Rioter Comments
Chermorg (NA)
: That's not "discussion view" - you're in chronological view there. Chronological view always displays comments in a non-nested, time order fashion - regardless of voting.
There wasn't an option to switch views on that thread, is there a reason for that? Here are a few threads currently near the top with really negative scores at the very top of the comments: https://boards.na.leagueoflegends.com/en/c/gameplay-balance/9E62bqtY-mordekaiser-has-fallen-from-opgg-due-to-lack-of-play-can-mordekaiser-get-some-qol-power-shifts https://boards.na.leagueoflegends.com/en/c/gameplay-balance/AABO183Q-voyboy-on-zoe-if-azir-ryze-can-be-43-wr-solo-q-champs-i-think-she-qualifies-to-be-in-that-area https://boards.na.leagueoflegends.com/en/c/gameplay-balance/ZiNBHvdG-the-tank-buffs-are-weaksauce-and-youre-not-nerfing-damage-enough I get that it's supposed to be sorted by activity or whatever, but it seems like that frequently results in back-and-forth arguments instead of the downvoted comment being displaced with better comments.
Rioter Comments
Chermorg (NA)
: Comment sorting in Discussion View is based on a combination of voting (both upvotes, downvotes, and combined/net votes) as well as replies (and their votes). The vast majority of the time, this will result in the most *active* comment threads being lifted to the top of the thread, but admittedly it can fail in some cases where a poorly thought out comment thread makes it to the top. Unfortunately, changing the boards algorithms is something beyond the scope of the volunteer moderation team at this time, and even if we could change it, I'm not sure we could do much better. I invite you, however, to please post links to threads/comment threads that you think were elevated in the thread that shouldn't have been, as well as comment threads that you think were not elevated but should have been. The only way we could attempt to identify the root cause of this problem is if you present the cases you're referring to.
In [this](https://boards.na.leagueoflegends.com/en/c/general-discussion/PusRWQOd-smurfing-its-a-cowardly-act-change-my-mind) thread https://i.imgur.com/d7zMgmz.png, some of the top comments are heavily downvoted. The "active" comment sort seems flawed, because it still pushes downvoted comments to the top in some scenarios. I know you guys can't really change it, but IMO the most ideal system for a forum/discussion board is one without downvotes, so opposing viewpoints can't be silenced, but a way to show you agree with some comments.
: Will there be any love on zac on ur tank buffs list? I’m sick of everyone including myself on reddit complaining about new zac being inferior to old Zac a year and a half onwards and I’m definitely sick of people undermining my ability to play zac in ranked without being called a troll pick and 4v6 from my laners for my choice of pick and I absolutely dislike the stale one dimensional build path that is tank in order to be somewhat viable in this current day and time. Zacs my beacon of hope, the blobby trail path I presume to follow in hopes for a return to his former gooey self. I think he needs to be loved, by more than his pre reworked followers but by the riot team themselves. There’s a few suggestions on reddit for improvements ~ One suggested to bring back ratio on w as a quality of life improvement for off-role playstyle as it wont affect pro play but bring a build variation to his solo q. Another suggested that zac had additional affects based on how many blobs have been picked up which buffs his overall kit and feeling but not break him such as every 10th blob picked up resets w CD immediately or every xth blob picked up increases base damage of q/w/e/r by x A lot of suggestions of a reverted ultimate, which I also lean towards. Reduce the range of his Q to melee, but hand stretches while it’s attached to his target allowing him to chase another target to get in meele range to apply the collision of the second part of his q. So the second q which also must be applied in melee range is a nerf to the effectiveness of executing the q cc for something like more damage elsewhere or for additional blobs drop maybe 2x drop to 4x blobs which would make zac feel tankier and make w feel more useful with the lower CD when the blobs are picked up and it will also help his clear speeds and encourage his skirmish and dueling. This would encourage different playstyles and make landing e more rewarding as it allows for a easy q interaction during the cc duration and also interacts with his passive healing and w CD and punishes missing the e more. (Which could balance his solo Q and pro play)
I just want the old Zac back who had decent damage instead of overloaded CC
: Hey guys! I've been asking around re: this emote for the past few days and it definitely hasn't been shelved! Some things got rearranged as far as release schedule goes, but he'll definitely still be available at some point. Thanks so much for your patience!
