Andicus (NA)
: This. I'm not going to lie. I'm not the most honorable person out there. But Im stuck in an endless loop because every few months while I'm in the last checkpoint to honor level 1 or 2. There is always ONE MOMENT where I just have a bad fit of fury. One moment where I am quick to my fingers but immediately regret it after pressing enter and sit there kicking myself for it.. i might get on at a bad time or I play when I'm stressed (which was dumb but it happens guys. Sometimes you dont even know when you're stressed until after playing a game and you realize. "Crap") or you know.. I get trolled in my first game of promos in season 9 as someone i get 2 times in the same lobby after someone else dodges (because of their troll pick and ban) bans my champion for no reason and clearly on purpose. Then goes master yi adc. *cough* anyways my point is I'm generally good (and have a lot of room improvement which I am working on.) I have been improving, never got 25 game chat restriction. Just 10 game ones scattered about because of 1 or 2 unfortunate games that the game remembers over time. But even though I'm improving, this account is stuck in like an infinite loop. On another account I tested my non-beingabuttholeinchat abilities and I got to honor level 3 no problem in such a short amount of time.. but honor level 1 seems impossible. For sure I want more feedback on my behaviour. If I somehow have a bad game and dont realize it, maybe a slight warning where I know, crap I messed up and make sure to keep myself in check, relax, dont type, eat some food etc. Or my next bad game I'll get the 10 gamechat restrictions. I rely do want to improve. Im not saying anything like "they should remove punishment" or anything, but in my opinion something needs to change. I think this can go for many people. This is just my opinion and experience. Thanks for reading. (Any tips on improving tilt? I recently find myself tilting a lot easier even though I'm barely typing anymore.)
I made the chat UI size as small as it would go under the settings. The chat box is so small that I can easily forget that it's there, which helps alot. I would also limit your ranked time. Don't play for more than two hours straight, don't play ranked after three losses in a row, and have another game that you can play that doesn't stress you out.
: WE HAVE BEEN SAYING IT EVER SINCE THE COMPENSATION BUFFS FOR YASUO WERE FIRST RELEASED
: The Concept is sound. The issue is Autofill. Riot is trying to fix autofill when it is what is hurting Ranked. All because Riot thinks Players wont wait 5-10m in a Queue. I would wait 30m to get a even matched game. 100% better then playing 30m of a shit game.
The issue is is that most players won't wait for a 30 minute que time, especially when some matches are over in as little as 15 minutes.
: Riot seems to have started to take notice after the revenue loss. I've been playing a lot of Dota 2 of late but if League reforms itself I see myself playing this seriously. Overall, I like the initiative the balance team is taking these days.
Ewww.... Dota 2. I've tried playing Dota 2. Many times. It seems to have all of League's problems magnified by 10 with some additional problems thrown in. I've always disliked Valve's interface design philosophy. Always feels like the information I need was chewed up with alot of crud and spit back out on screen. Too much visual noise even in things like shops.
: They've talked about reducing the cooldown refund effect on autos from 20% to 10%. Hopefully, they will put this change before patching into live.
I'd certainly go for that. Honestly I find myself building Essence Reaver on painfully mana heavy marksmen with teamfight ulti's, namely Varus and Sivir. So a nerf to the CD refund would hit the item where it's OP (Riven) and keep it healthy for those that need it.
: _Cries in Akali_
Honestly, Akali has been outright oppressive in solo que for awhile. Her shrowd, not having mana, sustain, maneuverability make her really hard to deal with if the player is any good. I'm not saying she should be gutted, but maybe I want to feel like I'm fighting a freight train and not the entire train station for a change :/
Lexy123 (EUNE)
: You would not get any LP for a loss just like you wouldnt regularly, meaning people would still have to pick meta things.
I didn't say they wouldn't be picking meta things, they'd be acting selfishly is my point.
: I think its better to roam to the lane from base then tp back top, especially if the lane has good engage potential.
Fair enough. I still would like to be able to cancel my TP's situationally though. Its removal doesn't seem to serve much of a purpose.
: You get punished for mistiming/misusing most other abilities, why not this one?
As I've said before, the punishment was it being wasted and put on cooldown and forcing you to walk other places. Especially given that TP's cooldown is absolutely monstrous, that's not a small issue.
