Meddler (NA)
: Quick Gameplay Thoughts: May 24
There's several problems with the Zac ult revert right now, namely that it doesn't knock back enemies the right distance and that it doesn't generate a blob on each bounce like it used to, is there any word on whether it's going to be fixed before the next patch?
: You casted it into a bush you don't have vision of, of course its going to look subtle, you ninkampoop
Looks the same if you have vision or not, you silly goose. https://i.imgur.com/rLs8BE6.jpg
: Her E in dragon form forms a pool..... much like Morgana's W..... It's not that subtle. It just starts burning before people can react.
The image in the post shows her E, do you not think that's subtle? The entire reason Shyvanna is now primarily an AP champion is because of it, I think it should have more clarity.
Rioter Comments
: >Morde ADC Common mistake. ADC means Attack Damage Carry. It does not mean ANY bot laner. An ADC is an ADC even if you take them top lane. An AP juggernaut is never an ADC. Not an APC either, because both imply you're dealing constant, sustained damage. You could say bot laner. Luckily Mord's getting changed. But still, it's hard to have discussions when people don't know terminology.
Morde should be doing constant sustained damage in fights. If you're not you're either playing him wrong or picked him into/with the wrong team comp.
Meddler (NA)
: I don't think all melee need to have sustain. I do think they usually need some form of laning survivability though, whether that be healing, untargetability, shielding, a parry or whatever. Melee without need either extremely high health regen (hidden sustain basically), safe ranged farming (so not true melee) or the ability to simply bully hard enough no one tries to trade with them. There are ways those approaches can work too but they bring other challenges so don't want to use them too often.
I feel like health regens isn't a very valuable form of sustain. It quickly becomes almost meaningless after laning phase, and it's almost random what champions have high/low HP regen, some champs who should have high HP regen don't, and some champs who already have healing in their kits have high HP regen. Fiora for example has one of the highest hp regens early, and she already has healing and a parry in her kit, like you said. Yet she's not altogether that oppressive/safe in lane. Darius also has massive healing in his kit, and yet he also has the highest HP regen in the game.
nm1010 (NA)
: It would be nice if framework for disabling certain features was made, then you wouldn't have to design a toggle for each event individually. I have no idea what kind of workload that would entail, but the pay off seems worth it if it saves you resources on every event/content release.
Some champ sound effects literally give me headaches, I wish there were ways to disable sounds for specific skins/champs without disabling all sound effects. The settings in League really should have a lot more options.
: Zac changes coming to PBE for 9.11
These are a good start, but the new Q is still a poor part of his kit. A 0.8 second self-CC isn't good on a champion that wants to move around in fights.
: Malphite changes coming to PBE
Making an ability take more cast time does *not* make it feel more impactful or powerful, it makes it clunky and awkward to use. It effectively means a half second self CC which is killer. The same mistake was made with the Zac rework where now his Q can take over .8 seconds to fully cast, it kills any fluidity the champ has.
Rioter Comments
: Yes it is!
Have you considered a full revert of his kit? As someone who used to play a lot of Zac, I feel like the excessive time it takes for Zac to fully use Q (.25 second cast, travel time, auto time, .5 second self-root) is really cumbersome. Although it fits thematically, it doesn't feel right on Zac who wants to move around in fights.
Sirhaian (NA)
: We are not changing any animations in those updates, sorry. Those are only for VFXs (and SFX for Renekton). :c
Awww, oh well. These are all really fantastic and I love "simple" improvements to the game like this. That being said I do have one more itty-bitty nitpicky suggestion. Since the animation happens so fast, a lot of people don't realize that Blitzcrank opens up his chest compartment to let the electricity out, he doesn't just let it out of nowhere. I'd love to see that somewhat accentuated (showing the electricity actually coming out of his chest) but I don't how feasible or clear that would be.
Sirhaian (NA)
: VFX Updates for Ashe, Blitzcrank, Caitlyn and Jax, plus an SFX Update for Renekton.