> [{quoted}](name=Riot Hylia,realm=NA,application-id=yrc23zHg,discussion-id=rx5VMxTk,comment-id=0009,timestamp=2018-07-26T23:28:58.987+0000) > > Hey guys! I've been asking around re: this emote for the past few days and it definitely hasn't been shelved! Some things got rearranged as far as release schedule goes, but he'll definitely still be available at some point. Thanks so much for your patience! Spooky scary Karthus emote for Halloween confirmed
Rioter Comments
Gòn (EUW)
: Jesus christ whats with the comment section. And you wonder why Rioters dont like being active on boards...
The issue is rude comments with a lot of replies and a million downvotes are placed at the top for some reason.
Amorith (NA)
: Riot, I get I'm in my promos, but what the fuck is this?
I don't understand why you can be matched with people in a rank you can't queue with.
Meddler (NA)
: Quick Gameplay Thoughts: June 22
A lot of tanks are performing really poorly. Any thoughts about that?
: We currently have downvotes hidden until you *visit* a thread, which we decided was one of the more effective options. There's also an on-hover feature currently enabled that lets you hover over a thread title in the full board view (doesn't seem to reliably work in the individual thread view) to see the exact breakdown in terms of upvotes and downvotes. We opted to avoid mandatory commenting for fear it would lead to a big increase in spam comments from people who just wanted to express their support or disagreement with an idea, as well as be viewed as frustrating by those who just want to express their thoughts without typing up a full response. The idea of having an opt-in to the downvote system (or perhaps the entire voting system) is interesting though -- I'll definitely bring that up with the team and see if it's feasible and worth putting our somewhat limited bandwidth towards.
> [{quoted}](name=The Djinn,realm=NA,application-id=6heBIhQc,discussion-id=tiPM7UTE,comment-id=0000,timestamp=2018-06-08T20:45:58.101+0000) > > We currently have downvotes hidden until you *visit* a thread, which we decided was one of the more effective options. There's also an on-hover feature currently enabled that lets you hover over a thread title in the full board view (doesn't seem to reliably work in the individual thread view) to see the exact breakdown in terms of upvotes and downvotes. > > We opted to avoid mandatory commenting for fear it would lead to a big increase in spam comments from people who just wanted to express their support or disagreement with an idea, as well as be viewed as frustrating by those who just want to express their thoughts without typing up a full response. > > The idea of having an opt-in to the downvote system (or perhaps the entire voting system) is interesting though -- I'll definitely bring that up with the team and see if it's feasible and worth putting our somewhat limited bandwidth towards. I think that "like" options for forums are much nicer. It means that good discussions can reach the top, while not allowing people to silence opinions they disagree with.
: In all my time at Riot, I have honestly never heard anyone say VAIR-uss or VARR-uss... It's usually VAH-russ, like "paris" or "embarrass". I do not claim to be an authority on League champ name pronunciation, but I think that was where my British brain went with it, too. :-)
> [{quoted}](name=Scathlocke,realm=NA,application-id=6kFXY1kR,discussion-id=V7IxwlRE,comment-id=0000,timestamp=2018-06-08T01:12:46.108+0000) > > It's usually VAH-russ, like "paris" Wait, how do you pronounce Paris? I pronounce it like Pairess, and Varus like Vairess.
: Looks to me like this is a result of the soraka E silence being applied every server tick (basically it isn't a 100% consistent thing. If you are resurrecting from a GA, soraka places her E over your corpse, you will be able to spam flash and flash before you get silenced. Same thing here). Pretty sure the amumu walks into the silence zone, and shortly after walking in (before the silence is applied) he casts his bandage toss.