: System is total garbage. Hoping they revert because these changes are pure idiocy.
Care to clarify what you mean or are is throwing insults the best critique you've got of the system?
: I feel you. It's full on cheapened the ranks for me even more. Getting Gold or plat used to mean you got gud at the game across the board. Now you can be a Diamond Top but an Iron Bot. So that makes you what? A Gold tier over all? Why not just have normal ranks and let people que as whatever? The only people that wanted position ranking are the true one tricks that find one tiny niche, and refuse to learn everything like so many before them. It's welfare ranking at it's finest and it disgusts me RitoTencent allowed it through. The digital equivalent of a Participation Award... get absolutely rekt with this bull, RitoTencent.
It means that you are a diamond top and an iron bot. Where does the confusion come in? If you spend your time grinding top and getting good with top lane champions, and that is where your skill and experience lies, you aren't going to perform anywhere near as well in the bot lane. This is assuming that you can even get to Diamond in the top lane and still be Iron in the bot lane with splashing which I doubt you can. The reset put me at about a division lower across all of my roles, so unless you were bronze last season you shouldn't be Iron in any role. If you don't play bot, this shouldn't be an issue anyway. Your armor and profile will still display platinum, but if you get auto-filled or decide to practice another role you aren't as likely to be pimp slapped by some 1000 game god tier one trick in that role. In other words, you'll have a better time in your off roles and you wont be as much of a dead weight to your team either.
ZaFishbone (EUNE)
: This has to be one of the few times i am glad to be on EUNE server and away from all this stuff.
It's really not that bad. Most of the arguments against the new system seem to be strawmen erected by smooth-brains. I'm seeing alot of foul language and random anger and not a lot of actual critical criticism.
: New ranked system is fucking lame. I like playing jungle in the lower elo until plat. Then switch to support. Now I have to play 1 role entire time. So boring Riot,. Slowly killing the fun in this game.
Ignoring splashing entirely It's easy to level up multiple roles at once. Additionally, I don't think you grinding and practicing a role until plat and then suddenly switching roles is doing your teammates any favors. I highly doubt you can perform the same in the support role after just switching over as someone who mains support climbing to that same position. They'll have more practice and experience than you.
BRA1N (NA)
: Yeah the way the system works is just bs, I don’t how it’s works but I don’t know how I can go being silver 1 to bronze 3
Everyone. Gets. Demoted. A division. With. A soft. Ranked. Reset. Everybody. All players. This is not new. Earn your way back up. People like you say this stuff every year, and there has always been an explanation from both riot and other players. Stop saying you 'don't know how it works', and maybe read a /dev or patch notes from time to time...
Lexy123 (EUNE)
: Forcing people to play a role they dont like is just bad design. Most people are uncomfortable even when they are forced to play different champion, the entire role is too bad. I would like to use this thread to propose a change that might make the current system satisfying, instead of ranking people by the roles like mid/top/jg why not rank people by the champion roles based on champion class AND your actual performance in the game. 1. DMG done-Gives a lot more LP to marksmen/assasin and mage class. Gives bruiser/fighter role moderate LP as well. 2. DMG taken- Affects mostly tanks/fighters. 3. Wards placed/Vision score-affects all roles, but gives a bit more to the support class. 4. CC/Healing and Shielding - tanks and supports get more LP, mages get moderate amount of LP. This way people can play any lane they want and rank up even in other classes simply by changeing their repertoir a bit. Oh I want to get a bit of LP into marksmen? I guess corki Mid or Lucian mid might help me. I am bad at support role? I will pick Ori mid and ward like crazy to level up!
You'd have people padding stats and ignoring the game-state to the point where people would be sacrificing their entire teams for LP. No thanks.
VvVVvV (NA)
: New Ranked System
People who git filled were asking for it. Having differnet elo and MMR depending on your role is important because that's how you are as a player. A god tier zed in the mid lane is probably ass as a support. The best Alistar in the NA is probably going to struggle in the mid lane. This way, instead of getting auto-filled or practicing an off role and getting stuck against someone who is as good or better than you in your main role, you get placed up against someone who is closer to what you actually are in that off role, in theory anyway.