Would it ever be possible to give Caitlyn a throwing animation on her W similar to how Jhin throws out his trap? It's a super impactful ability that gets a lot of power just from the fact that it's difficult to see where she put her trap down. Love the new Blitzcrank hook.
: >Zac - We’re currently testing a mostly reverted version of the Ult with a few improvements to help it have more clear gameplay and understandable impact. {{sticker:sg-kiko}} nice.
This is good, but the issues with Zac are more than just his ultimate. They need to revert the Q and all the number changes on his other abilities to get him back.
: Sona's Ultimate with Tritanomaly
I'm red-green colorblind and there are a ton of issues with color clarity that have never been resolved even though some have been noted by Rioters. I can't see electrocute, the old dark harvest stacks on the ground, the indicator lines for Ornn ult, Cho'Gath ult indicator, Forsaken Jayce projectiles. All are incredibly difficult to see. They also seem to have been using more of that same dark red color in newer skins/champions like Aatrox, new Swain, etc., which only adds to the list of things I can't see.
: > [{quoted}](name=CleverCactus,realm=NA,application-id=A7LBtoKc,discussion-id=A8F8ArAw,comment-id=001e00000000,timestamp=2019-03-15T17:22:45.906+0000) > > Cool! I really like these changes, also a question: The passive is worded "lightning charges his fists" does that mean his Q also applies the mark or is it just his autos? Just autos. Put that in for flavor, but I might adjust the wording since it seems like I wasn't super clear on it XD.
"Charges his punches" maybe?
: > [{quoted}](name=CleverCactus,realm=NA,application-id=A7LBtoKc,discussion-id=A8F8ArAw,comment-id=001e,timestamp=2019-03-15T17:14:58.378+0000) > > As long as you are making changes to Blitzcrank, could you look at my [very simple suggestion](https://boards.na.leagueoflegends.com/en/c/gameplay-balance/UIzncmeN-how-to-improve-blitzcrank-q-hitboxvisuals) on how to improve his Q visuals? I think it would really make his Q more satisfying to land, and could be relatively easy to do. It got a lot of popularity a while back. We're also interested in doing some VFX work on Blitz as well in the near-ish future. I wanted to get some reads on the kit changes first to make sure we had enough runway to make changes.
Cool! I really like these changes, also a question: The passive is worded "lightning charges his fists" does that mean his Q also applies the mark or is it just his autos?
: Blitzcrank Changes Heading to PBE
As long as you are making changes to Blitzcrank, could you look at my [very simple suggestion](https://boards.na.leagueoflegends.com/en/c/gameplay-balance/UIzncmeN-how-to-improve-blitzcrank-q-hitboxvisuals) on how to improve his Q visuals? I think it would really make his Q more satisfying to land, and could be relatively easy to do. It got a lot of popularity a while back.
Rioter Comments
: > Rioters should not willfully lie to the playerbase and should be held accountable. Agree. > lie on Twitter that it is a "western phenomenon" I said that her frustration is a western phenomenon. She is banned 60% more often in NA than her global average. Ban rate is a readily available statistic that we believe can be correlated to frustration. I also said on Twitter that Riven is a strong champion right now. Somehow that didn't make this post. There are good justifications to be made for nerfing Riven. I personally think some are pretty compelling. Good arguments can be constructed to nerf many things, however, and we want to be sure we're applying consistent measures in our approach to balance. I think we've not been great at this over the years, really. Some champion will always be the strongest one that does not get nerfed in a patch. This patch Riven's pretty darn close to that. If she picks up any more, she's probably due, but we don't think she's crossing that line right now. For those that are actually seeking a discussion, what is the criteria we should be using to justify a nerf to Riven this patch that we'd be 100% happy with applying to champions in the future (NOT the past, as I've already stated we haven't been consistent)?
