: Again sorry i'm late i wasn't notified about these answers, but what is a void support?
> [{quoted}](name=Kidale Smith,realm=NA,application-id=A8FQeEA8,discussion-id=gwOAoEWp,comment-id=00000000,timestamp=2017-08-27T06:23:47.729+0000) > > Again sorry i'm late i wasn't notified about these answers, but what is a void support? As in a Support role champion who is from the Void, like Vel'Koz, Cho'Gath, Kog'Maw, and Rek'Sai are.
: Dunkmaster Illaoi and Dunkmaster Vi
And then after maybe Dodgeball Syndra, Orianna, and Ahri?
: Please make a legendary or ultimate Viktor skin
I thought Creator Viktor was his Ultimate?
MysterQ (NA)
: IP Skin Champion Skins
I could see letting some of the cheaper, say, 450 RP skins be on sale for some IP value, but probably not the Ultimate or Legendary skins.
: For all the people that are actually skilled at their champion, Mastery 8
What if it has to be three or so _consecutive_ S's or S+'s, indicating that the player of this champ is capable of consistently good wins and doesn't just get lucky every once in a while?
: 1. I fight, for a brighter tomorrow 2. Smack them in the face with a hammer. 3. Viktor is a bitch.
> [{quoted}](name=The Aggressor,realm=NA,application-id=Ir7ZrJjF,discussion-id=0AMtPboi,comment-id=007d,timestamp=2017-05-20T23:53:54.396+0000) > > 1. I fight, for a brighter tomorrow > 2. Smack them in the face with a hammer. > 3. Viktor is a bitch. Jayce
: - _serpents are creatures of betrayal_ - "It's MY ult but YOU miss it and you flame me ?" - You want my help ? Kill yourself then we can talk business
> [{quoted}](name=SynthetikzDoPe,realm=EUW,application-id=Ir7ZrJjF,discussion-id=0AMtPboi,comment-id=0078,timestamp=2017-05-20T23:41:05.215+0000) > > - _serpents are creatures of betrayal_ > > - "It's MY ult but YOU miss it and you flame me ?" > > - You want my help ? Kill yourself then we can talk business Kalista
: Guess your main!!
1. "Let's see what they're made of." 2. No, as a matter of fact, you did _not_ dodge my skillshot. 3. Likes encountering new things, then destroying them.
: The Yasuo Conspiracy Theoru
I'm fairly certain "Concepts and Creations" isn't quite the proper forum for this... whatever this is.
: General Lee Skin
While I get the pun, it really wouldn't make much of any sense for the character. Uncle Ryze at least made sense because they could make the characters look similar, something I'm not certain you can really do between a Civil War general and an Ionian martial artist.
Ohikno (NA)
: Let me put some examples of Elements. {{champion:127}} Ice {{champion:57}} and {{champion:427}} Nature {{champion:32}} Curse, Decay, and/or Darkness {{champion:163}} Earth {{champion:63}} Fire {{champion:92}} Wind {{champion:85}} Lightning {{champion:238}} Darkness {{champion:98}} Balance and/or Light {{champion:99}} Light there are more elemental champs than I listed, and if you think about, you'll realize there are a lot of champs with elements that Riot made, so they're trying to make some variety by adding champs like {{champion:240}} oh by the way. Sadly, I doubt there will be more swordsman characters, as there are Yi, Garen, Yas, Shen, and Riven.
> [{quoted}](name=Ohikno,realm=NA,application-id=A8FQeEA8,discussion-id=MERHm0bE,comment-id=0000,timestamp=2017-05-18T00:01:12.331+0000) > > Let me put some examples of Elements. > {{champion:127}} Ice > {{champion:57}} and {{champion:427}} Nature > {{champion:32}} Curse, Decay, and/or Darkness > {{champion:163}} Earth > {{champion:63}} Fire > {{champion:92}} Wind > {{champion:85}} Lightning > {{champion:238}} Darkness > {{champion:98}} Balance and/or Light > {{champion:99}} Light > there are more elemental champs than I listed, and if you think about, you'll realize there are a lot of champs with elements that Riot made, so they're trying to make some variety by adding champs like {{champion:240}} > oh by the way. Sadly, I doubt there will be more swordsman characters, as there are Yi, Garen, Yas, Shen, and Riven. Here I would have thought of {{champion:40}} for wind.