: Karthus jgl shouldn't be a thing!
Karthus doesn't belong in the game at all at the moment, the jungle is just the newest form of cancer. His kit is so uninteractive it makes Master Yi look like Riven. He needs a rework and badly.
Rioter Comments
Rioter Comments
Rioter Comments
Rioter Comments
: Nocturn is gutted, level 6 junglers now reportable as troll-picks. Only level 2 gankers are acceptable.
Rioter Comments
Rioter Comments
: > [{quoted}](name=CloakAndGrenade,realm=NA,application-id=3ErqAdtq,discussion-id=WvJ4QGQk,comment-id=00000000,timestamp=2018-12-05T01:58:06.625+0000) > > That item doesn't give crit or attack speed, and gives less damage. Are you dense mate? It gives lethality,cdr and ad, so it also gives 3 stats and you said that stormrazor gives a lot of ms so me comparing its ms part to a another item that also has 3 stats it gives makes perfect sense. So no im not dense.
In addition to my other reply, ghostblade users like Zed, Kha-Zix, and Rengar are all currently rushing Stormrazor half the time for a reason. It hits harder and scales better than Ghostblade, which has dropped to a third or fourth item priority if it's even still built at all.
Dessem (EUW)
: New Dark Harvest is Poor Design
To think that it was only used by a few junglers and Miss Fortune and Riot decided to 'fix' it by making it viable on literally every champion in the game. "Hmm, this is broken, let's break it more!". Do they even have players on the balance team anymore?
: > [{quoted}](name=CloakAndGrenade,realm=NA,application-id=3ErqAdtq,discussion-id=WvJ4QGQk,comment-id=00000000,timestamp=2018-12-05T01:58:06.625+0000) > > That item doesn't give crit or attack speed, and gives less damage. Are you dense mate? It gives lethality,cdr and ad, so it also gives 3 stats and you said that stormrazor gives a lot of ms so me comparing its ms part to a another item that also has 3 stats it gives makes perfect sense. So no im not dense.
The lethality and AD add up to FAR less damage than a stormrazor proc, and unlike ghostblade, stormrazor's movespeed is on a 2 second CD, (default is 3 but with attack speed in the kit this drops to 2 rapidly) to the point where champions like Draven and Jhin who pause between auto's anyway are able to keep this bonus up nearly permanently. Not to mention that Stormrazor also scales very hard with other crit and AD items thanks to its passive. Ghostblade does not. Not to mention that Ghostblade gives 20% movespeed. The exact same speed buff as Stormrazor. So let's do some math. Assuming a full 2.75 seconds between procs, you can proc this passive on Stormrazor 21.81 times, rounding down to 21 and multiplying this by the .75 duration you get a cap of 15.75 seconds of move speed per minute. Ghostblade gives 6 seconds of movespeed on a 45 second cooldown meaning at most you are getting 12 seconds of movespeed a minute. Furthermore, ghostblade costs 100 more gold than stormrazor. Try another strawman please, this one isn't even making my crows nervous.
Exin0 (EUNE)
: > [{quoted}](name=asud,realm=EUNE,application-id=3ErqAdtq,discussion-id=FAX7g859,comment-id=0009,timestamp=2018-12-04T12:47:00.072+0000) > > Thats because riot fixes fire with pouring oil all over it. > Tanks are OP as concept in league. BCS they do too much damage. > At the start of season 8 they were broken. Every single one of them. Only a better tank could beat other tank. > They are anti fun CC machines with high base damage and stupid stats. > They started dominating early game, where fighters were supposed to be stronger and get a chance to get ahead and carry on a champ that brings more risk, and requires more thinking. > And it was shit meta. > What riot did was even shittier solution. > They said to themselves we got this problem that tanks are unkillable early and no bruisers are played and people are quitting and complaining so what we are gonna do is make them killable. > And how? We are going to add true damage rune. > And that was retarded. Instead of nerfing tanks early the gave fighters conqueror, and now its the only good rune for them now, ONLY way to win lane often is to go conqueror all the time, and substentually play only conqueror champs. > But still its better than tank meta. "tanks do too much damage" - this is like meme, sorry but i never witness it can you care give me some examples please?