> For those that are actually seeking a discussion, what is the criteria we should be using to justify a nerf to Riven this patch that we'd be 100% happy with applying to champions in the future (NOT the past, as I've already stated we haven't been consistent)? IMO if the most popular champion in a role has a significantly higher playrate than the second highest playrate champion in a role (Across all regions), they should be looked at because it's possible they are defining what champion is "best" for the role. E.G. The most popular champion in a role is played 16% of the time, the 2nd most popular is played 10% of the time, 3rd is 9.5%, 4th is 8%, etc. , the difference between pickrates of 1+2 is significantly higher than any of the others.
Bazerka (NA)
: I have no idea on the actual work it would entail, but often its the case where something seemingly super simple actually can take hundreds if not thousands of hours to execute. One example is Sylas. His ulti seems very simple, but in the end it required refactoring (altering the structure, engineering, and code) of a MASSIVE number of champs in the game (reference: https://www.youtube.com/watch?v=vJFv8eUXvyg) In the end sometimes the cons outweigh the benefits :X. Something to think about :D
> [{quoted}](name=Bazerka,realm=NA,application-id=yrc23zHg,discussion-id=tE77AHYE,comment-id=0003,timestamp=2019-02-22T07:52:16.169+0000) > > I have no idea on the actual work it would entail, but often its the case where something seemingly super simple actually can take hundreds if not thousands of hours to execute. > > One example is Sylas. His ulti seems very simple, but in the end it required refactoring (altering the structure, engineering, and code) of a MASSIVE number of champs in the game (reference: https://www.youtube.com/watch?v=vJFv8eUXvyg) > > In the end sometimes the cons outweigh the benefits :X. Something to think about :D Do you by any chance know if it was considered when they redid the map a while back?
: are we sure it's fixed? hot section only seeing posts from 1-2 days ago now
> [{quoted}](name=hhaavviikk,realm=EUW,application-id=yrc23zHg,discussion-id=uu9EHnfx,comment-id=0006,timestamp=2019-02-14T20:07:32.506+0000) > > are we sure it's fixed? hot section only seeing posts from 1-2 days ago now It's definitely still bugged
: What's wrong with the front page?
I made a post about this too https://boards.na.leagueoflegends.com/en/c/general-discussion/rsEpYAyZ-why-are-all-the-posts-in-hot-multiple-days-old I wonder how many posts about it haven't gotten any attention because they can't get on the front page...
Jikker (NA)
: > [{quoted}](name=CleverCactus,realm=NA,application-id=yrc23zHg,discussion-id=rsEpYAyZ,comment-id=00000000,timestamp=2019-02-12T01:06:09.758+0000) > > Like I said in this post, there's a lot of posts on the "hot" section that are 2-days old with a relatively _low_ number of upvotes too. I can even browse through the new section and see a couple posts with more points than some in the "hot" section. I can even look on web.archive.org and see that most posts in hot are within ~1 day of when the site was archived, it's almost never had a day without a single recent post (1 day old or less), let alone multiple 3-4 day-old posts filling the page. I didn't see very many. Most have like 40 or 50+ upvotes. For the lesser ones, they have like 12k views so it's possible that views play into it.
> [{quoted}](name=Jikker,realm=NA,application-id=yrc23zHg,discussion-id=rsEpYAyZ,comment-id=000000000000,timestamp=2019-02-12T01:33:05.163+0000) > > I didn't see very many. Most have like 40 or 50+ upvotes. For the lesser ones, they have like 12k views so it's possible that views play into it. Would like to point out that now every post is 3+ days old, there isn't a single post on the "hot" section that's under 3 days old. I'm almost certain something is bugged.
Jikker (NA)
: Posts generally end up in "hot" based on upvotes (and maybe views, but I think it's mostly upvotes....don't quote me). Since threads that have been up for a few days have more time to accumulate upvotes, they're more likely to occupy "hot". If you sort by "new" or "recent", you're more likely to find new posts since we do have a plethora of those, not just days old threads with lots of upvotes (and views?).