> [{quoted}](name=Riot Afic,realm=NA,application-id=LqLKtMpN,discussion-id=LWYEdcRP,comment-id=0003,timestamp=2018-06-06T21:28:14.344+0000) > > Looks to me like this is a result of the soraka E silence being applied every server tick (basically it isn't a 100% consistent thing. If you are resurrecting from a GA, soraka places her E over your corpse, you will be able to spam flash and flash before you get silenced. Same thing here). Pretty sure the amumu walks into the silence zone, and shortly after walking in (before the silence is applied) he casts his bandage toss. Are you sure Soraka E is applied _every_ server tick? It really seems like it's much less frequent. Most ground-targeted lingering AOE effects like this do a good job of almost instantly applying their effects, look at Cass's Miasma, Singed's Mega Adhesive, or Viktor's Gravity Field. I'm almost certain Soraka's E updated much less frequently than other skills.
Rioter Comments
: Actually, his anchor was mentioned: "Nautilus grabbed the anchor chain, his last connection to the world above, and hauled himself up even as the thing below sought to drag him down. But the weight was too much. Just as his giant metal fingers were about to breach the surface, the chain snapped. Nautilus screamed within the suit, but none could hear him. He tumbled back into the inky maelstrom, clutching the sinking anchor in desperation. Dark tendrils enveloped him, and he could only watch as the dimming outline of his ship faded away. Then everything went black." So it's still a memento from his betrayal and something that sunk into the darkness with him!
Yes, it mentions the anchor, but it doesn't talk about why he continues to carry it. In fact, it doesn't even mention whether he takes that same anchor on his trip back to shore. For all we know from this story it could be some random anchor he found once he got back to port.
: /dev: Diving into Champion Bios - Nexus
I love the new lore, I feel like it added a lot while preserving what themes the old lore had. However, it misses one big thing, and arguably his most defining feature: His anchor. The whole point of the anchor in his old lore was that it was his only clue and hope towards finding those who betrayed him, and instead of putting his anchor down and leaving his grudge behind him he carried it with him. This story doesn't really even touch on that, and it almost comes as a surprise that he still has the anchor at the end, since it barely talked about him carrying it before. Instead of talking about the most important part about the champion, it keeps talking about the tithe thing for some reason. It would be like if Braum's lore barely talked about his door-shield and then randomly mentions at the end that he uses a door as a weapon. Other than that, I like what they did with the new Nautilus, and the idea of him working with a salvage crew, as well as the fact that he normally freedived instead of being clad in armor. That aspect is definitely better than the researcher for the League thing he had in his old lore.
Rioter Comments
: I always thought it was a ring of teeth marks. it just hard to see bc cho is so massive he covers up the target. Just move the teeth marks to over the champ's head
There's no teeth marks anymore after they updated his visuals
Rioter Comments
: I agree with your assessment. However, getting that level of granularity in-game is... well, you'd never see it. But I would suggest, that storywise and in other executions, Pyke is visually much more like the trailer.
I'm mostly just sad that his splashart isn't like the trailer, I can understand why it would be hard to accomplish visually in-game. But his splash unfortunately shows his eyes as tiny glowing slits rather than just the round glowing pupils.
  Rioter Comments
Lakrosin (NA)
: > [{quoted}](name=CleverCactus,realm=NA,application-id=3ErqAdtq,discussion-id=gj9BpLHd,comment-id=000100030001000100000001000000000000,timestamp=2018-04-27T01:12:51.455+0000) > > Sure! > Here's the most recently updated list of subclasses for champions, Morgana falls under Catchers. Yeah try again. I can find a source from Riot that she is under a sub-hybrid enchanter.
Lakrosin (NA)
: > [{quoted}](name=CleverCactus,realm=NA,application-id=3ErqAdtq,discussion-id=gj9BpLHd,comment-id=0001000300010001000000010000,timestamp=2018-04-24T21:19:13.783+0000) > > The champions on Riots list of enchanter champions. So I read some of that and it said "Morgana (hybrid Enchanter)" Care to prove otherwise?