: this is a joke right? are u just some 12 year old white kid tryna be trendy with the youtubers? please tell me ur not serious
> [{quoted}](name=Sorcerous Sloth,realm=NA,application-id=A8FQeEA8,discussion-id=6Msnk9ER,comment-id=0001,timestamp=2017-05-18T00:14:51.203+0000) > > this is a joke right? are u just some 12 year old white kid tryna be trendy with the youtubers? please tell me ur not serious I don't care what you market it as, I wouldn't mind a tiny working scale replica of Sivir's weapon. ...well, "working" as far as the spinny bits go. Less so on the inexplicable returning when thrown and potentially lethal sharpness.
Joestir (NA)
: Anyone else think Riot should make an official Sivir Fidget Spinner?
PrideSP (NA)
: Change the yellow ping to fall back instead of becareful please
Yellow isn't "fall back" or "be careful". Yellow is "Enemy missing". _Red_ is "fall back".
: The one skin that doesn't exist... but makes the most sense
: Bee-Lord Singed
I'm surprised this idea doesn't already exist.
: Change skin even ingame
You know that long loading time it takes for a game to start? Part of that time is loading the assets for your champion. Last I checked, different skins on the same champion are technically treated as different champions as far as data management and loading goes. Loading a new skin would probably not be the easy hot-swap you seem to expect it to be, and if the loading time for a skin is longer than your respawn time you're gonna have a bad time.
: New Character Idea - South Pacific Islander
: Billcurme here! Finally cleared up my schedule (who needs sleep? XD) so I thought I'd drop by and finally give you that review you requested oh-so long ago. I find this an interesting concept over-all, because I myself have been tackling this very concept of benevolent fire user in my spare time (mines more of a torch-bearing guiding light, but I digress) I'll try breaking this down in to easy-to-digest sections. Lets start, as you do, with the Lore: **Lore:** So, your lore is basically meant to show the life that led this older gentleman to the path he now treads. It showcases how the people reacted to his innate abilities, and how he himself reacted to the abilities that were forced upon him by life. It's not bad, though I will warn you now, it's a lot of what we've already seen before. A Demacian born with an abundance of magical power that he has to hide ({{champion:99}}), taken by Noxus with promises of control and freedom ({{champion:163}}), leaves Noxus in horror of what they've done ({{champion:92}}), wanders the frozen north until taken in by kind tribe, then travels to Ionia for training with the monks, ({{champion:77}}). Now, this isn't a bad thing necessarily. I would just advise you to do what you can to differentiate Mikheil from these other champions. The joining of these lore is already a good first step. Appearance is pretty standard for your idea. I just worry about the weapon's similarities to Thresh. The fact that he fights with the actual Lantern part does help. Next, his Stats: No attack speed or range listed, so no comments on those. As you mentioned a change in animation between close and mid range attacks, i'll assume this guy is at least a ranged champion (between 300 and 650, most likely mid-range) Offence: For AD, you have a middle start, as per the usual for many supports, with a lower-end growth. Nothing wrong here. Mana is higher end, but with lower-middle growth: that is a little worrying if you want to be spamming abilities, but that's balanced by a low-cost q. Your mana regen is a standard start for supports and mages, but it's growth is pretty low especially for supports. Mana items will be very important in his build, methinks. Finally, your move speed is perfectly fine: particularly if you have a lower-end range for a ranged champion, as the extra 5 will help you zone in your foes. Defence: Pretty strong health for a mage-support. Not bad per-se, but i'd keep an eye on that. You're pretty beefy. Health regen is strictly middle-ground form what I can tell. You have a lot of armor to start with. Like, a _lot_, especially for a ranged champion. Your growth is middle/low ground, though, so later it won't be quite so powerful. Now, your MR. Your MR is that of a melee champion. Now I am very confused: is he ranged or Melee? I would clear this up pronto, and it should go without saying that if he is ranged, your MR is scary-powerful. All in all, pretty good for the stats. He doesn't hit hard, but he's actually decently tanky. His mana is a little low for someone who wants to cast, but if he's played as a support, that would be fine. In fact, this is very much a good stat-set for a supportive champion. My only question that remains is his range and his attack speed. As his attack speed helps him stack up his passive, it's pretty important to know. **Abilities:** At last, the meat of the champ idea! Let's dive right in. As your ult Empower's your standard abilities, I'll go over the empowered forms when I look at your ult. **Fan the Flames (innate):** As you already mentioned the coorelation between your stacks and rumbles resource, I'd honestly rename