Ornn, Sion is -still- a lane bully with the sheer amount of damage and harass he gets thanks to HP scaling. Mundo hits like a bus full of explosives once he gets half an item under his belt. Tahm Kench does a near-absurd amount of damage when he proc's his passive for a stun + devour, which a good tahm kench will certainly be able to do. Poppy was blowing people up with E Q one shots. Volibear could solo just about any top laner for awhile with the added knock-up on his roar allowing him to land the spicy true damage on his bite rather easily. Quite a few of these examples scale with HP, some very hard. So yes, Tanks were doing too much damage. Not anymore, mind you, since riot decided to give everyone a nuclear warhead for damage, but still.
: here is something to chew on for a min i posted it in a gameplay thread that a RIOTER posted 1st off conqueror is front loaded it gives AD + true damage and its used on champs that are as tanky as tanks at early levels with much more damage out put i mentioned playing vs fiora and winning due to the fact she played bad and even though i out played her i still lose, still lose trades. cuz of conqueror + ignite ( and her kit ) no tank auto wins , champs like darius, urgot, irelia, akali, fiora , jax all win in lane. and then all out scale. they either get to go conqueror or dark harvest with ignite. other then SION there isnt a legit viable tank for solo lanes/jungle Leona/Alistar and to a point Braum are viable in bot lane depending on match up. why be a tank if you can be urgot get 1 damage item and out damage and tank a tank. or be jax/irelia and have damage reduction gap closers and scale with CC or darius whos only liability as a champ is no gap closer / subject to being kited. is tanker then maokai while able to go damage runes and win trades ( just one example ) darius at lvl 1 582 hp 64 ad 10 hp per 5 39 armor 32 mr and 340 ms maokai at lvl 1 565 hp 64 ad 5 hp per 5 39 armor 32 mr 335 ms so we see darius has 17 more hp at lvl 1 more hp per 5 same armor and mr and more ms lets look at lvl 18 darius 2282 hp 26 hp per 10 149 ad 107 armor 53 mr maokai 2180 hp 18 hp per 10 130 ad 107 armor 53 mr so at lvl 18 darius has 182 more base hp more hp per 10 more base ad and same armor mr darius dont have to build as much defense to be as tanky as maokai while still building damage and having damage runes to benefit him. and lets look at builds and how the stack with the base stats darius typical build {{item:3078}} {{item:3053}} {{item:3111}} {{item:3742}} {{item:3065}} (not including passives ) 3857 hp 30% cdr 167 armor 153 mr is his stats lvl 18 with no runes maokai typical build {{item:3068}} {{item:3065}} {{item:3047}} {{item:3800}} {{item:3001}} 3805 hp 217 armor 163 mr 30% cdr so even with 5 items darius still has more hp 25% less armor and only 10 less total mr with having the same cdr having more damage ,kill potential and auto winning lane vs tanks so nearly as tanky while having damage and damage runes this is one example of how its pointless and a handicap to be a tank in the current meta
This is having a domino effect too. Fighters and bruisers are far more scary to the average ADC than a tank. With everyone going damage and tank's being bad ADC's are in the same spot. Which makes supporting a literal nightmare. Alistar is only useful thanks to his ult, but just about every other tank support is in the same itemization boat as top lane and jungle tanks. Riot spent most of this season nerfing support items in general as well. I have hardly been able to win a game because Riot has effectively executed the support role along with tanks. Even more tanky/support junglers like Ivern and Skarner are pretty unplayable at all but the highest elo's.
: lol if you think 20%ms for .75s is a lot pls never look at {{item:3142}} since you will die from a heart attack after learning how much ms that item gives.
That item doesn't give crit or attack speed, and gives less damage. Are you dense mate?
Galiö (NA)
: Bro it wasnt bad. At all. Stop misinforming.
He had two of the most awkward to land skill-shots in the entire game, his kit was ridiculously mana heavy and even when those skillshots DID land they felt nearly useless. He had next to no solo kill pressure unless the enemy dove on top of him under turret. He was only useful as an anti-mage. His ult was solid but if you weren't flashing forward to land it on the backline it wasn't worth anything. Especially since he kinda HAD to build MR to scale, the current AD heavy meta would leave him in the dumpster. In what shape or form was his old kit not bad?