Sure! Here's the most recently updated list of subclasses for champions, Morgana falls under Catchers. https://na.leagueoflegends.com/en/news/game-updates/gameplay/taking-another-look-subclasses
Lakrosin (NA)
: > [{quoted}](name=CleverCactus,realm=NA,application-id=3ErqAdtq,discussion-id=gj9BpLHd,comment-id=00010003000100010000,timestamp=2018-04-20T17:01:04.974+0000) > > Morgana, Orianna, Lux, and Kayle are not enchanters. Lulu hasn't gone anywhere but support for a long time. Kayle can heal/movement speed buff. Orianna can shield and movement speed buff. Morgana can shield. Lux can shield twice. What is an enchanter to you? Someone who has all? Because Janna will be eliminated by your logic. And Soraka. Also I'm pretty sure this wasn't support only discussion. They said they can't go in other roles. Clearly wrong. And no, Lulu has gone support still. Just rarely. Also if you still insist on arguing I can bring up some runes and items that force them even harder to that direction: Font of Life + Ardent Censor Font of LIfe + Athene's Unholy Grail Font of Life + Summon Aery Locket of the Iron Solari Redemption Etc
> What is an enchanter to you? The champions on Riots list of enchanter champions.
: I recently talked about them with their original designer, Wrekz, and he had some thoughts as to how to get them to a more enjoyable experience. On his list of suggestions, he suggested stuff like (straight from the proposal he sent me): * Generally making marks a bit easier to acquire, but a bit less powerful per mark. * Marks being able to spawn in either jungle, rather than only the opponents'. * Reducing mark warm-up time on enemy champions to try and get a cleaner balance between champion and jungle marks. * Removing W -> Q interaction and just having Q's cooldown reduced when it hits a champion or monster. * Increasing W radius to let Wolf feel more useful instead of it being primarily a mobility enabler. * Or some other effect to accomplish the same goal of making Wolf feel more useful. * Possibly just base 550 range instead of the increasing range with marks. * If the above are a too powerful, probably some base stat or damage nerfs here and there. I'm mostly open to stuff like this being tested, though there's a lot going on here, so it could take some time to validate. If we felt more confident there was a specific kind of work that would be exciting to Kindred players as well as a pretty clear path forward, that would increase the likelihood we would take on the work. We get a lot of requests to do these champ readjustments, so frequently it's a matter of when there's resources to do it more-so than a desire to test something out. I (and others on the design teams) do tend to love these types of explorations, however, so when we do have that clearer goal to go chase, it's usually possible to get someone on board with going for it.
Have you considered removing the stacking passive? Besides feeling awkward it doesn't fit the champions theme very much.
Terozu (NA)
: Teammate shields. And Jhin is also a catcher. They specifically said not everyone falls squarely into boxes.
"Teammate shields" So Lee Sin, Thresh, and Shen are enchanters. Mordekaiser also has the largest ally-targeted heal in the game if you want to make heals a requirement. Yes Jhin is also secondarily a Catcher, just like Varus secondarily is also an Artillery, and Taric aside from being an enchanter is a Warden.
Terozu (NA)
: Umm no theyre enchanters. Shields and cc. What did you think they were?
Morgana is classified as a catcher, same as Blitzcrank and Bard. If all it takes to be an enchanter is a heal or a shield, you have to count a lot more champions.
Lakrosin (NA)
: > [{quoted}](name=NemeBro,realm=NA,application-id=3ErqAdtq,discussion-id=gj9BpLHd,comment-id=000100030001,timestamp=2018-04-20T03:30:07.743+0000) > > {{champion:43}} {{champion:26}} {{champion:427}} + {{champion:25}} {{champion:61}} {{champion:117}} {{champion:99}} {{champion:10}}
Morgana, Orianna, Lux, and Kayle are not enchanters. Lulu hasn't gone anywhere but support for a long time.
: People don’t want ADCs to play other lanes. That was my entire point. People want ADCs out of bot lane. Sure, that’s fine. But when everyone is complaining the second ADCs go *anywhere* else, the cry for nerfs goes out, and usually is answered. Is it warranted? Sure, sometimes. I’m not going to pretend season 6 Graves and Kindred were healthy. But when people don’t want ADCs in any other lane, and as it’s already been confirmed that Riot wants to move other roles *into* bot lane, where does that leave ADCs? “Oh but why do only they have to be played” you say. They don’t, obviously. But I’ll ask you a question: why is it only ok for *ADCs* to **not** be played?