it, just to clear up confusion. How about 'Embers'? Now, I am a fan of the idea of granting extended vision. But good lord, that's a lot of vision. At max stacks, that is a bonus 1200 vision radius, literally doubling your slandered sight radius, and letting you see over walls. On top of that, it's pretty easy to maintain, with auto-attacks and abilities keeping up your stacks. This can potentially be very oppressive. As long as Mikheil keeps up his stacks, he is very hard to gank without vision-cancelling abilities. Vision is an incredibly powerful, game-changing ability, and to have one this strong is really scary. For reference, Quinn's Heightened Senses reveals a stationary 2100 area around her for 2 seconds, and has a base cooldown of 30 seconds at rank 5 (usually level 13). Mikheil reveals the area around him at all times, going between an additional 1300-1600 units at level 1, 1350-1950 units (i'd assume level 9), and finally ending at the aforementioned 1400-2400 units (again assuming, level 18). Add on the fact that this has no stated cooldown, this is very oppressive: you'd barely need wards around your lane, allowing you to ward other areas, granting your team more vision control. I'd tone down your extended radius: It's part of his identity, but bring it down a bit. We want the enemy to have _some_ counter-play! **Meteor Lantern (q):** A line-cast skill-shot that damages all enemies hit, the pulls back, knocking enemies towards you, that can be cast early to catch opponents off-guard. Not bad, not bad. Damage is quite low, so you won't be using this ability for its damage, but the slow is quite nice. My only question is why do you want enemies near you? You have decent range. I can understand maybe trying to pull enemies towards your allies or powered bonefires, but otherwise, not seeing much reason to want to oull people to you. Very nice for a support. **Bonefire(w):** That... well, that does a lot. I'd clarify between whether this is a one-time activated trap, or something that stays there for 30-60 seconds, affecting all who touch it. From your wording, I see it as the latter, but i'll review it as both. If it's the one-time thing, it's a little weak in the numbers department, but the effects are strong. I honestly thing Bard does it better with his shrines, but it's still something. If it stays, I'm going to say I think it's too strong. A heal-bot that lasts 30-60 seconds, getting stronger for the first 10, and also hurts enemies that step on it? I mean, it fits thematically, but good lord its powerful. It also reduces CC, cleanses most debuffs, applies Greivous wounds to enemies, _and_ true sights them at max stacks? And you can have 3! Admittedly, the heal and damage aren't that strong. But the fact that you can keep using it for 30-60 seconds is insane. Also, your enemies have no way of stopping it. I'd personally rework this. I have a suggestion, if it's not too presumptuous: > **Bonfire (w)** > **Cooldown:** 24/23/22/21/20s > **Mana Cost:** 100/110/120/130/140 > **Range:** 250 > > Casting this ability consumes 1 stack from Mikheil's passive. > > Mikheil creates a bonefire at target location with 2 hp for 4/4.5/5/5.5/6 seconds, revealing the nearby area. Allied champions near the fire are warmed through, healing 10/15/20/25/30 (+20% ap) every 0.5 seconds. After the bonefire goes out, the reamins stay behind for 30 seconds. Casting this ability on the remains of the bonefire reduces the mana cost by half. > > Enemy champions can attack the bonefire, destroying it after two hits. Enemy turrets will attack the bonefire, destroying it in one hit. > > If Mikheil launches his lantern through an active bonfire, the lantern will burn brighter, dealing an additional 20/30/40/50/60 (+20% ap) magic damage to enemies hit, and applying grievous wounds. **Sirocco (e):** > Sirocco: A Mediterranean wind that comes from the Sahara and can reach hurricane speeds in North Africa and Southern Europe especially during the summer season. > > -Except from Wikipedia 10 points for the name and thematic, though it might be a little strange in the world of Runeterra (I still like it.) As for the ability: A cone of fire that does middle-ground damage, stuns enemies, and knocks them back, up to 675 units. That is very strong. I'd reduce that a fair amount. The combo of stun, good damage, and a long-range knock back would be too oppressive. I like the idea of a blazing wind. Perhaps changing it to slow enemy champions, and knocking back enemy minions. And if it passes through a bonefire, it catches fire, dealing more damage and stunning enemies. That makes it have more counter-play, and has Mikheil suddenly become a more mechanically interesting champion. **Inferno Unleashed (r):** ... Holy Shit. That is... that is insane. After a brief channel, you unleash a torrent of hell fire, dealing decent damage in a radius equal to your passive's bonus?! That is a potential 2400 radius! That's wider than a lane twice-over! Than you deal more damage for the remainder of the duration for half of the bonus radius (Still wider than a lane), grant your allies bonus penetration, _and_ empower your basic