: No it wasn't. It was much better than the crap he is now.
He had two of the most awkward to land skill-shots in the entire game, his kit was ridiculously mana heavy and even when those skillshots DID land they felt nearly useless. He had next to no solo kill pressure unless the enemy dove on top of him under turret. He was only useful as an anti-mage. His ult was solid but if you weren't flashing forward to land it on the backline it wasn't worth anything. Especially since he kinda HAD to build MR to scale, the current AD heavy meta would leave him in the dumpster. In what shape or form was that kit better? I'm not disputing the fact that riot are ruining his kit every time they change him, because they are. But the rose-tinted glasses with which people remember old galio need to come off.
Rioter Comments
Paroe (NA)
: > [{quoted}](name=CloakAndGrenade,realm=NA,application-id=3ErqAdtq,discussion-id=YxVkWLBO,comment-id=000000000002,timestamp=2018-12-04T02:28:18.589+0000) > > There's targetted abilities, then there's massive range one-shotting targetted abilities. How you can compare what noct's ult does to an auto attack? Are your crops safe with a strawman that large? Youre complaining about a _melee champion_ whose ultimate is a _gap closer_ that deals decent damage. Get off your soap box and let go of your blind hatred for anything that you cant kite infinitely or bursts harder than you when they build squishy AD.
Another strawman. Not even gonna bother discussing this with you if you aren't actually going to address my arguments on their merit.
Aseraan (EUW)
: They arent semi global thoXD Anyway we get it Git Gud. Im sure i read a thread about a guy even wants to buff noc cuz hes weak you know.:D
Honestly, reworking his ult could even be a way to buff him. Make it more situational, give it a higher skill ceiling, and you can make it stronger. Like they did with warwick's ult. I'm not saying the solution is just to make it a skillshot, but it's the right concept I think.
alasarcher (EUNE)
: Isnt Zhonya/stopwattch highly effective vs that ult?
Sure, but I'd hardly call a zhonya's active an outplay. I still think it'd be healthier for his ult to have more situational counterplay, so you can out-think him and outplay him. In a similar vein to what they did with warwick's ult with his rework.
Paroe (NA)
: > [{quoted}](name=alasarcher,realm=EUNE,application-id=3ErqAdtq,discussion-id=YxVkWLBO,comment-id=0000,timestamp=2018-12-04T01:45:26.019+0000) > > Isnt Zhonya/stopwattch highly effective vs that ult? As is staying together. A nocturne who dives a team is a nocturne who doesnt live. Also building armor and/or HP really helps. Even a black cleaver alone makes it so he cant pop you when ahead. Edit; Also, many, many, many, many champions have uninteractive point and go ultimates. If you have a complaint about targeted abilities, complain about ranged basic attacks or move on to SMITE.
There's targetted abilities, then there's massive range one-shotting targetted abilities. How you can compare what noct's ult does to an auto attack? Are your crops safe with a strawman that large?
Rioter Comments
Rioter Comments
Kelg (NA)
: New champ in a nutshell
I was thinking {{champion:142}} + {{champion:7}} and oh my god it sounds and looks cancerous
ugxrage (NA)
: Anyone else notice the new champ is a raging lesbian, and most of her interactions with male champions is just her dissing the men?
Your woke-radar is broke, comrade.
: Haven't touched DotA (or DotA2), but I have played SMITE as well. Oh god that game hurt to play. First pvp match? I'm against some Plat or Diamond equivalent. In the more casual mode. As my first fucking match. Half the fucking players were that level. Community was overall toxic as fuck, layout was pretty confusing, and shit didn't really make sense, even after reading it. Figuring out what items were good was too much of a pain in the ass, and there were questionable buys in the recommended (Why was I buying health regen as an assassin?) League has some problems, but none near as bad. Even the toxicity here isn't near as bad as it was there. > It takes me pulling up the opposing champion's skill-list and reading that I'm killing myself by moving (And we complain about not having counterplay in League, Jesus) What. The. Fuck. "Killing yourself by moving". What. Like, even the more obscure of things in League make a kind of sense after the first time. You're slowed and getting bitch-slapped after running away from Illaoi? You find out pretty easily it's because you broke a tether range after she hit you with something. Zilean doesn't die? It's only after a certain particle effect appears around him. You can't hit Yasuo? Easy to see it's because of the wind in front of him, and walking around the wall lets you hit him. Your first time against a champion might be rough in League, but it's never that absurd where you can't figure out what's causing shit to go wrong.