> [{quoted}](name=Jikker,realm=NA,application-id=yrc23zHg,discussion-id=rsEpYAyZ,comment-id=0000,timestamp=2019-02-12T00:37:52.224+0000) > > Posts generally end up in "hot" based on upvotes (and maybe views, but I think it's mostly upvotes....don't quote me). Since threads that have been up for a few days have more time to accumulate upvotes, they're more likely to occupy "hot". If you sort by "new" or "recent", you're more likely to find new posts since we do have a plethora of those, not just days old threads with lots of upvotes (and views?). Like I said in this post, there's a lot of posts on the "hot" section that are 2-days old with a relatively _low_ number of upvotes too. I can even browse through the new section and see a couple posts with more points than some in the "hot" section. I can even look on web.archive.org and see that most posts in hot are within ~1 day of when the site was archived, it's almost never had a day without a single recent post (1 day old or less), let alone multiple 3-4 day-old posts filling the page.
Rioter Comments
: > [{quoted}](name=Warlord Dienekes,realm=NA,application-id=6kFXY1kR,discussion-id=rZVpka8y,comment-id=0000,timestamp=2019-01-25T15:29:16.496+0000) > > I’m pretty sure I know the answer to this. But I’ve asked it for every other Demacia update so might as well continue the tradition. > > Does it focus on the mage problem? Yes, but from the perspective of a pretty typical soldier from the seventh battalion, and her unit. Takes a slightly different angle on the thing.
Can we look forward to any Demacian lore in the near future that doesn't focus on magic?
Ralanr (NA)
: I mean, Iroh got ripped in Avatar from eating bread and working out, so that level of unrealism I don’t really care for anymore. I could complain about it, but I don’t see Riot turning Sylas into a twig because of it.
That one guard that was nice to him brought him extra food in addition to the prison rations, presumably. He was eating fruit and she even brought him tea, the other guards didn't seem to pay much attention to him because of how he made himself look like a pitiful old man, so she could easily sneak him extra food.
: They need to embellish a bit more on Demacian positive aspects. The sense of unity between people that gets touched on in a couple stories often gets overlooked by the community and we brand Demacia as the Runeterran equivalent of Salem. Nobody talks about how Demacians helped Garen back on his feet after his uncle died > All of Demacia seemed to rally around Garen after the death of his uncle. Strangers on the street, including commoners with little to call their own, expressed their condolences, gave him gifts of respect, and offered adages of support. He was surrounded by compassion and saw Demacia as a kingdom of unity where people took care of one another, healing wounds of others as if wounds to themselves. He saw an ideal Demacia, where no one was ever truly alone. and conversely Garen taking care of his fellow Demacians when J4 was thought to have been killed > For days, Garen was inconsolable. He couldn’t stop blaming himself for the prince’s death, even as his family and fellow soldiers tried to convince him otherwise. He remembered how the kingdom rallied around him following his uncle’s demise, and wished he could do the same for the kin of his fallen soldiers. He took up residence in the barracks with his fellow soldiers in training, and all that he earned went toward supporting the families of the fallen. Poppy finding her place in the world after feeling alienated because of how different she was when compared to her fellow yordles J4s journey of self-discovery and his acceptance of Shyvana The nations adoption of outsiders like Xin Zhao and Sona That's what Demacia is truly about, a place where everyone can belong and where everyone looks out for each other. Where higher principles like courage, communal service and duty still mean something. The wrinkle that makes Demacia interesting is that all that positive stuff is conditional, mages are persecuted, the nobility is privileged and certain aspects of their society are highly regimented like the military and law. The key is to not lose sight of the positive stuff by over-embellishing it's flaws or painting them as villains which is what everyone gets caught up in. From a Worldbuilding point of view remember that Demacia is supposed to represent a bulwark of the past losing its' way in a modernizing world. There is a lot of value in the ideals Demacia will bring into this new world if it can survive the transition, but that's the challenge. Will Demacia flourish or flounder and champions like Lux who represent a more worldly view while still maintaining the core Demacian principles represent what it could be.