abilities?! Speaking of which: Your Q becomes a targeted knock up or knock towards, your W places maxed bonfires and burns bushes, and your E deals additional % current health damage and burns bushes. Those... are actually quite reasonable. Carry on. But still, this ability is very overloaded. I'd seriously look into reworking this ability. It's way too powerful. _Final Thoughts:_ ...I like it. Overall, it's a very good idea. He seems a little over-loaded in a few categories, but this is the start of very good champ idea. The thematic is solid, and the kit--while needing some polish--is very promising. Keep at it, and if you have any questions, don't be afraid to pop me a message: i swear I won't take as long to respond next time! Cheers, and I look forward to seeing your progression as a champ designer, -Billcurme-
> [{quoted}](name=Billcurme,realm=NA,application-id=A8FQeEA8,discussion-id=tLkdW2bx,comment-id=0004,timestamp=2017-05-14T17:33:29.685+0000) > > Billcurme here! Oh, hey! Thanks for the review. I confess I had a pretty narrow pool of second opinions while this idea was in development, so that might explain why some of these initial concepts seem imbalanced. > **Lore:** I see what you mean and kinda had some of these champs in mind when I made his revised lore from the initial concept. I did kinda plan for the end product to be less aligned to any particular region of Valoran than some of those others, he'd basically be traveling all over Runeterra to try to learn the "truth" about mages while providing help and guidance to any others like him he may encounter on his travels. I confess there is still plenty of room for improvement though. > Appearance is pretty standard for your idea. I just worry about the weapon's similarities to Thresh. The fact that he fights with the actual Lantern part does help. I thought about that and had planned on referencing this fact with any Mikheil/Thresh interactions. That and I did plan on the lantern taking different forms with some of his skin ideas, like a Noxus-inspired skin having him just wielding a flaming flail and a "Guru" skin where it's an incense censer instead. > No attack speed or range listed Did I leave that out? Huh, my bad. I'll have to fix that soon. > Offence: > For AD, you have a middle start, as per the usual for many supports, with a lower-end growth. Nothing wrong here. Mana is higher end, but with lower-middle growth: that is a little worrying if you want to be spamming abilities, but that's balanced by a low-cost q. Your mana regen is a standard start for supports and mages, but it's growth is pretty low especially for supports. Mana items will be very important in his build, methinks. Finally, your move speed is perfectly fine: particularly if you have a lower-end range for a ranged champion, as the extra 5 will help you zone in your foes. I can buff his mana/regen growth a bit, if it's really that low. > Defence: I did intend for him to be a bit on the tanky side so engaging him would be more a war of attrition- he doesn't have a lot of burst damage, > **Abilities:** > > **Fan the Flames (innate):** I like Embers and wish I had thought of that first. As for the stats, I was debating whether the bonus radius should *extend* his range or just give a smaller radius that ignores terrain within the boundaries of his normal vision, and I guess going with the former was more overpowering than I thought it would be. Maybe the max version could extend your basic vision radius by a smaller amount, but I will keep the caveat that it doesn't reveal stealth or brush. > **Meteor Lantern (q):** Yes, the idea was more along the lines of preventing enemies from escaping so allies could kill them and/or knocking them into bonfires to damage them. > **Bonefire(w):** > I'd personally rework this. I have a suggestion, if it's not too presumptuous: I kinda see what you mean about the Bonfire, and I do like your rework suggestion a lot. Keeps the "heal over time" focus and differentiates him further from Bard. I think I just might steal that, thank you very much. > **Sirocco (e):** Nerfing the knockback on champs (and/or replacing it with just a slow) makes sense, and I actually had considered tying it in with the bonfires beforehand but ultimately didn't. Making the bonfires persistent like your suggestion would certainly help them synergize with his other abilities a lot better. > **Inferno Unleashed (r):** Yeah, I confess I may have gone a little overboard in the bonus features department. I blame most of its overloadedness on either trying to save concepts from earlier builds and/or trying too hard to make the ult itself do something in addition to providing the empowered abilities, kinda like Shyvana. I have a _few_ tweaks in mind that could help nerf this, not the least of which being reducing the maximum range of the vision radius for a more reasonable AOE damage. I had also considered the implications of only empowering as many ability casts as he had Ember stacks for, but I'm not entirely certain how necessary that limitation would be. I may need to reconsider the "empowered" version of the new Bonfire if I'm going with your version, though.