You keep missing what everyone is telling you, just read. OP never said they want ADCs out of bot, they want there to be viable alternatives to pick in botlane instead of ADCs. What is wrong with having multiple classes be viable in a lane? Literally every lane has it except botlane. I've seen games without mages, games without assassins, games without enchanters, tanks, or fighters. But every single game has a marksman. Surely you must see the irony in saying that mages are the only viable pick midlaner, when the same is true for botlane?
: If people want ADCs to not be the only class in bot lane, then they have to be ok with ADCs playing in other lanes. Because currently, people throw a tantrum the second an ADC becomes mildly viable in another lane, even if they aren't actually doing that well there. ######(EDIT: a line from another comment further down) I'm fine if Riot wants to move other classes into bot lane. Sure, whatever. But what that means is that ADCs have to be able to play other lanes, **AND** people have to not explode with crying for nerfs when they do that.
ADC's not being the only class in bot != ADC's being in other lanes Enchanters aren't the only class in support, but enchanters aren't in other lanes. Having a single champion class required in every game should have been looked into a long time ago.
Wuks (NA)
: Boards PSA - Hovering over thread votes will show vote breakdowns
Is this only on the green vote count section? Or could I for example, look at my previous posts in my history and see the ratio?
: With the MS nerf she's getting, her damage is cut down a bit more than what it seems. She loses power on her autos, just as a base, and loses damage from building %MS items.
> [{quoted}](name=TheHappyReaperz,realm=NA,application-id=yrc23zHg,discussion-id=9eM63fER,comment-id=0008,timestamp=2018-04-10T00:37:15.657+0000) > > With the MS nerf she's getting, her damage is cut down a bit more than what it seems. She loses power on her autos, just as a base, and loses damage from building %MS items. She will lose .06 damage on autos and W at the base level.
Jobriq (NA)
: PSA for people with a Tahm Kench on their team
I've actually found out that most people don't understand they are spitting themselves out, they don't know how to control it.
: Nautilus lore - what's most important to you?
For me, Nautilus character and his lore worked together in a kind of metaphor. In his joke, he says the anchor "just weighs me down", puts it down and he can swim. That gives the implication that instead of spending years trudging through the bottom of the ocean seeking revenge, he could just drop the his one chance at vengeance, his anchor (and his grudge), and live freely. So it feels like Nautilus has a kind of twisted idea of justice, he would rather walk for years in darkness than put his past behind him. He isn't evil or a monster, he's just ready to go to great lengths to get what he wants, even at his own expense.
Rioter Comments
Rioter Comments
: Did you duo queue in this match?
> [{quoted}](name=TheRiddum,realm=NA,application-id=yrc23zHg,discussion-id=XHe71VAX,comment-id=0000,timestamp=2018-03-17T16:17:29.067+0000) > > Did you duo queue in this match? Nope.
Rioter Comments
: As a person that has over 100k points on caitlyn, I can say I always found it unfair that i can just place my w under champ, so the second they get revived I can just POP them again.
I think it should at least have an animation like Jhin traps. Jhin traps are arguably a lesser threat than Cait traps, but his have a throwing animation whereas Cait's just... appear on the ground.
