.636+0000) > > Just go Ashe support, but please don't do it in ranked. I wouldn't ranked supp. But isn't Ashe support starved for cash? It'll probably take forever to get a IE, let alone to get full.
Crett (NA)
: {{champion:412}} grab as many souls as you can. and after getting {{item:3098}}, get these items. {{item:3115}} {{item:3100}} {{item:3089}}{{item:3065}} by mid-late game you can 100-0 the enemy ADC with your QER, you have the sustained damage to kill tanks, and you're surprisingly tanky they never see it coming. if your lane gets shut down hard you can end up being more useful than your adc LOL
> [{quoted}](name=Crett,realm=NA,application-id=A8FQeEA8,discussion-id=qWya3m4E,comment-id=0001,timestamp=2016-09-05T00:57:19.459+0000) > > {{champion:412}} grab as many souls as you can. and after getting {{item:3098}}, get these items. > > {{item:3115}} {{item:3100}} {{item:3089}}{{item:3065}} > by mid-late game you can 100-0 the enemy ADC with your QER, you have the sustained damage to kill tanks, and you're surprisingly tanky > > they never see it coming. if your lane gets shut down hard you can end up being more useful than your adc LOL But it isn't AD. Someone told me all the supps are AP. That's not really champ diversity. The only non-AP support seems to be Trundle. Which isn't exactly a crit champ. But I can take you advice. I bought Thresh because he scales with AD--but as you point out, he's more AP scaling and that build does look great!
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Cibreca

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