Jekisand (EUW)
: 5th elemental drake idea
Not very useful against teams that don't have CC.
: I've been working on a thief champion concept I'd like to give to Riot. She's a yordle support / marksman. Equipped with a magic key capable of opening any lock or door from a distance, she's an honest thief. She steals from the crooks and goons of the Bilgewater for fun! http://pre07.deviantart.net/18db/th/pre/i/2017/027/1/3/imoen_league_of_legends_yordle_thief_altcolor_by_drugsforrobots-dawyujt.png P: Unlocked & Loaded : *Treasure ~~Chests~~ Spheres are spawned under enemy towers, 1 under each. Imoen can attack them to unlock it (consuming the treasure), gaining gold, EXP, and a permanent boost to her crit chance. *Her magic key functions as her firearm, letting her attack from range. Attacking an enemy champion will reveal a set of tumblers rotating around them. If she attacks from the direction a tumbler is facing, she'll 'set' it. Setting all tumblers locks the opponent in stasis and grants them +5 gold. Q: Rogue's Passage : *Linear skillshot that creates a 'corridor' that turns ALL who enter through the 'door' invisible. Allies will have their sight reduced to the dimensions of the corridor but retain allied sight, enemies will be fully nearsighted. (This is to create _the feeling of being in the dark._) W: Peek : *Near instant cast-time and channeled effect. Imoen narrows her sight to a far reaching line of sight bound with a cone. (Think how Jhin's Ulti aims, but with sight.) Any action will end the channel, leaving behind a **Keyhole** that Imoen can peek through. E: Spelljack! : *Imoen dashes in the target direction, gaining MS and an invulnerability shield (the shield can absorbs all forms of damage and CC) that decays over the next 2 seconds. Dashing through an enemy, or absorbing a spell with her shield will Silence that enemy. R: Secret Cache! : *Imoen hides a Secret Cache at the target location. It becomes invisible. Allies can attack it to gain a heal and +5 bonus gold. Enemies can see it if they remain within sight of it for 7 seconds, and can attack it to destroy it, gaining +5 bonus gold. Imoen can attack it to grant an AoE heal to allies and distribute +5 bonus gold to all those effected. ---- The problem I have with your kit is 1) the interactions surrounding gold, 2) how uninteractive the kit is for the opponents, 3) how generic it feels - its like you took 'thief' from a dozen standard MMOs or RPGs - he/she doesn't seem he/she fits League of Legends. Invisibility without tell-tale signs or some kind of drawback is bound to be problematic.
> [{quoted}](name=DrugsForRobots,realm=NA,application-id=A8FQeEA8,discussion-id=rEMuF3t0,comment-id=0009,timestamp=2017-05-13T10:00:32.891+0000) > > I've been working on a thief champion concept I'd like to give to Riot. She's a yordle support / marksman. Equipped with a magic key capable of opening any lock or door from a distance, she's an honest thief. She steals from the crooks and goons of the Bilgewater for fun! > > http://pre07.deviantart.net/18db/th/pre/i/2017/027/1/3/imoen_league_of_legends_yordle_thief_altcolor_by_drugsforrobots-dawyujt.png > > P: Unlocked & Loaded : > *Treasure ~~Chests~~ Spheres are spawned under enemy towers, 1 under each. Imoen can attack them to gain gold, EXP, and a permanent boost to her crit chance. > > *Her magic key functions as her firearm, letting her attack from range. Attacking an enemy champion will reveal a set of tumblers rotating around them. If she attacks from the direction a tumbler is facing, she'll 'set' it. Setting all tumblers locks the opponent in stasis and grants them +5 gold. > > Q: Rogue's Passage : > *Linear skillshot that creates a 'corridor' that turns ALL who enter through the 'door' invisible. Allies will have their sight reduced to the dimensions of the corridor but retain allied sight, enemies will be fully nearsighted. (This is to create _the feeling of being in the dark._) > > W: Peek : > *Near instant cast-time and channeled effect. Imoen narrows her sight to a far reaching line of sight bound with a cone. (Think how Jhin's Ulti aims, but with sight.) Any action will end the channel, leaving behind a Keyhole that Imoen can peek through. > > E: Spelljack! : > *Imoen dashes in the target direction, gaining MS and an invulnerability shield (the shield can absorbs all forms of damage and CC) that decays over