> [{quoted}](name=DuskDaUmbreon,realm=NA,application-id=yrc23zHg,discussion-id=VZqn54I0,comment-id=0013,timestamp=2018-11-01T13:06:59.924+0000) > > Haven't touched DotA (or DotA2), but I have played SMITE as well. > > Oh god that game hurt to play. > > First pvp match? I'm against some Plat or Diamond equivalent. In the more casual mode. As my first fucking match. Half the fucking players were that level. > > Community was overall toxic as fuck, layout was pretty confusing, and shit didn't really make sense, even after reading it. Figuring out what items were good was too much of a pain in the ass, and there were questionable buys in the recommended (Why was I buying health regen as an assassin?) > > League has some problems, but none near as bad. Even the toxicity here isn't near as bad as it was there. > > What. The. Fuck. > > "Killing yourself by moving". What. > > Like, even the more obscure of things in League make a kind of sense after the first time. You're slowed and getting bitch-slapped after running away from Illaoi? You find out pretty easily it's because you broke a tether range after she hit you with something. Zilean doesn't die? It's only after a certain particle effect appears around him. You can't hit Yasuo? Easy to see it's because of the wind in front of him, and walking around the wall lets you hit him. > > Your first time against a champion might be rough in League, but it's never that absurd where you can't figure out what's causing shit to go wrong. Yep, you take %bonus damage based on steps walked after he's ulted you, and his ult range is around the equivalent of a lux ult, i'm not even joking.
Rioter Comments
Rioter Comments
: Important note: This is replacing Bone Shield, so bye bye a LOT of early game defense.
Because Riot's response to people complaining about the absurd amount of early game damage is to take away its only reliable counter. I don't know what drugs the balance team is taking but they need to share because this is the least fun season of league of legends I have ever played and they keep making it worse, and I'd like to know what its like to enjoy myself past the log-on screen again.
: > [{quoted}](name=Lord Apex,realm=NA,application-id=3ErqAdtq,discussion-id=4T5R5shN,comment-id=0001,timestamp=2018-10-24T00:22:37.800+0000) > > shield bash does extra damage for getting a shield? that's pretty coo- > *sees riven* > Gawd dangit riot... It's based on bonus health which riven doesn't build.
: So what can us midlanders say about Irelia, Aatrox, and urgot mid? It’s a pain to play against but we change our play style because one of the main aspects of league is never having the same matchup and adapting. Mages top will poke you and push...but they’ll also be infinitely squishier than you and it’s not a 1v1 champ that can go toe to toe with a bruiser late game while someone is trying to split push. I play viktor mid and it’s a different build but I can easily be beat by certain champs as long as they’re not just going aggro because they don’t know how to play against the champ.
Mid-laners don't usually have to front-line at all. Top laners are almost always in the thick of things, as comes with being melee. This means that a deficit in the top lane is far more devastating stat-wise for the top than the mid. Not to mention most mid-lane champs can farm the wave at a distance, another luxury that most top-lane picks don't have.
Rioter Comments
Rioter Comments
: Kai'Sa has so much damage because damage is virtually her only contribution to a team. She has minimal non-personal utility (in her W's vision).
She has an ult that provides an outright absurd amount of survivability, let alone factoring in how much she can heal with her Icathian rain and a deaths dance, and lets not even get started on the monstrosity that is AP Kai'Sa right now. Damage is her only contribution to the team, but her chase potential, survivability, and early game power far outclass similar ADC's like Twitch, Kog, and Vayne. She scales just as hard, but she lacks the early game. That is why she sees a near 100% Pick/ban rate at the pro level, with over a 60% winrate in the current worlds tournament. My argument isn't that she does too much damage, its that she does too much damage far too early. She has no ramp-up. Her passive allows her to pretty much auto-win most trades if she is even half-way decent by level 4, ESPECIALLY if she is paired with an engage tank support that can stack her passive with CC. This is what I'm talking about.
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CloakAndGrenade

Level 163 (NA)
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