Exactly. Right now Demacia is viewed as an opressive nation with little good to it, when it should be portrayed as a good nation whose misplaced values of Justice and order have led to mistreatment of mages.
Ralanr (NA)
: Still is a Demacia story that isn’t anti magic. We also have J4 and arguably Shyvana.
Shyvana's lore talks about how Demacia "could be dangerous for a magical creature like her", J4s lore talks about being distrustful of magic too. It's in almost all of it. It would be nice to have more lore like Poppy's, which barely mentions it at all.
Rioter Comments
: omg I remember watching this as a child but can't for the life of me remember where it's from.
It's from a Goofy episode: "A knight for a day".
Rioter Comments
Rioter Comments
Moody P (NA)
: base stats, projectile speeds, skillshot size/speed/distance, cooldowns, effect durations, what effects you get, spells resetting attack timers or not covers most of it
Aadion (NA)
: The poacher's dirk removal leaves me pretty salty tbh. I love that item. It's a snowball item with a great risk/reward (Possibility of dying during invade, free 600 gold upon completion.) If you don't want new players to buy it just don't put it in the recommended items sections for builds because that's all new players look at. I remember when duskblade was broken I would buy it first item on pre-rework eve, climbed to Plat 1 with that, and now I'm diamond and still buy it most of my shaco/blue kayn games. RITO I WANT ITEM OPTIONS
Not to mention the "noob trap" excuse for removing it is a poor one. There are plenty of champions, items, and runes in the game that could have the same reason applied to them (Ohmwrecker).
: Demacia was always more than their strong trepidation towards magic. People just grossly fixated on that and built very cynical and pretty superficial impressions. I've been saying that in one form or another since Galio's re-release. Honestly, the Demaican culture gets more of a bad rep from this community than ancient Shurima ever did for having slaves and other atrocities.
Which is why I'm worried that if the teased champion is supposed to be a "wrongfully imprisoned mage, harshly treated by the unforgiving law of Demacia", it will further reduce any interesting qualities of Demacias lore to "they hate magic"
Rioter Comments
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Rioter Comments
Noraver (NA)
: > [{quoted}](name=Moody P,realm=NA,application-id=3ErqAdtq,discussion-id=L4e2mKjV,comment-id=,timestamp=2018-11-20T17:21:20.488+0000) > > btw NONE OF THE OTHER PET SUMMONER CHAMPIONS WORK LIKE THIS. Not Malzahar, not Zyra, not Annie. Just Yorick. Actually, they do. Plant attacks will aggro the turret onto Zyra, and Tibbers hitting the enemy will aggro the turret onto Annie. Haven't played Malz in a year but I'm pretty sure he also gets aggro.
Malzahar voidlings do not draw minion aggro onto him.
: Champion Revealed: Neeko, The Curious Chameleon
Rioter Comments
Meddler (NA)
: Quick Gameplay Thoughts: October 31
I think that in the preseason if there is going to be any major jungle changes, the concept of leashing the first buff should be somehow phased out and junglers balanced around it.
Rioter Comments
Namîste (NA)
: PSA: If the area has a pink ward...please do not destroy the enemies regular wards!
The way this works should be changed I think. Wards shouldn't give more vision while disabled, ever. There's also no resource in-game or anywhere explaining this interaction, besides your own knowledge of the game.
Arakadia (NA)
: I don't see how it was creative or versatile. Certainly less so then current ult. The old ult was just press it when you jump on the backline for free CC lock and some AoE damage.
It let him move around while using W to generate lots of blobs and pick them up. Each bounce made a blob, and each W made a blob, so he could use it to sustain a lot in a teamfight.
Rioter Comments
Rioter Comments
Fraione (EUW)
: ***
This problem has definitely existed before. I think the spell queue system has "overridden" spells cast quickly for a long time now, here's a thread about it from [2012](http://forums.na.leagueoflegends.com/board/showthread.php?t=2742069). I think most players have subconsciously gotten used to it, even if the system should be better.
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CleverCactus

Level 110 (NA)
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