the next 2 seconds. Dashing through an enemy, or absorbing a spell with her shield will silence that enemy. > > R: Secret Cache! : > *Imoen hides a Secret Cache at the target location. It becomes invisible. Allies can attack it to gain a heal and +5 bonus gold. Enemies can see it if they remain within sight of it for 7 seconds, and can attack it to destroy it, gaining +5 bonus gold. Imoen can attack it to grant an AoE heal to allies and distribute +5 bonus gold to all those effected. > > ---- > The problem I have with your kit is 1) the interactions surrounding gold, 2) how uninteractive the kit is for the opponents, 3) how generic it feels - its like you took 'thief' from a dozen standard MMOs or RPGs - he/she doesn't seem he/she fits League of Legends. Invisibility without tell-tale signs or some kind of drawback is bound to be problematic. Now _that's_ a thief I could get behind.
zacharou (NA)
: Vel'koz skin idea for Harrowing
: Aurelion Sol flawed.
Basically his weakness is his wonky means of dealing damage, lack of burst, mediocre DPS, and the fact that CC pretty much cripples him. Also it's a running joke how much Teemo can 1v1 him considering an elder god star dragon can consistently lose to a deranged hamster with a blowgun.
: Kass had the highest ban ratio few seasons ago, he was never deleted. It's all about numbers. You could allow the Thief to steal % of gold that was gained in the last 3 minutes only. Everything could be balanced with proper effort.
> [{quoted}](name=Shaykh al Jabal,realm=EUNE,application-id=A8FQeEA8,discussion-id=rEMuF3t0,comment-id=00020000,timestamp=2017-05-12T22:16:51.478+0000) > > Kass had the highest ban ratio few seasons ago, he was never deleted. > > It's all about numbers. > You could allow the Thief to steal % of gold that was gained in the last 3 minutes only. > > Everything could be balanced with proper effort. The problem is that the mechanic itself is toxic; denying one's ability to make kills, assists, or CS through skill, counterplay, and intimidation is one thing, rendering the benefits of one's _successes_ moot anyway is a whole other matter. The gold steal would either be strong enough to significantly impact the enemy's itemization that it could set them back unfairly or be weak enough to be little more than a nuisance and not be worth having as more than a petty middle finger to the enemy. To say nothing about the potential boost to the champ's income; a free percentile discount at shops would potentially be a bigger income boost than any income item or TF's passive (I don't include Draven's since his relies directly on his player's interactions and skill). IF you want to have a "thief" concept and have it involve gold income, I would suggest starting by taking a look at existing methods of boosting income for a champion and/or try to find a way to put a skill floor on it and just leave out the "making the other person actively lose gold" bit entirely. As if healers weren't already annoying enough as far as rendering your efforts useless went...
: This game needs a "Thief" champion!
This is basically Teemo except more evil because you can get a gold lead with relatively little effort and have the unprecedented ability to deny your opponent progress in itemization by actively stealing gold from them. If this champ existed he (or at least his ability to steal gold) would be removed from the game because his ban rate would be too high.
: Yes but they give AP, what I speak of is a separate stat. Sona could build this items and still heal and speed up her team without blowing Pressing q and auto for 500 damage.
> [{quoted}](name=TwinkiePro,realm=NA,application-id=A8FQeEA8,discussion-id=Vo78mvn7,comment-id=000100000000,timestamp=2017-05-12T20:39:41.380+0000) > > Yes but they give AP, what I speak of is a separate stat. Sona could build this items and still heal and speed up her team without blowing Pressing q and auto for 500 damage. They don't give a lot of AP compared to most "full" AP items, last I checked.
Hyponox (EUW)
: Mafia is Back
How about Polo Kled since he's mounted? His halberd could be a polo mallet and his pocket pistol would be a dueling pistol.
: I would love to see an extra stat added exclusively for supports. Sheilds and heals would no longer scale (entirely) off of ap, requiring this extra stat instead. I believe this would help balance the class as a whole.