: I have a sneaking suspicion that if we just turned off our API for like...2 months we'd start to see a lot more creativity and "off meta" decisions being made again. As a competitive sport/game depending on your degree of investment in league, it's only natural that people will attempt to optimize the game as much as possible to give them the best chance to win. That gets made all that much easier when you can go to any 3rd party sight and look at whatever is "the strongest" champ/build order/strat on any given patch. Then throw the LCS into the equation and you not only have numbers to look at, but demonstrations by the best players in the game in how to play the game best. I was personally finding myself get a bit burnt out in ranked this season, so started focusing more on normals with friends and just tried out champs I haven't played in ages, or took them in weird spots (Brand jungle). Even though I'm sure it's far from optimal, it was actually super fun to just try funky shit again. That was one thing I loved seeing when we first rolled out runes reforged (or the rune builder website). I was seeing so many people going "oh shit! These specific runes on this champ sound so fun I can't wait to try it!". You know, true theorycrafting, something of a lost art over the years. What we were seeing was players reading tooltips and getting excited envisioning moments in game, not looking at and trying to crunch the numbers for what was best. There was excitement, there was creativity, there was fun. Then runes launched and people immediately turned to 3rd party websites to figure out what the optimal pages were, and we saw decision making quickly converge on what the numbers said, not on what sounded fun. Part of it is we don't yet have the system to the point where you have to think hard about what's optimal, and part of it is human nature. Losing feels bad. So you tend to optimize to chase the win, as opposed to take the risk of picking something "troll" and lose a game/waste your time. This is hardly scratching the surface, but it's something i've been lamenting on weekends, and something I don't have a good answer to.
My favorite off-meta picks got explicitly changed to not be able to go in those roles anymore. Riot didn't want Kog'Maw mid, Zac top was fun, but his unnecessary rework didn't even consider him as a toplaner. Skarner's and Mordekaiser reworks also came with changes that almost prevented them from going toplane. Players make champion picks based on Riot's API, but it doesn't help that Riot makes balancing decisions that force champions into certain roles.
: i had to watch this video 4 times and read it over 3 times as a lvl 7 morg main... your correct.. but i never would have noticed this... it should be fixed.. but.. i never for the life have me would have noticed if u didn't point it out.
Yeah I didn't know how to explain this properly. Basically when you take damage a red section of health replaces how much damage you took, then shrinks. However, it always appears at the end of the health bar instead of where your actual health is.
: So are you saying that the red bar should apear after the health but before the sheild? But surely a red gap between the sheild and health bars woulds be just as confusing....
Right now the way it is coded the portion of health that is damaged just disappears and the red portion appears at the end. I guarantee it would look better if it went just to the right of the health but before the shield.
Rioter Comments
Ampson (NA)
: Hi, VØIÐ! I'm one of the Champions Sound Designers and I get the opportunity to work on processing our Champion voices. Our Audio Team uses several different software, but I personally use Nuendo as my main tool and Adobe Audition for final mastering and batching. Audition is a great piece of software, so I'm happy you use it! In terms of plugins for processing, it really depends on the type and timbre of the actor's voice and what characteristics we want to add to them. In general, my go-to's are Altiverb, Fabfilter plugins, GRM Tools, Soundtoys, Ozone, Waves DeEsser & Rbass. If you have other questions, feel free to ask! :)
How do you guys make sound effects for abilities? Like do you use some software to make sounds that sound like fire and rocks and ice and stuff, or do you record some audio and edit it?
: All hard cc prevents any abilities from being cast anyways with few exceptions. Most damage abilities are not effected by grounded/roots. Garen can ult while rooted while darius can't even though they have pretty much the same range and darius doesn't get any real mobility from it.
Yeah, but it can't be interrupted while CCd like the original commenter said, which was my entire point.
Rioter Comments
: roots and grounded can prevent him from ulting though.
So can stuns and knockups, but they can't prevent it from completing once it has started being cast.
Cactopus (NA)
: A goodbye letter
So long, fellow cactus 🌵
: But then he won't need the Mana from Manamune, and then literally no one would buy it.
Nonsense, it has great resale value once it becomes muramana.
: This is not only correct, but can actually be game-changing in certain cases. Darius's ult is counted as a dash, and causes him to move to his target while ulting: unlike "typical" damage ults, Darius's ult can therefore be interrupted or prevented with the right kind of CC, namely anything that can knock him down or ground him. Darius therefore has mobility, however small it is in practice.
Darius ult can only be interrupted when he loses vision of an enemy he is ulting, CC can't stop him from ulting.
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CleverCactus

Level 62 (NA)
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