> [{quoted}](name=TwinkiePro,realm=NA,application-id=A8FQeEA8,discussion-id=Vo78mvn7,comment-id=0001,timestamp=2017-05-12T06:34:35.120+0000) > > I would love to see an extra stat added exclusively for supports. Sheilds and heals would no longer scale (entirely) off of ap, requiring this extra stat instead. I believe this would help balance the class as a whole. There are already items that grant percentile buffs to heals and shields specifically.
SSmotzer (NA)
: What? Armor of the Fifth Age was released in season 1 and it looks nothing like Taric's original design.
> [{quoted}](name=SSmotzer,realm=NA,application-id=A8FQeEA8,discussion-id=GnWpsg9k,comment-id=00000000,timestamp=2017-05-11T22:30:35.509+0000) > > What? Armor of the Fifth Age was released in season 1 and it looks nothing like Taric's original design. Really? Huh. I guess I never noticed it existed until after Taric's rework when I heard a some people talking about how it kept a couple elements of Taric's old design that his default new skin didn't. So I guess I was wrong about why it was called "fifth age" then.
SSmotzer (NA)
: Armor of the Fifth Age Xayah and Rakan
The whole point of the "The Fifth Age" skin is that it's closer to what Taric looked like in Season 5, before his rework. Wouldn't make a lot of sense to put on a champ that was introduced in season 7.
: Lore Based Game Mode
I also agree each champ should get their own little story-based minigame/tutorial mode.
: New Idea for a type CC
I think this doesn't exist for the same reason mana drain was removed from the game.
ThatEkko (NA)
: > [{quoted}](name=CobaltTheMadMage,realm=NA,application-id=A8FQeEA8,discussion-id=7EHxpGOX,comment-id=0000,timestamp=2017-05-10T23:25:01.214+0000) > > Useless for teams/champs that can't inflict CC. All the other dragon buffs so far have been pretty universal. Maybe You could Reduce the CC timer on your team? Helpful for the {{champion:25}} Stuns!
> [{quoted}](name=ThatEkko,realm=NA,application-id=A8FQeEA8,discussion-id=7EHxpGOX,comment-id=00000000,timestamp=2017-05-10T23:53:28.305+0000) > > Maybe You could Reduce the CC timer on your team? Helpful for the {{champion:25}} Stuns! Useless against teams that also don't have CC effects.
: How do you mean not canon
> [{quoted}](name=Anne FRANKED,realm=NA,application-id=A8FQeEA8,discussion-id=Yx6JvsjE,comment-id=00000000,timestamp=2017-05-11T00:09:48.583+0000) > > How do you mean not canon Short answer, the lore has been changed significantly from the initial concept; see [the Universe page](http://universe.leagueoflegends.com/en_US/) for further information. Slightly longer answer: there is no longer such an organization as the Institute of War, the League of Legends was never developed as a proxy substitute for direct warfare, and Summoners don't seem to exist in-universe as the indeterminately overpowered class of mages they used to be. Also, whether or not Summoner's Rift is a real place in Runeterra seems to be debatable. If anything, a "Summoner" seems to just be a League player randomly abducting various people of interest from Runeterra to make them fight 5v5 MOBA deathmatches for their own amusement without any sort of direct upon canon.
: New Dragon Idea : Liana Drake
Useless for teams/champs that can't inflict CC. All the other dragon buffs so far have been pretty universal.
: Royal Heimerdinger?
maybe his turrets are little toy soldier robots too?
: Since Rito is thinking of adding a new drake...
Resolve isn't really an element and Tenacity might not do too much good if the enemy team doesn't bring any CC champs. Not a bad idea, just not a particularly excellent one either.
: you just stole the idea of a post 15 minutes ago
> [{quoted}](name=UnboundHades,realm=NA,application-id=A8FQeEA8,discussion-id=RI79rJ1k,comment-id=0000,timestamp=2017-05-10T12:39:17.055+0000) > > you just stole the idea of a post 15 minutes ago Eh, I think _everyone's_ been having ideas for vision buff dragons these days.
: New drake: The Void Drake
To be honest I don't think a substitute tower should be too much more powerful than the tower it replaces, or at least not in as many ways as this. Frankly though dropping an item that replaces a tower doesn't sound like a particularly good Drake reward not only because an item-based buff is _really_ awkward to work with late game on a full build (hence why Rift Herald only spawns within the first 20 minutes or so), but also because replacing one lost tower (assuming you _have_ lost any) with another that can be destroyed again is a decidedly transient reward for killing a Drake while all the others give permanent percentile buffs that benefit the entire team regardless of their place in the game. Plus again if one team hasn't lost any towers yet, they would basically only be killing this Drake just to make sure the other team can't have it, with no really tangible benefit unless the item waits in spawn for you to lose a tower (again, assuming you _do_ lose one) or it allows you to "capture" a destroyed enemy tower with this empowered Void one. Which could actually get pretty broken pretty fast. To be honest though it does sound like an interesting effect, it's just not particularly good as far as possible Drake buffs go. Perhaps it could work on another map or gamemode as that map's answer to Herald or Baron, but probably not Summoner's Rift.
: Dragon Idea: Solar drake
So... passively increase champion vision range? Not bad, I guess.
: (Champion Concept) Onslaught, The Legend of the League
You do realize the League of Legends is no longer canon to the lore, right? Having said that I've been toying with the notion of a "Minion King" champ, particularly now that Xayah acknowledged they exist in-universe, but the lore would have to not include specific references to Summoner's Rift, the League of Legends, or Summoners as detailed in the old lore.
: food man champion idea
If it wasn't one of the chef skins it would basically be Gragas except with food instead of booze.
Xilixer (NA)
: this is why the champion would obviously have other skills at his/her/it disposel rather than just stealing an ability. make the steal the ult and give the champ an aoe slow cc and a skillshot damage and bingo. becuase of the use of the steal the champ would obviously be a high skill required champ.
> [{quoted}](name=Xilixer,realm=NA,application-id=A8FQeEA8,discussion-id=d0VY2Vch,comment-id=00000001,timestamp=2017-05-09T05:07:32.308+0000) > > this is why the champion would obviously have other skills at his/her/it disposel rather than just stealing an ability. make the steal the ult and give the champ an aoe slow cc and a skillshot damage and bingo. becuase of the use of the steal the champ would obviously be a high skill required champ. But still, what if you steal, say, Brand or Cass's ability without their passive where most of the damage comes from? Or one of Rumble's with no Heat gauge of your own? Or Vel'Koz's without his passive with the burst damage?
Xilixer (NA)
: have a champion steal abilites
On one hand this would be really hard to counter or play against since basically you have to plan for working around _your_ team's abilities instead of strictly the enemy champs' kits, but on the other hand a good number of champions' abilities are designed to interact with each other and/or their passive, so stealing one of context could end up being less useful than you would expect.
: New Ivern skins to develope
I would more easily see Program and/or Pool Party.
Nat 3404 (NA)
: Xayah Skin
And then Rakan with martial arts instead of dancing?
Terozu (NA)
: That doesn't solve the problem of them being intargetable though... I don't want to fight a giant mass of adorable death I can't even target...
> [{quoted}](name=darkcastkiller,realm=NA,application-id=A8FQeEA8,discussion-id=vcwqarsR,comment-id=000000010000,timestamp=2017-05-08T00:36:02.028+0000) > > That doesn't solve the problem of them being intargetable though... I don't want to fight a giant mass of adorable death I can't even target... You target the mass and hope for the best; eventually enough will scatter to count as HP loss. ...actually, that could actually lead to some interesting Passive mechanics...
Terozu (NA)
: There's a problem with this; Poros have so much natural armor, that even damage from nexus turret does damage to them, and they're intargetable. It'd be op af.
> [{quoted}](name=darkcastkiller,realm=NA,application-id=A8FQeEA8,discussion-id=vcwqarsR,comment-id=0000,timestamp=2017-05-02T05:34:44.974+0000) > > There's a problem with this; Poros have so much natural armor, that even damage from nexus turret does damage to them, and they're intargetable. It'd be op af. That's why it's a swarm; you can't kill the individual Poros, only startle them enough into dispersing, effectively serving as the "death" of the champion.
: Could we have ever have a champion like Invoker in league??
I have a champ concept that can possess enemy bodies, but he mostly just gets stat buffs from it and can't use their abilities.
: PROM DATE CONCEPT FOR RAKAN AND XAYAH!!!????
i was thinking more "Tango" skin line, but ok.
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CobaltTheMadMage

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